remove numpy + matrix
[iramuteq] / aui / dockart.py
diff --git a/aui/dockart.py b/aui/dockart.py
new file mode 100644 (file)
index 0000000..17da477
--- /dev/null
@@ -0,0 +1,1162 @@
+"""
+Dock art provider code - a dock provider provides all drawing functionality to
+the AUI dock manager. This allows the dock manager to have a plugable look-and-feel.
+
+By default, a L{AuiManager} uses an instance of this class called L{AuiDefaultDockArt}
+which provides bitmap art and a colour scheme that is adapted to the major platforms'
+look. You can either derive from that class to alter its behaviour or write a
+completely new dock art class. Call L{AuiManager.SetArtProvider} to make use this
+new dock art.
+"""
+
+__author__ = "Andrea Gavana <andrea.gavana@gmail.com>"
+__date__ = "31 March 2009"
+
+
+import wx
+import types
+
+from aui_utilities import BitmapFromBits, StepColour, ChopText, GetBaseColour
+from aui_utilities import DrawGradientRectangle, DrawMACCloseButton
+from aui_utilities import DarkenBitmap, LightContrastColour
+from aui_constants import *
+
+optionActive = 2**14
+
+_ctypes = False
+
+# Try to import winxptheme for ModernDockArt
+if wx.Platform == "__WXMSW__":
+    try:
+        import ctypes
+        import winxptheme
+        _ctypes = True
+    except ImportError:
+        pass
+
+# -- AuiDefaultDockArt class implementation --
+
+class AuiDefaultDockArt(object):
+    """
+    Dock art provider code - a dock provider provides all drawing functionality
+    to the AUI dock manager. This allows the dock manager to have a plugable
+    look-and-feel.
+
+    By default, a L{AuiManager} uses an instance of this class called L{AuiDefaultDockArt}
+    which provides bitmap art and a colour scheme that is adapted to the major
+    platforms' look. You can either derive from that class to alter its behaviour or
+    write a completely new dock art class.
+    
+    Call L{AuiManager.SetArtProvider} to make use this new dock art.
+
+
+    **Metric Ordinals**
+
+    These are the possible pane dock art settings for L{AuiManager}:
+
+    ================================================  ======================================
+    Metric Ordinal Constant                           Description
+    ================================================  ======================================
+    ``AUI_DOCKART_SASH_SIZE``                         Customizes the sash size
+    ``AUI_DOCKART_CAPTION_SIZE``                      Customizes the caption size
+    ``AUI_DOCKART_GRIPPER_SIZE``                      Customizes the gripper size
+    ``AUI_DOCKART_PANE_BORDER_SIZE``                  Customizes the pane border size
+    ``AUI_DOCKART_PANE_BUTTON_SIZE``                  Customizes the pane button size
+    ``AUI_DOCKART_BACKGROUND_COLOUR``                 Customizes the background colour
+    ``AUI_DOCKART_BACKGROUND_GRADIENT_COLOUR``        Customizes the background gradient colour
+    ``AUI_DOCKART_SASH_COLOUR``                       Customizes the sash colour
+    ``AUI_DOCKART_ACTIVE_CAPTION_COLOUR``             Customizes the active caption colour
+    ``AUI_DOCKART_ACTIVE_CAPTION_GRADIENT_COLOUR``    Customizes the active caption gradient colour
+    ``AUI_DOCKART_INACTIVE_CAPTION_COLOUR``           Customizes the inactive caption colour
+    ``AUI_DOCKART_INACTIVE_CAPTION_GRADIENT_COLOUR``  Customizes the inactive gradient caption colour
+    ``AUI_DOCKART_ACTIVE_CAPTION_TEXT_COLOUR``        Customizes the active caption text colour
+    ``AUI_DOCKART_INACTIVE_CAPTION_TEXT_COLOUR``      Customizes the inactive caption text colour
+    ``AUI_DOCKART_BORDER_COLOUR``                     Customizes the border colour
+    ``AUI_DOCKART_GRIPPER_COLOUR``                    Customizes the gripper colour
+    ``AUI_DOCKART_CAPTION_FONT``                      Customizes the caption font
+    ``AUI_DOCKART_GRADIENT_TYPE``                     Customizes the gradient type (no gradient, vertical or horizontal)
+    ``AUI_DOCKART_DRAW_SASH_GRIP``                    Draw a sash grip on the sash
+    ================================================  ======================================
+
+
+    **Gradient Types**
+
+    These are the possible gradient dock art settings for L{AuiManager}:
+
+    ============================================  ======================================
+    Gradient Constant                             Description 
+    ============================================  ======================================
+    ``AUI_GRADIENT_NONE``                         No gradient on the captions
+    ``AUI_GRADIENT_VERTICAL``                     Vertical gradient on the captions
+    ``AUI_GRADIENT_HORIZONTAL``                   Horizontal gradient on the captions
+    ============================================  ======================================
+
+
+    **Button States**
+
+    These are the possible pane button / L{AuiNotebook} button / L{AuiToolBar} button states:
+
+    ============================================  ======================================
+    Button State Constant                         Description     
+    ============================================  ======================================
+    ``AUI_BUTTON_STATE_NORMAL``                   Normal button state
+    ``AUI_BUTTON_STATE_HOVER``                    Hovered button state
+    ``AUI_BUTTON_STATE_PRESSED``                  Pressed button state
+    ``AUI_BUTTON_STATE_DISABLED``                 Disabled button state
+    ``AUI_BUTTON_STATE_HIDDEN``                   Hidden button state
+    ``AUI_BUTTON_STATE_CHECKED``                  Checked button state
+    ============================================  ======================================
+
+
+    **Button Identifiers**
+
+    These are the possible pane button / L{AuiNotebook} button / L{AuiToolBar} button identifiers:
