+++ /dev/null
-"""
-Tab art provider code - a tab provider provides all drawing functionality to
-the L{AuiNotebook}. This allows the L{AuiNotebook} to have a plugable look-and-feel.
-
-By default, a L{AuiNotebook} uses an instance of this class called L{AuiDefaultTabArt}
-which provides bitmap art and a colour scheme that is adapted to the major platforms'
-look. You can either derive from that class to alter its behaviour or write a
-completely new tab art class. Call L{AuiNotebook.SetArtProvider} to make use this
-new tab art.
-"""
-
-__author__ = "Andrea Gavana <andrea.gavana@gmail.com>"
-__date__ = "31 March 2009"
-
-
-import wx
-
-if wx.Platform == '__WXMAC__':
- import Carbon.Appearance
-
-from aui_utilities import BitmapFromBits, StepColour, IndentPressedBitmap, ChopText
-from aui_utilities import GetBaseColour, DrawMACCloseButton, LightColour, TakeScreenShot
-from aui_utilities import CopyAttributes
-
-from aui_constants import *
-
-
-# -- GUI helper classes and functions --
-class AuiCommandCapture(wx.PyEvtHandler):
- """ A class to handle the dropdown window menu. """
-
- def __init__(self):
- """ Default class constructor. """
-
- wx.PyEvtHandler.__init__(self)
- self._last_id = 0
-
-
- def GetCommandId(self):
- """ Returns the event command identifier. """
-
- return self._last_id
-
-
- def ProcessEvent(self, event):
- """
- Processes an event, searching event tables and calling zero or more suitable
- event handler function(s).
-
- :param `event`: the event to process.
-
- :note: Normally, your application would not call this function: it is called
- in the wxPython implementation to dispatch incoming user interface events
- to the framework (and application).
- However, you might need to call it if implementing new functionality (such as
- a new control) where you define new event types, as opposed to allowing the
- user to override functions.
-
- An instance where you might actually override the L{ProcessEvent} function is where
- you want to direct event processing to event handlers not normally noticed by
- wxPython. For example, in the document/view architecture, documents and views
- are potential event handlers. When an event reaches a frame, L{ProcessEvent} will
- need to be called on the associated document and view in case event handler
- functions are associated with these objects.
-
- The normal order of event table searching is as follows:
-
- 1. If the object is disabled (via a call to `SetEvtHandlerEnabled`) the function
- skips to step (6).
- 2. If the object is a `wx.Window`, L{ProcessEvent} is recursively called on the window's
- `wx.Validator`. If this returns ``True``, the function exits.
- 3. wxWidgets `SearchEventTable` is called for this event handler. If this fails, the
- base class table is tried, and so on until no more tables exist or an appropriate
- function was found, in which case the function exits.
- 4. The search is applied down the entire chain of event handlers (usually the chain
- has a length of one). If this succeeds, the function exits.
- 5. If the object is a `wx.Window` and the event is a `wx.CommandEvent`, L{ProcessEvent} is
- recursively applied to the parent window's event handler. If this returns ``True``,
- the function exits.
- 6. Finally, L{ProcessEvent} is called on the `wx.App` object.
- """
-
- if event.GetEventType() == wx.wxEVT_COMMAND_MENU_SELECTED:
- self._last_id = event.GetId()
- return True
-
- if self.GetNextHandler():
- return self.GetNextHandler().ProcessEvent(event)
-
- return False
-
-
-class AuiDefaultTabArt(object):
- """
- Tab art provider code - a tab provider provides all drawing functionality to
- the L{AuiNotebook}. This allows the L{AuiNotebook} to have a plugable look-and-feel.
-
- By default, a L{AuiNotebook} uses an instance of this class called L{AuiDefaultTabArt}
- which provides bitmap art and a colour scheme that is adapted to the major platforms'
- look. You can either derive from that class to alter its behaviour or write a
- completely new tab art class. Call L{AuiNotebook.SetArtProvider} to make use this
- new tab art.
- """
-
- def __init__(self):
- """ Default class constructor. """
-
- self._normal_font = wx.SystemSettings_GetFont(wx.SYS_DEFAULT_GUI_FONT)
- self._selected_font = wx.SystemSettings_GetFont(wx.SYS_DEFAULT_GUI_FONT)
- self._selected_font.SetWeight(wx.BOLD)
- self._measuring_font = self._selected_font
-
- self._fixed_tab_width = 100
- self._tab_ctrl_height = 0
- self._buttonRect = wx.Rect()
-
- self.SetDefaultColours()
-
- if wx.Platform == "__WXMAC__":
- bmp_colour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DDKSHADOW)
- self._active_close_bmp = DrawMACCloseButton(bmp_colour)
- self._disabled_close_bmp = DrawMACCloseButton(wx.Colour(128, 128, 128))
- else:
- self._active_close_bmp = BitmapFromBits(nb_close_bits, 16, 16, wx.BLACK)
- self._disabled_close_bmp = BitmapFromBits(nb_close_bits, 16, 16, wx.Colour(128, 128, 128))
-
- self._hover_close_bmp = self._active_close_bmp
- self._pressed_close_bmp = self._active_close_bmp
-
- self._active_left_bmp = BitmapFromBits(nb_left_bits, 16, 16, wx.BLACK)
- self._disabled_left_bmp = BitmapFromBits(nb_left_bits, 16, 16, wx.Colour(128, 128, 128))
-
- self._active_right_bmp = BitmapFromBits(nb_right_bits, 16, 16, wx.BLACK)
- self._disabled_right_bmp = BitmapFromBits(nb_right_bits, 16, 16, wx.Colour(128, 128, 128))
-
- self._active_windowlist_bmp = BitmapFromBits(nb_list_bits, 16, 16, wx.BLACK)
- self._disabled_windowlist_bmp = BitmapFromBits(nb_list_bits, 16, 16, wx.Colour(128, 128, 128))
-
- if wx.Platform == "__WXMAC__":
- # Get proper highlight colour for focus rectangle from the
- # current Mac theme. kThemeBrushFocusHighlight is
- # available on Mac OS 8.5 and higher
- if hasattr(wx, 'MacThemeColour'):
- c = wx.MacThemeColour(Carbon.Appearance.kThemeBrushFocusHighlight)
- else:
- brush = wx.Brush(wx.BLACK)
- brush.MacSetTheme(Carbon.Appearance.kThemeBrushFocusHighlight)
- c = brush.GetColour()
- self._focusPen = wx.Pen(c, 2, wx.SOLID)
- else:
- self._focusPen = wx.Pen(wx.BLACK, 1, wx.USER_DASH)
- self._focusPen.SetDashes([1, 1])
- self._focusPen.SetCap(wx.CAP_BUTT)
-
-
- def SetBaseColour(self, base_colour):
- """
- Sets a new base colour.
-
- :param `base_colour`: an instance of `wx.Colour`.
- """
-
- self._base_colour = base_colour
- self._base_colour_pen = wx.Pen(self._base_colour)
- self._base_colour_brush = wx.Brush(self._base_colour)
-
-
- def SetDefaultColours(self, base_colour=None):
- """
- Sets the default colours, which are calculated from the given base colour.
-
- :param `base_colour`: an instance of `wx.Colour`. If defaulted to ``None``, a colour
- is generated accordingly to the platform and theme.
- """
-
- if base_colour is None:
- base_colour = GetBaseColour()
-
- self.SetBaseColour( base_colour )
- self._border_colour = StepColour(base_colour, 75)
- self._border_pen = wx.Pen(self._border_colour)
-
- self._background_top_colour = StepColour(self._base_colour, 90)
- self._background_bottom_colour = StepColour(self._base_colour, 170)
-
- self._tab_top_colour = self._base_colour
- self._tab_bottom_colour = wx.WHITE
- self._tab_gradient_highlight_colour = wx.WHITE
-
- self._tab_inactive_top_colour = self._base_colour
- self._tab_inactive_bottom_colour = StepColour(self._tab_inactive_top_colour, 160)
-
- self._tab_text_colour = lambda page: page.text_colour
- self._tab_disabled_text_colour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_GRAYTEXT)
-
-
- def Clone(self):
- """ Clones the art object. """
-
- art = type(self)()
- art.SetNormalFont(self.GetNormalFont())
- art.SetSelectedFont(self.GetSelectedFont())
- art.SetMeasuringFont(self.GetMeasuringFont())
-
- art = CopyAttributes(art, self)
- return art
-
-
- def SetAGWFlags(self, agwFlags):
- """
- Sets the tab art flags.
-
- :param `agwFlags`: a combination of the following values:
-
- ==================================== ==================================
- Flag name Description
- ==================================== ==================================
- ``AUI_NB_TOP`` With this style, tabs are drawn along the top of the notebook
- ``AUI_NB_LEFT`` With this style, tabs are drawn along the left of the notebook. Not implemented yet.
- ``AUI_NB_RIGHT`` With this style, tabs are drawn along the right of the notebook. Not implemented yet.
- ``AUI_NB_BOTTOM`` With this style, tabs are drawn along the bottom of the notebook
- ``AUI_NB_TAB_SPLIT`` Allows the tab control to be split by dragging a tab
- ``AUI_NB_TAB_MOVE`` Allows a tab to be moved horizontally by dragging
- ``AUI_NB_TAB_EXTERNAL_MOVE`` Allows a tab to be moved to another tab control
- ``AUI_NB_TAB_FIXED_WIDTH`` With this style, all tabs have the same width
- ``AUI_NB_SCROLL_BUTTONS`` With this style, left and right scroll buttons are displayed
- ``AUI_NB_WINDOWLIST_BUTTON`` With this style, a drop-down list of windows is available
- ``AUI_NB_CLOSE_BUTTON`` With this style, a close button is available on the tab bar
- ``AUI_NB_CLOSE_ON_ACTIVE_TAB`` With this style, a close button is available on the active tab
- ``AUI_NB_CLOSE_ON_ALL_TABS`` With this style, a close button is available on all tabs
- ``AUI_NB_MIDDLE_CLICK_CLOSE`` Allows to close L{AuiNotebook} tabs by mouse middle button click
- ``AUI_NB_SUB_NOTEBOOK`` This style is used by L{AuiManager} to create automatic AuiNotebooks
- ``AUI_NB_HIDE_ON_SINGLE_TAB`` Hides the tab window if only one tab is present
- ``AUI_NB_SMART_TABS`` Use Smart Tabbing, like ``Alt`` + ``Tab`` on Windows
- ``AUI_NB_USE_IMAGES_DROPDOWN`` Uses images on dropdown window list menu instead of check items
- ``AUI_NB_CLOSE_ON_TAB_LEFT`` Draws the tab close button on the left instead of on the right (a la Camino browser)
- ``AUI_NB_TAB_FLOAT`` Allows the floating of single tabs. Known limitation: when the notebook is more or less full screen, tabs cannot be dragged far enough outside of the notebook to become floating pages
- ``AUI_NB_DRAW_DND_TAB`` Draws an image representation of a tab while dragging (on by default)
- ``AUI_NB_ORDER_BY_ACCESS`` Tab navigation order by last access time for the tabs
- ``AUI_NB_NO_TAB_FOCUS`` Don't draw tab focus rectangle
- ==================================== ==================================
-
- """
-
- self._agwFlags = agwFlags
-
-
- def GetAGWFlags(self):
- """
- Returns the tab art flags.
-
- :see: L{SetAGWFlags} for a list of possible return values.
- """
-
- return self._agwFlags
-
-
- def SetSizingInfo(self, tab_ctrl_size, tab_count, minMaxTabWidth):
- """
- Sets the tab sizing information.
-
- :param `tab_ctrl_size`: the size of the tab control area;
- :param `tab_count`: the number of tabs;
- :param `minMaxTabWidth`: a tuple containing the minimum and maximum tab widths
- to be used when the ``AUI_NB_TAB_FIXED_WIDTH`` style is active.
- """
-
- self._fixed_tab_width = 100
- minTabWidth, maxTabWidth = minMaxTabWidth
-
- tot_width = tab_ctrl_size.x - self.GetIndentSize() - 4
- agwFlags = self.GetAGWFlags()
-
- if agwFlags & AUI_NB_CLOSE_BUTTON:
- tot_width -= self._active_close_bmp.GetWidth()
- if agwFlags & AUI_NB_WINDOWLIST_BUTTON:
- tot_width -= self._active_windowlist_bmp.GetWidth()
-
- if tab_count > 0:
- self._fixed_tab_width = tot_width/tab_count
-
- if self._fixed_tab_width < 100:
- self._fixed_tab_width = 100
-
- if self._fixed_tab_width > tot_width/2:
- self._fixed_tab_width = tot_width/2
-
- if self._fixed_tab_width > 220:
- self._fixed_tab_width = 220
-
- if minTabWidth > -1:
- self._fixed_tab_width = max(self._fixed_tab_width, minTabWidth)
- if maxTabWidth > -1:
- self._fixed_tab_width = min(self._fixed_tab_width, maxTabWidth)
-
- self._tab_ctrl_height = tab_ctrl_size.y
-
-
- def DrawBackground(self, dc, wnd, rect):
- """
- Draws the tab area background.
-
- :param `dc`: a `wx.DC` device context;
- :param `wnd`: a `wx.Window` instance object;
- :param `rect`: the tab control rectangle.
