remove numpy + matrix
[iramuteq] / aui / tabart.py
diff --git a/aui/tabart.py b/aui/tabart.py
new file mode 100644 (file)
index 0000000..60b8e01
--- /dev/null
@@ -0,0 +1,2777 @@
+"""
+Tab art provider code - a tab provider provides all drawing functionality to
+the L{AuiNotebook}. This allows the L{AuiNotebook} to have a plugable look-and-feel.
+
+By default, a L{AuiNotebook} uses an instance of this class called L{AuiDefaultTabArt}
+which provides bitmap art and a colour scheme that is adapted to the major platforms'
+look. You can either derive from that class to alter its behaviour or write a
+completely new tab art class. Call L{AuiNotebook.SetArtProvider} to make use this
+new tab art.
+"""
+
+__author__ = "Andrea Gavana <andrea.gavana@gmail.com>"
+__date__ = "31 March 2009"
+
+
+import wx
+
+if wx.Platform == '__WXMAC__':
+    import Carbon.Appearance
+
+from aui_utilities import BitmapFromBits, StepColour, IndentPressedBitmap, ChopText
+from aui_utilities import GetBaseColour, DrawMACCloseButton, LightColour, TakeScreenShot
+from aui_utilities import CopyAttributes
+
+from aui_constants import *
+
+
+# -- GUI helper classes and functions --
+class AuiCommandCapture(wx.PyEvtHandler):
+    """ A class to handle the dropdown window menu. """
+
+    def __init__(self):
+        """ Default class constructor. """
+
+        wx.PyEvtHandler.__init__(self)        
+        self._last_id = 0
+
+
+    def GetCommandId(self):
+        """ Returns the event command identifier. """
+
+        return self._last_id 
+
+
+    def ProcessEvent(self, event):
+        """
+        Processes an event, searching event tables and calling zero or more suitable
+        event handler function(s).
+
+        :param `event`: the event to process.
+
+        :note: Normally, your application would not call this function: it is called
+         in the wxPython implementation to dispatch incoming user interface events
+         to the framework (and application).
+         However, you might need to call it if implementing new functionality (such as
+         a new control) where you define new event types, as opposed to allowing the
+         user to override functions.
+
+         An instance where you might actually override the L{ProcessEvent} function is where
+         you want to direct event processing to event handlers not normally noticed by
+         wxPython. For example, in the document/view architecture, documents and views
+         are potential event handlers. When an event reaches a frame, L{ProcessEvent} will
+         need to be called on the associated document and view in case event handler
+         functions are associated with these objects. 
+
+         The normal order of event table searching is as follows:
+
+         1. If the object is disabled (via a call to `SetEvtHandlerEnabled`) the function
+            skips to step (6).
+         2. If the object is a `wx.Window`, L{ProcessEvent} is recursively called on the window's 
+            `wx.Validator`. If this returns ``True``, the function exits.
+         3. wxWidgets `SearchEventTable` is called for this event handler. If this fails, the
+            base class table is tried, and so on until no more tables exist or an appropriate
+            function was found, in which case the function exits.
+         4. The search is applied down the entire chain of event handlers (usually the chain
+            has a length of one). If this succeeds, the function exits.
+         5. If the object is a `wx.Window` and the event is a `wx.CommandEvent`, L{ProcessEvent} is
+            recursively applied to the parent window's event handler. If this returns ``True``,
+            the function exits.
+         6. Finally, L{ProcessEvent} is called on the `wx.App` object.
+        """
+        
+        if event.GetEventType() == wx.wxEVT_COMMAND_MENU_SELECTED:
+            self._last_id = event.GetId()
+            return True
+        
+        if self.GetNextHandler():
+            return self.GetNextHandler().ProcessEvent(event)
+
+        return False
+    
+
+class AuiDefaultTabArt(object):
+    """
+    Tab art provider code - a tab provider provides all drawing functionality to
+    the L{AuiNotebook}. This allows the L{AuiNotebook} to have a plugable look-and-feel.
+
+    By default, a L{AuiNotebook} uses an instance of this class called L{AuiDefaultTabArt}
+    which provides bitmap art and a colour scheme that is adapted to the major platforms'
+    look. You can either derive from that class to alter its behaviour or write a
+    completely new tab art class. Call L{AuiNotebook.SetArtProvider} to make use this
+    new tab art.
+    """
+    
+    def __init__(self):
+        """ Default class constructor. """
+
+        self._normal_font = wx.SystemSettings_GetFont(wx.SYS_DEFAULT_GUI_FONT)
+        self._selected_font = wx.SystemSettings_GetFont(wx.SYS_DEFAULT_GUI_FONT)
+        self._selected_font.SetWeight(wx.BOLD)
+        self._measuring_font = self._selected_font
+
+        self._fixed_tab_width = 100
+        self._tab_ctrl_height = 0
+        self._buttonRect = wx.Rect()
+
+        self.SetDefaultColours()
+
+        if wx.Platform == "__WXMAC__":
+            bmp_colour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DDKSHADOW)
+            self._active_close_bmp = DrawMACCloseButton(bmp_colour)
+            self._disabled_close_bmp = DrawMACCloseButton(wx.Colour(128, 128, 128))
+        else:
+            self._active_close_bmp = BitmapFromBits(nb_close_bits, 16, 16, wx.BLACK)
+            self._disabled_close_bmp = BitmapFromBits(nb_close_bits, 16, 16, wx.Colour(128, 128, 128))
+
+        self._hover_close_bmp = self._active_close_bmp
+        self._pressed_close_bmp = self._active_close_bmp
+
+        self._active_left_bmp = BitmapFromBits(nb_left_bits, 16, 16, wx.BLACK)
+        self._disabled_left_bmp = BitmapFromBits(nb_left_bits, 16, 16, wx.Colour(128, 128, 128))
+
+        self._active_right_bmp = BitmapFromBits(nb_right_bits, 16, 16, wx.BLACK)
+        self._disabled_right_bmp = BitmapFromBits(nb_right_bits, 16, 16, wx.Colour(128, 128, 128))
+
+        self._active_windowlist_bmp = BitmapFromBits(nb_list_bits, 16, 16, wx.BLACK)
+        self._disabled_windowlist_bmp = BitmapFromBits(nb_list_bits, 16, 16, wx.Colour(128, 128, 128))
+
+        if wx.Platform == "__WXMAC__":
+            # Get proper highlight colour for focus rectangle from the
+            # current Mac theme.  kThemeBrushFocusHighlight is
+            # available on Mac OS 8.5 and higher
+            if hasattr(wx, 'MacThemeColour'):
+                c = wx.MacThemeColour(Carbon.Appearance.kThemeBrushFocusHighlight)
+            else:
+                brush = wx.Brush(wx.BLACK)
+                brush.MacSetTheme(Carbon.Appearance.kThemeBrushFocusHighlight)
+                c = brush.GetColour()
+            self._focusPen = wx.Pen(c, 2, wx.SOLID)
+        else:
+            self._focusPen = wx.Pen(wx.BLACK, 1, wx.USER_DASH)
+            self._focusPen.SetDashes([1, 1])
+            self._focusPen.SetCap(wx.CAP_BUTT)
+            
+            
+    def SetBaseColour(self, base_colour):
+        """
+        Sets a new base colour.
+
+        :param `base_colour`: an instance of `wx.Colour`.
+        """
+        
+        self._base_colour = base_colour
+        self._base_colour_pen = wx.Pen(self._base_colour)
+        self._base_colour_brush = wx.Brush(self._base_colour)
+
+
+    def SetDefaultColours(self, base_colour=None):
+        """
+        Sets the default colours, which are calculated from the given base colour.
+
+        :param `base_colour`: an instance of `wx.Colour`. If defaulted to ``None``, a colour
+         is generated accordingly to the platform and theme.
+        """
+
+        if base_colour is None:
+            base_colour = GetBaseColour()
+
+        self.SetBaseColour( base_colour )
+        self._border_colour = StepColour(base_colour, 75)
+        self._border_pen = wx.Pen(self._border_colour)
+
+        self._background_top_colour = StepColour(self._base_colour, 90)
+        self._background_bottom_colour = StepColour(self._base_colour, 170)
+        
+        self._tab_top_colour = self._base_colour
+        self._tab_bottom_colour = wx.WHITE
+        self._tab_gradient_highlight_colour = wx.WHITE
+
+        self._tab_inactive_top_colour = self._base_colour
+        self._tab_inactive_bottom_colour = StepColour(self._tab_inactive_top_colour, 160)
+        
+        self._tab_text_colour = lambda page: page.text_colour
+        self._tab_disabled_text_colour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_GRAYTEXT)
+
+
+    def Clone(self):
+        """ Clones the art object. """
+
+        art = type(self)()
+        art.SetNormalFont(self.GetNormalFont())
+        art.SetSelectedFont(self.GetSelectedFont())
+        art.SetMeasuringFont(self.GetMeasuringFont())
+
+        art = CopyAttributes(art, self)
+        return art
+
+
+    def SetAGWFlags(self, agwFlags):
+        """
+        Sets the tab art flags.
+
+        :param `agwFlags`: a combination of the following values:
+
+         ==================================== ==================================
+         Flag name                            Description
+         ==================================== ==================================
+         ``AUI_NB_TOP``                       With this style, tabs are drawn along the top of the notebook
+         ``AUI_NB_LEFT``                      With this style, tabs are drawn along the left of the notebook. Not implemented yet.
+         ``AUI_NB_RIGHT``                     With this style, tabs are drawn along the right of the notebook. Not implemented yet.
+         ``AUI_NB_BOTTOM``                    With this style, tabs are drawn along the bottom of the notebook
+         ``AUI_NB_TAB_SPLIT``                 Allows the tab control to be split by dragging a tab
+         ``AUI_NB_TAB_MOVE``                  Allows a tab to be moved horizontally by dragging
+         ``AUI_NB_TAB_EXTERNAL_MOVE``         Allows a tab to be moved to another tab control
+         ``AUI_NB_TAB_FIXED_WIDTH``           With this style, all tabs have the same width
+         ``AUI_NB_SCROLL_BUTTONS``            With this style, left and right scroll buttons are displayed
+         ``AUI_NB_WINDOWLIST_BUTTON``         With this style, a drop-down list of windows is available
+         ``AUI_NB_CLOSE_BUTTON``              With this style, a close button is available on the tab bar
+         ``AUI_NB_CLOSE_ON_ACTIVE_TAB``       With this style, a close button is available on the active tab
+         ``AUI_NB_CLOSE_ON_ALL_TABS``         With this style, a close button is available on all tabs
+         ``AUI_NB_MIDDLE_CLICK_CLOSE``        Allows to close L{AuiNotebook} tabs by mouse middle button click
+         ``AUI_NB_SUB_NOTEBOOK``              This style is used by L{AuiManager} to create automatic AuiNotebooks
+         ``AUI_NB_HIDE_ON_SINGLE_TAB``        Hides the tab window if only one tab is present
+         ``AUI_NB_SMART_TABS``                Use Smart Tabbing, like ``Alt`` + ``Tab`` on Windows
+         ``AUI_NB_USE_IMAGES_DROPDOWN``       Uses images on dropdown window list menu instead of check items
+         ``AUI_NB_CLOSE_ON_TAB_LEFT``         Draws the tab close button on the left instead of on the right (a la Camino browser)
+         ``AUI_NB_TAB_FLOAT``                 Allows the floating of single tabs. Known limitation: when the notebook is more or less full screen, tabs cannot be dragged far enough outside of the notebook to become floating pages
+         ``AUI_NB_DRAW_DND_TAB``              Draws an image representation of a tab while dragging (on by default)
+         ``AUI_NB_ORDER_BY_ACCESS``           Tab navigation order by last access time for the tabs
+         ``AUI_NB_NO_TAB_FOCUS``              Don't draw tab focus rectangle
+         ==================================== ==================================
+        
+        """
+
+        self._agwFlags = agwFlags
+
+
+    def GetAGWFlags(self):
+        """
+        Returns the tab art flags.
+
+        :see: L{SetAGWFlags} for a list of possible return values.
+        """
+
+        return self._agwFlags
+    
+            
+    def SetSizingInfo(self, tab_ctrl_size, tab_count, minMaxTabWidth):
+        """
+        Sets the tab sizing information.
+        
+        :param `tab_ctrl_size`: the size of the tab control area;
+        :param `tab_count`: the number of tabs;
+        :param `minMaxTabWidth`: a tuple containing the minimum and maximum tab widths
+         to be used when the ``AUI_NB_TAB_FIXED_WIDTH`` style is active.
+        """
+        
+        self._fixed_tab_width = 100
+        minTabWidth, maxTabWidth = minMaxTabWidth
+
+        tot_width = tab_ctrl_size.x - self.GetIndentSize() - 4
+        agwFlags = self.GetAGWFlags()
+        
+        if agwFlags & AUI_NB_CLOSE_BUTTON:
+            tot_width -= self._active_close_bmp.GetWidth()
+        if agwFlags & AUI_NB_WINDOWLIST_BUTTON:
+            tot_width -= self._active_windowlist_bmp.GetWidth()
+
+        if tab_count > 0:
+            self._fixed_tab_width = tot_width/tab_count
+
+        if self._fixed_tab_width < 100:
+            self._fixed_tab_width = 100
+
+        if self._fixed_tab_width > tot_width/2:
+            self._fixed_tab_width = tot_width/2
+
+        if self._fixed_tab_width > 220:
+            self._fixed_tab_width = 220
+
+        if minTabWidth > -1:
+            self._fixed_tab_width = max(self._fixed_tab_width, minTabWidth)
+        if maxTabWidth > -1:
+            self._fixed_tab_width = min(self._fixed_tab_width, maxTabWidth)
+
+        self._tab_ctrl_height = tab_ctrl_size.y
+    
+
+    def DrawBackground(self, dc, wnd, rect):
+        """
+        Draws the tab area background.
+
+        :param `dc`: a `wx.DC` device context;
+        :param `wnd`: a `wx.Window` instance object;
+        :param `rect`: the tab control rectangle.