+
+    ============================================  ======================================
+    Button Identifier                             Description     
+    ============================================  ======================================
+    ``AUI_BUTTON_CLOSE``                          Shows a close button on the pane
+    ``AUI_BUTTON_MAXIMIZE_RESTORE``               Shows a maximize/restore button on the pane
+    ``AUI_BUTTON_MINIMIZE``                       Shows a minimize button on the pane
+    ``AUI_BUTTON_PIN``                            Shows a pin button on the pane
+    ``AUI_BUTTON_OPTIONS``                        Shows an option button on the pane (not implemented)
+    ``AUI_BUTTON_WINDOWLIST``                     Shows a window list button on the pane (for L{AuiNotebook})
+    ``AUI_BUTTON_LEFT``                           Shows a left button on the pane (for L{AuiNotebook})
+    ``AUI_BUTTON_RIGHT``                          Shows a right button on the pane (for L{AuiNotebook})
+    ``AUI_BUTTON_UP``                             Shows an up button on the pane (not implemented)
+    ``AUI_BUTTON_DOWN``                           Shows a down button on the pane (not implemented)
+    ``AUI_BUTTON_CUSTOM1``                        Shows a custom button on the pane (not implemented)
+    ``AUI_BUTTON_CUSTOM2``                        Shows a custom button on the pane (not implemented)
+    ``AUI_BUTTON_CUSTOM3``                        Shows a custom button on the pane (not implemented)
+    ============================================  ======================================
+    
+    """
+
+    def __init__(self):
+        """ Default class constructor. """
+
+        self.Init()
+
+        isMac = wx.Platform == "__WXMAC__"
+        
+        if isMac:
+            self._caption_font = wx.SMALL_FONT
+        else:
+            self._caption_font = wx.Font(8, wx.DEFAULT, wx.NORMAL, wx.NORMAL, False)
+
+        self.SetDefaultPaneBitmaps(isMac)
+        self._restore_bitmap = wx.BitmapFromXPMData(restore_xpm)
+        
+        # default metric values
+        self._sash_size = 4
+
+        if isMac:
+            # This really should be implemented in wx.SystemSettings
+            # There is no way to do this that I am aware outside of using
+            # the cocoa python bindings. 8 pixels looks correct on my system
+            # so hard coding it for now.
+
+            # How do I translate this?!? Not sure of the below implementation...
+            # SInt32 height;
+            # GetThemeMetric( kThemeMetricSmallPaneSplitterHeight , &height );
+            # self._sash_size = height;
+
+            self._sash_size = 8 # Carbon.Appearance.kThemeMetricPaneSplitterHeight            
+            
+        elif wx.Platform == "__WXGTK__":
+            self._sash_size = wx.RendererNative.Get().GetSplitterParams(wx.GetTopLevelWindows()[0]).widthSash
+
+        else:
+            self._sash_size = 4
+        
+        self._caption_size = 19
+        self._border_size = 1
+        self._button_size = 14
+        self._gripper_size = 9
+        self._gradient_type = AUI_GRADIENT_VERTICAL
+        self._draw_sash = False
+        
+
+    def Init(self):
+        """ Initializes the dock art. """
+
+        base_colour = GetBaseColour()
+        darker1_colour = StepColour(base_colour, 85)
+        darker2_colour = StepColour(base_colour, 75)
+        darker3_colour = StepColour(base_colour, 60)
+        darker4_colour = StepColour(base_colour, 40)
+
+        self._background_colour = base_colour
+        self._background_gradient_colour = StepColour(base_colour, 180)
+
+        isMac = wx.Platform == "__WXMAC__"
+
+        if isMac:
+            self._active_caption_colour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_HIGHLIGHT)
+        else:
+            self._active_caption_colour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_ACTIVECAPTION)
+
+        self._active_caption_gradient_colour = LightContrastColour(wx.SystemSettings.GetColour(wx.SYS_COLOUR_HIGHLIGHT))
+        self._active_caption_text_colour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_HIGHLIGHTTEXT)
+        self._inactive_caption_colour = darker1_colour
+        self._inactive_caption_gradient_colour = StepColour(base_colour, 97)
+        self._inactive_caption_text_colour = wx.BLACK
+    
+        self._sash_brush = wx.Brush(base_colour)
+        self._background_brush = wx.Brush(base_colour)
+        self._border_pen = wx.Pen(darker2_colour)
+        self._gripper_brush = wx.Brush(base_colour)
+        self._gripper_pen1 = wx.Pen(darker4_colour)
+        self._gripper_pen2 = wx.Pen(darker3_colour)
+        self._gripper_pen3 = wx.WHITE_PEN
+
+        
+    def GetMetric(self, id):
+        """
+        Gets the value of a certain setting.
+
+        :param `id`: can be one of the size values in `Metric Ordinals`.
+        """
+
+
+        if id == AUI_DOCKART_SASH_SIZE:
+            return self._sash_size
+        elif id == AUI_DOCKART_CAPTION_SIZE:
+            return self._caption_size
+        elif id == AUI_DOCKART_GRIPPER_SIZE:
+            return self._gripper_size
+        elif id == AUI_DOCKART_PANE_BORDER_SIZE:
+            return self._border_size
+        elif id == AUI_DOCKART_PANE_BUTTON_SIZE:
+            return self._button_size
+        elif id == AUI_DOCKART_GRADIENT_TYPE:
+            return self._gradient_type
+        elif id == AUI_DOCKART_DRAW_SASH_GRIP:
+            return self._draw_sash
+        else:
+            raise Exception("Invalid Metric Ordinal.")
+
+
+    def SetMetric(self, id, new_val):
+        """
+        Sets the value of a certain setting using `new_val`
+
+        :param `id`: can be one of the size values in `Metric Ordinals`;
+        :param `new_val`: the new value of the setting.