- """
-
- self._buttonRect = wx.Rect()
-
- # draw background
- agwFlags = self.GetAGWFlags()
- if agwFlags & AUI_NB_BOTTOM:
- r = wx.Rect(rect.x, rect.y, rect.width+2, rect.height)
-
- # TODO: else if (agwFlags & AUI_NB_LEFT)
- # TODO: else if (agwFlags & AUI_NB_RIGHT)
- else: #for AUI_NB_TOP
- r = wx.Rect(rect.x, rect.y, rect.width+2, rect.height-3)
-
- dc.GradientFillLinear(r, self._background_top_colour, self._background_bottom_colour, wx.SOUTH)
-
- # draw base lines
-
- dc.SetPen(self._border_pen)
- y = rect.GetHeight()
- w = rect.GetWidth()
-
- if agwFlags & AUI_NB_BOTTOM:
- dc.SetBrush(wx.Brush(self._background_bottom_colour))
- dc.DrawRectangle(-1, 0, w+2, 4)
-
- # TODO: else if (agwFlags & AUI_NB_LEFT)
- # TODO: else if (agwFlags & AUI_NB_RIGHT)
-
- else: # for AUI_NB_TOP
- dc.SetBrush(self._base_colour_brush)
- dc.DrawRectangle(-1, y-4, w+2, 4)
-
-
- def DrawTab(self, dc, wnd, page, in_rect, close_button_state, paint_control=False):
- """
- Draws a single tab.
-
- :param `dc`: a `wx.DC` device context;
- :param `wnd`: a `wx.Window` instance object;
- :param `page`: the tab control page associated with the tab;
- :param `in_rect`: rectangle the tab should be confined to;
- :param `close_button_state`: the state of the close button on the tab;
- :param `paint_control`: whether to draw the control inside a tab (if any) on a `wx.MemoryDC`.
- """
-
- # if the caption is empty, measure some temporary text
- caption = page.caption
- if not caption:
- caption = "Xj"
-
- dc.SetFont(self._selected_font)
- selected_textx, selected_texty, dummy = dc.GetMultiLineTextExtent(caption)
-
- dc.SetFont(self._normal_font)
- normal_textx, normal_texty, dummy = dc.GetMultiLineTextExtent(caption)
-
- control = page.control
-
- # figure out the size of the tab
- tab_size, x_extent = self.GetTabSize(dc, wnd, page.caption, page.bitmap,
- page.active, close_button_state, control)
-
- tab_height = self._tab_ctrl_height - 3
- tab_width = tab_size[0]
- tab_x = in_rect.x
- tab_y = in_rect.y + in_rect.height - tab_height
-
- caption = page.caption
-
- # select pen, brush and font for the tab to be drawn
-
- if page.active:
-
- dc.SetFont(self._selected_font)
- textx, texty = selected_textx, selected_texty
-
- else:
-
- dc.SetFont(self._normal_font)
- textx, texty = normal_textx, normal_texty
-
- if not page.enabled:
- dc.SetTextForeground(self._tab_disabled_text_colour)
- pagebitmap = page.dis_bitmap
- else:
- dc.SetTextForeground(self._tab_text_colour(page))
- pagebitmap = page.bitmap
-
- # create points that will make the tab outline
-
- clip_width = tab_width
- if tab_x + clip_width > in_rect.x + in_rect.width:
- clip_width = in_rect.x + in_rect.width - tab_x
-
- # since the above code above doesn't play well with WXDFB or WXCOCOA,
- # we'll just use a rectangle for the clipping region for now --
- dc.SetClippingRegion(tab_x, tab_y, clip_width+1, tab_height-3)
-
- border_points = [wx.Point() for i in xrange(6)]
- agwFlags = self.GetAGWFlags()
-
- if agwFlags & AUI_NB_BOTTOM:
-
- border_points[0] = wx.Point(tab_x, tab_y)
- border_points[1] = wx.Point(tab_x, tab_y+tab_height-6)
- border_points[2] = wx.Point(tab_x+2, tab_y+tab_height-4)
- border_points[3] = wx.Point(tab_x+tab_width-2, tab_y+tab_height-4)
- border_points[4] = wx.Point(tab_x+tab_width, tab_y+tab_height-6)
- border_points[5] = wx.Point(tab_x+tab_width, tab_y)
-
- else: #if (agwFlags & AUI_NB_TOP)
-
- border_points[0] = wx.Point(tab_x, tab_y+tab_height-4)
- border_points[1] = wx.Point(tab_x, tab_y+2)
- border_points[2] = wx.Point(tab_x+2, tab_y)
- border_points[3] = wx.Point(tab_x+tab_width-2, tab_y)
- border_points[4] = wx.Point(tab_x+tab_width, tab_y+2)
- border_points[5] = wx.Point(tab_x+tab_width, tab_y+tab_height-4)
-
- # TODO: else if (agwFlags & AUI_NB_LEFT)
- # TODO: else if (agwFlags & AUI_NB_RIGHT)
-
- drawn_tab_yoff = border_points[1].y
- drawn_tab_height = border_points[0].y - border_points[1].y
-
- if page.active:
-
- # draw active tab
-
- # draw base background colour
- r = wx.Rect(tab_x, tab_y, tab_width, tab_height)
- dc.SetPen(self._base_colour_pen)
- dc.SetBrush(self._base_colour_brush)
- dc.DrawRectangle(r.x+1, r.y+1, r.width-1, r.height-4)
-
- # this white helps fill out the gradient at the top of the tab
- dc.SetPen( wx.Pen(self._tab_gradient_highlight_colour) )
- dc.SetBrush( wx.Brush(self._tab_gradient_highlight_colour) )
- dc.DrawRectangle(r.x+2, r.y+1, r.width-3, r.height-4)
-
- # these two points help the rounded corners appear more antialiased
- dc.SetPen(self._base_colour_pen)
- dc.DrawPoint(r.x+2, r.y+1)
- dc.DrawPoint(r.x+r.width-2, r.y+1)
-
- # set rectangle down a bit for gradient drawing
- r.SetHeight(r.GetHeight()/2)
- r.x += 2
- r.width -= 2
- r.y += r.height
- r.y -= 2
-
- # draw gradient background
- top_colour = self._tab_bottom_colour
- bottom_colour = self._tab_top_colour
- dc.GradientFillLinear(r, bottom_colour, top_colour, wx.NORTH)
-
- else:
-
- # draw inactive tab
-
- r = wx.Rect(tab_x, tab_y+1, tab_width, tab_height-3)
-
- # start the gradent up a bit and leave the inside border inset
- # by a pixel for a 3D look. Only the top half of the inactive
- # tab will have a slight gradient
- r.x += 3
- r.y += 1
- r.width -= 4
- r.height /= 2
- r.height -= 1
-
- # -- draw top gradient fill for glossy look
- top_colour = self._tab_inactive_top_colour
- bottom_colour = self._tab_inactive_bottom_colour
- dc.GradientFillLinear(r, bottom_colour, top_colour, wx.NORTH)
-
- r.y += r.height
- r.y -= 1
-
- # -- draw bottom fill for glossy look
- top_colour = self._tab_inactive_bottom_colour
- bottom_colour = self._tab_inactive_bottom_colour
- dc.GradientFillLinear(r, top_colour, bottom_colour, wx.SOUTH)
-
- # draw tab outline
- dc.SetPen(self._border_pen)
- dc.SetBrush(wx.TRANSPARENT_BRUSH)
- dc.DrawPolygon(border_points)
-
- # there are two horizontal grey lines at the bottom of the tab control,
- # this gets rid of the top one of those lines in the tab control
- if page.active:
-
- if agwFlags & AUI_NB_BOTTOM:
- dc.SetPen(wx.Pen(self._background_bottom_colour))
-
- # TODO: else if (agwFlags & AUI_NB_LEFT)
- # TODO: else if (agwFlags & AUI_NB_RIGHT)
- else: # for AUI_NB_TOP
- dc.SetPen(self._base_colour_pen)
-
- dc.DrawLine(border_points[0].x+1,
- border_points[0].y,
- border_points[5].x,
- border_points[5].y)
-
- text_offset = tab_x + 8
- close_button_width = 0
-
- if close_button_state != AUI_BUTTON_STATE_HIDDEN:
- close_button_width = self._active_close_bmp.GetWidth()
-
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
- text_offset += close_button_width - 5
-
- bitmap_offset = 0
-
- if pagebitmap.IsOk():
-
- bitmap_offset = tab_x + 8
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT and close_button_width:
- bitmap_offset += close_button_width - 5
-
- # draw bitmap
- dc.DrawBitmap(pagebitmap,
- bitmap_offset,
- drawn_tab_yoff + (drawn_tab_height/2) - (pagebitmap.GetHeight()/2),
- True)
-
- text_offset = bitmap_offset + pagebitmap.GetWidth()
- text_offset += 3 # bitmap padding
-
- else:
-
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT == 0 or not close_button_width:
- text_offset = tab_x + 8
-
- draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x) - close_button_width)
-
- ypos = drawn_tab_yoff + (drawn_tab_height)/2 - (texty/2) - 1
-
- offset_focus = text_offset
- if control is not None:
- if control.GetPosition() != wx.Point(text_offset+1, ypos):
- control.SetPosition(wx.Point(text_offset+1, ypos))
-
- if not control.IsShown():
- control.Show()
-
- if paint_control:
- bmp = TakeScreenShot(control.GetScreenRect())
- dc.DrawBitmap(bmp, text_offset+1, ypos, True)
-
- controlW, controlH = control.GetSize()
- text_offset += controlW + 4
- textx += controlW + 4
-
- # draw tab text
- rectx, recty, dummy = dc.GetMultiLineTextExtent(draw_text)
- dc.DrawLabel(draw_text, wx.Rect(text_offset, ypos, rectx, recty))
-
- # draw focus rectangle
- if (agwFlags & AUI_NB_NO_TAB_FOCUS) == 0:
- self.DrawFocusRectangle(dc, page, wnd, draw_text, offset_focus, bitmap_offset, drawn_tab_yoff, drawn_tab_height, rectx, recty)
-
- out_button_rect = wx.Rect()
-
- # draw close button if necessary
- if close_button_state != AUI_BUTTON_STATE_HIDDEN:
-
- bmp = self._disabled_close_bmp
-
- if close_button_state == AUI_BUTTON_STATE_HOVER:
- bmp = self._hover_close_bmp
- elif close_button_state == AUI_BUTTON_STATE_PRESSED:
- bmp = self._pressed_close_bmp
-
- shift = (agwFlags & AUI_NB_BOTTOM and [1] or [0])[0]
-
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
- rect = wx.Rect(tab_x + 4, tab_y + (tab_height - bmp.GetHeight())/2 - shift,
- close_button_width, tab_height)
- else:
- rect = wx.Rect(tab_x + tab_width - close_button_width - 1,
- tab_y + (tab_height - bmp.GetHeight())/2 - shift,
- close_button_width, tab_height)
-
- rect = IndentPressedBitmap(rect, close_button_state)
- dc.DrawBitmap(bmp, rect.x, rect.y, True)
-
- out_button_rect = rect
-
- out_tab_rect = wx.Rect(tab_x, tab_y, tab_width, tab_height)
-
- dc.DestroyClippingRegion()
-
- return out_tab_rect, out_button_rect, x_extent
-
-
- def SetCustomButton(self, bitmap_id, button_state, bmp):
- """
- Sets a custom bitmap for the close, left, right and window list
- buttons.
-
- :param `bitmap_id`: the button identifier;
- :param `button_state`: the button state;
- :param `bmp`: the custom bitmap to use for the button.
- """
-
- if bitmap_id == AUI_BUTTON_CLOSE:
- if button_state == AUI_BUTTON_STATE_NORMAL:
- self._active_close_bmp = bmp
- self._hover_close_bmp = self._active_close_bmp
- self._pressed_close_bmp = self._active_close_bmp
- self._disabled_close_bmp = self._active_close_bmp
-
- elif button_state == AUI_BUTTON_STATE_HOVER:
- self._hover_close_bmp = bmp
- elif button_state == AUI_BUTTON_STATE_PRESSED:
- self._pressed_close_bmp = bmp
- else:
- self._disabled_close_bmp = bmp
-
- elif bitmap_id == AUI_BUTTON_LEFT:
- if button_state & AUI_BUTTON_STATE_DISABLED:
- self._disabled_left_bmp = bmp
- else:
- self._active_left_bmp = bmp
-
- elif bitmap_id == AUI_BUTTON_RIGHT:
- if button_state & AUI_BUTTON_STATE_DISABLED:
- self._disabled_right_bmp = bmp
- else:
- self._active_right_bmp = bmp
-
- elif bitmap_id == AUI_BUTTON_WINDOWLIST:
- if button_state & AUI_BUTTON_STATE_DISABLED:
- self._disabled_windowlist_bmp = bmp
- else:
- self._active_windowlist_bmp = bmp
-
-
- def GetIndentSize(self):
- """ Returns the tabs indent size. """
-
- return 5
-
-
- def GetTabSize(self, dc, wnd, caption, bitmap, active, close_button_state, control=None):
- """
- Returns the tab size for the given caption, bitmap and button state.