+        """
+
+        self._buttonRect = wx.Rect()
+
+        # draw background
+        agwFlags = self.GetAGWFlags()
+        if agwFlags & AUI_NB_BOTTOM:
+            r = wx.Rect(rect.x, rect.y, rect.width+2, rect.height)
+
+        # TODO: else if (agwFlags & AUI_NB_LEFT) 
+        # TODO: else if (agwFlags & AUI_NB_RIGHT) 
+        else: #for AUI_NB_TOP
+            r = wx.Rect(rect.x, rect.y, rect.width+2, rect.height-3)
+
+        dc.GradientFillLinear(r, self._background_top_colour, self._background_bottom_colour, wx.SOUTH)
+
+        # draw base lines
+
+        dc.SetPen(self._border_pen)
+        y = rect.GetHeight()
+        w = rect.GetWidth()
+
+        if agwFlags & AUI_NB_BOTTOM:
+            dc.SetBrush(wx.Brush(self._background_bottom_colour))
+            dc.DrawRectangle(-1, 0, w+2, 4)
+
+        # TODO: else if (agwFlags & AUI_NB_LEFT) 
+        # TODO: else if (agwFlags & AUI_NB_RIGHT)
+        
+        else: # for AUI_NB_TOP
+            dc.SetBrush(self._base_colour_brush)
+            dc.DrawRectangle(-1, y-4, w+2, 4)
+
+
+    def DrawTab(self, dc, wnd, page, in_rect, close_button_state, paint_control=False):
+        """
+        Draws a single tab.
+
+        :param `dc`: a `wx.DC` device context;
+        :param `wnd`: a `wx.Window` instance object;
+        :param `page`: the tab control page associated with the tab;
+        :param `in_rect`: rectangle the tab should be confined to;
+        :param `close_button_state`: the state of the close button on the tab;
+        :param `paint_control`: whether to draw the control inside a tab (if any) on a `wx.MemoryDC`.
+        """
+
+        # if the caption is empty, measure some temporary text
+        caption = page.caption
+        if not caption:
+            caption = "Xj"
+
+        dc.SetFont(self._selected_font)
+        selected_textx, selected_texty, dummy = dc.GetMultiLineTextExtent(caption)
+
+        dc.SetFont(self._normal_font)
+        normal_textx, normal_texty, dummy = dc.GetMultiLineTextExtent(caption)
+
+        control = page.control
+
+        # figure out the size of the tab
+        tab_size, x_extent = self.GetTabSize(dc, wnd, page.caption, page.bitmap,
+                                             page.active, close_button_state, control)
+
+        tab_height = self._tab_ctrl_height - 3
+        tab_width = tab_size[0]
+        tab_x = in_rect.x
+        tab_y = in_rect.y + in_rect.height - tab_height
+
+        caption = page.caption
+
+        # select pen, brush and font for the tab to be drawn
+
+        if page.active:
+        
+            dc.SetFont(self._selected_font)
+            textx, texty = selected_textx, selected_texty
+        
+        else:
+        
+            dc.SetFont(self._normal_font)
+            textx, texty = normal_textx, normal_texty
+
+        if not page.enabled:
+            dc.SetTextForeground(self._tab_disabled_text_colour)
+            pagebitmap = page.dis_bitmap
+        else:
+            dc.SetTextForeground(self._tab_text_colour(page))
+            pagebitmap = page.bitmap
+            
+        # create points that will make the tab outline
+
+        clip_width = tab_width
+        if tab_x + clip_width > in_rect.x + in_rect.width:
+            clip_width = in_rect.x + in_rect.width - tab_x
+
+        # since the above code above doesn't play well with WXDFB or WXCOCOA,
+        # we'll just use a rectangle for the clipping region for now --
+        dc.SetClippingRegion(tab_x, tab_y, clip_width+1, tab_height-3)
+
+        border_points = [wx.Point() for i in xrange(6)]
+        agwFlags = self.GetAGWFlags()
+        
+        if agwFlags & AUI_NB_BOTTOM:
+        
+            border_points[0] = wx.Point(tab_x,             tab_y)
+            border_points[1] = wx.Point(tab_x,             tab_y+tab_height-6)
+            border_points[2] = wx.Point(tab_x+2,           tab_y+tab_height-4)
+            border_points[3] = wx.Point(tab_x+tab_width-2, tab_y+tab_height-4)
+            border_points[4] = wx.Point(tab_x+tab_width,   tab_y+tab_height-6)
+            border_points[5] = wx.Point(tab_x+tab_width,   tab_y)
+        
+        else: #if (agwFlags & AUI_NB_TOP) 
+        
+            border_points[0] = wx.Point(tab_x,             tab_y+tab_height-4)
+            border_points[1] = wx.Point(tab_x,             tab_y+2)
+            border_points[2] = wx.Point(tab_x+2,           tab_y)
+            border_points[3] = wx.Point(tab_x+tab_width-2, tab_y)
+            border_points[4] = wx.Point(tab_x+tab_width,   tab_y+2)
+            border_points[5] = wx.Point(tab_x+tab_width,   tab_y+tab_height-4)
+        
+        # TODO: else if (agwFlags & AUI_NB_LEFT) 
+        # TODO: else if (agwFlags & AUI_NB_RIGHT) 
+
+        drawn_tab_yoff = border_points[1].y
+        drawn_tab_height = border_points[0].y - border_points[1].y
+
+        if page.active:
+        
+            # draw active tab
+
+            # draw base background colour
+            r = wx.Rect(tab_x, tab_y, tab_width, tab_height)
+            dc.SetPen(self._base_colour_pen)
+            dc.SetBrush(self._base_colour_brush)
+            dc.DrawRectangle(r.x+1, r.y+1, r.width-1, r.height-4)
+
+            # this white helps fill out the gradient at the top of the tab
+            dc.SetPen( wx.Pen(self._tab_gradient_highlight_colour) )
+            dc.SetBrush( wx.Brush(self._tab_gradient_highlight_colour) )
+            dc.DrawRectangle(r.x+2, r.y+1, r.width-3, r.height-4)
+
+            # these two points help the rounded corners appear more antialiased
+            dc.SetPen(self._base_colour_pen)
+            dc.DrawPoint(r.x+2, r.y+1)
+            dc.DrawPoint(r.x+r.width-2, r.y+1)
+
+            # set rectangle down a bit for gradient drawing
+            r.SetHeight(r.GetHeight()/2)
+            r.x += 2
+            r.width -= 2
+            r.y += r.height
+            r.y -= 2
+
+            # draw gradient background
+            top_colour = self._tab_bottom_colour
+            bottom_colour = self._tab_top_colour
+            dc.GradientFillLinear(r, bottom_colour, top_colour, wx.NORTH)
+        
+        else:
+        
+            # draw inactive tab
+
+            r = wx.Rect(tab_x, tab_y+1, tab_width, tab_height-3)
+
+            # start the gradent up a bit and leave the inside border inset
+            # by a pixel for a 3D look.  Only the top half of the inactive
+            # tab will have a slight gradient
+            r.x += 3
+            r.y += 1
+            r.width -= 4
+            r.height /= 2
+            r.height -= 1
+
+            # -- draw top gradient fill for glossy look
+            top_colour = self._tab_inactive_top_colour
+            bottom_colour = self._tab_inactive_bottom_colour
+            dc.GradientFillLinear(r, bottom_colour, top_colour, wx.NORTH)
+
+            r.y += r.height
+            r.y -= 1
+
+            # -- draw bottom fill for glossy look
+            top_colour = self._tab_inactive_bottom_colour
+            bottom_colour = self._tab_inactive_bottom_colour
+            dc.GradientFillLinear(r, top_colour, bottom_colour, wx.SOUTH)
+        
+        # draw tab outline
+        dc.SetPen(self._border_pen)
+        dc.SetBrush(wx.TRANSPARENT_BRUSH)
+        dc.DrawPolygon(border_points)
+
+        # there are two horizontal grey lines at the bottom of the tab control,
+        # this gets rid of the top one of those lines in the tab control
+        if page.active:
+        
+            if agwFlags & AUI_NB_BOTTOM:
+                dc.SetPen(wx.Pen(self._background_bottom_colour))
+                
+            # TODO: else if (agwFlags & AUI_NB_LEFT) 
+            # TODO: else if (agwFlags & AUI_NB_RIGHT) 
+            else: # for AUI_NB_TOP
+                dc.SetPen(self._base_colour_pen)
+                
+            dc.DrawLine(border_points[0].x+1,
+                        border_points[0].y,
+                        border_points[5].x,
+                        border_points[5].y)
+        
+        text_offset = tab_x + 8
+        close_button_width = 0
+
+        if close_button_state != AUI_BUTTON_STATE_HIDDEN:
+            close_button_width = self._active_close_bmp.GetWidth()
+
+            if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
+                text_offset += close_button_width - 5
+                
+        bitmap_offset = 0
+        
+        if pagebitmap.IsOk():
+        
+            bitmap_offset = tab_x + 8
+            if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT and close_button_width:
+                bitmap_offset += close_button_width - 5
+
+            # draw bitmap
+            dc.DrawBitmap(pagebitmap,
+                          bitmap_offset,
+                          drawn_tab_yoff + (drawn_tab_height/2) - (pagebitmap.GetHeight()/2),
+                          True)
+
+            text_offset = bitmap_offset + pagebitmap.GetWidth()
+            text_offset += 3 # bitmap padding
+
+        else:
+
+            if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT == 0 or not close_button_width:
+                text_offset = tab_x + 8
+        
+        draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x) - close_button_width)
+
+        ypos = drawn_tab_yoff + (drawn_tab_height)/2 - (texty/2) - 1
+
+        offset_focus = text_offset     
+        if control is not None:
+            if control.GetPosition() != wx.Point(text_offset+1, ypos):
+                control.SetPosition(wx.Point(text_offset+1, ypos))
+
+            if not control.IsShown():
+                control.Show()
+
+            if paint_control:
+                bmp = TakeScreenShot(control.GetScreenRect())
+                dc.DrawBitmap(bmp, text_offset+1, ypos, True)
+                
+            controlW, controlH = control.GetSize()
+            text_offset += controlW + 4
+            textx += controlW + 4
+            
+        # draw tab text
+        rectx, recty, dummy = dc.GetMultiLineTextExtent(draw_text)
+        dc.DrawLabel(draw_text, wx.Rect(text_offset, ypos, rectx, recty))
+
+        # draw focus rectangle
+        if (agwFlags & AUI_NB_NO_TAB_FOCUS) == 0:
+            self.DrawFocusRectangle(dc, page, wnd, draw_text, offset_focus, bitmap_offset, drawn_tab_yoff, drawn_tab_height, rectx, recty)
+        
+        out_button_rect = wx.Rect()
+        
+        # draw close button if necessary
+        if close_button_state != AUI_BUTTON_STATE_HIDDEN:
+        
+            bmp = self._disabled_close_bmp
+
+            if close_button_state == AUI_BUTTON_STATE_HOVER:
+                bmp = self._hover_close_bmp
+            elif close_button_state == AUI_BUTTON_STATE_PRESSED:
+                bmp = self._pressed_close_bmp
+
+            shift = (agwFlags & AUI_NB_BOTTOM and [1] or [0])[0]
+
+            if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
+                rect = wx.Rect(tab_x + 4, tab_y + (tab_height - bmp.GetHeight())/2 - shift,
+                               close_button_width, tab_height)
+            else:
+                rect = wx.Rect(tab_x + tab_width - close_button_width - 1,
+                               tab_y + (tab_height - bmp.GetHeight())/2 - shift,
+                               close_button_width, tab_height)
+
+            rect = IndentPressedBitmap(rect, close_button_state)
+            dc.DrawBitmap(bmp, rect.x, rect.y, True)
+
+            out_button_rect = rect
+        
+        out_tab_rect = wx.Rect(tab_x, tab_y, tab_width, tab_height)
+
+        dc.DestroyClippingRegion()
+
+        return out_tab_rect, out_button_rect, x_extent
+    
+
+    def SetCustomButton(self, bitmap_id, button_state, bmp):
+        """
+        Sets a custom bitmap for the close, left, right and window list
+        buttons.
+        
+        :param `bitmap_id`: the button identifier;
+        :param `button_state`: the button state;
+        :param `bmp`: the custom bitmap to use for the button.
+        """
+
+        if bitmap_id == AUI_BUTTON_CLOSE:
+            if button_state == AUI_BUTTON_STATE_NORMAL:
+                self._active_close_bmp = bmp
+                self._hover_close_bmp = self._active_close_bmp
+                self._pressed_close_bmp = self._active_close_bmp
+                self._disabled_close_bmp = self._active_close_bmp
+                    
+            elif button_state == AUI_BUTTON_STATE_HOVER:
+                self._hover_close_bmp = bmp
+            elif button_state == AUI_BUTTON_STATE_PRESSED:
+                self._pressed_close_bmp = bmp
+            else:
+                self._disabled_close_bmp = bmp
+
+        elif bitmap_id == AUI_BUTTON_LEFT:
+            if button_state & AUI_BUTTON_STATE_DISABLED:
+                self._disabled_left_bmp = bmp
+            else:
+                self._active_left_bmp = bmp
+
+        elif bitmap_id == AUI_BUTTON_RIGHT:
+            if button_state & AUI_BUTTON_STATE_DISABLED:
+                self._disabled_right_bmp = bmp
+            else:
+                self._active_right_bmp = bmp
+
+        elif bitmap_id == AUI_BUTTON_WINDOWLIST:
+            if button_state & AUI_BUTTON_STATE_DISABLED:
+                self._disabled_windowlist_bmp = bmp
+            else:
+                self._active_windowlist_bmp = bmp
+        
+
+    def GetIndentSize(self):
+        """ Returns the tabs indent size. """
+
+        return 5
+
+
+    def GetTabSize(self, dc, wnd, caption, bitmap, active, close_button_state, control=None):
+        """
+        Returns the tab size for the given caption, bitmap and button state.
