+++ /dev/null
-"""
-This is the Advanced Generic Widgets package (AGW). It provides many
-custom-drawn wxPython controls: some of them can be used as a replacement
-of the platform native controls, others are simply an addition to the
-already rich wxPython widgets set.
-
-
-Description:
-
-AGW contains many different modules, listed below. Items labelled with
-an asterisk were already present in `wx.lib` before:
-
-- AdvancedSplash: reproduces the behaviour of `wx.SplashScreen`, with more
- advanced features like custom shapes and text animations;
-- AquaButton: this is another custom-drawn button class which
- *approximatively* mimics the behaviour of Aqua buttons on the Mac;
-- AUI: a pure-Python implementation of `wx.aui`, with many bug fixes and
- new features like HUD docking and L{AuiNotebook} tab arts;
-- BalloonTip: allows you to display tooltips in a balloon style window
- (actually a frame), similarly to the Windows XP balloon help;
-- ButtonPanel (*): a panel with gradient background shading with the
- possibility to add buttons and controls still respecting the gradient
- background;
-- CubeColourDialog: an alternative implementation of `wx.ColourDialog`, it
- offers different functionalities like colour wheel and RGB cube;
-- CustomTreeCtrl (*): mimics the behaviour of `wx.TreeCtrl`, with almost the
- same base functionalities plus a bunch of enhancements and goodies;
-- FlatMenu: as the name implies, it is a generic menu implementation,
- offering the same `wx.MenuBar`/`wx.Menu`/`wx.ToolBar` capabilities and much more;
-- FlatNotebook (*): a full implementation of the `wx.Notebook`, and designed
- to be a drop-in replacement for `wx.Notebook` with enhanced capabilities;
-- FloatSpin: this class implements a floating point spinctrl, cabable (in
- theory) of handling infinite-precision floating point numbers;
-- FoldPanelBar (*): a control that contains multiple panels that can be
- expanded or collapsed a la Windows Explorer/Outlook command bars;
-- FourWaySplitter: this is a layout manager which manages four children like
- four panes in a window, similar to many CAD software interfaces;
-- GenericMessageDialog: it is a possible replacement for the standard
- `wx.MessageDialog`, with a fancier look and extended functionalities;
-- GradientButton: another custom-drawn button class which mimics Windows CE
- mobile gradient buttons, using a tri-vertex blended gradient background;
-- HyperLinkCtrl (*): this widget acts line an hyper link in a typical browser;
-- HyperTreeList: a class that mimics the behaviour of `wx.gizmos.TreeListCtrl`,
- with almost the same base functionalities plus some more enhancements;
-- KnobCtrl: a widget which lets the user select a numerical value by
- rotating it, like a slider with a wheel shape;
-- LabelBook and FlatImageBook: these are a quasi-full implementations of
- `wx.ListBook`, with additional features;
-- MultiDirDialog: it represents a possible replacement for `wx.DirDialog`,
- with the additional ability of selecting multiple folders at once and a
- fancier look;
-- PeakMeter: this widget mimics the behaviour of LED equalizers that are
- usually found in stereos and MP3 players;
-- PersistentControls: widgets which automatically save their state
- when they are destroyed and restore it when they are recreated, even during
- another program invocation;
-- PieCtrl and ProgressPie: these are simple classes that reproduce the
- behavior of a pie chart, in a static or progress-gauge-like way;
-- PyBusyInfo: constructs a busy info window and displays a message in it:
- it is similar to `wx.BusyInfo`;
-- PyCollapsiblePane: a pure Python implementation of the original wxWidgets
- C++ code of `wx.CollapsiblePane`, with customizable buttons;
-- PyGauge: a generic `wx.Gauge` implementation, it supports the determinate
- mode functions as `wx.Gauge`;
-- PyProgress: it is similar to `wx.ProgressDialog` in indeterminated mode, but
- with a different gauge appearance and a different spinning behavior;
-- RibbonBar: the RibbonBar library is a set of classes for writing a ribbon
- user interface, similar to the user interface present in recent versions
- of Microsoft Office;
-- RulerCtrl: it implements a ruler window that can be placed on top, bottom,
- left or right to any wxPython widget. It is somewhat similar to the rulers
- you can find in text editors software;
-- ShapedButton: this class tries to fill the lack of "custom shaped" controls
- in wxPython. It can be used to build round buttons or elliptic buttons;
-- SpeedMeter: this widget tries to reproduce the behavior of some car
- controls (but not only), by creating an "angular" control;
-- SuperToolTip: a class that mimics the behaviour of `wx.TipWindow` and
- generic tooltips, with many features and highly customizable;
-- ThumbnailCtrl: a widget that can be used to display a series of images
- in a "thumbnail" format; it mimics, for example, the Windows Explorer
- behavior when you select the "view thumbnails" option;
-- ToasterBox: a cross-platform widget to make the creation of MSN-style
- "toaster" popups easier;
-- UltimateListCtrl: mimics the behaviour of `wx.ListCtrl`, with almost the same
- base functionalities plus some more enhancements;
-- ZoomBar: a class that *appoximatively* mimics the behaviour of the Mac Dock,
- inside a `wx.Panel`.
-
-
-Bugs and Limitations: many, patches and fixes welcome :-D
-
-See the demos for an example of what AGW can do, and on how to use it.
-
-Copyright: Andrea Gavana
-
-License: Same as the version of wxPython you are using it with.
-
-SVN for latest code:
-http://svn.wxwidgets.org/viewvc/wx/wxPython/3rdParty/AGW/
-
-Mailing List:
-wxpython-users@lists.wxwidgets.org
-
-My personal web page:
-http://xoomer.alice.it/infinity77
-
-Please let me know if you are using AGW!
-
-You can contact me at:
-
-andrea.gavana@gmail.com
-gavana@kpo.kz
-
-AGW version: 0.9.1
-
-Last updated: 10 Mar 2011, 15.00 GMT
-
-"""
-
-__version__ = "0.9.1"
-__author__ = "Andrea Gavana <andrea.gavana@gmail.com>"
+++ /dev/null
-"""
-AUI is an Advanced User Interface library that aims to implement "cutting-edge"
-interface usability and design features so developers can quickly and easily create
-beautiful and usable application interfaces.
-
-
-Vision and Design Principles
-============================
-
-AUI attempts to encapsulate the following aspects of the user interface:
-
-* **Frame Management**: Frame management provides the means to open, move and hide common
- controls that are needed to interact with the document, and allow these configurations
- to be saved into different perspectives and loaded at a later time.
-
-* **Toolbars**: Toolbars are a specialized subset of the frame management system and should
- behave similarly to other docked components. However, they also require additional
- functionality, such as "spring-loaded" rebar support, "chevron" buttons and end-user
- customizability.
-
-* **Modeless Controls**: Modeless controls expose a tool palette or set of options that
- float above the application content while allowing it to be accessed. Usually accessed
- by the toolbar, these controls disappear when an option is selected, but may also be
- "torn off" the toolbar into a floating frame of their own.
-
-* **Look and Feel**: Look and feel encompasses the way controls are drawn, both when shown
- statically as well as when they are being moved. This aspect of user interface design
- incorporates "special effects" such as transparent window dragging as well as frame animation.
-
-AUI adheres to the following principles:
-
-- Use native floating frames to obtain a native look and feel for all platforms;
-- Use existing wxPython code where possible, such as sizer implementation for frame management;
-- Use standard wxPython coding conventions.
-
-
-Usage
-=====
-
-The following example shows a simple implementation that uses L{AuiManager} to manage
-three text controls in a frame window::
-
- class MyFrame(wx.Frame):
-
- def __init__(self, parent, id=-1, title="AUI Test", pos=wx.DefaultPosition,
- size=(800, 600), style=wx.DEFAULT_FRAME_STYLE):
-
- wx.Frame.__init__(self, parent, id, title, pos, size, style)
-
- self._mgr = aui.AuiManager()
-
- # notify AUI which frame to use
- self._mgr.SetManagedWindow(self)
-
- # create several text controls
- text1 = wx.TextCtrl(self, -1, "Pane 1 - sample text",
- wx.DefaultPosition, wx.Size(200,150),
- wx.NO_BORDER | wx.TE_MULTILINE)
-
- text2 = wx.TextCtrl(self, -1, "Pane 2 - sample text",
- wx.DefaultPosition, wx.Size(200,150),
- wx.NO_BORDER | wx.TE_MULTILINE)
-
- text3 = wx.TextCtrl(self, -1, "Main content window",
- wx.DefaultPosition, wx.Size(200,150),
- wx.NO_BORDER | wx.TE_MULTILINE)
-
- # add the panes to the manager
- self._mgr.AddPane(text1, AuiPaneInfo().Left().Caption("Pane Number One"))
- self._mgr.AddPane(text2, AuiPaneInfo().Bottom().Caption("Pane Number Two"))
- self._mgr.AddPane(text3, AuiPaneInfo().CenterPane())
-
- # tell the manager to "commit" all the changes just made
- self._mgr.Update()
-
- self.Bind(wx.EVT_CLOSE, self.OnClose)
-
-
- def OnClose(self, event):
-
- # deinitialize the frame manager
- self._mgr.UnInit()
-
- self.Destroy()
- event.Skip()
-
-
- # our normal wxApp-derived class, as usual
-
- app = wx.PySimpleApp()
-
- frame = MyFrame(None)
- app.SetTopWindow(frame)
- frame.Show()
-
- app.MainLoop()
-
-
-What's New
-==========
-
-Current wxAUI Version Tracked: wxWidgets 2.9.0 (SVN HEAD)
-
-The wxPython AUI version fixes the following bugs or implement the following
-missing features (the list is not exhaustive):
-
-- Visual Studio 2005 style docking: http://www.kirix.com/forums/viewtopic.php?f=16&t=596
-- Dock and Pane Resizing: http://www.kirix.com/forums/viewtopic.php?f=16&t=582
-- Patch concerning dock resizing: http://www.kirix.com/forums/viewtopic.php?f=16&t=610
-- Patch to effect wxAuiToolBar orientation switch: http://www.kirix.com/forums/viewtopic.php?f=16&t=641
-- AUI: Core dump when loading a perspective in wxGTK (MSW OK): http://www.kirix.com/forums/viewtopic.php?f=15&t=627
-- wxAuiNotebook reordered AdvanceSelection(): http://www.kirix.com/forums/viewtopic.php?f=16&t=617
-- Vertical Toolbar Docking Issue: http://www.kirix.com/forums/viewtopic.php?f=16&t=181
-- Patch to show the resize hint on mouse-down in aui: http://trac.wxwidgets.org/ticket/9612
-- The Left/Right and Top/Bottom Docks over draw each other: http://trac.wxwidgets.org/ticket/3516
-- MinSize() not honoured: http://trac.wxwidgets.org/ticket/3562
-- Layout problem with wxAUI: http://trac.wxwidgets.org/ticket/3597
-- Resizing children ignores current window size: http://trac.wxwidgets.org/ticket/3908
-- Resizing panes under Vista does not repaint background: http://trac.wxwidgets.org/ticket/4325
-- Resize sash resizes in response to click: http://trac.wxwidgets.org/ticket/4547
-- "Illegal" resizing of the AuiPane? (wxPython): http://trac.wxwidgets.org/ticket/4599
-- Floating wxAUIPane Resize Event doesn't update its position: http://trac.wxwidgets.org/ticket/9773
-- Don't hide floating panels when we maximize some other panel: http://trac.wxwidgets.org/ticket/4066
-- wxAUINotebook incorrect ALLOW_ACTIVE_PANE handling: http://trac.wxwidgets.org/ticket/4361
-- Page changing veto doesn't work, (patch supplied): http://trac.wxwidgets.org/ticket/4518
-- Show and DoShow are mixed around in wxAuiMDIChildFrame: http://trac.wxwidgets.org/ticket/4567
-- wxAuiManager & wxToolBar - ToolBar Of Size Zero: http://trac.wxwidgets.org/ticket/9724
-- wxAuiNotebook doesn't behave properly like a container as far as...: http://trac.wxwidgets.org/ticket/9911
-- Serious layout bugs in wxAUI: http://trac.wxwidgets.org/ticket/10620
-- wAuiDefaultTabArt::Clone() should just use copy contructor: http://trac.wxwidgets.org/ticket/11388
-- Drop down button for check tool on wxAuiToolbar: http://trac.wxwidgets.org/ticket/11139
-
-Plus the following features:
-
-- AuiManager:
-
- (a) Implementation of a simple minimize pane system: Clicking on this minimize button causes a new
- AuiToolBar to be created and added to the frame manager, (currently the implementation is such
- that panes at West will have a toolbar at the right, panes at South will have toolbars at the
- bottom etc...) and the pane is hidden in the manager.
- Clicking on the restore button on the newly created toolbar will result in the toolbar being
- removed and the original pane being restored;
- (b) Panes can be docked on top of each other to form `AuiNotebooks`; `AuiNotebooks` tabs can be torn
- off to create floating panes;
- (c) On Windows XP, use the nice sash drawing provided by XP while dragging the sash;
- (d) Possibility to set an icon on docked panes;
- (e) Possibility to draw a sash visual grip, for enhanced visualization of sashes;
- (f) Implementation of a native docking art (`ModernDockArt`). Windows XP only, **requires** Mark Hammond's
- pywin32 package (winxptheme);
- (g) Possibility to set a transparency for floating panes (a la Paint .NET);
- (h) Snapping the main frame to the screen in any positin specified by horizontal and vertical
- alignments;
- (i) Snapping floating panes on left/right/top/bottom or any combination of directions, a la Winamp;
- (j) "Fly-out" floating panes, i.e. panes which show themselves only when the mouse hover them;
- (k) Ability to set custom bitmaps for pane buttons (close, maximize, etc...);
- (l) Implementation of the style ``AUI_MGR_ANIMATE_FRAMES``, which fade-out floating panes when
- they are closed (all platforms which support frames transparency) and show a moving rectangle
- when they are docked and minimized (Windows < Vista and GTK only);
- (m) A pane switcher dialog is available to cycle through existing AUI panes;
- (n) Some flags which allow to choose the orientation and the position of the minimized panes;
- (o) The functions [Get]MinimizeMode() in `AuiPaneInfo` which allow to set/get the flags described above;
- (p) Events like ``EVT_AUI_PANE_DOCKING``, ``EVT_AUI_PANE_DOCKED``, ``EVT_AUI_PANE_FLOATING`` and ``EVT_AUI_PANE_FLOATED`` are
- available for all panes *except* toolbar panes;
- (q) Implementation of the RequestUserAttention method for panes;
- (r) Ability to show the caption bar of docked panes on the left instead of on the top (with caption
- text rotated by 90 degrees then). This is similar to what `wxDockIt` did. To enable this feature on any
- given pane, simply call `CaptionVisible(True, left=True)`;
- (s) New Aero-style docking guides: you can enable them by using the `AuiManager` style ``AUI_MGR_AERO_DOCKING_GUIDES``;
- (t) A slide-in/slide-out preview of minimized panes can be seen by enabling the `AuiManager` style
- ``AUI_MGR_PREVIEW_MINIMIZED_PANES`` and by hovering with the mouse on the minimized pane toolbar tool;
- (u) New Whidbey-style docking guides: you can enable them by using the `AuiManager` style ``AUI_MGR_WHIDBEY_DOCKING_GUIDES``;
- (v) Native of custom-drawn mini frames can be used as floating panes, depending on the ``AUI_MGR_USE_NATIVE_MINIFRAMES`` style;
- (w) A "smooth docking effect" can be obtained by using the ``AUI_MGR_SMOOTH_DOCKING`` style (similar to PyQT docking style).
-
-|
-
-- AuiNotebook:
-
- (a) Implementation of the style ``AUI_NB_HIDE_ON_SINGLE_TAB``, a la `wx.lib.agw.flatnotebook`;
- (b) Implementation of the style ``AUI_NB_SMART_TABS``, a la `wx.lib.agw.flatnotebook`;
- (c) Implementation of the style ``AUI_NB_USE_IMAGES_DROPDOWN``, which allows to show tab images
- on the tab dropdown menu instead of bare check menu items (a la `wx.lib.agw.flatnotebook`);
- (d) 6 different tab arts are available, namely:
-
- (1) Default "glossy" theme (as in `wx.aui.AuiNotebook`)
- (2) Simple theme (as in `wx.aui.AuiNotebook`)
- (3) Firefox 2 theme
- (4) Visual Studio 2003 theme (VC71)
- (5) Visual Studio 2005 theme (VC81)
- (6) Google Chrome theme
-
- (e) Enabling/disabling tabs;
- (f) Setting the colour of the tab's text;
- (g) Implementation of the style ``AUI_NB_CLOSE_ON_TAB_LEFT``, which draws the tab close button on
- the left instead of on the right (a la Camino browser);
- (h) Ability to save and load perspectives in `AuiNotebook` (experimental);
- (i) Possibility to add custom buttons in the `AuiNotebook` tab area;
- (j) Implementation of the style ``AUI_NB_TAB_FLOAT``, which allows the floating of single tabs.
- Known limitation: when the notebook is more or less full screen, tabs cannot be dragged far
- enough outside of the notebook to become floating pages;
- (k) Implementation of the style ``AUI_NB_DRAW_DND_TAB`` (on by default), which draws an image
- representation of a tab while dragging;
- (l) Implementation of the `AuiNotebook` unsplit functionality, which unsplit a splitted AuiNotebook
- when double-clicking on a sash;
- (m) Possibility to hide all the tabs by calling `HideAllTAbs`;
- (n) wxPython controls can now be added inside page tabs by calling `AddControlToPage`, and they can be
- removed by calling `RemoveControlFromPage`;
- (o) Possibility to preview all the pages in a `AuiNotebook` (as thumbnails) by using the `NotebookPreview`
- method of `AuiNotebook`;
- (p) Tab labels can be edited by calling the `SetRenamable` method on a `AuiNotebook` page;
- (q) Support for multi-lines tab labels in `AuiNotebook`;
- (r) Support for setting minimum and maximum tab widths for fixed width tabs;
- (s) Implementation of the style ``AUI_NB_ORDER_BY_ACCESS``, which orders the tabs by last access time
- inside the Tab Navigator dialog;
- (t) Implementation of the style ``AUI_NB_NO_TAB_FOCUS``, allowing the developer not to draw the tab
- focus rectangle on tne `AuiNotebook` tabs.
-
-|
-
-- AuiToolBar:
-
- (a) ``AUI_TB_PLAIN_BACKGROUND`` style that allows to easy setup a plain background to the AUI toolbar,
- without the need to override drawing methods. This style contrasts with the default behaviour
- of the `wx.aui.AuiToolBar` that draws a background gradient and this break the window design when
- putting it within a control that has margin between the borders and the toolbar (example: put
- `wx.aui.AuiToolBar` within a `wx.StaticBoxSizer` that has a plain background);
- (b) `AuiToolBar` allow item alignment: http://trac.wxwidgets.org/ticket/10174;
- (c) `AUIToolBar` `DrawButton()` improvement: http://trac.wxwidgets.org/ticket/10303;
- (d) `AuiToolBar` automatically assign new id for tools: http://trac.wxwidgets.org/ticket/10173;
- (e) `AuiToolBar` Allow right-click on any kind of button: http://trac.wxwidgets.org/ticket/10079;
- (f) `AuiToolBar` idle update only when visible: http://trac.wxwidgets.org/ticket/10075;
- (g) Ability of creating `AuiToolBar` tools with [counter]clockwise rotation. This allows to propose a
- variant of the minimizing functionality with a rotated button which keeps the caption of the pane
- as label;
- (h) Allow setting the alignment of all tools in a toolbar that is expanded.
-
-
-TODOs
-=====
-
-- Documentation, documentation and documentation;
-- Fix `tabmdi.AuiMDIParentFrame` and friends, they do not work correctly at present;
-- Allow specification of `CaptionLeft()` to `AuiPaneInfo` to show the caption bar of docked panes
- on the left instead of on the top (with caption text rotated by 90 degrees then). This is
- similar to what `wxDockIt` did - DONE;
-- Make developer-created `AuiNotebooks` and automatic (framemanager-created) `AuiNotebooks` behave
- the same way (undocking of tabs) - DONE, to some extent;
-- Find a way to dock panes in already floating panes (`AuiFloatingFrames`), as they already have
- their own `AuiManager`;
-- Add more gripper styles (see, i.e., PlusDock 4.0);
-- Add an "AutoHide" feature to docked panes, similar to fly-out floating panes (see, i.e., PlusDock 4.0);
-- Add events for panes when they are about to float or to be docked (something like
- ``EVT_AUI_PANE_FLOATING/ED`` and ``EVT_AUI_PANE_DOCKING/ED``) - DONE, to some extent;
-- Implement the 4-ways splitter behaviour for horizontal and vertical sashes if they intersect;
-- Extend `tabart.py` with more aui tab arts;
-- Implement ``AUI_NB_LEFT`` and ``AUI_NB_RIGHT`` tab locations in `AuiNotebook`;
-- Move `AuiDefaultToolBarArt` into a separate module (as with `tabart.py` and `dockart.py`) and
- provide more arts for toolbars (maybe from `wx.lib.agw.flatmenu`?)
-- Support multiple-rows/multiple columns toolbars;
-- Integrate as much as possible with `wx.lib.agw.flatmenu`, from dropdown menus in `AuiNotebook` to
- toolbars and menu positioning;
-- Possibly handle minimization of panes in a different way (or provide an option to switch to
- another way of minimizing panes);
-- Clean up/speed up the code, especially time-consuming for-loops;
-- Possibly integrate `wxPyRibbon` (still on development), at least on Windows.
-
-
-License And Version
-===================
-
-AUI library is distributed under the wxPython license.
-
-Latest revision: Andrea Gavana @ 10 Mar 2011, 15.00 GMT
-
-Version 1.3.
-
-"""
-
-__author__ = "Andrea Gavana <andrea.gavana@gmail.com>"
-__date__ = "31 March 2009"
-
-
-from aui_constants import *
-from aui_utilities import *
-from auibar import *
-from auibook import *
-from tabart import *
-from dockart import *
-from framemanager import *
-from tabmdi import *
+++ /dev/null
-"""
-This module contains all the constants used by wxPython-AUI.
-
-Especially important and meaningful are constants for AuiManager, AuiDockArt and
-AuiNotebook.
-"""
-
-__author__ = "Andrea Gavana <andrea.gavana@gmail.com>"
-__date__ = "31 March 2009"
-
-
-import wx
-from wx.lib.embeddedimage import PyEmbeddedImage
-
-# ------------------------- #
-# - AuiNotebook Constants - #
-# ------------------------- #
-
-# For tabart
-# --------------
-
-vertical_border_padding = 4
-""" Border padding used in drawing tabs. """
-
-if wx.Platform == "__WXMAC__":
- nb_close_bits = "\xFF\xFF\xFF\xFF\x0F\xFE\x03\xF8\x01\xF0\x19\xF3" \
- "\xB8\xE3\xF0\xE1\xE0\xE0\xF0\xE1\xB8\xE3\x19\xF3" \
- "\x01\xF0\x03\xF8\x0F\xFE\xFF\xFF"
- """ AuiNotebook close button image on wxMAC. """
-
-elif wx.Platform == "__WXGTK__":
- nb_close_bits = "\xff\xff\xff\xff\x07\xf0\xfb\xef\xdb\xed\x8b\xe8" \
- "\x1b\xec\x3b\xee\x1b\xec\x8b\xe8\xdb\xed\xfb\xef" \
- "\x07\xf0\xff\xff\xff\xff\xff\xff"
- """ AuiNotebook close button image on wxGTK. """
-
-else:
- nb_close_bits = "\xff\xff\xff\xff\xff\xff\xff\xff\xe7\xf3\xcf\xf9" \
- "\x9f\xfc\x3f\xfe\x3f\xfe\x9f\xfc\xcf\xf9\xe7\xf3" \
- "\xff\xff\xff\xff\xff\xff\xff\xff"
- """ AuiNotebook close button image on wxMSW. """
-
-nb_left_bits = "\xff\xff\xff\xff\xff\xff\xff\xfe\x7f\xfe\x3f\xfe\x1f" \
- "\xfe\x0f\xfe\x1f\xfe\x3f\xfe\x7f\xfe\xff\xfe\xff\xff" \
- "\xff\xff\xff\xff\xff\xff"
-""" AuiNotebook left button image. """
-
-nb_right_bits = "\xff\xff\xff\xff\xff\xff\xdf\xff\x9f\xff\x1f\xff\x1f" \
- "\xfe\x1f\xfc\x1f\xfe\x1f\xff\x9f\xff\xdf\xff\xff\xff" \
- "\xff\xff\xff\xff\xff\xff"
-""" AuiNotebook right button image. """
-
-nb_list_bits = "\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\x0f" \
- "\xf8\xff\xff\x0f\xf8\x1f\xfc\x3f\xfe\x7f\xff\xff\xff" \
- "\xff\xff\xff\xff\xff\xff"
-""" AuiNotebook windows list button image. """
-
-
-#----------------------------------------------------------------------
-tab_active_center = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAAAEAAAAbCAYAAAC9WOV0AAAABHNCSVQICAgIfAhkiAAAADNJ"
- "REFUCJltzMEJwDAUw9DHX6OLdP/Bop4KDc3F2EIYrsFtrZow8GnH6OD1zvRTajvY2QMHIhNx"
- "jUhuAgAAAABJRU5ErkJggg==")
-""" Center active tab image for the Chrome tab art. """
-
-#----------------------------------------------------------------------
-tab_active_left = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAbCAYAAACjkdXHAAAABHNCSVQICAgIfAhkiAAAAglJ"
- "REFUOI2Nkk9rE0EYh5/J7mpW06xE2iSmeFHxEoqIAc/FQ5CKgn4DP4KlIQG/QVsQbBEKgop+"
- "Anvy4rV4bLT2JCGJPVXqwaZJd+f1kN26WTfJDrzszDLPPL/5o0jeFGAC54A0YKmEYAo4DzjA"
- "LHAZmElqtIGrhmEsvtzcfPNtb6/V6524SWALKBiGsfhxe/uzFhGth5XEmgVubWxsvA1Az68k"
- "1nngYbPZ7ASg69c06wxwe3V9/b3reVqHwGmwCZRs2370fX//wIuA0+CLwEKj0XilZTSu602G"
- "FcP7vLe7+7XlRaCgPw62gGv5fP6p63raiwFdLWKOgdNArl6vV1UqpQgcYdcYbwooAPfb7c7h"
- "mTWmUjGwCWTL5fL1K6VSLiqQyMTYyLVa/UEwe9IC0chFYKnb/XnkeiIDV+Q0UsG/qNkCnEql"
- "crNQLDpaxpskJnYayD1bXl4S/xrDoPLHKjQOmsHwlCuHv44+ZJ2sLTrGGqzg7zEc+VK1Wl1w"
- "HMcG0DFxw6sFsRVwAZhdWak9FoRJ+w2HCKzzwN3jXv+daVmGDkdWoMKb9fumHz0DFFfX1p5Y"
- "lmXo6N0G48jzVEDOt97pdA9ezOXzGU+PzBmN6VuDqyoDN3Z2vjyfKxQynhYkJuJ/L02Ara3X"
- "n3602r8HrpaTUy3HAy1/+hNq8O+r+q4WETirmFMNBwm3v+gdmytKNIUpAAAAAElFTkSuQmCC")
-""" Left active tab image for the Chrome tab art. """
-
-#----------------------------------------------------------------------
-tab_active_right = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAbCAYAAACjkdXHAAAABHNCSVQICAgIfAhkiAAAAkpJ"
- "REFUOI2NlM1rU0EUxX9zZ5KaWq3GKKnGutC0FEWCWAWLRUOxBetK/wdp6Re6F6TFXXGhuFdw"
- "b7dCQUUpiFt1XbB2q7Uf1iTvunjzkpe0afNgmLnDnHvOPe/OWCALtAFC+Cktfha4CRwBDnhg"
- "BQhaSrK19bf89dv35WfPX7y01haBbiAFmH3BlUA1Gm8WFt75BFkg0TK4VAl0Y3NL5+efvgIK"
- "wOH92EVjxRljGBi4VgTOeLDbk7kcqEZju1TWX7/Xgtm5J6+BS8ChvdilLhAhkUya4eFbxVQq"
- "1e3ZbUtgg8GKJd/Tk70/NjYCHCPsgX1kV8K5VA70z8amfvy0tAwMAcebSRfijikY8ez5/OlM"
- "JrOncbIjp4K1lmRb0sw8eDgCpAm7rwlz46YIzjpGb48WveyDNPhDfCOuHmNwzpHL5dK9fX3n"
- "mkmvaxJiayOCWMvM1PSdZtJrhiloLJMYIeESDFwf7Acyu0mXGLYmX0PpYi3ZbFdnoVDoBTpp"
- "uCxCjFob1tYKzlnGJyZHd5Mu6uVGkqvMCmCwzjE4eOMqcALoINauUic37hjhLXPWcTSdThWL"
- "QxcJX5yqdGk4H/cP9a4755iYnLpL+M/b8e0qjafrekb9TUskuNx/5TzQ5Y1zO9yOZEd1R7OI"
- "JdXebh/Pzt3zCToAMZv/AjU1orDWWKAGVJVSqcTqysp6X+/ZaeAL8KNac9wsVQ8yNeOsdZw8"
- "let4/2HpEdAPXDAb20HLj7xqeHT158ra4uLbz2bdg03krmetxrH9KDAmHP8Bn0j1t/01UV0A"
- "AAAASUVORK5CYII=")
-""" Right active tab image for the Chrome tab art. """
-
-#----------------------------------------------------------------------
-tab_close = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAAAwAAAAMCAYAAABWdVznAAAABHNCSVQICAgIfAhkiAAAAI9J"
- "REFUKJG90MEKAWEUxfEfM4rxAFIommzZzNb7v4BsLJTsiGQlYjHfME3flrO75/xvnXv5p/qY"
- "R/wcWTUktWCKFbrYB6/AAhecmwunAI/RwQAjbLGpoFakwjLATxzqMLQjC68A3/FohkljLkKN"
- "Ha4YKg8+VkBag3Pll9a1GikmuPk+4qMMs0jFMXoR/0d6A9JRFV/jxY+iAAAAAElFTkSuQmCC")
-""" Normal close button image for the Chrome tab art. """
-
-#----------------------------------------------------------------------
-tab_close_h = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAAAwAAAAMCAYAAABWdVznAAAABHNCSVQICAgIfAhkiAAAAOlJ"
- "REFUKJGVkiFuw0AQRd849hUS7iPUwGEllhyjYJ+gaK9Q4CsY9QTFIY4shQQucI8Q7l6h3Z0S"
- "r7UgjdrPZvVm52k0wpJLWe4y51qgVpECQFQnYPzabN4ra2cAAbgWxZMmyavAkTtROIn33fM0"
- "fcilLHep92+/wXHTd5K8JJlzbYD3w8C2aVZo2zTsh4FF5Zg516ZAHYBb35MbszbkxnDr+3hQ"
- "napIIUv1eT6vYPggvAGoSJE88r6XVFQnRA7BOdYIk8IUUZ1SYAQOsXOskRsT1+P/11pZO4v3"
- "ncLpESzed5W1c1jQn0/jBzPfck1qdmfjAAAAAElFTkSuQmCC")
-""" Hover close button image for the Chrome tab art. """
-
-#----------------------------------------------------------------------
-tab_close_p = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAAAwAAAAMCAYAAABWdVznAAAABHNCSVQICAgIfAhkiAAAASxJ"
- "REFUKJF9kbFLQlEYxX/nvbs55OAkiJAE7k7Nibo9xf+hrTlyr3Boipb+BCGq0bApJEQcG0Ms"
- "aQ0Lmq5+Dc+nDtbZ7uHce37fd8VSlWwh50PfRKqClWJXI8y6bu5uHj5e3wEEcJDP75txLBSx"
- "RYbdS7QfJ5PnsJIt5BbB4hQjkrQtjxlFILOXyvQDH/qmUCSJznDAYetkFTxsndAZDggkhCIf"
- "+qaLmWP1bu8oN+qrC+VGnd7t3bpKqrp4wBjl+ux8FUweSLwlXCnYCv2PHGgE1BLmTYykad2i"
- "kcOsi1TbZN7EKDfq67NZV5VsIeedvzQjCv5YK8R/4bw7Cl+/P7920+kJkBEq/hWWaPem45cQ"
- "YDybTfdSmf5CizckwHaAH9ATZldu7i560/ELwC+6RXdU6KzezAAAAABJRU5ErkJggg==")
-""" Pressed close button image for the Chrome tab art. """
-
-#----------------------------------------------------------------------
-tab_inactive_center = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAAAEAAAAbCAYAAAC9WOV0AAAABHNCSVQICAgIfAhkiAAAAElJ"
- "REFUCJlVyiEOgDAUBNHp3qmX5iYkyMpqBAaFILRdDGn4qybZB98yy3ZZrRu1PpABAQiDSLN+"
- "h4NLEU8CBAfoPHZUywr3M/wCTz8c3/qQrUcAAAAASUVORK5CYII=")
-""" Center inactive tab image for the Chrome tab art. """
-
-#----------------------------------------------------------------------
-tab_inactive_left = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAbCAYAAACjkdXHAAAABHNCSVQICAgIfAhkiAAAAf5J"
- "REFUOI2llE1rE1EUhp8bZwyhaZomk5DaD40hSWPQVkTd6KIIEUWlLqTEhTaLulBQ6sfKjeBC"
- "ECULXQku/Alx7d6/U1EQae45LjJpJ5NOnOKBgYG5z33Px3sG/iPMIc87QAmYBZKHgdOu69a2"
- "3/W2yrVGK5vPLTlxFV3Xrb3+8v1Ntd5oiSpWBmnEidKT972tar3R6ovSt4qoxoIdoFipNlpW"
- "B6AVRYFEHNWn3a8dz/PK1rIHEgN2UpnMseVTK7fUGBME48CFe88+3sh5+SXr1xmMSbABvJXz"
- "l9siYAVGWJ0Mu/OVZr5Q8CpWfFWzD2Imj2qu/fhtG4wRVUIZg0bDBsgtn15dt6qIKKBDQZ81"
- "kWmnzly6OZ+ZzhSt7jfK6CBjFMwEk5TWOy82AVQGhzVUb5RJEkC2fLK6JgIiPhioeZJJUhev"
- "3j2RTqdzooqge2ojCxwxqrnrG4/uq4Ida3HgAjMOJ4CZSq1+RVBUzCgQinDDstfa282jyeTU"
- "rhUGF4CJgMPKhbXbmw9VFfG7fBA4LCao7AAzi8cXz1kF0dENMqH38KgWnnd7nSMJxxE5wI4+"
- "MHyCaeeAYvPshQ0RJby3wVSDHxxgAVh99elb9/evndmfP3boW2FsqGNhMMCdBy8/fJ5KZ6at"
- "qL+3Q1dEzFkNGMX82ZWh18e0/vVT/wuFmdYVv/ruKgAAAABJRU5ErkJggg==")
-""" Left inactive tab image for the Chrome tab art. """
-
-#----------------------------------------------------------------------
-tab_inactive_right = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAbCAYAAACjkdXHAAAABHNCSVQICAgIfAhkiAAAAhBJ"
- "REFUOI2llM9rE1EQxz8zb1dSTKNuYtW01kQDRoKFWi9FEEq1IooUUWoPokWCtVqkR69KsSBU"
- "8OJRPOhBxZNe/At6FBER/HFUPEq1IGn3ecgm2ZjdJODCHPY9vvP9fufNDPzHZ4DDQBrYBKwB"
- "ftfoJys/Kw9ef/1y8/6rh67rHgKS3WLl6cqqtcCGD58+vn+zdPXorUql8g5Y7wTWdd+y4Vus"
- "teQK+yfKi8/KwM5umBXAAgioCIP54gTQBzgdwTbsQZR0JpOfXXw+0w27hn9EBGMcyRcPnulJ"
- "pbKd2JvACKgKnpcePH99+TSwvT3YEphusKsqB4ZHp4FMNWUn5loSEVSFbZ63b8eeUhpwu5Md"
- "JBFRjHHk7LXb08CuNuAaZTgEEaFQHJoEvDjpakOYmnURUFWSvam+0ujJfqAnmlnABhG2jlTZ"
- "j19YuEzMm7dUu34hihrDQG7vGLCViPq0VruuvdquyWSvN3xsKhclvbXaoUQiihFlfLJ8iYiq"
- "O/EtUC2xGGF3vjAObAnI6stCsZbYCLwnEonNY+dulALvHWSH2YN2PXLq4hz/9HpjnmOs18DZ"
- "bP9IIL0+afV5juqzRgLFcV1n9u6LGWAgWnaMBFHBOIbi0MgU1S3jAcjyyw9xqpvzWou1Pj++"
- "f/t8b/7EAvBW5u48agU37abWs99rv1YfL81fkT8V34YxbZ696d4CfwEszZSZx6Z26wAAAABJ"
- "RU5ErkJggg==")
-""" Right inactive tab image for the Chrome tab art. """
-
-# For auibook
-# -----------
-
-AuiBaseTabCtrlId = 5380
-""" Base window identifier for AuiTabCtrl. """
-
-AUI_NB_TOP = 1 << 0
-""" With this style, tabs are drawn along the top of the notebook. """
-AUI_NB_LEFT = 1 << 1 # not implemented yet
-""" With this style, tabs are drawn along the left of the notebook.
-Not implemented yet. """
-AUI_NB_RIGHT = 1 << 2 # not implemented yet
-""" With this style, tabs are drawn along the right of the notebook.
-Not implemented yet. """
-AUI_NB_BOTTOM = 1 << 3
-""" With this style, tabs are drawn along the bottom of the notebook. """
-AUI_NB_TAB_SPLIT = 1 << 4
-""" Allows the tab control to be split by dragging a tab. """
-AUI_NB_TAB_MOVE = 1 << 5
-""" Allows a tab to be moved horizontally by dragging. """
-AUI_NB_TAB_EXTERNAL_MOVE = 1 << 6
-""" Allows a tab to be moved to another tab control. """
-AUI_NB_TAB_FIXED_WIDTH = 1 << 7
-""" With this style, all tabs have the same width. """
-AUI_NB_SCROLL_BUTTONS = 1 << 8
-""" With this style, left and right scroll buttons are displayed. """
-AUI_NB_WINDOWLIST_BUTTON = 1 << 9
-""" With this style, a drop-down list of windows is available. """
-AUI_NB_CLOSE_BUTTON = 1 << 10
-""" With this style, a close button is available on the tab bar. """
-AUI_NB_CLOSE_ON_ACTIVE_TAB = 1 << 11
-""" With this style, a close button is available on the active tab. """
-AUI_NB_CLOSE_ON_ALL_TABS = 1 << 12
-""" With this style, a close button is available on all tabs. """
-AUI_NB_MIDDLE_CLICK_CLOSE = 1 << 13
-""" Allows to close `AuiNotebook` tabs by mouse middle button click. """
-AUI_NB_SUB_NOTEBOOK = 1 << 14
-""" This style is used by `AuiManager` to create automatic `AuiNotebooks`. """
-AUI_NB_HIDE_ON_SINGLE_TAB = 1 << 15
-""" Hides the tab window if only one tab is present. """
-AUI_NB_SMART_TABS = 1 << 16
-""" Use `Smart Tabbing`, like ``Alt`` + ``Tab`` on Windows. """
-AUI_NB_USE_IMAGES_DROPDOWN = 1 << 17
-""" Uses images on dropdown window list menu instead of check items. """
-AUI_NB_CLOSE_ON_TAB_LEFT = 1 << 18
-""" Draws the tab close button on the left instead of on the right
-(a la Camino browser). """
-AUI_NB_TAB_FLOAT = 1 << 19
-""" Allows the floating of single tabs.