-
- :param `dc`: a `wx.DC` device context;
- :param `wnd`: a `wx.Window` instance object;
- :param `caption`: the tab text caption;
- :param `bitmap`: the bitmap displayed on the tab;
- :param `active`: whether the tab is selected or not;
- :param `close_button_state`: the state of the close button on the tab;
- :param `control`: a `wx.Window` instance inside a tab (or ``None``).
- """
-
- dc.SetFont(self._measuring_font)
- measured_textx, measured_texty, dummy = dc.GetMultiLineTextExtent(caption)
-
- # add padding around the text
- tab_width = measured_textx
- tab_height = measured_texty
-
- # if the close button is showing, add space for it
- if close_button_state != AUI_BUTTON_STATE_HIDDEN:
- tab_width += self._active_close_bmp.GetWidth() + 3
-
- # if there's a bitmap, add space for it
- if bitmap.IsOk():
- tab_width += bitmap.GetWidth()
- tab_width += 3 # right side bitmap padding
- tab_height = max(tab_height, bitmap.GetHeight())
-
- # add padding
- tab_width += 16
- tab_height += 10
-
- agwFlags = self.GetAGWFlags()
- if agwFlags & AUI_NB_TAB_FIXED_WIDTH:
- tab_width = self._fixed_tab_width
-
- if control is not None:
- tab_width += control.GetSize().GetWidth() + 4
-
- x_extent = tab_width
-
- return (tab_width, tab_height), x_extent
-
-
- def DrawButton(self, dc, wnd, in_rect, button, orientation):
- """
- Draws a button on the tab or on the tab area, depending on the button identifier.
-
- :param `dc`: a `wx.DC` device context;
- :param `wnd`: a `wx.Window` instance object;
- :param `in_rect`: rectangle the tab should be confined to;
- :param `button`: an instance of the button class;
- :param `orientation`: the tab orientation.
- """
-
- bitmap_id, button_state = button.id, button.cur_state
-
- if bitmap_id == AUI_BUTTON_CLOSE:
- if button_state & AUI_BUTTON_STATE_DISABLED:
- bmp = self._disabled_close_bmp
- elif button_state & AUI_BUTTON_STATE_HOVER:
- bmp = self._hover_close_bmp
- elif button_state & AUI_BUTTON_STATE_PRESSED:
- bmp = self._pressed_close_bmp
- else:
- bmp = self._active_close_bmp
-
- elif bitmap_id == AUI_BUTTON_LEFT:
- if button_state & AUI_BUTTON_STATE_DISABLED:
- bmp = self._disabled_left_bmp
- else:
- bmp = self._active_left_bmp
-
- elif bitmap_id == AUI_BUTTON_RIGHT:
- if button_state & AUI_BUTTON_STATE_DISABLED:
- bmp = self._disabled_right_bmp
- else:
- bmp = self._active_right_bmp
-
- elif bitmap_id == AUI_BUTTON_WINDOWLIST:
- if button_state & AUI_BUTTON_STATE_DISABLED:
- bmp = self._disabled_windowlist_bmp
- else:
- bmp = self._active_windowlist_bmp
-
- else:
- if button_state & AUI_BUTTON_STATE_DISABLED:
- bmp = button.dis_bitmap
- else:
- bmp = button.bitmap
-
- if not bmp.IsOk():
- return
-
- rect = wx.Rect(*in_rect)
-
- if orientation == wx.LEFT:
-
- rect.SetX(in_rect.x)
- rect.SetY(((in_rect.y + in_rect.height)/2) - (bmp.GetHeight()/2))
- rect.SetWidth(bmp.GetWidth())
- rect.SetHeight(bmp.GetHeight())
-
- else:
-
- rect = wx.Rect(in_rect.x + in_rect.width - bmp.GetWidth(),
- ((in_rect.y + in_rect.height)/2) - (bmp.GetHeight()/2),
- bmp.GetWidth(), bmp.GetHeight())
-
- rect = IndentPressedBitmap(rect, button_state)
- dc.DrawBitmap(bmp, rect.x, rect.y, True)
-
- out_rect = rect
-
- if bitmap_id == AUI_BUTTON_RIGHT:
- self._buttonRect = wx.Rect(rect.x, rect.y, 30, rect.height)
-
- return out_rect
-
-
- def DrawFocusRectangle(self, dc, page, wnd, draw_text, text_offset, bitmap_offset, drawn_tab_yoff, drawn_tab_height, textx, texty):
- """
- Draws the focus rectangle on a tab.
-
- :param `dc`: a `wx.DC` device context;
- :param `page`: the page associated with the tab;
- :param `wnd`: a `wx.Window` instance object;
- :param `draw_text`: the text that has been drawn on the tab;
- :param `text_offset`: the text offset on the tab;
- :param `bitmap_offset`: the bitmap offset on the tab;
- :param `drawn_tab_yoff`: the y offset of the tab text;
- :param `drawn_tab_height`: the height of the tab;
- :param `textx`: the x text extent;
- :param `texty`: the y text extent.
- """
-
- if self.GetAGWFlags() & AUI_NB_NO_TAB_FOCUS:
- return
-
- if page.active and wx.Window.FindFocus() == wnd:
-
- focusRectText = wx.Rect(text_offset, (drawn_tab_yoff + (drawn_tab_height)/2 - (texty/2)),
- textx, texty)
-
- if page.bitmap.IsOk():
- focusRectBitmap = wx.Rect(bitmap_offset, drawn_tab_yoff + (drawn_tab_height/2) - (page.bitmap.GetHeight()/2),
- page.bitmap.GetWidth(), page.bitmap.GetHeight())
-
- if page.bitmap.IsOk() and draw_text == "":
- focusRect = wx.Rect(*focusRectBitmap)
- elif not page.bitmap.IsOk() and draw_text != "":
- focusRect = wx.Rect(*focusRectText)
- elif page.bitmap.IsOk() and draw_text != "":
- focusRect = focusRectText.Union(focusRectBitmap)
-
- focusRect.Inflate(2, 2)
-
- dc.SetBrush(wx.TRANSPARENT_BRUSH)
- dc.SetPen(self._focusPen)
- dc.DrawRoundedRectangleRect(focusRect, 2)
-
-
- def GetBestTabCtrlSize(self, wnd, pages, required_bmp_size):
- """
- Returns the best tab control size.
-
- :param `wnd`: a `wx.Window` instance object;
- :param `pages`: the pages associated with the tabs;
- :param `required_bmp_size`: the size of the bitmap on the tabs.
- """
-
- dc = wx.ClientDC(wnd)
- dc.SetFont(self._measuring_font)
-
- # sometimes a standard bitmap size needs to be enforced, especially
- # if some tabs have bitmaps and others don't. This is important because
- # it prevents the tab control from resizing when tabs are added.
-
- measure_bmp = wx.NullBitmap
-
- if required_bmp_size.IsFullySpecified():
- measure_bmp = wx.EmptyBitmap(required_bmp_size.x,
- required_bmp_size.y)
-
- max_y = 0
-
- for page in pages:
-
- if measure_bmp.IsOk():
- bmp = measure_bmp
- else:
- bmp = page.bitmap
-
- # we don't use the caption text because we don't
- # want tab heights to be different in the case
- # of a very short piece of text on one tab and a very
- # tall piece of text on another tab
- s, x_ext = self.GetTabSize(dc, wnd, page.caption, bmp, True, AUI_BUTTON_STATE_HIDDEN, None)
- max_y = max(max_y, s[1])
-
- if page.control:
- controlW, controlH = page.control.GetSize()
- max_y = max(max_y, controlH+4)
-
- return max_y + 2
-
-
- def SetNormalFont(self, font):
- """
- Sets the normal font for drawing tab labels.
-
- :param `font`: a `wx.Font` object.
- """
-
- self._normal_font = font
-
-
- def SetSelectedFont(self, font):
- """
- Sets the selected tab font for drawing tab labels.
-
- :param `font`: a `wx.Font` object.
- """
-
- self._selected_font = font
-
-
- def SetMeasuringFont(self, font):
- """
- Sets the font for calculating text measurements.
-
- :param `font`: a `wx.Font` object.
- """
-
- self._measuring_font = font
-
-
- def GetNormalFont(self):
- """ Returns the normal font for drawing tab labels. """
-
- return self._normal_font
-
-
- def GetSelectedFont(self):
- """ Returns the selected tab font for drawing tab labels. """
-
- return self._selected_font
-
-
- def GetMeasuringFont(self):
- """ Returns the font for calculating text measurements. """
-
- return self._measuring_font
-
-
- def ShowDropDown(self, wnd, pages, active_idx):
- """
- Shows the drop-down window menu on the tab area.
-
- :param `wnd`: a `wx.Window` derived window instance;
- :param `pages`: the pages associated with the tabs;
- :param `active_idx`: the active tab index.
- """
-
- useImages = self.GetAGWFlags() & AUI_NB_USE_IMAGES_DROPDOWN
- menuPopup = wx.Menu()
-
- longest = 0
- for i, page in enumerate(pages):
-
- caption = page.caption
-
- # if there is no caption, make it a space. This will prevent
- # an assert in the menu code.
- if caption == "":
- caption = " "
-
- # Save longest caption width for calculating menu width with
- width = wnd.GetTextExtent(caption)[0]
- if width > longest:
- longest = width
-
- if useImages:
- menuItem = wx.MenuItem(menuPopup, 1000+i, caption)
- if page.bitmap:
- menuItem.SetBitmap(page.bitmap)
-
- menuPopup.AppendItem(menuItem)
-
- else:
-
- menuPopup.AppendCheckItem(1000+i, caption)
-
- menuPopup.Enable(1000+i, page.enabled)
-
- if active_idx != -1 and not useImages:
-
- menuPopup.Check(1000+active_idx, True)
-
- # find out the screen coordinate at the bottom of the tab ctrl
- cli_rect = wnd.GetClientRect()
-
- # Calculate the approximate size of the popupmenu for setting the
- # position of the menu when its shown.
- # Account for extra padding on left/right of text on mac menus
- if wx.Platform in ['__WXMAC__', '__WXMSW__']:
- longest += 32
-
- # Bitmap/Checkmark width + padding
- longest += 20
-
- if self.GetAGWFlags() & AUI_NB_CLOSE_BUTTON:
- longest += 16
-
- pt = wx.Point(cli_rect.x + cli_rect.GetWidth() - longest,
- cli_rect.y + cli_rect.height)
-
- cc = AuiCommandCapture()
- wnd.PushEventHandler(cc)
- wnd.PopupMenu(menuPopup, pt)
- command = cc.GetCommandId()
- wnd.PopEventHandler(True)
-
- if command >= 1000:
- return command - 1000
-
- return -1
-
-
-class AuiSimpleTabArt(object):
- """ A simple-looking implementation of a tab art. """
-
- def __init__(self):
- """ Default class constructor. """
-
- self._normal_font = wx.SystemSettings.GetFont(wx.SYS_DEFAULT_GUI_FONT)
- self._selected_font = wx.SystemSettings.GetFont(wx.SYS_DEFAULT_GUI_FONT)
- self._selected_font.SetWeight(wx.BOLD)
- self._measuring_font = self._selected_font
-
- self._agwFlags = 0
- self._fixed_tab_width = 100
-
- base_colour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DFACE)
-
- background_colour = base_colour
- normaltab_colour = base_colour
- selectedtab_colour = wx.WHITE
-
- self._bkbrush = wx.Brush(background_colour)
- self._normal_bkbrush = wx.Brush(normaltab_colour)
- self._normal_bkpen = wx.Pen(normaltab_colour)
- self._selected_bkbrush = wx.Brush(selectedtab_colour)
- self._selected_bkpen = wx.Pen(selectedtab_colour)
-
- self._active_close_bmp = BitmapFromBits(nb_close_bits, 16, 16, wx.BLACK)
- self._disabled_close_bmp = BitmapFromBits(nb_close_bits, 16, 16, wx.Colour(128, 128, 128))
-
- self._active_left_bmp = BitmapFromBits(nb_left_bits, 16, 16, wx.BLACK)
- self._disabled_left_bmp = BitmapFromBits(nb_left_bits, 16, 16, wx.Colour(128, 128, 128))
-
- self._active_right_bmp = BitmapFromBits(nb_right_bits, 16, 16, wx.BLACK)
- self._disabled_right_bmp = BitmapFromBits(nb_right_bits, 16, 16, wx.Colour(128, 128, 128))
-
- self._active_windowlist_bmp = BitmapFromBits(nb_list_bits, 16, 16, wx.BLACK)
- self._disabled_windowlist_bmp = BitmapFromBits(nb_list_bits, 16, 16, wx.Colour(128, 128, 128))
-
-
- def Clone(self):
- """ Clones the art object. """
-
- art = type(self)()
- art.SetNormalFont(self.GetNormalFont())
- art.SetSelectedFont(self.GetSelectedFont())
- art.SetMeasuringFont(self.GetMeasuringFont())
-
- art = CopyAttributes(art, self)
- return art
-
-
- def SetAGWFlags(self, agwFlags):
- """
- Sets the tab art flags.
-
- :param `agwFlags`: a combination of the following values:
-
- ==================================== ==================================
- Flag name Description
- ==================================== ==================================
- ``AUI_NB_TOP`` With this style, tabs are drawn along the top of the notebook
- ``AUI_NB_LEFT`` With this style, tabs are drawn along the left of the notebook. Not implemented yet.