+        """
+
+        if id == AUI_DOCKART_SASH_SIZE:
+            self._sash_size = new_val
+        elif id == AUI_DOCKART_CAPTION_SIZE:
+            self._caption_size = new_val
+        elif id == AUI_DOCKART_GRIPPER_SIZE:
+            self._gripper_size = new_val
+        elif id == AUI_DOCKART_PANE_BORDER_SIZE:
+            self._border_size = new_val
+        elif id == AUI_DOCKART_PANE_BUTTON_SIZE:
+            self._button_size = new_val
+        elif id == AUI_DOCKART_GRADIENT_TYPE:
+            self._gradient_type = new_val
+        elif id == AUI_DOCKART_DRAW_SASH_GRIP:
+            self._draw_sash = new_val
+        else:
+            raise Exception("Invalid Metric Ordinal.")
+
+
+    def GetColor(self, id):
+        """
+        Gets the colour of a certain setting.
+
+        :param `id`: can be one of the colour values in `Metric Ordinals`.
+        """
+
+        if id == AUI_DOCKART_BACKGROUND_COLOUR:
+            return self._background_brush.GetColour()
+        elif id == AUI_DOCKART_BACKGROUND_GRADIENT_COLOUR:
+            return self._background_gradient_colour
+        elif id == AUI_DOCKART_SASH_COLOUR:
+            return self._sash_brush.GetColour()
+        elif id == AUI_DOCKART_INACTIVE_CAPTION_COLOUR:
+            return self._inactive_caption_colour
+        elif id == AUI_DOCKART_INACTIVE_CAPTION_GRADIENT_COLOUR:
+            return self._inactive_caption_gradient_colour
+        elif id == AUI_DOCKART_INACTIVE_CAPTION_TEXT_COLOUR:
+            return self._inactive_caption_text_colour
+        elif id == AUI_DOCKART_ACTIVE_CAPTION_COLOUR:
+            return self._active_caption_colour
+        elif id == AUI_DOCKART_ACTIVE_CAPTION_GRADIENT_COLOUR:
+            return self._active_caption_gradient_colour
+        elif id == AUI_DOCKART_ACTIVE_CAPTION_TEXT_COLOUR:
+            return self._active_caption_text_colour        
+        elif id == AUI_DOCKART_BORDER_COLOUR:
+            return self._border_pen.GetColour()
+        elif id == AUI_DOCKART_GRIPPER_COLOUR:
+            return self._gripper_brush.GetColour()
+        else:
+            raise Exception("Invalid Colour Ordinal.")
+
+
+    def SetColor(self, id, colour):
+        """
+        Sets the colour of a certain setting.
+
+        :param `id`: can be one of the colour values in `Metric Ordinals`;
+        :param `colour`: the new value of the setting.
+        """
+
+        if isinstance(colour, basestring):
+            colour = wx.NamedColour(colour)
+        elif isinstance(colour, types.TupleType):
+            colour = wx.Colour(*colour)
+        elif isinstance(colour, types.IntType):
+            colour = wx.ColourRGB(colour)
+        
+        if id == AUI_DOCKART_BACKGROUND_COLOUR:
+            self._background_brush.SetColour(colour)
+        elif id == AUI_DOCKART_BACKGROUND_GRADIENT_COLOUR:
+            self._background_gradient_colour = colour
+        elif id == AUI_DOCKART_SASH_COLOUR:
+            self._sash_brush.SetColour(colour)
+        elif id == AUI_DOCKART_INACTIVE_CAPTION_COLOUR:
+            self._inactive_caption_colour = colour
+            if not self._custom_pane_bitmaps and wx.Platform == "__WXMAC__":
+                # No custom bitmaps for the pane close button
+                # Change the MAC close bitmap colour
+                self._inactive_close_bitmap = DrawMACCloseButton(wx.WHITE, colour)
+
+        elif id == AUI_DOCKART_INACTIVE_CAPTION_GRADIENT_COLOUR:
+            self._inactive_caption_gradient_colour = colour
+        elif id == AUI_DOCKART_INACTIVE_CAPTION_TEXT_COLOUR:
+            self._inactive_caption_text_colour = colour
+        elif id == AUI_DOCKART_ACTIVE_CAPTION_COLOUR:
+            self._active_caption_colour = colour
+            if not self._custom_pane_bitmaps and wx.Platform == "__WXMAC__":
+                # No custom bitmaps for the pane close button
+                # Change the MAC close bitmap colour
+                self._active_close_bitmap = DrawMACCloseButton(wx.WHITE, colour)
+                
+        elif id == AUI_DOCKART_ACTIVE_CAPTION_GRADIENT_COLOUR:
+            self._active_caption_gradient_colour = colour
+        elif id == AUI_DOCKART_ACTIVE_CAPTION_TEXT_COLOUR:
+            self._active_caption_text_colour = colour
+        elif id == AUI_DOCKART_BORDER_COLOUR:
+            self._border_pen.SetColour(colour)
+        elif id == AUI_DOCKART_GRIPPER_COLOUR:
+            self._gripper_brush.SetColour(colour)
+            self._gripper_pen1.SetColour(StepColour(colour, 40))
+            self._gripper_pen2.SetColour(StepColour(colour, 60))
+        else:
+            raise Exception("Invalid Colour Ordinal.")
+        
+
+    GetColour = GetColor
+    SetColour = SetColor
+
+    def SetFont(self, id, font):
+        """
+        Sets a font setting.
+        
+        :param `id`: must be ``AUI_DOCKART_CAPTION_FONT``;
+        :param `font`: an instance of `wx.Font`.
+        """
+        
+        if id == AUI_DOCKART_CAPTION_FONT:
+            self._caption_font = font
+
+
+    def GetFont(self, id):
+        """
+        Gets a font setting.
+        
+        :param `id`: must be ``AUI_DOCKART_CAPTION_FONT``, otherwise `wx.NullFont` is returned.
+        """
+        
+        if id == AUI_DOCKART_CAPTION_FONT:
+            return self._caption_font
+        
+        return wx.NullFont
+
+
+    def DrawSash(self, dc, window, orient, rect):
+        """
+        Draws a sash between two windows.
+
+        :param `dc`: a `wx.DC` device context;
+        :param `window`: an instance of `wx.Window`;
+        :param `orient`: the sash orientation;
+        :param `rect`: the sash rectangle.