+
+        :param `dc`: a `wx.DC` device context;
+        :param `wnd`: a `wx.Window` instance object;
+        :param `caption`: the tab text caption;
+        :param `bitmap`: the bitmap displayed on the tab;
+        :param `active`: whether the tab is selected or not;
+        :param `close_button_state`: the state of the close button on the tab;
+        :param `control`: a `wx.Window` instance inside a tab (or ``None``).
+        """
+
+        dc.SetFont(self._measuring_font)
+        measured_textx, measured_texty, dummy = dc.GetMultiLineTextExtent(caption)
+
+        # add padding around the text
+        tab_width = measured_textx
+        tab_height = measured_texty
+
+        # if the close button is showing, add space for it
+        if close_button_state != AUI_BUTTON_STATE_HIDDEN:
+            tab_width += self._active_close_bmp.GetWidth() + 3
+
+        # if there's a bitmap, add space for it
+        if bitmap.IsOk():
+            tab_width += bitmap.GetWidth()
+            tab_width += 3 # right side bitmap padding
+            tab_height = max(tab_height, bitmap.GetHeight())
+        
+        # add padding
+        tab_width += 16
+        tab_height += 10
+
+        agwFlags = self.GetAGWFlags()
+        if agwFlags & AUI_NB_TAB_FIXED_WIDTH:
+            tab_width = self._fixed_tab_width
+
+        if control is not None:
+            tab_width += control.GetSize().GetWidth() + 4
+            
+        x_extent = tab_width
+
+        return (tab_width, tab_height), x_extent
+
+
+    def DrawButton(self, dc, wnd, in_rect, button, orientation):
+        """
+        Draws a button on the tab or on the tab area, depending on the button identifier. 
+
+        :param `dc`: a `wx.DC` device context;
+        :param `wnd`: a `wx.Window` instance object;
+        :param `in_rect`: rectangle the tab should be confined to;
+        :param `button`: an instance of the button class;
+        :param `orientation`: the tab orientation.
+        """
+
+        bitmap_id, button_state = button.id, button.cur_state
+        
+        if bitmap_id == AUI_BUTTON_CLOSE:
+            if button_state & AUI_BUTTON_STATE_DISABLED:
+                bmp = self._disabled_close_bmp
+            elif button_state & AUI_BUTTON_STATE_HOVER:
+                bmp = self._hover_close_bmp
+            elif button_state & AUI_BUTTON_STATE_PRESSED:
+                bmp = self._pressed_close_bmp
+            else:
+                bmp = self._active_close_bmp
+
+        elif bitmap_id == AUI_BUTTON_LEFT:
+            if button_state & AUI_BUTTON_STATE_DISABLED:
+                bmp = self._disabled_left_bmp
+            else:
+                bmp = self._active_left_bmp
+
+        elif bitmap_id == AUI_BUTTON_RIGHT:
+            if button_state & AUI_BUTTON_STATE_DISABLED:
+                bmp = self._disabled_right_bmp
+            else:
+                bmp = self._active_right_bmp
+
+        elif bitmap_id == AUI_BUTTON_WINDOWLIST:
+            if button_state & AUI_BUTTON_STATE_DISABLED:
+                bmp = self._disabled_windowlist_bmp
+            else:
+                bmp = self._active_windowlist_bmp
+
+        else:
+            if button_state & AUI_BUTTON_STATE_DISABLED:
+                bmp = button.dis_bitmap
+            else:
+                bmp = button.bitmap
+                
+        if not bmp.IsOk():
+            return
+
+        rect = wx.Rect(*in_rect)
+
+        if orientation == wx.LEFT:
+        
+            rect.SetX(in_rect.x)
+            rect.SetY(((in_rect.y + in_rect.height)/2) - (bmp.GetHeight()/2))
+            rect.SetWidth(bmp.GetWidth())
+            rect.SetHeight(bmp.GetHeight())
+        
+        else:
+        
+            rect = wx.Rect(in_rect.x + in_rect.width - bmp.GetWidth(),
+                           ((in_rect.y + in_rect.height)/2) - (bmp.GetHeight()/2),
+                           bmp.GetWidth(), bmp.GetHeight())
+        
+        rect = IndentPressedBitmap(rect, button_state)
+        dc.DrawBitmap(bmp, rect.x, rect.y, True)
+
+        out_rect = rect
+
+        if bitmap_id == AUI_BUTTON_RIGHT:
+            self._buttonRect = wx.Rect(rect.x, rect.y, 30, rect.height)
+        
+        return out_rect
+
+
+    def DrawFocusRectangle(self, dc, page, wnd, draw_text, text_offset, bitmap_offset, drawn_tab_yoff, drawn_tab_height, textx, texty):
+        """
+        Draws the focus rectangle on a tab.
+
+        :param `dc`: a `wx.DC` device context;
+        :param `page`: the page associated with the tab;
+        :param `wnd`: a `wx.Window` instance object;
+        :param `draw_text`: the text that has been drawn on the tab;
+        :param `text_offset`: the text offset on the tab;
+        :param `bitmap_offset`: the bitmap offset on the tab;
+        :param `drawn_tab_yoff`: the y offset of the tab text;
+        :param `drawn_tab_height`: the height of the tab;
+        :param `textx`: the x text extent;
+        :param `texty`: the y text extent.
+        """
+
+        if self.GetAGWFlags() & AUI_NB_NO_TAB_FOCUS:
+            return
+        
+        if page.active and wx.Window.FindFocus() == wnd:
+        
+            focusRectText = wx.Rect(text_offset, (drawn_tab_yoff + (drawn_tab_height)/2 - (texty/2)),
+                                    textx, texty)
+
+            if page.bitmap.IsOk():
+                focusRectBitmap = wx.Rect(bitmap_offset, drawn_tab_yoff + (drawn_tab_height/2) - (page.bitmap.GetHeight()/2),
+                                          page.bitmap.GetWidth(), page.bitmap.GetHeight())
+
+            if page.bitmap.IsOk() and draw_text == "":
+                focusRect = wx.Rect(*focusRectBitmap)
+            elif not page.bitmap.IsOk() and draw_text != "":
+                focusRect = wx.Rect(*focusRectText)
+            elif page.bitmap.IsOk() and draw_text != "":
+                focusRect = focusRectText.Union(focusRectBitmap)
+
+            focusRect.Inflate(2, 2)
+
+            dc.SetBrush(wx.TRANSPARENT_BRUSH)
+            dc.SetPen(self._focusPen)
+            dc.DrawRoundedRectangleRect(focusRect, 2)
+        
+
+    def GetBestTabCtrlSize(self, wnd, pages, required_bmp_size):
+        """
+        Returns the best tab control size.
+
+        :param `wnd`: a `wx.Window` instance object;
+        :param `pages`: the pages associated with the tabs;
+        :param `required_bmp_size`: the size of the bitmap on the tabs.
+        """
+
+        dc = wx.ClientDC(wnd)
+        dc.SetFont(self._measuring_font)
+
+        # sometimes a standard bitmap size needs to be enforced, especially
+        # if some tabs have bitmaps and others don't.  This is important because
+        # it prevents the tab control from resizing when tabs are added.
+
+        measure_bmp = wx.NullBitmap
+        
+        if required_bmp_size.IsFullySpecified():
+            measure_bmp = wx.EmptyBitmap(required_bmp_size.x,
+                                         required_bmp_size.y)
+        
+        max_y = 0
+        
+        for page in pages:
+        
+            if measure_bmp.IsOk():
+                bmp = measure_bmp
+            else:
+                bmp = page.bitmap
+
+            # we don't use the caption text because we don't
+            # want tab heights to be different in the case
+            # of a very short piece of text on one tab and a very
+            # tall piece of text on another tab
+            s, x_ext = self.GetTabSize(dc, wnd, page.caption, bmp, True, AUI_BUTTON_STATE_HIDDEN, None)
+            max_y = max(max_y, s[1])
+
+            if page.control:
+                controlW, controlH = page.control.GetSize()
+                max_y = max(max_y, controlH+4)
+
+        return max_y + 2
+
+
+    def SetNormalFont(self, font):
+        """
+        Sets the normal font for drawing tab labels.
+
+        :param `font`: a `wx.Font` object.
+        """
+
+        self._normal_font = font
+
+
+    def SetSelectedFont(self, font):
+        """
+        Sets the selected tab font for drawing tab labels.
+
+        :param `font`: a `wx.Font` object.
+        """
+
+        self._selected_font = font
+
+
+    def SetMeasuringFont(self, font):
+        """
+        Sets the font for calculating text measurements.
+
+        :param `font`: a `wx.Font` object.
+        """
+
+        self._measuring_font = font
+
+
+    def GetNormalFont(self):
+        """ Returns the normal font for drawing tab labels. """
+
+        return self._normal_font
+
+
+    def GetSelectedFont(self):
+        """ Returns the selected tab font for drawing tab labels. """
+
+        return self._selected_font
+
+
+    def GetMeasuringFont(self):
+        """ Returns the font for calculating text measurements. """
+
+        return self._measuring_font
+    
+
+    def ShowDropDown(self, wnd, pages, active_idx):
+        """
+        Shows the drop-down window menu on the tab area.
+
+        :param `wnd`: a `wx.Window` derived window instance;
+        :param `pages`: the pages associated with the tabs;
+        :param `active_idx`: the active tab index.
+        """
+        
+        useImages = self.GetAGWFlags() & AUI_NB_USE_IMAGES_DROPDOWN
+        menuPopup = wx.Menu()
+
+        longest = 0
+        for i, page in enumerate(pages):
+        
+            caption = page.caption
+
+            # if there is no caption, make it a space.  This will prevent
+            # an assert in the menu code.
+            if caption == "":
+                caption = " "
+
+            # Save longest caption width for calculating menu width with
+            width = wnd.GetTextExtent(caption)[0]
+            if width > longest:
+                longest = width
+
+            if useImages:
+                menuItem = wx.MenuItem(menuPopup, 1000+i, caption)
+                if page.bitmap:
+                    menuItem.SetBitmap(page.bitmap)
+
+                menuPopup.AppendItem(menuItem)
+                
+            else:
+                
+                menuPopup.AppendCheckItem(1000+i, caption)
+                
+            menuPopup.Enable(1000+i, page.enabled)
+
+        if active_idx != -1 and not useImages:
+        
+            menuPopup.Check(1000+active_idx, True)
+        
+        # find out the screen coordinate at the bottom of the tab ctrl
+        cli_rect = wnd.GetClientRect()
+
+        # Calculate the approximate size of the popupmenu for setting the
+        # position of the menu when its shown.
+        # Account for extra padding on left/right of text on mac menus
+        if wx.Platform in ['__WXMAC__', '__WXMSW__']:
+            longest += 32
+
+        # Bitmap/Checkmark width + padding
+        longest += 20
+
+        if self.GetAGWFlags() & AUI_NB_CLOSE_BUTTON:
+            longest += 16
+
+        pt = wx.Point(cli_rect.x + cli_rect.GetWidth() - longest,
+                     cli_rect.y + cli_rect.height)
+
+        cc = AuiCommandCapture()
+        wnd.PushEventHandler(cc)
+        wnd.PopupMenu(menuPopup, pt)
+        command = cc.GetCommandId()
+        wnd.PopEventHandler(True)
+
+        if command >= 1000:
+            return command - 1000
+
+        return -1
+
+
+class AuiSimpleTabArt(object):
+    """ A simple-looking implementation of a tab art. """
+
+    def __init__(self):
+        """ Default class constructor. """
+
+        self._normal_font = wx.SystemSettings.GetFont(wx.SYS_DEFAULT_GUI_FONT)
+        self._selected_font = wx.SystemSettings.GetFont(wx.SYS_DEFAULT_GUI_FONT)
+        self._selected_font.SetWeight(wx.BOLD)
+        self._measuring_font = self._selected_font
+
+        self._agwFlags = 0
+        self._fixed_tab_width = 100
+
+        base_colour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DFACE)
+
+        background_colour = base_colour
+        normaltab_colour = base_colour
+        selectedtab_colour = wx.WHITE
+
+        self._bkbrush = wx.Brush(background_colour)
+        self._normal_bkbrush = wx.Brush(normaltab_colour)
+        self._normal_bkpen = wx.Pen(normaltab_colour)
+        self._selected_bkbrush = wx.Brush(selectedtab_colour)
+        self._selected_bkpen = wx.Pen(selectedtab_colour)
+
+        self._active_close_bmp = BitmapFromBits(nb_close_bits, 16, 16, wx.BLACK)
+        self._disabled_close_bmp = BitmapFromBits(nb_close_bits, 16, 16, wx.Colour(128, 128, 128))
+
+        self._active_left_bmp = BitmapFromBits(nb_left_bits, 16, 16, wx.BLACK)
+        self._disabled_left_bmp = BitmapFromBits(nb_left_bits, 16, 16, wx.Colour(128, 128, 128))
+
+        self._active_right_bmp = BitmapFromBits(nb_right_bits, 16, 16, wx.BLACK)
+        self._disabled_right_bmp = BitmapFromBits(nb_right_bits, 16, 16, wx.Colour(128, 128, 128))
+
+        self._active_windowlist_bmp = BitmapFromBits(nb_list_bits, 16, 16, wx.BLACK)
+        self._disabled_windowlist_bmp = BitmapFromBits(nb_list_bits, 16, 16, wx.Colour(128, 128, 128))
+
+
+    def Clone(self):
+        """ Clones the art object. """
+
+        art = type(self)()
+        art.SetNormalFont(self.GetNormalFont())
+        art.SetSelectedFont(self.GetSelectedFont())
+        art.SetMeasuringFont(self.GetMeasuringFont())
+
+        art = CopyAttributes(art, self)
+        return art
+
+
+    def SetAGWFlags(self, agwFlags):
+        """
+        Sets the tab art flags.
+
+        :param `agwFlags`: a combination of the following values:
+
+         ==================================== ==================================
+         Flag name                            Description
+         ==================================== ==================================
+         ``AUI_NB_TOP``                       With this style, tabs are drawn along the top of the notebook
+         ``AUI_NB_LEFT``                      With this style, tabs are drawn along the left of the notebook. Not implemented yet.