- ``AUI_NB_RIGHT`` With this style, tabs are drawn along the right of the notebook. Not implemented yet.
- ``AUI_NB_BOTTOM`` With this style, tabs are drawn along the bottom of the notebook
- ``AUI_NB_TAB_SPLIT`` Allows the tab control to be split by dragging a tab
- ``AUI_NB_TAB_MOVE`` Allows a tab to be moved horizontally by dragging
- ``AUI_NB_TAB_EXTERNAL_MOVE`` Allows a tab to be moved to another tab control
- ``AUI_NB_TAB_FIXED_WIDTH`` With this style, all tabs have the same width
- ``AUI_NB_SCROLL_BUTTONS`` With this style, left and right scroll buttons are displayed
- ``AUI_NB_WINDOWLIST_BUTTON`` With this style, a drop-down list of windows is available
- ``AUI_NB_CLOSE_BUTTON`` With this style, a close button is available on the tab bar
- ``AUI_NB_CLOSE_ON_ACTIVE_TAB`` With this style, a close button is available on the active tab
- ``AUI_NB_CLOSE_ON_ALL_TABS`` With this style, a close button is available on all tabs
- ``AUI_NB_MIDDLE_CLICK_CLOSE`` Allows to close L{AuiNotebook} tabs by mouse middle button click
- ``AUI_NB_SUB_NOTEBOOK`` This style is used by L{AuiManager} to create automatic AuiNotebooks
- ``AUI_NB_HIDE_ON_SINGLE_TAB`` Hides the tab window if only one tab is present
- ``AUI_NB_SMART_TABS`` Use Smart Tabbing, like ``Alt`` + ``Tab`` on Windows
- ``AUI_NB_USE_IMAGES_DROPDOWN`` Uses images on dropdown window list menu instead of check items
- ``AUI_NB_CLOSE_ON_TAB_LEFT`` Draws the tab close button on the left instead of on the right (a la Camino browser)
- ``AUI_NB_TAB_FLOAT`` Allows the floating of single tabs. Known limitation: when the notebook is more or less full screen, tabs cannot be dragged far enough outside of the notebook to become floating pages
- ``AUI_NB_DRAW_DND_TAB`` Draws an image representation of a tab while dragging (on by default)
- ``AUI_NB_ORDER_BY_ACCESS`` Tab navigation order by last access time for the tabs
- ``AUI_NB_NO_TAB_FOCUS`` Don't draw tab focus rectangle
- ==================================== ==================================
-
- """
-
- self._agwFlags = agwFlags
-
-
- def GetAGWFlags(self):
- """
- Returns the tab art flags.
-
- :see: L{SetAGWFlags} for a list of possible return values.
- """
-
- return self._agwFlags
-
-
- def SetSizingInfo(self, tab_ctrl_size, tab_count, minMaxTabWidth):
- """
- Sets the tab sizing information.
-
- :param `tab_ctrl_size`: the size of the tab control area;
- :param `tab_count`: the number of tabs;
- :param `minMaxTabWidth`: a tuple containing the minimum and maximum tab widths
- to be used when the ``AUI_NB_TAB_FIXED_WIDTH`` style is active.
- """
-
- self._fixed_tab_width = 100
- minTabWidth, maxTabWidth = minMaxTabWidth
-
- tot_width = tab_ctrl_size.x - self.GetIndentSize() - 4
-
- if self._agwFlags & AUI_NB_CLOSE_BUTTON:
- tot_width -= self._active_close_bmp.GetWidth()
- if self._agwFlags & AUI_NB_WINDOWLIST_BUTTON:
- tot_width -= self._active_windowlist_bmp.GetWidth()
-
- if tab_count > 0:
- self._fixed_tab_width = tot_width/tab_count
-
- if self._fixed_tab_width < 100:
- self._fixed_tab_width = 100
-
- if self._fixed_tab_width > tot_width/2:
- self._fixed_tab_width = tot_width/2
-
- if self._fixed_tab_width > 220:
- self._fixed_tab_width = 220
-
- if minTabWidth > -1:
- self._fixed_tab_width = max(self._fixed_tab_width, minTabWidth)
- if maxTabWidth > -1:
- self._fixed_tab_width = min(self._fixed_tab_width, maxTabWidth)
-
- self._tab_ctrl_height = tab_ctrl_size.y
-
-
- def DrawBackground(self, dc, wnd, rect):
- """
- Draws the tab area background.
-
- :param `dc`: a `wx.DC` device context;
- :param `wnd`: a `wx.Window` instance object;
- :param `rect`: the tab control rectangle.
- """
-
- # draw background
- dc.SetBrush(self._bkbrush)
- dc.SetPen(wx.TRANSPARENT_PEN)
- dc.DrawRectangle(-1, -1, rect.GetWidth()+2, rect.GetHeight()+2)
-
- # draw base line
- dc.SetPen(wx.GREY_PEN)
- dc.DrawLine(0, rect.GetHeight()-1, rect.GetWidth(), rect.GetHeight()-1)
-
-
- def DrawTab(self, dc, wnd, page, in_rect, close_button_state, paint_control=False):
- """
- Draws a single tab.
-
- :param `dc`: a `wx.DC` device context;
- :param `wnd`: a `wx.Window` instance object;
- :param `page`: the tab control page associated with the tab;
- :param `in_rect`: rectangle the tab should be confined to;
- :param `close_button_state`: the state of the close button on the tab;
- :param `paint_control`: whether to draw the control inside a tab (if any) on a `wx.MemoryDC`.
- """
-
- # if the caption is empty, measure some temporary text
- caption = page.caption
- if caption == "":
- caption = "Xj"
-
- agwFlags = self.GetAGWFlags()
-
- dc.SetFont(self._selected_font)
- selected_textx, selected_texty, dummy = dc.GetMultiLineTextExtent(caption)
-
- dc.SetFont(self._normal_font)
- normal_textx, normal_texty, dummy = dc.GetMultiLineTextExtent(caption)
-
- control = page.control
-
- # figure out the size of the tab
- tab_size, x_extent = self.GetTabSize(dc, wnd, page.caption, page.bitmap,
- page.active, close_button_state, control)
-
- tab_height = tab_size[1]
- tab_width = tab_size[0]
- tab_x = in_rect.x
- tab_y = in_rect.y + in_rect.height - tab_height
-
- caption = page.caption
- # select pen, brush and font for the tab to be drawn
-
- if page.active:
-
- dc.SetPen(self._selected_bkpen)
- dc.SetBrush(self._selected_bkbrush)
- dc.SetFont(self._selected_font)
- textx = selected_textx
- texty = selected_texty
-
- else:
-
- dc.SetPen(self._normal_bkpen)
- dc.SetBrush(self._normal_bkbrush)
- dc.SetFont(self._normal_font)
- textx = normal_textx
- texty = normal_texty
-
- if not page.enabled:
- dc.SetTextForeground(wx.SystemSettings.GetColour(wx.SYS_COLOUR_GRAYTEXT))
- else:
- dc.SetTextForeground(page.text_colour)
-
- # -- draw line --
-
- points = [wx.Point() for i in xrange(7)]
- points[0].x = tab_x
- points[0].y = tab_y + tab_height - 1
- points[1].x = tab_x + tab_height - 3
- points[1].y = tab_y + 2
- points[2].x = tab_x + tab_height + 3
- points[2].y = tab_y
- points[3].x = tab_x + tab_width - 2
- points[3].y = tab_y
- points[4].x = tab_x + tab_width
- points[4].y = tab_y + 2
- points[5].x = tab_x + tab_width
- points[5].y = tab_y + tab_height - 1
- points[6] = points[0]
-
- dc.SetClippingRect(in_rect)
- dc.DrawPolygon(points)
-
- dc.SetPen(wx.GREY_PEN)
- dc.DrawLines(points)
-
- close_button_width = 0
-
- if close_button_state != AUI_BUTTON_STATE_HIDDEN:
-
- close_button_width = self._active_close_bmp.GetWidth()
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
- if control:
- text_offset = tab_x + (tab_height/2) + close_button_width - (textx/2) - 2
- else:
- text_offset = tab_x + (tab_height/2) + ((tab_width+close_button_width)/2) - (textx/2) - 2
- else:
- if control:
- text_offset = tab_x + (tab_height/2) + close_button_width - (textx/2)
- else:
- text_offset = tab_x + (tab_height/2) + ((tab_width-close_button_width)/2) - (textx/2)
-
- else:
-
- text_offset = tab_x + (tab_height/3) + (tab_width/2) - (textx/2)
- if control:
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
- text_offset = tab_x + (tab_height/3) - (textx/2) + close_button_width + 2
- else:
- text_offset = tab_x + (tab_height/3) - (textx/2)
-
- # set minimum text offset
- if text_offset < tab_x + tab_height:
- text_offset = tab_x + tab_height
-
- # chop text if necessary
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
- draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x))
- else:
- draw_text = ChopText(dc, caption,
- tab_width - (text_offset-tab_x) - close_button_width)
-
- ypos = (tab_y + tab_height)/2 - (texty/2) + 1
-
- if control is not None:
- if control.GetPosition() != wx.Point(text_offset+1, ypos):
- control.SetPosition(wx.Point(text_offset+1, ypos))
-
- if not control.IsShown():
- control.Show()
-
- if paint_control:
- bmp = TakeScreenShot(control.GetScreenRect())
- dc.DrawBitmap(bmp, text_offset+1, ypos, True)
-
- controlW, controlH = control.GetSize()
- text_offset += controlW + 4
-
- # draw tab text
- rectx, recty, dummy = dc.GetMultiLineTextExtent(draw_text)
- dc.DrawLabel(draw_text, wx.Rect(text_offset, ypos, rectx, recty))
-
- # draw focus rectangle
- if page.active and wx.Window.FindFocus() == wnd and (agwFlags & AUI_NB_NO_TAB_FOCUS) == 0:
-
- focusRect = wx.Rect(text_offset, ((tab_y + tab_height)/2 - (texty/2) + 1),
- selected_textx, selected_texty)
-
- focusRect.Inflate(2, 2)
- # TODO:
- # This should be uncommented when DrawFocusRect will become
- # available in wxPython
- # wx.RendererNative.Get().DrawFocusRect(wnd, dc, focusRect, 0)
-
- out_button_rect = wx.Rect()
- # draw close button if necessary
- if close_button_state != AUI_BUTTON_STATE_HIDDEN:
-
- if page.active:
- bmp = self._active_close_bmp
- else:
- bmp = self._disabled_close_bmp
-
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
- rect = wx.Rect(tab_x + tab_height - 2,
- tab_y + (tab_height/2) - (bmp.GetHeight()/2) + 1,
- close_button_width, tab_height - 1)
- else:
- rect = wx.Rect(tab_x + tab_width - close_button_width - 1,
- tab_y + (tab_height/2) - (bmp.GetHeight()/2) + 1,
- close_button_width, tab_height - 1)
-
- self.DrawButtons(dc, rect, bmp, wx.WHITE, close_button_state)
- out_button_rect = wx.Rect(*rect)
-
- out_tab_rect = wx.Rect(tab_x, tab_y, tab_width, tab_height)
- dc.DestroyClippingRegion()
-
- return out_tab_rect, out_button_rect, x_extent
-
-
- def DrawButtons(self, dc, _rect, bmp, bkcolour, button_state):
- """
- Convenience method to draw tab buttons.
-
- :param `dc`: a `wx.DC` device context;
- :param `_rect`: the tab rectangle;
- :param `bmp`: the tab bitmap;
- :param `bkcolour`: the tab background colour;
- :param `button_state`: the state of the tab button.
- """
-
- rect = wx.Rect(*_rect)
-
- if button_state == AUI_BUTTON_STATE_PRESSED:
- rect.x += 1
- rect.y += 1
-
- if button_state in [AUI_BUTTON_STATE_HOVER, AUI_BUTTON_STATE_PRESSED]:
- dc.SetBrush(wx.Brush(StepColour(bkcolour, 120)))
- dc.SetPen(wx.Pen(StepColour(bkcolour, 75)))
-
- # draw the background behind the button
- dc.DrawRectangle(rect.x, rect.y, 15, 15)
-
- # draw the button itself
- dc.DrawBitmap(bmp, rect.x, rect.y, True)
-
-
- def GetIndentSize(self):
- """ Returns the tabs indent size. """
-
- return 0
-
-
- def GetTabSize(self, dc, wnd, caption, bitmap, active, close_button_state, control=None):
- """
- Returns the tab size for the given caption, bitmap and button state.
-
- :param `dc`: a `wx.DC` device context;
- :param `wnd`: a `wx.Window` instance object;
- :param `caption`: the tab text caption;
- :param `bitmap`: the bitmap displayed on the tab;
- :param `active`: whether the tab is selected or not;
- :param `close_button_state`: the state of the close button on the tab;
- :param `control`: a `wx.Window` instance inside a tab (or ``None``).
- """
-
- dc.SetFont(self._measuring_font)
- measured_textx, measured_texty, dummy = dc.GetMultiLineTextExtent(caption)
-
- tab_height = measured_texty + 4
- tab_width = measured_textx + tab_height + 5
-
- if close_button_state != AUI_BUTTON_STATE_HIDDEN:
- tab_width += self._active_close_bmp.GetWidth()
-
- if self._agwFlags & AUI_NB_TAB_FIXED_WIDTH:
- tab_width = self._fixed_tab_width
-
- if control is not None:
- controlW, controlH = control.GetSize()
- tab_width += controlW + 4
-
- x_extent = tab_width - (tab_height/2) - 1
-
- return (tab_width, tab_height), x_extent
-
-
- def DrawButton(self, dc, wnd, in_rect, button, orientation):
- """
- Draws a button on the tab or on the tab area, depending on the button identifier.