+        """                
+
+        # AG: How do we make this work?!?
+        # RendererNative does not use the sash_brush chosen by the user
+        # and the rect.GetSize() is ignored as the sash is always drawn
+        # 3 pixel wide
+        # wx.RendererNative.Get().DrawSplitterSash(window, dc, rect.GetSize(), pos, orient)
+
+        dc.SetPen(wx.TRANSPARENT_PEN)
+        dc.SetBrush(self._sash_brush)
+        dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height)        
+
+        draw_sash = self.GetMetric(AUI_DOCKART_DRAW_SASH_GRIP)
+        if draw_sash:
+            self.DrawSashGripper(dc, orient, rect)
+
+
+    def DrawBackground(self, dc, window, orient, rect):
+        """
+        Draws a background.
+
+        :param `dc`: a `wx.DC` device context;
+        :param `window`: an instance of `wx.Window`;
+        :param `orient`: the gradient (if any) orientation;
+        :param `rect`: the background rectangle.
+        """
+
+        dc.SetPen(wx.TRANSPARENT_PEN)
+        if wx.Platform == "__WXMAC__":
+            # we have to clear first, otherwise we are drawing a light striped pattern
+            # over an already darker striped background
+            dc.SetBrush(wx.WHITE_BRUSH)
+            dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height)
+
+        DrawGradientRectangle(dc, rect, self._background_brush.GetColour(),
+                              self._background_gradient_colour,
+                              AUI_GRADIENT_HORIZONTAL, rect.x, 700)
+
+
+    def DrawBorder(self, dc, window, rect, pane):
+        """
+        Draws the pane border.
+
+        :param `dc`: a `wx.DC` device context;
+        :param `window`: an instance of `wx.Window`;
+        :param `rect`: the border rectangle;
+        :param `pane`: the pane for which the border is drawn.
+        """        
+
+        drect = wx.Rect(*rect)
+        
+        dc.SetPen(self._border_pen)
+        dc.SetBrush(wx.TRANSPARENT_BRUSH)
+
+        border_width = self.GetMetric(AUI_DOCKART_PANE_BORDER_SIZE)
+
+        if pane.IsToolbar():
+        
+            for ii in xrange(0, border_width):
+            
+                dc.SetPen(wx.WHITE_PEN)
+                dc.DrawLine(drect.x, drect.y, drect.x+drect.width, drect.y)
+                dc.DrawLine(drect.x, drect.y, drect.x, drect.y+drect.height)
+                dc.SetPen(self._border_pen)       
+                dc.DrawLine(drect.x, drect.y+drect.height-1,
+                            drect.x+drect.width, drect.y+drect.height-1)
+                dc.DrawLine(drect.x+drect.width-1, drect.y,
+                            drect.x+drect.width-1, drect.y+drect.height)
+                drect.Deflate(1, 1)
+        
+        else:
+        
+            for ii in xrange(0, border_width):
+            
+                dc.DrawRectangle(drect.x, drect.y, drect.width, drect.height)
+                drect.Deflate(1, 1)
+            
+
+    def DrawCaptionBackground(self, dc, rect, pane):
+        """
+        Draws the text caption background in the pane.
+
+        :param `dc`: a `wx.DC` device context;
+        :param `rect`: the text caption rectangle;
+        :param `pane`: the pane for which the text background is drawn.
+        """        
+
+        active = pane.state & optionActive
+        if self._gradient_type == AUI_GRADIENT_NONE:
+            if active:
+                dc.SetBrush(wx.Brush(self._active_caption_colour))
+            else:
+                dc.SetBrush(wx.Brush(self._inactive_caption_colour))
+
+            dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height)        
+
+        else:
+
+            switch_gradient = pane.HasCaptionLeft()
+            gradient_type = self._gradient_type
+            if switch_gradient:
+                gradient_type = (self._gradient_type == AUI_GRADIENT_HORIZONTAL and [AUI_GRADIENT_VERTICAL] or \
+                                 [AUI_GRADIENT_HORIZONTAL])[0]
+            
+            if active:
+                if wx.Platform == "__WXMAC__":
+                    DrawGradientRectangle(dc, rect, self._active_caption_colour,
+                                          self._active_caption_gradient_colour,
+                                          gradient_type)                    
+                else:
+                    DrawGradientRectangle(dc, rect, self._active_caption_gradient_colour,
+                                          self._active_caption_colour,
+                                          gradient_type)
+            else:
+                if wx.Platform == "__WXMAC__":
+                    DrawGradientRectangle(dc, rect, self._inactive_caption_gradient_colour,
+                                          self._inactive_caption_colour,
+                                          gradient_type)
+                else:
+                    DrawGradientRectangle(dc, rect, self._inactive_caption_colour,
+                                          self._inactive_caption_gradient_colour,
+                                          gradient_type)
+
+
+    def DrawIcon(self, dc, rect, pane):
+        """
+        Draws the icon in the pane caption area.
+
+        :param `dc`: a `wx.DC` device context;
+        :param `rect`: the pane caption rectangle;
+        :param `pane`: the pane for which the icon is drawn.
+        """        
+        
+        # Draw the icon centered vertically 
+        if pane.icon.Ok():
+            if pane.HasCaptionLeft():
+                bmp = wx.ImageFromBitmap(pane.icon).Rotate90(clockwise=False)
+                dc.DrawBitmap(bmp.ConvertToBitmap(), rect.x+(rect.width-pane.icon.GetWidth())/2, rect.y+rect.height-2-pane.icon.GetHeight(), True)
+            else:
+                dc.DrawBitmap(pane.icon, rect.x+2, rect.y+(rect.height-pane.icon.GetHeight())/2, True)
+
+
+    def DrawCaption(self, dc, window, text, rect, pane):
+        """
+        Draws the text in the pane caption.