+         ``AUI_NB_RIGHT``                     With this style, tabs are drawn along the right of the notebook. Not implemented yet.
+         ``AUI_NB_BOTTOM``                    With this style, tabs are drawn along the bottom of the notebook
+         ``AUI_NB_TAB_SPLIT``                 Allows the tab control to be split by dragging a tab
+         ``AUI_NB_TAB_MOVE``                  Allows a tab to be moved horizontally by dragging
+         ``AUI_NB_TAB_EXTERNAL_MOVE``         Allows a tab to be moved to another tab control
+         ``AUI_NB_TAB_FIXED_WIDTH``           With this style, all tabs have the same width
+         ``AUI_NB_SCROLL_BUTTONS``            With this style, left and right scroll buttons are displayed
+         ``AUI_NB_WINDOWLIST_BUTTON``         With this style, a drop-down list of windows is available
+         ``AUI_NB_CLOSE_BUTTON``              With this style, a close button is available on the tab bar
+         ``AUI_NB_CLOSE_ON_ACTIVE_TAB``       With this style, a close button is available on the active tab
+         ``AUI_NB_CLOSE_ON_ALL_TABS``         With this style, a close button is available on all tabs
+         ``AUI_NB_MIDDLE_CLICK_CLOSE``        Allows to close L{AuiNotebook} tabs by mouse middle button click
+         ``AUI_NB_SUB_NOTEBOOK``              This style is used by L{AuiManager} to create automatic AuiNotebooks
+         ``AUI_NB_HIDE_ON_SINGLE_TAB``        Hides the tab window if only one tab is present
+         ``AUI_NB_SMART_TABS``                Use Smart Tabbing, like ``Alt`` + ``Tab`` on Windows
+         ``AUI_NB_USE_IMAGES_DROPDOWN``       Uses images on dropdown window list menu instead of check items
+         ``AUI_NB_CLOSE_ON_TAB_LEFT``         Draws the tab close button on the left instead of on the right (a la Camino browser)
+         ``AUI_NB_TAB_FLOAT``                 Allows the floating of single tabs. Known limitation: when the notebook is more or less full screen, tabs cannot be dragged far enough outside of the notebook to become floating pages
+         ``AUI_NB_DRAW_DND_TAB``              Draws an image representation of a tab while dragging (on by default)
+         ``AUI_NB_ORDER_BY_ACCESS``           Tab navigation order by last access time for the tabs
+         ``AUI_NB_NO_TAB_FOCUS``              Don't draw tab focus rectangle
+         ==================================== ==================================
+        
+        """
+
+        self._agwFlags = agwFlags
+
+
+    def GetAGWFlags(self):
+        """
+        Returns the tab art flags.
+
+        :see: L{SetAGWFlags} for a list of possible return values.
+        """
+
+        return self._agwFlags
+    
+
+    def SetSizingInfo(self, tab_ctrl_size, tab_count, minMaxTabWidth):
+        """
+        Sets the tab sizing information.
+        
+        :param `tab_ctrl_size`: the size of the tab control area;
+        :param `tab_count`: the number of tabs;
+        :param `minMaxTabWidth`: a tuple containing the minimum and maximum tab widths
+         to be used when the ``AUI_NB_TAB_FIXED_WIDTH`` style is active.
+        """
+        
+        self._fixed_tab_width = 100
+        minTabWidth, maxTabWidth = minMaxTabWidth
+
+        tot_width = tab_ctrl_size.x - self.GetIndentSize() - 4
+
+        if self._agwFlags & AUI_NB_CLOSE_BUTTON:
+            tot_width -= self._active_close_bmp.GetWidth()
+        if self._agwFlags & AUI_NB_WINDOWLIST_BUTTON:
+            tot_width -= self._active_windowlist_bmp.GetWidth()
+
+        if tab_count > 0:
+            self._fixed_tab_width = tot_width/tab_count
+        
+        if self._fixed_tab_width < 100:
+            self._fixed_tab_width = 100
+
+        if self._fixed_tab_width > tot_width/2:
+            self._fixed_tab_width = tot_width/2
+
+        if self._fixed_tab_width > 220:
+            self._fixed_tab_width = 220
+
+        if minTabWidth > -1:
+            self._fixed_tab_width = max(self._fixed_tab_width, minTabWidth)
+        if maxTabWidth > -1:
+            self._fixed_tab_width = min(self._fixed_tab_width, maxTabWidth)
+
+        self._tab_ctrl_height = tab_ctrl_size.y
+        
+
+    def DrawBackground(self, dc, wnd, rect):
+        """
+        Draws the tab area background.
+
+        :param `dc`: a `wx.DC` device context;
+        :param `wnd`: a `wx.Window` instance object;
+        :param `rect`: the tab control rectangle.
+        """
+        
+        # draw background
+        dc.SetBrush(self._bkbrush)
+        dc.SetPen(wx.TRANSPARENT_PEN)
+        dc.DrawRectangle(-1, -1, rect.GetWidth()+2, rect.GetHeight()+2)
+
+        # draw base line
+        dc.SetPen(wx.GREY_PEN)
+        dc.DrawLine(0, rect.GetHeight()-1, rect.GetWidth(), rect.GetHeight()-1)
+
+
+    def DrawTab(self, dc, wnd, page, in_rect, close_button_state, paint_control=False):
+        """
+        Draws a single tab.
+
+        :param `dc`: a `wx.DC` device context;
+        :param `wnd`: a `wx.Window` instance object;
+        :param `page`: the tab control page associated with the tab;
+        :param `in_rect`: rectangle the tab should be confined to;
+        :param `close_button_state`: the state of the close button on the tab;
+        :param `paint_control`: whether to draw the control inside a tab (if any) on a `wx.MemoryDC`.
+        """
+        
+        # if the caption is empty, measure some temporary text
+        caption = page.caption
+        if caption == "":
+            caption = "Xj"
+
+        agwFlags = self.GetAGWFlags()
+        
+        dc.SetFont(self._selected_font)
+        selected_textx, selected_texty, dummy = dc.GetMultiLineTextExtent(caption)
+
+        dc.SetFont(self._normal_font)
+        normal_textx, normal_texty, dummy = dc.GetMultiLineTextExtent(caption)
+
+        control = page.control
+
+        # figure out the size of the tab
+        tab_size, x_extent = self.GetTabSize(dc, wnd, page.caption, page.bitmap,
+                                             page.active, close_button_state, control)
+
+        tab_height = tab_size[1]
+        tab_width = tab_size[0]
+        tab_x = in_rect.x
+        tab_y = in_rect.y + in_rect.height - tab_height
+
+        caption = page.caption
+        # select pen, brush and font for the tab to be drawn
+
+        if page.active:
+        
+            dc.SetPen(self._selected_bkpen)
+            dc.SetBrush(self._selected_bkbrush)
+            dc.SetFont(self._selected_font)
+            textx = selected_textx
+            texty = selected_texty
+        
+        else:
+        
+            dc.SetPen(self._normal_bkpen)
+            dc.SetBrush(self._normal_bkbrush)
+            dc.SetFont(self._normal_font)
+            textx = normal_textx
+            texty = normal_texty
+
+        if not page.enabled:
+            dc.SetTextForeground(wx.SystemSettings.GetColour(wx.SYS_COLOUR_GRAYTEXT))
+        else:
+            dc.SetTextForeground(page.text_colour)
+        
+        # -- draw line --
+
+        points = [wx.Point() for i in xrange(7)]
+        points[0].x = tab_x
+        points[0].y = tab_y + tab_height - 1
+        points[1].x = tab_x + tab_height - 3
+        points[1].y = tab_y + 2
+        points[2].x = tab_x + tab_height + 3
+        points[2].y = tab_y
+        points[3].x = tab_x + tab_width - 2
+        points[3].y = tab_y
+        points[4].x = tab_x + tab_width
+        points[4].y = tab_y + 2
+        points[5].x = tab_x + tab_width
+        points[5].y = tab_y + tab_height - 1
+        points[6] = points[0]
+
+        dc.SetClippingRect(in_rect)
+        dc.DrawPolygon(points)
+
+        dc.SetPen(wx.GREY_PEN)
+        dc.DrawLines(points)
+
+        close_button_width = 0
+        
+        if close_button_state != AUI_BUTTON_STATE_HIDDEN:
+        
+            close_button_width = self._active_close_bmp.GetWidth()
+            if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
+                if control:
+                    text_offset = tab_x + (tab_height/2) + close_button_width - (textx/2) - 2
+                else:
+                    text_offset = tab_x + (tab_height/2) + ((tab_width+close_button_width)/2) - (textx/2) - 2
+            else:
+                if control:
+                    text_offset = tab_x + (tab_height/2) + close_button_width - (textx/2)
+                else:
+                    text_offset = tab_x + (tab_height/2) + ((tab_width-close_button_width)/2) - (textx/2)
+        
+        else:
+        
+            text_offset = tab_x + (tab_height/3) + (tab_width/2) - (textx/2)
+            if control:
+                if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
+                    text_offset = tab_x + (tab_height/3) - (textx/2) + close_button_width + 2
+                else:
+                    text_offset = tab_x + (tab_height/3) - (textx/2)
+        
+        # set minimum text offset
+        if text_offset < tab_x + tab_height:
+            text_offset = tab_x + tab_height
+
+        # chop text if necessary
+        if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
+            draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x))
+        else:
+            draw_text = ChopText(dc, caption,
+                                 tab_width - (text_offset-tab_x) - close_button_width)
+
+        ypos = (tab_y + tab_height)/2 - (texty/2) + 1
+
+        if control is not None:
+            if control.GetPosition() != wx.Point(text_offset+1, ypos):
+                control.SetPosition(wx.Point(text_offset+1, ypos))
+
+            if not control.IsShown():
+                control.Show()
+
+            if paint_control:
+                bmp = TakeScreenShot(control.GetScreenRect())
+                dc.DrawBitmap(bmp, text_offset+1, ypos, True)
+                
+            controlW, controlH = control.GetSize()
+            text_offset += controlW + 4
+
+        # draw tab text
+        rectx, recty, dummy = dc.GetMultiLineTextExtent(draw_text)
+        dc.DrawLabel(draw_text, wx.Rect(text_offset, ypos, rectx, recty))
+
+        # draw focus rectangle
+        if page.active and wx.Window.FindFocus() == wnd and (agwFlags & AUI_NB_NO_TAB_FOCUS) == 0:
+        
+            focusRect = wx.Rect(text_offset, ((tab_y + tab_height)/2 - (texty/2) + 1),
+                                selected_textx, selected_texty)
+
+            focusRect.Inflate(2, 2)
+            # TODO:
+            # This should be uncommented when DrawFocusRect will become
+            # available in wxPython
+            # wx.RendererNative.Get().DrawFocusRect(wnd, dc, focusRect, 0)
+
+        out_button_rect = wx.Rect()        
+        # draw close button if necessary
+        if close_button_state != AUI_BUTTON_STATE_HIDDEN:
+        
+            if page.active:
+                bmp = self._active_close_bmp
+            else:
+                bmp = self._disabled_close_bmp
+
+            if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
+                rect = wx.Rect(tab_x + tab_height - 2,
+                               tab_y + (tab_height/2) - (bmp.GetHeight()/2) + 1,
+                               close_button_width, tab_height - 1)
+            else:                
+                rect = wx.Rect(tab_x + tab_width - close_button_width - 1,
+                               tab_y + (tab_height/2) - (bmp.GetHeight()/2) + 1,
+                               close_button_width, tab_height - 1)
+            
+            self.DrawButtons(dc, rect, bmp, wx.WHITE, close_button_state)
+            out_button_rect = wx.Rect(*rect)
+        
+        out_tab_rect = wx.Rect(tab_x, tab_y, tab_width, tab_height)
+        dc.DestroyClippingRegion()
+
+        return out_tab_rect, out_button_rect, x_extent  
+
+
+    def DrawButtons(self, dc, _rect, bmp, bkcolour, button_state):
+        """
+        Convenience method to draw tab buttons.
+
+        :param `dc`: a `wx.DC` device context;
+        :param `_rect`: the tab rectangle;
+        :param `bmp`: the tab bitmap;
+        :param `bkcolour`: the tab background colour;
+        :param `button_state`: the state of the tab button.
+        """
+
+        rect = wx.Rect(*_rect)
+
+        if button_state == AUI_BUTTON_STATE_PRESSED:
+            rect.x += 1
+            rect.y += 1
+
+        if button_state in [AUI_BUTTON_STATE_HOVER, AUI_BUTTON_STATE_PRESSED]:
+            dc.SetBrush(wx.Brush(StepColour(bkcolour, 120)))
+            dc.SetPen(wx.Pen(StepColour(bkcolour, 75)))
+
+            # draw the background behind the button
+            dc.DrawRectangle(rect.x, rect.y, 15, 15)
+
+        # draw the button itself
+        dc.DrawBitmap(bmp, rect.x, rect.y, True)
+
+    
+    def GetIndentSize(self):
+        """ Returns the tabs indent size. """
+        
+        return 0
+
+
+    def GetTabSize(self, dc, wnd, caption, bitmap, active, close_button_state, control=None):
+        """
+        Returns the tab size for the given caption, bitmap and button state.
+
+        :param `dc`: a `wx.DC` device context;
+        :param `wnd`: a `wx.Window` instance object;
+        :param `caption`: the tab text caption;
+        :param `bitmap`: the bitmap displayed on the tab;
+        :param `active`: whether the tab is selected or not;
+        :param `close_button_state`: the state of the close button on the tab;
+        :param `control`: a `wx.Window` instance inside a tab (or ``None``).