-Known limitation: when the notebook is more or less full screen, tabs
-cannot be dragged far enough outside of the notebook to become
-floating pages. """
-AUI_NB_DRAW_DND_TAB = 1 << 20
-""" Draws an image representation of a tab while dragging. """
-AUI_NB_ORDER_BY_ACCESS = 1 << 21
-""" Tab navigation order by last access time. """
-AUI_NB_NO_TAB_FOCUS = 1 << 22
-""" Don't draw tab focus rectangle. """
-
-AUI_NB_DEFAULT_STYLE = AUI_NB_TOP | AUI_NB_TAB_SPLIT | AUI_NB_TAB_MOVE | \
- AUI_NB_SCROLL_BUTTONS | AUI_NB_CLOSE_ON_ACTIVE_TAB | \
- AUI_NB_MIDDLE_CLICK_CLOSE | AUI_NB_DRAW_DND_TAB
-""" Default `AuiNotebook` style. """
-
-#----------------------------------------------------------------------
-Mondrian = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAABHNCSVQICAgIfAhkiAAAAHFJ"
- "REFUWIXt1jsKgDAQRdF7xY25cpcWC60kioI6Fm/ahHBCMh+BRmGMnAgEWnvPpzK8dvrFCCCA"
- "coD8og4c5Lr6WB3Q3l1TBwLYPuF3YS1gn1HphgEEEABcKERrGy0E3B0HFJg7C1N/f/kTBBBA"
- "+Vi+AMkgFEvBPD17AAAAAElFTkSuQmCC")
-""" Default icon for the Smart Tabbing dialog. """
-
-# -------------------------- #
-# - FrameManager Constants - #
-# -------------------------- #
-
-# Docking Styles
-AUI_DOCK_NONE = 0
-""" No docking direction. """
-AUI_DOCK_TOP = 1
-""" Top docking direction. """
-AUI_DOCK_RIGHT = 2
-""" Right docking direction. """
-AUI_DOCK_BOTTOM = 3
-""" Bottom docking direction. """
-AUI_DOCK_LEFT = 4
-""" Left docking direction. """
-AUI_DOCK_CENTER = 5
-""" Center docking direction. """
-AUI_DOCK_CENTRE = AUI_DOCK_CENTER
-""" Centre docking direction. """
-AUI_DOCK_NOTEBOOK_PAGE = 6
-""" Automatic AuiNotebooks docking style. """
-
-# Floating/Dragging Styles
-AUI_MGR_ALLOW_FLOATING = 1 << 0
-""" Allow floating of panes. """
-AUI_MGR_ALLOW_ACTIVE_PANE = 1 << 1
-""" If a pane becomes active, "highlight" it in the interface. """
-AUI_MGR_TRANSPARENT_DRAG = 1 << 2
-""" If the platform supports it, set transparency on a floating pane
-while it is dragged by the user. """
-AUI_MGR_TRANSPARENT_HINT = 1 << 3
-""" If the platform supports it, show a transparent hint window when
-the user is about to dock a floating pane. """
-AUI_MGR_VENETIAN_BLINDS_HINT = 1 << 4
-""" Show a "venetian blind" effect when the user is about to dock a
-floating pane. """
-AUI_MGR_RECTANGLE_HINT = 1 << 5
-""" Show a rectangle hint effect when the user is about to dock a
-floating pane. """
-AUI_MGR_HINT_FADE = 1 << 6
-""" If the platform supports it, the hint window will fade in and out. """
-AUI_MGR_NO_VENETIAN_BLINDS_FADE = 1 << 7
-""" Disables the "venetian blind" fade in and out. """
-AUI_MGR_LIVE_RESIZE = 1 << 8
-""" Live resize when the user drag a sash. """
-AUI_MGR_ANIMATE_FRAMES = 1 << 9
-""" Fade-out floating panes when they are closed (all platforms which support
-frames transparency) and show a moving rectangle when they are docked
-(Windows < Vista and GTK only). """
-AUI_MGR_AERO_DOCKING_GUIDES = 1 << 10
-""" Use the new Aero-style bitmaps as docking guides. """
-AUI_MGR_PREVIEW_MINIMIZED_PANES = 1 << 11
-""" Slide in and out minimized panes to preview them. """
-AUI_MGR_WHIDBEY_DOCKING_GUIDES = 1 << 12
-""" Use the new Whidbey-style bitmaps as docking guides. """
-AUI_MGR_SMOOTH_DOCKING = 1 << 13
-""" Performs a "smooth" docking of panes (a la PyQT). """
-AUI_MGR_USE_NATIVE_MINIFRAMES = 1 << 14
-""" Use miniframes with native caption bar as floating panes instead or custom
-drawn caption bars (forced on wxMac). """
-AUI_MGR_AUTONB_NO_CAPTION = 1 << 15
-""" Panes that merge into an automatic notebook will not have the pane
-caption visible. """
-
-
-AUI_MGR_DEFAULT = AUI_MGR_ALLOW_FLOATING | AUI_MGR_TRANSPARENT_HINT | \
- AUI_MGR_HINT_FADE | AUI_MGR_NO_VENETIAN_BLINDS_FADE
-""" Default `AuiManager` style. """
-
-# Panes Customization
-AUI_DOCKART_SASH_SIZE = 0
-""" Customizes the sash size. """
-AUI_DOCKART_CAPTION_SIZE = 1
-""" Customizes the caption size. """
-AUI_DOCKART_GRIPPER_SIZE = 2
-""" Customizes the gripper size. """
-AUI_DOCKART_PANE_BORDER_SIZE = 3
-""" Customizes the pane border size. """
-AUI_DOCKART_PANE_BUTTON_SIZE = 4
-""" Customizes the pane button size. """
-AUI_DOCKART_BACKGROUND_COLOUR = 5
-""" Customizes the background colour. """
-AUI_DOCKART_BACKGROUND_GRADIENT_COLOUR = 6
-""" Customizes the background gradient colour. """
-AUI_DOCKART_SASH_COLOUR = 7
-""" Customizes the sash colour. """
-AUI_DOCKART_ACTIVE_CAPTION_COLOUR = 8
-""" Customizes the active caption colour. """
-AUI_DOCKART_ACTIVE_CAPTION_GRADIENT_COLOUR = 9
-""" Customizes the active caption gradient colour. """
-AUI_DOCKART_INACTIVE_CAPTION_COLOUR = 10
-""" Customizes the inactive caption colour. """
-AUI_DOCKART_INACTIVE_CAPTION_GRADIENT_COLOUR = 11
-""" Customizes the inactive gradient caption colour. """
-AUI_DOCKART_ACTIVE_CAPTION_TEXT_COLOUR = 12
-""" Customizes the active caption text colour. """
-AUI_DOCKART_INACTIVE_CAPTION_TEXT_COLOUR = 13
-""" Customizes the inactive caption text colour. """
-AUI_DOCKART_BORDER_COLOUR = 14
-""" Customizes the border colour. """
-AUI_DOCKART_GRIPPER_COLOUR = 15
-""" Customizes the gripper colour. """
-AUI_DOCKART_CAPTION_FONT = 16
-""" Customizes the caption font. """
-AUI_DOCKART_GRADIENT_TYPE = 17
-""" Customizes the gradient type (no gradient, vertical or horizontal). """
-AUI_DOCKART_DRAW_SASH_GRIP = 18
-""" Draw a sash grip on the sash. """
-
-# Caption Gradient Type
-AUI_GRADIENT_NONE = 0
-""" No gradient on the captions. """
-AUI_GRADIENT_VERTICAL = 1
-""" Vertical gradient on the captions. """
-AUI_GRADIENT_HORIZONTAL = 2
-""" Horizontal gradient on the captions. """
-
-# Pane Button State
-AUI_BUTTON_STATE_NORMAL = 0
-""" Normal button state. """
-AUI_BUTTON_STATE_HOVER = 1 << 1
-""" Hovered button state. """
-AUI_BUTTON_STATE_PRESSED = 1 << 2
-""" Pressed button state. """
-AUI_BUTTON_STATE_DISABLED = 1 << 3
-""" Disabled button state. """
-AUI_BUTTON_STATE_HIDDEN = 1 << 4
-""" Hidden button state. """
-AUI_BUTTON_STATE_CHECKED = 1 << 5
-""" Checked button state. """
-
-# Pane minimize mode
-AUI_MINIMIZE_POS_SMART = 0x01
-""" Minimizes the pane on the closest tool bar. """
-AUI_MINIMIZE_POS_TOP = 0x02
-""" Minimizes the pane on the top tool bar. """
-AUI_MINIMIZE_POS_LEFT = 0x03
-""" Minimizes the pane on its left tool bar. """
-AUI_MINIMIZE_POS_RIGHT = 0x04
-""" Minimizes the pane on its right tool bar. """
-AUI_MINIMIZE_POS_BOTTOM = 0x05
-""" Minimizes the pane on its bottom tool bar. """
-AUI_MINIMIZE_POS_MASK = 0x07
-""" Mask to filter the position flags. """
-AUI_MINIMIZE_CAPT_HIDE = 0
-""" Hides the caption of the minimized pane. """
-AUI_MINIMIZE_CAPT_SMART = 0x08
-""" Displays the caption in the best rotation (horz or clockwise). """
-AUI_MINIMIZE_CAPT_HORZ = 0x10
-""" Displays the caption horizontally. """
-AUI_MINIMIZE_CAPT_MASK = 0x18
-""" Mask to filter the caption flags. """
-
-# Button kind
-AUI_BUTTON_CLOSE = 101
-""" Shows a close button on the pane. """
-AUI_BUTTON_MAXIMIZE_RESTORE = 102
-""" Shows a maximize/restore button on the pane. """
-AUI_BUTTON_MINIMIZE = 103
-""" Shows a minimize button on the pane. """
-AUI_BUTTON_PIN = 104
-""" Shows a pin button on the pane. """
-AUI_BUTTON_OPTIONS = 105
-""" Shows an option button on the pane (not implemented). """
-AUI_BUTTON_WINDOWLIST = 106
-""" Shows a window list button on the pane (for AuiNotebook). """
-AUI_BUTTON_LEFT = 107
-""" Shows a left button on the pane (for AuiNotebook). """
-AUI_BUTTON_RIGHT = 108
-""" Shows a right button on the pane (for AuiNotebook). """
-AUI_BUTTON_UP = 109
-""" Shows an up button on the pane (not implemented). """
-AUI_BUTTON_DOWN = 110
-""" Shows a down button on the pane (not implemented). """
-AUI_BUTTON_CUSTOM1 = 201
-""" Shows a custom button on the pane. """
-AUI_BUTTON_CUSTOM2 = 202
-""" Shows a custom button on the pane. """
-AUI_BUTTON_CUSTOM3 = 203
-""" Shows a custom button on the pane. """
-AUI_BUTTON_CUSTOM4 = 204
-""" Shows a custom button on the pane. """
-AUI_BUTTON_CUSTOM5 = 205
-""" Shows a custom button on the pane. """
-AUI_BUTTON_CUSTOM6 = 206
-""" Shows a custom button on the pane. """
-AUI_BUTTON_CUSTOM7 = 207
-""" Shows a custom button on the pane. """
-AUI_BUTTON_CUSTOM8 = 208
-""" Shows a custom button on the pane. """
-AUI_BUTTON_CUSTOM9 = 209
-""" Shows a custom button on the pane. """
-
-# Pane Insert Level
-AUI_INSERT_PANE = 0
-""" Level for inserting a pane. """
-AUI_INSERT_ROW = 1
-""" Level for inserting a row. """
-AUI_INSERT_DOCK = 2
-""" Level for inserting a dock. """
-
-# Action constants
-actionNone = 0
-""" No current action. """
-actionResize = 1
-""" Resize action. """
-actionClickButton = 2
-""" Click on a pane button action. """
-actionClickCaption = 3
-""" Click on a pane caption action. """
-actionDragToolbarPane = 4
-""" Drag a floating toolbar action. """
-actionDragFloatingPane = 5
-""" Drag a floating pane action. """
-
-# Drop/Float constants
-auiInsertRowPixels = 10
-""" Number of pixels between rows. """
-auiNewRowPixels = 40
-""" Number of pixels for a new inserted row. """
-auiLayerInsertPixels = 40
-""" Number of pixels between layers. """
-auiLayerInsertOffset = 5
-""" Number of offset pixels between layers. """
-auiToolBarLayer = 10
-""" AUI layer for a toolbar. """
-
-# some built in bitmaps
-
-if wx.Platform == "__WXMAC__":
-
- close_bits = "\xFF\xFF\xFF\xFF\x0F\xFE\x03\xF8\x01\xF0\x19\xF3\xB8\xE3\xF0" \
- "\xE1\xE0\xE0\xF0\xE1\xB8\xE3\x19\xF3\x01\xF0\x03\xF8\x0F\xFE\xFF\xFF"
- """ Close button bitmap for a pane on wxMAC. """
-
-elif wx.Platform == "__WXGTK__":
-
- close_bits = "\xff\xff\xff\xff\x07\xf0\xfb\xef\xdb\xed\x8b\xe8\x1b\xec\x3b\xee" \
- "\x1b\xec\x8b\xe8\xdb\xed\xfb\xef\x07\xf0\xff\xff\xff\xff\xff\xff"
- """ Close button bitmap for a pane on wxGTK. """
-
-else:
-
- close_bits = "\xff\xff\xff\xff\xff\xff\xff\xff\xcf\xf3\x9f\xf9\x3f\xfc\x7f\xfe" \
- "\x3f\xfc\x9f\xf9\xcf\xf3\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff"
- """ Close button bitmap for a pane on wxMSW. """
-
-pin_bits = '\xff\xff\xff\xff\xff\xff\x1f\xfc\xdf\xfc\xdf\xfc\xdf\xfc\xdf\xfc' \
- '\xdf\xfc\x0f\xf8\x7f\xff\x7f\xff\x7f\xff\xff\xff\xff\xff\xff\xff'
-""" Pin button bitmap for a pane. """
-
-max_bits = '\xff\xff\xff\xff\xff\xff\x07\xf0\xf7\xf7\x07\xf0\xf7\xf7\xf7\xf7' \
- '\xf7\xf7\xf7\xf7\xf7\xf7\x07\xf0\xff\xff\xff\xff\xff\xff\xff\xff'
-""" Maximize button bitmap for a pane. """
-
-restore_bits = '\xff\xff\xff\xff\xff\xff\x1f\xf0\x1f\xf0\xdf\xf7\x07\xf4\x07\xf4' \
- '\xf7\xf5\xf7\xf1\xf7\xfd\xf7\xfd\x07\xfc\xff\xff\xff\xff\xff\xff'
-""" Restore/maximize button bitmap for a pane. """
-
-minimize_bits = '\xff\xff\xff\xff\xff\xff\x07\xf0\xf7\xf7\x07\xf0\xff\xff\xff\xff' \
- '\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff'
-""" Minimize button bitmap for a pane. """
-
-restore_xpm = ["16 15 3 1",
- " c None",
- ". c #000000",
- "+ c #FFFFFF",
- " ",
- " .......... ",
- " .++++++++. ",
- " .......... ",
- " .++++++++. ",
- " ..........+++. ",
- " .++++++++.+++. ",
- " ..........+++. ",
- " .++++++++..... ",
- " .++++++++. ",
- " .++++++++. ",
- " .++++++++. ",
- " .++++++++. ",
- " .......... ",
- " "]
-""" Restore/minimize button bitmap for a pane. """
-
-#----------------------------------------------------------------------
-
-down_focus_single = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAAB0AAAAgCAIAAABhFeQrAAAAA3NCSVQICAjb4U/gAAACaUlE"
- "QVRIib2WvWsUQRjGn5mdnWxyTaqz9q+QlLnGToSgWAYDNjbpNCAGDGIvaRPbNJGQyiAEbK+w"
- "sAo2qexyEhbxsvt+jMXc3u3liPfhmWeXnWVm9vc+vO/M7prVzTb+gxyA7Ye/nXPWWmvtXKBb"
- "B9YBcM5lWZam6by4QNcBsNamaeq9d87NmWutdc59+NgGoKIizCwsxMTMFI8oZmZilzomZiFm"
- "FWERaXbv7eyueO+TJEHM79LSkvfeWnv2qftgex2ASGDmkrUkKUspiIuCy5IL4qKQgnghdQVx"
- "ScKsxCKiaH8lIu99NOwAEFGsG4Dv5xeiQYOKBBYVUWJlFhIVVmIlEZGQJKVIYBbWoKqqwQN5"
- "nqdpuri42OMys6rGOG/X78yW0bXWNyLqcyyAEEIIYcYK3aB5Lazb4o5fsPc3ToFaloxBwMle"
- "6+9Pjfd7stda6HR85+dCPC86Y6ETcQEcHz32eZ7meZrnx0ePJnlk0vwenm70r/PkTgWdjjuV"
- "rnPPfvxaa+3NcL3GMaub7XdPtNFoZFn24tmX1/trAOLuM6aaFQwQYExAMPWNaUw1FW+eHj5/"
- "dbfZbDYajY33F7e1L4gUA5uo3fd8AWbQH70bjGqEyxLq3LoMYhKCgakCIWZoLLdkMRE43Iy0"
- "tWi9QOP8xoIFAyBUjF7dgOizb9iMhLmByxIAHbAGKYigUPX3hqog47hSvfCHfYRaDcNg3IzO"
- "7GmydRaGi37zMujrut/9l58nijROQ9yd3ZXLy8urq6vZWFmW9f+Yhrje++XlZR2keDpZa4f+"
- "H/pKkiR+/f9dDsDWgQW6QHcuxKg/ZbVtCjjzINkAAAAASUVORK5CYII=")
-""" VS2005 focused docking guide window down bitmap. """
-
-#----------------------------------------------------------------------
-down_single = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAAB0AAAAgCAIAAABhFeQrAAAAA3NCSVQICAjb4U/gAAACY0lE"
- "QVRIib2WwWrUUBSG/3tzc5s2m0JhXPsU0u1s3Lkpui4W3PgAuhAFi2/QbesTVEphwCIU3Hbh"
- "wk2LG1fujJQgtMk55x4Xd2aS6VAzM479JyQhufnOz3/uzcQMBgP8BzkAeZ4756y11tqlQIui"
- "cACcc1mWpWm6ZK61Nk1T771zbilcxBxiAs659x/OAAQJIswsLMTEzBR/UczMxC51TMxCzEGE"
- "RaR39WB3b9N7nyTJkLu2tua9t9ZefLx69GYbgIgyc82hJqlrqYiriuuaK+Kqkop4JXUVcU3C"
- "HIhFJODsCxF57xu/RBT7BuDb958SNGgQUZYgEogDs5AE4UAcSEREk6QWUWbhoCGEENQDZVmm"
- "abq6ujrkMnMIIdZ5t31vsUC3+l+JaMyxAFRVVRds0C1azsS6O273hH24cwq0UjIGipP9/t+f"
- "6vZ7st9fKQpf/FqJ28+iEzoTF8Dx0RNflmlZpmV5fPR4lkdmzffwdGe8XyZ3Luh83Ll0k3vx"
- "4/dWf3+B/Q2OGQwGGxsbeZ5nWfbi2efXB1sA4uozZjRKDaAwRqGmvTCNGQ3F26eHz1/d7/V6"
- "eZ6fn5/f1bogCmhsonU+9AWY5nr0bjCtKS6LtrltGcQQ1MCMCiEm1MmtWUwETh6mjq1qw0Jd"
- "fmPD1ADQEWPYNyD6HBs2U2Vu4bIoEBpWE0EE6ej68NaoSBdXRi/8SR/a6qE29830yKFmm2c6"
- "2fTbp8FYN/0evPw0U6UuTXB39zYvLy+vr68XY2VZNv5imuB679fX10MT8Xyy1k58P4yVJEn8"
- "9/93OQBFURRFsRTcWH8An5lwqISXsWUAAAAASUVORK5CYII=")
-""" VS2005 unfocused docking guide window down bitmap. """
-
-#----------------------------------------------------------------------
-left_focus_single = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAACAAAAAdCAIAAABE/PnQAAAAA3NCSVQICAjb4U/gAAACVElE"
- "QVRIibWWvW8TQRDF3+7Ors8ShSsaSpo0dEgoFcINVChSBFRUkajpIKKgiPgP0pqGJiAhITqE"
- "FIk2BQUVHT2VK+y7ndmhWN/5Ixcbh8tYWvtO8vvdm5mdPXPv+RmuMgjA670/RGSttdZ2q354"
- "YgkAERVF4b3vHABMCIC11nsfQiCiqwJYa4noxbNvOw/6AJIk62ySJMLMwhI5MnPMnxzMzJHJ"
- "E0dmicxJhEXk+uTO0fFuCME5h1yDxbh5+zEz93q+LGOv50WUmStOVZSqkjJyWXJVcRm5LKWM"
- "3PNURq6iMKfIIpJw9n08Hg8Gg36/3wL4+eu3iHpykcWTS5pElCWJpMiJWaIk4RQ5RRERda4S"
- "UWbhpCmllDQA0+k0pZQFVwF3bzEAZ5N3jgje+0COnPVknbUAdm5cW5/1/eGPxcuL2saoAczC"
- "DQWAV0/fr1c/HxcBFNC8QGEMMu3NuyddAfIjG9QLjKJTB3NIHV050EZuoQI6+93q4P7B6TYA"
- "A2gW1xlC61K0OXi492HZ6EbAnGFqEmBmhlYc7A9HutRq/wgA5plSwDT9tORgfzgCNsmv2QfQ"
- "OvEwps7BooOPpwebxFsB83wazdWdl321BjOGWWejrciZ0+wBMwef76LPnx6trXFrivIfVOsl"
- "P2V7FwH4MhpuCTBLX7mjckU628naTImlrdDdLDJ59OT+XDDU8SwyTX+Y2bC7hIPVA+fty6/b"
- "SmwBODreHY/H0+n0P0WLomjegJYAIYTBYNAcp5cOa20IoQXgnMuvAh0GATg8scAEmHQrneMv"
- "3LAo6X/e0vAAAAAASUVORK5CYII=")
-""" VS2005 focused docking guide window left bitmap. """
-
-#----------------------------------------------------------------------
-left_single = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAACAAAAAdCAIAAABE/PnQAAAAA3NCSVQICAjb4U/gAAACTklE"
- "QVRIibWWPWsUURSG3/u5u8RiKxtLmzR2gqQSttFKhKBWqQL+BQXL4D9IGxsrBUGEFCIEbC0s"
- "rOzshYHt3Jl7PizuzsduJhs3Ts7C3Z2BfZ95zzn33DGnp6e4zvAAdnZ2vPfWWmvtsOpFUXgA"
- "3vvxeBxCuC6AtTaEEGP03g8LQE5RTo73/sXzr7sPJwCExTorLMxExMSJEhGl/MlBRJTIB0+J"
- "iBORMBMz3/xz7+h4L8bonFsCunH77lMiGo1CWabRKDArEVUkVeKq4jJRWVJVUZmoLLlMNAq+"
- "TFQlJpJEzCz49n0+n0+n08lk0gP4+es3swbvEnHwTlSYlViYJZEQcWJhkkSSmJnVuYpZiZhE"
- "RUREI7BYLESkTVE37t8hAM5KcM57hBCid97Z4K2zFsDurRubk74/+9G9vKhtjBrAdG4oALw6"
- "eLdZ/XxcBFBA8wKFMci012+fDQXIj2xQLzCKQR20kDqGcqCNXKcCuvzd6+DB4dk2AANoFtcl"
- "QutS9Dl49Pj9qtFLAS3D1CTALA2tOdifnehKq/0jAGgzpYBp+mnFwf7sBLhMfsM+gNaJhzF1"
- "DroOPpwdXibeC2jzaTRXty37eg2WDLPJRl+RM6fZA6YFn++iTx+fbKxxb4ryH1TrJT9lfxcB"
- "+Hwy2xJgVr5yR+WKDLaTtZkSK1thuFlk8ujJ/dkxNPAsMk1/mOWwu4KD9QPnzcsv20psATg6"
- "3pvP54vF4j9Fx+Nx8wa0AogxTqfT5ji9clhrY4w9AOdcfhUYMDyAoiiKohhWt4m/9Qss43IB"
- "CBMAAAAASUVORK5CYII=")
-""" VS2005 unfocused docking guide window left bitmap. """
-
-#----------------------------------------------------------------------
-right_focus_single = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAACAAAAAdCAIAAABE/PnQAAAAA3NCSVQICAjb4U/gAAACWElE"
- "QVRIibWWv2/TQBTHv3e+uyRbJwZWFv4AJNSRLjChSkhlYqrEzFZVDAwVC3PXsrAUISTExlKJ"
- "tQMSWzcmFqaqQqT2+8VwtuMkbiBp+mzF0pPz/dzX7z373IMXp7jJCABebf8JIXjvvffrVd8/"
- "9gFACGE4HMYY1w4AxgGA9z7GmFIKIdwUwHsfQth7/vXuoxEAFfWFV1ERZhYWYmJmykcOZmbi"
- "EAMTsxCzirCI3BrfPzjcTCkVRYFcg27cubfDzINBLEsaDKKIMXPFWpFUlZTEZclVxSVxWUpJ"
- "PIihJK5ImJVYRBSn387Pzzc2NkajUQ/g7McvEYuhIJYYCjUVMRYVUWJlFhIVVmIlERErikrE"
- "mIXVVFXVEnB5eamqWXAW8Gb39uKHevbzNwARZVFirUSIlFkqEVUD8Pb71P1Lt83LZ+8BAA7O"
- "AYABMAPcFfcvDXj97ikA5wxmHVVrf64LyA7Mau1so770uVjRQa1lzaKtSc2ZWAR4uHsyn2xq"
- "YBnjbFp4zsRCBw6Ptz/M5GoHgLla15AfUV8F/gEwA/Bk66jPgXNwMNhkyf199F816DIaB5bx"
- "yB2aO2qFLsp/+Xiy22YmczA1Cq4hLQlwsK56xwHgumLWln0pgPv8aWcmNdVF7TKujkWAL0db"
- "88nagXWb0xYgVn4XWf0CymdzWQNgapJzWC7HCnPQF5M5aBhXzthqgMkcoF57Zxx6YvaDMzO3"
- "148pwMHhJhFdXFwQ0XVEh8NhuwOaAqSUUkoxxvaLulp471NKPYC80ci7gXVFALB/7IExMF6j"
- "bht/AXIQRaTUgkiHAAAAAElFTkSuQmCC")
-""" VS2005 focused docking guide window right bitmap. """
-
-#----------------------------------------------------------------------
-right_single = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAACAAAAAdCAIAAABE/PnQAAAAA3NCSVQICAjb4U/gAAACVElE"
- "QVRIibWWv2sUQRTHvzM7M3dHmlQWtjb+AYKkTaOVCEKsrAL+CxaWwcY6bWysRAQRUtgEbC0E"
- "u3RWNsJCCILZfb8sZvdu925zej/yveMWHnvvM9837+2OOz09xU0qANjZ2QkheO+999vNXpZl"
- "ABBCGI/HMcabAnjvY4wppRDCdgHIJcrFCSG8eP7l7sMJABX1hVdREWYWFmJiZsqfLGZm4hAD"
- "E7MQs4qwiNz6c//oeC+lVBRFA+jqzr0DZh6NYlXRaBRFjJlr1pqkrqUiriqua66Iq0oq4lEM"
- "FXFNwqzEIqL4+u3i4mJ3d3cymQwAzn/8ErEYCmKJoVBTEWNRESVWZiFRYSVWEhGxoqhFjFlY"
- "TVVVLQFXV1eqOitRV68Pby+v6fnP3wBElEWJtRYhUmapRVQNwJvvvftXbpuXz94BABycAwAD"
- "YAa4a+5fGfDq7VMAzhnMOllt+rMpIDswa3JnG81lyMWaDppc1i7a2tCCiWWAB4dni8F2Dyxj"
- "nPUTL5hY6sDh0eP3c7HGAWCuyWvIJRragX8AzAA82T8ZcuAcHAw2W/JwH/3XHnQZrQPLeOQO"
- "zR21Rhflv3w4O5xGZnPQGwXXklYEOFg3e8cB4LrJbLrtKwHcp48Hc6FeF02Xcb2WAT6f7C8G"
- "GwfWbU5bglj7WWTNAyh/28sWAL1JzrK8HWvMwZBmc9Ayrp2x9QCzOUCz9s44DGj+hTM3t5ur"
- "Bzg63iOiy8tLItok6Xg8np6AeoCUUkopxjh9o64n731KaQCQDxr5NLAtBQBlWZZlucWkXf0F"
- "imtJnvbT2psAAAAASUVORK5CYII=")
-""" VS2005 unfocused docking guide window right bitmap. """
-
-#----------------------------------------------------------------------
-tab_focus_single = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAAB0AAAAdCAIAAADZ8fBYAAAAA3NCSVQICAjb4U/gAAAC10lE"
- "QVRIidWWT0gUcRTH387+ZveXZgzsbmvSsmqEfzBJSYz+gUsHCYJgISPytCQKFhJdpIN0qIUO"
- "ezIUaU/roQ5eEzp46ZT/DhG4haCXdSUPK+Wuzvze+02HgdFmFqMtD76Bx8yb3/v8vr/3Zn4z"
- "np6ReTgCYwAwdqfEGFMURVGU/wIdfaswAGCMcc5VVf1fXIBdBgCKoqiq+nxkobn3BABIkgBA"
- "hIiEJFAgorAOyxARBTKVoUAkgSiJkIhO73a/nLjGOd/nWkrPXbqLiH6/CgBEJiIaKA1BhkG6"
- "QF1Hw0BdoK6TLtCvMl2gIQhRCiQiCfPLm5ubtbW1YNXXtuzadyJTZV4AkKYkMpEkkRQoEUmQ"
- "JJQCpSAiMr1eg8hEJJSmlFJK0wdQLBYR0cl9laj7l6LGY5/tc2ejsrmdgeGJbG5nYHgym9uJ"
- "x9KHeGuMNd7B8fSMzCfvyerq6rHHn2bmEgPDE09G+/9WaSqZmRofisfSiadnotHoozclp94K"
- "oGWznNxn/e8q4LqznNwXmb4KuO6s4643lZyugOvOcj8PDyrgurOOe30r05tKZv7ALavXmszt"
- "rXZZL7EjhTmuU8lpRxNSyemZuUEAmJlLOPzU+CAAuKFluO7OWpF4LO1OPsTcejOOTcRepqXR"
- "tngs7Y6U4bbcqNrIF6bGh6yt0prAgm7kC6E2fSNfWF9b2d7e1jStvqGlbMSmeRsuP7zZZvp8"
- "PvCoW1s/a2qq7vddD57y3b7VZfmNfGFxadUQBgqztbWps7Pdy04uLq0WSyVJnoMRgUY45NM0"
- "bXZZ7OvtaA8vLOdeT85mP+4eXN35K/6W5nBjxFz5tv7+w8LWF3+oTW+IBpsavStf1+xIfTTY"
- "cNbknDPGfqsD5/xCa6AuDFe791xtEJyHIhHedTGw17tnj49EeFdH8GAkEAhwzgF+7HMZY5qm"
- "cc6tD6rDGGOMMUS075aN2Ho9R/R/9gsXZ7dKHM+ODQAAAABJRU5ErkJggg==")
-""" VS2005 focused docking guide window center bitmap. """
-
-#----------------------------------------------------------------------
-tab_single = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAAB0AAAAdCAIAAADZ8fBYAAAAA3NCSVQICAjb4U/gAAAC1klE"
- "QVRIidWVTWgTQRTHJ5vZZEyMLKSx1RbSImJbioeiCKIechLBU8CCtadAaaGIFC/iQTxowENO"
- "hUohp/Tiocdce/Gk/TiIpTm0JCnmA+OaFJs2u/PerIcp27IbKsZ66Ft47P5n3m/evLc768lm"
- "s+Q/GCWEBINBSqmiKIqinApU13VKCKGUMsZUVT1lrqIoqqq+frYyeP8cIUSgIIQgAgACcuAA"
- "wOUlDQCAA1UpcADkAAIREPHiwa2383cYY0TWwa7AlRuPAMDvVwkhiBYAmCBMjqaJBgfDANME"
- "g4NhoMHBr1KDg8kRQHBAREE+r1er1Z6enkOubbn8d0RLpV5CiLAEogUoEAUHAYAcBYLgIDgi"
- "ouX1mogWAIKwhBBCWD5Cms0mADi57xKX/6Ws8dgX+97ZqFxpb3JmPlfam5x5nyvtxWPpE7yc"
- "I+c7OJ5sNhsOh4PB4Kunn5aWE5Mz87MvJv4201QyszA3HY+lE88vRaPRYrHozLcDaNsoJ/fl"
- "xIcOuO4oJ/dNZqwDrjvqrOebSi52wHVHud+HJx1w3VFnvb6d5ZtKZv7AbZuvXMztZbvkR+wI"
- "oY7nVHLR0YRUcnFpeYoQsrSccPiFuSlCiBvahuvurFTisbQ7+ARz55txHCL2NmWOtsVjabfS"
- "hjt0L1Cu1BfmpuVRKReQ0HKlHhkxypV6Ib/ZaDQ0TesfGGqr2DTv+Ph4IBDw+XzEo9Zqv0Kh"
- "wOOxu10XfA8f3JS+XKmvrm2Z3ARuDQ9fGx297qXnV9e2mvv7Aj3HFQ5md8Snadru7u7Rua6q"
- "6sp6aTNXzX08OL67q7f9Q4PdTP1ZKCn5Qq321R8ZMQaiXf19VuGbJ1/8IZX+aNdAnxWJRHp7"
- "e7e3t4+4oVCo0Wjout5qtdx9YIwxxlqtlj3aVgmHw5qmbWxsHNWXUqppGmNM/lCd/aWUUgoA"
- "9mhbhTFGKT3sm67ruq7v7Oy4cR3bb5uW079be13FAAAAAElFTkSuQmCC")
-""" VS2005 unfocused docking guide window center bitmap. """
-
-#----------------------------------------------------------------------
-up_focus_single = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAAB0AAAAgCAIAAABhFeQrAAAAA3NCSVQICAjb4U/gAAACTUlE"
- "QVRIic2WP28TMRjGH/85c1miqEF8CnbUgSFdukVRmZGQ+gW6Vgwd+hW60Yq1gMQMQzpHGZAg"
- "C6JS+QIMmUju/L5+Ge6ulzoRTcMh5TmdZfv8/vT4Pcu26h2N8R9kAZwMfltrtdZa60agx5fa"
- "ArDWpmmaJElTXGBmAWitkyRxzllrG+Zqra21bz+OAQQOzETExJ48EfniKURE5MkmljwRe6LA"
- "TMz8ZPbs9GzXOWeMQZHfW33/NOufvALALESUU8g95zlnnrKM8pwyT1nGmadHic085Z6Jgidm"
- "Dhh/mU6nnU6n1WrFXAA/fv7iIEECsxAH5uApELHnwBQ8Bc/MLMbkzELEFCSEEII4YD6fhxAK"
- "Tsx9/tQDEIgqOzRggAQQQEEBguIFgKoNqDdfvy1yYq41emG4QKkSpDQAiNQfFQClpBoZcaK2"
- "s0awEHzXVVyri1gxN7FaFuILu6qwtAyokqWWwEvcxNTTKsIK95Cqs4JJzV02vMJvHS/1cFFQ"
- "UGV+K3tSzWlZq/5bOWGllIio0mzpX+pZSJXdVRmOuabcItRC+ZfKcn+pFRvN65fvNihj9Y7G"
- "o9FoMplcX18f9M5lUx30zofD4WQyubm56R2Nm9oYY20B98XeRfPcAro+ei1uf/DBt9u+3c7b"
- "7f7gfTPc/cOr7HE36+5k3Z28u5N1u/uHV/dG3X+gfb7YW8dgpC1YD1vBjfP7oEW6Lvf0bHc6"
- "nc7n881YaZre3pjucJ1znU7n9qx+qLTWzrkVXGNMcav4d1kAx5camAGzRoiF/gCKPmudbgYP"
- "HQAAAABJRU5ErkJggg==")
-""" VS2005 focused docking guide window up bitmap. """
-
-#----------------------------------------------------------------------
-up_single = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAAB0AAAAgCAIAAABhFeQrAAAAA3NCSVQICAjb4U/gAAACTklE"
- "QVRIic2WP4vUQBjGn/mTMUtgWS6yvb29XGGzzXXHwdWCcGBzH8BCweK+wnWyWKtot6DNge0V"
- "gjYnNn4BA9vdJvO+81ok2ewmi7d3RtgnZEgm8/545skwiZrNZvgPsgCSJLHWaq211r1Asyyz"
- "AKy1cRxHUdQzV2sdRZFzzlrbCxdlDmUC1to3Hy8BBA7MRMTEnjwR+fIoRUTkyUaWPBF7osBM"
- "zDy+fnR2vu+cM8ZU3KV+fLo+fPUUALMQUUGh8FwUnHvKcyoKyj3lOeee7kU291R4JgqemDng"
- "8ut8Ph+NRoPBoM0F8PPXbw4SJDALcWAOngIRew5MwVPwzMxiTMEsRExBQgghiAMWi0UIoclh"
- "VY8fegACUVWHBgwQAQIoKEBQngBQ3wPq9bfv7XzX7o1eGS5QqgIpDQAizUMFQCmpR3bf26qc"
- "NYKV4nVX7aumaavNjayWlfrSriotdQF1WKoD7nAj00yrLCvdQ+rOGiYNt2t4g9+mXprhoqCg"
- "qnxre1LPqatN762asFJKRFRltvIvzSykTndTwm2uqbYItdL+5aLbX2nDRvPiyds7tC2p2WyW"
- "pmmSJHEcP3/25cPFSXfQNjqeTE9fPhiPx0mSXF1d9bMxdrUD3OPJtH9uCd0evRX38Oi9Hw79"
- "cFgMh4dH7/rhHpxc5PfTPN3L070i3cvT9ODk4saqmz9on6eTbQy2tAPrYSe47XxvtUi35Z6d"
- "78/n88VicTdWHMfLP6Y1rnNuNBotv9W3ldbaObeBa4wp/yr+XRZAlmVZlvWCW+oP2FUt8NYb"
- "g5wAAAAASUVORK5CYII=")
-""" VS2005 unfocused docking guide window up bitmap. """
-
-#----------------------------------------------------------------------
-down = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAAB0AAAAgCAIAAABhFeQrAAAAA3NCSVQICAjb4U/gAAACFUlE"
- "QVRIidWVPWvbUBSG3+tv8KKpnYtH/4DuJtCti2nntBm7depQWih0zT9w/AtSQsDQ0JIfkKFD"
- "wRC61Iu3uBgRiKXz1eFalizb8QfxkFdCurofz3l1zhVyg8EAe1BhH9BHyC3NWkTU/XYFQEVF"
- "mFlYiImZyR9ezMzEpXKJiVmIWUVYRJ7cPT/uHizhFgqF6+93Lz8fAhAxZo5ZY5I4log4ijiO"
- "OSKOIomIq+VSRByTMCuxiCiufo3H4yAI8txisQjgz98bUVNTEWNRESVWZiFRYSVWEhGxYjEW"
- "MWZhNVVVtQoQhuESrtfXw6e7JbTd+k1E6dv3+/3dQPeo3+8/3n22Si+OLgFLn52D4aLTun/V"
- "er8XnVZ1NKqM/lX9eTNaC92IC+D87HUlDMthWA7D87NXmyzZNL+nl0ez60Nyt4Jux91Kee71"
- "8Lbd6uxwzXFcr9drNpv+4f2bn59O2gDMAMC5ZJY5wOCcwZxlV7tkKr68PX338Vmj0cBev7f8"
- "d0GkSG0i0576Alza7707LGqBy2JZblYOPgnm4JJA8Blay41ZnAfO3xbumWjTQOv8+oKZA2AJ"
- "Y1o3wPucGXYLYVZwWQzQlJWmwIMs6Z8OJUHWcUU1aWZ9WKaGlo67xZlTbbbPbL7oq7fBTHm/"
- "Jx9+bBRpnea4x92D4XA4mUx2Y9VqteVcAEEQ1Ov13bhZ5fP7IFB4v/v41f8HFQ1ap0nfm7YA"
- "AAAASUVORK5CYII=")
-""" VS2005 unfocused docking guide window down bitmap. """
-
-#----------------------------------------------------------------------
-down_focus = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAAB0AAAAgCAIAAABhFeQrAAAAA3NCSVQICAjb4U/gAAACaUlE"
- "QVRIib2WvWsUQRjGn5mdnWxyTaqz9q+QlLnGToSgWAYDNjbpNCAGDGIvaRPbNJGQyiAEbK+w"
- "sAo2qexyEhbxsvt+jMXc3u3liPfhmWeXnWVm9vc+vO/M7prVzTb+gxyA7Ye/nXPWWmvtXKBb"
- "B9YBcM5lWZam6by4QNcBsNamaeq9d87NmWutdc59+NgGoKIizCwsxMTMFI8oZmZilzomZiFm"
- "FWERaXbv7eyueO+TJEHM79LSkvfeWnv2qftgex2ASGDmkrUkKUspiIuCy5IL4qKQgnghdQVx"
- "ScKsxCKiaH8lIu99NOwAEFGsG4Dv5xeiQYOKBBYVUWJlFhIVVmIlEZGQJKVIYBbWoKqqwQN5"
- "nqdpuri42OMys6rGOG/X78yW0bXWNyLqcyyAEEIIYcYK3aB5Lazb4o5fsPc3ToFaloxBwMle"
- "6+9Pjfd7stda6HR85+dCPC86Y6ETcQEcHz32eZ7meZrnx0ePJnlk0vwenm70r/PkTgWdjjuV"
- "rnPPfvxaa+3NcL3GMaub7XdPtNFoZFn24tmX1/trAOLuM6aaFQwQYExAMPWNaUw1FW+eHj5/"
- "dbfZbDYajY33F7e1L4gUA5uo3fd8AWbQH70bjGqEyxLq3LoMYhKCgakCIWZoLLdkMRE43Iy0"
- "tWi9QOP8xoIFAyBUjF7dgOizb9iMhLmByxIAHbAGKYigUPX3hqog47hSvfCHfYRaDcNg3IzO"
- "7GmydRaGi37zMujrut/9l58nijROQ9yd3ZXLy8urq6vZWFmW9f+Yhrje++XlZR2keDpZa4f+"
- "H/pKkiR+/f9dDsDWgQW6QHcuxKg/ZbVtCjjzINkAAAAASUVORK5CYII=")
-""" VS2005 focused docking guide window down bitmap. """
-
-#----------------------------------------------------------------------