+
+        :param `dc`: a `wx.DC` device context;
+        :param `window`: an instance of `wx.Window`;
+        :param `text`: the text to be displayed;
+        :param `rect`: the pane caption rectangle;
+        :param `pane`: the pane for which the text is drawn.
+        """        
+
+        dc.SetPen(wx.TRANSPARENT_PEN)
+        dc.SetFont(self._caption_font)
+        
+        self.DrawCaptionBackground(dc, rect, pane)
+
+        if pane.state & optionActive:
+            dc.SetTextForeground(self._active_caption_text_colour)
+        else:
+            dc.SetTextForeground(self._inactive_caption_text_colour)
+
+        w, h = dc.GetTextExtent("ABCDEFHXfgkj")
+
+        clip_rect = wx.Rect(*rect)
+        btns = pane.CountButtons()
+
+        captionLeft = pane.HasCaptionLeft()
+        variable = (captionLeft and [rect.height] or [rect.width])[0]
+
+        variable -= 3      # text offset
+        variable -= 2      # button padding
+
+        caption_offset = 0
+        if pane.icon:
+            if captionLeft:
+                caption_offset += pane.icon.GetHeight() + 3
+            else:
+                caption_offset += pane.icon.GetWidth() + 3
+                
+            self.DrawIcon(dc, rect, pane)
+
+        variable -= caption_offset
+        variable -= btns*(self._button_size + self._border_size)
+        draw_text = ChopText(dc, text, variable)
+
+        if captionLeft:
+            dc.DrawRotatedText(draw_text, rect.x+(rect.width/2)-(h/2)-1, rect.y+rect.height-3-caption_offset, 90)
+        else:
+            dc.DrawText(draw_text, rect.x+3+caption_offset, rect.y+(rect.height/2)-(h/2)-1)
+
+
+    def RequestUserAttention(self, dc, window, text, rect, pane):
+        """
+        Requests the user attention by intermittently highlighting the pane caption.
+
+        :param `dc`: a `wx.DC` device context;
+        :param `window`: an instance of `wx.Window`;
+        :param `text`: the text to be displayed;
+        :param `rect`: the pane caption rectangle;
+        :param `pane`: the pane for which the text is drawn.
+        """        
+
+        state = pane.state
+        pane.state &= ~optionActive
+        
+        for indx in xrange(6):
+            active = (indx%2 == 0 and [True] or [False])[0]
+            if active:
+                pane.state |= optionActive
+            else:
+                pane.state &= ~optionActive
+                
+            self.DrawCaptionBackground(dc, rect, pane)
+            self.DrawCaption(dc, window, text, rect, pane)
+            wx.SafeYield()
+            wx.MilliSleep(350)
+
+        pane.state = state
+        
+
+    def DrawGripper(self, dc, window, rect, pane):
+        """
+        Draws a gripper on the pane.
+
+        :param `dc`: a `wx.DC` device context;
+        :param `window`: an instance of `wx.Window`;
+        :param `rect`: the pane caption rectangle;
+        :param `pane`: the pane for which the gripper is drawn.
+        """        
+
+        dc.SetPen(wx.TRANSPARENT_PEN)
+        dc.SetBrush(self._gripper_brush)
+
+        dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height)
+
+        if not pane.HasGripperTop():
+            y = 4
+            while 1:
+                dc.SetPen(self._gripper_pen1)
+                dc.DrawPoint(rect.x+3, rect.y+y) 
+                dc.SetPen(self._gripper_pen2) 
+                dc.DrawPoint(rect.x+3, rect.y+y+1) 
+                dc.DrawPoint(rect.x+4, rect.y+y) 
+                dc.SetPen(self._gripper_pen3) 
+                dc.DrawPoint(rect.x+5, rect.y+y+1) 
+                dc.DrawPoint(rect.x+5, rect.y+y+2) 
+                dc.DrawPoint(rect.x+4, rect.y+y+2) 
+                y = y + 4 
+                if y > rect.GetHeight() - 4:
+                    break
+        else:
+            x = 4
+            while 1:
+                dc.SetPen(self._gripper_pen1) 
+                dc.DrawPoint(rect.x+x, rect.y+3) 
+                dc.SetPen(self._gripper_pen2) 
+                dc.DrawPoint(rect.x+x+1, rect.y+3) 
+                dc.DrawPoint(rect.x+x, rect.y+4) 
+                dc.SetPen(self._gripper_pen3) 
+                dc.DrawPoint(rect.x+x+1, rect.y+5) 
+                dc.DrawPoint(rect.x+x+2, rect.y+5) 
+                dc.DrawPoint(rect.x+x+2, rect.y+4) 
+                x = x + 4 
+                if x > rect.GetWidth() - 4:
+                    break 
+        
+
+    def DrawPaneButton(self, dc, window, button, button_state, _rect, pane):
+        """
+        Draws a pane button in the pane caption area.
+
+        :param `dc`: a `wx.DC` device context;
+        :param `window`: an instance of `wx.Window`;
+        :param `button`: the button to be drawn;
+        :param `button_state`: the pane button state;
+        :param `_rect`: the pane caption rectangle;
+        :param `pane`: the pane for which the button is drawn.