+        """
+        
+        dc.SetFont(self._measuring_font)
+        measured_textx, measured_texty, dummy = dc.GetMultiLineTextExtent(caption)
+
+        tab_height = measured_texty + 4
+        tab_width = measured_textx + tab_height + 5
+
+        if close_button_state != AUI_BUTTON_STATE_HIDDEN:
+            tab_width += self._active_close_bmp.GetWidth()
+
+        if self._agwFlags & AUI_NB_TAB_FIXED_WIDTH:
+            tab_width = self._fixed_tab_width
+
+        if control is not None:
+            controlW, controlH = control.GetSize()
+            tab_width += controlW + 4
+
+        x_extent = tab_width - (tab_height/2) - 1
+
+        return (tab_width, tab_height), x_extent
+
+
+    def DrawButton(self, dc, wnd, in_rect, button, orientation):
+        """
+        Draws a button on the tab or on the tab area, depending on the button identifier. 
+
+        :param `dc`: a `wx.DC` device context;
+        :param `wnd`: a `wx.Window` instance object;
+        :param `in_rect`: rectangle the tab should be confined to;
+        :param `button`: an instance of the button class;
+        :param `orientation`: the tab orientation.
+        """
+
+        bitmap_id, button_state = button.id, button.cur_state
+        
+        if bitmap_id == AUI_BUTTON_CLOSE:
+            if button_state & AUI_BUTTON_STATE_DISABLED:
+                bmp = self._disabled_close_bmp
+            else:
+                bmp = self._active_close_bmp
+
+        elif bitmap_id == AUI_BUTTON_LEFT:
+            if button_state & AUI_BUTTON_STATE_DISABLED:
+                bmp = self._disabled_left_bmp
+            else:
+                bmp = self._active_left_bmp
+
+        elif bitmap_id == AUI_BUTTON_RIGHT:
+            if button_state & AUI_BUTTON_STATE_DISABLED:
+                bmp = self._disabled_right_bmp
+            else:
+                bmp = self._active_right_bmp
+
+        elif bitmap_id == AUI_BUTTON_WINDOWLIST:
+            if button_state & AUI_BUTTON_STATE_DISABLED:
+                bmp = self._disabled_windowlist_bmp
+            else:
+                bmp = self._active_windowlist_bmp
+
+        else:
+            if button_state & AUI_BUTTON_STATE_DISABLED:
+                bmp = button.dis_bitmap
+            else:
+                bmp = button.bitmap
+            
+        if not bmp.IsOk():
+            return
+
+        rect = wx.Rect(*in_rect)
+
+        if orientation == wx.LEFT:
+        
+            rect.SetX(in_rect.x)
+            rect.SetY(((in_rect.y + in_rect.height)/2) - (bmp.GetHeight()/2))
+            rect.SetWidth(bmp.GetWidth())
+            rect.SetHeight(bmp.GetHeight())
+        
+        else:
+        
+            rect = wx.Rect(in_rect.x + in_rect.width - bmp.GetWidth(),
+                           ((in_rect.y + in_rect.height)/2) - (bmp.GetHeight()/2),
+                           bmp.GetWidth(), bmp.GetHeight())
+
+        self.DrawButtons(dc, rect, bmp, wx.WHITE, button_state)
+
+        out_rect = wx.Rect(*rect)
+        return out_rect
+
+
+    def ShowDropDown(self, wnd, pages, active_idx):
+        """
+        Shows the drop-down window menu on the tab area.
+
+        :param `wnd`: a `wx.Window` derived window instance;
+        :param `pages`: the pages associated with the tabs;
+        :param `active_idx`: the active tab index.
+        """
+        
+        menuPopup = wx.Menu()
+        useImages = self.GetAGWFlags() & AUI_NB_USE_IMAGES_DROPDOWN
+        
+        for i, page in enumerate(pages):
+
+            if useImages:
+                menuItem = wx.MenuItem(menuPopup, 1000+i, page.caption)
+                if page.bitmap:
+                    menuItem.SetBitmap(page.bitmap)
+
+                menuPopup.AppendItem(menuItem)
+                
+            else:
+                
+                menuPopup.AppendCheckItem(1000+i, page.caption)
+                
+            menuPopup.Enable(1000+i, page.enabled)
+        
+        if active_idx != -1 and not useImages:
+            menuPopup.Check(1000+active_idx, True)
+        
+        # find out where to put the popup menu of window
+        # items.  Subtract 100 for now to center the menu
+        # a bit, until a better mechanism can be implemented
+        pt = wx.GetMousePosition()
+        pt = wnd.ScreenToClient(pt)
+        
+        if pt.x < 100:
+            pt.x = 0
+        else:
+            pt.x -= 100
+
+        # find out the screen coordinate at the bottom of the tab ctrl
+        cli_rect = wnd.GetClientRect()
+        pt.y = cli_rect.y + cli_rect.height
+
+        cc = AuiCommandCapture()
+        wnd.PushEventHandler(cc)
+        wnd.PopupMenu(menuPopup, pt)
+        command = cc.GetCommandId()
+        wnd.PopEventHandler(True)
+
+        if command >= 1000:
+            return command-1000
+
+        return -1
+
+
+    def GetBestTabCtrlSize(self, wnd, pages, required_bmp_size):
+        """
+        Returns the best tab control size.
+
+        :param `wnd`: a `wx.Window` instance object;
+        :param `pages`: the pages associated with the tabs;
+        :param `required_bmp_size`: the size of the bitmap on the tabs.
+        """
+        
+        dc = wx.ClientDC(wnd)
+        dc.SetFont(self._measuring_font)
+        s, x_extent = self.GetTabSize(dc, wnd, "ABCDEFGHIj", wx.NullBitmap, True,
+                                      AUI_BUTTON_STATE_HIDDEN, None)
+
+        max_y = s[1]
+
+        for page in pages:
+            if page.control:
+                controlW, controlH = page.control.GetSize()
+                max_y = max(max_y, controlH+4)
+                
+            textx, texty, dummy = dc.GetMultiLineTextExtent(page.caption)
+            max_y = max(max_y, texty)
+        
+        return max_y + 3
+
+
+    def SetNormalFont(self, font):
+        """
+        Sets the normal font for drawing tab labels.
+
+        :param `font`: a `wx.Font` object.
+        """
+        
+        self._normal_font = font
+
+
+    def SetSelectedFont(self, font):
+        """
+        Sets the selected tab font for drawing tab labels.
+
+        :param `font`: a `wx.Font` object.
+        """
+        
+        self._selected_font = font
+
+
+    def SetMeasuringFont(self, font):
+        """
+        Sets the font for calculating text measurements.
+
+        :param `font`: a `wx.Font` object.
+        """
+        
+        self._measuring_font = font
+
+
+    def GetNormalFont(self):
+        """ Returns the normal font for drawing tab labels. """
+
+        return self._normal_font
+
+
+    def GetSelectedFont(self):
+        """ Returns the selected tab font for drawing tab labels. """
+
+        return self._selected_font
+
+
+    def GetMeasuringFont(self):
+        """ Returns the font for calculating text measurements. """
+
+        return self._measuring_font
+
+
+    def SetCustomButton(self, bitmap_id, button_state, bmp):
+        """
+        Sets a custom bitmap for the close, left, right and window list
+        buttons.
+        
+        :param `bitmap_id`: the button identifier;
+        :param `button_state`: the button state;
+        :param `bmp`: the custom bitmap to use for the button.
+        """
+        
+        if bitmap_id == AUI_BUTTON_CLOSE:
+            if button_state == AUI_BUTTON_STATE_NORMAL:
+                self._active_close_bmp = bmp
+                self._hover_close_bmp = self._active_close_bmp
+                self._pressed_close_bmp = self._active_close_bmp
+                self._disabled_close_bmp = self._active_close_bmp
+                    
+            elif button_state == AUI_BUTTON_STATE_HOVER:
+                self._hover_close_bmp = bmp
+            elif button_state == AUI_BUTTON_STATE_PRESSED:
+                self._pressed_close_bmp = bmp
+            else:
+                self._disabled_close_bmp = bmp
+
+        elif bitmap_id == AUI_BUTTON_LEFT:
+            if button_state & AUI_BUTTON_STATE_DISABLED:
+                self._disabled_left_bmp = bmp
+            else:
+                self._active_left_bmp = bmp
+
+        elif bitmap_id == AUI_BUTTON_RIGHT:
+            if button_state & AUI_BUTTON_STATE_DISABLED:
+                self._disabled_right_bmp = bmp
+            else:
+                self._active_right_bmp = bmp
+
+        elif bitmap_id == AUI_BUTTON_WINDOWLIST:
+            if button_state & AUI_BUTTON_STATE_DISABLED:
+                self._disabled_windowlist_bmp = bmp
+            else:
+                self._active_windowlist_bmp = bmp
+    
+
+class VC71TabArt(AuiDefaultTabArt):
+    """ A class to draw tabs using the Visual Studio 2003 (VC71) style. """
+
+    def __init__(self):
+        """ Default class constructor. """
+
+        AuiDefaultTabArt.__init__(self)
+
+
+    def Clone(self):
+        """ Clones the art object. """
+
+        art = type(self)()
+        art.SetNormalFont(self.GetNormalFont())
+        art.SetSelectedFont(self.GetSelectedFont())
+        art.SetMeasuringFont(self.GetMeasuringFont())
+
+        art = CopyAttributes(art, self)
+        return art
+
+
+    def DrawTab(self, dc, wnd, page, in_rect, close_button_state, paint_control=False):
+        """
+        Draws a single tab.
+
+        :param `dc`: a `wx.DC` device context;
+        :param `wnd`: a `wx.Window` instance object;
+        :param `page`: the tab control page associated with the tab;
+        :param `in_rect`: rectangle the tab should be confined to;
+        :param `close_button_state`: the state of the close button on the tab;
+        :param `paint_control`: whether to draw the control inside a tab (if any) on a `wx.MemoryDC`.
+        """
+        
+        # Visual studio 7.1 style
+        # This code is based on the renderer included in FlatNotebook
+
+        # figure out the size of the tab
+
+        control = page.control
+        tab_size, x_extent = self.GetTabSize(dc, wnd, page.caption, page.bitmap, page.active,
+                                             close_button_state, control)
+
+        tab_height = self._tab_ctrl_height - 3
+        tab_width = tab_size[0]
+        tab_x = in_rect.x
+        tab_y = in_rect.y + in_rect.height - tab_height
+        clip_width = tab_width
+
+        if tab_x + clip_width > in_rect.x + in_rect.width - 4:
+            clip_width = (in_rect.x + in_rect.width) - tab_x - 4
+            
+        dc.SetClippingRegion(tab_x, tab_y, clip_width + 1, tab_height - 3)
+        agwFlags = self.GetAGWFlags()
+
+        if agwFlags & AUI_NB_BOTTOM:
+            tab_y -= 1
+
+        dc.SetPen((page.active and [wx.Pen(wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DHIGHLIGHT))] or \
+                   [wx.Pen(wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DSHADOW))])[0])
+        dc.SetBrush((page.active and [wx.Brush(wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DFACE))] or \
+                     [wx.TRANSPARENT_BRUSH])[0])
+
+        if page.active:
+
+            tabH = tab_height - 2
+            dc.DrawRectangle(tab_x, tab_y, tab_width, tabH)
+
+            rightLineY1 = (agwFlags & AUI_NB_BOTTOM and [vertical_border_padding - 2] or \
+                           [vertical_border_padding - 1])[0]
+            rightLineY2 = tabH + 3
+            dc.SetPen(wx.Pen(wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DSHADOW)))
+            dc.DrawLine(tab_x + tab_width - 1, rightLineY1 + 1, tab_x + tab_width - 1, rightLineY2)
+            
+            if agwFlags & AUI_NB_BOTTOM:
+                dc.DrawLine(tab_x + 1, rightLineY2 - 3 , tab_x + tab_width - 1, rightLineY2 - 3)
+                
+            dc.SetPen(wx.Pen(wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DDKSHADOW)))
+            dc.DrawLine(tab_x + tab_width, rightLineY1, tab_x + tab_width, rightLineY2)
+            
+            if agwFlags & AUI_NB_BOTTOM:
+                dc.DrawLine(tab_x, rightLineY2 - 2, tab_x + tab_width, rightLineY2 - 2)
+
+        else:
+        
+            # We dont draw a rectangle for non selected tabs, but only
+            # vertical line on the right
+            blackLineY1 = (agwFlags & AUI_NB_BOTTOM and [vertical_border_padding + 2] or \
+                           [vertical_border_padding + 1])[0]
+            blackLineY2 = tab_height - 5
+            dc.DrawLine(tab_x + tab_width, blackLineY1, tab_x + tab_width, blackLineY2)
+        
+        border_points = [0, 0]
+        
+        if agwFlags & AUI_NB_BOTTOM:
+        
+            border_points[0] = wx.Point(tab_x, tab_y)
+            border_points[1] = wx.Point(tab_x, tab_y + tab_height - 6)
+        
+        else: # if (agwFlags & AUI_NB_TOP)
+        
+            border_points[0] = wx.Point(tab_x, tab_y + tab_height - 4)
+            border_points[1] = wx.Point(tab_x, tab_y + 2)
+
+        drawn_tab_yoff = border_points[1].y
+        drawn_tab_height = border_points[0].y - border_points[1].y
+
+        text_offset = tab_x + 8
+        close_button_width = 0
+
+        if close_button_state != AUI_BUTTON_STATE_HIDDEN:
+            close_button_width = self._active_close_bmp.GetWidth()
+            if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
+                text_offset += close_button_width - 5
+
+        if not page.enabled:
+            dc.SetTextForeground(wx.SystemSettings.GetColour(wx.SYS_COLOUR_GRAYTEXT))
+            pagebitmap = page.dis_bitmap
+        else:
+            dc.SetTextForeground(page.text_colour)
+            pagebitmap = page.bitmap
+
+        shift = 0
+        if agwFlags & AUI_NB_BOTTOM:
+            shift = (page.active and [1] or [2])[0]
+            
+        bitmap_offset = 0
+        if pagebitmap.IsOk():
+            bitmap_offset = tab_x + 8
+            if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT and close_button_width:
+                bitmap_offset += close_button_width - 5
+
+            # draw bitmap
+            dc.DrawBitmap(pagebitmap, bitmap_offset,
+                          drawn_tab_yoff + (drawn_tab_height/2) - (pagebitmap.GetHeight()/2) + shift,
+                          True)
+
+            text_offset = bitmap_offset + pagebitmap.GetWidth()
+            text_offset += 3 # bitmap padding
+        
+        else:
+            if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT == 0 or not close_button_width:
+                text_offset = tab_x + 8
+        
+        # if the caption is empty, measure some temporary text
+        caption = page.caption
+
+        if caption == "":
+            caption = "Xj"
+
+        if page.active:
+            dc.SetFont(self._selected_font)
+            textx, texty, dummy = dc.GetMultiLineTextExtent(caption)
+        else:
+            dc.SetFont(self._normal_font)
+            textx, texty, dummy = dc.GetMultiLineTextExtent(caption)
+
+        draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x) - close_button_width)
+
+        ypos = drawn_tab_yoff + (drawn_tab_height)/2 - (texty/2) - 1 + shift
+
+        offset_focus = text_offset
+        
+        if control is not None:
+            if control.GetPosition() != wx.Point(text_offset+1, ypos):
+                control.SetPosition(wx.Point(text_offset+1, ypos))
+
+            if not control.IsShown():
+                control.Show()
+
+            if paint_control:
+                bmp = TakeScreenShot(control.GetScreenRect())
+                dc.DrawBitmap(bmp, text_offset+1, ypos, True)
+                
+            controlW, controlH = control.GetSize()
+            text_offset += controlW + 4
+            textx += controlW + 4
+
+        # draw tab text
+        rectx, recty, dummy = dc.GetMultiLineTextExtent(draw_text)
+        dc.DrawLabel(draw_text, wx.Rect(text_offset, ypos, rectx, recty))
+
+        out_button_rect = wx.Rect()
+
+        # draw focus rectangle
+        if (agwFlags & AUI_NB_NO_TAB_FOCUS) == 0:
+            self.DrawFocusRectangle(dc, page, wnd, draw_text, offset_focus, bitmap_offset, drawn_tab_yoff+shift,
+                                    drawn_tab_height+shift, rectx, recty)
+                
+        # draw 'x' on tab (if enabled)
+        if close_button_state != AUI_BUTTON_STATE_HIDDEN:
+            close_button_width = self._active_close_bmp.GetWidth()
+
+            bmp = self._disabled_close_bmp
+
+            if close_button_state == AUI_BUTTON_STATE_HOVER:
+                bmp = self._hover_close_bmp
+            elif close_button_state == AUI_BUTTON_STATE_PRESSED:
+                bmp = self._pressed_close_bmp
+
+            if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
+                rect = wx.Rect(tab_x + 4,
+                               drawn_tab_yoff + (drawn_tab_height / 2) - (bmp.GetHeight() / 2) + shift,
+                               close_button_width, tab_height)
+            else:
+                rect = wx.Rect(tab_x + tab_width - close_button_width - 3,
+                               drawn_tab_yoff + (drawn_tab_height / 2) - (bmp.GetHeight() / 2) + shift,
+                               close_button_width, tab_height)
+
+            # Indent the button if it is pressed down:
+            rect = IndentPressedBitmap(rect, close_button_state)
+            dc.DrawBitmap(bmp, rect.x, rect.y, True)
+
+            out_button_rect = rect        
+
+        out_tab_rect = wx.Rect(tab_x, tab_y, tab_width, tab_height)
+        dc.DestroyClippingRegion()
+
+        return out_tab_rect, out_button_rect, x_extent
+
+
+class FF2TabArt(AuiDefaultTabArt):
+    """ A class to draw tabs using the Firefox 2 (FF2) style. """
+
+    def __init__(self):
+        """ Default class constructor. """
+
+        AuiDefaultTabArt.__init__(self)
+
+
+    def Clone(self):
+        """ Clones the art object. """
+
+        art = type(self)()
+        art.SetNormalFont(self.GetNormalFont())
+        art.SetSelectedFont(self.GetSelectedFont())
+        art.SetMeasuringFont(self.GetMeasuringFont())
+
+        art = CopyAttributes(art, self)
+        return art
+
+
+    def GetTabSize(self, dc, wnd, caption, bitmap, active, close_button_state, control):
+        """
+        Returns the tab size for the given caption, bitmap and button state.