-left = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAACAAAAAdCAIAAABE/PnQAAAAA3NCSVQICAjb4U/gAAACMElE"
- "QVRIib2WPYsTURSG3zv3ThKJRSqblDYLwU6wFMKCViIEtbKQ/QdWgrXt/oO4hZWCIEIKUfYH"
- "WFgIATuraewHM3PPh8XNZCaTSWI2oydwMx/kfeY959wzMbPZDC3FaDTavOi23Wgron8n/Z8A"
- "rnry/NmXk/vXAAhLZCNhYSYiJvbkiciHTwgiIk8uduSJ2BMJMzHzjd93zi9OmwEAbt5+TETd"
- "bpxlvtuNmZWIcpLcc55z5inLKM8p85RlnHnqxi7zlHsmEk/MLPj6LUmS4XDYDPjx8xezxs56"
- "4thZUWFWYmEWT0LEnoVJPIlnZlZrc2YlYhIVERHtAIvFYquDu7cIgI0kttY5xHHccdbZKHaR"
- "jSIAJ8Pru5M+GX+vnm4rslEDmMoFBYCXT9/uVt+MbQAFNCxQGINAe/XmSVuA8MgGxQKjaNVB"
- "CSmiLQe6kqtUQJfHjQ7unV0eAjCABnFdIrQoRZODBw/frRvdCygZpiABZmmo5mAynupaq/0l"
- "ACgzpYBZ9dOag8l4CuyT37EPoEXiYUyRg6qD95dn+8QbAWU+jYbqlmWv12DJMLtsNBU5cFZ7"
- "wJTgzS76+OHRzho3pij8QLVYwlM2dxGAT9PxgQCz9hU6KlSktZ2sqymxthXam0UmjJ7QnxVD"
- "Lc8is+oPsxx2V3BQf+G8fvH5UIkDAOcXp0mSVF94V4ter5emab/frwMADAaDcOOYSNO00+mE"
- "4zrgePWaiAMwn8+PF932//MPv0Uk8OspzrYAAAAASUVORK5CYII=")
-""" VS2005 unfocused docking guide window left bitmap. """
-
-#----------------------------------------------------------------------
-left_focus = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAACAAAAAdCAIAAABE/PnQAAAAA3NCSVQICAjb4U/gAAACVElE"
- "QVRIibWWvW8TQRDF3+7Ors8ShSsaSpo0dEgoFcINVChSBFRUkajpIKKgiPgP0pqGJiAhITqE"
- "FIk2BQUVHT2VK+y7ndmhWN/5Ixcbh8tYWvtO8vvdm5mdPXPv+RmuMgjA670/RGSttdZ2q354"
- "YgkAERVF4b3vHABMCIC11nsfQiCiqwJYa4noxbNvOw/6AJIk62ySJMLMwhI5MnPMnxzMzJHJ"
- "E0dmicxJhEXk+uTO0fFuCME5h1yDxbh5+zEz93q+LGOv50WUmStOVZSqkjJyWXJVcRm5LKWM"
- "3PNURq6iMKfIIpJw9n08Hg8Gg36/3wL4+eu3iHpykcWTS5pElCWJpMiJWaIk4RQ5RRERda4S"
- "UWbhpCmllDQA0+k0pZQFVwF3bzEAZ5N3jgje+0COnPVknbUAdm5cW5/1/eGPxcuL2saoAczC"
- "DQWAV0/fr1c/HxcBFNC8QGEMMu3NuyddAfIjG9QLjKJTB3NIHV050EZuoQI6+93q4P7B6TYA"
- "A2gW1xlC61K0OXi492HZ6EbAnGFqEmBmhlYc7A9HutRq/wgA5plSwDT9tORgfzgCNsmv2QfQ"
- "OvEwps7BooOPpwebxFsB83wazdWdl321BjOGWWejrciZ0+wBMwef76LPnx6trXFrivIfVOsl"
- "P2V7FwH4MhpuCTBLX7mjckU628naTImlrdDdLDJ59OT+XDDU8SwyTX+Y2bC7hIPVA+fty6/b"
- "SmwBODreHY/H0+n0P0WLomjegJYAIYTBYNAcp5cOa20IoQXgnMuvAh0GATg8scAEmHQrneMv"
- "3LAo6X/e0vAAAAAASUVORK5CYII=")
-""" VS2005 focused docking guide window left bitmap. """
-
-#----------------------------------------------------------------------
-right = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAACAAAAAdCAIAAABE/PnQAAAAA3NCSVQICAjb4U/gAAACMklE"
- "QVRIibWWvY7TUBCFz83vojSuKNiShgdAol8hQYWQkJaKAuUNtqWmoeANFgoqhJAQHRLaB6BA"
- "orC0HWnSUEURK2LPmRmKayeO4wTysydWbI+c+e7xzDgOo9EIK0rTdDW4m0Ij4FBK07R1fdmj"
- "rh3QqZ6cPf965+ENAKbWardMTZWkUoVCUuIniiSFnW6HQqqQpkpVvfnn3uu395sBAG7fPSXZ"
- "73ezTPr9rqqTzGm5aJ5rJswy5jkzYZZpJux3O5kwFyVNqKqGb9/H4/Hx8XEz4PLnL1XvdtpC"
- "7Xba5qbqVFM1oZEqakoTmqiqerudqzqpNDczM+8Bs9lsrYNXw1ub7+nl+DcAVaOa0HJVESM1"
- "VzVzAG9+LF2/dZFfPHsPAAgIAQAcgDsQ1ly/NeDlu6cAQnC4V7L6/GtfQHTgXuSONopdk4sd"
- "HRS5vFy0l6EVE5sAD4YXq8GyBh4xwZcTr5jY6CDg0eMPtVjhAPBQ5HXEW9RUgX8A3AE8OTlv"
- "chACAhy+WHJzH/1XDaqM0oFHPGKHxo7aoYviTz5eDOeRxRwsjUIoSVsCAryaveIACNVkPi/7"
- "VoDw+dNpLbTURfNlrNcmwJfzk9Vg4cCrzekbEDs/i7x4AMWt3B0AsDTJUR7LscMcNGkxByVj"
- "7YztBljMAYq1V8ahQfU/nNrc7q/6e9FkMplOpyKyT9Kjo6MkSQaDQZqmdQdJkiRJsk92AFdX"
- "V71eLx7XAQfRYDCYH68FHOr19C8Ad0k9S0aHzwAAAABJRU5ErkJggg==")
-""" VS2005 unfocused docking guide window right bitmap. """
-
-#----------------------------------------------------------------------
-right_focus = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAACAAAAAdCAIAAABE/PnQAAAAA3NCSVQICAjb4U/gAAACWElE"
- "QVRIibWWv2/TQBTHv3e+uyRbJwZWFv4AJNSRLjChSkhlYqrEzFZVDAwVC3PXsrAUISTExlKJ"
- "tQMSWzcmFqaqQqT2+8VwtuMkbiBp+mzF0pPz/dzX7z373IMXp7jJCABebf8JIXjvvffrVd8/"
- "9gFACGE4HMYY1w4AxgGA9z7GmFIKIdwUwHsfQth7/vXuoxEAFfWFV1ERZhYWYmJmykcOZmbi"
- "EAMTsxCzirCI3BrfPzjcTCkVRYFcg27cubfDzINBLEsaDKKIMXPFWpFUlZTEZclVxSVxWUpJ"
- "PIihJK5ImJVYRBSn387Pzzc2NkajUQ/g7McvEYuhIJYYCjUVMRYVUWJlFhIVVmIlERErikrE"
- "mIXVVFXVEnB5eamqWXAW8Gb39uKHevbzNwARZVFirUSIlFkqEVUD8Pb71P1Lt83LZ+8BAA7O"
- "AYABMAPcFfcvDXj97ikA5wxmHVVrf64LyA7Mau1so770uVjRQa1lzaKtSc2ZWAR4uHsyn2xq"
- "YBnjbFp4zsRCBw6Ptz/M5GoHgLla15AfUV8F/gEwA/Bk66jPgXNwMNhkyf199F816DIaB5bx"
- "yB2aO2qFLsp/+Xiy22YmczA1Cq4hLQlwsK56xwHgumLWln0pgPv8aWcmNdVF7TKujkWAL0db"
- "88nagXWb0xYgVn4XWf0CymdzWQNgapJzWC7HCnPQF5M5aBhXzthqgMkcoF57Zxx6YvaDMzO3"
- "148pwMHhJhFdXFwQ0XVEh8NhuwOaAqSUUkoxxvaLulp471NKPYC80ci7gXVFALB/7IExMF6j"
- "bht/AXIQRaTUgkiHAAAAAElFTkSuQmCC")
-""" VS2005 focused docking guide window right bitmap. """
-
-#----------------------------------------------------------------------
-tab = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAAB0AAAAdCAIAAADZ8fBYAAAAA3NCSVQICAjb4U/gAAACq0lE"
- "QVRIidWWTWgTQRTHJ+3ETEugERrtF6QhFhKsIlgQRITm5LkBvdiDhBZKc5DiRXryoAEPPRUi"
- "pTnVi4cee5NePAitFtFoVxSyheYDa02KCd3deW/Gw2Cy7MZaIz307TK7/Gfeb9587Nvx6LpO"
- "TsA6TgJ6glyqHgcHB4/ub0ZvdRFCBApCCCIAICAHDgBcXcoAADhQLwUOgBxAIAIinju89iRz"
- "gzHW5Pb09BBCImO3AcDn8xJCECUAWCAsjpaFJgfTBMsCk4NposnB56UmB4sjgOCAiIJsbJXL"
- "5b6+PsYYtQev5b8hSi/tJIQIKRAloEAUHAQAchQIgoPgiIiys9NClAAIQgohhJBnCKnX6wDQ"
- "jFfZ0+TA/8xpIv6+8e5cN61Qm05ltEJtOvVMK9QS8ewRpWqj2js4nsb+nbv3cnU9OZ3KzD2c"
- "/NdIF9IrS4sziXg2+aA/FAr5/X5nvG1AW3o5ufOTL9rgur2c3Mcrd9rgur1Oe7wL6edtcN1e"
- "7v1wtw2u2+u0z2978S6kV/7CbRmv6sxdquVSH7HTR/9tE+PLUsqp2cz27k/7PTWbkcezifHl"
- "tbW1XC6n6zp1dONeWaUk4tnjTwtx5F81KEcSaQxzdT1p1xPxrFtpwY3d7C6WKkuLMypVqg4U"
- "tFiqBEfNYqmi57er1WogEBgOx1oqDVoz/77e2Onu6hq7emGg/6w9imKp8ubt149a/mI0rGqV"
- "8u7DlyuXRuzKp8/5yzG/yr9NrmEYm1uFba2svTq0c0eu+2LR88z7Qy905PW9vZwvOGqGQ73D"
- "Q1Lf9eR3vitlONQbHpLBYHBwcJAx5rGfd6rV6v7+vmEY7nVgjDHGDMNo1LZUIpGIc34ppYFA"
- "gDGmfqgOo5RSSgGgUdtSUSUANLmqWp0q/mTK82hFcX4Bm24GMv+uL+EAAAAASUVORK5CYII=")
-""" VS2005 unfocused docking guide window center bitmap. """
-
-#----------------------------------------------------------------------
-tab_focus = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAAB0AAAAdCAIAAADZ8fBYAAAAA3NCSVQICAjb4U/gAAAC10lE"
- "QVRIidWWT0gUcRTH387+ZveXZgzsbmvSsmqEfzBJSYz+gUsHCYJgISPytCQKFhJdpIN0qIUO"
- "ezIUaU/roQ5eEzp46ZT/DhG4haCXdSUPK+Wuzvze+02HgdFmFqMtD76Bx8yb3/v8vr/3Zn4z"
- "np6ReTgCYwAwdqfEGFMURVGU/wIdfaswAGCMcc5VVf1fXIBdBgCKoqiq+nxkobn3BABIkgBA"
- "hIiEJFAgorAOyxARBTKVoUAkgSiJkIhO73a/nLjGOd/nWkrPXbqLiH6/CgBEJiIaKA1BhkG6"
- "QF1Hw0BdoK6TLtCvMl2gIQhRCiQiCfPLm5ubtbW1YNXXtuzadyJTZV4AkKYkMpEkkRQoEUmQ"
- "JJQCpSAiMr1eg8hEJJSmlFJK0wdQLBYR0cl9laj7l6LGY5/tc2ejsrmdgeGJbG5nYHgym9uJ"
- "x9KHeGuMNd7B8fSMzCfvyerq6rHHn2bmEgPDE09G+/9WaSqZmRofisfSiadnotHoozclp94K"
- "oGWznNxn/e8q4LqznNwXmb4KuO6s4643lZyugOvOcj8PDyrgurOOe30r05tKZv7ALavXmszt"
- "rXZZL7EjhTmuU8lpRxNSyemZuUEAmJlLOPzU+CAAuKFluO7OWpF4LO1OPsTcejOOTcRepqXR"
- "tngs7Y6U4bbcqNrIF6bGh6yt0prAgm7kC6E2fSNfWF9b2d7e1jStvqGlbMSmeRsuP7zZZvp8"
- "PvCoW1s/a2qq7vddD57y3b7VZfmNfGFxadUQBgqztbWps7Pdy04uLq0WSyVJnoMRgUY45NM0"
- "bXZZ7OvtaA8vLOdeT85mP+4eXN35K/6W5nBjxFz5tv7+w8LWF3+oTW+IBpsavStf1+xIfTTY"
- "cNbknDPGfqsD5/xCa6AuDFe791xtEJyHIhHedTGw17tnj49EeFdH8GAkEAhwzgF+7HMZY5qm"
- "cc6tD6rDGGOMMUS075aN2Ho9R/R/9gsXZ7dKHM+ODQAAAABJRU5ErkJggg==")
-""" VS2005 focused docking guide window center bitmap. """
-
-#----------------------------------------------------------------------
-up = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAAB0AAAAgCAIAAABhFeQrAAAAA3NCSVQICAjb4U/gAAACHUlE"
- "QVRIidWWP4vUQBjGn8mfcyGQYiM2W8mWsRcLm22uWw6uFpQt7WwVLPwKVsp+gFMsAwqynY2F"
- "oLAgNu4HsEiz3E7mfee1yN9Lcueu7oo+IcPMZN4fz7yZzEQlSYIDyAMQx/F+ocvl0tkvsdKh"
- "uF6z8eLsAwDLlpmImNiQISKTX7mIiAx5vkeGiA2RZSZmvnF++9nzO0EQ9HC/vj2fPr0PgFmI"
- "KCObGc4y1oa0piwjbUhr1oau+Z42lBkmsoaY2eLjpzRN+7kAvn3/wVasWGYhtszWkCViw5bJ"
- "GrKGmVlcN2MWIiYr1lpr5QjYbDb9eQBw95YBIBBVdDiAC/iAAAoKEOQ3AJRtQL38/OXS/ALw"
- "XKcxXKBUAVIOAIjUDxUApaQcecV7A3DkuYJG8EVX7VpdtNXm+p4jjfjcrsotdQFlslQH3OH6"
- "bj2tPCx3Dyk7S5jU3K7hHr91vNTDRUFBFfkt7Uk5p6763lsxYaWUiKjCbOFf6llImd2+DLe5"
- "ruM0UlA5uazS7S/Usz88vnf2G2VLKkmSap989OD9m8WsO2gbnU7mD5/cHI/H+C/3yR24p5P5"
- "/rk5dHv0VtzpyWsThiYMszCcnrzaD/d4ttDXIx0NdTTMoqGOouPZ4pdR7e+iq3fzyTYGWzrY"
- "etj7zwOAOI7/yjmPHRfpFVKr1apqrNfrNE2bx+pOGgwGo9Eor1/wGwRB9QPwh/oH9oed9BPW"
- "YyQlBOJt4AAAAABJRU5ErkJggg==")
-""" VS2005 unfocused docking guide window up bitmap. """
-#----------------------------------------------------------------------
-up_focus = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAAB0AAAAgCAIAAABhFeQrAAAAA3NCSVQICAjb4U/gAAACTUlE"
- "QVRIic2WP28TMRjGH/85c1miqEF8CnbUgSFdukVRmZGQ+gW6Vgwd+hW60Yq1gMQMQzpHGZAg"
- "C6JS+QIMmUju/L5+Ge6ulzoRTcMh5TmdZfv8/vT4Pcu26h2N8R9kAZwMfltrtdZa60agx5fa"
- "ArDWpmmaJElTXGBmAWitkyRxzllrG+Zqra21bz+OAQQOzETExJ48EfniKURE5MkmljwRe6LA"
- "TMz8ZPbs9GzXOWeMQZHfW33/NOufvALALESUU8g95zlnnrKM8pwyT1nGmadHic085Z6Jgidm"
- "Dhh/mU6nnU6n1WrFXAA/fv7iIEECsxAH5uApELHnwBQ8Bc/MLMbkzELEFCSEEII4YD6fhxAK"
- "Tsx9/tQDEIgqOzRggAQQQEEBguIFgKoNqDdfvy1yYq41emG4QKkSpDQAiNQfFQClpBoZcaK2"
- "s0awEHzXVVyri1gxN7FaFuILu6qwtAyokqWWwEvcxNTTKsIK95Cqs4JJzV02vMJvHS/1cFFQ"
- "UGV+K3tSzWlZq/5bOWGllIio0mzpX+pZSJXdVRmOuabcItRC+ZfKcn+pFRvN65fvNihj9Y7G"
- "o9FoMplcX18f9M5lUx30zofD4WQyubm56R2Nm9oYY20B98XeRfPcAro+ei1uf/DBt9u+3c7b"
- "7f7gfTPc/cOr7HE36+5k3Z28u5N1u/uHV/dG3X+gfb7YW8dgpC1YD1vBjfP7oEW6Lvf0bHc6"
- "nc7n881YaZre3pjucJ1znU7n9qx+qLTWzrkVXGNMcav4d1kAx5camAGzRoiF/gCKPmudbgYP"
- "HQAAAABJRU5ErkJggg==")
-""" VS2005 focused docking guide window up bitmap. """
-
-#----------------------------------------------------------------------
-aero_dock_pane = PyEmbeddedImage(
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- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAsPpcmgAAAQB0Uk5T////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
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- "XFekjMjBOHUAAAAASUVORK5CYII=")
-
-#----------------------------------------------------------------------
-aero_dock_pane_denied = PyEmbeddedImage(
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-
-#----------------------------------------------------------------------
-aero_dock_pane_bottom = PyEmbeddedImage(
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- "AG1lciAyNSBtYXIgMjAwOSAxNzoyMTozMiArMDEwMExUiZ4AAAAHdElNRQfZAxkQJgE7q5VA"
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-
-#----------------------------------------------------------------------
-aero_dock_pane_center = PyEmbeddedImage(
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-
-#----------------------------------------------------------------------
-aero_dock_pane_left = PyEmbeddedImage(
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-
-#----------------------------------------------------------------------
-aero_dock_pane_right = PyEmbeddedImage(
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-
-#----------------------------------------------------------------------
-aero_dock_pane_top = PyEmbeddedImage(
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- "68oHseMFL70zEjTWfdV/7VALswpgXwJehgcySwGQg8EcxNhZ7y8GPLeeA5TyZJuTM+pOw7Pk"
- "lOpMaK7zqV6AJ8mxEoRaxSI5JuHWsUOvwXPL1IuYxyI5HsYiOR7GIjkexiI5HoYnyfHSm3Hd"
- "hOfI0R6DLDYyj/l5DZ6Lc+wcgzSLzGN+XoMn+w8cg1zT22v6GKRZgHycosMCIY75ua13Jjwn"
- "kICVY5BmkXnMz2v4P+EM9joepX/9AAAAAElFTkSuQmCC")
-
-#----------------------------------------------------------------------
-aero_down = PyEmbeddedImage(
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- "AG1lciAyNSBtYXIgMjAwOSAxNzo1MTo0MyArMDEwMMndnrAAAAAHdElNRQfZAxkQNALaVrQp"
- "AAAACXBIWXMAAAsSAAALEgHS3X78AAAABGdBTUEAALGPC/xhBQAAAhJJREFUeNrtl01v2kAQ"
- "ht81FgECjUQUyeKjBrfi0EOJktxzg0uOSaWe0lNP/Wk99lBy7A+oSiO1ORE+BChSTjGfBuPs"
- "rATCNSkmyHtpX2ll2czOs+OdWTMMXIPBwKnVaqjX6xiORghK0UgEuVwOhmEgFosx1u/3ncrV"
- "FYrFItKpFMLhcGBwy7LQ7nRQrVZRLpXAfl5fO4l4HLquBwb9U41GA2avB6V+e4t0Oi0NTMpk"
- "MiCuOuavQlXVtRNGFs+NobPWLhphiO783YZ4gut3tc3OEN9/9fDQt5+0ebEbwttCHG9eR335"
- "9A0v5LhDx0LlW+tJm6OTLAr59WDHcTaDiwXk96AqNj5/+eH57fzsEIa+t4k7KMur8TMMPYkP"
- "744xMO8Wg+7puZ/5HrhfMI3ZbIb9ZByX708xHt6LK93Tc78+XHu+alXrlNdT+PTxgpepBtu2"
- "fc8nu1AotB18Op1C0w7EdRMxxrwJtyn8uXOW9ezIt5ErctlwT+SUrTKkKIo7cvrUTSYTKXDK"
- "dEo6V+RULrLkipxeuSy4p9QILmvP5yfhAi4z4VbCZZXaMkfZws/W+g//R+Hz4046fIe3R3S6"
- "0YEftChIOtuJR1zRLvHiQ4r3afRxCbLeCRzhzWK73Rb/gNRXvGP8WqmILkLTtEAbRQqu0+3i"
- "980NyuUyxGabpila5GarhVGALTJF/TKbFS1yIpFgj6VqglrJraorAAAAAElFTkSuQmCC")
-
-#----------------------------------------------------------------------
-aero_down_focus = PyEmbeddedImage(
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- "AG1lciAyNSBtYXIgMjAwOSAxNzo1NDo1OSArMDEwMEcuCiQAAAAHdElNRQfZAxkQNxVyqGIt"
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- "/qq6529nFnezLtGNEEk0O5NZI4GoQaLxoCJ4NgjBgAe9K/5c9SToQbx6UaJgQLyJXgIRDUkk"
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- "RYW4sz1wnjzeaW3nnh2VKQXDvYpH/FUYWShpLBPXH4fGPCNaudHC+ctNNG6HI/+35y4fTx6b"
- "wZGlaYTRznb91BszQmR0aKhWrUDo+fSrX0YaO/XsImqHp9HK+GcyOq2jOM6CG0kGByhabmo7"
- "ly1kHqJNg/X6PF7xAnz48Xd/A37t1adwqDqP9cAM2jIZ+0NbkVSQgAUuI6VE0lLpZ2xs9Z2e"
- "waHFBbz7xjNYa/7eF7mWdbkfG/QlGpqL/SDeZEDbyPlQbKx2YuhRMocTt367F+PevTN45+0X"
- "0F5bTbRcy3r/WQzZyNplJIO0x7YMPIp2ks2XpM4zJXQr9FCvHcBH77+OBw7ux83OYJmmVKcM"
- "JlE7SbekD57SnaUs21iGu5s8vLoBzNy3P9HDI7vnm83GYqg0w7MJF2QiV8YhO52oLep2Y0Q5"
- "DQA6VgO332IvNNnIaSSIbB/3XaR9qmN3PUF/jV3kUZrA8WbCqeFSs3tiqEXY043tUHG6O2rr"
- "yEcNM1QtiV1hwLW9NNtt5KH1Ktl7bR9Mki6lHtv37K0iz+5zWr6h29KByM81DPaS9z0Fhemc"
- "QpnHWdGzbTWn7enmTQCenmI9onepW1xYC4Amy1Hx9wVtnUzBO4x8nTcKSicLXpKuPCA8m7GT"
- "gKeUC3iX4NKaNwjeZka3erbWgyDajLwb2PY5xasC1xl8QnNKtSRiPCG4ZHaPtrpOpDIEQ4KJ"
- "ogztkuotulrmYpEbnReqo836NhOCJ22UKD2JPpLorbRDY50bAA8t9V1Kj1T3tHt9cm8xySEz"
- "IXjax/sMOIxkDIDDlQV2Pl7HAd9KUtvZMe574a6M/8H/q+D63/Mii+Pfzc+jMmugwka+2w4U"
- "WdjlnMY054Lrv/xQDheuedj3RIQSi7/C7lLJASV2mIJnDxb/H/T2gC2xyN5e4PM5HpF5vqnM"
- "c71M0LlvFc4c9eEfXTq8Ur96pfr58nHUHjV4cEpjhqAVgvHDgocNHYDteOOCy6nGMwT8KEGL"
- "rP5JadCjX/mu98dFoBpfwbGHl2z3bDab5uq1ZZxbiXGztXufyPeUNV6sajxypI7Z2Vn1F7X+"
- "m7ZM/KBNAAAAAElFTkSuQmCC")
-
-#----------------------------------------------------------------------
-aero_down_focus_single = aero_down_focus
-
-#----------------------------------------------------------------------
-aero_down_single = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAAB8AAAAgCAYAAADqgqNBAAAALHRFWHRDcmVhdGlvbiBUaW1l"
- "AG1lciAyNSBtYXIgMjAwOSAxNzo1MTo0MyArMDEwMMndnrAAAAAHdElNRQfZAxkQNALaVrQp"
- "AAAACXBIWXMAAAsSAAALEgHS3X78AAAABGdBTUEAALGPC/xhBQAAAhJJREFUeNrtl01v2kAQ"
- "ht81FgECjUQUyeKjBrfi0EOJktxzg0uOSaWe0lNP/Wk99lBy7A+oSiO1ORE+BChSTjGfBuPs"
- "rATCNSkmyHtpX2ll2czOs+OdWTMMXIPBwKnVaqjX6xiORghK0UgEuVwOhmEgFosx1u/3ncrV"
- "FYrFItKpFMLhcGBwy7LQ7nRQrVZRLpXAfl5fO4l4HLquBwb9U41GA2avB6V+e4t0Oi0NTMpk"
- "MiCuOuavQlXVtRNGFs+NobPWLhphiO783YZ4gut3tc3OEN9/9fDQt5+0ebEbwttCHG9eR335"
- "9A0v5LhDx0LlW+tJm6OTLAr59WDHcTaDiwXk96AqNj5/+eH57fzsEIa+t4k7KMur8TMMPYkP"
- "744xMO8Wg+7puZ/5HrhfMI3ZbIb9ZByX708xHt6LK93Tc78+XHu+alXrlNdT+PTxgpepBtu2"
- "fc8nu1AotB18Op1C0w7EdRMxxrwJtyn8uXOW9ezIt5ErctlwT+SUrTKkKIo7cvrUTSYTKXDK"
- "dEo6V+RULrLkipxeuSy4p9QILmvP5yfhAi4z4VbCZZXaMkfZws/W+g//R+Hz4046fIe3R3S6"
- "0YEftChIOtuJR1zRLvHiQ4r3afRxCbLeCRzhzWK73Rb/gNRXvGP8WqmILkLTtEAbRQqu0+3i"
- "980NyuUyxGabpila5GarhVGALTJF/TKbFS1yIpFgj6VqglrJraorAAAAAElFTkSuQmCC")
-
-#----------------------------------------------------------------------
-aero_left = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAACAAAAAfCAYAAACGVs+MAAAALHRFWHRDcmVhdGlvbiBUaW1l"
- "AG1lciAyNSBtYXIgMjAwOSAxNzo0NDo0MCArMDEwMN+SkKkAAAAHdElNRQfZAxkQMBKjjWFJ"
- "AAAACXBIWXMAAAsRAAALEQF/ZF+RAAAABGdBTUEAALGPC/xhBQAAAkJJREFUeNrtV02P0lAU"
- "PS2lUEIlkxlHpCAEZ89Ol27M8A/czMK4duO/caeJiSZu3SgTN25M3DhBFkMmDhQJEK0apnwM"
- "0wK1t+Z1YOqyr2w8yWuT95qcc9+97/UeAS6m06nTarWg6zrOZzPwhJJMolQqoVwuI5VKCcJk"
- "MnFqh4eoVCrQcjnIssxVgGVZ6PX7qNfrqO7vQ/jSaDhqOo1isciV+Co6nQ5G4zFEvd2GpmmR"
- "khPy+TyIW7xwt0SSpMgFECdxi5EzX8HGBDiOs1kBDH7ymaKoIAjCpQAiXy6XXAlFUfR4aBA5"
- "EyBGET2R630LM+tvxpmQNQG8BpE3T8/w8cjEb3MREMe1BuLxOL4bY3z4NIAob/nzq1x+DYQt"
- "IBaLodM18PpNA0p6Fwn5kpzqjXZmTUCYRUiR//x1hucv3yOl3lhbY4Gyd+g7QJGffG3jxau3"
- "SCg7gXUWLH3nC6BfJI2wUC4V8OTxAZ4+qwXWiGexWPgp8J40EeYwTRM72xk8OrgfEMC+CRzD"
- "sEUYhoFi4ToePriDuBTzBdD20zqrOWl1Mmz0ej1kMhncu3sTn5u2XwORHEOG4XAIbfcazm0F"
- "aUXExdQO3oS8MXZbrz1t6ZL/gG3ba2uRtEKUYirMf2Hj/cB/AZ4A1hxsREDCdUKrVyNvULD0"
- "HyBO4vackXsokXNtGR0R3t0RkSddf0iX1Hw+h3TbNYnvajXPKGSzWe7ekILsDwY4bjZRrVbh"
- "JX80Gnnu+Fu3ixlnd0zR3yoUPHesqqrwB18A5ik1mQXQAAAAAElFTkSuQmCC")
-
-#----------------------------------------------------------------------
-aero_left_focus = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAACAAAAAfCAYAAACGVs+MAAAALHRFWHRDcmVhdGlvbiBUaW1l"
- "AG1lciAyNSBtYXIgMjAwOSAxNzo0NjozNCArMDEwMCXtbZ4AAAAHdElNRQfZAxkQLw561jOY"
- "AAAACXBIWXMAAAsSAAALEgHS3X78AAAABGdBTUEAALGPC/xhBQAABAVJREFUeNrtV02IHEUY"
- "fVXTO70/M+yOExNd4oIRkgljDIiyQZR4FD0rQlDw6E1RDwkoIqiHXLzlKK4Iwb2peFDJHgxx"
- "dS+LcTMhhw0qJkvG7Jjsz8xOd1f5qqu6p9eNMB2Y9WLBm6+nf+p79X2vvqoSYFtdXf3ql8bl"
- "52aWQlxbVxhkmyxJvFz3UK8dmq1Wqy8IOv/+xEzjSV17AsePaTw0KjDCF4cFUKQtEB6vJSz6"
- "bWYYERFqoEvbpW3TXm1rfDsvIBsX8OlLte/E3PkL+vTqNN4/rlGCQEE6hzGEta5TkYOATsCf"
- "SBtCGqGy9wJ2+vo5jbcqP0J+fDHA/qcEisqyHnSL6MTjz+GnBYxv+SdDso/x1rvgPBudvb6A"
- "8Z0nrQNpXsJIZaxBNt/a/c8bJf0vME3pDAGlbG4ieikYLUgrPOV6MULU4i5EqK0j7XyYazMz"
- "RGYkXsImhbAvpIJ0Q8/jHM55MmLl+out6hFMCUR8OyCksiMX0kYj7gV26CInCZVxbvofKQhs"
- "0Jq6IPkkISKTFKQRcB9plWGtt+ujH8QRcBgfEmj+3sYe1hVTY0J3PyUQhYiLhHkQa8Hlalvo"
- "7hITRYErl5r44txNrNyMUGQkEpKZFLBUKiu2AjKhduKLLXKKkB9MjQn89kcLs18vo+Dvi++b"
- "gQZRTwtecjMk3UiaHAlb97VlGidfO2306dy8N+krNK5cx+kz51GamMKo77TB3Ea6Nw1lEoFA"
- "WSKR00SaBpU/Dff4EteuN/HOB5/dUZyh01hKwITEpMDAEAl0EpV/6KIPDDPHlxYX8eprH94x"
- "Oqb/bmT7TFMw09SodgJUWJ/HKZoSpWqmjU9BDMWrI1dJt0L20w7Wj+LMRyfxxtuf7Hi2fFvh"
- "V+45vuTYp9IUBMAaZ8IGmW0SbaKjLLZULzr9ovFXhMn778V7p07sIGD62wyxvQ6ABDZC+6BD"
- "bEUWXYdA5UOH33yzAhw++ADeffMZ+MVCSsD013YzIUMgIgHFkWt+TFBJW6TYpQ2IxOaB6efz"
- "qwHWS+N4/tkDGC95lgCfbdJXkNUA1E7RKbcoZStknqacKBeaIer7q5jurGGC+8Em05Msfr0I"
- "DLgttRRGDpQxe4Ob3s3tQ/F2g4BJ7Q90fivYuaP4z3dE/xOQye9uMjG+ksrg7RkRGKMwy0W5"
- "KyR8yr7M+r5GPRrf3itHhjC3WODhJILPyVv27FowSgy7tWAo51pgmqkBoVtlhyPEffmePX+U"
- "6bg8h/iM6D16pH6jvjC/9+zSMTw4rXGIZ8MJeivTMS/hmzOiMCTypSl2Trulbeldp71NIsu8"
- "cfEnoHZrHo8dfdjuMVqtll74eQlnLyusbAz2gHbfmMSLNYnHH6mjUqmIvwGdqbciWIcx6wAA"
- "AABJRU5ErkJggg==")
-
-#----------------------------------------------------------------------
-aero_left_focus_single = aero_left_focus
-
-#----------------------------------------------------------------------
-aero_left_single = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAACAAAAAfCAYAAACGVs+MAAAALHRFWHRDcmVhdGlvbiBUaW1l"
- "AG1lciAyNSBtYXIgMjAwOSAxNzo0NDo0MCArMDEwMN+SkKkAAAAHdElNRQfZAxkQMBKjjWFJ"
- "AAAACXBIWXMAAAsRAAALEQF/ZF+RAAAABGdBTUEAALGPC/xhBQAAAkJJREFUeNrtV02P0lAU"
- "PS2lUEIlkxlHpCAEZ89Ol27M8A/czMK4duO/caeJiSZu3SgTN25M3DhBFkMmDhQJEK0apnwM"
- "0wK1t+Z1YOqyr2w8yWuT95qcc9+97/UeAS6m06nTarWg6zrOZzPwhJJMolQqoVwuI5VKCcJk"
- "MnFqh4eoVCrQcjnIssxVgGVZ6PX7qNfrqO7vQ/jSaDhqOo1isciV+Co6nQ5G4zFEvd2GpmmR"
- "khPy+TyIW7xwt0SSpMgFECdxi5EzX8HGBDiOs1kBDH7ymaKoIAjCpQAiXy6XXAlFUfR4aBA5"
- "EyBGET2R630LM+tvxpmQNQG8BpE3T8/w8cjEb3MREMe1BuLxOL4bY3z4NIAob/nzq1x+DYQt"
- "IBaLodM18PpNA0p6Fwn5kpzqjXZmTUCYRUiR//x1hucv3yOl3lhbY4Gyd+g7QJGffG3jxau3"
- "SCg7gXUWLH3nC6BfJI2wUC4V8OTxAZ4+qwXWiGexWPgp8J40EeYwTRM72xk8OrgfEMC+CRzD"
- "sEUYhoFi4ToePriDuBTzBdD20zqrOWl1Mmz0ej1kMhncu3sTn5u2XwORHEOG4XAIbfcazm0F"
- "aUXExdQO3oS8MXZbrz1t6ZL/gG3ba2uRtEKUYirMf2Hj/cB/AZ4A1hxsREDCdUKrVyNvULD0"
- "HyBO4vackXsokXNtGR0R3t0RkSddf0iX1Hw+h3TbNYnvajXPKGSzWe7ekILsDwY4bjZRrVbh"
- "JX80Gnnu+Fu3ixlnd0zR3yoUPHesqqrwB18A5ik1mQXQAAAAAElFTkSuQmCC")
-
-#----------------------------------------------------------------------
-aero_right = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAACAAAAAfCAYAAACGVs+MAAAALHRFWHRDcmVhdGlvbiBUaW1l"
- "AG1lciAyNSBtYXIgMjAwOSAxNzo0NToxOCArMDEwMEtfu5QAAAAHdElNRQfZAxkQLyM/CW/t"
- "AAAACXBIWXMAAAsSAAALEgHS3X78AAAABGdBTUEAALGPC/xhBQAAAkpJREFUeNrtVz2PEkEY"
- "fnbZQ+AgGD+R5YSAxVkRLfwF5vgH11xlbeNPsbE2Ftf4C+RiY2OijeGu8GIusEjgiJ4Ej689"
- "YHedd8zgsBgt3Fkan+TNZnY3eZ55v2ZeDQzj8dir1+uwLAsT24ZKxGMxFAoFFItFJBIJTRuN"
- "Rl714ADlchlmNotoNKpUwHQ6RbvTQa1WQ2VnB9rh0ZGXSiaRz+eVEvvRbDYxGA6hW40GTNMM"
- "lZyQy+VA3PoFc4lhGKELIE7i1kNn9mFtAjzPW68AgUXwhaKwoGnaLwFE7rru4gOZWKsiFwJ0"
- "/+7tqQ6rw7JTVxcd4hOchvyCVPXOHbz9cA57soHtUhqO4yjxgMBSDogPo4mDN+/OcCVt4Ob1"
- "JGazmTJvLEIgu4Uwmzt48fI9mq2vPBzyP/9qlF9LZeh/KeP5/mucffuOSCTC/wnCBOcfPSDj"
- "6bN9fDppBOYJucJ4DtARSfbzKI6vCHjyeA+X05sYstMrCJA3RZVxAZTpwvx4tPcQ166m0ev1"
- "Ak2+lTIkctk1G0YEu7sPeBV0u91AyQmCyxALEiBUbcYjuH/vFnsC7XY7cHK5yS01Iqr3ZELH"
- "3VIc5g0X/X4/cHKx4d+ehiTgYvwFd0w3sIT7G1auQiRCZefzY+33gf8CuAD5eAxdwCXWfqkH"
- "qLyAyKDNUismTuLmkxErSmTZWEbZr/puSOQxNh9Sg5vP5zBKbEh8Va3yQSGTySifDWmTndNT"
- "fDw+RqVSAQ/+YDDg0/HnVgu24umYdn97a4tPx6lUSvsBjEDOU65zEi4AAAAASUVORK5CYII=")
-
-#----------------------------------------------------------------------
-aero_right_focus = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAACAAAAAfCAYAAACGVs+MAAAALHRFWHRDcmVhdGlvbiBUaW1l"
- "AG1lciAyNSBtYXIgMjAwOSAxNzo0ODo0NiArMDEwMKZ+RR0AAAAHdElNRQfZAxkQMQU5RdXP"
- "AAAACXBIWXMAAAsSAAALEgHS3X78AAAABGdBTUEAALGPC/xhBQAAA/ZJREFUeNrtV09oVEcY"
- "/83sy27UfZhtNLWxKNaDK6sNlJZIabHgpdB7KYiCR28W7EEPIkLbgz1481hIaSt4a6UUWkyh"
- "Imm9hKbpSg7pIUVjotnGJG5235uZft+bmc1bk8A+NTn1W743b98bvt9vvn9vRoBkbm7uxp/V"
- "ux8Mjce4t6ixkdJflDhZCVApH7je29v7oSDwX48PVd8x5bdx9IjB/q0CW2hitwDyNOZIA7qX"
- "sNqp8DIUaWyAJo1NGus0/l03+GlEQFZv46sT5Z/F8K3b5vLcID49alCEQE46wESFHZ1RkYGA"
- "8UoXZZiQQazts4iMfnzT4JPSb5BfjkV49V2BvLasN1oUgQR0OfieAGPLh+SSl8nfZhPA097p"
- "KwgwdpawbogEnpFOjazpeBv3P6uXzDrKok2KgNY2NopQcpwL0iaedlY4EY14hiQ0Fsg4DL7n"
- "yhCplQSeTUuFndBKSLf0LOBw4H7F2tlLRr1CsEVA0eyIVNLLAi19K9VhnWvHOOc7UllI6BQ4"
- "21euHLkvSHrjiUgfAp7I9d9H/n44VUdPl1hhbdrzoxM1ZrV6W7FfmyegYiRNIp8TmH6k8N3N"
- "R5j4axalvGwj8TyqUupJrhDgdqktCZb5xRjXf5jEvw9q2EutudXNMgKyPT96jVgV2kNgX1Jc"
- "Ur2w0VS4+MWPqE5Mob+giAS9z6j84/jrVC7ERrcW0+aByJXi03Lhs69x7/4sXqLszOIBg7Xd"
- "7xPRpD3ALklCsE6nOX3mc1RHR9FNOaLWMLiWxs5e7O4jF+amsuoXm5Th0KxB73JEEwMMyNXF"
- "dvXKOQQ7dmFiXnVchp5IRC5oENgy/VmiZJ+n7zKtA9/T2ve0+kAELNDLZY1VH/1L54+j/5Wd"
- "+GVGZWrF3tVRAm71CWEsKQuq0x4AEWB2DdV6gkI+h7Nn38ee3SXcmIptvDJ0Ik8gcbu2thMi"
- "ZIr3HJFqI6CIgKaJtvNtLwY4duw1LBS349vJJgJC9puULASiBNwkMW/QAw4Dd1jpynGFgKvR"
- "Wfo+9+yUGBwIgd0hRmbipDXL9LehQ1mvCTEOL0alq8DLP080vpmOkd8XYqzWecI9j6zakEzX"
- "NW49iFGPs6TcCySw2fI/Aemvm8mEsXLuPtixRWAblURI3/7NIFGgwg+7JBYoxxk7OHW4C8Oj"
- "OTqcKBSoaEMq0iIpb8u6iSbNRRedkHLP0Ih8K+6mimZbhcCeP0ICDoeRnBGDNw5XZip3Rvqu"
- "jR/BvkGDA7QB6SG0kPeGBFjgM6JgEtnClIDT2OAzIZFYpPExEZmkB2O/A+X5Ebw5cMjuM2u1"
- "mrnzxziu3dWYXtrYA9qubRIflSXeer2CUqkk/gNN/sDRnOMoBAAAAABJRU5ErkJggg==")
-
-#----------------------------------------------------------------------
-aero_right_focus_single = aero_right_focus
-
-#----------------------------------------------------------------------
-aero_right_single = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAACAAAAAfCAYAAACGVs+MAAAALHRFWHRDcmVhdGlvbiBUaW1l"
- "AG1lciAyNSBtYXIgMjAwOSAxNzo0NToxOCArMDEwMEtfu5QAAAAHdElNRQfZAxkQLyM/CW/t"
- "AAAACXBIWXMAAAsSAAALEgHS3X78AAAABGdBTUEAALGPC/xhBQAAAkpJREFUeNrtVz2PEkEY"
- "fnbZQ+AgGD+R5YSAxVkRLfwF5vgH11xlbeNPsbE2Ftf4C+RiY2OijeGu8GIusEjgiJ4Ej689"
- "YHedd8zgsBgt3Fkan+TNZnY3eZ55v2ZeDQzj8dir1+uwLAsT24ZKxGMxFAoFFItFJBIJTRuN"
- "Rl714ADlchlmNotoNKpUwHQ6RbvTQa1WQ2VnB9rh0ZGXSiaRz+eVEvvRbDYxGA6hW40GTNMM"
- "lZyQy+VA3PoFc4lhGKELIE7i1kNn9mFtAjzPW68AgUXwhaKwoGnaLwFE7rru4gOZWKsiFwJ0"
- "/+7tqQ6rw7JTVxcd4hOchvyCVPXOHbz9cA57soHtUhqO4yjxgMBSDogPo4mDN+/OcCVt4Ob1"
- "JGazmTJvLEIgu4Uwmzt48fI9mq2vPBzyP/9qlF9LZeh/KeP5/mucffuOSCTC/wnCBOcfPSDj"
- "6bN9fDppBOYJucJ4DtARSfbzKI6vCHjyeA+X05sYstMrCJA3RZVxAZTpwvx4tPcQ166m0ev1"
- "Ak2+lTIkctk1G0YEu7sPeBV0u91AyQmCyxALEiBUbcYjuH/vFnsC7XY7cHK5yS01Iqr3ZELH"
- "3VIc5g0X/X4/cHKx4d+ehiTgYvwFd0w3sIT7G1auQiRCZefzY+33gf8CuAD5eAxdwCXWfqkH"
- "qLyAyKDNUismTuLmkxErSmTZWEbZr/puSOQxNh9Sg5vP5zBKbEh8Va3yQSGTySifDWmTndNT"
- "fDw+RqVSAQ/+YDDg0/HnVgu24umYdn97a4tPx6lUSvsBjEDOU65zEi4AAAAASUVORK5CYII=")
-
-#----------------------------------------------------------------------
-aero_tab = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAACAAAAAfCAMAAACxiD++AAAAAXNSR0IArs4c6QAAAARnQU1B"
- "AACxjwv8YQUAAAAgY0hSTQAAeiYAAICEAAD6AAAAgOgAAHUwAADqYAAAOpgAABdwnLpRPAAA"
- "AwBQTFRFq6ysra6urq+vr7CwsLGxsbKysrOzs7S0tLS0tLW1tba2tre3t7i4uLm5uru7vL29"
- "v8DAwMDAwsPDxMXFxsbGycrKzc3Nzc7Ozs/P09TU19fX2dnZ2tra29vb3Nzc3N3d3t7e4ODg"
- "4uLi4+Pj4+Tk5OTk5OXl5ubm5+fn6Ojo6enp6+vr7Ozs7e3t7e7u7+/v8fHx8vLy8/Pz9PT0"
- "9fX19vb29vf3+Pj4+fn5+vr6+/v7/Pz8/f39/v7+AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAA0PbvAwAAABh0RVh0U29mdHdhcmUAUGFpbnQuTkVUIHYzLjM2"
- "qefiJQAAAP9JREFUOE+t0tlSwjAUgOFjZQuxuOBSFURSSOyq0qYNEd//tUzCaIeLk9743Zyb"
- "f5LOSUH3AC3vyEWIuIw06KvHRmGqKIJ3+u1RzaD0BpL+S3DwfIO5oqAHDxPk1LOpr9oGe0/h"
- "ArXHmSCjLbpIpSobyBa3o5DSWqJaF+xqlPykEE/LHFWmU2AkS1GZCdYkFajkjZhAxCghCLwS"
- "zlCcE1j1BpOeE176gqU/mMBy3F0Rb/mpZENh0QWxyJNTfD6HRXfFthgNndFgcJzDa2aCv0WZ"
- "tUj7blLdP9nZ6PCZATtPft+qjELt/vAm/HCzCNYmuA2O5xqzmzOwAuIG0AfGfgDFvqY+8bKe"
- "lgAAAABJRU5ErkJggg==")
-
-#----------------------------------------------------------------------
-aero_tab_focus = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAACAAAAAfCAIAAAAJNFjbAAAAAXNSR0IArs4c6QAAAARnQU1B"
- "AACxjwv8YQUAAAAgY0hSTQAAeiYAAICEAAD6AAAAgOgAAHUwAADqYAAAOpgAABdwnLpRPAAA"
- "ABh0RVh0U29mdHdhcmUAUGFpbnQuTkVUIHYzLjM2qefiJQAABPtJREFUSEu9ldtPI2UYxovR"
- "jZd65Z3xxv/AO2/0wnihiZpodgV21cSsiyYbs8ZkiQQSDUaynBaIB0ACLOsegJaWlkNpObSW"
- "XQ5dlgUqPQ3DtPRIW9pO5/DNtPGZFjeVte2F4uTtxcz3e96n7/t+802VJEkqlapx2LQXE589"
- "80xVVRVu//319FO5F587c/Xc6yoYXOrW983vzrqOrExqPcBuRTLOQ94T5/cSApMU/EnxIFUh"