+        """        
+        
+        if not pane:
+            return
+        
+        if button == AUI_BUTTON_CLOSE:
+            if pane.state & optionActive:
+                bmp = self._active_close_bitmap
+            else:
+                bmp = self._inactive_close_bitmap
+
+        elif button == AUI_BUTTON_PIN:
+            if pane.state & optionActive:
+                bmp = self._active_pin_bitmap
+            else:
+                bmp = self._inactive_pin_bitmap
+
+        elif button == AUI_BUTTON_MAXIMIZE_RESTORE:
+            if pane.IsMaximized():
+                if pane.state & optionActive:
+                    bmp = self._active_restore_bitmap
+                else:
+                    bmp = self._inactive_restore_bitmap
+            else:
+                if pane.state & optionActive:
+                    bmp = self._active_maximize_bitmap
+                else:
+                    bmp = self._inactive_maximize_bitmap
+
+        elif button == AUI_BUTTON_MINIMIZE:
+            if pane.state & optionActive:
+                bmp = self._active_minimize_bitmap
+            else:
+                bmp = self._inactive_minimize_bitmap
+
+        isVertical = pane.HasCaptionLeft()
+        
+        rect = wx.Rect(*_rect)
+
+        if isVertical:
+            old_x = rect.x
+            rect.x = rect.x + (rect.width/2) - (bmp.GetWidth()/2)
+            rect.width = old_x + rect.width - rect.x - 1
+        else:
+            old_y = rect.y
+            rect.y = rect.y + (rect.height/2) - (bmp.GetHeight()/2)
+            rect.height = old_y + rect.height - rect.y - 1
+
+        if button_state == AUI_BUTTON_STATE_PRESSED:
+            rect.x += 1
+            rect.y += 1
+
+        if button_state in [AUI_BUTTON_STATE_HOVER, AUI_BUTTON_STATE_PRESSED]:
+
+            if pane.state & optionActive:
+
+                dc.SetBrush(wx.Brush(StepColour(self._active_caption_colour, 120)))
+                dc.SetPen(wx.Pen(StepColour(self._active_caption_colour, 70)))
+
+            else:
+
+                dc.SetBrush(wx.Brush(StepColour(self._inactive_caption_colour, 120)))
+                dc.SetPen(wx.Pen(StepColour(self._inactive_caption_colour, 70)))
+
+            if wx.Platform != "__WXMAC__":
+                # draw the background behind the button
+                dc.DrawRectangle(rect.x, rect.y, 15, 15)
+            else:
+                # Darker the bitmap a bit
+                bmp = DarkenBitmap(bmp, self._active_caption_colour, StepColour(self._active_caption_colour, 110))
+
+        if isVertical:
+            bmp = wx.ImageFromBitmap(bmp).Rotate90(clockwise=False).ConvertToBitmap()
+            
+        # draw the button itself
+        dc.DrawBitmap(bmp, rect.x, rect.y, True)
+
+
+    def DrawSashGripper(self, dc, orient, rect):
+        """
+        Draws a sash gripper on a sash between two windows.
+
+        :param `dc`: a `wx.DC` device context;
+        :param `orient`: the sash orientation;
+        :param `rect`: the sash rectangle.
+        """
+        
+        dc.SetBrush(self._gripper_brush)
+
+        if orient == wx.HORIZONTAL:  # horizontal sash
+            
+            x = rect.x + int((1.0/4.0)*rect.width)
+            xend = rect.x + int((3.0/4.0)*rect.width)
+            y = rect.y + (rect.height/2) - 1
+
+            while 1:
+                dc.SetPen(self._gripper_pen3)
+                dc.DrawRectangle(x, y, 2, 2)
+                dc.SetPen(self._gripper_pen2) 
+                dc.DrawPoint(x+1, y+1)
+                x = x + 5
+
+                if x >= xend:
+                    break
+
+        else:
+
+            y = rect.y + int((1.0/4.0)*rect.height)
+            yend = rect.y + int((3.0/4.0)*rect.height)
+            x = rect.x + (rect.width/2) - 1
+
+            while 1:
+                dc.SetPen(self._gripper_pen3)
+                dc.DrawRectangle(x, y, 2, 2)
+                dc.SetPen(self._gripper_pen2) 
+                dc.DrawPoint(x+1, y+1)
+                y = y + 5
+
+                if y >= yend:
+                    break
+
+
+    def SetDefaultPaneBitmaps(self, isMac):
+        """
+        Assigns the default pane bitmaps.
+
+        :param `isMac`: whether we are on wxMAC or not.
+        """
+
+        if isMac:
+            self._inactive_close_bitmap = DrawMACCloseButton(wx.WHITE, self._inactive_caption_colour)
+            self._active_close_bitmap = DrawMACCloseButton(wx.WHITE, self._active_caption_colour)
+        else:
+            self._inactive_close_bitmap = BitmapFromBits(close_bits, 16, 16, self._inactive_caption_text_colour)
+            self._active_close_bitmap = BitmapFromBits(close_bits, 16, 16, self._active_caption_text_colour)
+            
+        if isMac:
+            self._inactive_maximize_bitmap = BitmapFromBits(max_bits, 16, 16, wx.WHITE)
+            self._active_maximize_bitmap = BitmapFromBits(max_bits, 16, 16, wx.WHITE)
+        else:
+            self._inactive_maximize_bitmap = BitmapFromBits(max_bits, 16, 16, self._inactive_caption_text_colour)
+            self._active_maximize_bitmap = BitmapFromBits(max_bits, 16, 16, self._active_caption_text_colour)
+
+        if isMac:
+            self._inactive_restore_bitmap = BitmapFromBits(restore_bits, 16, 16, wx.WHITE)
+            self._active_restore_bitmap = BitmapFromBits(restore_bits, 16, 16, wx.WHITE)
+        else:
+            self._inactive_restore_bitmap = BitmapFromBits(restore_bits, 16, 16, self._inactive_caption_text_colour)
+            self._active_restore_bitmap = BitmapFromBits(restore_bits, 16, 16, self._active_caption_text_colour)
+
+        if isMac:
+            self._inactive_minimize_bitmap = BitmapFromBits(minimize_bits, 16, 16, wx.WHITE)
+            self._active_minimize_bitmap = BitmapFromBits(minimize_bits, 16, 16, wx.WHITE)
+        else:
+            self._inactive_minimize_bitmap = BitmapFromBits(minimize_bits, 16, 16, self._inactive_caption_text_colour)
+            self._active_minimize_bitmap = BitmapFromBits(minimize_bits, 16, 16, self._active_caption_text_colour)
+
+        self._inactive_pin_bitmap = BitmapFromBits(pin_bits, 16, 16, self._inactive_caption_text_colour)
+        self._active_pin_bitmap = BitmapFromBits(pin_bits, 16, 16, self._active_caption_text_colour)
+
+        self._custom_pane_bitmaps = False
+        
+        
+    def SetCustomPaneBitmap(self, bmp, button, active, maximize=False):
+        """
+        Sets a custom button bitmap for the pane button.