-
- :param `dc`: a `wx.DC` device context;
- :param `wnd`: a `wx.Window` instance object;
- :param `in_rect`: rectangle the tab should be confined to;
- :param `button`: an instance of the button class;
- :param `orientation`: the tab orientation.
- """
-
- bitmap_id, button_state = button.id, button.cur_state
-
- if bitmap_id == AUI_BUTTON_CLOSE:
- if button_state & AUI_BUTTON_STATE_DISABLED:
- bmp = self._disabled_close_bmp
- else:
- bmp = self._active_close_bmp
-
- elif bitmap_id == AUI_BUTTON_LEFT:
- if button_state & AUI_BUTTON_STATE_DISABLED:
- bmp = self._disabled_left_bmp
- else:
- bmp = self._active_left_bmp
-
- elif bitmap_id == AUI_BUTTON_RIGHT:
- if button_state & AUI_BUTTON_STATE_DISABLED:
- bmp = self._disabled_right_bmp
- else:
- bmp = self._active_right_bmp
-
- elif bitmap_id == AUI_BUTTON_WINDOWLIST:
- if button_state & AUI_BUTTON_STATE_DISABLED:
- bmp = self._disabled_windowlist_bmp
- else:
- bmp = self._active_windowlist_bmp
-
- else:
- if button_state & AUI_BUTTON_STATE_DISABLED:
- bmp = button.dis_bitmap
- else:
- bmp = button.bitmap
-
- if not bmp.IsOk():
- return
-
- rect = wx.Rect(*in_rect)
-
- if orientation == wx.LEFT:
-
- rect.SetX(in_rect.x)
- rect.SetY(((in_rect.y + in_rect.height)/2) - (bmp.GetHeight()/2))
- rect.SetWidth(bmp.GetWidth())
- rect.SetHeight(bmp.GetHeight())
-
- else:
-
- rect = wx.Rect(in_rect.x + in_rect.width - bmp.GetWidth(),
- ((in_rect.y + in_rect.height)/2) - (bmp.GetHeight()/2),
- bmp.GetWidth(), bmp.GetHeight())
-
- self.DrawButtons(dc, rect, bmp, wx.WHITE, button_state)
-
- out_rect = wx.Rect(*rect)
- return out_rect
-
-
- def ShowDropDown(self, wnd, pages, active_idx):
- """
- Shows the drop-down window menu on the tab area.
-
- :param `wnd`: a `wx.Window` derived window instance;
- :param `pages`: the pages associated with the tabs;
- :param `active_idx`: the active tab index.
- """
-
- menuPopup = wx.Menu()
- useImages = self.GetAGWFlags() & AUI_NB_USE_IMAGES_DROPDOWN
-
- for i, page in enumerate(pages):
-
- if useImages:
- menuItem = wx.MenuItem(menuPopup, 1000+i, page.caption)
- if page.bitmap:
- menuItem.SetBitmap(page.bitmap)
-
- menuPopup.AppendItem(menuItem)
-
- else:
-
- menuPopup.AppendCheckItem(1000+i, page.caption)
-
- menuPopup.Enable(1000+i, page.enabled)
-
- if active_idx != -1 and not useImages:
- menuPopup.Check(1000+active_idx, True)
-
- # find out where to put the popup menu of window
- # items. Subtract 100 for now to center the menu
- # a bit, until a better mechanism can be implemented
- pt = wx.GetMousePosition()
- pt = wnd.ScreenToClient(pt)
-
- if pt.x < 100:
- pt.x = 0
- else:
- pt.x -= 100
-
- # find out the screen coordinate at the bottom of the tab ctrl
- cli_rect = wnd.GetClientRect()
- pt.y = cli_rect.y + cli_rect.height
-
- cc = AuiCommandCapture()
- wnd.PushEventHandler(cc)
- wnd.PopupMenu(menuPopup, pt)
- command = cc.GetCommandId()
- wnd.PopEventHandler(True)
-
- if command >= 1000:
- return command-1000
-
- return -1
-
-
- def GetBestTabCtrlSize(self, wnd, pages, required_bmp_size):
- """
- Returns the best tab control size.
-
- :param `wnd`: a `wx.Window` instance object;
- :param `pages`: the pages associated with the tabs;
- :param `required_bmp_size`: the size of the bitmap on the tabs.
- """
-
- dc = wx.ClientDC(wnd)
- dc.SetFont(self._measuring_font)
- s, x_extent = self.GetTabSize(dc, wnd, "ABCDEFGHIj", wx.NullBitmap, True,
- AUI_BUTTON_STATE_HIDDEN, None)
-
- max_y = s[1]
-
- for page in pages:
- if page.control:
- controlW, controlH = page.control.GetSize()
- max_y = max(max_y, controlH+4)
-
- textx, texty, dummy = dc.GetMultiLineTextExtent(page.caption)
- max_y = max(max_y, texty)
-
- return max_y + 3
-
-
- def SetNormalFont(self, font):
- """
- Sets the normal font for drawing tab labels.
-
- :param `font`: a `wx.Font` object.
- """
-
- self._normal_font = font
-
-
- def SetSelectedFont(self, font):
- """
- Sets the selected tab font for drawing tab labels.
-
- :param `font`: a `wx.Font` object.
- """
-
- self._selected_font = font
-
-
- def SetMeasuringFont(self, font):
- """
- Sets the font for calculating text measurements.
-
- :param `font`: a `wx.Font` object.
- """
-
- self._measuring_font = font
-
-
- def GetNormalFont(self):
- """ Returns the normal font for drawing tab labels. """
-
- return self._normal_font
-
-
- def GetSelectedFont(self):
- """ Returns the selected tab font for drawing tab labels. """
-
- return self._selected_font
-
-
- def GetMeasuringFont(self):
- """ Returns the font for calculating text measurements. """
-
- return self._measuring_font
-
-
- def SetCustomButton(self, bitmap_id, button_state, bmp):
- """
- Sets a custom bitmap for the close, left, right and window list
- buttons.
-
- :param `bitmap_id`: the button identifier;
- :param `button_state`: the button state;
- :param `bmp`: the custom bitmap to use for the button.
- """
-
- if bitmap_id == AUI_BUTTON_CLOSE:
- if button_state == AUI_BUTTON_STATE_NORMAL:
- self._active_close_bmp = bmp
- self._hover_close_bmp = self._active_close_bmp
- self._pressed_close_bmp = self._active_close_bmp
- self._disabled_close_bmp = self._active_close_bmp
-
- elif button_state == AUI_BUTTON_STATE_HOVER:
- self._hover_close_bmp = bmp
- elif button_state == AUI_BUTTON_STATE_PRESSED:
- self._pressed_close_bmp = bmp
- else:
- self._disabled_close_bmp = bmp
-
- elif bitmap_id == AUI_BUTTON_LEFT:
- if button_state & AUI_BUTTON_STATE_DISABLED:
- self._disabled_left_bmp = bmp
- else:
- self._active_left_bmp = bmp
-
- elif bitmap_id == AUI_BUTTON_RIGHT:
- if button_state & AUI_BUTTON_STATE_DISABLED:
- self._disabled_right_bmp = bmp
- else:
- self._active_right_bmp = bmp
-
- elif bitmap_id == AUI_BUTTON_WINDOWLIST:
- if button_state & AUI_BUTTON_STATE_DISABLED:
- self._disabled_windowlist_bmp = bmp
- else:
- self._active_windowlist_bmp = bmp
-
-
-class VC71TabArt(AuiDefaultTabArt):
- """ A class to draw tabs using the Visual Studio 2003 (VC71) style. """
-
- def __init__(self):
- """ Default class constructor. """
-
- AuiDefaultTabArt.__init__(self)
-
-
- def Clone(self):
- """ Clones the art object. """
-
- art = type(self)()
- art.SetNormalFont(self.GetNormalFont())
- art.SetSelectedFont(self.GetSelectedFont())
- art.SetMeasuringFont(self.GetMeasuringFont())
-
- art = CopyAttributes(art, self)
- return art
-
-
- def DrawTab(self, dc, wnd, page, in_rect, close_button_state, paint_control=False):
- """
- Draws a single tab.
-
- :param `dc`: a `wx.DC` device context;
- :param `wnd`: a `wx.Window` instance object;
- :param `page`: the tab control page associated with the tab;
- :param `in_rect`: rectangle the tab should be confined to;
- :param `close_button_state`: the state of the close button on the tab;
- :param `paint_control`: whether to draw the control inside a tab (if any) on a `wx.MemoryDC`.
- """
-
- # Visual studio 7.1 style
- # This code is based on the renderer included in FlatNotebook
-
- # figure out the size of the tab
-
- control = page.control
- tab_size, x_extent = self.GetTabSize(dc, wnd, page.caption, page.bitmap, page.active,
- close_button_state, control)
-
- tab_height = self._tab_ctrl_height - 3
- tab_width = tab_size[0]
- tab_x = in_rect.x
- tab_y = in_rect.y + in_rect.height - tab_height
- clip_width = tab_width
-
- if tab_x + clip_width > in_rect.x + in_rect.width - 4:
- clip_width = (in_rect.x + in_rect.width) - tab_x - 4
-
- dc.SetClippingRegion(tab_x, tab_y, clip_width + 1, tab_height - 3)
- agwFlags = self.GetAGWFlags()
-
- if agwFlags & AUI_NB_BOTTOM:
- tab_y -= 1
-
- dc.SetPen((page.active and [wx.Pen(wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DHIGHLIGHT))] or \
- [wx.Pen(wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DSHADOW))])[0])
- dc.SetBrush((page.active and [wx.Brush(wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DFACE))] or \
- [wx.TRANSPARENT_BRUSH])[0])
-
- if page.active:
-
- tabH = tab_height - 2
- dc.DrawRectangle(tab_x, tab_y, tab_width, tabH)
-
- rightLineY1 = (agwFlags & AUI_NB_BOTTOM and [vertical_border_padding - 2] or \
- [vertical_border_padding - 1])[0]
- rightLineY2 = tabH + 3
- dc.SetPen(wx.Pen(wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DSHADOW)))
- dc.DrawLine(tab_x + tab_width - 1, rightLineY1 + 1, tab_x + tab_width - 1, rightLineY2)
-
- if agwFlags & AUI_NB_BOTTOM:
- dc.DrawLine(tab_x + 1, rightLineY2 - 3 , tab_x + tab_width - 1, rightLineY2 - 3)
-
- dc.SetPen(wx.Pen(wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DDKSHADOW)))
- dc.DrawLine(tab_x + tab_width, rightLineY1, tab_x + tab_width, rightLineY2)
-
- if agwFlags & AUI_NB_BOTTOM:
- dc.DrawLine(tab_x, rightLineY2 - 2, tab_x + tab_width, rightLineY2 - 2)
-
- else:
-
- # We dont draw a rectangle for non selected tabs, but only
- # vertical line on the right
- blackLineY1 = (agwFlags & AUI_NB_BOTTOM and [vertical_border_padding + 2] or \
- [vertical_border_padding + 1])[0]
- blackLineY2 = tab_height - 5
- dc.DrawLine(tab_x + tab_width, blackLineY1, tab_x + tab_width, blackLineY2)
-
- border_points = [0, 0]
-
- if agwFlags & AUI_NB_BOTTOM:
-
- border_points[0] = wx.Point(tab_x, tab_y)
- border_points[1] = wx.Point(tab_x, tab_y + tab_height - 6)
-
- else: # if (agwFlags & AUI_NB_TOP)
-
- border_points[0] = wx.Point(tab_x, tab_y + tab_height - 4)
- border_points[1] = wx.Point(tab_x, tab_y + 2)
-
- drawn_tab_yoff = border_points[1].y
- drawn_tab_height = border_points[0].y - border_points[1].y
-
- text_offset = tab_x + 8
- close_button_width = 0
-
- if close_button_state != AUI_BUTTON_STATE_HIDDEN:
- close_button_width = self._active_close_bmp.GetWidth()
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
- text_offset += close_button_width - 5
-
- if not page.enabled:
- dc.SetTextForeground(wx.SystemSettings.GetColour(wx.SYS_COLOUR_GRAYTEXT))
- pagebitmap = page.dis_bitmap
- else:
- dc.SetTextForeground(page.text_colour)
- pagebitmap = page.bitmap
-
- shift = 0
- if agwFlags & AUI_NB_BOTTOM:
- shift = (page.active and [1] or [2])[0]
-
- bitmap_offset = 0
- if pagebitmap.IsOk():
- bitmap_offset = tab_x + 8
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT and close_button_width:
- bitmap_offset += close_button_width - 5
-
- # draw bitmap
- dc.DrawBitmap(pagebitmap, bitmap_offset,
- drawn_tab_yoff + (drawn_tab_height/2) - (pagebitmap.GetHeight()/2) + shift,
- True)
-
- text_offset = bitmap_offset + pagebitmap.GetWidth()
- text_offset += 3 # bitmap padding
-
- else:
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT == 0 or not close_button_width:
- text_offset = tab_x + 8
-
- # if the caption is empty, measure some temporary text
- caption = page.caption
-
- if caption == "":
- caption = "Xj"
-
- if page.active:
- dc.SetFont(self._selected_font)
- textx, texty, dummy = dc.GetMultiLineTextExtent(caption)
- else:
- dc.SetFont(self._normal_font)
- textx, texty, dummy = dc.GetMultiLineTextExtent(caption)
-
- draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x) - close_button_width)
-
- ypos = drawn_tab_yoff + (drawn_tab_height)/2 - (texty/2) - 1 + shift
-
- offset_focus = text_offset
-
- if control is not None:
- if control.GetPosition() != wx.Point(text_offset+1, ypos):
- control.SetPosition(wx.Point(text_offset+1, ypos))
-
- if not control.IsShown():
- control.Show()
-
- if paint_control:
- bmp = TakeScreenShot(control.GetScreenRect())
- dc.DrawBitmap(bmp, text_offset+1, ypos, True)
-
- controlW, controlH = control.GetSize()
- text_offset += controlW + 4
- textx += controlW + 4
-
- # draw tab text
- rectx, recty, dummy = dc.GetMultiLineTextExtent(draw_text)
- dc.DrawLabel(draw_text, wx.Rect(text_offset, ypos, rectx, recty))
-
- out_button_rect = wx.Rect()
-
- # draw focus rectangle
- if (agwFlags & AUI_NB_NO_TAB_FOCUS) == 0:
- self.DrawFocusRectangle(dc, page, wnd, draw_text, offset_focus, bitmap_offset, drawn_tab_yoff+shift,
- drawn_tab_height+shift, rectx, recty)
-
- # draw 'x' on tab (if enabled)
- if close_button_state != AUI_BUTTON_STATE_HIDDEN:
- close_button_width = self._active_close_bmp.GetWidth()
-
- bmp = self._disabled_close_bmp
-
- if close_button_state == AUI_BUTTON_STATE_HOVER:
- bmp = self._hover_close_bmp
- elif close_button_state == AUI_BUTTON_STATE_PRESSED:
- bmp = self._pressed_close_bmp
-
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
- rect = wx.Rect(tab_x + 4,
- drawn_tab_yoff + (drawn_tab_height / 2) - (bmp.GetHeight() / 2) + shift,
- close_button_width, tab_height)
- else:
- rect = wx.Rect(tab_x + tab_width - close_button_width - 3,
- drawn_tab_yoff + (drawn_tab_height / 2) - (bmp.GetHeight() / 2) + shift,
- close_button_width, tab_height)
-
- # Indent the button if it is pressed down:
- rect = IndentPressedBitmap(rect, close_button_state)
- dc.DrawBitmap(bmp, rect.x, rect.y, True)
-
- out_button_rect = rect
-
- out_tab_rect = wx.Rect(tab_x, tab_y, tab_width, tab_height)
- dc.DestroyClippingRegion()
-
- return out_tab_rect, out_button_rect, x_extent
-
-
-class FF2TabArt(AuiDefaultTabArt):
- """ A class to draw tabs using the Firefox 2 (FF2) style. """
-
- def __init__(self):
- """ Default class constructor. """
-
- AuiDefaultTabArt.__init__(self)
-
-
- def Clone(self):
- """ Clones the art object. """
-
- art = type(self)()
- art.SetNormalFont(self.GetNormalFont())
- art.SetSelectedFont(self.GetSelectedFont())
- art.SetMeasuringFont(self.GetMeasuringFont())
-
- art = CopyAttributes(art, self)
- return art
-
-
- def GetTabSize(self, dc, wnd, caption, bitmap, active, close_button_state, control):
- """
- Returns the tab size for the given caption, bitmap and button state.