- "wIAEDxW0jyKZRSr+Vv3d724YFYPaDn2Iyy5H5I2Y/MeR7EllaTbrz2QDXC7E5yJ8LlopwIAE"
- "DxW0yOBOylOO8CedOlUikfio0wAD239tYPEkatu0qng8/j8ZWCPyg5i8cyS78y3y/dWicL5L"
- "5QNMoUVQQYsMzqR8XEEsHr/QaQhksosheS0qbyVkZzJLpbP7yhgUTYjLQV8+wOQHkIMKWmTA"
- "LJcKLSoYYDimgHw/Ij9U5qxMiU5nGTZ3AI+M4lE+wIAEDxW0yLCdkBeODWIxGDCsPOUn1jBZ"
- "P5TyRcjelEynZaawnSoFGJDgoYIWGTZjktkTUyo4PDw832nA2iRDFoNkNSptxpXNin1GpeX9"
- "dNaX9ygfYECChwpaZNiISXPuWM1jAyolj9NkLkCWIxJGjQLxRzwpeS9d6FWFAAMSPFTQIsPa"
- "oTRbbADnmx5iYMhSUFqJKpPYgQdeOgw8P4/yAQYkeKigRYZ7EWnala8gGo2iRVgbdAvafdGc"
- "L8KOSaBRCdmFOtCrVIUAAxI8VNAigzVE9LtFBljrdQpjtDjrJ5aQhEngj6BYNLTgUT6U7EcK"
- "DxW0yLAQJLqCQTgcru00bMXk6zvCTY+oY4g5INnC0nq+Udv5OlBf+QADEjxU0CKD0U/UO48N"
- "Ogy2kPTGdPKilW20cx3b/K9O4bZXnKDFKYYANR+Q+dKBVTAgwUMFLTK0bPENJqamVavy+Xy1"
- "7YbFgPSKNnl2gb2ywjVv8j0OYdAl3qZEDU30DJn2kZnSgVUwIMFDBS0yNG3wXxvzBgzD1LQb"
- "5vzSy2PJt43sJRvXYOdbt4RfdsVht3iXUpS6fTJZOrAKBiR4qKBFhqtr/JUZprp1QkXTdE27"
- "Hv/ihd8SrxlSF5bYr1YzzQ+5rh2+3ymMeIQ7XnF8T1SXDqyCAQkeKmiR4fI9rq7YAG/A8yOJ"
- "VydT1Qvsl/cz325wndt8764w7BJuecRRShwrHVgFAxI8VNAiw+c27jNDvgKKolDBKRp4vd7T"
- "NfCcuoHHc0oV1GEG1yZUbrf7w7YKM8A+0dGifp/8Y2AHT9BklCI33GLvrti+JTTa+QY7V6dz"
- "fdyhrWyALYhNvIrzi8mUiqX9zDzNGilW706P7aZGHMn+9eC7Tepv+iZVLperfIvUlLgWlc61"
- "6j5o0TwZ7/+gQTz5vLZVU//zxO82m2JQ3aaf9ZGX7iTenEl9amXr1zMtj7gfHfwgXgKvoHwk"
- "9pK1rdp0Op0qunDL87zJZFpZWSl+zrKsKIqDQ0MWiwXHhGLw3vdqq5//YjnTZOe6d/ght/Lq"
- "4vAyHSjfHxyQP5kcl7vVhJDc3680yw4NDeGje+J5MBjs6u52OByKAX5N/bp3mtVnr2lLxcUu"
- "3a1R9fWurvaOjuLo7unp6+8/8RC3AwMDJrMZh9CxwfLyslqj0ZW+jHNzFqt1XK0eHRsrDo1G"
- "ozcYTjzE7fT0tP3BA2TH9Sf2aVnapn4zWAAAAABJRU5ErkJggg==")
-
-#----------------------------------------------------------------------
-aero_tab_focus_single = aero_tab_focus
-
-#----------------------------------------------------------------------
-aero_tab_single = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAACAAAAAfCAMAAACxiD++AAAAAXNSR0IArs4c6QAAAARnQU1B"
- "AACxjwv8YQUAAAAgY0hSTQAAeiYAAICEAAD6AAAAgOgAAHUwAADqYAAAOpgAABdwnLpRPAAA"
- "AwBQTFRFq6ysra6urq+vr7CwsLGxsbKysrOzs7S0tLS0tLW1tba2tre3t7i4uLm5uru7vL29"
- "v8DAwMDAwsPDxMXFxsbGycrKzc3Nzc7Ozs/P09TU19fX2dnZ2tra29vb3Nzc3N3d3t7e4ODg"
- "4uLi4+Pj4+Tk5OTk5OXl5ubm5+fn6Ojo6enp6+vr7Ozs7e3t7e7u7+/v8fHx8vLy8/Pz9PT0"
- "9fX19vb29vf3+Pj4+fn5+vr6+/v7/Pz8/f39/v7+AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAA0PbvAwAAABh0RVh0U29mdHdhcmUAUGFpbnQuTkVUIHYzLjM2"
- "qefiJQAAAP9JREFUOE+t0tlSwjAUgOFjZQuxuOBSFURSSOyq0qYNEd//tUzCaIeLk9743Zyb"
- "f5LOSUH3AC3vyEWIuIw06KvHRmGqKIJ3+u1RzaD0BpL+S3DwfIO5oqAHDxPk1LOpr9oGe0/h"
- "ArXHmSCjLbpIpSobyBa3o5DSWqJaF+xqlPykEE/LHFWmU2AkS1GZCdYkFajkjZhAxCghCLwS"
- "zlCcE1j1BpOeE176gqU/mMBy3F0Rb/mpZENh0QWxyJNTfD6HRXfFthgNndFgcJzDa2aCv0WZ"
- "tUj7blLdP9nZ6PCZATtPft+qjELt/vAm/HCzCNYmuA2O5xqzmzOwAuIG0AfGfgDFvqY+8bKe"
- "lgAAAABJRU5ErkJggg==")
-
-#----------------------------------------------------------------------
-aero_up = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAAB8AAAAgCAYAAADqgqNBAAAALHRFWHRDcmVhdGlvbiBUaW1l"
- "AG1lciAyNSBtYXIgMjAwOSAxNzo1MToxNCArMDEwMESarloAAAAHdElNRQfZAxkQMyBAd2MK"
- "AAAACXBIWXMAAAsSAAALEgHS3X78AAAABGdBTUEAALGPC/xhBQAAAh9JREFUeNrFl0tv2kAU"
- "hY+NBXbAElS0QTwColKX4Q+gbvmDXXXVriq160olq7b7Rk2zICsejWyUqkmQgEIMxvWxZAti"
- "0eCoHo40ssZj+5vrO3fmXgmuut2u4zb0+33MZjPEJU3TUKvVUK/X2SRlOp067ZMTNBoNNJtN"
- "JJPJ2OCWZcEwTXw/OwO50o/zc0fPZFCtVmOD3tdgMMB4MoHc7/VQKpWEgalyuQxy5Tv3VyiK"
- "IhROHrmyUOo97QXuOM7+4L4CZ/uziVuSJG3CCRYFX5+AcDg5iURiP3Ba7bOE+3xde/H5huWi"
- "4SHLV6uVEKAsy5uW86hbLBZC4FzpoVCzbVsI3OcFcP5yUfBQqBEuyufkhFb7Y+BMubheHguX"
- "fXiURjH7sSw7yIKivh/Ao4g+KxQK6A1MvHr9wbuyv35a7arI8Gw2i+ubCd6++4KUlveu7PN+"
- "rPBcLoer33d48/4bDvTDoLHP+xyPop0zR13XYfxaov3VhJZ5Fhr/+NlE62UFh090jMfj/wdP"
- "p9O4uk3itDNB6iC/9bnTjoXjFxmUnu42AQ/+0GKZz+c4KuaQz6kPflBTJYxuRrtZnnJjlbsb"
- "N/xtsc7x2+thkIH8S6M/9tbdkkbyGxwn1yuX3OBDsVj0Dpc4j1aCVVWFYRhYLpdQnrsV46d2"
- "26siGK9xFoo0zhwO0bm4QKvVgudsd3F4JfLPy0vPv3GJVh9VKl6J7EaP9Be4+2JJRD7+lAAA"
- "AABJRU5ErkJggg==")
-
-#----------------------------------------------------------------------
-aero_up_focus = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAAB8AAAAgCAYAAADqgqNBAAAALHRFWHRDcmVhdGlvbiBUaW1l"
- "AG1lciAyNSBtYXIgMjAwOSAxNzo1NTo1MyArMDEwMAycPlQAAAAHdElNRQfZAxkQOBMcU9vX"
- "AAAACXBIWXMAAAsSAAALEgHS3X78AAAABGdBTUEAALGPC/xhBQAABFhJREFUeNq1V82LHEUU"
- "/1VNz863yWyUyCSaEPzYuGtkwY8QYwLiQfTgwYsgBPMXeDJXvYmo+Qc8KEFIULyJHhQWNcSE"
- "3KLrLgqLoMYVkplIdmZ2PrrL36uqnulOsu50YB68ed3V3fV771fvvZpSoDSbzS9/Xll9+czy"
- "EFc3IkxLGlWNE/MBjj17RBljPlQE/uH1MytHzcEjeOGwwYGSQokvzigqbUCbo9UTAhhqKMqL"
- "IW2PdpN2g/pbx+DH7xX02gWcPblwWi2dv2Debz2Dd48bVIxCjiiBFjBeE1iJwumkIg4If5ER"
- "NRiKIxxgtOhpjVNfGby15xL0xz8NsP+owkzoPpqmiBP5MEL9RUBw9bWuwe6iwvRWOi2C0yhp"
- "CO6kSzkVCWJvzBYqopBtScwdruM8sHj+wkYuiWGMBxTrHxrvQdZcMCat0S33qcgFbMBBTau0"
- "y3CL6K0yfmxCibzDoYkz3pdelGbA0U53Ir4RqfHLmq9FcHVmSy1D+GbEphnNF5cdLFYuAR65"
- "MsgJqNcwMZkFzxB5THXcbGzUXk1iGS240BGmPEw3lqwlkcyfcbNxGHbOKEW7W/M4cpVYb7Em"
- "I+0pQM/qIHIq8w1NMnLyMwhdHw98pCOqI39/NwnnGY2tMKwwLjUL7tbE0Iqyp1Ot5/HqqOwJ"
- "FyYot/MKA5EZMTOOfOi8smuv3Yc26RLdRWeMPLnOoU++oV/SVOTnmuzv5H22oFDLK1S4nRVZ"
- "DTN0JK/d7pbLAB7vYn2i92jbHLg5AFp9KV6Fs5zreAy+ycg3+KDADiMDOZuuCibnMjYLeEy5"
- "gPcIvsmQuwTvMKPbfWNrfTAIx5H36FWHDpR5V+A4g7c0x1RLIkYZwSWz+5yr57UbOgwJJgwT"
- "tEuqt+lqhYNFLvSMUB2O69tkBB/adm1IuwBL9E47ZMA6lwIfOup71D6p7mv/98m3VvHC3AIu"
- "tzuYI//2zG27WJy8cW1bBjyGFQ8+al5RQs02Ksvxyr4Ae9t/WqvV9t8k548l858JYeOlhsLy"
- "yhrePHXaWrnPUg13DX5oNsDf/9zAO+99jnKtYa3cy/hUwRd3Bbj5xzre/uAb1Or7Rir3Mi7P"
- "s8jEbz+yI4fm79fxyRdrqO588LbnH322hjdezePRvbP4pRVONOdE4PtrGr2rHXx7qWup3krk"
- "+bGwjYceqNCB4bbzOnD9//yv86Tx/IEKGrvL205YLSssXds68iROcC+PRxXmf5WNfCsHpEF8"
- "xwlLE/DUve7a6Z2kyO8reY0arwU3OPl4HktXctjzHCenw1V2l2oeKLF2Cjm3scQNZzjByUKO"
- "WvfwoDdgSyyytxf4fZ5b5Az/qdxHnyoE3fW1wonFAMHiwmOr85cvzn26fBgHnzZ4uKyxk6BV"
- "gvFgwc2GDsB1vEnEdjj+cA8BDyVo0+Eb1CbZ+5Unxr/OA3PRRTz5xILrnq1Wy1y+soxzqxHW"
- "29M7ON1f0XhtTuOpQ/Oo1+vqPxxtdiUOpmR7AAAAAElFTkSuQmCC")
-
-#----------------------------------------------------------------------
-aero_up_focus_single = aero_up_focus
-
-#----------------------------------------------------------------------
-aero_up_single = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAAB8AAAAgCAYAAADqgqNBAAAALHRFWHRDcmVhdGlvbiBUaW1l"
- "AG1lciAyNSBtYXIgMjAwOSAxNzo1MToxNCArMDEwMESarloAAAAHdElNRQfZAxkQMyBAd2MK"
- "AAAACXBIWXMAAAsSAAALEgHS3X78AAAABGdBTUEAALGPC/xhBQAAAh9JREFUeNrFl0tv2kAU"
- "hY+NBXbAElS0QTwColKX4Q+gbvmDXXXVriq160olq7b7Rk2zICsejWyUqkmQgEIMxvWxZAti"
- "0eCoHo40ssZj+5vrO3fmXgmuut2u4zb0+33MZjPEJU3TUKvVUK/X2SRlOp067ZMTNBoNNJtN"
- "JJPJ2OCWZcEwTXw/OwO50o/zc0fPZFCtVmOD3tdgMMB4MoHc7/VQKpWEgalyuQxy5Tv3VyiK"
- "IhROHrmyUOo97QXuOM7+4L4CZ/uziVuSJG3CCRYFX5+AcDg5iURiP3Ba7bOE+3xde/H5huWi"
- "4SHLV6uVEKAsy5uW86hbLBZC4FzpoVCzbVsI3OcFcP5yUfBQqBEuyufkhFb7Y+BMubheHguX"
- "fXiURjH7sSw7yIKivh/Ao4g+KxQK6A1MvHr9wbuyv35a7arI8Gw2i+ubCd6++4KUlveu7PN+"
- "rPBcLoer33d48/4bDvTDoLHP+xyPop0zR13XYfxaov3VhJZ5Fhr/+NlE62UFh090jMfj/wdP"
- "p9O4uk3itDNB6iC/9bnTjoXjFxmUnu42AQ/+0GKZz+c4KuaQz6kPflBTJYxuRrtZnnJjlbsb"
- "N/xtsc7x2+thkIH8S6M/9tbdkkbyGxwn1yuX3OBDsVj0Dpc4j1aCVVWFYRhYLpdQnrsV46d2"
- "26siGK9xFoo0zhwO0bm4QKvVgudsd3F4JfLPy0vPv3GJVh9VKl6J7EaP9Be4+2JJRD7+lAAA"
- "AABJRU5ErkJggg==")
-
-#----------------------------------------------------------------------
-aero_denied = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAABYAAAAWCAYAAADEtGw7AAADxklEQVQ4jbWUzWuUVxTGn3Pe"
- "+955k8nMJE5m0vqRZCaUYomG0uJGjDR0UXBRUj+6Kqg7kSy6SBf5A7ropiB07aK4qIsWIYsu"
- "ioXBQoRKqWhJ1eq0sWqSmWQyk8y8H/e+p4t8oJ2YuPHA2dzD+fHwnHMuiQheR/BroQJQOxWv"
- "Z7N9cRB8nAA+dIEBAIiAvwPgJ04kro1Vq/Mv66XtrCgVi9osLEx1K/V57+HD6a5Dh8B9fSDH"
- "ga1WsXr7Niq3btVrUfS1yue/HH34MNwV/HM+n1HN5vd7+/vHsmfPQu3bt60i8+wZli5fxr/l"
- "8nXT2fnJBwsLK8/XX/B4ZnhYqWbzyv5icaz34kXwnj2IrYUoBXge4HkQpRBbC85kkL1wAfuH"
- "hsZUs3llZnhYvRQclMvnsqnUidTp04DWoEwGnE6DEwmQ44AcB5xIgNNpUCYDaI3UqVPIplIn"
- "gnL53LbgmULB9YCp9LFjcHM5KM8D+z6o0QD+l9RogH0fyvPg5nLIHD8OD5iaKRTcTd6W/KhS"
- "OZJOJgc7R0ag4ngd8gqhAHSOjMArlQbrlcoRAL+8oJhFjiaLRWhmrN29ixYzfNdF6LqIXBdG"
- "a1itEWsNaA24LoQZ5s4duAC6hobAIkfbFDOQ78jlQPU6zNIS3jh/Hqz1jmolDFE7eRIqk4GX"
- "zYKBfDtYJGDfB9VqkNXVV7IBAOT+fYjrrs9DJGgDE/Ns+OABkExCBQHmL10CM4OMAVkLAkAb"
- "3hEAIgJZC7YW9OgRwnodzDy7xds8kF97et70iMrFfF6T1gAzEEWAMburBvBwcTH0RQbfX15+"
- "Cjw3vIOl0tMgiq7VVlbA9Tq4VgOvrYGDYNes1esIoujawVLpaZtiAPitu/sta8yt/o6OVI/a"
- "8X/aimVj8E+r1XCUeu/dWu3+tmAA+D2dHvetvdqtlDrgOEgQbQsMRDBnLWrGGM9xzozU6z88"
- "X28D29VV/LF370d+HH/bFOntIkKGCJuLFwJYEcGqCDqJKh7zZ+88efKj09WFHcFbtuTzOW61"
- "vghEPo1EDtiNdweASzSnib6Tjo6vum/eXCwUCm39dO/ePUxMTDizs7Oq0WjoMAy1tVbHceyK"
- "iJsFOs4wv32AqF8AzMXx3FWRP5cAn4hCZo6YOdRah8lkMhwYGDCTk5NGzc/PY21tDcYYiuOY"
- "RIQ30gGgKiL4xpi/AJSxvsIWAIjIAaBEJBYRx1rLxhhqtVqoVqu0rRXT09N048YNPH78mKrV"
- "KjWbTfi+TwDgeZ4kEgn09vZKX1+fjI6OYnx8vA3yHxWIwp50Lj49AAAAAElFTkSuQmCC")
-
-#----------------------------------------------------------------------
-auinotebook_preview = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAABGdBTUEAAK/INwWK6QAAABl0"
- "RVh0U29mdHdhcmUAQWRvYmUgSW1hZ2VSZWFkeXHJZTwAAAJXSURBVHjahFJRSBNxGP/d/+52"
- "W66ildPKJB9EMSwjFSNoUkS+GYg9pi9R9tJeopcgC3yKYvRUMHA+VBJUmpQPQSySKINqEGSB"
- "Np3aNjs3N8+7285d/7sxa9yw3/G777v/932/+76PP6PrOgw8D876dYImWJAEZPpW8l89nYea"
- "i8KGgMHRYPitvgkCw0G9qaNXD4x80Qs1BknRnzaBEfX1e+G758PQaEgvnP8VULA5lCS8/T7T"
- "NUQK4ApO4j/1l3s6N/zA8MiGTxiGgUGowGwkhqkfc5Bl1SKwlM6i90y75dzsoKX9fNPLF2Mt"
- "sZVGuMt3YPDpK7jsDnj7uiEIfH6ClAjF5rAKHD1xcW99a927C5e6hP3luwCGwONpRjwm4tqA"
- "H7du9pmJDG9HrsSeSE3dvmdnz512tFZVQaGjaCyBjedRubscxzva8PrNJzNR0xmsKsQq4KzY"
- "fqDW7UY8o4KjxRzLmpYlBLUNNZj48BVRMQlWA7I5yTqCvcyuq+s0qmkQiC1/QeiTo1ajNpWS"
- "oMoMVJVyXbZ2sDj9S5sMh2l7CjJUJGswq0HNZBCNLmEhPA0xsQpJUSHJJUZILCbuxuZF7fv8"
- "ApbTaaysrSEpSVgURdy//RDJxAp2RvzgMgkQzbpEziVEbgQfBeuXPY1dqcMS4W08cnIWY0Pj"
- "iIXjuNI2A0dsDmXyT3yUTtESZ5EAU3CuDvhD7ydDB1mWg6zQWelSj2ydwbE9v1Fd4TQZmHLj"
- "yTfBzP88PsgUCZTCne4qFycID7Zt4TuqK50TFaTmZMP1x5l/c/4IMABbKBvEcRELXgAAAABJ"
- "RU5ErkJggg==")
-
-#----------------------------------------------------------------------
-whidbey_down = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAACsAAAAeCAMAAACCNBfsAAAAAXNSR0IArs4c6QAAAARnQU1B"
- "AACxjwv8YQUAAAAgY0hSTQAAeiYAAICEAAD6AAAAgOgAAHUwAADqYAAAOpgAABdwnLpRPAAA"
- "AwBQTFRFAAAAaHWVZ3egZ3e1cYCncYa0dpC4cYXGcpDBc5fWd6Dld6Pwi5OzgJbUkJjQkqHC"
- "hafggqfwh7Dwk6Xgl7fwoKjWp7fXsbbWoLfnoLjwpMLwscHnsMfxtdD0wMHg5eTo5/D49/f3"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAverH2wAAAQB0Uk5T////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////AFP3ByUAAAAYdEVYdFNvZnR3YXJlAFBhaW50Lk5FVCB2My4zNqnn"
- "4iUAAAF4SURBVDhPbZTpYoIwEITRGqAQ1ChqOFrx/R8y3SObq8yvsHwZhglaOdH7HZbJIp1W"
- "YW7t7w68LOcwDaxd5+lhC3q18zwOMhTWIjtZ+3wGfFmWFYZjgJl9vWC/1x30AI2zzExzIcqz"
- "a2RxC2Ak2n4zJmEx1TgaY8R7AtHsdgMS1IivJRZHyN5lA6PMEgwZ2JVYs23bxwuWG3PGdF3X"
- "ImvtBO/KqAl38ytgO+WqMz1SDDz7KXaCbatU5YYARt+SbUHg61zT9/iMHsQZKHBI9A1S6njk"
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-
-#----------------------------------------------------------------------
-whidbey_down_single = whidbey_down
-
-#----------------------------------------------------------------------
-whidbey_down_focus = PyEmbeddedImage(
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- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
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- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
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- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAQS37pgAAAQB0Uk5T////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////AFP3ByUAAAAYdEVYdFNvZnR3YXJlAFBhaW50Lk5FVCB2My4zNqnn"
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- "SUVORK5CYII=")
-
-#----------------------------------------------------------------------
-whidbey_down_focus_single = whidbey_down_focus
-
-#----------------------------------------------------------------------
-whidbey_dock_pane = PyEmbeddedImage(
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- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
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- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
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- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
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- "AAAAAAAAAAAAAAAAAAAAAAAA1jVbdgAAAQB0Uk5T////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////AFP3ByUAAAAYdEVYdFNvZnR3YXJlAFBhaW50Lk5FVCB2My4zNqnn"
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-
-#----------------------------------------------------------------------
-whidbey_dock_pane_bottom = PyEmbeddedImage(
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- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
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- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
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- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAaHenigAAAQB0Uk5T////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
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-
-#----------------------------------------------------------------------
-whidbey_dock_pane_center = PyEmbeddedImage(
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- "AAAAAAAAAAAAAAAAAAAAAAAAXehG6QAAAQB0Uk5T////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////AFP3ByUAAAAYdEVYdFNvZnR3YXJlAFBhaW50Lk5FVCB2My4zNqnn"
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-
-#----------------------------------------------------------------------
-whidbey_dock_pane_left = PyEmbeddedImage(
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- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
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-
-#----------------------------------------------------------------------
-whidbey_dock_pane_right = PyEmbeddedImage(
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- "AAAAAAAAAAAAAAAAAAAAAAAAaHenigAAAQB0Uk5T////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
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-
-#----------------------------------------------------------------------
-whidbey_dock_pane_top = PyEmbeddedImage(
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- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////AFP3ByUAAAAYdEVYdFNvZnR3YXJlAFBhaW50Lk5FVCB2My4zNqnn"
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- "gg==")
-
-#----------------------------------------------------------------------
-whidbey_left = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAAB4AAAArCAMAAABYWciOAAAAAXNSR0IArs4c6QAAAARnQU1B"
- "AACxjwv8YQUAAAAgY0hSTQAAeiYAAICEAAD6AAAAgOgAAHUwAADqYAAAOpgAABdwnLpRPAAA"
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- "tdD04Njk5/D49/f3AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAQ3JLMwAAAQB0Uk5T////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////AFP3ByUAAAAYdEVYdFNvZnR3YXJlAFBhaW50Lk5FVCB2My4zNqnn"
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- "C6r/AM3yZVcU56/qAAAAAElFTkSuQmCC")
-
-#----------------------------------------------------------------------
-whidbey_left_single = whidbey_left
-
-#----------------------------------------------------------------------
-whidbey_left_focus = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAAB4AAAArCAMAAABYWciOAAAAAXNSR0IArs4c6QAAAARnQU1B"
- "AACxjwv8YQUAAAAgY0hSTQAAeiYAAICEAAD6AAAAgOgAAHUwAADqYAAAOpgAABdwnLpRPAAA"
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- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAQS37pgAAAQB0Uk5T////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////AFP3ByUAAAAYdEVYdFNvZnR3YXJlAFBhaW50Lk5FVCB2My4zNqnn"
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- "1oab8yo+mRYLKe1p9se5tpCX/7G+dUfhL8vucupsrDz0AAAAAElFTkSuQmCC")
-
-#----------------------------------------------------------------------
-whidbey_left_focus_single = whidbey_left_focus
-
-#----------------------------------------------------------------------
-whidbey_right = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAAB4AAAArCAMAAABYWciOAAAAAXNSR0IArs4c6QAAAARnQU1B"
- "AACxjwv8YQUAAAAgY0hSTQAAeiYAAICEAAD6AAAAgOgAAHUwAADqYAAAOpgAABdwnLpRPAAA"
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- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAWZqHkAAAAQB0Uk5T////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////AFP3ByUAAAAYdEVYdFNvZnR3YXJlAFBhaW50Lk5FVCB2My4zNqnn"
- "4iUAAAFySURBVDhPddPbeoIwDABglDqoFDcVGBVw8P4PyXJoQ0sxN+L3m0NDzVaJx/YoT5k8"
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- "Eee628IOquJcx5wP6nYV9cYvGpYBKucNRqNHpfW+r9+580uS63vjD855vvXcF4fvB7r+A9+i"
- "Xf4K/oDaAAAAAElFTkSuQmCC")
-
-#----------------------------------------------------------------------
-whidbey_right_single = whidbey_right
-
-#----------------------------------------------------------------------
-whidbey_right_focus = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAAB4AAAArCAMAAABYWciOAAAAAXNSR0IArs4c6QAAAARnQU1B"
- "AACxjwv8YQUAAAAgY0hSTQAAeiYAAICEAAD6AAAAgOgAAHUwAADqYAAAOpgAABdwnLpRPAAA"
- "AwBQTFRFAAAAECBXFC9vECiQBS2oIDKMIDigC0CVJUqQIkewJFKlJlayMEiwMlSiK2G0JFTR"
- "LmnSKGHmKHDoInDwMGjgNnDgNXLwSFeKQFizR2OkUGagcHiYZ3egcHilUHjRQXLwR4DwU4Pw"
- "YIfTcYXGcIjVc5fWZpHxcJj3d6PwgJbUkJjAkJjQkqHChafggqfwh7Dgh7Dwl7fwoKjAqLDI"
- "sLDIl8D4pMLw4Of35/D4AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAQS37pgAAAQB0Uk5T////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////AFP3ByUAAAAYdEVYdFNvZnR3YXJlAFBhaW50Lk5FVCB2My4zNqnn"
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- "u+ZsQ1X0Aauks1tsKdhCzGb4gzMKr66uTTzLFwuNnctjmUycb3t2m6om7JPtu3qZyE+yBURI"
- "+UogvwAM5QfUYOw/ybIhtVghPuBUXrg/LiHG1NmwcSNXqV+4tHLqnJPo+QAAAABJRU5ErkJg"
- "gg==")
-
-#----------------------------------------------------------------------
-whidbey_right_focus_single = whidbey_right_focus
-
-#----------------------------------------------------------------------
-whidbey_up = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAACsAAAAeCAMAAACCNBfsAAAAAXNSR0IArs4c6QAAAARnQU1B"
- "AACxjwv8YQUAAAAgY0hSTQAAeiYAAICEAAD6AAAAgOgAAHUwAADqYAAAOpgAABdwnLpRPAAA"
- "AwBQTFRFAAAAaHWVcHilcYCncYa0dpC4ZobHcYXGcpDBc5fWcZjgd6Dld6Pwi5OzgJbUkJjA"
- "kJjQgKDXk6TWhafggqfwh7Dwl7fwp7fXoLfnoLjwsLjjpMLwscHntdD0wMHg4Of35/D49/f3"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAWZqHkAAAAQB0Uk5T////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////AFP3ByUAAAAYdEVYdFNvZnR3YXJlAFBhaW50Lk5FVCB2My4zNqnn"
- "4iUAAAFmSURBVDhPhdTtdoMgDAZgW3GKWjsL2i/X2vu/SJaEBBXcWf6Jz3l5i9bMpdNXR3Xa"
- "Wc/StXNfKXXawaktm1rrUuWHJCWxX01TA1bqkODYlm3bNjCAVYwji9TbneStJcoWcNR5Yz0V"
- "mySvLVJrvW/buq7g7NadVxbpvJ3taSyWUuef9cx6kxwsdU3sprPY0tJEucboqginwZapjfqC"
- "1UUhT9BboXb28Twfa42pQjLZQMUCwiHbdZKMdqFsPx+PeZee3w2w3WpXugvUY7GAsXPmLvdx"
- "HITzXe4QbK8Klbvsckcr+C/bF0WeZ+52ez6Bw+D2AwxdwAxwhRsaPDp9hA4OLWGpSn1pVlZh"
- "X8Cg2dpNLlxwrgFKFpP/sRqZf26Ph3T2Te8w3AyijSlJ8fuA1v/Acfy+0Dxp8DyZig2dr9fw"
- "WXj5ExoGnxpy5TSi78c0gRUacvE0XjvfsGnqwuryH3q/d6hz07L6CxOEXf5LAPv7AAAAAElF"
- "TkSuQmCC")
-
-#----------------------------------------------------------------------
-whidbey_up_single = whidbey_up
-
-#----------------------------------------------------------------------
-whidbey_up_focus = PyEmbeddedImage(
- "iVBORw0KGgoAAAANSUhEUgAAACsAAAAeCAMAAACCNBfsAAAAAXNSR0IArs4c6QAAAARnQU1B"
- "AACxjwv8YQUAAAAgY0hSTQAAeiYAAICEAAD6AAAAgOgAAHUwAADqYAAAOpgAABdwnLpRPAAA"
- "AwBQTFRFAAAAECBXFC9vECiQBS2oIDKMIDigC0CVJUqQIkewJFKlJlayMEiwMlSiK2G0JFTR"
- "LmnSKGHmKHDoInDwMGjgNnDgNXLwSFeKQFizR2OkUGagcHiYZ3egcHilUHjRQXLwR4DwU4Pw"
- "YIfTcYXGcIjVc5fWZpHxcJj3d6PwgJbUkJjAkJjQkqHChafggqfwh7Dgh7Dwl7fwoKjAqLDI"
- "sLDIl8D4pMLw4Of35/D4AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
- "AAAAAAAAAAAAAAAAAAAAAAAAQS37pgAAAQB0Uk5T////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////////////////////////////////////////////////////////"
- "////////////////////AFP3ByUAAAAYdEVYdFNvZnR3YXJlAFBhaW50Lk5FVCB2My4zNqnn"
- "4iUAAAGTSURBVDhPfdQNV4IwFAZgpEyCVBRZaR8OUcI0yrLw//8xuvfuy22e7jkKZz68uxtg"
- "0Pm135fl24XxwB/bNU1VFS/+D77d/TY12lsPe3aLqTkUu3Gxa7cHSC3IsmsHOxZS64pzYTMH"
- "23Z7qKFXvpTWwZZd0w5wJivLbHxu14fmtSqUzRhYC5/ZEuY/tVbZ2NjyA1o9/UB9qmrtZG0x"
- "teKtdnjSplCmDWXLd7xZF63G0opUzux2Ra5eoLCYShvQqv2io7IymewGUsV9lVYdcG1TqAnd"
- "QbSbDbR6bqETkastYbCruob5xTNAhpp27PgK7WqFG8DZvz2kY8DBQwGF68XKW/HUtPCBE1rb"
- "dJKCjOMwDLq7gjHbkscvZUEOBiGtLc+NtTdYjCcJyFDsQ2cshOnr1PlYUmH7aTqbqYyEajRS"
- "12Bqr6f2V2CaLInjCCqGShJ5NTRAVOQSRokulDWfozap2gLGmaMwetIv7/yeulGpxnb94TCK"
- "Hp23fLHAedSgeS/C4fHo/y89R5qqfhF9+xJGvszoH5Xccuo6pVT3AAAAAElFTkSuQmCC")
-
-#----------------------------------------------------------------------
-whidbey_up_focus_single = whidbey_up_focus
-
-#----------------------------------------------------------------------
-
-whidbey_denied = aero_denied
-
-#----------------------------------------------------------------------
-
-# ------------------------ #
-# - AuiToolBar Constants - #
-# ------------------------ #
-
-ITEM_CONTROL = wx.ITEM_MAX
-""" The item in the AuiToolBar is a control. """
-ITEM_LABEL = ITEM_CONTROL + 1
-""" The item in the AuiToolBar is a text label. """
-ITEM_SPACER = ITEM_CONTROL + 2
-""" The item in the AuiToolBar is a spacer. """
-ITEM_SEPARATOR = wx.ITEM_SEPARATOR
-""" The item in the AuiToolBar is a separator. """
-ITEM_CHECK = wx.ITEM_CHECK
-""" The item in the AuiToolBar is a toolbar check item. """
-ITEM_NORMAL = wx.ITEM_NORMAL
-""" The item in the AuiToolBar is a standard toolbar item. """
-ITEM_RADIO = wx.ITEM_RADIO
-""" The item in the AuiToolBar is a toolbar radio item. """
-ID_RESTORE_FRAME = wx.ID_HIGHEST + 10000
-""" Identifier for restoring a minimized pane. """
-
-BUTTON_DROPDOWN_WIDTH = 10
-""" Width of the drop-down button in AuiToolBar. """
-
-DISABLED_TEXT_GREY_HUE = 153.0
-""" Hue text colour for the disabled text in AuiToolBar. """
-DISABLED_TEXT_COLOUR = wx.Colour(DISABLED_TEXT_GREY_HUE,
- DISABLED_TEXT_GREY_HUE,
- DISABLED_TEXT_GREY_HUE)
-""" Text colour for the disabled text in AuiToolBar. """
-
-AUI_TB_TEXT = 1 << 0
-""" Shows the text in the toolbar buttons; by default only icons are shown. """
-AUI_TB_NO_TOOLTIPS = 1 << 1
-""" Don't show tooltips on `AuiToolBar` items. """
-AUI_TB_NO_AUTORESIZE = 1 << 2
-""" Do not auto-resize the `AuiToolBar`. """
-AUI_TB_GRIPPER = 1 << 3
-""" Shows a gripper on the `AuiToolBar`. """
-AUI_TB_OVERFLOW = 1 << 4
-""" The `AuiToolBar` can contain overflow items. """
-AUI_TB_VERTICAL = 1 << 5
-""" The `AuiToolBar` is vertical. """
-AUI_TB_HORZ_LAYOUT = 1 << 6
-""" Shows the text and the icons alongside, not vertically stacked.
-This style must be used with ``AUI_TB_TEXT``. """
-AUI_TB_PLAIN_BACKGROUND = 1 << 7
-""" Don't draw a gradient background on the toolbar. """
-AUI_TB_CLOCKWISE = 1 << 8
-AUI_TB_COUNTERCLOCKWISE = 1 << 9
-
-AUI_TB_HORZ_TEXT = AUI_TB_HORZ_LAYOUT | AUI_TB_TEXT
-""" Combination of ``AUI_TB_HORZ_LAYOUT`` and ``AUI_TB_TEXT``. """
-AUI_TB_VERT_TEXT = AUI_TB_VERTICAL | AUI_TB_CLOCKWISE | AUI_TB_TEXT
-
-AUI_TB_DEFAULT_STYLE = 0
-""" `AuiToolBar` default style. """
-
-# AuiToolBar settings
-AUI_TBART_SEPARATOR_SIZE = 0
-""" Separator size in AuiToolBar. """
-AUI_TBART_GRIPPER_SIZE = 1
-""" Gripper size in AuiToolBar. """
-AUI_TBART_OVERFLOW_SIZE = 2
-""" Overflow button size in AuiToolBar. """
-
-# AuiToolBar text orientation
-AUI_TBTOOL_TEXT_LEFT = 0 # unused/unimplemented
-""" Text in AuiToolBar items is aligned left. """
-AUI_TBTOOL_TEXT_RIGHT = 1
-""" Text in AuiToolBar items is aligned right. """
-AUI_TBTOOL_TEXT_TOP = 2 # unused/unimplemented
-""" Text in AuiToolBar items is aligned top. """
-AUI_TBTOOL_TEXT_BOTTOM = 3
-""" Text in AuiToolBar items is aligned bottom. """
-
-# AuiToolBar tool orientation
-AUI_TBTOOL_HORIZONTAL = 0 # standard
-AUI_TBTOOL_VERT_CLOCKWISE = 1 # rotation of 90 on the right
-AUI_TBTOOL_VERT_COUNTERCLOCKWISE = 2 # rotation of 90 on the left
-
-
-# --------------------- #
-# - AuiMDI* Constants - #
-# --------------------- #
-
-wxWINDOWCLOSE = 4001
-""" Identifier for the AuiMDI "close window" menu. """
-wxWINDOWCLOSEALL = 4002
-""" Identifier for the AuiMDI "close all windows" menu. """
-wxWINDOWNEXT = 4003
-""" Identifier for the AuiMDI "next window" menu. """
-wxWINDOWPREV = 4004
-""" Identifier for the AuiMDI "previous window" menu. """
-
-# ----------------------------- #
-# - AuiDockingGuide Constants - #
-# ----------------------------- #
-
-colourTargetBorder = wx.Colour(180, 180, 180)
-colourTargetShade = wx.Colour(206, 206, 206)
-colourTargetBackground = wx.Colour(224, 224, 224)
-colourIconBorder = wx.Colour(82, 65, 156)
-colourIconBackground = wx.Colour(255, 255, 255)
-colourIconDockingPart1 = wx.Colour(215, 228, 243)
-colourIconDockingPart2 = wx.Colour(180, 201, 225)
-colourIconShadow = wx.Colour(198, 198, 198)
-colourIconArrow = wx.Colour(77, 79, 170)
-colourHintBackground = wx.Colour(0, 64, 255)
-guideSizeX, guideSizeY = 29, 32
-aeroguideSizeX, aeroguideSizeY = 31, 32
-whidbeySizeX, whidbeySizeY = 43, 30
-
-# ------------------------------- #
-# - AuiSwitcherDialog Constants - #
-# ------------------------------- #
-
-SWITCHER_TEXT_MARGIN_X = 4
-SWITCHER_TEXT_MARGIN_Y = 1
+++ /dev/null
-"""
-Description
-===========
-
-The idea of `SwitcherDialog` is to make it easier to implement keyboard
-navigation in AUI and other applications that have multiple panes and
-tabs.