+
+        :param `dc`: a `wx.DC` device context;
+        :param `wnd`: a `wx.Window` instance object;
+        :param `caption`: the tab text caption;
+        :param `bitmap`: the bitmap displayed on the tab;
+        :param `active`: whether the tab is selected or not;
+        :param `close_button_state`: the state of the close button on the tab;
+        :param `control`: a `wx.Window` instance inside a tab (or ``None``).
+        """
+        
+        tab_size, x_extent = AuiDefaultTabArt.GetTabSize(self, dc, wnd, caption, bitmap,
+                                                         active, close_button_state, control)
+
+        tab_width, tab_height = tab_size        
+
+        # add some vertical padding
+        tab_height += 2
+        
+        return (tab_width, tab_height), x_extent
+
+
+    def DrawTab(self, dc, wnd, page, in_rect, close_button_state, paint_control=False):
+        """
+        Draws a single tab.
+
+        :param `dc`: a `wx.DC` device context;
+        :param `wnd`: a `wx.Window` instance object;
+        :param `page`: the tab control page associated with the tab;
+        :param `in_rect`: rectangle the tab should be confined to;
+        :param `close_button_state`: the state of the close button on the tab;
+        :param `paint_control`: whether to draw the control inside a tab (if any) on a `wx.MemoryDC`.
+        """
+        
+        # Firefox 2 style
+
+        control = page.control
+
+        # figure out the size of the tab
+        tab_size, x_extent = self.GetTabSize(dc, wnd, page.caption, page.bitmap,
+                                             page.active, close_button_state, control)
+
+        tab_height = self._tab_ctrl_height - 2
+        tab_width = tab_size[0]
+        tab_x = in_rect.x
+        tab_y = in_rect.y + in_rect.height - tab_height
+
+        clip_width = tab_width
+        if tab_x + clip_width > in_rect.x + in_rect.width - 4:
+            clip_width = (in_rect.x + in_rect.width) - tab_x - 4
+            
+        dc.SetClippingRegion(tab_x, tab_y, clip_width + 1, tab_height - 3)
+
+        tabPoints = [wx.Point() for i in xrange(7)]
+        
+        adjust = 0
+        if not page.active:
+            adjust = 1
+
+        agwFlags = self.GetAGWFlags()
+        
+        tabPoints[0].x = tab_x + 3
+        tabPoints[0].y = (agwFlags & AUI_NB_BOTTOM and [3] or [tab_height - 2])[0]
+
+        tabPoints[1].x = tabPoints[0].x
+        tabPoints[1].y = (agwFlags & AUI_NB_BOTTOM and [tab_height - (vertical_border_padding + 2) - adjust] or \
+                          [(vertical_border_padding + 2) + adjust])[0]
+
+        tabPoints[2].x = tabPoints[1].x+2
+        tabPoints[2].y = (agwFlags & AUI_NB_BOTTOM and [tab_height - vertical_border_padding - adjust] or \
+                          [vertical_border_padding + adjust])[0]
+
+        tabPoints[3].x = tab_x + tab_width - 2
+        tabPoints[3].y = tabPoints[2].y
+
+        tabPoints[4].x = tabPoints[3].x + 2
+        tabPoints[4].y = tabPoints[1].y
+
+        tabPoints[5].x = tabPoints[4].x
+        tabPoints[5].y = tabPoints[0].y
+
+        tabPoints[6].x = tabPoints[0].x
+        tabPoints[6].y = tabPoints[0].y
+
+        rr = wx.RectPP(tabPoints[2], tabPoints[5])
+        self.DrawTabBackground(dc, rr, page.active, (agwFlags & AUI_NB_BOTTOM) == 0)
+
+        dc.SetBrush(wx.TRANSPARENT_BRUSH)
+        dc.SetPen(wx.Pen(wx.SystemSettings_GetColour(wx.SYS_COLOUR_BTNSHADOW)))
+
+        # Draw the tab as rounded rectangle
+        dc.DrawPolygon(tabPoints)
+
+        if page.active:
+            dc.DrawLine(tabPoints[0].x + 1, tabPoints[0].y, tabPoints[5].x , tabPoints[0].y)
+        
+        drawn_tab_yoff = tabPoints[1].y
+        drawn_tab_height = tabPoints[0].y - tabPoints[2].y
+
+        text_offset = tab_x + 8
+        close_button_width = 0
+        if close_button_state != AUI_BUTTON_STATE_HIDDEN:
+            close_button_width = self._active_close_bmp.GetWidth()
+            if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
+                text_offset += close_button_width - 4
+
+        if not page.enabled:
+            dc.SetTextForeground(wx.SystemSettings.GetColour(wx.SYS_COLOUR_GRAYTEXT))
+            pagebitmap = page.dis_bitmap
+        else:
+            dc.SetTextForeground(page.text_colour)
+            pagebitmap = page.bitmap
+
+        shift = -1
+        if agwFlags & AUI_NB_BOTTOM:
+            shift = 2
+        
+        bitmap_offset = 0
+        if pagebitmap.IsOk():
+            bitmap_offset = tab_x + 8
+            if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT and close_button_width:
+                bitmap_offset += close_button_width - 4
+
+            # draw bitmap
+            dc.DrawBitmap(pagebitmap, bitmap_offset,
+                          drawn_tab_yoff + (drawn_tab_height/2) - (pagebitmap.GetHeight()/2) + shift,
+                          True)
+
+            text_offset = bitmap_offset + pagebitmap.GetWidth()
+            text_offset += 3 # bitmap padding
+        
+        else:
+        
+            if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT == 0 or not close_button_width:
+                text_offset = tab_x + 8
+        
+        # if the caption is empty, measure some temporary text
+        caption = page.caption
+        if caption == "":
+            caption = "Xj"
+
+        if page.active:
+            dc.SetFont(self._selected_font)
+            textx, texty, dummy = dc.GetMultiLineTextExtent(caption)
+        else:
+            dc.SetFont(self._normal_font)
+            textx, texty, dummy = dc.GetMultiLineTextExtent(caption)
+
+        if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
+            draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x) - close_button_width + 1)
+        else:
+            draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x) - close_button_width)
+
+        ypos = drawn_tab_yoff + drawn_tab_height/2 - texty/2 - 1 + shift
+
+        offset_focus = text_offset
+        
+        if control is not None:
+            if control.GetPosition() != wx.Point(text_offset+1, ypos):
+                control.SetPosition(wx.Point(text_offset+1, ypos))
+
+            if not control.IsShown():
+                control.Show()
+
+            if paint_control:
+                bmp = TakeScreenShot(control.GetScreenRect())
+                dc.DrawBitmap(bmp, text_offset+1, ypos, True)
+                
+            controlW, controlH = control.GetSize()
+            text_offset += controlW + 4
+            textx += controlW + 4
+        
+        # draw tab text
+        rectx, recty, dummy = dc.GetMultiLineTextExtent(draw_text)
+        dc.DrawLabel(draw_text, wx.Rect(text_offset, ypos, rectx, recty))
+
+        # draw focus rectangle
+        if (agwFlags & AUI_NB_NO_TAB_FOCUS) == 0:
+            self.DrawFocusRectangle(dc, page, wnd, draw_text, offset_focus, bitmap_offset, drawn_tab_yoff+shift,
+                                    drawn_tab_height, rectx, recty)
+        
+        out_button_rect = wx.Rect()
+        # draw 'x' on tab (if enabled)
+        if close_button_state != AUI_BUTTON_STATE_HIDDEN:
+        
+            close_button_width = self._active_close_bmp.GetWidth()
+            bmp = self._disabled_close_bmp
+
+            if close_button_state == AUI_BUTTON_STATE_HOVER:
+                bmp = self._hover_close_bmp
+            elif close_button_state == AUI_BUTTON_STATE_PRESSED:
+                bmp = self._pressed_close_bmp
+
+            if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
+                rect = wx.Rect(tab_x + 5,
+                               drawn_tab_yoff + (drawn_tab_height / 2) - (bmp.GetHeight() / 2) + shift,
+                               close_button_width, tab_height)
+            else:
+                rect = wx.Rect(tab_x + tab_width - close_button_width - 3,
+                               drawn_tab_yoff + (drawn_tab_height / 2) - (bmp.GetHeight() / 2) + shift,
+                               close_button_width, tab_height)
+
+            # Indent the button if it is pressed down:
+            rect = IndentPressedBitmap(rect, close_button_state)
+            dc.DrawBitmap(bmp, rect.x, rect.y, True)
+            out_button_rect = rect
+        
+        out_tab_rect = wx.Rect(tab_x, tab_y, tab_width, tab_height)
+        dc.DestroyClippingRegion()
+    
+        return out_tab_rect, out_button_rect, x_extent
+
+
+    def DrawTabBackground(self, dc, rect, focus, upperTabs):
+        """
+        Draws the tab background for the Firefox 2 style.
+        This is more consistent with L{FlatNotebook} than before.
+
+        :param `dc`: a `wx.DC` device context;
+        :param `rect`: rectangle the tab should be confined to;
+        :param `focus`: whether the tab has focus or not;
+        :param `upperTabs`: whether the style is ``AUI_NB_TOP`` or ``AUI_NB_BOTTOM``.