+
+        :param `bmp`: the actual bitmap to set;
+        :param `button`: the button identifier;
+        :param `active`: whether it is the bitmap for the active button or not;
+        :param `maximize`: used to distinguish between the maximize and restore bitmaps.
+        """
+
+        if bmp.GetWidth() > 16 or bmp.GetHeight() > 16:
+            raise Exception("The input bitmap is too big")
+
+        if button == AUI_BUTTON_CLOSE:
+            if active:
+                self._active_close_bitmap = bmp
+            else:
+                self._inactive_close_bitmap = bmp
+
+            if wx.Platform == "__WXMAC__":
+                self._custom_pane_bitmaps = True                
+
+        elif button == AUI_BUTTON_PIN:
+            if active:
+                self._active_pin_bitmap = bmp
+            else:
+                self._inactive_pin_bitmap = bmp
+
+        elif button == AUI_BUTTON_MAXIMIZE_RESTORE:
+            if maximize:
+                if active:
+                    self._active_maximize_bitmap = bmp
+                else:
+                    self._inactive_maximize_bitmap = bmp
+            else:
+                if active:
+                    self._active_restore_bitmap = bmp
+                else:
+                    self._inactive_restore_bitmap = bmp
+
+        elif button == AUI_BUTTON_MINIMIZE:
+            if active:
+                self._active_minimize_bitmap = bmp
+            else:
+                self._inactive_minimize_bitmap = bmp
+
+
+if _ctypes:
+    class RECT(ctypes.Structure):
+        """ Used to handle L{ModernDockArt} on Windows XP/Vista/7. """
+        _fields_ = [('left', ctypes.c_ulong),('top', ctypes.c_ulong),('right', ctypes.c_ulong),('bottom', ctypes.c_ulong)]
+
+        def dump(self):
+            """ Dumps `self` as a `wx.Rect`. """
+            return map(int, (self.left, self.top, self.right, self.bottom))
+
+
+    class SIZE(ctypes.Structure):
+        """ Used to handle L{ModernDockArt} on Windows XP/Vista/7. """
+        _fields_ = [('x', ctypes.c_long),('y', ctypes.c_long)]
+
+
+class ModernDockArt(AuiDefaultDockArt):
+    """
+    ModernDockArt is a custom `AuiDockArt` class, that implements a look similar to
+    Firefox and other recents applications. 
+
+    Is uses the `winxptheme` module and XP themes whenever possible, so it should
+    look good even if the user has a custom theme.
+
+    :note: This dock art is Windows only and will only work if you have installed
+     Mark Hammond's `pywin32` module (http://sourceforge.net/projects/pywin32/).
+    """
+
+    def __init__(self, win):
+        """
+        Default class constructor. 
+
+        :param `win`: the window managed by L{AuiManager}. 
+        """
+        
+        AuiDefaultDockArt.__init__(self)
+        
+        self.win = win
+
+        # Get the size of a small close button (themed)
+        hwnd = self.win.GetHandle()
+        
+        self.hTheme1 = winxptheme.OpenThemeData(hwnd, "Window")
+        
+        self.usingTheme = True
+        
+        if not self.hTheme1:
+            self.usingTheme = False
+
+        self._button_size = 13
+
+        self._button_border_size = 3
+        self._caption_text_indent = 6
+        self._caption_size = 22
+        
+        # We only highlight the active pane with the caption text being in bold.
+        # So we do not want a special colour for active elements.        
+        self._active_close_bitmap = self._inactive_close_bitmap
+
+        self.Init()
+        
+
+    def Init(self):
+        """ Initializes the dock art. """
+
+        AuiDefaultDockArt.Init(self)
+        
+        self._active_caption_colour = self._inactive_caption_colour
+        self._active_caption_text_colour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_CAPTIONTEXT)
+        self._inactive_caption_text_colour = self._active_caption_text_colour
+
+
+    def DrawCaption(self, dc, window, text, rect, pane):
+        """
+        Draws the text in the pane caption.
+
+        :param `dc`: a `wx.DC` device context;
+        :param `window`: an instance of `wx.Window`;
+        :param `text`: the text to be displayed;
+        :param `rect`: the pane caption rectangle;
+        :param `pane`: the pane for which the text is drawn.
+        """        
+
+        dc.SetPen(wx.TRANSPARENT_PEN)
+        self.DrawCaptionBackground(dc, rect, pane)
+
+        active = ((pane.state & optionActive) and [True] or [False])[0]
+
+        self._caption_font.SetWeight(wx.FONTWEIGHT_BOLD)
+        dc.SetFont(self._caption_font)
+        
+        if active:
+            dc.SetTextForeground(self._active_caption_text_colour)
+        else:
+            dc.SetTextForeground(self._inactive_caption_text_colour)
+
+        w, h = dc.GetTextExtent("ABCDEFHXfgkj")
+
+        clip_rect = wx.Rect(*rect)
+        btns = pane.CountButtons()
+
+        captionLeft = pane.HasCaptionLeft()
+        variable = (captionLeft and [rect.height] or [rect.width])[0]
+
+        variable -= 3      # text offset
+        variable -= 2      # button padding
+
+        caption_offset = 0
+        if pane.icon:
+            if captionLeft:
+                caption_offset += pane.icon.GetHeight() + 3
+            else:
+                caption_offset += pane.icon.GetWidth() + 3
+                
+            self.DrawIcon(dc, rect, pane)
+
+        diff = -2
+        if self.usingTheme:
+            diff = -1
+
+        variable -= caption_offset
+        variable -= btns*(self._button_size + self._button_border_size)
+        draw_text = ChopText(dc, text, variable)
+
+        if captionLeft:
+            dc.DrawRotatedText(draw_text, rect.x+(rect.width/2)-(h/2)-diff, rect.y+rect.height-3-caption_offset, 90)
+        else:
+            dc.DrawText(draw_text, rect.x+3+caption_offset, rect.y+(rect.height/2)-(h/2)-diff)
+
+
+    def DrawCaptionBackground(self, dc, rect, pane):
+        """
+        Draws the text caption background in the pane.