-
-A key combination with a modifier (such as ``Ctrl`` + ``Tab``) shows the
-dialog, and the user holds down the modifier whilst navigating with
-``Tab`` and arrow keys before releasing the modifier to dismiss the dialog
-and activate the selected pane.
-
-The switcher dialog is a multi-column menu with no scrolling, implemented
-by the `MultiColumnListCtrl` class. You can have headings for your items
-for logical grouping, and you can force a column break if you need to.
-
-The modifier used for invoking and dismissing the dialog can be customised,
-as can the colours, number of rows, and the key used for cycling through
-the items. So you can use different keys on different platforms if
-required (especially since ``Ctrl`` + ``Tab`` is reserved on some platforms).
-
-Items are shown as names and optional 16x16 images.
-
-
-Base Functionalities
-====================
-
-To use the dialog, you set up the items in a `SwitcherItems` object,
-before passing this to the `SwitcherDialog` instance.
-
-Call L{SwitcherItems.AddItem} and optionally L{SwitcherItems.AddGroup} to add items and headings. These
-functions take a label (to be displayed to the user), an identifying name,
-an integer id, and a bitmap. The name and id are purely for application-defined
-identification. You may also set a description to be displayed when each
-item is selected; and you can set a window pointer for convenience when
-activating the desired window after the dialog returns.
-
-Have created the dialog, you call `ShowModal()`, and if the return value is
-``wx.ID_OK``, retrieve the selection from the dialog and activate the pane.
-
-The sample code below shows a generic method of finding panes and notebook
-tabs within the current L{AuiManager}, and using the pane name or notebook
-tab position to display the pane.
-
-The only other code to add is a menu item with the desired accelerator,
-whose modifier matches the one you pass to L{SwitcherDialog.SetModifierKey}
-(the default being ``wx.WXK_CONTROL``).
-
-
-Usage
-=====
-
-Menu item::
-
- if wx.Platform == "__WXMAC__":
- switcherAccel = "Alt+Tab"
- elif wx.Platform == "__WXGTK__":
- switcherAccel = "Ctrl+/"
- else:
- switcherAccel = "Ctrl+Tab"
-
- view_menu.Append(ID_SwitchPane, _("S&witch Window...") + "\t" + switcherAccel)
-
-
-Event handler::
-
- def OnSwitchPane(self, event):
-
- items = SwitcherItems()
- items.SetRowCount(12)
-
- # Add the main windows and toolbars, in two separate columns
- # We'll use the item 'id' to store the notebook selection, or -1 if not a page
-
- for k in xrange(2):
- if k == 0:
- items.AddGroup(_("Main Windows"), "mainwindows")
- else:
- items.AddGroup(_("Toolbars"), "toolbars").BreakColumn()
-
- for pane in self._mgr.GetAllPanes():
- name = pane.name
- caption = pane.caption
-
- toolbar = isinstance(info.window, wx.ToolBar) or isinstance(info.window, aui.AuiToolBar)
- if caption and (toolBar and k == 1) or (not toolBar and k == 0):
- items.AddItem(caption, name, -1).SetWindow(pane.window)
-
- # Now add the wxAuiNotebook pages
-
- items.AddGroup(_("Notebook Pages"), "pages").BreakColumn()
-
- for pane in self._mgr.GetAllPanes():
- nb = pane.window
- if isinstance(nb, aui.AuiNotebook):
- for j in xrange(nb.GetPageCount()):
-
- name = nb.GetPageText(j)
- win = nb.GetPage(j)
-
- items.AddItem(name, name, j, nb.GetPageBitmap(j)).SetWindow(win)
-
- # Select the focused window
-
- idx = items.GetIndexForFocus()
- if idx != wx.NOT_FOUND:
- items.SetSelection(idx)
-
- if wx.Platform == "__WXMAC__":
- items.SetBackgroundColour(wx.WHITE)
-
- # Show the switcher dialog
-
- dlg = SwitcherDialog(items, wx.GetApp().GetTopWindow())
-
- # In GTK+ we can't use Ctrl+Tab; we use Ctrl+/ instead and tell the switcher
- # to treat / in the same was as tab (i.e. cycle through the names)
-
- if wx.Platform == "__WXGTK__":
- dlg.SetExtraNavigationKey(wxT('/'))
-
- if wx.Platform == "__WXMAC__":
- dlg.SetBackgroundColour(wx.WHITE)
- dlg.SetModifierKey(wx.WXK_ALT)
-
- ans = dlg.ShowModal()
-
- if ans == wx.ID_OK and dlg.GetSelection() != -1:
- item = items.GetItem(dlg.GetSelection())
-
- if item.GetId() == -1:
- info = self._mgr.GetPane(item.GetName())
- info.Show()
- self._mgr.Update()
- info.window.SetFocus()
-
- else:
- nb = item.GetWindow().GetParent()
- win = item.GetWindow();
- if isinstance(nb, aui.AuiNotebook):
- nb.SetSelection(item.GetId())
- win.SetFocus()
-
-
-"""
-
-import wx
-
-import auibook
-from aui_utilities import FindFocusDescendant
-from aui_constants import SWITCHER_TEXT_MARGIN_X, SWITCHER_TEXT_MARGIN_Y
-
-
-# Define a translation function
-_ = wx.GetTranslation
-
-
-class SwitcherItem(object):
- """ An object containing information about one item. """
-
- def __init__(self, item=None):
- """ Default class constructor. """
-
- self._id = 0
- self._isGroup = False
- self._breakColumn = False
- self._rowPos = 0
- self._colPos = 0
- self._window = None
- self._description = ""
-
- self._textColour = wx.NullColour
- self._bitmap = wx.NullBitmap
- self._font = wx.NullFont
-
- if item:
- self.Copy(item)
-
-
- def Copy(self, item):
- """
- Copy operator between 2 L{SwitcherItem} instances.
-
- :param `item`: another instance of L{SwitcherItem}.
- """
-
- self._id = item._id
- self._name = item._name
- self._title = item._title
- self._isGroup = item._isGroup
- self._breakColumn = item._breakColumn
- self._rect = item._rect
- self._font = item._font
- self._textColour = item._textColour
- self._bitmap = item._bitmap
- self._description = item._description
- self._rowPos = item._rowPos
- self._colPos = item._colPos
- self._window = item._window
-
-
- def SetTitle(self, title):
-
- self._title = title
- return self
-
-
- def GetTitle(self):
-
- return self._title
-
-
- def SetName(self, name):
-
- self._name = name
- return self
-
-
- def GetName(self):
-
- return self._name
-
-
- def SetDescription(self, descr):
-
- self._description = descr
- return self
-
-
- def GetDescription(self):
-
- return self._description
-
-
- def SetId(self, id):
-
- self._id = id
- return self
-
-
- def GetId(self):
-
- return self._id
-
-
- def SetIsGroup(self, isGroup):
-
- self._isGroup = isGroup
- return self
-
-
- def GetIsGroup(self):
-
- return self._isGroup
-
-
- def BreakColumn(self, breakCol=True):
-
- self._breakColumn = breakCol
- return self
-
-
- def GetBreakColumn(self):
-
- return self._breakColumn
-
-
- def SetRect(self, rect):
-
- self._rect = rect
- return self
-
-
- def GetRect(self):
-
- return self._rect
-
-
- def SetTextColour(self, colour):
-
- self._textColour = colour
- return self
-
-
- def GetTextColour(self):
-
- return self._textColour
-
-
- def SetFont(self, font):
-
- self._font = font
- return self
-
-
- def GetFont(self):
-
- return self._font
-
-
- def SetBitmap(self, bitmap):
-
- self._bitmap = bitmap
- return self
-
-
- def GetBitmap(self):
-
- return self._bitmap
-
-
- def SetRowPos(self, pos):
-
- self._rowPos = pos
- return self
-
-
- def GetRowPos(self):
-
- return self._rowPos
-
-
- def SetColPos(self, pos):
-
- self._colPos = pos
- return self
-
-
- def GetColPos(self):
-
- return self._colPos
-
-
- def SetWindow(self, win):
-
- self._window = win
- return self
-
-
- def GetWindow(self):
-
- return self._window
-
-
-class SwitcherItems(object):
- """ An object containing switcher items. """
-
- def __init__(self, items=None):
- """ Default class constructor. """
-
- self._selection = -1
- self._rowCount = 10
- self._columnCount = 0
-
- self._backgroundColour = wx.NullColour
- self._textColour = wx.NullColour
- self._selectionColour = wx.NullColour
- self._selectionOutlineColour = wx.NullColour
- self._itemFont = wx.NullFont
-
- self._items = []
-
- if wx.Platform == "__WXMSW__":
- # If on Windows XP/Vista, use more appropriate colours
- self.SetSelectionOutlineColour(wx.Colour(49, 106, 197))
- self.SetSelectionColour(wx.Colour(193, 210, 238))
-
- if items:
- self.Copy(items)
-
-
- def Copy(self, items):
- """
- Copy operator between 2 L{SwitcherItems}.
-
- :param `items`: another instance of L{SwitcherItems}.
- """
-
- self.Clear()
-
- for item in items._items:
- self._items.append(item)
-
- self._selection = items._selection
- self._rowCount = items._rowCount
- self._columnCount = items._columnCount
-
- self._backgroundColour = items._backgroundColour
- self._textColour = items._textColour
- self._selectionColour = items._selectionColour
- self._selectionOutlineColour = items._selectionOutlineColour
- self._itemFont = items._itemFont
-
-
- def AddItem(self, titleOrItem, name=None, id=0, bitmap=wx.NullBitmap):
-
- if isinstance(titleOrItem, SwitcherItem):
- self._items.append(titleOrItem)
- return self._items[-1]
-
- item = SwitcherItem()
- item.SetTitle(titleOrItem)
- item.SetName(name)
- item.SetId(id)
- item.SetBitmap(bitmap)
-
- self._items.append(item)
- return self._items[-1]
-
-
- def AddGroup(self, title, name, id=0, bitmap=wx.NullBitmap):
-
- item = self.AddItem(title, name, id, bitmap)
- item.SetIsGroup(True)
-
- return item
-
-
- def Clear(self):
-
- self._items = []
-
-
- def FindItemByName(self, name):
-
- for i in xrange(len(self._items)):
- if self._items[i].GetName() == name:
- return i
-
- return wx.NOT_FOUND
-
-
- def FindItemById(self, id):
-
- for i in xrange(len(self._items)):
- if self._items[i].GetId() == id:
- return i
-
- return wx.NOT_FOUND
-
-
- def SetSelection(self, sel):
-
- self._selection = sel
-
-
- def SetSelectionByName(self, name):
-
- idx = self.FindItemByName(name)
- if idx != wx.NOT_FOUND:
- self.SetSelection(idx)
-
-
- def GetSelection(self):
-
- return self._selection
-
-
- def GetItem(self, i):
-
- return self._items[i]
-
-
- def GetItemCount(self):
-
- return len(self._items)
-
-
- def SetRowCount(self, rows):
-
- self._rowCount = rows
-
-
- def GetRowCount(self):
-
- return self._rowCount
-
-
- def SetColumnCount(self, cols):
-
- self._columnCount = cols
-
-
- def GetColumnCount(self):
-
- return self._columnCount
-
-
- def SetBackgroundColour(self, colour):
-
- self._backgroundColour = colour
-
-
- def GetBackgroundColour(self):
-
- return self._backgroundColour
-
-
- def SetTextColour(self, colour):
-
- self._textColour = colour
-
-
- def GetTextColour(self):
-
- return self._textColour
-
-
- def SetSelectionColour(self, colour):
-
- self._selectionColour = colour
-
-
- def GetSelectionColour(self):
-
- return self._selectionColour
-
-
- def SetSelectionOutlineColour(self, colour):
-
- self._selectionOutlineColour = colour
-
-
- def GetSelectionOutlineColour(self):
-
- return self._selectionOutlineColour
-
-
- def SetItemFont(self, font):
-
- self._itemFont = font
-
-
- def GetItemFont(self):
-
- return self._itemFont
-
-
- def PaintItems(self, dc, win):
-
- backgroundColour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DFACE)
- standardTextColour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_WINDOWTEXT)
- selectionColour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_HIGHLIGHT)
- selectionOutlineColour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_WINDOWTEXT)
- standardFont = wx.SystemSettings.GetFont(wx.SYS_DEFAULT_GUI_FONT)
- groupFont = wx.SystemSettings.GetFont(wx.SYS_DEFAULT_GUI_FONT)
- groupFont.SetWeight(wx.BOLD)
-
- if self.GetBackgroundColour().IsOk():
- backgroundColour = self.GetBackgroundColour()
-
- if self.GetTextColour().IsOk():
- standardTextColour = self.GetTextColour()
-
- if self.GetSelectionColour().IsOk():
- selectionColour = self.GetSelectionColour()
-
- if self.GetSelectionOutlineColour().IsOk():
- selectionOutlineColour = self.GetSelectionOutlineColour()
-
- if self.GetItemFont().IsOk():
-
- standardFont = self.GetItemFont()
- groupFont = wx.Font(standardFont.GetPointSize(), standardFont.GetFamily(), standardFont.GetStyle(),
- wx.BOLD, standardFont.GetUnderlined(), standardFont.GetFaceName())
-
- textMarginX = SWITCHER_TEXT_MARGIN_X
-
- dc.SetLogicalFunction(wx.COPY)
- dc.SetBrush(wx.Brush(backgroundColour))
- dc.SetPen(wx.TRANSPARENT_PEN)
- dc.DrawRectangleRect(win.GetClientRect())
- dc.SetBackgroundMode(wx.TRANSPARENT)
-
- for i in xrange(len(self._items)):
- item = self._items[i]
- if i == self._selection:
- dc.SetPen(wx.Pen(selectionOutlineColour))
- dc.SetBrush(wx.Brush(selectionColour))
- dc.DrawRectangleRect(item.GetRect())
-
- clippingRect = wx.Rect(*item.GetRect())
- clippingRect.Deflate(1, 1)
-
- dc.SetClippingRect(clippingRect)
-
- if item.GetTextColour().IsOk():
- dc.SetTextForeground(item.GetTextColour())
- else:
- dc.SetTextForeground(standardTextColour)
-
- if item.GetFont().IsOk():
- dc.SetFont(item.GetFont())
- else:
- if item.GetIsGroup():
- dc.SetFont(groupFont)
- else:
- dc.SetFont(standardFont)
-
- w, h = dc.GetTextExtent(item.GetTitle())
- x = item.GetRect().x
-
- x += textMarginX
-
- if not item.GetIsGroup():
- if item.GetBitmap().IsOk() and item.GetBitmap().GetWidth() <= 16 \
- and item.GetBitmap().GetHeight() <= 16:
- x -= textMarginX
- dc.DrawBitmap(item.GetBitmap(), x, item.GetRect().y + \
- (item.GetRect().height - item.GetBitmap().GetHeight())/2,
- True)
- x += 16 + textMarginX
- #x += textMarginX
-
- y = item.GetRect().y + (item.GetRect().height - h)/2
- dc.DrawText(item.GetTitle(), x, y)
- dc.DestroyClippingRegion()
-
-
- def CalculateItemSize(self, dc):
-
- # Start off allowing for an icon
- sz = wx.Size(150, 16)
- standardFont = wx.SystemSettings.GetFont(wx.SYS_DEFAULT_GUI_FONT)
- groupFont = wx.SystemSettings.GetFont(wx.SYS_DEFAULT_GUI_FONT)
- groupFont.SetWeight(wx.BOLD)
-
- textMarginX = SWITCHER_TEXT_MARGIN_X
- textMarginY = SWITCHER_TEXT_MARGIN_Y
- maxWidth = 300
- maxHeight = 40
-
- if self.GetItemFont().IsOk():
- standardFont = self.GetItemFont()
-
- for item in self._items:
- if item.GetFont().IsOk():
- dc.SetFont(item.GetFont())
- else:
- if item.GetIsGroup():
- dc.SetFont(groupFont)
- else:
- dc.SetFont(standardFont)
-
- w, h = dc.GetTextExtent(item.GetTitle())
- w += 16 + 2*textMarginX
-
- if w > sz.x:
- sz.x = min(w, maxWidth)
- if h > sz.y:
- sz.y = min(h, maxHeight)
-
- if sz == wx.Size(16, 16):
- sz = wx.Size(100, 25)
- else:
- sz.x += textMarginX*2
- sz.y += textMarginY*2
-
- return sz
-
-
- def GetIndexForFocus(self):
-
- for i, item in enumerate(self._items):
- if item.GetWindow():
-
- if FindFocusDescendant(item.GetWindow()):
- return i
-
- return wx.NOT_FOUND
-
-
-class MultiColumnListCtrl(wx.PyControl):
- """ A control for displaying several columns (not scrollable). """
-
- def __init__(self, parent, aui_manager, id=wx.ID_ANY, pos=wx.DefaultPosition, size=wx.DefaultSize,
- style=0, validator=wx.DefaultValidator, name="MultiColumnListCtrl"):
-
- wx.PyControl.__init__(self, parent, id, pos, size, style, validator, name)
-
- self._overallSize = wx.Size(200, 100)
- self._modifierKey = wx.WXK_CONTROL
- self._extraNavigationKey = 0
- self._aui_manager = aui_manager
-
- self.SetInitialSize(size)
- self.SetBackgroundStyle(wx.BG_STYLE_CUSTOM)
-
- self.Bind(wx.EVT_PAINT, self.OnPaint)
- self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground)
- self.Bind(wx.EVT_MOUSE_EVENTS, self.OnMouseEvent)
- self.Bind(wx.EVT_CHAR, self.OnChar)
- self.Bind(wx.EVT_KEY_DOWN, self.OnKey)
- self.Bind(wx.EVT_KEY_UP, self.OnKey)
-
-
- def __del__(self):
-
- self._aui_manager.HideHint()
-
-
- def DoGetBestSize(self):
-
- return self._overallSize
-
-
- def OnEraseBackground(self, event):
-
- pass
-
-
- def OnPaint(self, event):
-
- dc = wx.AutoBufferedPaintDC(self)
- rect = self.GetClientRect()
-
- if self._items.GetColumnCount() == 0:
- self.CalculateLayout(dc)
-
- if self._items.GetColumnCount() == 0:
- return
-
- self._items.PaintItems(dc, self)
-
-
- def OnMouseEvent(self, event):
-
- if event.LeftDown():
- self.SetFocus()
-
-
- def OnChar(self, event):
-
- event.Skip()
-
-
- def OnKey(self, event):
-
- if event.GetEventType() == wx.wxEVT_KEY_UP:
- if event.GetKeyCode() == self.GetModifierKey():
- topLevel = wx.GetTopLevelParent(self)
- closeEvent = wx.CloseEvent(wx.wxEVT_CLOSE_WINDOW, topLevel.GetId())
- closeEvent.SetEventObject(topLevel)
- closeEvent.SetCanVeto(False)
-
- topLevel.GetEventHandler().ProcessEvent(closeEvent)
- return
-
- event.Skip()
- return
-
- keyCode = event.GetKeyCode()
-
- if keyCode in [wx.WXK_ESCAPE, wx.WXK_RETURN]:
- if keyCode == wx.WXK_ESCAPE:
- self._items.SetSelection(-1)
-
- topLevel = wx.GetTopLevelParent(self)
- closeEvent = wx.CloseEvent(wx.wxEVT_CLOSE_WINDOW, topLevel.GetId())
- closeEvent.SetEventObject(topLevel)
- closeEvent.SetCanVeto(False)
-
- topLevel.GetEventHandler().ProcessEvent(closeEvent)
- return
-
- elif keyCode in [wx.WXK_TAB, self.GetExtraNavigationKey()]:
- if event.ShiftDown():
-
- self._items.SetSelection(self._items.GetSelection() - 1)
- if self._items.GetSelection() < 0:
- self._items.SetSelection(self._items.GetItemCount() - 1)
-
- self.AdvanceToNextSelectableItem(-1)
-
- else:
-
- self._items.SetSelection(self._items.GetSelection() + 1)
- if self._items.GetSelection() >= self._items.GetItemCount():
- self._items.SetSelection(0)
-
- self.AdvanceToNextSelectableItem(1)
-
- self.GenerateSelectionEvent()
- self.Refresh()
-
- elif keyCode in [wx.WXK_DOWN, wx.WXK_NUMPAD_DOWN]:
- self._items.SetSelection(self._items.GetSelection() + 1)
- if self._items.GetSelection() >= self._items.GetItemCount():
- self._items.SetSelection(0)
-
- self.AdvanceToNextSelectableItem(1)
- self.GenerateSelectionEvent()
- self.Refresh()
-
- elif keyCode in [wx.WXK_UP, wx.WXK_NUMPAD_UP]:
- self._items.SetSelection(self._items.GetSelection() - 1)
- if self._items.GetSelection() < 0:
- self._items.SetSelection(self._items.GetItemCount() - 1)
-
- self.AdvanceToNextSelectableItem(-1)
- self.GenerateSelectionEvent()
- self.Refresh()
-
- elif keyCode in [wx.WXK_HOME, wx.WXK_NUMPAD_HOME]:
- self._items.SetSelection(0)
- self.AdvanceToNextSelectableItem(1)
- self.GenerateSelectionEvent()
- self.Refresh()
-
- elif keyCode in [wx.WXK_END, wx.WXK_NUMPAD_END]:
- self._items.SetSelection(self._items.GetItemCount() - 1)
- self.AdvanceToNextSelectableItem(-1)
- self.GenerateSelectionEvent()
- self.Refresh()
-
- elif keyCode in [wx.WXK_LEFT, wx.WXK_NUMPAD_LEFT]:
- item = self._items.GetItem(self._items.GetSelection())
-
- row = item.GetRowPos()
- newCol = item.GetColPos() - 1
- if newCol < 0:
- newCol = self._items.GetColumnCount() - 1
-
- # Find the first item from the end whose row matches and whose column is equal or lower
- for i in xrange(self._items.GetItemCount()-1, -1, -1):
- item2 = self._items.GetItem(i)
- if item2.GetColPos() == newCol and item2.GetRowPos() <= row:
- self._items.SetSelection(i)
- break
-
- self.AdvanceToNextSelectableItem(-1)
- self.GenerateSelectionEvent()
- self.Refresh()
-
- elif keyCode in [wx.WXK_RIGHT, wx.WXK_NUMPAD_RIGHT]:
- item = self._items.GetItem(self._items.GetSelection())
-
- row = item.GetRowPos()
- newCol = item.GetColPos() + 1
- if newCol >= self._items.GetColumnCount():
- newCol = 0
-
- # Find the first item from the end whose row matches and whose column is equal or lower
- for i in xrange(self._items.GetItemCount()-1, -1, -1):
- item2 = self._items.GetItem(i)
- if item2.GetColPos() == newCol and item2.GetRowPos() <= row:
- self._items.SetSelection(i)
- break
-
- self.AdvanceToNextSelectableItem(1)
- self.GenerateSelectionEvent()
- self.Refresh()
-
- else:
- event.Skip()
-
-
- def AdvanceToNextSelectableItem(self, direction):
-
- if self._items.GetItemCount() < 2:
- return
-
- if self._items.GetSelection() == -1:
- self._items.SetSelection(0)
-
- oldSel = self._items.GetSelection()
-
- while 1:
-
- if self._items.GetItem(self._items.GetSelection()).GetIsGroup():
-
- self._items.SetSelection(self._items.GetSelection() + direction)
- if self._items.GetSelection() == -1:
- self._items.SetSelection(self._items.GetItemCount()-1)
- elif self._items.GetSelection() == self._items.GetItemCount():
- self._items.SetSelection(0)
- if self._items.GetSelection() == oldSel:
- break
-
- else:
- break
-
- self.SetTransparency()
- selection = self._items.GetItem(self._items.GetSelection()).GetWindow()
- pane = self._aui_manager.GetPane(selection)
-
- if not pane.IsOk():
- if isinstance(selection.GetParent(), auibook.AuiNotebook):
- self.SetTransparency(selection)
- self._aui_manager.ShowHint(selection.GetScreenRect())
- wx.CallAfter(self.SetFocus)
- self.SetFocus()
- return
- else:
- self._aui_manager.HideHint()
- return
- if not pane.IsShown():
- self._aui_manager.HideHint()
- return
-
- self.SetTransparency(selection)
- self._aui_manager.ShowHint(selection.GetScreenRect())
- # NOTE: this is odd but it is the only way for the focus to
- # work correctly on wxMac...
- wx.CallAfter(self.SetFocus)
- self.SetFocus()
-
-
- def SetTransparency(self, selection=None):
-
- if not self.GetParent().CanSetTransparent():
- return
-
- if selection is not None:
- intersects = False
- if selection.GetScreenRect().Intersects(self.GetParent().GetScreenRect()):
- intersects = True
- self.GetParent().SetTransparent(200)
- return
-
- self.GetParent().SetTransparent(255)
-
-
- def GenerateSelectionEvent(self):
-
- event = wx.CommandEvent(wx.wxEVT_COMMAND_LISTBOX_SELECTED, self.GetId())
- event.SetEventObject(self)
- event.SetInt(self._items.GetSelection())
- self.GetEventHandler().ProcessEvent(event)
-
-
- def CalculateLayout(self, dc=None):
-
- if dc is None:
- dc = wx.ClientDC(self)
-
- if self._items.GetSelection() == -1:
- self._items.SetSelection(0)
-
- columnCount = 1
-
- # Spacing between edge of window or between columns
- xMargin = 4
- yMargin = 4
-
- # Inter-row spacing
- rowSpacing = 2
-
- itemSize = self._items.CalculateItemSize(dc)
- self._overallSize = wx.Size(350, 200)
-
- currentRow = 0
- x = xMargin
- y = yMargin
-
- breaking = False
- i = 0
-
- while 1:
-
- oldOverallSize = self._overallSize
- item = self._items.GetItem(i)
-
- item.SetRect(wx.Rect(x, y, itemSize.x, itemSize.y))
- item.SetColPos(columnCount-1)
- item.SetRowPos(currentRow)
-
- if item.GetRect().GetBottom() > self._overallSize.y:
- self._overallSize.y = item.GetRect().GetBottom() + yMargin
-
- if item.GetRect().GetRight() > self._overallSize.x:
- self._overallSize.x = item.GetRect().GetRight() + xMargin
-
- currentRow += 1
-
- y += rowSpacing + itemSize.y
- stopBreaking = breaking
-
- if currentRow > self._items.GetRowCount() or (item.GetBreakColumn() and not breaking and currentRow != 1):
- currentRow = 0
- columnCount += 1
- x += xMargin + itemSize.x
- y = yMargin
-
- # Make sure we don't orphan a group
- if item.GetIsGroup() or (item.GetBreakColumn() and not breaking):
- self._overallSize = oldOverallSize
-
- if item.GetBreakColumn():
- breaking = True
-
- # Repeat the last item, in the next column
- i -= 1
-
- if stopBreaking:
- breaking = False
-
- i += 1
-
- if i >= self._items.GetItemCount():
- break
-
- self._items.SetColumnCount(columnCount)
- self.InvalidateBestSize()
-
-
- def SetItems(self, items):
-
- self._items = items
-
-
- def GetItems(self):
-
- return self._items
-
-
- def SetExtraNavigationKey(self, keyCode):
- """
- Set an extra key that can be used to cycle through items,
- in case not using the ``Ctrl`` + ``Tab`` combination.
- """
-
- self._extraNavigationKey = keyCode
-
-
- def GetExtraNavigationKey(self):
-
- return self._extraNavigationKey
-
-
- def SetModifierKey(self, modifierKey):
- """
- Set the modifier used to invoke the dialog, and therefore to test for
- release.
- """
-
- self._modifierKey = modifierKey
-
-
- def GetModifierKey(self):
-
- return self._modifierKey
-
-
-
-class SwitcherDialog(wx.Dialog):
- """
- SwitcherDialog shows a L{MultiColumnListCtrl} with a list of panes
- and tabs for the user to choose. ``Ctrl`` + ``Tab`` cycles through them.
- """
-
- def __init__(self, items, parent, aui_manager, id=wx.ID_ANY, title=_("Pane Switcher"), pos=wx.DefaultPosition,
- size=wx.DefaultSize, style=wx.STAY_ON_TOP|wx.DIALOG_NO_PARENT|wx.BORDER_SIMPLE):
- """ Default class constructor. """
-
- self._switcherBorderStyle = (style & wx.BORDER_MASK)
- if self._switcherBorderStyle == wx.BORDER_NONE:
- self._switcherBorderStyle = wx.BORDER_SIMPLE
-
- style &= wx.BORDER_MASK
- style |= wx.BORDER_NONE
-
- wx.Dialog.__init__(self, parent, id, title, pos, size, style)
-
- self._listCtrl = MultiColumnListCtrl(self, aui_manager,
- style=wx.WANTS_CHARS|wx.NO_BORDER)
- self._listCtrl.SetItems(items)
- self._listCtrl.CalculateLayout()
-
- self._descriptionCtrl = wx.html.HtmlWindow(self, size=(-1, 100), style=wx.BORDER_NONE)
- self._descriptionCtrl.SetBackgroundColour(self.GetBackgroundColour())
-
- if wx.Platform == "__WXGTK__":
- fontSize = 11
- self._descriptionCtrl.SetStandardFonts(fontSize)
-
- sizer = wx.BoxSizer(wx.VERTICAL)
- self.SetSizer(sizer)
- sizer.Add(self._listCtrl, 1, wx.ALL|wx.EXPAND, 10)
- sizer.Add(self._descriptionCtrl, 0, wx.ALL|wx.EXPAND, 10)
- sizer.SetSizeHints(self)
-
- self._listCtrl.SetFocus()
-
- self.Centre(wx.BOTH)
-
- if self._listCtrl.GetItems().GetSelection() == -1:
- self._listCtrl.GetItems().SetSelection(0)
-
- self._listCtrl.AdvanceToNextSelectableItem(1)
-
- self.ShowDescription(self._listCtrl.GetItems().GetSelection())
-
- self.Bind(wx.EVT_CLOSE, self.OnCloseWindow)
- self.Bind(wx.EVT_ACTIVATE, self.OnActivate)
- self.Bind(wx.EVT_LISTBOX, self.OnSelectItem)
- self.Bind(wx.EVT_PAINT, self.OnPaint)
-
- # Attributes
- self._closing = False
- if wx.Platform == "__WXMSW__":
- self._borderColour = wx.Colour(49, 106, 197)
- else:
- self._borderColour = wx.BLACK
-
- self._aui_manager = aui_manager
-
-
- def OnCloseWindow(self, event):
-
- if self._closing:
- return
-
- if self.IsModal():
- self._closing = True
-
- if self.GetSelection() == -1:
- self.EndModal(wx.ID_CANCEL)
- else:
- self.EndModal(wx.ID_OK)
-
- self._aui_manager.HideHint()
-
-
- def GetSelection(self):
-
- return self._listCtrl.GetItems().GetSelection()
-
-
- def OnActivate(self, event):
-
- if not event.GetActive():
- if not self._closing:
- self._closing = True
- self.EndModal(wx.ID_CANCEL)
-
-
- def OnPaint(self, event):
-
- dc = wx.PaintDC(self)
-
- if self._switcherBorderStyle == wx.BORDER_SIMPLE:
-
- dc.SetPen(wx.Pen(self._borderColour))
- dc.SetBrush(wx.TRANSPARENT_BRUSH)
-
- rect = self.GetClientRect()
- dc.DrawRectangleRect(rect)
-
- # Draw border around the HTML control
- rect = wx.Rect(*self._descriptionCtrl.GetRect())
- rect.Inflate(1, 1)
- dc.DrawRectangleRect(rect)
-
-
- def OnSelectItem(self, event):
-
- self.ShowDescription(event.GetSelection())
-
-
-# Convert a colour to a 6-digit hex string
- def ColourToHexString(self, col):
-
- hx = '%02x%02x%02x' % tuple([int(c) for c in col])
- return hx
-
-
- def ShowDescription(self, i):
-
- item = self._listCtrl.GetItems().GetItem(i)
- colour = self._listCtrl.GetItems().GetBackgroundColour()
-
- if not colour.IsOk():
- colour = self.GetBackgroundColour()
-
- backgroundColourHex = self.ColourToHexString(colour)
- html = _("<body bgcolor=\"#") + backgroundColourHex + _("\"><b>") + item.GetTitle() + _("</b>")
-
- if item.GetDescription():
- html += _("<p>")
- html += item.GetDescription()
-
- html += _("</body>")
- self._descriptionCtrl.SetPage(html)
-
-
- def SetExtraNavigationKey(self, keyCode):
-
- self._extraNavigationKey = keyCode
- if self._listCtrl:
- self._listCtrl.SetExtraNavigationKey(keyCode)
-
-
- def GetExtraNavigationKey(self):
-
- return self._extraNavigationKey
-
-
- def SetModifierKey(self, modifierKey):
-
- self._modifierKey = modifierKey
- if self._listCtrl:
- self._listCtrl.SetModifierKey(modifierKey)
-
-
- def GetModifierKey(self):
-
- return self._modifierKey
-
-
- def SetBorderColour(self, colour):
-
- self._borderColour = colour
-
-
\ No newline at end of file
+++ /dev/null
-"""
-This module contains some common functions used by wxPython-AUI to
-manipulate colours, bitmaps, text, gradient shadings and custom
-dragging images for AuiNotebook tabs.
-"""
-
-__author__ = "Andrea Gavana <andrea.gavana@gmail.com>"
-__date__ = "31 March 2009"
-
-
-import wx
-
-from aui_constants import *
-
-
-if wx.Platform == "__WXMAC__":
- import Carbon.Appearance
-
-
-def BlendColour(fg, bg, alpha):
- """
- Blends the two colour component `fg` and `bg` into one colour component, adding
- an optional alpha channel.
-
- :param `fg`: the first colour component;
- :param `bg`: the second colour component;
- :param `alpha`: an optional transparency value.
- """
-
- result = bg + (alpha*(fg - bg))
-
- if result < 0.0:
- result = 0.0
- if result > 255:
- result = 255
-
- return result
-
-
-def StepColour(c, ialpha):
- """
- Darken/lighten the input colour `c`.
-
- :param `c`: a colour to darken/lighten;
- :param `ialpha`: a transparency value.
- """
-
- if ialpha == 100:
- return c
-
- r, g, b = c.Red(), c.Green(), c.Blue()
-
- # ialpha is 0..200 where 0 is completely black
- # and 200 is completely white and 100 is the same
- # convert that to normal alpha 0.0 - 1.0
- ialpha = min(ialpha, 200)
- ialpha = max(ialpha, 0)
- alpha = (ialpha - 100.0)/100.0
-
- if ialpha > 100:
-
- # blend with white
- bg = 255
- alpha = 1.0 - alpha # 0 = transparent fg 1 = opaque fg
-
- else:
-
- # blend with black
- bg = 0
- alpha = 1.0 + alpha # 0 = transparent fg 1 = opaque fg
-
- r = BlendColour(r, bg, alpha)
- g = BlendColour(g, bg, alpha)
- b = BlendColour(b, bg, alpha)
-
- return wx.Colour(r, g, b)
-
-
-def LightContrastColour(c):
- """
- Creates a new, lighter colour based on the input colour `c`.
-
- :param `c`: the input colour to analyze.
- """
-
- amount = 120
-
- # if the colour is especially dark, then
- # make the contrast even lighter
- if c.Red() < 128 and c.Green() < 128 and c.Blue() < 128:
- amount = 160
-
- return StepColour(c, amount)
-
-
-def ChopText(dc, text, max_size):
- """
- Chops the input `text` if its size does not fit in `max_size`, by cutting the
- text and adding ellipsis at the end.
-
- :param `dc`: a `wx.DC` device context;
- :param `text`: the text to chop;
- :param `max_size`: the maximum size in which the text should fit.
- """
-
- # first check if the text fits with no problems
- x, y, dummy = dc.GetMultiLineTextExtent(text)
-
- if x <= max_size:
- return text
-
- textLen = len(text)
- last_good_length = 0
-
- for i in xrange(textLen, -1, -1):
- s = text[0:i]
- s += "..."
-
- x, y = dc.GetTextExtent(s)
- last_good_length = i
-
- if x < max_size:
- break
-
- ret = text[0:last_good_length] + "..."
- return ret
-
-
-def BitmapFromBits(bits, w, h, colour):
- """
- BitmapFromBits() is a utility function that creates a
- masked bitmap from raw bits (XBM format).
-
- :param `bits`: a string containing the raw bits of the bitmap;
- :param `w`: the bitmap width;
- :param `h`: the bitmap height;
- :param `colour`: the colour which will replace all white pixels in the
- raw bitmap.
- """
-
- img = wx.BitmapFromBits(bits, w, h).ConvertToImage()
- img.Replace(0, 0, 0, 123, 123, 123)
- img.Replace(255, 255, 255, colour.Red(), colour.Green(), colour.Blue())
- img.SetMaskColour(123, 123, 123)
- return wx.BitmapFromImage(img)
-
-
-def IndentPressedBitmap(rect, button_state):
- """
- Indents the input rectangle `rect` based on the value of `button_state`.
-
- :param `rect`: an instance of wx.Rect;
- :param `button_state`: an L{AuiNotebook} button state.
- """
-
- if button_state == AUI_BUTTON_STATE_PRESSED:
- rect.x += 1
- rect.y += 1
-
- return rect
-
-
-def GetBaseColour():
- """
- Returns the face shading colour on push buttons/backgrounds, mimicking as closely
- as possible the platform UI colours.
- """
-
- if wx.Platform == "__WXMAC__":
-
- if hasattr(wx, 'MacThemeColour'):
- base_colour = wx.MacThemeColour(Carbon.Appearance.kThemeBrushToolbarBackground)
- else:
- brush = wx.Brush(wx.BLACK)
- brush.MacSetTheme(Carbon.Appearance.kThemeBrushToolbarBackground)
- base_colour = brush.GetColour()
-
- else:
-
- base_colour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DFACE)
-
- # the base_colour is too pale to use as our base colour,
- # so darken it a bit
- if ((255-base_colour.Red()) +
- (255-base_colour.Green()) +
- (255-base_colour.Blue()) < 60):
-
- base_colour = StepColour(base_colour, 92)
-
- return base_colour
-
-
-def MakeDisabledBitmap(bitmap):
- """
- Convert the given image (in place) to a grayed-out version,
- appropriate for a 'disabled' appearance.
-
- :param `bitmap`: the bitmap to gray-out.
- """
-
- anImage = bitmap.ConvertToImage()
- factor = 0.7 # 0 < f < 1. Higher Is Grayer
-
- if anImage.HasMask():
- maskColour = (anImage.GetMaskRed(), anImage.GetMaskGreen(), anImage.GetMaskBlue())
- else:
- maskColour = None
-
- data = map(ord, list(anImage.GetData()))
-
- for i in range(0, len(data), 3):
-
- pixel = (data[i], data[i+1], data[i+2])
- pixel = MakeGray(pixel, factor, maskColour)
-
- for x in range(3):
- data[i+x] = pixel[x]
-
- anImage.SetData(''.join(map(chr, data)))
-
- return anImage.ConvertToBitmap()
-
-
-def MakeGray(rgbTuple, factor, maskColour):
- """
- Make a pixel grayed-out. If the pixel matches the `maskColour`, it won't be
- changed.
-
- :param `rgbTuple`: a tuple representing a pixel colour;
- :param `factor`: a graying-out factor;
- :param `maskColour`: a colour mask.
- """
-
- if rgbTuple != maskColour:
- r, g, b = rgbTuple
- return map(lambda x: int((230 - x) * factor) + x, (r, g, b))
- else:
- return rgbTuple
-
-
-def Clip(a, b, c):
- """
- Clips the value in `a` based on the extremes `b` and `c`.
-
- :param `a`: the value to analyze;
- :param `b`: a minimum value;
- :param `c`: a maximum value.
- """
-
- return ((a < b and [b]) or [(a > c and [c] or [a])[0]])[0]
-
-
-def LightColour(colour, percent):
- """
- Brighten input `colour` by `percent`.
-
- :param `colour`: the colour to be brightened;
- :param `percent`: brightening percentage.
- """
-
- end_colour = wx.WHITE
-
- rd = end_colour.Red() - colour.Red()
- gd = end_colour.Green() - colour.Green()
- bd = end_colour.Blue() - colour.Blue()
-
- high = 100
-
- # We take the percent way of the colour from colour -. white
- i = percent
- r = colour.Red() + ((i*rd*100)/high)/100
- g = colour.Green() + ((i*gd*100)/high)/100
- b = colour.Blue() + ((i*bd*100)/high)/100
- return wx.Colour(r, g, b)
-
-
-def PaneCreateStippleBitmap():
- """
- Creates a stipple bitmap to be used in a `wx.Brush`.
- This is used to draw sash resize hints.