-
- :param `dc`: a `wx.DC` device context;
- :param `wnd`: a `wx.Window` instance object;
- :param `caption`: the tab text caption;
- :param `bitmap`: the bitmap displayed on the tab;
- :param `active`: whether the tab is selected or not;
- :param `close_button_state`: the state of the close button on the tab;
- :param `control`: a `wx.Window` instance inside a tab (or ``None``).
- """
-
- tab_size, x_extent = AuiDefaultTabArt.GetTabSize(self, dc, wnd, caption, bitmap,
- active, close_button_state, control)
-
- tab_width, tab_height = tab_size
-
- # add some vertical padding
- tab_height += 2
-
- return (tab_width, tab_height), x_extent
-
-
- def DrawTab(self, dc, wnd, page, in_rect, close_button_state, paint_control=False):
- """
- Draws a single tab.
-
- :param `dc`: a `wx.DC` device context;
- :param `wnd`: a `wx.Window` instance object;
- :param `page`: the tab control page associated with the tab;
- :param `in_rect`: rectangle the tab should be confined to;
- :param `close_button_state`: the state of the close button on the tab;
- :param `paint_control`: whether to draw the control inside a tab (if any) on a `wx.MemoryDC`.
- """
-
- # Firefox 2 style
-
- control = page.control
-
- # figure out the size of the tab
- tab_size, x_extent = self.GetTabSize(dc, wnd, page.caption, page.bitmap,
- page.active, close_button_state, control)
-
- tab_height = self._tab_ctrl_height - 2
- tab_width = tab_size[0]
- tab_x = in_rect.x
- tab_y = in_rect.y + in_rect.height - tab_height
-
- clip_width = tab_width
- if tab_x + clip_width > in_rect.x + in_rect.width - 4:
- clip_width = (in_rect.x + in_rect.width) - tab_x - 4
-
- dc.SetClippingRegion(tab_x, tab_y, clip_width + 1, tab_height - 3)
-
- tabPoints = [wx.Point() for i in xrange(7)]
-
- adjust = 0
- if not page.active:
- adjust = 1
-
- agwFlags = self.GetAGWFlags()
-
- tabPoints[0].x = tab_x + 3
- tabPoints[0].y = (agwFlags & AUI_NB_BOTTOM and [3] or [tab_height - 2])[0]
-
- tabPoints[1].x = tabPoints[0].x
- tabPoints[1].y = (agwFlags & AUI_NB_BOTTOM and [tab_height - (vertical_border_padding + 2) - adjust] or \
- [(vertical_border_padding + 2) + adjust])[0]
-
- tabPoints[2].x = tabPoints[1].x+2
- tabPoints[2].y = (agwFlags & AUI_NB_BOTTOM and [tab_height - vertical_border_padding - adjust] or \
- [vertical_border_padding + adjust])[0]
-
- tabPoints[3].x = tab_x + tab_width - 2
- tabPoints[3].y = tabPoints[2].y
-
- tabPoints[4].x = tabPoints[3].x + 2
- tabPoints[4].y = tabPoints[1].y
-
- tabPoints[5].x = tabPoints[4].x
- tabPoints[5].y = tabPoints[0].y
-
- tabPoints[6].x = tabPoints[0].x
- tabPoints[6].y = tabPoints[0].y
-
- rr = wx.RectPP(tabPoints[2], tabPoints[5])
- self.DrawTabBackground(dc, rr, page.active, (agwFlags & AUI_NB_BOTTOM) == 0)
-
- dc.SetBrush(wx.TRANSPARENT_BRUSH)
- dc.SetPen(wx.Pen(wx.SystemSettings_GetColour(wx.SYS_COLOUR_BTNSHADOW)))
-
- # Draw the tab as rounded rectangle
- dc.DrawPolygon(tabPoints)
-
- if page.active:
- dc.DrawLine(tabPoints[0].x + 1, tabPoints[0].y, tabPoints[5].x , tabPoints[0].y)
-
- drawn_tab_yoff = tabPoints[1].y
- drawn_tab_height = tabPoints[0].y - tabPoints[2].y
-
- text_offset = tab_x + 8
- close_button_width = 0
- if close_button_state != AUI_BUTTON_STATE_HIDDEN:
- close_button_width = self._active_close_bmp.GetWidth()
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
- text_offset += close_button_width - 4
-
- if not page.enabled:
- dc.SetTextForeground(wx.SystemSettings.GetColour(wx.SYS_COLOUR_GRAYTEXT))
- pagebitmap = page.dis_bitmap
- else:
- dc.SetTextForeground(page.text_colour)
- pagebitmap = page.bitmap
-
- shift = -1
- if agwFlags & AUI_NB_BOTTOM:
- shift = 2
-
- bitmap_offset = 0
- if pagebitmap.IsOk():
- bitmap_offset = tab_x + 8
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT and close_button_width:
- bitmap_offset += close_button_width - 4
-
- # draw bitmap
- dc.DrawBitmap(pagebitmap, bitmap_offset,
- drawn_tab_yoff + (drawn_tab_height/2) - (pagebitmap.GetHeight()/2) + shift,
- True)
-
- text_offset = bitmap_offset + pagebitmap.GetWidth()
- text_offset += 3 # bitmap padding
-
- else:
-
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT == 0 or not close_button_width:
- text_offset = tab_x + 8
-
- # if the caption is empty, measure some temporary text
- caption = page.caption
- if caption == "":
- caption = "Xj"
-
- if page.active:
- dc.SetFont(self._selected_font)
- textx, texty, dummy = dc.GetMultiLineTextExtent(caption)
- else:
- dc.SetFont(self._normal_font)
- textx, texty, dummy = dc.GetMultiLineTextExtent(caption)
-
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
- draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x) - close_button_width + 1)
- else:
- draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x) - close_button_width)
-
- ypos = drawn_tab_yoff + drawn_tab_height/2 - texty/2 - 1 + shift
-
- offset_focus = text_offset
-
- if control is not None:
- if control.GetPosition() != wx.Point(text_offset+1, ypos):
- control.SetPosition(wx.Point(text_offset+1, ypos))
-
- if not control.IsShown():
- control.Show()
-
- if paint_control:
- bmp = TakeScreenShot(control.GetScreenRect())
- dc.DrawBitmap(bmp, text_offset+1, ypos, True)
-
- controlW, controlH = control.GetSize()
- text_offset += controlW + 4
- textx += controlW + 4
-
- # draw tab text
- rectx, recty, dummy = dc.GetMultiLineTextExtent(draw_text)
- dc.DrawLabel(draw_text, wx.Rect(text_offset, ypos, rectx, recty))
-
- # draw focus rectangle
- if (agwFlags & AUI_NB_NO_TAB_FOCUS) == 0:
- self.DrawFocusRectangle(dc, page, wnd, draw_text, offset_focus, bitmap_offset, drawn_tab_yoff+shift,
- drawn_tab_height, rectx, recty)
-
- out_button_rect = wx.Rect()
- # draw 'x' on tab (if enabled)
- if close_button_state != AUI_BUTTON_STATE_HIDDEN:
-
- close_button_width = self._active_close_bmp.GetWidth()
- bmp = self._disabled_close_bmp
-
- if close_button_state == AUI_BUTTON_STATE_HOVER:
- bmp = self._hover_close_bmp
- elif close_button_state == AUI_BUTTON_STATE_PRESSED:
- bmp = self._pressed_close_bmp
-
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
- rect = wx.Rect(tab_x + 5,
- drawn_tab_yoff + (drawn_tab_height / 2) - (bmp.GetHeight() / 2) + shift,
- close_button_width, tab_height)
- else:
- rect = wx.Rect(tab_x + tab_width - close_button_width - 3,
- drawn_tab_yoff + (drawn_tab_height / 2) - (bmp.GetHeight() / 2) + shift,
- close_button_width, tab_height)
-
- # Indent the button if it is pressed down:
- rect = IndentPressedBitmap(rect, close_button_state)
- dc.DrawBitmap(bmp, rect.x, rect.y, True)
- out_button_rect = rect
-
- out_tab_rect = wx.Rect(tab_x, tab_y, tab_width, tab_height)
- dc.DestroyClippingRegion()
-
- return out_tab_rect, out_button_rect, x_extent
-
-
- def DrawTabBackground(self, dc, rect, focus, upperTabs):
- """
- Draws the tab background for the Firefox 2 style.
- This is more consistent with L{FlatNotebook} than before.
-
- :param `dc`: a `wx.DC` device context;
- :param `rect`: rectangle the tab should be confined to;
- :param `focus`: whether the tab has focus or not;
- :param `upperTabs`: whether the style is ``AUI_NB_TOP`` or ``AUI_NB_BOTTOM``.