+        """
+
+        # Define the rounded rectangle base on the given rect
+        # we need an array of 9 points for it
+        regPts = [wx.Point() for indx in xrange(9)]
+
+        if focus:
+            if upperTabs:
+                leftPt = wx.Point(rect.x, rect.y + (rect.height / 10)*8)
+                rightPt = wx.Point(rect.x + rect.width - 2, rect.y + (rect.height / 10)*8)
+            else:
+                leftPt = wx.Point(rect.x, rect.y + (rect.height / 10)*5)
+                rightPt = wx.Point(rect.x + rect.width - 2, rect.y + (rect.height / 10)*5)
+        else:
+            leftPt = wx.Point(rect.x, rect.y + (rect.height / 2))
+            rightPt = wx.Point(rect.x + rect.width - 2, rect.y + (rect.height / 2))
+
+        # Define the top region
+        top = wx.RectPP(rect.GetTopLeft(), rightPt)
+        bottom = wx.RectPP(leftPt, rect.GetBottomRight())
+
+        topStartColour = wx.WHITE
+
+        if not focus:
+            topStartColour = LightColour(wx.SystemSettings_GetColour(wx.SYS_COLOUR_3DFACE), 50)
+
+        topEndColour = wx.SystemSettings_GetColour(wx.SYS_COLOUR_3DFACE)
+        bottomStartColour = topEndColour
+        bottomEndColour = topEndColour
+
+        # Incase we use bottom tabs, switch the colours
+        if upperTabs:
+            if focus:
+                dc.GradientFillLinear(top, topStartColour, topEndColour, wx.SOUTH)
+                dc.GradientFillLinear(bottom, bottomStartColour, bottomEndColour, wx.SOUTH)
+            else:
+                dc.GradientFillLinear(top, topEndColour , topStartColour, wx.SOUTH)
+                dc.GradientFillLinear(bottom, bottomStartColour, bottomEndColour, wx.SOUTH)
+
+        else:
+            if focus:
+                dc.GradientFillLinear(bottom, topEndColour, bottomEndColour, wx.SOUTH)
+                dc.GradientFillLinear(top, topStartColour, topStartColour, wx.SOUTH)
+            else:
+                dc.GradientFillLinear(bottom, bottomStartColour, bottomEndColour, wx.SOUTH)
+                dc.GradientFillLinear(top, topEndColour, topStartColour, wx.SOUTH)
+        
+        dc.SetBrush(wx.TRANSPARENT_BRUSH)
+
+
+class VC8TabArt(AuiDefaultTabArt):
+    """ A class to draw tabs using the Visual Studio 2005 (VC8) style. """
+
+    def __init__(self):
+        """ Default class constructor. """
+
+        AuiDefaultTabArt.__init__(self)
+
+
+    def Clone(self):
+        """ Clones the art object. """
+
+        art = type(self)()
+        art.SetNormalFont(self.GetNormalFont())
+        art.SetSelectedFont(self.GetSelectedFont())
+        art.SetMeasuringFont(self.GetMeasuringFont())
+
+        art = CopyAttributes(art, self)
+        return art
+
+
+    def SetSizingInfo(self, tab_ctrl_size, tab_count, minMaxTabWidth):
+        """
+        Sets the tab sizing information.
+        
+        :param `tab_ctrl_size`: the size of the tab control area;
+        :param `tab_count`: the number of tabs;
+        :param `minMaxTabWidth`: a tuple containing the minimum and maximum tab widths
+         to be used when the ``AUI_NB_TAB_FIXED_WIDTH`` style is active.
+        """
+        
+        AuiDefaultTabArt.SetSizingInfo(self, tab_ctrl_size, tab_count, minMaxTabWidth)
+
+        minTabWidth, maxTabWidth = minMaxTabWidth
+        if minTabWidth > -1:
+            self._fixed_tab_width = max(self._fixed_tab_width, minTabWidth)
+        if maxTabWidth > -1:
+            self._fixed_tab_width = min(self._fixed_tab_width, maxTabWidth)
+        
+        self._fixed_tab_width -= 5
+
+
+    def GetTabSize(self, dc, wnd, caption, bitmap, active, close_button_state, control=None):
+        """
+        Returns the tab size for the given caption, bitmap and button state.
+
+        :param `dc`: a `wx.DC` device context;
+        :param `wnd`: a `wx.Window` instance object;
+        :param `caption`: the tab text caption;
+        :param `bitmap`: the bitmap displayed on the tab;
+        :param `active`: whether the tab is selected or not;
+        :param `close_button_state`: the state of the close button on the tab;
+        :param `control`: a `wx.Window` instance inside a tab (or ``None``).
+        """
+        
+        tab_size, x_extent = AuiDefaultTabArt.GetTabSize(self, dc, wnd, caption, bitmap,
+                                                         active, close_button_state, control)
+
+        tab_width, tab_height = tab_size        
+
+        # add some padding
+        tab_width += 10
+        tab_height += 2
+
+        return (tab_width, tab_height), x_extent
+
+
+    def DrawTab(self, dc, wnd, page, in_rect, close_button_state, paint_control=False):
+        """
+        Draws a single tab.
+
+        :param `dc`: a `wx.DC` device context;
+        :param `wnd`: a `wx.Window` instance object;
+        :param `page`: the tab control page associated with the tab;
+        :param `in_rect`: rectangle the tab should be confined to;
+        :param `close_button_state`: the state of the close button on the tab;
+        :param `paint_control`: whether to draw the control inside a tab (if any) on a `wx.MemoryDC`.
+        """
+        
+        # Visual Studio 8 style
+
+        control = page.control
+
+        # figure out the size of the tab
+        tab_size, x_extent = self.GetTabSize(dc, wnd, page.caption, page.bitmap,
+                                             page.active, close_button_state, control)
+
+        tab_height = self._tab_ctrl_height - 1
+        tab_width = tab_size[0]
+        tab_x = in_rect.x
+        tab_y = in_rect.y + in_rect.height - tab_height
+
+        clip_width = tab_width + 3
+        if tab_x + clip_width > in_rect.x + in_rect.width - 4:
+            clip_width = (in_rect.x + in_rect.width) - tab_x - 4
+        
+        tabPoints = [wx.Point() for i in xrange(8)]
+
+        # If we draw the first tab or the active tab, 
+        # we draw a full tab, else we draw a truncated tab
+        #
+        #             X(2)                  X(3)
+        #        X(1)                            X(4)
+        #                                          
+        #                                           X(5)
+        #                                           
+        # X(0),(7)                                  X(6)
+        #
+        #
+
+        adjust = 0
+        if not page.active:
+            adjust = 1
+
+        agwFlags = self.GetAGWFlags()
+        tabPoints[0].x = (agwFlags & AUI_NB_BOTTOM and [tab_x] or [tab_x + adjust])[0]
+        tabPoints[0].y = (agwFlags & AUI_NB_BOTTOM and [2] or [tab_height - 3])[0]
+
+        tabPoints[1].x = tabPoints[0].x + tab_height - vertical_border_padding - 3 - adjust
+        tabPoints[1].y = (agwFlags & AUI_NB_BOTTOM and [tab_height - (vertical_border_padding+2)] or \
+                          [(vertical_border_padding+2)])[0]
+
+        tabPoints[2].x = tabPoints[1].x + 4
+        tabPoints[2].y = (agwFlags & AUI_NB_BOTTOM and [tab_height - vertical_border_padding] or \
+                          [vertical_border_padding])[0]
+
+        tabPoints[3].x = tabPoints[2].x + tab_width - tab_height + vertical_border_padding
+        tabPoints[3].y = (agwFlags & AUI_NB_BOTTOM and [tab_height - vertical_border_padding] or \
+                          [vertical_border_padding])[0]
+
+        tabPoints[4].x = tabPoints[3].x + 1
+        tabPoints[4].y = (agwFlags & AUI_NB_BOTTOM and [tabPoints[3].y - 1] or [tabPoints[3].y + 1])[0]
+
+        tabPoints[5].x = tabPoints[4].x + 1
+        tabPoints[5].y = (agwFlags & AUI_NB_BOTTOM and [(tabPoints[4].y - 1)] or [tabPoints[4].y + 1])[0]
+
+        tabPoints[6].x = tabPoints[2].x + tab_width - tab_height + 2 + vertical_border_padding
+        tabPoints[6].y = tabPoints[0].y
+
+        tabPoints[7].x = tabPoints[0].x
+        tabPoints[7].y = tabPoints[0].y
+
+        self.FillVC8GradientColour(dc, tabPoints, page.active)        
+
+        dc.SetBrush(wx.TRANSPARENT_BRUSH)
+
+        dc.SetPen(wx.Pen(wx.SystemSettings.GetColour(wx.SYS_COLOUR_BTNSHADOW)))
+        dc.DrawPolygon(tabPoints)
+
+        if page.active:
+            # Delete the bottom line (or the upper one, incase we use wxBOTTOM) 
+            dc.SetPen(wx.WHITE_PEN)
+            dc.DrawLine(tabPoints[0].x, tabPoints[0].y, tabPoints[6].x, tabPoints[6].y)
+
+        dc.SetClippingRegion(tab_x, tab_y, clip_width + 2, tab_height - 3)            
+
+        drawn_tab_yoff = tabPoints[1].y
+        drawn_tab_height = tabPoints[0].y - tabPoints[2].y
+
+        text_offset = tab_x + 20
+        close_button_width = 0
+        if close_button_state != AUI_BUTTON_STATE_HIDDEN:
+            close_button_width = self._active_close_bmp.GetWidth()
+            if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
+                text_offset += close_button_width
+
+        if not page.enabled:
+            dc.SetTextForeground(wx.SystemSettings.GetColour(wx.SYS_COLOUR_GRAYTEXT))
+            pagebitmap = page.dis_bitmap
+        else:
+            dc.SetTextForeground(page.text_colour)
+            pagebitmap = page.bitmap
+
+        shift = 0
+        if agwFlags & AUI_NB_BOTTOM:
+            shift = (page.active and [1] or [2])[0]
+        
+        bitmap_offset = 0
+        if pagebitmap.IsOk():
+            bitmap_offset = tab_x + 20
+            if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT and close_button_width:
+                bitmap_offset += close_button_width
+
+            # draw bitmap
+            dc.DrawBitmap(pagebitmap, bitmap_offset,
+                          drawn_tab_yoff + (drawn_tab_height/2) - (pagebitmap.GetHeight()/2) + shift,
+                          True)
+
+            text_offset = bitmap_offset + pagebitmap.GetWidth()
+            text_offset += 3 # bitmap padding
+        
+        else:
+            if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT == 0 or not close_button_width:
+                text_offset = tab_x + tab_height
+        
+        # if the caption is empty, measure some temporary text
+        caption = page.caption
+        if caption == "":
+            caption = "Xj"
+
+        if page.active:
+            dc.SetFont(self._selected_font)
+            textx, texty, dummy = dc.GetMultiLineTextExtent(caption)
+        else:
+            dc.SetFont(self._normal_font)
+            textx, texty, dummy = dc.GetMultiLineTextExtent(caption)
+
+        if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
+            draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x))
+        else:
+            draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x) - close_button_width)
+
+        ypos = drawn_tab_yoff + drawn_tab_height/2 - texty/2 - 1 + shift
+
+        offset_focus = text_offset
+        
+        if control is not None:
+            if control.GetPosition() != wx.Point(text_offset+1, ypos):
+                control.SetPosition(wx.Point(text_offset+1, ypos))
+
+            if not control.IsShown():
+                control.Show()
+
+            if paint_control:
+                bmp = TakeScreenShot(control.GetScreenRect())
+                dc.DrawBitmap(bmp, text_offset+1, ypos, True)
+                
+            controlW, controlH = control.GetSize()
+            text_offset += controlW + 4
+            textx += controlW + 4
+
+        # draw tab text
+        rectx, recty, dummy = dc.GetMultiLineTextExtent(draw_text)
+        dc.DrawLabel(draw_text, wx.Rect(text_offset, ypos, rectx, recty))
+        
+        # draw focus rectangle
+        if (agwFlags & AUI_NB_NO_TAB_FOCUS) == 0:
+            self.DrawFocusRectangle(dc, page, wnd, draw_text, offset_focus, bitmap_offset, drawn_tab_yoff+shift,
+                                    drawn_tab_height+shift, rectx, recty)
+        
+        out_button_rect = wx.Rect()
+        # draw 'x' on tab (if enabled)
+        if close_button_state != AUI_BUTTON_STATE_HIDDEN:
+        
+            close_button_width = self._active_close_bmp.GetWidth()
+            bmp = self._disabled_close_bmp
+
+            if close_button_state == AUI_BUTTON_STATE_HOVER:
+                bmp = self._hover_close_bmp
+            elif close_button_state == AUI_BUTTON_STATE_PRESSED:
+                bmp = self._pressed_close_bmp
+                
+            if page.active:
+                xpos = tab_x + tab_width - close_button_width + 3
+            else:
+                xpos = tab_x + tab_width - close_button_width - 5
+
+            if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
+                rect = wx.Rect(tab_x + 20,
+                               drawn_tab_yoff + (drawn_tab_height / 2) - (bmp.GetHeight() / 2) + shift,
+                               close_button_width, tab_height)
+            else:
+                rect = wx.Rect(xpos,
+                               drawn_tab_yoff + (drawn_tab_height / 2) - (bmp.GetHeight() / 2) + shift,
+                               close_button_width, tab_height)
+
+            # Indent the button if it is pressed down:
+            rect = IndentPressedBitmap(rect, close_button_state)
+            dc.DrawBitmap(bmp, rect.x, rect.y, True)
+            out_button_rect = rect
+        
+        out_tab_rect = wx.Rect(tab_x, tab_y, x_extent, tab_height)
+        dc.DestroyClippingRegion()
+
+        return out_tab_rect, out_button_rect, x_extent
+        
+
+    def FillVC8GradientColour(self, dc, tabPoints, active):
+        """
+        Fills the tab with the Visual Studio 2005 gradient background.
+
+        :param `dc`: a `wx.DC` device context;
+        :param `tabPoints`: a list of `wx.Point` objects describing the tab shape;
+        :param `active`: whether the tab is selected or not.
+        """
+
+        xList = [pt.x for pt in tabPoints]
+        yList = [pt.y for pt in tabPoints]
+        
+        minx, maxx = min(xList), max(xList)
+        miny, maxy = min(yList), max(yList)
+
+        rect = wx.Rect(minx, maxy, maxx-minx, miny-maxy+1)        
+        region = wx.RegionFromPoints(tabPoints)
+
+        if self._buttonRect.width > 0:
+            buttonRegion = wx.Region(*self._buttonRect)
+            region.XorRegion(buttonRegion)
+        
+        dc.SetClippingRegionAsRegion(region)
+
+        if active:
+            bottom_colour = top_colour = wx.WHITE
+        else:
+            bottom_colour = StepColour(self._base_colour, 90)
+            top_colour = StepColour(self._base_colour, 170)
+
+        dc.GradientFillLinear(rect, top_colour, bottom_colour, wx.SOUTH)
+        dc.DestroyClippingRegion()
+        
+
+class ChromeTabArt(AuiDefaultTabArt):
+    """
+    A class to draw tabs using the Google Chrome browser style.