- """
-
- data = [0, 0, 0, 192, 192, 192, 192, 192, 192, 0, 0, 0]
- img = wx.EmptyImage(2, 2)
- counter = 0
-
- for ii in xrange(2):
- for jj in xrange(2):
- img.SetRGB(ii, jj, data[counter], data[counter+1], data[counter+2])
- counter = counter + 3
-
- return img.ConvertToBitmap()
-
-
-def DrawMACCloseButton(colour, backColour=None):
- """
- Draws the wxMAC tab close button using `wx.GraphicsContext`.
-
- :param `colour`: the colour to use to draw the circle;
- :param `backColour`: the optional background colour for the circle.
- """
-
- bmp = wx.EmptyBitmapRGBA(16, 16)
- dc = wx.MemoryDC()
- dc.SelectObject(bmp)
-
- gc = wx.GraphicsContext.Create(dc)
- gc.SetBrush(wx.Brush(colour))
- path = gc.CreatePath()
- path.AddCircle(6.5, 7, 6.5)
- path.CloseSubpath()
- gc.FillPath(path)
-
- path = gc.CreatePath()
- if backColour is not None:
- pen = wx.Pen(backColour, 2)
- else:
- pen = wx.Pen("white", 2)
-
- pen.SetCap(wx.CAP_BUTT)
- pen.SetJoin(wx.JOIN_BEVEL)
- gc.SetPen(pen)
- path.MoveToPoint(3.5, 4)
- path.AddLineToPoint(9.5, 10)
- path.MoveToPoint(3.5, 10)
- path.AddLineToPoint(9.5, 4)
- path.CloseSubpath()
- gc.DrawPath(path)
-
- dc.SelectObject(wx.NullBitmap)
- return bmp
-
-
-def DarkenBitmap(bmp, caption_colour, new_colour):
- """
- Darkens the input bitmap on wxMAC using the input colour.
-
- :param `bmp`: the bitmap to be manipulated;
- :param `caption_colour`: the colour of the pane caption;
- :param `new_colour`: the colour used to darken the bitmap.
- """
-
- image = bmp.ConvertToImage()
- red = caption_colour.Red()/float(new_colour.Red())
- green = caption_colour.Green()/float(new_colour.Green())
- blue = caption_colour.Blue()/float(new_colour.Blue())
- image = image.AdjustChannels(red, green, blue)
- return image.ConvertToBitmap()
-
-
-def DrawGradientRectangle(dc, rect, start_colour, end_colour, direction, offset=0, length=0):
- """
- Draws a gradient-shaded rectangle.
-
- :param `dc`: a `wx.DC` device context;
- :param `rect`: the rectangle in which to draw the gradient;
- :param `start_colour`: the first colour of the gradient;
- :param `end_colour`: the second colour of the gradient;
- :param `direction`: the gradient direction (horizontal or vertical).
- """
-
- if direction == AUI_GRADIENT_VERTICAL:
- dc.GradientFillLinear(rect, start_colour, end_colour, wx.SOUTH)
- else:
- dc.GradientFillLinear(rect, start_colour, end_colour, wx.EAST)
-
-
-def FindFocusDescendant(ancestor):
- """
- Find a window with the focus, that is also a descendant of the given window.
- This is used to determine the window to initially send commands to.
-
- :param `ancestor`: the window to check for ancestry.
- """
-
- # Process events starting with the window with the focus, if any.
- focusWin = wx.Window.FindFocus()
- win = focusWin
-
- # Check if this is a descendant of this frame.
- # If not, win will be set to NULL.
- while win:
- if win == ancestor:
- break
- else:
- win = win.GetParent()
-
- if win is None:
- focusWin = None
-
- return focusWin
-
-
-def GetLabelSize(dc, label, vertical):
- """
- Returns the L{AuiToolBar} item label size.
-
- :param `label`: the toolbar tool label;
- :param `vertical`: whether the toolbar tool orientation is vertical or not.
- """
-
- text_width = text_height = 0
-
- # get the text height
- dummy, text_height = dc.GetTextExtent("ABCDHgj")
- # get the text width
- if label.strip():
- text_width, dummy = dc.GetTextExtent(label)
-
- if vertical:
- tmp = text_height
- text_height = text_width
- text_width = tmp
-
- return wx.Size(text_width, text_height)
-
-
-#---------------------------------------------------------------------------
-# TabDragImage implementation
-# This class handles the creation of a custom image when dragging
-# AuiNotebook tabs
-#---------------------------------------------------------------------------
-
-class TabDragImage(wx.DragImage):
- """
- This class handles the creation of a custom image in case of drag and
- drop of a notebook tab.
- """
-
- def __init__(self, notebook, page, button_state, tabArt):
- """
- Default class constructor.
-
- For internal use: do not call it in your code!
-
- :param `notebook`: an instance of L{AuiNotebook};
- :param `page`: the dragged L{AuiNotebook} page;
- :param `button_state`: the state of the close button on the tab;
- :param `tabArt`: an instance of L{AuiDefaultTabArt} or one of its derivations.
- """
-
- self._backgroundColour = wx.NamedColour("pink")
- self._bitmap = self.CreateBitmap(notebook, page, button_state, tabArt)
- wx.DragImage.__init__(self, self._bitmap)
-
-
- def CreateBitmap(self, notebook, page, button_state, tabArt):
- """
- Actually creates the drag and drop bitmap.
-
- :param `notebook`: an instance of L{AuiNotebook};
- :param `page`: the dragged L{AuiNotebook} page;
- :param `button_state`: the state of the close button on the tab;
- :param `tabArt`: an instance of L{AuiDefaultTabArt} or one of its derivations.
- """
-
- control = page.control
- memory = wx.MemoryDC(wx.EmptyBitmap(1, 1))
-
- tab_size, x_extent = tabArt.GetTabSize(memory, notebook, page.caption, page.bitmap, page.active,
- button_state, control)
-
- tab_width, tab_height = tab_size
- rect = wx.Rect(0, 0, tab_width, tab_height)
-
- bitmap = wx.EmptyBitmap(tab_width+1, tab_height+1)
- memory.SelectObject(bitmap)
-
- if wx.Platform == "__WXMAC__":
- memory.SetBackground(wx.TRANSPARENT_BRUSH)
- else:
- memory.SetBackground(wx.Brush(self._backgroundColour))
-
- memory.SetBackgroundMode(wx.TRANSPARENT)
- memory.Clear()
-
- paint_control = wx.Platform != "__WXMAC__"
- tabArt.DrawTab(memory, notebook, page, rect, button_state, paint_control=paint_control)
-
- memory.SetBrush(wx.TRANSPARENT_BRUSH)
- memory.SetPen(wx.BLACK_PEN)
- memory.DrawRoundedRectangle(0, 0, tab_width+1, tab_height+1, 2)
-
- memory.SelectObject(wx.NullBitmap)
-
- # Gtk and Windows unfortunatly don't do so well with transparent
- # drawing so this hack corrects the image to have a transparent
- # background.
- if wx.Platform != '__WXMAC__':
- timg = bitmap.ConvertToImage()
- if not timg.HasAlpha():
- timg.InitAlpha()
- for y in xrange(timg.GetHeight()):
- for x in xrange(timg.GetWidth()):
- pix = wx.Colour(timg.GetRed(x, y),
- timg.GetGreen(x, y),
- timg.GetBlue(x, y))
- if pix == self._backgroundColour:
- timg.SetAlpha(x, y, 0)
- bitmap = timg.ConvertToBitmap()
- return bitmap
-
-
-def GetDockingImage(direction, useAero, center):
- """
- Returns the correct name of the docking bitmap depending on the input parameters.
-
- :param `useAero`: whether L{AuiManager} is using Aero-style or Whidbey-style docking
- images or not;
- :param `center`: whether we are looking for the center diamond-shaped bitmap or not.
- """
-
- suffix = (center and [""] or ["_single"])[0]
- prefix = ""
- if useAero == 2:
- # Whidbey docking guides
- prefix = "whidbey_"
- elif useAero == 1:
- # Aero docking style
- prefix = "aero_"
-
- if direction == wx.TOP:
- bmp_unfocus = eval("%sup%s"%(prefix, suffix)).GetBitmap()
- bmp_focus = eval("%sup_focus%s"%(prefix, suffix)).GetBitmap()
- elif direction == wx.BOTTOM:
- bmp_unfocus = eval("%sdown%s"%(prefix, suffix)).GetBitmap()
- bmp_focus = eval("%sdown_focus%s"%(prefix, suffix)).GetBitmap()
- elif direction == wx.LEFT:
- bmp_unfocus = eval("%sleft%s"%(prefix, suffix)).GetBitmap()
- bmp_focus = eval("%sleft_focus%s"%(prefix, suffix)).GetBitmap()
- elif direction == wx.RIGHT:
- bmp_unfocus = eval("%sright%s"%(prefix, suffix)).GetBitmap()
- bmp_focus = eval("%sright_focus%s"%(prefix, suffix)).GetBitmap()
- else:
- bmp_unfocus = eval("%stab%s"%(prefix, suffix)).GetBitmap()
- bmp_focus = eval("%stab_focus%s"%(prefix, suffix)).GetBitmap()
-
- return bmp_unfocus, bmp_focus
-
-
-def TakeScreenShot(rect):
- """
- Takes a screenshot of the screen at given position and size (rect).
-
- :param `rect`: the screen rectangle for which we want to take a screenshot.
- """
-
- # Create a DC for the whole screen area
- dcScreen = wx.ScreenDC()
-
- # Create a Bitmap that will later on hold the screenshot image
- # Note that the Bitmap must have a size big enough to hold the screenshot
- # -1 means using the current default colour depth
- bmp = wx.EmptyBitmap(rect.width, rect.height)
-
- # Create a memory DC that will be used for actually taking the screenshot
- memDC = wx.MemoryDC()
-
- # Tell the memory DC to use our Bitmap
- # all drawing action on the memory DC will go to the Bitmap now
- memDC.SelectObject(bmp)
-
- # Blit (in this case copy) the actual screen on the memory DC
- # and thus the Bitmap
- memDC.Blit( 0, # Copy to this X coordinate
- 0, # Copy to this Y coordinate
- rect.width, # Copy this width
- rect.height, # Copy this height
- dcScreen, # From where do we copy?
- rect.x, # What's the X offset in the original DC?
- rect.y # What's the Y offset in the original DC?
- )
-
- # Select the Bitmap out of the memory DC by selecting a new
- # uninitialized Bitmap
- memDC.SelectObject(wx.NullBitmap)
-
- return bmp
-
-
-def RescaleScreenShot(bmp, thumbnail_size=200):
- """
- Rescales a bitmap to be 300 pixels wide (or tall) at maximum.
-
- :param `bmp`: the bitmap to rescale;
- :param `thumbnail_size`: the maximum size of every page thumbnail.
- """
-
- bmpW, bmpH = bmp.GetWidth(), bmp.GetHeight()
- img = bmp.ConvertToImage()
-
- newW, newH = bmpW, bmpH
-
- if bmpW > bmpH:
- if bmpW > thumbnail_size:
- ratio = bmpW/float(thumbnail_size)
- newW, newH = int(bmpW/ratio), int(bmpH/ratio)
- img.Rescale(newW, newH, wx.IMAGE_QUALITY_HIGH)
- else:
- if bmpH > thumbnail_size:
- ratio = bmpH/float(thumbnail_size)
- newW, newH = int(bmpW/ratio), int(bmpH/ratio)
- img.Rescale(newW, newH, wx.IMAGE_QUALITY_HIGH)
-
- newBmp = img.ConvertToBitmap()
- otherBmp = wx.EmptyBitmap(newW+5, newH+5)
-
- memDC = wx.MemoryDC()
- memDC.SelectObject(otherBmp)
- memDC.SetBackground(wx.WHITE_BRUSH)
- memDC.Clear()
-
- memDC.SetPen(wx.TRANSPARENT_PEN)
-
- pos = 0
- for i in xrange(5, 0, -1):
- brush = wx.Brush(wx.Colour(50*i, 50*i, 50*i))
- memDC.SetBrush(brush)
- memDC.DrawRoundedRectangle(0, 0, newW+5-pos, newH+5-pos, 2)
- pos += 1
-
- memDC.DrawBitmap(newBmp, 0, 0, True)
-
- # Select the Bitmap out of the memory DC by selecting a new
- # uninitialized Bitmap
- memDC.SelectObject(wx.NullBitmap)
-
- return otherBmp
-
-
-def GetSlidingPoints(rect, size, direction):
- """
- Returns the point at which the sliding in and out of a minimized pane begins.
-
- :param `rect`: the L{AuiToolBar} tool screen rectangle;
- :param `size`: the pane window size;
- :param `direction`: the pane docking direction.
- """
-
- if direction == AUI_DOCK_LEFT:
- startX, startY = rect.x + rect.width + 2, rect.y
- elif direction == AUI_DOCK_TOP:
- startX, startY = rect.x, rect.y + rect.height + 2
- elif direction == AUI_DOCK_RIGHT:
- startX, startY = rect.x - size.x - 2, rect.y
- elif direction == AUI_DOCK_BOTTOM:
- startX, startY = rect.x, rect.y - size.y - 2
- else:
- raise Exception("How did we get here?")
-
- caption_height = wx.SystemSettings.GetMetric(wx.SYS_CAPTION_Y)
- frame_border_x = wx.SystemSettings.GetMetric(wx.SYS_FRAMESIZE_X)
- frame_border_y = wx.SystemSettings.GetMetric(wx.SYS_FRAMESIZE_Y)
-
- stopX = size.x + caption_height + frame_border_x
- stopY = size.x + frame_border_y
-
- return startX, startY, stopX, stopY
-
-
-def CopyAttributes(newArt, oldArt):
- """
- Copies pens, brushes, colours and fonts from the old tab art to the new one.
-
- :param `newArt`: the new instance of L{AuiDefaultTabArt};
- :param `oldArt`: the old instance of L{AuiDefaultTabArt}.
- """
-
- attrs = dir(oldArt)
-
- for attr in attrs:
- if attr.startswith("_") and (attr.endswith("_colour") or attr.endswith("_font") or \
- attr.endswith("_font") or attr.endswith("_brush") or \
- attr.endswith("Pen") or attr.endswith("_pen")):
- setattr(newArt, attr, getattr(oldArt, attr))
-
- return newArt
-
+++ /dev/null
-"""
-auibar contains an implementation of L{AuiToolBar}, which is a completely owner-drawn
-toolbar perfectly integrated with the AUI layout system. This allows drag and drop of
-toolbars, docking/floating behaviour and the possibility to define "overflow" items
-in the toolbar itself.
-
-The default theme that is used is L{AuiDefaultToolBarArt}, which provides a modern,
-glossy look and feel. The theme can be changed by calling L{AuiToolBar.SetArtProvider}.
-"""
-
-__author__ = "Andrea Gavana <andrea.gavana@gmail.com>"
-__date__ = "31 March 2009"
-
-
-import wx
-import types
-
-from aui_utilities import BitmapFromBits, StepColour, GetLabelSize
-from aui_utilities import GetBaseColour, MakeDisabledBitmap
-
-import framemanager
-from aui_constants import *
-
-# wxPython version string
-_VERSION_STRING = wx.VERSION_STRING
-
-# AuiToolBar events
-wxEVT_COMMAND_AUITOOLBAR_TOOL_DROPDOWN = wx.NewEventType()
-wxEVT_COMMAND_AUITOOLBAR_OVERFLOW_CLICK = wx.NewEventType()
-wxEVT_COMMAND_AUITOOLBAR_RIGHT_CLICK = wx.NewEventType()
-wxEVT_COMMAND_AUITOOLBAR_MIDDLE_CLICK = wx.NewEventType()
-wxEVT_COMMAND_AUITOOLBAR_BEGIN_DRAG = wx.NewEventType()
-
-EVT_AUITOOLBAR_TOOL_DROPDOWN = wx.PyEventBinder(wxEVT_COMMAND_AUITOOLBAR_TOOL_DROPDOWN, 1)
-""" A dropdown `AuiToolBarItem` is being shown. """
-EVT_AUITOOLBAR_OVERFLOW_CLICK = wx.PyEventBinder(wxEVT_COMMAND_AUITOOLBAR_OVERFLOW_CLICK, 1)
-""" The user left-clicked on the overflow button in `AuiToolBar`. """
-EVT_AUITOOLBAR_RIGHT_CLICK = wx.PyEventBinder(wxEVT_COMMAND_AUITOOLBAR_RIGHT_CLICK, 1)
-""" Fires an event when the user right-clicks on a `AuiToolBarItem`. """
-EVT_AUITOOLBAR_MIDDLE_CLICK = wx.PyEventBinder(wxEVT_COMMAND_AUITOOLBAR_MIDDLE_CLICK, 1)
-""" Fires an event when the user middle-clicks on a `AuiToolBarItem`. """
-EVT_AUITOOLBAR_BEGIN_DRAG = wx.PyEventBinder(wxEVT_COMMAND_AUITOOLBAR_BEGIN_DRAG, 1)
-""" A drag operation involving a toolbar item has started. """
-
-# ----------------------------------------------------------------------
-
-class CommandToolBarEvent(wx.PyCommandEvent):
- """ A specialized command event class for events sent by L{AuiToolBar}. """
-
- def __init__(self, command_type, win_id):
- """
- Default class constructor.
-
- :param `command_type`: the event kind or an instance of `wx.PyCommandEvent`.
- :param `win_id`: the window identification number.
- """
-
- if type(command_type) == types.IntType:
- wx.PyCommandEvent.__init__(self, command_type, win_id)
- else:
- wx.PyCommandEvent.__init__(self, command_type.GetEventType(), command_type.GetId())
-
- self.is_dropdown_clicked = False
- self.click_pt = wx.Point(-1, -1)
- self.rect = wx.Rect(-1, -1, 0, 0)
- self.tool_id = -1
-
-
- def IsDropDownClicked(self):
- """ Returns whether the drop down menu has been clicked. """
-
- return self.is_dropdown_clicked
-
-
- def SetDropDownClicked(self, c):
- """
- Sets whether the drop down menu has been clicked.
-
- :param `c`: ``True`` to set the drop down as clicked, ``False`` otherwise.
- """
-
- self.is_dropdown_clicked = c
-
-
- def GetClickPoint(self):
- """ Returns the point where the user clicked with the mouse. """
-
- return self.click_pt
-
-
- def SetClickPoint(self, p):
- """
- Sets the clicking point.
-
- :param `p`: a `wx.Point` object.
- """
-
- self.click_pt = p
-
-
- def GetItemRect(self):
- """ Returns the L{AuiToolBarItem} rectangle. """
-
- return self.rect
-
-
- def SetItemRect(self, r):
- """
- Sets the L{AuiToolBarItem} rectangle.
-
- :param `r`: an instance of `wx.Rect`.
- """
-
- self.rect = r
-
-
- def GetToolId(self):
- """ Returns the L{AuiToolBarItem} identifier. """
-
- return self.tool_id
-
-
- def SetToolId(self, id):
- """
- Sets the L{AuiToolBarItem} identifier.
-
- :param `id`: the toolbar item identifier.
- """
-
- self.tool_id = id
-
-
-# ----------------------------------------------------------------------
-
-class AuiToolBarEvent(CommandToolBarEvent):
- """ A specialized command event class for events sent by L{AuiToolBar}. """
-
- def __init__(self, command_type=None, win_id=0):
- """
- Default class constructor.
-
- :param `command_type`: the event kind or an instance of `wx.PyCommandEvent`.
- :param `win_id`: the window identification number.
- """
-
- CommandToolBarEvent.__init__(self, command_type, win_id)
-
- if type(command_type) == types.IntType:
- self.notify = wx.NotifyEvent(command_type, win_id)
- else:
- self.notify = wx.NotifyEvent(command_type.GetEventType(), command_type.GetId())
-
-
- def GetNotifyEvent(self):
- """ Returns the actual `wx.NotifyEvent`. """
-
- return self.notify
-
-
- def IsAllowed(self):
- """ Returns whether the event is allowed or not. """
-
- return self.notify.IsAllowed()
-
-
- def Veto(self):
- """
- Prevents the change announced by this event from happening.
-
- It is in general a good idea to notify the user about the reasons for
- vetoing the change because otherwise the applications behaviour (which
- just refuses to do what the user wants) might be quite surprising.
- """
-
- self.notify.Veto()
-
-
- def Allow(self):
- """
- This is the opposite of L{Veto}: it explicitly allows the event to be
- processed. For most events it is not necessary to call this method as the
- events are allowed anyhow but some are forbidden by default (this will
- be mentioned in the corresponding event description).
- """
-
- self.notify.Allow()
-
-
-# ----------------------------------------------------------------------
-
-class ToolbarCommandCapture(wx.PyEvtHandler):
- """ A class to handle the dropdown window menu. """
-
- def __init__(self):
- """ Default class constructor. """
-
- wx.PyEvtHandler.__init__(self)
- self._last_id = 0
-
-
- def GetCommandId(self):
- """ Returns the event command identifier. """
-
- return self._last_id
-
-
- def ProcessEvent(self, event):
- """
- Processes an event, searching event tables and calling zero or more suitable
- event handler function(s).
-
- :param `event`: the event to process.
-
- :note: Normally, your application would not call this function: it is called
- in the wxPython implementation to dispatch incoming user interface events
- to the framework (and application).
- However, you might need to call it if implementing new functionality (such as
- a new control) where you define new event types, as opposed to allowing the
- user to override functions.
-
- An instance where you might actually override the L{ProcessEvent} function is where
- you want to direct event processing to event handlers not normally noticed by
- wxPython. For example, in the document/view architecture, documents and views
- are potential event handlers. When an event reaches a frame, L{ProcessEvent} will
- need to be called on the associated document and view in case event handler
- functions are associated with these objects.
-
- The normal order of event table searching is as follows:
-
- 1. If the object is disabled (via a call to `SetEvtHandlerEnabled`) the function
- skips to step (6).
- 2. If the object is a `wx.Window`, L{ProcessEvent} is recursively called on the window's
- `wx.Validator`. If this returns ``True``, the function exits.
- 3. wxWidgets `SearchEventTable` is called for this event handler. If this fails, the
- base class table is tried, and so on until no more tables exist or an appropriate
- function was found, in which case the function exits.
- 4. The search is applied down the entire chain of event handlers (usually the chain
- has a length of one). If this succeeds, the function exits.
- 5. If the object is a `wx.Window` and the event is a `wx.CommandEvent`, L{ProcessEvent} is
- recursively applied to the parent window's event handler. If this returns ``True``,
- the function exits.
- 6. Finally, L{ProcessEvent} is called on the `wx.App` object.
- """
-
- if event.GetEventType() == wx.wxEVT_COMMAND_MENU_SELECTED:
- self._last_id = event.GetId()
- return True
-
- if self.GetNextHandler():
- return self.GetNextHandler().ProcessEvent(event)
-
- return False
-
-
-# ----------------------------------------------------------------------
-
-class AuiToolBarItem(object):
- """
- AuiToolBarItem is a toolbar element.
-
- It has a unique id (except for the separators which always have id = -1), the
- style (telling whether it is a normal button, separator or a control), the
- state (toggled or not, enabled or not) and short and long help strings. The
- default implementations use the short help string for the tooltip text which
- is popped up when the mouse pointer enters the tool and the long help string
- for the applications status bar.
- """
-
- def __init__(self, item=None):
- """
- Default class constructor.
-
- :param `item`: another instance of L{AuiToolBarItem}.
- """
-
- if item:
- self.Assign(item)
- return
-
- self.window = None
- self.clockwisebmp = wx.NullBitmap
- self.counterclockwisebmp = wx.NullBitmap
- self.clockwisedisbmp = wx.NullBitmap
- self.counterclockwisedisbmp = wx.NullBitmap
- self.sizer_item = None
- self.spacer_pixels = 0
- self.id = 0
- self.kind = ITEM_NORMAL
- self.state = 0 # normal, enabled
- self.proportion = 0
- self.active = True
- self.dropdown = True
- self.sticky = True
- self.user_data = 0
-
- self.label = ""
- self.bitmap = wx.NullBitmap
- self.disabled_bitmap = wx.NullBitmap
- self.hover_bitmap = wx.NullBitmap
- self.short_help = ""
- self.long_help = ""
- self.min_size = wx.Size(-1, -1)
- self.alignment = wx.ALIGN_CENTER
- self.orientation = AUI_TBTOOL_HORIZONTAL
-
-
- def Assign(self, c):
- """
- Assigns the properties of the L{AuiToolBarItem} `c` to `self`.
-
- :param `c`: another instance of L{AuiToolBarItem}.
- """
-
- self.window = c.window
- self.label = c.label
- self.bitmap = c.bitmap
- self.disabled_bitmap = c.disabled_bitmap
- self.hover_bitmap = c.hover_bitmap
- self.short_help = c.short_help
- self.long_help = c.long_help
- self.sizer_item = c.sizer_item
- self.min_size = c.min_size
- self.spacer_pixels = c.spacer_pixels
- self.id = c.id
- self.kind = c.kind
- self.state = c.state
- self.proportion = c.proportion
- self.active = c.active
- self.dropdown = c.dropdown
- self.sticky = c.sticky
- self.user_data = c.user_data
- self.alignment = c.alignment
- self.orientation = c.orientation
-
-
- def SetWindow(self, w):
- """
- Assigns a window to the toolbar item.
-
- :param `w`: an instance of `wx.Window`.
- """
-
- self.window = w
-
-
- def GetWindow(self):
- """ Returns window associated to the toolbar item. """
-
- return self.window
-
-
- def SetId(self, new_id):
- """
- Sets the toolbar item identifier.
-
- :param `new_id`: the new tool id.
- """
-
- self.id = new_id
-
-
- def GetId(self):
- """ Returns the toolbar item identifier. """
-
- return self.id
-
-
- def SetKind(self, new_kind):
- """
- Sets the L{AuiToolBarItem} kind.
-
- :param `new_kind`: can be one of the following items:
-
- ======================== =============================
- Item Kind Description
- ======================== =============================
- ``ITEM_CONTROL`` The item in the `AuiToolBar` is a control
- ``ITEM_LABEL`` The item in the `AuiToolBar` is a text label
- ``ITEM_SPACER`` The item in the `AuiToolBar` is a spacer
- ``ITEM_SEPARATOR`` The item in the `AuiToolBar` is a separator
- ``ITEM_CHECK`` The item in the `AuiToolBar` is a toolbar check item
- ``ITEM_NORMAL`` The item in the `AuiToolBar` is a standard toolbar item
- ``ITEM_RADIO`` The item in the `AuiToolBar` is a toolbar radio item
- ======================== =============================
- """
-
- self.kind = new_kind
-
-
- def GetKind(self):
- """ Returns the toolbar item kind. See L{SetKind} for more details. """
-
- return self.kind
-
-
- def SetState(self, new_state):
- """
- Sets the toolbar item state.
-
- :param `new_state`: can be one of the following states:
-
- ============================================ ======================================
- Button State Constant Description
- ============================================ ======================================
- ``AUI_BUTTON_STATE_NORMAL`` Normal button state
- ``AUI_BUTTON_STATE_HOVER`` Hovered button state
- ``AUI_BUTTON_STATE_PRESSED`` Pressed button state
- ``AUI_BUTTON_STATE_DISABLED`` Disabled button state
- ``AUI_BUTTON_STATE_HIDDEN`` Hidden button state
- ``AUI_BUTTON_STATE_CHECKED`` Checked button state
- ============================================ ======================================
-
- """
-
- self.state = new_state
-
-
- def GetState(self):
- """
- Returns the toolbar item state. See L{SetState} for more details.
-
- :see: L{SetState}
- """
-
- return self.state
-
-
- def SetSizerItem(self, s):
- """
- Associates a sizer item to this toolbar item.
-
- :param `s`: an instance of `wx.SizerItem`.
- """
-
- self.sizer_item = s
-
-
- def GetSizerItem(self):
- """ Returns the associated sizer item. """
-
- return self.sizer_item
-
-
- def SetLabel(self, s):
- """
- Sets the toolbar item label.
-
- :param `s`: a string specifying the toolbar item label.
- """
-
- self.label = s
-
-
- def GetLabel(self):
- """ Returns the toolbar item label. """
-
- return self.label
-
-
- def SetBitmap(self, bmp):
- """
- Sets the toolbar item bitmap.
-
- :param `bmp`: an instance of `wx.Bitmap`.
- """
-
- self.bitmap = bmp
-
-
- def GetBitmap(self):
- """ Returns the toolbar item bitmap. """
-
- return self.GetRotatedBitmap(False)
-
-
- def SetDisabledBitmap(self, bmp):
- """
- Sets the toolbar item disabled bitmap.
-
- :param `bmp`: an instance of `wx.Bitmap`.
- """
-
- self.disabled_bitmap = bmp
-
-
- def GetDisabledBitmap(self):
- """ Returns the toolbar item disabled bitmap. """
-
- return self.GetRotatedBitmap(True)
-
-
- def SetHoverBitmap(self, bmp):
- """
- Sets the toolbar item hover bitmap.
-
- :param `bmp`: an instance of `wx.Bitmap`.
- """
-
- self.hover_bitmap = bmp
-
-
- def SetOrientation(self, a):
- """
- Sets the toolbar tool orientation.
-
- :param `a`: one of ``AUI_TBTOOL_HORIZONTAL``, ``AUI_TBTOOL_VERT_CLOCKWISE`` or
- ``AUI_TBTOOL_VERT_COUNTERCLOCKWISE``.
- """
-
- self.orientation = a
-
-
- def GetOrientation(self):
- """ Returns the toolbar tool orientation. """
-
- return self.orientation
-
-
- def GetHoverBitmap(self):
- """ Returns the toolbar item hover bitmap. """
-
- return self.hover_bitmap
-
-
- def GetRotatedBitmap(self, disabled):
- """
- Returns the correct bitmap depending on the tool orientation.
-
- :param `disabled`: whether to return the disabled bitmap or not.
- """
-
- bitmap_to_rotate = (disabled and [self.disabled_bitmap] or [self.bitmap])[0]
- if not bitmap_to_rotate.IsOk() or self.orientation == AUI_TBTOOL_HORIZONTAL:
- return bitmap_to_rotate
-
- rotated_bitmap = wx.NullBitmap
- clockwise = True
- if self.orientation == AUI_TBTOOL_VERT_CLOCKWISE:
- rotated_bitmap = (disabled and [self.clockwisedisbmp] or [self.clockwisebmp])[0]
-
- elif self.orientation == AUI_TBTOOL_VERT_COUNTERCLOCKWISE:
- rotated_bitmap = (disabled and [self.counterclockwisedisbmp] or [self.counterclockwisebmp])[0]
- clockwise = False
-
- if not rotated_bitmap.IsOk():
- rotated_bitmap = wx.BitmapFromImage(bitmap_to_rotate.ConvertToImage().Rotate90(clockwise))
-
- return rotated_bitmap
-
-
- def SetShortHelp(self, s):
- """
- Sets the short help string for the L{AuiToolBarItem}, to be displayed in a
- `wx.ToolTip` when the mouse hover over the toolbar item.
-
- :param `s`: the tool short help string.
- """
-
- self.short_help = s
-
-
- def GetShortHelp(self):
- """ Returns the short help string for the L{AuiToolBarItem}. """
-
- return self.short_help
-
-
- def SetLongHelp(self, s):
- """
- Sets the long help string for the toolbar item. This string is shown in the
- statusbar (if any) of the parent frame when the mouse pointer is inside the
- tool.
-
- :param `s`: the tool long help string.
- """
-
- self.long_help = s
-
-
- def GetLongHelp(self):
- """ Returns the long help string for the L{AuiToolBarItem}. """
-
- return self.long_help
-
-
- def SetMinSize(self, s):
- """
- Sets the toolbar item minimum size.
-
- :param `s`: an instance of `wx.Size`.
- """
-
- self.min_size = wx.Size(*s)
-
-
- def GetMinSize(self):
- """ Returns the toolbar item minimum size. """
-
- return self.min_size
-
-
- def SetSpacerPixels(self, s):
- """
- Sets the number of pixels for a toolbar item with kind = ``ITEM_SEPARATOR``.
-
- :param `s`: number of pixels.
- """
-
- self.spacer_pixels = s
-
-
- def GetSpacerPixels(self):
- """ Returns the number of pixels for a toolbar item with kind = ``ITEM_SEPARATOR``. """
-
- return self.spacer_pixels
-
-
- def SetProportion(self, p):
- """
- Sets the L{AuiToolBarItem} proportion in the toolbar.
-
- :param `p`: the item proportion.
- """
-
- self.proportion = p
-
-
- def GetProportion(self):
- """ Returns the L{AuiToolBarItem} proportion in the toolbar. """
-
- return self.proportion
-
-
- def SetActive(self, b):
- """
- Activates/deactivates the toolbar item.
-
- :param `b`: ``True`` to activate the item, ``False`` to deactivate it.
- """
-
- self.active = b
-
-
- def IsActive(self):
- """ Returns whether the toolbar item is active or not. """
-
- return self.active
-
-
- def SetHasDropDown(self, b):
- """
- Sets whether the toolbar item has an associated dropdown menu.
-
- :param `b`: ``True`` to set a dropdown menu, ``False`` otherwise.
- """
-
- self.dropdown = b
-
-
- def HasDropDown(self):
- """ Returns whether the toolbar item has an associated dropdown menu or not. """
-
- return self.dropdown
-
-
- def SetSticky(self, b):
- """
- Sets whether the toolbar item is sticky (permanent highlight after mouse enter)
- or not.
-
- :param `b`: ``True`` to set the item as sticky, ``False`` otherwise.
- """
-
- self.sticky = b
-
-
- def IsSticky(self):
- """ Returns whether the toolbar item has a sticky behaviour or not. """
-
- return self.sticky
-
-
- def SetUserData(self, l):
- """
- Associates some kind of user data to the toolbar item.
-
- :param `l`: a Python object.
-
- :note: The user data can be any Python object.
- """
-
- self.user_data = l
-
-
- def GetUserData(self):
- """ Returns the associated user data. """
-
- return self.user_data
-
-
- def SetAlignment(self, l):
- """
- Sets the toolbar item alignment.
-
- :param `l`: the item alignment, which can be one of the available `wx.Sizer`
- alignments.
- """
-
- self.alignment = l
-
-
- def GetAlignment(self):
- """ Returns the toolbar item alignment. """
-
- return self.alignment
-
-
-# ----------------------------------------------------------------------
-
-class AuiDefaultToolBarArt(object):
- """
- Toolbar art provider code - a tab provider provides all drawing functionality to
- the L{AuiToolBar}. This allows the L{AuiToolBar} to have a plugable look-and-feel.
-
- By default, a L{AuiToolBar} uses an instance of this class called L{AuiDefaultToolBarArt}
- which provides bitmap art and a colour scheme that is adapted to the major platforms'
- look. You can either derive from that class to alter its behaviour or write a
- completely new tab art class. Call L{AuiToolBar.SetArtProvider} to make use this
- new tab art.
- """
-
- def __init__(self):
- """ Default class constructor. """
-
- self._base_colour = GetBaseColour()
-
- self._agwFlags = 0
- self._text_orientation = AUI_TBTOOL_TEXT_BOTTOM
- self._highlight_colour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_HIGHLIGHT)
-
- self._separator_size = 7
- self._orientation = AUI_TBTOOL_HORIZONTAL
- self._gripper_size = 7
- self._overflow_size = 16
-
- darker1_colour = StepColour(self._base_colour, 85)
- darker2_colour = StepColour(self._base_colour, 75)
- darker3_colour = StepColour(self._base_colour, 60)
- darker4_colour = StepColour(self._base_colour, 50)
- darker5_colour = StepColour(self._base_colour, 40)
-
- self._gripper_pen1 = wx.Pen(darker5_colour)
- self._gripper_pen2 = wx.Pen(darker3_colour)
- self._gripper_pen3 = wx.WHITE_PEN
-
- button_dropdown_bits = "\xe0\xf1\xfb"
- overflow_bits = "\x80\xff\x80\xc1\xe3\xf7"
-
- self._button_dropdown_bmp = BitmapFromBits(button_dropdown_bits, 5, 3, wx.BLACK)
- self._disabled_button_dropdown_bmp = BitmapFromBits(button_dropdown_bits, 5, 3,
- wx.Colour(128, 128, 128))
- self._overflow_bmp = BitmapFromBits(overflow_bits, 7, 6, wx.BLACK)
- self._disabled_overflow_bmp = BitmapFromBits(overflow_bits, 7, 6, wx.Colour(128, 128, 128))
-
- self._font = wx.SystemSettings.GetFont(wx.SYS_DEFAULT_GUI_FONT)
-
-
- def Clone(self):
- """ Clones the L{AuiToolBar} art. """
-
- return AuiDefaultToolBarArt()
-
-
- def SetAGWFlags(self, agwFlags):
- """
- Sets the toolbar art flags.
-
- :param `agwFlags`: a combination of the following values:
-
- ==================================== ==================================
- Flag name Description
- ==================================== ==================================
- ``AUI_TB_TEXT`` Shows the text in the toolbar buttons; by default only icons are shown
- ``AUI_TB_NO_TOOLTIPS`` Don't show tooltips on `AuiToolBar` items
- ``AUI_TB_NO_AUTORESIZE`` Do not auto-resize the `AuiToolBar`
- ``AUI_TB_GRIPPER`` Shows a gripper on the `AuiToolBar`
- ``AUI_TB_OVERFLOW`` The `AuiToolBar` can contain overflow items
- ``AUI_TB_VERTICAL`` The `AuiToolBar` is vertical
- ``AUI_TB_HORZ_LAYOUT`` Shows the text and the icons alongside, not vertically stacked. This style must be used with ``AUI_TB_TEXT``
- ``AUI_TB_PLAIN_BACKGROUND`` Don't draw a gradient background on the toolbar
- ``AUI_TB_HORZ_TEXT`` Combination of ``AUI_TB_HORZ_LAYOUT`` and ``AUI_TB_TEXT``
- ==================================== ==================================
-
- """
-
- self._agwFlags = agwFlags
-
-
- def GetAGWFlags(self):
- """
- Returns the L{AuiDefaultToolBarArt} flags. See L{SetAGWFlags} for more
- details.
-
- :see: L{SetAGWFlags}
- """
-
- return self._agwFlags
-
-
- def SetFont(self, font):
- """
- Sets the L{AuiDefaultToolBarArt} font.
-
- :param `font`: a `wx.Font` object.
- """
-
- self._font = font
-
-
- def SetTextOrientation(self, orientation):
- """
- Sets the text orientation.
-
- :param `orientation`: can be one of the following constants:
-
- ==================================== ==================================
- Orientation Switches Description
- ==================================== ==================================
- ``AUI_TBTOOL_TEXT_LEFT`` Text in `AuiToolBar` items is aligned left
- ``AUI_TBTOOL_TEXT_RIGHT`` Text in `AuiToolBar` items is aligned right
- ``AUI_TBTOOL_TEXT_TOP`` Text in `AuiToolBar` items is aligned top
- ``AUI_TBTOOL_TEXT_BOTTOM`` Text in `AuiToolBar` items is aligned bottom
- ==================================== ==================================
-
- """
-
- self._text_orientation = orientation
-
-
- def GetFont(self):
- """ Returns the L{AuiDefaultToolBarArt} font. """
-
- return self._font
-
-
- def GetTextOrientation(self):
- """
- Returns the L{AuiDefaultToolBarArt} text orientation. See
- L{SetTextOrientation} for more details.
-
- :see: L{SetTextOrientation}
- """
-
- return self._text_orientation
-
-
- def SetOrientation(self, orientation):
- """
- Sets the toolbar tool orientation.
-
- :param `orientation`: one of ``AUI_TBTOOL_HORIZONTAL``, ``AUI_TBTOOL_VERT_CLOCKWISE`` or
- ``AUI_TBTOOL_VERT_COUNTERCLOCKWISE``.
- """
-
- self._orientation = orientation
-
-
- def GetOrientation(self):
- """ Returns the toolbar orientation. """
-
- return self._orientation
-
-
- def DrawBackground(self, dc, wnd, _rect, horizontal=True):
- """
- Draws a toolbar background with a gradient shading.
-
- :param `dc`: a `wx.DC` device context;
- :param `wnd`: a `wx.Window` derived window;
- :param `_rect`: the L{AuiToolBar} rectangle;
- :param `horizontal`: ``True`` if the toolbar is horizontal, ``False`` if it is vertical.
- """
-
- rect = wx.Rect(*_rect)
-
- start_colour = StepColour(self._base_colour, 180)
- end_colour = StepColour(self._base_colour, 85)
- reflex_colour = StepColour(self._base_colour, 95)
-
- dc.GradientFillLinear(rect, start_colour, end_colour,
- (horizontal and [wx.SOUTH] or [wx.EAST])[0])
-
- left = rect.GetLeft()
- right = rect.GetRight()
- top = rect.GetTop()
- bottom = rect.GetBottom()
-
- dc.SetPen(wx.Pen(reflex_colour))
- if horizontal:
- dc.DrawLine(left, bottom, right+1, bottom)
- else:
- dc.DrawLine(right, top, right, bottom+1)
-
-
- def DrawPlainBackground(self, dc, wnd, _rect):
- """
- Draws a toolbar background with a plain colour.
-
- This method contrasts with the default behaviour of the L{AuiToolBar} that
- draws a background gradient and this break the window design when putting
- it within a control that has margin between the borders and the toolbar
- (example: put L{AuiToolBar} within a `wx.StaticBoxSizer` that has a plain background).
-
- :param `dc`: a `wx.DC` device context;
- :param `wnd`: a `wx.Window` derived window;
- :param `_rect`: the L{AuiToolBar} rectangle.
- """
-
- rect = wx.Rect(*_rect)
- rect.height += 1
-
- dc.SetBrush(wx.Brush(wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DFACE)))
- dc.DrawRectangle(rect.x - 1, rect.y - 1, rect.width + 2, rect.height + 1)
-
-
- def DrawLabel(self, dc, wnd, item, rect):
- """
- Draws a toolbar item label.
-
- :param `dc`: a `wx.DC` device context;
- :param `wnd`: a `wx.Window` derived window;
- :param `item`: an instance of L{AuiToolBarItem};
- :param `rect`: the L{AuiToolBarItem} rectangle.