- """
-
- # Define the rounded rectangle base on the given rect
- # we need an array of 9 points for it
- regPts = [wx.Point() for indx in xrange(9)]
-
- if focus:
- if upperTabs:
- leftPt = wx.Point(rect.x, rect.y + (rect.height / 10)*8)
- rightPt = wx.Point(rect.x + rect.width - 2, rect.y + (rect.height / 10)*8)
- else:
- leftPt = wx.Point(rect.x, rect.y + (rect.height / 10)*5)
- rightPt = wx.Point(rect.x + rect.width - 2, rect.y + (rect.height / 10)*5)
- else:
- leftPt = wx.Point(rect.x, rect.y + (rect.height / 2))
- rightPt = wx.Point(rect.x + rect.width - 2, rect.y + (rect.height / 2))
-
- # Define the top region
- top = wx.RectPP(rect.GetTopLeft(), rightPt)
- bottom = wx.RectPP(leftPt, rect.GetBottomRight())
-
- topStartColour = wx.WHITE
-
- if not focus:
- topStartColour = LightColour(wx.SystemSettings_GetColour(wx.SYS_COLOUR_3DFACE), 50)
-
- topEndColour = wx.SystemSettings_GetColour(wx.SYS_COLOUR_3DFACE)
- bottomStartColour = topEndColour
- bottomEndColour = topEndColour
-
- # Incase we use bottom tabs, switch the colours
- if upperTabs:
- if focus:
- dc.GradientFillLinear(top, topStartColour, topEndColour, wx.SOUTH)
- dc.GradientFillLinear(bottom, bottomStartColour, bottomEndColour, wx.SOUTH)
- else:
- dc.GradientFillLinear(top, topEndColour , topStartColour, wx.SOUTH)
- dc.GradientFillLinear(bottom, bottomStartColour, bottomEndColour, wx.SOUTH)
-
- else:
- if focus:
- dc.GradientFillLinear(bottom, topEndColour, bottomEndColour, wx.SOUTH)
- dc.GradientFillLinear(top, topStartColour, topStartColour, wx.SOUTH)
- else:
- dc.GradientFillLinear(bottom, bottomStartColour, bottomEndColour, wx.SOUTH)
- dc.GradientFillLinear(top, topEndColour, topStartColour, wx.SOUTH)
-
- dc.SetBrush(wx.TRANSPARENT_BRUSH)
-
-
-class VC8TabArt(AuiDefaultTabArt):
- """ A class to draw tabs using the Visual Studio 2005 (VC8) style. """
-
- def __init__(self):
- """ Default class constructor. """
-
- AuiDefaultTabArt.__init__(self)
-
-
- def Clone(self):
- """ Clones the art object. """
-
- art = type(self)()
- art.SetNormalFont(self.GetNormalFont())
- art.SetSelectedFont(self.GetSelectedFont())
- art.SetMeasuringFont(self.GetMeasuringFont())
-
- art = CopyAttributes(art, self)
- return art
-
-
- def SetSizingInfo(self, tab_ctrl_size, tab_count, minMaxTabWidth):
- """
- Sets the tab sizing information.
-
- :param `tab_ctrl_size`: the size of the tab control area;
- :param `tab_count`: the number of tabs;
- :param `minMaxTabWidth`: a tuple containing the minimum and maximum tab widths
- to be used when the ``AUI_NB_TAB_FIXED_WIDTH`` style is active.
- """
-
- AuiDefaultTabArt.SetSizingInfo(self, tab_ctrl_size, tab_count, minMaxTabWidth)
-
- minTabWidth, maxTabWidth = minMaxTabWidth
- if minTabWidth > -1:
- self._fixed_tab_width = max(self._fixed_tab_width, minTabWidth)
- if maxTabWidth > -1:
- self._fixed_tab_width = min(self._fixed_tab_width, maxTabWidth)
-
- self._fixed_tab_width -= 5
-
-
- def GetTabSize(self, dc, wnd, caption, bitmap, active, close_button_state, control=None):
- """
- Returns the tab size for the given caption, bitmap and button state.
-
- :param `dc`: a `wx.DC` device context;
- :param `wnd`: a `wx.Window` instance object;
- :param `caption`: the tab text caption;
- :param `bitmap`: the bitmap displayed on the tab;
- :param `active`: whether the tab is selected or not;
- :param `close_button_state`: the state of the close button on the tab;
- :param `control`: a `wx.Window` instance inside a tab (or ``None``).
- """
-
- tab_size, x_extent = AuiDefaultTabArt.GetTabSize(self, dc, wnd, caption, bitmap,
- active, close_button_state, control)
-
- tab_width, tab_height = tab_size
-
- # add some padding
- tab_width += 10
- tab_height += 2
-
- return (tab_width, tab_height), x_extent
-
-
- def DrawTab(self, dc, wnd, page, in_rect, close_button_state, paint_control=False):
- """
- Draws a single tab.
-
- :param `dc`: a `wx.DC` device context;
- :param `wnd`: a `wx.Window` instance object;
- :param `page`: the tab control page associated with the tab;
- :param `in_rect`: rectangle the tab should be confined to;
- :param `close_button_state`: the state of the close button on the tab;
- :param `paint_control`: whether to draw the control inside a tab (if any) on a `wx.MemoryDC`.
- """
-
- # Visual Studio 8 style
-
- control = page.control
-
- # figure out the size of the tab
- tab_size, x_extent = self.GetTabSize(dc, wnd, page.caption, page.bitmap,
- page.active, close_button_state, control)
-
- tab_height = self._tab_ctrl_height - 1
- tab_width = tab_size[0]
- tab_x = in_rect.x
- tab_y = in_rect.y + in_rect.height - tab_height
-
- clip_width = tab_width + 3
- if tab_x + clip_width > in_rect.x + in_rect.width - 4:
- clip_width = (in_rect.x + in_rect.width) - tab_x - 4
-
- tabPoints = [wx.Point() for i in xrange(8)]
-
- # If we draw the first tab or the active tab,
- # we draw a full tab, else we draw a truncated tab
- #
- # X(2) X(3)
- # X(1) X(4)
- #
- # X(5)
- #
- # X(0),(7) X(6)
- #
- #
-
- adjust = 0
- if not page.active:
- adjust = 1
-
- agwFlags = self.GetAGWFlags()
- tabPoints[0].x = (agwFlags & AUI_NB_BOTTOM and [tab_x] or [tab_x + adjust])[0]
- tabPoints[0].y = (agwFlags & AUI_NB_BOTTOM and [2] or [tab_height - 3])[0]
-
- tabPoints[1].x = tabPoints[0].x + tab_height - vertical_border_padding - 3 - adjust
- tabPoints[1].y = (agwFlags & AUI_NB_BOTTOM and [tab_height - (vertical_border_padding+2)] or \
- [(vertical_border_padding+2)])[0]
-
- tabPoints[2].x = tabPoints[1].x + 4
- tabPoints[2].y = (agwFlags & AUI_NB_BOTTOM and [tab_height - vertical_border_padding] or \
- [vertical_border_padding])[0]
-
- tabPoints[3].x = tabPoints[2].x + tab_width - tab_height + vertical_border_padding
- tabPoints[3].y = (agwFlags & AUI_NB_BOTTOM and [tab_height - vertical_border_padding] or \
- [vertical_border_padding])[0]
-
- tabPoints[4].x = tabPoints[3].x + 1
- tabPoints[4].y = (agwFlags & AUI_NB_BOTTOM and [tabPoints[3].y - 1] or [tabPoints[3].y + 1])[0]
-
- tabPoints[5].x = tabPoints[4].x + 1
- tabPoints[5].y = (agwFlags & AUI_NB_BOTTOM and [(tabPoints[4].y - 1)] or [tabPoints[4].y + 1])[0]
-
- tabPoints[6].x = tabPoints[2].x + tab_width - tab_height + 2 + vertical_border_padding
- tabPoints[6].y = tabPoints[0].y
-
- tabPoints[7].x = tabPoints[0].x
- tabPoints[7].y = tabPoints[0].y
-
- self.FillVC8GradientColour(dc, tabPoints, page.active)
-
- dc.SetBrush(wx.TRANSPARENT_BRUSH)
-
- dc.SetPen(wx.Pen(wx.SystemSettings.GetColour(wx.SYS_COLOUR_BTNSHADOW)))
- dc.DrawPolygon(tabPoints)
-
- if page.active:
- # Delete the bottom line (or the upper one, incase we use wxBOTTOM)
- dc.SetPen(wx.WHITE_PEN)
- dc.DrawLine(tabPoints[0].x, tabPoints[0].y, tabPoints[6].x, tabPoints[6].y)
-
- dc.SetClippingRegion(tab_x, tab_y, clip_width + 2, tab_height - 3)
-
- drawn_tab_yoff = tabPoints[1].y
- drawn_tab_height = tabPoints[0].y - tabPoints[2].y
-
- text_offset = tab_x + 20
- close_button_width = 0
- if close_button_state != AUI_BUTTON_STATE_HIDDEN:
- close_button_width = self._active_close_bmp.GetWidth()
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
- text_offset += close_button_width
-
- if not page.enabled:
- dc.SetTextForeground(wx.SystemSettings.GetColour(wx.SYS_COLOUR_GRAYTEXT))
- pagebitmap = page.dis_bitmap
- else:
- dc.SetTextForeground(page.text_colour)
- pagebitmap = page.bitmap
-
- shift = 0
- if agwFlags & AUI_NB_BOTTOM:
- shift = (page.active and [1] or [2])[0]
-
- bitmap_offset = 0
- if pagebitmap.IsOk():
- bitmap_offset = tab_x + 20
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT and close_button_width:
- bitmap_offset += close_button_width
-
- # draw bitmap
- dc.DrawBitmap(pagebitmap, bitmap_offset,
- drawn_tab_yoff + (drawn_tab_height/2) - (pagebitmap.GetHeight()/2) + shift,
- True)
-
- text_offset = bitmap_offset + pagebitmap.GetWidth()
- text_offset += 3 # bitmap padding
-
- else:
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT == 0 or not close_button_width:
- text_offset = tab_x + tab_height
-
- # if the caption is empty, measure some temporary text
- caption = page.caption
- if caption == "":
- caption = "Xj"
-
- if page.active:
- dc.SetFont(self._selected_font)
- textx, texty, dummy = dc.GetMultiLineTextExtent(caption)
- else:
- dc.SetFont(self._normal_font)
- textx, texty, dummy = dc.GetMultiLineTextExtent(caption)
-
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
- draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x))
- else:
- draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x) - close_button_width)
-
- ypos = drawn_tab_yoff + drawn_tab_height/2 - texty/2 - 1 + shift
-
- offset_focus = text_offset
-
- if control is not None:
- if control.GetPosition() != wx.Point(text_offset+1, ypos):
- control.SetPosition(wx.Point(text_offset+1, ypos))
-
- if not control.IsShown():
- control.Show()
-
- if paint_control:
- bmp = TakeScreenShot(control.GetScreenRect())
- dc.DrawBitmap(bmp, text_offset+1, ypos, True)
-
- controlW, controlH = control.GetSize()
- text_offset += controlW + 4
- textx += controlW + 4
-
- # draw tab text
- rectx, recty, dummy = dc.GetMultiLineTextExtent(draw_text)
- dc.DrawLabel(draw_text, wx.Rect(text_offset, ypos, rectx, recty))
-
- # draw focus rectangle
- if (agwFlags & AUI_NB_NO_TAB_FOCUS) == 0:
- self.DrawFocusRectangle(dc, page, wnd, draw_text, offset_focus, bitmap_offset, drawn_tab_yoff+shift,
- drawn_tab_height+shift, rectx, recty)
-
- out_button_rect = wx.Rect()
- # draw 'x' on tab (if enabled)
- if close_button_state != AUI_BUTTON_STATE_HIDDEN:
-
- close_button_width = self._active_close_bmp.GetWidth()
- bmp = self._disabled_close_bmp
-
- if close_button_state == AUI_BUTTON_STATE_HOVER:
- bmp = self._hover_close_bmp
- elif close_button_state == AUI_BUTTON_STATE_PRESSED:
- bmp = self._pressed_close_bmp
-
- if page.active:
- xpos = tab_x + tab_width - close_button_width + 3
- else:
- xpos = tab_x + tab_width - close_button_width - 5
-
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
- rect = wx.Rect(tab_x + 20,
- drawn_tab_yoff + (drawn_tab_height / 2) - (bmp.GetHeight() / 2) + shift,
- close_button_width, tab_height)
- else:
- rect = wx.Rect(xpos,
- drawn_tab_yoff + (drawn_tab_height / 2) - (bmp.GetHeight() / 2) + shift,
- close_button_width, tab_height)
-
- # Indent the button if it is pressed down:
- rect = IndentPressedBitmap(rect, close_button_state)
- dc.DrawBitmap(bmp, rect.x, rect.y, True)
- out_button_rect = rect
-
- out_tab_rect = wx.Rect(tab_x, tab_y, x_extent, tab_height)
- dc.DestroyClippingRegion()
-
- return out_tab_rect, out_button_rect, x_extent
-
-
- def FillVC8GradientColour(self, dc, tabPoints, active):
- """
- Fills the tab with the Visual Studio 2005 gradient background.
-
- :param `dc`: a `wx.DC` device context;
- :param `tabPoints`: a list of `wx.Point` objects describing the tab shape;
- :param `active`: whether the tab is selected or not.
- """
-
- xList = [pt.x for pt in tabPoints]
- yList = [pt.y for pt in tabPoints]
-
- minx, maxx = min(xList), max(xList)
- miny, maxy = min(yList), max(yList)
-
- rect = wx.Rect(minx, maxy, maxx-minx, miny-maxy+1)
- region = wx.RegionFromPoints(tabPoints)
-
- if self._buttonRect.width > 0:
- buttonRegion = wx.Region(*self._buttonRect)
- region.XorRegion(buttonRegion)
-
- dc.SetClippingRegionAsRegion(region)
-
- if active:
- bottom_colour = top_colour = wx.WHITE
- else:
- bottom_colour = StepColour(self._base_colour, 90)
- top_colour = StepColour(self._base_colour, 170)
-
- dc.GradientFillLinear(rect, top_colour, bottom_colour, wx.SOUTH)
- dc.DestroyClippingRegion()
-
-
-class ChromeTabArt(AuiDefaultTabArt):
- """
- A class to draw tabs using the Google Chrome browser style.