+
+        :param `dc`: a `wx.DC` device context;
+        :param `rect`: the text caption rectangle;
+        :param `pane`: the pane for which we are drawing the caption background.
+        """        
+
+        dc.SetBrush(self._background_brush)
+        dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height)
+
+        active = ((pane.state & optionActive) and [True] or [False])[0]
+
+        if self.usingTheme:
+            
+            rectangle = wx.Rect()
+
+            rc = RECT(rectangle.x, rectangle.y, rectangle.width, rectangle.height)
+
+            # If rect x/y values are negative rc.right/bottom values will overflow and winxptheme.DrawThemeBackground
+            # will raise a TypeError. Ensure they are never negative.
+            rect.x = max(0, rect.x)
+            rect.y = max(0, rect.y)
+
+            rc.top = rect.x
+            rc.left = rect.y
+            rc.right = rect.x + rect.width
+            rc.bottom = rect.y + rect.height
+
+            if active:
+                winxptheme.DrawThemeBackground(self.hTheme1, dc.GetHDC(), 5, 1, (rc.top, rc.left, rc.right, rc.bottom), None)
+            else:
+                winxptheme.DrawThemeBackground(self.hTheme1, dc.GetHDC(), 5, 2, (rc.top, rc.left, rc.right, rc.bottom), None)
+            
+        else:
+
+            AuiDefaultDockArt.DrawCaptionBackground(self, dc, rect, pane)
+
+
+    def RequestUserAttention(self, dc, window, text, rect, pane):
+        """
+        Requests the user attention by intermittently highlighting the pane caption.
+
+        :param `dc`: a `wx.DC` device context;
+        :param `window`: an instance of `wx.Window`;
+        :param `text`: the text to be displayed;
+        :param `rect`: the pane caption rectangle;
+        :param `pane`: the pane for which the text is drawn.
+        """        
+    
+        state = pane.state
+        pane.state &= ~optionActive
+        
+        for indx in xrange(6):
+            active = (indx%2 == 0 and [True] or [False])[0]
+            if active:
+                pane.state |= optionActive
+            else:
+                pane.state &= ~optionActive
+                
+            self.DrawCaptionBackground(dc, rect, pane)
+            self.DrawCaption(dc, window, text, rect, pane)
+            wx.SafeYield()
+            wx.MilliSleep(350)
+
+        pane.state = state
+
+
+    def DrawPaneButton(self, dc, window, button, button_state, rect, pane):
+        """
+        Draws a pane button in the pane caption area.
+
+        :param `dc`: a `wx.DC` device context;
+        :param `window`: an instance of `wx.Window`;
+        :param `button`: the button to be drawn;
+        :param `button_state`: the pane button state;
+        :param `rect`: the pane caption rectangle;
+        :param `pane`: the pane for which the button is drawn.
+        """        
+
+        if self.usingTheme:
+
+            hTheme = self.hTheme1            
+                    
+            # Get the real button position (compensating for borders)
+            drect = wx.Rect(rect.x, rect.y, self._button_size, self._button_size)
+            
+            # Draw the themed close button
+            rc = RECT(0, 0, 0, 0)
+            if pane.HasCaptionLeft():
+                rc.top = rect.x + self._button_border_size
+                rc.left = int(rect.y + 1.5*self._button_border_size)
+                rc.right = rect.x + self._button_size + self._button_border_size
+                rc.bottom = int(rect.y + self._button_size + 1.5*self._button_border_size)
+            else:
+                rc.top = rect.x - self._button_border_size
+                rc.left = int(rect.y + 1.5*self._button_border_size)
+                rc.right = rect.x + self._button_size- self._button_border_size
+                rc.bottom = int(rect.y + self._button_size + 1.5*self._button_border_size)
+
+            if button == AUI_BUTTON_CLOSE:
+                btntype = 19
+                
+            elif button == AUI_BUTTON_PIN:
+                btntype = 23
+
+            elif button == AUI_BUTTON_MAXIMIZE_RESTORE:
+                if not pane.IsMaximized():
+                    btntype = 17
+                else:
+                    btntype = 21
+            else:
+                btntype = 15
+
+            state = 4 # CBS_DISABLED
+            
+            if pane.state & optionActive:
+
+                if button_state == AUI_BUTTON_STATE_NORMAL:
+                    state = 1 # CBS_NORMAL
+
+                elif button_state == AUI_BUTTON_STATE_HOVER:
+                    state = 2 # CBS_HOT
+
+                elif button_state == AUI_BUTTON_STATE_PRESSED:
+                    state = 3 # CBS_PUSHED
+
+                else:
+                    raise Exception("ERROR: Unknown State.")
+
+            else: # inactive pane
+
+                if button_state == AUI_BUTTON_STATE_NORMAL:
+                    state = 5 # CBS_NORMAL
+
+                elif button_state == AUI_BUTTON_STATE_HOVER:
+                    state = 6 # CBS_HOT
+
+                elif button_state == AUI_BUTTON_STATE_PRESSED:
+                    state = 7 # CBS_PUSHED
+
+                else:
+                    raise Exception("ERROR: Unknown State.")
+
+            try:
+                winxptheme.DrawThemeBackground(hTheme, dc.GetHDC(), btntype, state, (rc.top, rc.left, rc.right, rc.bottom), None)
+            except TypeError:
+                return
+
+        else:
+
+            # Fallback to default closebutton if themes are not enabled
+            rect2 = wx.Rect(rect.x-4, rect.y+2, rect.width, rect.height)
+            AuiDefaultDockArt.DrawPaneButton(self, dc, window, button, button_state, rect2, pane)
+