- """
-
- dc.SetFont(self._font)
- dc.SetTextForeground(wx.BLACK)
- orient = item.GetOrientation()
-
- horizontal = orient == AUI_TBTOOL_HORIZONTAL
- # we only care about the text height here since the text
- # will get cropped based on the width of the item
- label_size = GetLabelSize(dc, item.GetLabel(), not horizontal)
- text_width = label_size.GetWidth()
- text_height = label_size.GetHeight()
-
- if orient == AUI_TBTOOL_HORIZONTAL:
- text_x = rect.x
- text_y = rect.y + (rect.height-text_height)/2
- dc.DrawText(item.GetLabel(), text_x, text_y)
-
- elif orient == AUI_TBTOOL_VERT_CLOCKWISE:
- text_x = rect.x + (rect.width+text_width)/2
- text_y = rect.y
- dc.DrawRotatedText(item.GetLabel(), text_x, text_y, 270)
-
- elif AUI_TBTOOL_VERT_COUNTERCLOCKWISE:
- text_x = rect.x + (rect.width-text_width)/2
- text_y = rect.y + text_height
- dc.DrawRotatedText(item.GetLabel(), text_x, text_y, 90)
-
-
- def DrawButton(self, dc, wnd, item, rect):
- """
- Draws a toolbar item button.
-
- :param `dc`: a `wx.DC` device context;
- :param `wnd`: a `wx.Window` derived window;
- :param `item`: an instance of L{AuiToolBarItem};
- :param `rect`: the L{AuiToolBarItem} rectangle.
- """
-
- bmp_rect, text_rect = self.GetToolsPosition(dc, item, rect)
-
- if not item.GetState() & AUI_BUTTON_STATE_DISABLED:
-
- if item.GetState() & AUI_BUTTON_STATE_PRESSED:
-
- dc.SetPen(wx.Pen(self._highlight_colour))
- dc.SetBrush(wx.Brush(StepColour(self._highlight_colour, 150)))
- dc.DrawRectangleRect(rect)
-
- elif item.GetState() & AUI_BUTTON_STATE_HOVER or item.IsSticky():
-
- dc.SetPen(wx.Pen(self._highlight_colour))
- dc.SetBrush(wx.Brush(StepColour(self._highlight_colour, 170)))
-
- # draw an even lighter background for checked item hovers (since
- # the hover background is the same colour as the check background)
- if item.GetState() & AUI_BUTTON_STATE_CHECKED:
- dc.SetBrush(wx.Brush(StepColour(self._highlight_colour, 180)))
-
- dc.DrawRectangleRect(rect)
-
- elif item.GetState() & AUI_BUTTON_STATE_CHECKED:
-
- # it's important to put this code in an else statment after the
- # hover, otherwise hovers won't draw properly for checked items
- dc.SetPen(wx.Pen(self._highlight_colour))
- dc.SetBrush(wx.Brush(StepColour(self._highlight_colour, 170)))
- dc.DrawRectangleRect(rect)
-
- if item.GetState() & AUI_BUTTON_STATE_DISABLED:
- bmp = item.GetDisabledBitmap()
- else:
- bmp = item.GetBitmap()
-
- if bmp.IsOk():
- dc.DrawBitmap(bmp, bmp_rect.x, bmp_rect.y, True)
-
- # set the item's text colour based on if it is disabled
- dc.SetTextForeground(wx.BLACK)
- if item.GetState() & AUI_BUTTON_STATE_DISABLED:
- dc.SetTextForeground(DISABLED_TEXT_COLOUR)
-
- if self._agwFlags & AUI_TB_TEXT and item.GetLabel() != "":
- self.DrawLabel(dc, wnd, item, text_rect)
-
-
- def DrawDropDownButton(self, dc, wnd, item, rect):
- """
- Draws a toolbar dropdown button.
-
- :param `dc`: a `wx.DC` device context;
- :param `wnd`: a `wx.Window` derived window;
- :param `item`: an instance of L{AuiToolBarItem};
- :param `rect`: the L{AuiToolBarItem} rectangle.
- """
-
- dropbmp_x = dropbmp_y = 0
-
- button_rect = wx.Rect(rect.x, rect.y, rect.width-BUTTON_DROPDOWN_WIDTH, rect.height)
- dropdown_rect = wx.Rect(rect.x+rect.width-BUTTON_DROPDOWN_WIDTH-1, rect.y, BUTTON_DROPDOWN_WIDTH+1, rect.height)
-
- horizontal = item.GetOrientation() == AUI_TBTOOL_HORIZONTAL
-
- if horizontal:
- button_rect = wx.Rect(rect.x, rect.y, rect.width-BUTTON_DROPDOWN_WIDTH, rect.height)
- dropdown_rect = wx.Rect(rect.x+rect.width-BUTTON_DROPDOWN_WIDTH-1, rect.y, BUTTON_DROPDOWN_WIDTH+1, rect.height)
- else:
- button_rect = wx.Rect(rect.x, rect.y, rect.width, rect.height-BUTTON_DROPDOWN_WIDTH)
- dropdown_rect = wx.Rect(rect.x, rect.y+rect.height-BUTTON_DROPDOWN_WIDTH-1, rect.width, BUTTON_DROPDOWN_WIDTH+1)
-
- dropbmp_width = self._button_dropdown_bmp.GetWidth()
- dropbmp_height = self._button_dropdown_bmp.GetHeight()
- if not horizontal:
- tmp = dropbmp_width
- dropbmp_width = dropbmp_height
- dropbmp_height = tmp
-
- dropbmp_x = dropdown_rect.x + (dropdown_rect.width/2) - dropbmp_width/2
- dropbmp_y = dropdown_rect.y + (dropdown_rect.height/2) - dropbmp_height/2
-
- bmp_rect, text_rect = self.GetToolsPosition(dc, item, button_rect)
-
- if item.GetState() & AUI_BUTTON_STATE_PRESSED:
-
- dc.SetPen(wx.Pen(self._highlight_colour))
- dc.SetBrush(wx.Brush(StepColour(self._highlight_colour, 140)))
- dc.DrawRectangleRect(button_rect)
- dc.DrawRectangleRect(dropdown_rect)
-
- elif item.GetState() & AUI_BUTTON_STATE_HOVER or item.IsSticky():
-
- dc.SetPen(wx.Pen(self._highlight_colour))
- dc.SetBrush(wx.Brush(StepColour(self._highlight_colour, 170)))
- dc.DrawRectangleRect(button_rect)
- dc.DrawRectangleRect(dropdown_rect)
-
- elif item.GetState() & AUI_BUTTON_STATE_CHECKED:
- # it's important to put this code in an else statment after the
- # hover, otherwise hovers won't draw properly for checked items
- dc.SetPen(wx.Pen(self._highlight_colour))
- dc.SetBrush(wx.Brush(StepColour(self._highlight_colour, 170)))
- dc.DrawRectangle(button_rect)
- dc.DrawRectangle(dropdown_rect)
-
- if item.GetState() & AUI_BUTTON_STATE_DISABLED:
-
- bmp = item.GetDisabledBitmap()
- dropbmp = self._disabled_button_dropdown_bmp
-
- else:
-
- bmp = item.GetBitmap()
- dropbmp = self._button_dropdown_bmp
-
- if not bmp.IsOk():
- return
-
- dc.DrawBitmap(bmp, bmp_rect.x, bmp_rect.y, True)
- if horizontal:
- dc.DrawBitmap(dropbmp, dropbmp_x, dropbmp_y, True)
- else:
- dc.DrawBitmap(wx.BitmapFromImage(dropbmp.ConvertToImage().Rotate90(item.GetOrientation() == AUI_TBTOOL_VERT_CLOCKWISE)),
- dropbmp_x, dropbmp_y, True)
-
- # set the item's text colour based on if it is disabled
- dc.SetTextForeground(wx.BLACK)
- if item.GetState() & AUI_BUTTON_STATE_DISABLED:
- dc.SetTextForeground(DISABLED_TEXT_COLOUR)
-
- if self._agwFlags & AUI_TB_TEXT and item.GetLabel() != "":
- self.DrawLabel(dc, wnd, item, text_rect)
-
-
- def DrawControlLabel(self, dc, wnd, item, rect):
- """
- Draws a label for a toolbar control.
-
- :param `dc`: a `wx.DC` device context;
- :param `wnd`: a `wx.Window` derived window;
- :param `item`: an instance of L{AuiToolBarItem};
- :param `rect`: the L{AuiToolBarItem} rectangle.
- """
-
- label_size = GetLabelSize(dc, item.GetLabel(), item.GetOrientation() != AUI_TBTOOL_HORIZONTAL)
- text_height = label_size.GetHeight()
- text_width = label_size.GetWidth()
-
- dc.SetFont(self._font)
-
- if self._agwFlags & AUI_TB_TEXT:
-
- tx, text_height = dc.GetTextExtent("ABCDHgj")
-
- text_width, ty = dc.GetTextExtent(item.GetLabel())
-
- # don't draw the label if it is wider than the item width
- if text_width > rect.width:
- return
-
- # set the label's text colour
- dc.SetTextForeground(wx.BLACK)
-
- text_x = rect.x + (rect.width/2) - (text_width/2) + 1
- text_y = rect.y + rect.height - text_height - 1
-
- if self._agwFlags & AUI_TB_TEXT and item.GetLabel() != "":
- dc.DrawText(item.GetLabel(), text_x, text_y)
-
-
- def GetLabelSize(self, dc, wnd, item):
- """
- Returns the label size for a toolbar item.
-
- :param `dc`: a `wx.DC` device context;
- :param `wnd`: a `wx.Window` derived window;
- :param `item`: an instance of L{AuiToolBarItem}.
- """
-
- dc.SetFont(self._font)
- label_size = GetLabelSize(dc, item.GetLabel(), self._orientation != AUI_TBTOOL_HORIZONTAL)
-
- return wx.Size(item.GetMinSize().GetWidth(), label_size.GetHeight())
-
-
- def GetToolSize(self, dc, wnd, item):
- """
- Returns the toolbar item size.
-
- :param `dc`: a `wx.DC` device context;
- :param `wnd`: a `wx.Window` derived window;
- :param `item`: an instance of L{AuiToolBarItem}.
- """
-
- if not item.GetBitmap().IsOk() and not self._agwFlags & AUI_TB_TEXT:
- return wx.Size(16, 16)
-
- width = item.GetBitmap().GetWidth()
- height = item.GetBitmap().GetHeight()
-
- if self._agwFlags & AUI_TB_TEXT:
-
- dc.SetFont(self._font)
- label_size = GetLabelSize(dc, item.GetLabel(), self.GetOrientation() != AUI_TBTOOL_HORIZONTAL)
- padding = 6
-
- if self._text_orientation == AUI_TBTOOL_TEXT_BOTTOM:
-
- if self.GetOrientation() != AUI_TBTOOL_HORIZONTAL:
- height += 3 # space between top border and bitmap
- height += 3 # space between bitmap and text
- padding = 0
-
- height += label_size.GetHeight()
-
- if item.GetLabel() != "":
- width = max(width, label_size.GetWidth()+padding)
-
- elif self._text_orientation == AUI_TBTOOL_TEXT_RIGHT and item.GetLabel() != "":
-
- if self.GetOrientation() == AUI_TBTOOL_HORIZONTAL:
-
- width += 3 # space between left border and bitmap
- width += 3 # space between bitmap and text
- padding = 0
-
- width += label_size.GetWidth()
- height = max(height, label_size.GetHeight()+padding)
-
- # if the tool has a dropdown button, add it to the width
- if item.HasDropDown():
- if item.GetOrientation() == AUI_TBTOOL_HORIZONTAL:
- width += BUTTON_DROPDOWN_WIDTH+4
- else:
- height += BUTTON_DROPDOWN_WIDTH+4
-
- return wx.Size(width, height)
-
-
- def DrawSeparator(self, dc, wnd, _rect):
- """
- Draws a toolbar separator.
-
- :param `dc`: a `wx.DC` device context;
- :param `wnd`: a `wx.Window` derived window;
- :param `_rect`: the L{AuiToolBarItem} rectangle.
- """
-
- horizontal = True
- if self._agwFlags & AUI_TB_VERTICAL:
- horizontal = False
-
- rect = wx.Rect(*_rect)
-
- if horizontal:
-
- rect.x += (rect.width/2)
- rect.width = 1
- new_height = (rect.height*3)/4
- rect.y += (rect.height/2) - (new_height/2)
- rect.height = new_height
-
- else:
-
- rect.y += (rect.height/2)
- rect.height = 1
- new_width = (rect.width*3)/4
- rect.x += (rect.width/2) - (new_width/2)
- rect.width = new_width
-
- start_colour = StepColour(self._base_colour, 80)
- end_colour = StepColour(self._base_colour, 80)
- dc.GradientFillLinear(rect, start_colour, end_colour, (horizontal and [wx.SOUTH] or [wx.EAST])[0])
-
-
- def DrawGripper(self, dc, wnd, rect):
- """
- Draws the toolbar gripper.
-
- :param `dc`: a `wx.DC` device context;
- :param `wnd`: a `wx.Window` derived window;
- :param `rect`: the L{AuiToolBar} rectangle.
- """
-
- i = 0
- while 1:
-
- if self._agwFlags & AUI_TB_VERTICAL:
-
- x = rect.x + (i*4) + 4
- y = rect.y + 3
- if x > rect.GetWidth() - 4:
- break
-
- else:
-
- x = rect.x + 3
- y = rect.y + (i*4) + 4
- if y > rect.GetHeight() - 4:
- break
-
- dc.SetPen(self._gripper_pen1)
- dc.DrawPoint(x, y)
- dc.SetPen(self._gripper_pen2)
- dc.DrawPoint(x, y+1)
- dc.DrawPoint(x+1, y)
- dc.SetPen(self._gripper_pen3)
- dc.DrawPoint(x+2, y+1)
- dc.DrawPoint(x+2, y+2)
- dc.DrawPoint(x+1, y+2)
-
- i += 1
-
-
- def DrawOverflowButton(self, dc, wnd, rect, state):
- """
- Draws the overflow button for the L{AuiToolBar}.
-
- :param `dc`: a `wx.DC` device context;
- :param `wnd`: a `wx.Window` derived window;
- :param `rect`: the L{AuiToolBar} rectangle;
- :param `state`: the overflow button state.
- """
-
- if state & AUI_BUTTON_STATE_HOVER or state & AUI_BUTTON_STATE_PRESSED:
-
- cli_rect = wnd.GetClientRect()
- light_gray_bg = StepColour(self._highlight_colour, 170)
-
- if self._agwFlags & AUI_TB_VERTICAL:
-
- dc.SetPen(wx.Pen(self._highlight_colour))
- dc.DrawLine(rect.x, rect.y, rect.x+rect.width, rect.y)
- dc.SetPen(wx.Pen(light_gray_bg))
- dc.SetBrush(wx.Brush(light_gray_bg))
- dc.DrawRectangle(rect.x, rect.y+1, rect.width, rect.height)
-
- else:
-
- dc.SetPen(wx.Pen(self._highlight_colour))
- dc.DrawLine(rect.x, rect.y, rect.x, rect.y+rect.height)
- dc.SetPen(wx.Pen(light_gray_bg))
- dc.SetBrush(wx.Brush(light_gray_bg))
- dc.DrawRectangle(rect.x+1, rect.y, rect.width, rect.height)
-
- x = rect.x + 1 + (rect.width-self._overflow_bmp.GetWidth())/2
- y = rect.y + 1 + (rect.height-self._overflow_bmp.GetHeight())/2
- dc.DrawBitmap(self._overflow_bmp, x, y, True)
-
-
- def GetElementSize(self, element_id):
- """
- Returns the size of a UI element in the L{AuiToolBar}.
-
- :param `element_id`: can be one of the following:
-
- ==================================== ==================================
- Element Identifier Description
- ==================================== ==================================
- ``AUI_TBART_SEPARATOR_SIZE`` Separator size in `AuiToolBar`
- ``AUI_TBART_GRIPPER_SIZE`` Gripper size in `AuiToolBar`
- ``AUI_TBART_OVERFLOW_SIZE`` Overflow button size in `AuiToolBar`
- ==================================== ==================================
- """
-
- if element_id == AUI_TBART_SEPARATOR_SIZE:
- return self._separator_size
- elif element_id == AUI_TBART_GRIPPER_SIZE:
- return self._gripper_size
- elif element_id == AUI_TBART_OVERFLOW_SIZE:
- return self._overflow_size
-
- return 0
-
-
- def SetElementSize(self, element_id, size):
- """
- Sets the size of a UI element in the L{AuiToolBar}.
-
- :param `element_id`: can be one of the following:
-
- ==================================== ==================================
- Element Identifier Description
- ==================================== ==================================
- ``AUI_TBART_SEPARATOR_SIZE`` Separator size in `AuiToolBar`
- ``AUI_TBART_GRIPPER_SIZE`` Gripper size in `AuiToolBar`
- ``AUI_TBART_OVERFLOW_SIZE`` Overflow button size in `AuiToolBar`
- ==================================== ==================================
-
- :param `size`: the new size of the UI element.
- """
-
- if element_id == AUI_TBART_SEPARATOR_SIZE:
- self._separator_size = size
- elif element_id == AUI_TBART_GRIPPER_SIZE:
- self._gripper_size = size
- elif element_id == AUI_TBART_OVERFLOW_SIZE:
- self._overflow_size = size
-
-
- def ShowDropDown(self, wnd, items):
- """
- Shows the drop down window menu for overflow items.
-
- :param `wnd`: an instance of `wx.Window`;
- :param `items`: the overflow toolbar items (a Python list).
- """
-
- menuPopup = wx.Menu()
- items_added = 0
-
- for item in items:
-
- if item.GetKind() not in [ITEM_SEPARATOR, ITEM_SPACER, ITEM_CONTROL]:
-
- text = item.GetShortHelp()
- if text == "":
- text = item.GetLabel()
- if text == "":
- text = " "
-
- kind = item.GetKind()
- m = wx.MenuItem(menuPopup, item.GetId(), text, item.GetShortHelp(), kind)
- orientation = item.GetOrientation()
- item.SetOrientation(AUI_TBTOOL_HORIZONTAL)
-
- if kind not in [ITEM_CHECK, ITEM_RADIO]:
- m.SetBitmap(item.GetBitmap())
-
- item.SetOrientation(orientation)
-
- menuPopup.AppendItem(m)
- if kind in [ITEM_CHECK, ITEM_RADIO]:
- state = (item.state & AUI_BUTTON_STATE_CHECKED and [True] or [False])[0]
- m.Check(state)
-
- items_added += 1
-
- else:
-
- if items_added > 0 and item.GetKind() == ITEM_SEPARATOR:
- menuPopup.AppendSeparator()
-
- # find out where to put the popup menu of window items
- pt = wx.GetMousePosition()
- pt = wnd.ScreenToClient(pt)
-
- # find out the screen coordinate at the bottom of the tab ctrl
- cli_rect = wnd.GetClientRect()
- pt.y = cli_rect.y + cli_rect.height
-
- cc = ToolbarCommandCapture()
- wnd.PushEventHandler(cc)
-
- # Adjustments to get slightly better menu placement
- if wx.Platform == "__WXMAC__":
- pt.y += 5
- pt.x -= 5
-
- wnd.PopupMenu(menuPopup, pt)
- command = cc.GetCommandId()
- wnd.PopEventHandler(True)
-
- return command
-
-
- def GetToolsPosition(self, dc, item, rect):
- """
- Returns the bitmap and text rectangles for a toolbar item.
-
- :param `dc`: a `wx.DC` device context;
- :param `item`: an instance of L{AuiToolBarItem};
- :param `rect`: the tool rect.
- """
-
- text_width = text_height = 0
- horizontal = self._orientation == AUI_TBTOOL_HORIZONTAL
- text_bottom = self._text_orientation == AUI_TBTOOL_TEXT_BOTTOM
- text_right = self._text_orientation == AUI_TBTOOL_TEXT_RIGHT
- bmp_width = item.GetBitmap().GetWidth()
- bmp_height = item.GetBitmap().GetHeight()
-
- if self._agwFlags & AUI_TB_TEXT:
- dc.SetFont(self._font)
- label_size = GetLabelSize(dc, item.GetLabel(), not horizontal)
- text_height = label_size.GetHeight()
- text_width = label_size.GetWidth()
-
- bmp_x = bmp_y = text_x = text_y = 0
-
- if horizontal and text_bottom:
- bmp_x = rect.x + (rect.width/2) - (bmp_width/2)
- bmp_y = rect.y + 3
- text_x = rect.x + (rect.width/2) - (text_width/2)
- text_y = rect.y + ((bmp_y - rect.y) * 2) + bmp_height
-
- elif horizontal and text_right:
- bmp_x = rect.x + 3
- bmp_y = rect.y + (rect.height/2) - (bmp_height / 2)
- text_x = rect.x + ((bmp_x - rect.x) * 2) + bmp_width
- text_y = rect.y + (rect.height/2) - (text_height/2)
-
- elif not horizontal and text_bottom:
- bmp_x = rect.x + (rect.width / 2) - (bmp_width / 2)
- bmp_y = rect.y + 3
- text_x = rect.x + (rect.width / 2) - (text_width / 2)
- text_y = rect.y + ((bmp_y - rect.y) * 2) + bmp_height
-
- bmp_rect = wx.Rect(bmp_x, bmp_y, bmp_width, bmp_height)
- text_rect = wx.Rect(text_x, text_y, text_width, text_height)
-
- return bmp_rect, text_rect
-
-
-class AuiToolBar(wx.PyControl):
- """
- AuiToolBar is a completely owner-drawn toolbar perfectly integrated with the
- AUI layout system. This allows drag and drop of toolbars, docking/floating
- behaviour and the possibility to define "overflow" items in the toolbar itself.
-
- The default theme that is used is L{AuiDefaultToolBarArt}, which provides a modern,
- glossy look and feel. The theme can be changed by calling L{AuiToolBar.SetArtProvider}.
- """
-
- def __init__(self, parent, id=wx.ID_ANY, pos=wx.DefaultPosition,
- size=wx.DefaultSize, style=0, agwStyle=AUI_TB_DEFAULT_STYLE):
- """
- Default class constructor.
-
- :param `parent`: the L{AuiToolBar} parent;
- :param `id`: an identifier for the control: a value of -1 is taken to mean a default;
- :param `pos`: the control position. A value of (-1, -1) indicates a default position,
- chosen by either the windowing system or wxPython, depending on platform;
- :param `size`: the control size. A value of (-1, -1) indicates a default size,
- chosen by either the windowing system or wxPython, depending on platform;
- :param `style`: the control window style;
- :param `agwStyle`: the AGW-specific window style. This can be a combination of the
- following bits:
-
- ==================================== ==================================
- Flag name Description
- ==================================== ==================================
- ``AUI_TB_TEXT`` Shows the text in the toolbar buttons; by default only icons are shown
- ``AUI_TB_NO_TOOLTIPS`` Don't show tooltips on `AuiToolBar` items
- ``AUI_TB_NO_AUTORESIZE`` Do not auto-resize the `AuiToolBar`
- ``AUI_TB_GRIPPER`` Shows a gripper on the `AuiToolBar`
- ``AUI_TB_OVERFLOW`` The `AuiToolBar` can contain overflow items
- ``AUI_TB_VERTICAL`` The `AuiToolBar` is vertical
- ``AUI_TB_HORZ_LAYOUT`` Shows the text and the icons alongside, not vertically stacked. This style must be used with ``AUI_TB_TEXT``
- ``AUI_TB_PLAIN_BACKGROUND`` Don't draw a gradient background on the toolbar
- ``AUI_TB_HORZ_TEXT`` Combination of ``AUI_TB_HORZ_LAYOUT`` and ``AUI_TB_TEXT``
- ==================================== ==================================
-
- The default value for `agwStyle` is: ``AUI_TB_DEFAULT_STYLE`` = 0
-
- """
-
- wx.PyControl.__init__(self, parent, id, pos, size, style|wx.BORDER_NONE)
-
- self._sizer = wx.BoxSizer(wx.HORIZONTAL)
- self.SetSizer(self._sizer)
- self._button_width = -1
- self._button_height = -1
- self._sizer_element_count = 0
- self._action_pos = wx.Point(-1, -1)
- self._action_item = None
- self._tip_item = None
- self._art = AuiDefaultToolBarArt()
- self._tool_packing = 2
- self._tool_border_padding = 3
- self._tool_text_orientation = AUI_TBTOOL_TEXT_BOTTOM
- self._tool_orientation = AUI_TBTOOL_HORIZONTAL
- self._tool_alignment = wx.EXPAND
- self._gripper_sizer_item = None
- self._overflow_sizer_item = None
- self._dragging = False
-
- self._agwStyle = self._originalStyle = agwStyle
-
- self._gripper_visible = (self._agwStyle & AUI_TB_GRIPPER and [True] or [False])[0]
- self._overflow_visible = (self._agwStyle & AUI_TB_OVERFLOW and [True] or [False])[0]
- self._overflow_state = 0
- self._custom_overflow_prepend = []
- self._custom_overflow_append = []
-
- self._items = []
-
- self.SetMargins(5, 5, 2, 2)
- self.SetFont(wx.NORMAL_FONT)
- self._art.SetAGWFlags(self._agwStyle)
- self.SetExtraStyle(wx.WS_EX_PROCESS_IDLE)
-
- if agwStyle & AUI_TB_HORZ_LAYOUT:
- self.SetToolTextOrientation(AUI_TBTOOL_TEXT_RIGHT)
- elif agwStyle & AUI_TB_VERTICAL:
- if agwStyle & AUI_TB_CLOCKWISE:
- self.SetToolOrientation(AUI_TBTOOL_VERT_CLOCKWISE)
- elif agwStyle & AUI_TB_COUNTERCLOCKWISE:
- self.SetToolOrientation(AUI_TBTOOL_VERT_COUNTERCLOCKWISE)
-
- self.SetBackgroundStyle(wx.BG_STYLE_CUSTOM)
-
- self.Bind(wx.EVT_SIZE, self.OnSize)
- self.Bind(wx.EVT_IDLE, self.OnIdle)
- self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground)
- self.Bind(wx.EVT_PAINT, self.OnPaint)
- self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown)
- self.Bind(wx.EVT_LEFT_DCLICK, self.OnLeftDown)
- self.Bind(wx.EVT_LEFT_UP, self.OnLeftUp)
- self.Bind(wx.EVT_RIGHT_DOWN, self.OnRightDown)
- self.Bind(wx.EVT_RIGHT_DCLICK, self.OnRightDown)
- self.Bind(wx.EVT_RIGHT_UP, self.OnRightUp)
- self.Bind(wx.EVT_MIDDLE_DOWN, self.OnMiddleDown)
- self.Bind(wx.EVT_MIDDLE_DCLICK, self.OnMiddleDown)
- self.Bind(wx.EVT_MIDDLE_UP, self.OnMiddleUp)
- self.Bind(wx.EVT_MOTION, self.OnMotion)
- self.Bind(wx.EVT_LEAVE_WINDOW, self.OnLeaveWindow)
- self.Bind(wx.EVT_SET_CURSOR, self.OnSetCursor)
-
-
- def SetWindowStyleFlag(self, style):
- """
- Sets the style of the window.
-
- :param `style`: the new window style.
-
- :note: Please note that some styles cannot be changed after the window
- creation and that `Refresh` might need to be be called after changing the
- others for the change to take place immediately.
-
- :note: Overridden from `wx.PyControl`.
- """
-
- wx.PyControl.SetWindowStyleFlag(self, style|wx.BORDER_NONE)
-
-
- def SetAGWWindowStyleFlag(self, agwStyle):
- """
- Sets the AGW-specific style of the window.
-
- :param `agwStyle`: the new window style. This can be a combination of the
- following bits:
-
- ==================================== ==================================
- Flag name Description
- ==================================== ==================================
- ``AUI_TB_TEXT`` Shows the text in the toolbar buttons; by default only icons are shown
- ``AUI_TB_NO_TOOLTIPS`` Don't show tooltips on `AuiToolBar` items
- ``AUI_TB_NO_AUTORESIZE`` Do not auto-resize the `AuiToolBar`
- ``AUI_TB_GRIPPER`` Shows a gripper on the `AuiToolBar`
- ``AUI_TB_OVERFLOW`` The `AuiToolBar` can contain overflow items
- ``AUI_TB_VERTICAL`` The `AuiToolBar` is vertical
- ``AUI_TB_HORZ_LAYOUT`` Shows the text and the icons alongside, not vertically stacked. This style must be used with ``AUI_TB_TEXT``
- ``AUI_TB_PLAIN_BACKGROUND`` Don't draw a gradient background on the toolbar
- ``AUI_TB_HORZ_TEXT`` Combination of ``AUI_TB_HORZ_LAYOUT`` and ``AUI_TB_TEXT``
- ==================================== ==================================
-
- :note: Please note that some styles cannot be changed after the window
- creation and that `Refresh` might need to be be called after changing the
- others for the change to take place immediately.
- """
-
- self._agwStyle = self._originalStyle = agwStyle
-
- if self._art:
- self._art.SetAGWFlags(self._agwStyle)
-
- if agwStyle & AUI_TB_GRIPPER:
- self._gripper_visible = True
- else:
- self._gripper_visible = False
-
- if agwStyle & AUI_TB_OVERFLOW:
- self._overflow_visible = True
- else:
- self._overflow_visible = False
-
- if agwStyle & AUI_TB_HORZ_LAYOUT:
- self.SetToolTextOrientation(AUI_TBTOOL_TEXT_RIGHT)
- else:
- self.SetToolTextOrientation(AUI_TBTOOL_TEXT_BOTTOM)
-
- if agwStyle & AUI_TB_VERTICAL:
- if agwStyle & AUI_TB_CLOCKWISE:
- self.SetToolOrientation(AUI_TBTOOL_VERT_CLOCKWISE)
- elif agwStyle & AUI_TB_COUNTERCLOCKWISE:
- self.SetToolOrientation(AUI_TBTOOL_VERT_COUNTERCLOCKWISE)
-
-
- def GetAGWWindowStyleFlag(self):
- """
- Returns the AGW-specific window style flag.
-
- :see: L{SetAGWWindowStyleFlag} for an explanation of various AGW-specific style.
- """
-
- return self._agwStyle
-
-
- def SetArtProvider(self, art):
- """
- Instructs L{AuiToolBar} to use art provider specified by parameter `art`
- for all drawing calls. This allows plugable look-and-feel features.
-
- :param `art`: an art provider.
-
- :note: The previous art provider object, if any, will be deleted by L{AuiToolBar}.
- """
-
- del self._art
- self._art = art
-
- if self._art:
- self._art.SetAGWFlags(self._agwStyle)
- self._art.SetTextOrientation(self._tool_text_orientation)
- self._art.SetOrientation(self._tool_orientation)
-
-
- def GetArtProvider(self):
- """ Returns the current art provider being used. """
-
- return self._art
-
-
- def AddSimpleTool(self, tool_id, label, bitmap, short_help_string="", kind=ITEM_NORMAL):
- """
- Adds a tool to the toolbar. This is the simplest method you can use to
- ass an item to the L{AuiToolBar}.
-
- :param `tool_id`: an integer by which the tool may be identified in subsequent operations;
- :param `label`: the toolbar tool label;
- :param `bitmap`: the primary tool bitmap;
- :param `short_help_string`: this string is used for the tools tooltip;
- :param `kind`: the item kind. Can be one of the following:
-
- ======================== =============================
- Item Kind Description
- ======================== =============================
- ``ITEM_CONTROL`` The item in the `AuiToolBar` is a control
- ``ITEM_LABEL`` The item in the `AuiToolBar` is a text label
- ``ITEM_SPACER`` The item in the `AuiToolBar` is a spacer
- ``ITEM_SEPARATOR`` The item in the `AuiToolBar` is a separator
- ``ITEM_CHECK`` The item in the `AuiToolBar` is a toolbar check item
- ``ITEM_NORMAL`` The item in the `AuiToolBar` is a standard toolbar item
- ``ITEM_RADIO`` The item in the `AuiToolBar` is a toolbar radio item
- ======================== =============================
- """
-
- return self.AddTool(tool_id, label, bitmap, wx.NullBitmap, kind, short_help_string, "", None)
-
-
- def AddToggleTool(self, tool_id, bitmap, disabled_bitmap, toggle=False, client_data=None, short_help_string="", long_help_string=""):
- """
- Adds a toggle tool to the toolbar.
-
- :param `tool_id`: an integer by which the tool may be identified in subsequent operations;
- :param `bitmap`: the primary tool bitmap;
- :param `disabled_bitmap`: the bitmap to use when the tool is disabled. If it is equal to
- `wx.NullBitmap`, the disabled bitmap is automatically generated by greing the normal one;
- :param `client_data`: whatever Python object to associate with the toolbar item;
- :param `short_help_string`: this string is used for the tools tooltip;
- :param `long_help_string`: this string is shown in the statusbar (if any) of the parent
- frame when the mouse pointer is inside the tool.
- """
-
- kind = (toggle and [ITEM_CHECK] or [ITEM_NORMAL])[0]
- return self.AddTool(tool_id, "", bitmap, disabled_bitmap, kind, short_help_string, long_help_string, client_data)
-
-
- def AddTool(self, tool_id, label, bitmap, disabled_bitmap, kind, short_help_string, long_help_string, client_data):
- """
- Adds a tool to the toolbar. This is the full feature version of L{AddTool}.
-
- :param `tool_id`: an integer by which the tool may be identified in subsequent operations;
- :param `label`: the toolbar tool label;
- :param `bitmap`: the primary tool bitmap;
- :param `disabled_bitmap`: the bitmap to use when the tool is disabled. If it is equal to
- `wx.NullBitmap`, the disabled bitmap is automatically generated by greing the normal one;
- :param `kind`: the item kind. Can be one of the following:
-
- ======================== =============================
- Item Kind Description
- ======================== =============================
- ``ITEM_CONTROL`` The item in the `AuiToolBar` is a control
- ``ITEM_LABEL`` The item in the `AuiToolBar` is a text label
- ``ITEM_SPACER`` The item in the `AuiToolBar` is a spacer
- ``ITEM_SEPARATOR`` The item in the `AuiToolBar` is a separator
- ``ITEM_CHECK`` The item in the `AuiToolBar` is a toolbar check item
- ``ITEM_NORMAL`` The item in the `AuiToolBar` is a standard toolbar item
- ``ITEM_RADIO`` The item in the `AuiToolBar` is a toolbar radio item
- ======================== =============================
-
- :param `short_help_string`: this string is used for the tools tooltip;
- :param `long_help_string`: this string is shown in the statusbar (if any) of the parent
- frame when the mouse pointer is inside the tool.
- :param `client_data`: whatever Python object to associate with the toolbar item.
- """
-
- item = AuiToolBarItem()
- item.window = None
- item.label = label
- item.bitmap = bitmap
- item.disabled_bitmap = disabled_bitmap
- item.short_help = short_help_string
- item.long_help = long_help_string
- item.active = True
- item.dropdown = False
- item.spacer_pixels = 0
-
- if tool_id == wx.ID_ANY:
- tool_id = wx.NewId()
-
- item.id = tool_id
- item.state = 0
- item.proportion = 0
- item.kind = kind
- item.sizer_item = None
- item.min_size = wx.Size(-1, -1)
- item.user_data = 0
- item.sticky = False
- item.orientation = self._tool_orientation
-
- if not item.disabled_bitmap.IsOk():
- # no disabled bitmap specified, we need to make one
- if item.bitmap.IsOk():
- item.disabled_bitmap = MakeDisabledBitmap(item.bitmap)
-
- self._items.append(item)
- return self._items[-1]
-
-
- def AddCheckTool(self, tool_id, label, bitmap, disabled_bitmap, short_help_string="", long_help_string="", client_data=None):
- """
- Adds a new check (or toggle) tool to the L{AuiToolBar}.
-
- :see: L{AddTool}.
- """
-
- return self.AddTool(tool_id, label, bitmap, disabled_bitmap, ITEM_CHECK, short_help_string, long_help_string, client_data)
-
-
- def AddRadioTool(self, tool_id, label, bitmap, disabled_bitmap, short_help_string="", long_help_string="", client_data=None):
- """
- Adds a new radio tool to the toolbar.
-
- Consecutive radio tools form a radio group such that exactly one button
- in the group is pressed at any moment, in other words whenever a button
- in the group is pressed the previously pressed button is automatically
- released. You should avoid having the radio groups of only one element
- as it would be impossible for the user to use such button.
-
- :note: By default, the first button in the radio group is initially pressed,
- the others are not.
-
- :see: L{AddTool}.
- """
-
- return self.AddTool(tool_id, label, bitmap, disabled_bitmap, ITEM_RADIO, short_help_string, long_help_string, client_data)
-
-
- def AddControl(self, control, label=""):
- """
- Adds any control to the toolbar, typically e.g. a combobox.
-
- :param `control`: the control to be added;
- :param `label`: the label which appears if the control goes into the
- overflow items in the toolbar.
- """
-
- item = AuiToolBarItem()
- item.window = control
- item.label = label
- item.bitmap = wx.NullBitmap
- item.disabled_bitmap = wx.NullBitmap
- item.active = True
- item.dropdown = False
- item.spacer_pixels = 0
- item.id = control.GetId()
- item.state = 0
- item.proportion = 0
- item.kind = ITEM_CONTROL
- item.sizer_item = None
- item.min_size = control.GetEffectiveMinSize()
- item.user_data = 0
- item.sticky = False
- item.orientation = self._tool_orientation
-
- self._items.append(item)
- return self._items[-1]
-
-
- def AddLabel(self, tool_id, label="", width=0):
- """
- Adds a label tool to the L{AuiToolBar}.
-
- :param `tool_id`: an integer by which the tool may be identified in subsequent operations;
- :param `label`: the toolbar tool label;
- :param `width`: the tool width.
- """
-
- min_size = wx.Size(-1, -1)
-
- if width != -1:
- min_size.x = width
-
- item = AuiToolBarItem()
- item.window = None
- item.label = label
- item.bitmap = wx.NullBitmap
- item.disabled_bitmap = wx.NullBitmap
- item.active = True
- item.dropdown = False
- item.spacer_pixels = 0
-
- if tool_id == wx.ID_ANY:
- tool_id = wx.NewId()
-
- item.id = tool_id
- item.state = 0
- item.proportion = 0
- item.kind = ITEM_LABEL
- item.sizer_item = None
- item.min_size = min_size
- item.user_data = 0
- item.sticky = False
- item.orientation = self._tool_orientation
-
- self._items.append(item)
- return self._items[-1]
-
-
- def AddSeparator(self):
- """ Adds a separator for spacing groups of tools. """
-
- item = AuiToolBarItem()
- item.window = None
- item.label = ""
- item.bitmap = wx.NullBitmap
- item.disabled_bitmap = wx.NullBitmap
- item.active = True
- item.dropdown = False
- item.id = -1
- item.state = 0
- item.proportion = 0
- item.kind = ITEM_SEPARATOR
- item.sizer_item = None
- item.min_size = wx.Size(-1, -1)
- item.user_data = 0
- item.sticky = False
- item.orientation = self._tool_orientation
-
- self._items.append(item)
- return self._items[-1]
-
-
- def AddSpacer(self, pixels):
- """
- Adds a spacer for spacing groups of tools.
-
- :param `pixels`: the width of the spacer.
- """
-
- item = AuiToolBarItem()
- item.window = None
- item.label = ""
- item.bitmap = wx.NullBitmap
- item.disabled_bitmap = wx.NullBitmap
- item.active = True
- item.dropdown = False
- item.spacer_pixels = pixels
- item.id = -1
- item.state = 0
- item.proportion = 0
- item.kind = ITEM_SPACER
- item.sizer_item = None
- item.min_size = wx.Size(-1, -1)
- item.user_data = 0
- item.sticky = False
- item.orientation = self._tool_orientation
-
- self._items.append(item)
- return self._items[-1]
-
-
- def AddStretchSpacer(self, proportion=1):
- """
- Adds a stretchable spacer for spacing groups of tools.
-
- :param `proportion`: the stretchable spacer proportion.
- """
-
- item = AuiToolBarItem()
- item.window = None
- item.label = ""
- item.bitmap = wx.NullBitmap
- item.disabled_bitmap = wx.NullBitmap
- item.active = True
- item.dropdown = False
- item.spacer_pixels = 0
- item.id = -1
- item.state = 0
- item.proportion = proportion
- item.kind = ITEM_SPACER
- item.sizer_item = None
- item.min_size = wx.Size(-1, -1)
- item.user_data = 0
- item.sticky = False
- item.orientation = self._tool_orientation
-
- self._items.append(item)
- return self._items[-1]
-
-
- def Clear(self):
- """ Deletes all the tools in the L{AuiToolBar}. """
-
- self._items = []
- self._sizer_element_count = 0
-
-
- def ClearTools(self):
- """ Deletes all the tools in the L{AuiToolBar}. """
-
- self.Clear()
-
-
- def DeleteTool(self, tool_id):
- """
- Removes the specified tool from the toolbar and deletes it.
-
- :param `tool_id`: the L{AuiToolBarItem} identifier.
-
- :returns: ``True`` if the tool was deleted, ``False`` otherwise.
-
- :note: Note that it is unnecessary to call L{Realize} for the change to
- take place, it will happen immediately.
- """
-
- idx = self.GetToolIndex(tool_id)
-
- if idx >= 0 and idx < len(self._items):
- self._items.pop(idx)
- self.Realize()
- return True
-
- return False
-
-
- def DeleteToolByPos(self, pos):
- """
- This function behaves like L{DeleteTool} but it deletes the tool at the
- specified position and not the one with the given id.
-
- :param `pos`: the tool position.
-
- :see: L{DeleteTool}
- """
-
- if pos >= 0 and pos < len(self._items):
-
- self._items.pop(pos)
- self.Realize()
- return True
-
- return False
-
-
- def FindControl(self, id):
- """
- Returns a pointer to the control identified by `id` or ``None`` if no corresponding
- control is found.
-
- :param `id`: the control identifier.