- It uses custom bitmap to render the tabs, so that the look and feel is as close
- as possible to the Chrome style.
- """
-
- def __init__(self):
- """ Default class constructor. """
-
- AuiDefaultTabArt.__init__(self)
-
- self.SetBitmaps(mirror=False)
-
- closeBmp = tab_close.GetBitmap()
- closeHBmp = tab_close_h.GetBitmap()
- closePBmp = tab_close_p.GetBitmap()
-
- self.SetCustomButton(AUI_BUTTON_CLOSE, AUI_BUTTON_STATE_NORMAL, closeBmp)
- self.SetCustomButton(AUI_BUTTON_CLOSE, AUI_BUTTON_STATE_HOVER, closeHBmp)
- self.SetCustomButton(AUI_BUTTON_CLOSE, AUI_BUTTON_STATE_PRESSED, closePBmp)
-
-
- def SetAGWFlags(self, agwFlags):
- """
- Sets the tab art flags.
-
- :param `agwFlags`: a combination of the following values:
-
- ==================================== ==================================
- Flag name Description
- ==================================== ==================================
- ``AUI_NB_TOP`` With this style, tabs are drawn along the top of the notebook
- ``AUI_NB_LEFT`` With this style, tabs are drawn along the left of the notebook. Not implemented yet.
- ``AUI_NB_RIGHT`` With this style, tabs are drawn along the right of the notebook. Not implemented yet.
- ``AUI_NB_BOTTOM`` With this style, tabs are drawn along the bottom of the notebook
- ``AUI_NB_TAB_SPLIT`` Allows the tab control to be split by dragging a tab
- ``AUI_NB_TAB_MOVE`` Allows a tab to be moved horizontally by dragging
- ``AUI_NB_TAB_EXTERNAL_MOVE`` Allows a tab to be moved to another tab control
- ``AUI_NB_TAB_FIXED_WIDTH`` With this style, all tabs have the same width
- ``AUI_NB_SCROLL_BUTTONS`` With this style, left and right scroll buttons are displayed
- ``AUI_NB_WINDOWLIST_BUTTON`` With this style, a drop-down list of windows is available
- ``AUI_NB_CLOSE_BUTTON`` With this style, a close button is available on the tab bar
- ``AUI_NB_CLOSE_ON_ACTIVE_TAB`` With this style, a close button is available on the active tab
- ``AUI_NB_CLOSE_ON_ALL_TABS`` With this style, a close button is available on all tabs
- ``AUI_NB_MIDDLE_CLICK_CLOSE`` Allows to close L{AuiNotebook} tabs by mouse middle button click
- ``AUI_NB_SUB_NOTEBOOK`` This style is used by L{AuiManager} to create automatic AuiNotebooks
- ``AUI_NB_HIDE_ON_SINGLE_TAB`` Hides the tab window if only one tab is present
- ``AUI_NB_SMART_TABS`` Use Smart Tabbing, like ``Alt`` + ``Tab`` on Windows
- ``AUI_NB_USE_IMAGES_DROPDOWN`` Uses images on dropdown window list menu instead of check items
- ``AUI_NB_CLOSE_ON_TAB_LEFT`` Draws the tab close button on the left instead of on the right (a la Camino browser)
- ``AUI_NB_TAB_FLOAT`` Allows the floating of single tabs. Known limitation: when the notebook is more or less full screen, tabs cannot be dragged far enough outside of the notebook to become floating pages
- ``AUI_NB_DRAW_DND_TAB`` Draws an image representation of a tab while dragging (on by default)
- ``AUI_NB_ORDER_BY_ACCESS`` Tab navigation order by last access time for the tabs
- ``AUI_NB_NO_TAB_FOCUS`` Don't draw tab focus rectangle
- ==================================== ==================================
-
- :note: Overridden from L{AuiDefaultTabArt}.
- """
-
- if agwFlags & AUI_NB_TOP:
- self.SetBitmaps(mirror=False)
- elif agwFlags & AUI_NB_BOTTOM:
- self.SetBitmaps(mirror=True)
-
- AuiDefaultTabArt.SetAGWFlags(self, agwFlags)
-
-
- def SetBitmaps(self, mirror):
- """
- Assigns the tab custom bitmaps
-
- :param `mirror`: whether to vertically mirror the bitmap or not.
- """
-
- bmps = [tab_active_left.GetBitmap(), tab_active_center.GetBitmap(),
- tab_active_right.GetBitmap(), tab_inactive_left.GetBitmap(),
- tab_inactive_center.GetBitmap(), tab_inactive_right.GetBitmap()]
-
- if mirror:
- for indx, bmp in enumerate(bmps):
- img = bmp.ConvertToImage()
- img = img.Mirror(horizontally=False)
- bmps[indx] = img.ConvertToBitmap()
-
- self._leftActiveBmp = bmps[0]
- self._centerActiveBmp = bmps[1]
- self._rightActiveBmp = bmps[2]
- self._leftInactiveBmp = bmps[3]
- self._centerInactiveBmp = bmps[4]
- self._rightInactiveBmp = bmps[5]
-
-
- def Clone(self):
- """ Clones the art object. """
-
- art = type(self)()
- art.SetNormalFont(self.GetNormalFont())
- art.SetSelectedFont(self.GetSelectedFont())
- art.SetMeasuringFont(self.GetMeasuringFont())
-
- art = CopyAttributes(art, self)
- return art
-
-
- def SetSizingInfo(self, tab_ctrl_size, tab_count, minMaxTabWidth):
- """
- Sets the tab sizing information.
-
- :param `tab_ctrl_size`: the size of the tab control area;
- :param `tab_count`: the number of tabs;
- :param `minMaxTabWidth`: a tuple containing the minimum and maximum tab widths
- to be used when the ``AUI_NB_TAB_FIXED_WIDTH`` style is active.
- """
-
- AuiDefaultTabArt.SetSizingInfo(self, tab_ctrl_size, tab_count, minMaxTabWidth)
-
- minTabWidth, maxTabWidth = minMaxTabWidth
- if minTabWidth > -1:
- self._fixed_tab_width = max(self._fixed_tab_width, minTabWidth)
- if maxTabWidth > -1:
- self._fixed_tab_width = min(self._fixed_tab_width, maxTabWidth)
-
- self._fixed_tab_width -= 5
-
-
- def GetTabSize(self, dc, wnd, caption, bitmap, active, close_button_state, control=None):
- """
- Returns the tab size for the given caption, bitmap and button state.
-
- :param `dc`: a `wx.DC` device context;
- :param `wnd`: a `wx.Window` instance object;
- :param `caption`: the tab text caption;
- :param `bitmap`: the bitmap displayed on the tab;
- :param `active`: whether the tab is selected or not;
- :param `close_button_state`: the state of the close button on the tab;
- :param `control`: a `wx.Window` instance inside a tab (or ``None``).
- """
-
- tab_size, x_extent = AuiDefaultTabArt.GetTabSize(self, dc, wnd, caption, bitmap,
- active, close_button_state, control)
-
- tab_width, tab_height = tab_size
-
- # add some padding
- tab_width += self._leftActiveBmp.GetWidth()
- tab_height += 2
-
- tab_height = max(tab_height, self._centerActiveBmp.GetHeight())
-
- return (tab_width, tab_height), x_extent
-
-
- def DrawTab(self, dc, wnd, page, in_rect, close_button_state, paint_control=False):
- """
- Draws a single tab.
-
- :param `dc`: a `wx.DC` device context;
- :param `wnd`: a `wx.Window` instance object;
- :param `page`: the tab control page associated with the tab;
- :param `in_rect`: rectangle the tab should be confined to;
- :param `close_button_state`: the state of the close button on the tab;
- :param `paint_control`: whether to draw the control inside a tab (if any) on a `wx.MemoryDC`.
- """
-
- # Chrome tab style
-
- control = page.control
- # figure out the size of the tab
- tab_size, x_extent = self.GetTabSize(dc, wnd, page.caption, page.bitmap, page.active,
- close_button_state, control)
-
- agwFlags = self.GetAGWFlags()
-
- tab_height = self._tab_ctrl_height - 1
- tab_width = tab_size[0]
- tab_x = in_rect.x
- tab_y = in_rect.y + in_rect.height - tab_height
- clip_width = tab_width
-
- if tab_x + clip_width > in_rect.x + in_rect.width - 4:
- clip_width = (in_rect.x + in_rect.width) - tab_x - 4
-
- dc.SetClippingRegion(tab_x, tab_y, clip_width + 1, tab_height - 3)
- drawn_tab_yoff = 1
-
- if page.active:
- left = self._leftActiveBmp
- center = self._centerActiveBmp
- right = self._rightActiveBmp
- else:
- left = self._leftInactiveBmp
- center = self._centerInactiveBmp
- right = self._rightInactiveBmp
-
- dc.DrawBitmap(left, tab_x, tab_y)
- leftw = left.GetWidth()
- centerw = center.GetWidth()
- rightw = right.GetWidth()
-
- available = tab_x + tab_width - rightw
- posx = tab_x + leftw
-
- while 1:
- if posx >= available:
- break
- dc.DrawBitmap(center, posx, tab_y)
- posx += centerw
-
- dc.DrawBitmap(right, posx, tab_y)
-
- drawn_tab_height = center.GetHeight()
- text_offset = tab_x + leftw
-
- close_button_width = 0
- if close_button_state != AUI_BUTTON_STATE_HIDDEN:
- close_button_width = self._active_close_bmp.GetWidth()
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
- text_offset += close_button_width
-
- if not page.enabled:
- dc.SetTextForeground(wx.SystemSettings.GetColour(wx.SYS_COLOUR_GRAYTEXT))
- pagebitmap = page.dis_bitmap
- else:
- dc.SetTextForeground(page.text_colour)
- pagebitmap = page.bitmap
-
- bitmap_offset = 0
- if pagebitmap.IsOk():
- bitmap_offset = tab_x + leftw
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT and close_button_width:
- bitmap_offset += close_button_width
-
- # draw bitmap
- dc.DrawBitmap(pagebitmap, bitmap_offset,
- drawn_tab_yoff + (drawn_tab_height/2) - (pagebitmap.GetHeight()/2),
- True)
-
- text_offset = bitmap_offset + pagebitmap.GetWidth()
- text_offset += 3 # bitmap padding
-
- else:
-
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT == 0 or not close_button_width:
- text_offset = tab_x + leftw
-
- # if the caption is empty, measure some temporary text
- caption = page.caption
- if caption == "":
- caption = "Xj"
-
- if page.active:
- dc.SetFont(self._selected_font)
- textx, texty, dummy = dc.GetMultiLineTextExtent(caption)
- else:
- dc.SetFont(self._normal_font)
- textx, texty, dummy = dc.GetMultiLineTextExtent(caption)
-
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
- draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x) - leftw)
- else:
- draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x) - close_button_width - leftw)
-
- ypos = drawn_tab_yoff + drawn_tab_height/2 - texty/2 - 1
-
- if control is not None:
- if control.GetPosition() != wx.Point(text_offset+1, ypos):
- control.SetPosition(wx.Point(text_offset+1, ypos))
-
- if not control.IsShown():
- control.Show()
-
- if paint_control:
- bmp = TakeScreenShot(control.GetScreenRect())
- dc.DrawBitmap(bmp, text_offset+1, ypos, True)
-
- controlW, controlH = control.GetSize()
- text_offset += controlW + 4
-
- # draw tab text
- rectx, recty, dummy = dc.GetMultiLineTextExtent(draw_text)
- dc.DrawLabel(draw_text, wx.Rect(text_offset, ypos, rectx, recty))
-
- out_button_rect = wx.Rect()
- # draw 'x' on tab (if enabled)
- if close_button_state != AUI_BUTTON_STATE_HIDDEN:
-
- close_button_width = self._active_close_bmp.GetWidth()
- bmp = self._disabled_close_bmp
-
- if close_button_state == AUI_BUTTON_STATE_HOVER:
- bmp = self._hover_close_bmp
- elif close_button_state == AUI_BUTTON_STATE_PRESSED:
- bmp = self._pressed_close_bmp
-
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
- rect = wx.Rect(tab_x + leftw - 2,
- drawn_tab_yoff + (drawn_tab_height / 2) - (bmp.GetHeight() / 2) + 1,
- close_button_width, tab_height)
- else:
- rect = wx.Rect(tab_x + tab_width - close_button_width - rightw + 2,
- drawn_tab_yoff + (drawn_tab_height / 2) - (bmp.GetHeight() / 2) + 1,
- close_button_width, tab_height)
-
- if agwFlags & AUI_NB_BOTTOM:
- rect.y -= 1
-
- # Indent the button if it is pressed down:
- rect = IndentPressedBitmap(rect, close_button_state)
- dc.DrawBitmap(bmp, rect.x, rect.y, True)
- out_button_rect = rect
-
- out_tab_rect = wx.Rect(tab_x, tab_y, tab_width, tab_height)
- dc.DestroyClippingRegion()
-
- return out_tab_rect, out_button_rect, x_extent
-
-