+    It uses custom bitmap to render the tabs, so that the look and feel is as close
+    as possible to the Chrome style.
+    """
+
+    def __init__(self):
+        """ Default class constructor. """
+
+        AuiDefaultTabArt.__init__(self)
+
+        self.SetBitmaps(mirror=False)
+        
+        closeBmp = tab_close.GetBitmap()
+        closeHBmp = tab_close_h.GetBitmap()
+        closePBmp = tab_close_p.GetBitmap()
+
+        self.SetCustomButton(AUI_BUTTON_CLOSE, AUI_BUTTON_STATE_NORMAL, closeBmp)
+        self.SetCustomButton(AUI_BUTTON_CLOSE, AUI_BUTTON_STATE_HOVER, closeHBmp)
+        self.SetCustomButton(AUI_BUTTON_CLOSE, AUI_BUTTON_STATE_PRESSED, closePBmp)
+        
+
+    def SetAGWFlags(self, agwFlags):
+        """
+        Sets the tab art flags.
+
+        :param `agwFlags`: a combination of the following values:
+
+         ==================================== ==================================
+         Flag name                            Description
+         ==================================== ==================================
+         ``AUI_NB_TOP``                       With this style, tabs are drawn along the top of the notebook
+         ``AUI_NB_LEFT``                      With this style, tabs are drawn along the left of the notebook. Not implemented yet.
+         ``AUI_NB_RIGHT``                     With this style, tabs are drawn along the right of the notebook. Not implemented yet.
+         ``AUI_NB_BOTTOM``                    With this style, tabs are drawn along the bottom of the notebook
+         ``AUI_NB_TAB_SPLIT``                 Allows the tab control to be split by dragging a tab
+         ``AUI_NB_TAB_MOVE``                  Allows a tab to be moved horizontally by dragging
+         ``AUI_NB_TAB_EXTERNAL_MOVE``         Allows a tab to be moved to another tab control
+         ``AUI_NB_TAB_FIXED_WIDTH``           With this style, all tabs have the same width
+         ``AUI_NB_SCROLL_BUTTONS``            With this style, left and right scroll buttons are displayed
+         ``AUI_NB_WINDOWLIST_BUTTON``         With this style, a drop-down list of windows is available
+         ``AUI_NB_CLOSE_BUTTON``              With this style, a close button is available on the tab bar
+         ``AUI_NB_CLOSE_ON_ACTIVE_TAB``       With this style, a close button is available on the active tab
+         ``AUI_NB_CLOSE_ON_ALL_TABS``         With this style, a close button is available on all tabs
+         ``AUI_NB_MIDDLE_CLICK_CLOSE``        Allows to close L{AuiNotebook} tabs by mouse middle button click
+         ``AUI_NB_SUB_NOTEBOOK``              This style is used by L{AuiManager} to create automatic AuiNotebooks
+         ``AUI_NB_HIDE_ON_SINGLE_TAB``        Hides the tab window if only one tab is present
+         ``AUI_NB_SMART_TABS``                Use Smart Tabbing, like ``Alt`` + ``Tab`` on Windows
+         ``AUI_NB_USE_IMAGES_DROPDOWN``       Uses images on dropdown window list menu instead of check items
+         ``AUI_NB_CLOSE_ON_TAB_LEFT``         Draws the tab close button on the left instead of on the right (a la Camino browser)
+         ``AUI_NB_TAB_FLOAT``                 Allows the floating of single tabs. Known limitation: when the notebook is more or less full screen, tabs cannot be dragged far enough outside of the notebook to become floating pages
+         ``AUI_NB_DRAW_DND_TAB``              Draws an image representation of a tab while dragging (on by default)
+         ``AUI_NB_ORDER_BY_ACCESS``           Tab navigation order by last access time for the tabs
+         ``AUI_NB_NO_TAB_FOCUS``              Don't draw tab focus rectangle
+         ==================================== ==================================
+
+        :note: Overridden from L{AuiDefaultTabArt}.
+        """
+
+        if agwFlags & AUI_NB_TOP:
+            self.SetBitmaps(mirror=False)
+        elif agwFlags & AUI_NB_BOTTOM:
+            self.SetBitmaps(mirror=True)
+
+        AuiDefaultTabArt.SetAGWFlags(self, agwFlags)            
+
+
+    def SetBitmaps(self, mirror):
+        """
+        Assigns the tab custom bitmaps
+
+        :param `mirror`: whether to vertically mirror the bitmap or not.
+        """
+
+        bmps = [tab_active_left.GetBitmap(), tab_active_center.GetBitmap(),
+                tab_active_right.GetBitmap(), tab_inactive_left.GetBitmap(),
+                tab_inactive_center.GetBitmap(), tab_inactive_right.GetBitmap()]
+
+        if mirror:
+            for indx, bmp in enumerate(bmps):
+                img = bmp.ConvertToImage()
+                img = img.Mirror(horizontally=False)
+                bmps[indx] = img.ConvertToBitmap()
+                
+        self._leftActiveBmp = bmps[0]
+        self._centerActiveBmp = bmps[1]
+        self._rightActiveBmp = bmps[2]
+        self._leftInactiveBmp = bmps[3]
+        self._centerInactiveBmp = bmps[4]
+        self._rightInactiveBmp = bmps[5]
+            
+
+    def Clone(self):
+        """ Clones the art object. """
+
+        art = type(self)()
+        art.SetNormalFont(self.GetNormalFont())
+        art.SetSelectedFont(self.GetSelectedFont())
+        art.SetMeasuringFont(self.GetMeasuringFont())
+
+        art = CopyAttributes(art, self)
+        return art
+
+
+    def SetSizingInfo(self, tab_ctrl_size, tab_count, minMaxTabWidth):
+        """
+        Sets the tab sizing information.
+        
+        :param `tab_ctrl_size`: the size of the tab control area;
+        :param `tab_count`: the number of tabs;
+        :param `minMaxTabWidth`: a tuple containing the minimum and maximum tab widths
+         to be used when the ``AUI_NB_TAB_FIXED_WIDTH`` style is active.
+        """
+        
+        AuiDefaultTabArt.SetSizingInfo(self, tab_ctrl_size, tab_count, minMaxTabWidth)
+
+        minTabWidth, maxTabWidth = minMaxTabWidth
+        if minTabWidth > -1:
+            self._fixed_tab_width = max(self._fixed_tab_width, minTabWidth)
+        if maxTabWidth > -1:
+            self._fixed_tab_width = min(self._fixed_tab_width, maxTabWidth)
+
+        self._fixed_tab_width -= 5
+
+
+    def GetTabSize(self, dc, wnd, caption, bitmap, active, close_button_state, control=None):
+        """
+        Returns the tab size for the given caption, bitmap and button state.
+
+        :param `dc`: a `wx.DC` device context;
+        :param `wnd`: a `wx.Window` instance object;
+        :param `caption`: the tab text caption;
+        :param `bitmap`: the bitmap displayed on the tab;
+        :param `active`: whether the tab is selected or not;
+        :param `close_button_state`: the state of the close button on the tab;
+        :param `control`: a `wx.Window` instance inside a tab (or ``None``).
+        """
+        
+        tab_size, x_extent = AuiDefaultTabArt.GetTabSize(self, dc, wnd, caption, bitmap,
+                                                         active, close_button_state, control)
+
+        tab_width, tab_height = tab_size        
+
+        # add some padding
+        tab_width += self._leftActiveBmp.GetWidth()
+        tab_height += 2
+
+        tab_height = max(tab_height, self._centerActiveBmp.GetHeight())        
+
+        return (tab_width, tab_height), x_extent
+
+
+    def DrawTab(self, dc, wnd, page, in_rect, close_button_state, paint_control=False):
+        """
+        Draws a single tab.
+
+        :param `dc`: a `wx.DC` device context;
+        :param `wnd`: a `wx.Window` instance object;
+        :param `page`: the tab control page associated with the tab;
+        :param `in_rect`: rectangle the tab should be confined to;
+        :param `close_button_state`: the state of the close button on the tab;
+        :param `paint_control`: whether to draw the control inside a tab (if any) on a `wx.MemoryDC`.
+        """
+        
+        # Chrome tab style
+
+        control = page.control
+        # figure out the size of the tab
+        tab_size, x_extent = self.GetTabSize(dc, wnd, page.caption, page.bitmap, page.active,
+                                             close_button_state, control)
+
+        agwFlags = self.GetAGWFlags()
+        
+        tab_height = self._tab_ctrl_height - 1
+        tab_width = tab_size[0]
+        tab_x = in_rect.x
+        tab_y = in_rect.y + in_rect.height - tab_height
+        clip_width = tab_width
+
+        if tab_x + clip_width > in_rect.x + in_rect.width - 4:
+            clip_width = (in_rect.x + in_rect.width) - tab_x - 4
+            
+        dc.SetClippingRegion(tab_x, tab_y, clip_width + 1, tab_height - 3)
+        drawn_tab_yoff = 1
+
+        if page.active:
+            left = self._leftActiveBmp
+            center = self._centerActiveBmp
+            right = self._rightActiveBmp
+        else:
+            left = self._leftInactiveBmp
+            center = self._centerInactiveBmp
+            right = self._rightInactiveBmp
+
+        dc.DrawBitmap(left, tab_x, tab_y)
+        leftw = left.GetWidth()
+        centerw = center.GetWidth()
+        rightw = right.GetWidth()
+
+        available = tab_x + tab_width - rightw
+        posx = tab_x + leftw
+        
+        while 1:
+            if posx >= available:
+                break
+            dc.DrawBitmap(center, posx, tab_y)
+            posx += centerw
+
+        dc.DrawBitmap(right, posx, tab_y)
+
+        drawn_tab_height = center.GetHeight()
+        text_offset = tab_x + leftw
+        
+        close_button_width = 0
+        if close_button_state != AUI_BUTTON_STATE_HIDDEN:
+            close_button_width = self._active_close_bmp.GetWidth()
+            if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
+                text_offset += close_button_width
+
+        if not page.enabled:
+            dc.SetTextForeground(wx.SystemSettings.GetColour(wx.SYS_COLOUR_GRAYTEXT))
+            pagebitmap = page.dis_bitmap
+        else:
+            dc.SetTextForeground(page.text_colour)
+            pagebitmap = page.bitmap
+        
+        bitmap_offset = 0
+        if pagebitmap.IsOk():
+            bitmap_offset = tab_x + leftw
+            if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT and close_button_width:
+                bitmap_offset += close_button_width
+
+            # draw bitmap
+            dc.DrawBitmap(pagebitmap, bitmap_offset,
+                          drawn_tab_yoff + (drawn_tab_height/2) - (pagebitmap.GetHeight()/2),
+                          True)
+
+            text_offset = bitmap_offset + pagebitmap.GetWidth()
+            text_offset += 3 # bitmap padding
+        
+        else:
+        
+            if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT == 0 or not close_button_width:
+                text_offset = tab_x + leftw
+        
+        # if the caption is empty, measure some temporary text
+        caption = page.caption
+        if caption == "":
+            caption = "Xj"
+
+        if page.active:
+            dc.SetFont(self._selected_font)
+            textx, texty, dummy = dc.GetMultiLineTextExtent(caption)
+        else:
+            dc.SetFont(self._normal_font)
+            textx, texty, dummy = dc.GetMultiLineTextExtent(caption)
+
+        if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
+            draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x) - leftw)
+        else:
+            draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x) - close_button_width - leftw)
+
+        ypos = drawn_tab_yoff + drawn_tab_height/2 - texty/2 - 1
+
+        if control is not None:
+            if control.GetPosition() != wx.Point(text_offset+1, ypos):
+                control.SetPosition(wx.Point(text_offset+1, ypos))
+
+            if not control.IsShown():
+                control.Show()
+
+            if paint_control:
+                bmp = TakeScreenShot(control.GetScreenRect())
+                dc.DrawBitmap(bmp, text_offset+1, ypos, True)
+                
+            controlW, controlH = control.GetSize()
+            text_offset += controlW + 4
+
+        # draw tab text
+        rectx, recty, dummy = dc.GetMultiLineTextExtent(draw_text)
+        dc.DrawLabel(draw_text, wx.Rect(text_offset, ypos, rectx, recty))
+                
+        out_button_rect = wx.Rect()
+        # draw 'x' on tab (if enabled)
+        if close_button_state != AUI_BUTTON_STATE_HIDDEN:
+        
+            close_button_width = self._active_close_bmp.GetWidth()
+            bmp = self._disabled_close_bmp
+
+            if close_button_state == AUI_BUTTON_STATE_HOVER:
+                bmp = self._hover_close_bmp
+            elif close_button_state == AUI_BUTTON_STATE_PRESSED:
+                bmp = self._pressed_close_bmp
+
+            if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
+                rect = wx.Rect(tab_x + leftw - 2,
+                               drawn_tab_yoff + (drawn_tab_height / 2) - (bmp.GetHeight() / 2) + 1,
+                               close_button_width, tab_height)
+            else:
+                rect = wx.Rect(tab_x + tab_width - close_button_width - rightw + 2,
+                               drawn_tab_yoff + (drawn_tab_height / 2) - (bmp.GetHeight() / 2) + 1,
+                               close_button_width, tab_height)
+
+            if agwFlags & AUI_NB_BOTTOM:
+                rect.y -= 1
+                
+            # Indent the button if it is pressed down:
+            rect = IndentPressedBitmap(rect, close_button_state)
+            dc.DrawBitmap(bmp, rect.x, rect.y, True)
+            out_button_rect = rect
+            
+        out_tab_rect = wx.Rect(tab_x, tab_y, tab_width, tab_height)
+        dc.DestroyClippingRegion()
+
+        return out_tab_rect, out_button_rect, x_extent        
+
+