- """
-
- wnd = self.FindWindow(id)
- return wnd
-
-
- def FindTool(self, tool_id):
- """
- Finds a tool for the given tool id.
-
- :param `tool_id`: the L{AuiToolBarItem} identifier.
- """
-
- for item in self._items:
- if item.id == tool_id:
- return item
-
- return None
-
-
- def FindToolForPosition(self, x, y):
- """
- Finds a tool for the given mouse position.
-
- :param `x`: mouse `x` position;
- :param `y`: mouse `y` position.
-
- :returns: a pointer to a L{AuiToolBarItem} if a tool is found, or ``None`` otherwise.
- """
-
- for i, item in enumerate(self._items):
- if not item.sizer_item:
- continue
-
- rect = item.sizer_item.GetRect()
- if rect.Contains((x,y)):
-
- # if the item doesn't fit on the toolbar, return None
- if not self.GetToolFitsByIndex(i):
- return None
-
- return item
-
- return None
-
-
- def FindToolForPositionWithPacking(self, x, y):
- """
- Finds a tool for the given mouse position, taking into account also the
- tool packing.
-
- :param `x`: mouse `x` position;
- :param `y`: mouse `y` position.
-
- :returns: a pointer to a L{AuiToolBarItem} if a tool is found, or ``None`` otherwise.
- """
-
- count = len(self._items)
-
- for i, item in enumerate(self._items):
- if not item.sizer_item:
- continue
-
- rect = item.sizer_item.GetRect()
-
- # apply tool packing
- if i+1 < count:
- rect.width += self._tool_packing
-
- if rect.Contains((x,y)):
-
- # if the item doesn't fit on the toolbar, return None
- if not self.GetToolFitsByIndex(i):
- return None
-
- return item
-
- return None
-
-
- def FindToolByIndex(self, pos):
- """
- Finds a tool for the given tool position in the L{AuiToolBar}.
-
- :param `pos`: the tool position in the toolbar.
-
- :returns: a pointer to a L{AuiToolBarItem} if a tool is found, or ``None`` otherwise.
- """
-
- if pos < 0 or pos >= len(self._items):
- return None
-
- return self._items[pos]
-
-
- def SetToolBitmapSize(self, size):
- """
- Sets the default size of each tool bitmap. The default bitmap size is
- 16 by 15 pixels.
-
- :param `size`: the size of the bitmaps in the toolbar.
-
- :note: This should be called to tell the toolbar what the tool bitmap
- size is. Call it before you add tools.
-
- :note: Note that this is the size of the bitmap you pass to L{AddTool},
- and not the eventual size of the tool button.
-
- :todo: Add `wx.ToolBar` compatibility, actually implementing this method.
- """
-
- # TODO: wx.ToolBar compatibility
- pass
-
-
- def GetToolBitmapSize(self):
- """
- Returns the size of bitmap that the toolbar expects to have. The default
- bitmap size is 16 by 15 pixels.
-
- :note: Note that this is the size of the bitmap you pass to L{AddTool},
- and not the eventual size of the tool button.
-
- :todo: Add `wx.ToolBar` compatibility, actually implementing this method.
- """
-
- # TODO: wx.ToolBar compatibility
- return wx.Size(16, 15)
-
-
- def SetToolProportion(self, tool_id, proportion):
- """
- Sets the tool proportion in the toolbar.
-
- :param `tool_id`: the L{AuiToolBarItem} identifier;
- :param `proportion`: the tool proportion in the toolbar.
- """
-
- item = self.FindTool(tool_id)
- if not item:
- return
-
- item.proportion = proportion
-
-
- def GetToolProportion(self, tool_id):
- """
- Returns the tool proportion in the toolbar.
-
- :param `tool_id`: the L{AuiToolBarItem} identifier.
- """
-
- item = self.FindTool(tool_id)
- if not item:
- return
-
- return item.proportion
-
-
- def SetToolSeparation(self, separation):
- """
- Sets the separator size for the toolbar.
-
- :param `separation`: the separator size in pixels.
- """
-
- if self._art:
- self._art.SetElementSize(AUI_TBART_SEPARATOR_SIZE, separation)
-
-
- def GetToolSeparation(self):
- """ Returns the separator size for the toolbar, in pixels. """
-
- if self._art:
- return self._art.GetElementSize(AUI_TBART_SEPARATOR_SIZE)
-
- return 5
-
-
- def SetToolDropDown(self, tool_id, dropdown):
- """
- Assigns a drop down window menu to the toolbar item.
-
- :param `tool_id`: the L{AuiToolBarItem} identifier;
- :param `dropdown`: whether to assign a drop down menu or not.
- """
-
- item = self.FindTool(tool_id)
- if not item:
- return
-
- item.dropdown = dropdown
-
-
- def GetToolDropDown(self, tool_id):
- """
- Returns whether the toolbar item identified by `tool_id` has an associated
- drop down window menu or not.
-
- :param `tool_id`: the L{AuiToolBarItem} identifier.
- """
-
- item = self.FindTool(tool_id)
- if not item:
- return
-
- return item.dropdown
-
-
- def SetToolSticky(self, tool_id, sticky):
- """
- Sets the toolbar item as sticky or non-sticky.
-
- :param `tool_id`: the L{AuiToolBarItem} identifier;
- :param `sticky`: whether the tool should be sticky or not.
- """
-
- # ignore separators
- if tool_id == -1:
- return
-
- item = self.FindTool(tool_id)
- if not item:
- return
-
- if item.sticky == sticky:
- return
-
- item.sticky = sticky
-
- self.Refresh(False)
- self.Update()
-
-
- def GetToolSticky(self, tool_id):
- """
- Returns whether the toolbar item identified by `tool_id` has a sticky
- behaviour or not.
-
- :param `tool_id`: the L{AuiToolBarItem} identifier.
- """
-
- item = self.FindTool(tool_id)
- if not item:
- return
-
- return item.sticky
-
-
- def SetToolBorderPadding(self, padding):
- """
- Sets the padding between the tool border and the label.
-
- :param `padding`: the padding in pixels.
- """
-
- self._tool_border_padding = padding
-
-
- def GetToolBorderPadding(self):
- """ Returns the padding between the tool border and the label, in pixels. """
-
- return self._tool_border_padding
-
-
- def SetToolTextOrientation(self, orientation):
- """
- Sets the label orientation for the toolbar items.
-
- :param `orientation`: the L{AuiToolBarItem} label orientation.
- """
-
- self._tool_text_orientation = orientation
-
- if self._art:
- self._art.SetTextOrientation(orientation)
-
-
- def GetToolTextOrientation(self):
- """ Returns the label orientation for the toolbar items. """
-
- return self._tool_text_orientation
-
-
- def SetToolOrientation(self, orientation):
- """
- Sets the tool orientation for the toolbar items.
-
- :param `orientation`: the L{AuiToolBarItem} orientation.
- """
-
- self._tool_orientation = orientation
- if self._art:
- self._art.SetOrientation(orientation)
-
-
- def GetToolOrientation(self):
- """ Returns the orientation for the toolbar items. """
-
- return self._tool_orientation
-
-
- def SetToolPacking(self, packing):
- """
- Sets the value used for spacing tools. The default value is 1 pixel.
-
- :param `packing`: the value for packing.
- """
-
- self._tool_packing = packing
-
-
- def GetToolPacking(self):
- """ Returns the value used for spacing tools. The default value is 1 pixel. """
-
- return self._tool_packing
-
-
- def SetOrientation(self, orientation):
- """
- Sets the toolbar orientation.
-
- :param `orientation`: either ``wx.VERTICAL`` or ``wx.HORIZONTAL``.
-
- :note: This can be temporarily overridden by L{AuiManager} when floating and
- docking a L{AuiToolBar}.
- """
-
- pass
-
-
- def SetMargins(self, left=-1, right=-1, top=-1, bottom=-1):
- """
- Set the values to be used as margins for the toolbar.
-
- :param `left`: the left toolbar margin;
- :param `right`: the right toolbar margin;
- :param `top`: the top toolbar margin;
- :param `bottom`: the bottom toolbar margin.
- """
-
- if left != -1:
- self._left_padding = left
- if right != -1:
- self._right_padding = right
- if top != -1:
- self._top_padding = top
- if bottom != -1:
- self._bottom_padding = bottom
-
-
- def SetMarginsSize(self, size):
- """
- Set the values to be used as margins for the toolbar.
-
- :param `size`: the margin size (an instance of `wx.Size`).
- """
-
- self.SetMargins(size.x, size.x, size.y, size.y)
-
-
- def SetMarginsXY(self, x, y):
- """
- Set the values to be used as margins for the toolbar.
-
- :param `x`: left margin, right margin and inter-tool separation value;
- :param `y`: top margin, bottom margin and inter-tool separation value.
- """
-
- self.SetMargins(x, x, y, y)
-
-
- def GetGripperVisible(self):
- """ Returns whether the toolbar gripper is visible or not. """
-
- return self._gripper_visible
-
-
- def SetGripperVisible(self, visible):
- """
- Sets whether the toolbar gripper is visible or not.
-
- :param `visible`: ``True`` for a visible gripper, ``False`` otherwise.
- """
-
- self._gripper_visible = visible
- if visible:
- self._agwStyle |= AUI_TB_GRIPPER
- else:
- self._agwStyle &= ~AUI_TB_GRIPPER
-
- self.Realize()
- self.Refresh(False)
-
-
- def GetOverflowVisible(self):
- """ Returns whether the overflow button is visible or not. """
-
- return self._overflow_visible
-
-
- def SetOverflowVisible(self, visible):
- """
- Sets whether the overflow button is visible or not.
-
- :param `visible`: ``True`` for a visible overflow button, ``False`` otherwise.
- """
-
- self._overflow_visible = visible
- if visible:
- self._agwStyle |= AUI_TB_OVERFLOW
- else:
- self._agwStyle &= ~AUI_TB_OVERFLOW
-
- self.Refresh(False)
-
-
- def SetFont(self, font):
- """
- Sets the L{AuiToolBar} font.
-
- :param `font`: a `wx.Font` object.
-
- :note: Overridden from `wx.PyControl`.
- """
-
- res = wx.PyControl.SetFont(self, font)
-
- if self._art:
- self._art.SetFont(font)
-
- return res
-
-
- def SetHoverItem(self, pitem):
- """
- Sets a toolbar item to be currently hovered by the mouse.
-
- :param `pitem`: an instance of L{AuiToolBarItem}.
- """
-
- former_hover = None
-
- for item in self._items:
-
- if item.state & AUI_BUTTON_STATE_HOVER:
- former_hover = item
-
- item.state &= ~AUI_BUTTON_STATE_HOVER
-
- if pitem:
- pitem.state |= AUI_BUTTON_STATE_HOVER
-
- if former_hover != pitem:
- self.Refresh(False)
- self.Update()
-
-
- def SetPressedItem(self, pitem):
- """
- Sets a toolbar item to be currently in a "pressed" state.
-
- :param `pitem`: an instance of L{AuiToolBarItem}.
- """
-
- former_item = None
-
- for item in self._items:
-
- if item.state & AUI_BUTTON_STATE_PRESSED:
- former_item = item
-
- item.state &= ~AUI_BUTTON_STATE_PRESSED
-
- if pitem:
- pitem.state &= ~AUI_BUTTON_STATE_HOVER
- pitem.state |= AUI_BUTTON_STATE_PRESSED
-
- if former_item != pitem:
- self.Refresh(False)
- self.Update()
-
-
- def RefreshOverflowState(self):
- """ Refreshes the overflow button. """
-
- if not self._overflow_sizer_item:
- self._overflow_state = 0
- return
-
- overflow_state = 0
- overflow_rect = self.GetOverflowRect()
-
- # find out the mouse's current position
- pt = wx.GetMousePosition()
- pt = self.ScreenToClient(pt)
-
- # find out if the mouse cursor is inside the dropdown rectangle
- if overflow_rect.Contains((pt.x, pt.y)):
-
- if _VERSION_STRING < "2.9":
- leftDown = wx.GetMouseState().LeftDown()
- else:
- leftDown = wx.GetMouseState().LeftIsDown()
-
- if leftDown:
- overflow_state = AUI_BUTTON_STATE_PRESSED
- else:
- overflow_state = AUI_BUTTON_STATE_HOVER
-
- if overflow_state != self._overflow_state:
- self._overflow_state = overflow_state
- self.Refresh(False)
- self.Update()
-
- self._overflow_state = overflow_state
-
-
- def ToggleTool(self, tool_id, state):
- """
- Toggles a tool on or off. This does not cause any event to get emitted.
-
- :param `tool_id`: tool in question.
- :param `state`: if ``True``, toggles the tool on, otherwise toggles it off.
-
- :note: This only applies to a tool that has been specified as a toggle tool.
- """
-
- tool = self.FindTool(tool_id)
-
- if tool:
- if tool.kind not in [ITEM_CHECK, ITEM_RADIO]:
- return
-
- if tool.kind == ITEM_RADIO:
- idx = self.GetToolIndex(tool_id)
- if idx >= 0 and idx < len(self._items):
- for i in xrange(idx, len(self._items)):
- tool = self.FindToolByIndex(i)
- if tool.kind != ITEM_RADIO:
- break
- tool.state &= ~AUI_BUTTON_STATE_CHECKED
-
- for i in xrange(idx, -1, -1):
- tool = self.FindToolByIndex(i)
- if tool.kind != ITEM_RADIO:
- break
- tool.state &= ~AUI_BUTTON_STATE_CHECKED
-
- tool = self.FindTool(tool_id)
- tool.state |= AUI_BUTTON_STATE_CHECKED
- else:
- if state == True:
- tool.state |= AUI_BUTTON_STATE_CHECKED
- else:
- tool.state &= ~AUI_BUTTON_STATE_CHECKED
-
-
- def GetToolToggled(self, tool_id):
- """
- Returns whether a tool is toggled or not.
-
- :param `tool_id`: the toolbar item identifier.
-
- :note: This only applies to a tool that has been specified as a toggle tool.
- """
-
- tool = self.FindTool(tool_id)
-
- if tool:
- if tool.kind not in [ITEM_CHECK, ITEM_RADIO]:
- return False
-
- return (tool.state & AUI_BUTTON_STATE_CHECKED and [True] or [False])[0]
-
- return False
-
-
- def EnableTool(self, tool_id, state):
- """
- Enables or disables the tool.
-
- :param `tool_id`: identifier for the tool to enable or disable.
- :param `state`: if ``True``, enables the tool, otherwise disables it.
- """
-
- tool = self.FindTool(tool_id)
-
- if tool:
-
- if state == True:
- tool.state &= ~AUI_BUTTON_STATE_DISABLED
- else:
- tool.state |= AUI_BUTTON_STATE_DISABLED
-
-
- def GetToolEnabled(self, tool_id):
- """
- Returns whether the tool identified by `tool_id` is enabled or not.
-
- :param `tool_id`: the tool identifier.
- """
-
- tool = self.FindTool(tool_id)
-
- if tool:
- return (tool.state & AUI_BUTTON_STATE_DISABLED and [False] or [True])[0]
-
- return False
-
-
- def GetToolLabel(self, tool_id):
- """
- Returns the tool label for the tool identified by `tool_id`.
-
- :param `tool_id`: the tool identifier.
- """
-
- tool = self.FindTool(tool_id)
- if not tool:
- return ""
-
- return tool.label
-
-
- def SetToolLabel(self, tool_id, label):
- """
- Sets the tool label for the tool identified by `tool_id`.
-
- :param `tool_id`: the tool identifier;
- :param `label`: the new toolbar item label.
- """
-
- tool = self.FindTool(tool_id)
- if tool:
- tool.label = label
-
-
- def GetToolBitmap(self, tool_id):
- """
- Returns the tool bitmap for the tool identified by `tool_id`.
-
- :param `tool_id`: the tool identifier.
- """
-
- tool = self.FindTool(tool_id)
- if not tool:
- return wx.NullBitmap
-
- return tool.bitmap
-
-
- def SetToolBitmap(self, tool_id, bitmap):
- """
- Sets the tool bitmap for the tool identified by `tool_id`.
-
- :param `tool_id`: the tool identifier;
- :param `bitmap`: the new bitmap for the toolbar item (an instance of `wx.Bitmap`).
- """
-
- tool = self.FindTool(tool_id)
- if tool:
- tool.bitmap = bitmap
-
-
- def SetToolNormalBitmap(self, tool_id, bitmap):
- """
- Sets the tool bitmap for the tool identified by `tool_id`.
-
- :param `tool_id`: the tool identifier;
- :param `bitmap`: the new bitmap for the toolbar item (an instance of `wx.Bitmap`).
- """
-
- self.SetToolBitmap(tool_id, bitmap)
-
-
- def SetToolDisabledBitmap(self, tool_id, bitmap):
- """
- Sets the tool disabled bitmap for the tool identified by `tool_id`.
-
- :param `tool_id`: the tool identifier;
- :param `bitmap`: the new disabled bitmap for the toolbar item (an instance of `wx.Bitmap`).
- """
-
- tool = self.FindTool(tool_id)
- if tool:
- tool.disabled_bitmap = bitmap
-
-
- def GetToolShortHelp(self, tool_id):
- """
- Returns the short help for the given tool.
-
- :param `tool_id`: the tool identifier.
- """
-
- tool = self.FindTool(tool_id)
- if not tool:
- return ""
-
- return tool.short_help
-
-
- def SetToolShortHelp(self, tool_id, help_string):
- """
- Sets the short help for the given tool.
-
- :param `tool_id`: the tool identifier;
- :param `help_string`: the string for the short help.
- """
-
- tool = self.FindTool(tool_id)
- if tool:
- tool.short_help = help_string
-
-
- def GetToolLongHelp(self, tool_id):
- """
- Returns the long help for the given tool.
-
- :param `tool_id`: the tool identifier.
- """
-
- tool = self.FindTool(tool_id)
- if not tool:
- return ""
-
- return tool.long_help
-
-
- def SetToolAlignment(self, alignment=wx.EXPAND):
- """
- This sets the alignment for all of the tools within the
- toolbar (only has an effect when the toolbar is expanded).
-
- :param `alignment`: `wx.Sizer` alignment value
- (``wx.ALIGN_CENTER_HORIZONTAL`` or ``wx.ALIGN_CENTER_VERTICAL``).
- """
-
- self._tool_alignment = alignment
-
-
-
- def SetToolLongHelp(self, tool_id, help_string):
- """
- Sets the long help for the given tool.
-
- :param `tool_id`: the tool identifier;
- :param `help_string`: the string for the long help.
- """
-
- tool = self.FindTool(tool_id)
- if tool:
- tool.long_help = help_string
-
-
- def SetCustomOverflowItems(self, prepend, append):
- """
- Sets the two lists `prepend` and `append` as custom overflow items.
-
- :param `prepend`: a list of L{AuiToolBarItem} to be prepended;
- :param `append`: a list of L{AuiToolBarItem} to be appended.
- """
-
- self._custom_overflow_prepend = prepend
- self._custom_overflow_append = append
-
-
- def GetToolCount(self):
- """ Returns the number of tools in the L{AuiToolBar}. """
-
- return len(self._items)
-
-
- def GetToolIndex(self, tool_id):
- """
- Returns the position of the tool in the toolbar given its identifier.
-
- :param `tool_id`: the toolbar item identifier.
- """
-
- # this will prevent us from returning the index of the
- # first separator in the toolbar since its id is equal to -1
- if tool_id == -1:
- return wx.NOT_FOUND
-
- for i, item in enumerate(self._items):
- if item.id == tool_id:
- return i
-
- return wx.NOT_FOUND
-
-
- def GetToolPos(self, tool_id):
- """
- Returns the position of the tool in the toolbar given its identifier.
-
- :param `tool_id`: the toolbar item identifier.
- """
-
- return self.GetToolIndex(tool_id)
-
-
- def GetToolFitsByIndex(self, tool_id):
- """
- Returns whether the tool identified by `tool_id` fits into the toolbar or not.
-
- :param `tool_id`: the toolbar item identifier.
- """
-
- if tool_id < 0 or tool_id >= len(self._items):
- return False
-
- if not self._items[tool_id].sizer_item:
- return False
-
- cli_w, cli_h = self.GetClientSize()
- rect = self._items[tool_id].sizer_item.GetRect()
-
- if self._agwStyle & AUI_TB_VERTICAL:
- # take the dropdown size into account
- if self._overflow_visible:
- cli_h -= self._overflow_sizer_item.GetSize().y
-
- if rect.y+rect.height < cli_h:
- return True
-
- else:
-
- # take the dropdown size into account
- if self._overflow_visible:
- cli_w -= self._overflow_sizer_item.GetSize().x
-
- if rect.x+rect.width < cli_w:
- return True
-
- return False
-
-
- def GetToolFits(self, tool_id):
- """
- Returns whether the tool identified by `tool_id` fits into the toolbar or not.
-
- :param `tool_id`: the toolbar item identifier.
- """
-
- return self.GetToolFitsByIndex(self.GetToolIndex(tool_id))
-
-
- def GetToolRect(self, tool_id):
- """
- Returns the toolbar item rectangle
-
- :param `tool_id`: the toolbar item identifier.
- """
-
- tool = self.FindTool(tool_id)
- if tool and tool.sizer_item:
- return tool.sizer_item.GetRect()
-
- return wx.Rect()
-
-
- def GetToolBarFits(self):
- """ Returns whether the L{AuiToolBar} size fits in a specified size. """
-
- if len(self._items) == 0:
- # empty toolbar always 'fits'
- return True
-
- # entire toolbar content fits if the last tool fits
- return self.GetToolFitsByIndex(len(self._items) - 1)
-
-
- def Realize(self):
- """ Realizes the toolbar. This function should be called after you have added tools. """
-
- dc = wx.ClientDC(self)
-
- if not dc.IsOk():
- return False
-
- horizontal = True
- if self._agwStyle & AUI_TB_VERTICAL:
- horizontal = False
-
- # create the new sizer to add toolbar elements to
- sizer = wx.BoxSizer((horizontal and [wx.HORIZONTAL] or [wx.VERTICAL])[0])
-
- # add gripper area
- separator_size = self._art.GetElementSize(AUI_TBART_SEPARATOR_SIZE)
- gripper_size = self._art.GetElementSize(AUI_TBART_GRIPPER_SIZE)
-
- if gripper_size > 0 and self._gripper_visible:
- if horizontal:
- self._gripper_sizer_item = sizer.Add((gripper_size, 1), 0, wx.EXPAND)
- else:
- self._gripper_sizer_item = sizer.Add((1, gripper_size), 0, wx.EXPAND)
- else:
- self._gripper_sizer_item = None
-
- # add "left" padding
- if self._left_padding > 0:
- if horizontal:
- sizer.Add((self._left_padding, 1))
- else:
- sizer.Add((1, self._left_padding))
-
- count = len(self._items)
- for i, item in enumerate(self._items):
-
- sizer_item = None
- kind = item.kind
-
- if kind == ITEM_LABEL:
-
- size = self._art.GetLabelSize(dc, self, item)
- sizer_item = sizer.Add((size.x + (self._tool_border_padding*2),
- size.y + (self._tool_border_padding*2)),
- item.proportion,
- item.alignment)
- if i+1 < count:
- sizer.AddSpacer(self._tool_packing)
-
-
- elif kind in [ITEM_CHECK, ITEM_NORMAL, ITEM_RADIO]:
-
- size = self._art.GetToolSize(dc, self, item)
- sizer_item = sizer.Add((size.x + (self._tool_border_padding*2),
- size.y + (self._tool_border_padding*2)),
- 0,
- item.alignment)
- # add tool packing
- if i+1 < count:
- sizer.AddSpacer(self._tool_packing)
-
- elif kind == ITEM_SEPARATOR:
-
- if horizontal:
- sizer_item = sizer.Add((separator_size, 1), 0, wx.EXPAND)
- else:
- sizer_item = sizer.Add((1, separator_size), 0, wx.EXPAND)
-
- # add tool packing
- if i+1 < count:
- sizer.AddSpacer(self._tool_packing)
-
- elif kind == ITEM_SPACER:
-
- if item.proportion > 0:
- sizer_item = sizer.AddStretchSpacer(item.proportion)
- else:
- sizer_item = sizer.Add((item.spacer_pixels, 1))
-
- elif kind == ITEM_CONTROL:
-
- vert_sizer = wx.BoxSizer(wx.VERTICAL)
- vert_sizer.AddStretchSpacer(1)
- ctrl_sizer_item = vert_sizer.Add(item.window, 0, wx.EXPAND)
- vert_sizer.AddStretchSpacer(1)
-
- if self._agwStyle & AUI_TB_TEXT and \
- self._tool_text_orientation == AUI_TBTOOL_TEXT_BOTTOM and \
- item.GetLabel() != "":
-
- s = self.GetLabelSize(item.GetLabel())
- vert_sizer.Add((1, s.y))
-
- sizer_item = sizer.Add(vert_sizer, item.proportion, wx.EXPAND)
- min_size = item.min_size
-
- # proportional items will disappear from the toolbar if
- # their min width is not set to something really small
- if item.proportion != 0:
- min_size.x = 1
-
- if min_size.IsFullySpecified():
- sizer.SetItemMinSize(vert_sizer, min_size)
- vert_sizer.SetItemMinSize(item.window, min_size)
-
- # add tool packing
- if i+1 < count:
- sizer.AddSpacer(self._tool_packing)
-
- item.sizer_item = sizer_item
-
-
- # add "right" padding
- if self._right_padding > 0:
- if horizontal:
- sizer.Add((self._right_padding, 1))
- else:
- sizer.Add((1, self._right_padding))
-
- # add drop down area
- self._overflow_sizer_item = None
-
- if self._agwStyle & AUI_TB_OVERFLOW:
-
- overflow_size = self._art.GetElementSize(AUI_TBART_OVERFLOW_SIZE)
- if overflow_size > 0 and self._overflow_visible:
-
- if horizontal:
- self._overflow_sizer_item = sizer.Add((overflow_size, 1), 0, wx.EXPAND)
- else:
- self._overflow_sizer_item = sizer.Add((1, overflow_size), 0, wx.EXPAND)
-
- else:
-
- self._overflow_sizer_item = None
-
- # the outside sizer helps us apply the "top" and "bottom" padding
- outside_sizer = wx.BoxSizer((horizontal and [wx.VERTICAL] or [wx.HORIZONTAL])[0])
-
- # add "top" padding
- if self._top_padding > 0:
-
- if horizontal:
- outside_sizer.Add((1, self._top_padding))
- else:
- outside_sizer.Add((self._top_padding, 1))
-
- # add the sizer that contains all of the toolbar elements
- outside_sizer.Add(sizer, 1, self._tool_alignment)
-
- # add "bottom" padding
- if self._bottom_padding > 0:
-
- if horizontal:
- outside_sizer.Add((1, self._bottom_padding))
- else:
- outside_sizer.Add((self._bottom_padding, 1))
-
- del self._sizer # remove old sizer
- self._sizer = outside_sizer
- self.SetSizer(outside_sizer)
-
- # calculate the rock-bottom minimum size
- for item in self._items:
-
- if item.sizer_item and item.proportion > 0 and item.min_size.IsFullySpecified():
- item.sizer_item.SetMinSize((0, 0))
-
- self._absolute_min_size = self._sizer.GetMinSize()
-
- # reset the min sizes to what they were
- for item in self._items:
-
- if item.sizer_item and item.proportion > 0 and item.min_size.IsFullySpecified():
- item.sizer_item.SetMinSize(item.min_size)
-
- # set control size
- size = self._sizer.GetMinSize()
- self.SetMinSize(size)
- self._minWidth = size.x
- self._minHeight = size.y
-
- if self._agwStyle & AUI_TB_NO_AUTORESIZE == 0:
-
- cur_size = self.GetClientSize()
- new_size = self.GetMinSize()
-
- if new_size != cur_size:
-
- self.SetClientSize(new_size)
-
- else:
-
- self._sizer.SetDimension(0, 0, cur_size.x, cur_size.y)
-
- else:
-
- cur_size = self.GetClientSize()
- self._sizer.SetDimension(0, 0, cur_size.x, cur_size.y)
-
- self.Refresh(False)
- return True
-
-
- def GetOverflowState(self):
- """ Returns the state of the overflow button. """
-
- return self._overflow_state
-
-
- def GetOverflowRect(self):
- """ Returns the rectangle of the overflow button. """
-
- cli_rect = wx.RectPS(wx.Point(0, 0), self.GetClientSize())
- overflow_rect = wx.Rect(*self._overflow_sizer_item.GetRect())
- overflow_size = self._art.GetElementSize(AUI_TBART_OVERFLOW_SIZE)
-
- if self._agwStyle & AUI_TB_VERTICAL:
-
- overflow_rect.y = cli_rect.height - overflow_size
- overflow_rect.x = 0
- overflow_rect.width = cli_rect.width
- overflow_rect.height = overflow_size
-
- else:
-
- overflow_rect.x = cli_rect.width - overflow_size
- overflow_rect.y = 0
- overflow_rect.width = overflow_size
- overflow_rect.height = cli_rect.height
-
- return overflow_rect
-
-
- def GetLabelSize(self, label):
- """
- Returns the standard size of a toolbar item.
-
- :param `label`: a test label.
- """
-
- dc = wx.ClientDC(self)
- dc.SetFont(self._font)
-
- return GetLabelSize(dc, label, self._tool_orientation != AUI_TBTOOL_HORIZONTAL)
-
-
- def GetAuiManager(self):
- """ Returns the L{AuiManager} which manages the toolbar. """
-
- try:
- return self._auiManager
- except AttributeError:
- return False
-
-
- def SetAuiManager(self, auiManager):
- """ Sets the L{AuiManager} which manages the toolbar. """
-
- self._auiManager = auiManager
-
-
- def DoIdleUpdate(self):
- """ Updates the toolbar during idle times. """
-
- handler = self.GetEventHandler()
- if not handler:
- return
-
- need_refresh = False
-
- for item in self._items:
-
- if item.id == -1:
- continue
-
- evt = wx.UpdateUIEvent(item.id)
- evt.SetEventObject(self)
-
- if handler.ProcessEvent(evt):
-
- if evt.GetSetEnabled():
-
- if item.window:
- is_enabled = item.window.IsEnabled()
- else:
- is_enabled = (item.state & AUI_BUTTON_STATE_DISABLED and [False] or [True])[0]
-
- new_enabled = evt.GetEnabled()
- if new_enabled != is_enabled:
-
- if item.window:
- item.window.Enable(new_enabled)
- else:
- if new_enabled:
- item.state &= ~AUI_BUTTON_STATE_DISABLED
- else:
- item.state |= AUI_BUTTON_STATE_DISABLED
-
- need_refresh = True
-
- if evt.GetSetChecked():
-
- # make sure we aren't checking an item that can't be
- if item.kind != ITEM_CHECK and item.kind != ITEM_RADIO:
- continue
-
- is_checked = (item.state & AUI_BUTTON_STATE_CHECKED and [True] or [False])[0]
- new_checked = evt.GetChecked()
-
- if new_checked != is_checked:
-
- if new_checked:
- item.state |= AUI_BUTTON_STATE_CHECKED
- else:
- item.state &= ~AUI_BUTTON_STATE_CHECKED
-
- need_refresh = True
-
- if need_refresh:
- self.Refresh(False)
-
-
- def OnSize(self, event):
- """
- Handles the ``wx.EVT_SIZE`` event for L{AuiToolBar}.
-
- :param `event`: a `wx.SizeEvent` event to be processed.
- """
-
- x, y = self.GetClientSize()
- realize = False
-
- if x > y:
- self.SetOrientation(wx.HORIZONTAL)
- else:
- self.SetOrientation(wx.VERTICAL)
-
- if (x >= y and self._absolute_min_size.x > x) or (y > x and self._absolute_min_size.y > y):
-
- # hide all flexible items
- for item in self._items:
- if item.sizer_item and item.proportion > 0 and item.sizer_item.IsShown():
- item.sizer_item.Show(False)
- item.sizer_item.SetProportion(0)
-
- if self._originalStyle & AUI_TB_OVERFLOW:
- if not self.GetOverflowVisible():
- self.SetOverflowVisible(True)
- realize = True
-
- else:
-
- if self._originalStyle & AUI_TB_OVERFLOW and not self._custom_overflow_append and \
- not self._custom_overflow_prepend:
- if self.GetOverflowVisible():
- self.SetOverflowVisible(False)
- realize = True
-
- # show all flexible items
- for item in self._items:
- if item.sizer_item and item.proportion > 0 and not item.sizer_item.IsShown():
- item.sizer_item.Show(True)
- item.sizer_item.SetProportion(item.proportion)
-
- self._sizer.SetDimension(0, 0, x, y)
-
- if realize:
- self.Realize()
- else:
- self.Refresh(False)
-
- self.Update()
-
-
- def DoSetSize(self, x, y, width, height, sizeFlags=wx.SIZE_AUTO):
- """
- Sets the position and size of the window in pixels. The `sizeFlags`
- parameter indicates the interpretation of the other params if they are
- equal to -1.
-
- :param `x`: the window `x` position;
- :param `y`: the window `y` position;
- :param `width`: the window width;
- :param `height`: the window height;
- :param `sizeFlags`: may have one of this bit set:
-
- =================================== ======================================
- Size Flags Description
- =================================== ======================================
- ``wx.SIZE_AUTO`` A -1 indicates that a class-specific default should be used.
- ``wx.SIZE_AUTO_WIDTH`` A -1 indicates that a class-specific default should be used for the width.
- ``wx.SIZE_AUTO_HEIGHT`` A -1 indicates that a class-specific default should be used for the height.
- ``wx.SIZE_USE_EXISTING`` Existing dimensions should be used if -1 values are supplied.
- ``wx.SIZE_ALLOW_MINUS_ONE`` Allow dimensions of -1 and less to be interpreted as real dimensions, not default values.
- ``wx.SIZE_FORCE`` Normally, if the position and the size of the window are already the same as the parameters of this function, nothing is done. but with this flag a window resize may be forced even in this case (supported in wx 2.6.2 and later and only implemented for MSW and ignored elsewhere currently)
- =================================== ======================================
-
- :note: Overridden from `wx.PyControl`.
- """
-
- parent_size = self.GetParent().GetClientSize()
- if x + width > parent_size.x:
- width = max(0, parent_size.x - x)
- if y + height > parent_size.y:
- height = max(0, parent_size.y - y)
-
- wx.PyControl.DoSetSize(self, x, y, width, height, sizeFlags)
-
-
- def OnIdle(self, event):
- """
- Handles the ``wx.EVT_IDLE`` event for L{AuiToolBar}.
-
- :param `event`: a `wx.IdleEvent` event to be processed.
- """
-
- self.DoIdleUpdate()
- event.Skip()
-
-
- def DoGetBestSize(self):
- """
- Gets the size which best suits the window: for a control, it would be the
- minimal size which doesn't truncate the control, for a panel - the same
- size as it would have after a call to `Fit()`.
-
- :note: Overridden from `wx.PyControl`.
- """
-
- return self._absolute_min_size
-
-
- def OnPaint(self, event):
- """
- Handles the ``wx.EVT_PAINT`` event for L{AuiToolBar}.
-
- :param `event`: a `wx.PaintEvent` event to be processed.
- """
-
- dc = wx.AutoBufferedPaintDC(self)
- cli_rect = wx.RectPS(wx.Point(0, 0), self.GetClientSize())
-
- horizontal = True
- if self._agwStyle & AUI_TB_VERTICAL:
- horizontal = False
-
- if self._agwStyle & AUI_TB_PLAIN_BACKGROUND:
- self._art.DrawPlainBackground(dc, self, cli_rect)
- else:
- self._art.DrawBackground(dc, self, cli_rect, horizontal)
-
- gripper_size = self._art.GetElementSize(AUI_TBART_GRIPPER_SIZE)
- dropdown_size = self._art.GetElementSize(AUI_TBART_OVERFLOW_SIZE)
-
- # paint the gripper
- if gripper_size > 0 and self._gripper_sizer_item:
- gripper_rect = wx.Rect(*self._gripper_sizer_item.GetRect())
- if horizontal:
- gripper_rect.width = gripper_size
- else:
- gripper_rect.height = gripper_size
-
- self._art.DrawGripper(dc, self, gripper_rect)
-
- # calculated how far we can draw items
- if horizontal:
- last_extent = cli_rect.width
- else:
- last_extent = cli_rect.height
-
- if self._overflow_visible:
- last_extent -= dropdown_size
-
- # paint each individual tool
- for item in self._items:
-
- if not item.sizer_item:
- continue
-
- item_rect = wx.Rect(*item.sizer_item.GetRect())
-
- if (horizontal and item_rect.x + item_rect.width >= last_extent) or \
- (not horizontal and item_rect.y + item_rect.height >= last_extent):
-
- break
-
- if item.kind == ITEM_SEPARATOR:
- # draw a separator
- self._art.DrawSeparator(dc, self, item_rect)
-
- elif item.kind == ITEM_LABEL:
- # draw a text label only
- self._art.DrawLabel(dc, self, item, item_rect)
-
- elif item.kind == ITEM_NORMAL:
- # draw a regular button or dropdown button
- if not item.dropdown:
- self._art.DrawButton(dc, self, item, item_rect)
- else:
- self._art.DrawDropDownButton(dc, self, item, item_rect)
-
- elif item.kind == ITEM_CHECK:
- # draw a regular toggle button or a dropdown one
- if not item.dropdown:
- self._art.DrawButton(dc, self, item, item_rect)
- else:
- self._art.DrawDropDownButton(dc, self, item, item_rect)
-
- elif item.kind == ITEM_RADIO:
- # draw a toggle button
- self._art.DrawButton(dc, self, item, item_rect)
-
- elif item.kind == ITEM_CONTROL:
- # draw the control's label
- self._art.DrawControlLabel(dc, self, item, item_rect)
-
- # fire a signal to see if the item wants to be custom-rendered
- self.OnCustomRender(dc, item, item_rect)
-
- # paint the overflow button
- if dropdown_size > 0 and self._overflow_sizer_item:
- dropdown_rect = self.GetOverflowRect()
- self._art.DrawOverflowButton(dc, self, dropdown_rect, self._overflow_state)
-
-
- def OnEraseBackground(self, event):
- """
- Handles the ``wx.EVT_ERASE_BACKGROUND`` event for L{AuiToolBar}.
-
- :param `event`: a `wx.EraseEvent` event to be processed.
-
- :note: This is intentionally empty, to reduce flicker.
- """
-
- pass
-
-
- def OnLeftDown(self, event):
- """
- Handles the ``wx.EVT_LEFT_DOWN`` event for L{AuiToolBar}.
-
- :param `event`: a `wx.MouseEvent` event to be processed.
- """
-
- cli_rect = wx.RectPS(wx.Point(0, 0), self.GetClientSize())
- self.StopPreviewTimer()
-
- if self._gripper_sizer_item:
-
- gripper_rect = wx.Rect(*self._gripper_sizer_item.GetRect())
- if gripper_rect.Contains(event.GetPosition()):
-
- # find aui manager
- manager = self.GetAuiManager()
- if not manager:
- return
-
- x_drag_offset = event.GetX() - gripper_rect.GetX()
- y_drag_offset = event.GetY() - gripper_rect.GetY()
-
- clientPt = wx.Point(*event.GetPosition())
- screenPt = self.ClientToScreen(clientPt)
- managedWindow = manager.GetManagedWindow()
- managerClientPt = managedWindow.ScreenToClient(screenPt)
-
- # gripper was clicked
- manager.OnGripperClicked(self, managerClientPt, wx.Point(x_drag_offset, y_drag_offset))
- return
-
- if self._overflow_sizer_item:
- overflow_rect = self.GetOverflowRect()
-
- if self._art and self._overflow_visible and overflow_rect.Contains(event.GetPosition()):
-
- e = AuiToolBarEvent(wxEVT_COMMAND_AUITOOLBAR_OVERFLOW_CLICK, -1)
- e.SetEventObject(self)
- e.SetToolId(-1)
- e.SetClickPoint(event.GetPosition())
- processed = self.ProcessEvent(e)
-
- if processed:
- self.DoIdleUpdate()
- else:
- overflow_items = []
-
- # add custom overflow prepend items, if any
- count = len(self._custom_overflow_prepend)
- for i in xrange(count):
- overflow_items.append(self._custom_overflow_prepend[i])
-
- # only show items that don't fit in the dropdown
- count = len(self._items)
- for i in xrange(count):
-
- if not self.GetToolFitsByIndex(i):
- overflow_items.append(self._items[i])
-
- # add custom overflow append items, if any
- count = len(self._custom_overflow_append)
- for i in xrange(count):
- overflow_items.append(self._custom_overflow_append[i])
-
- res = self._art.ShowDropDown(self, overflow_items)
- self._overflow_state = 0
- self.Refresh(False)
- if res != -1:
- e = wx.CommandEvent(wx.wxEVT_COMMAND_MENU_SELECTED, res)
- e.SetEventObject(self)
- if not self.GetParent().ProcessEvent(e):
- tool = self.FindTool(res)
- if tool:
- state = (tool.state & AUI_BUTTON_STATE_CHECKED and [True] or [False])[0]
- self.ToggleTool(res, not state)
-
- return
-
- self._dragging = False
- self._action_pos = wx.Point(*event.GetPosition())
- self._action_item = self.FindToolForPosition(*event.GetPosition())
-
- if self._action_item:
-
- if self._action_item.state & AUI_BUTTON_STATE_DISABLED:
-
- self._action_pos = wx.Point(-1, -1)
- self._action_item = None
- return
-
- self.SetPressedItem(self._action_item)
-
- # fire the tool dropdown event
- e = AuiToolBarEvent(wxEVT_COMMAND_AUITOOLBAR_TOOL_DROPDOWN, self._action_item.id)
- e.SetEventObject(self)
- e.SetToolId(self._action_item.id)
- e.SetDropDownClicked(False)
-
- mouse_x, mouse_y = event.GetX(), event.GetY()
- rect = wx.Rect(*self._action_item.sizer_item.GetRect())
-
- if self._action_item.dropdown:
- if (self._action_item.orientation == AUI_TBTOOL_HORIZONTAL and \
- mouse_x >= (rect.x+rect.width-BUTTON_DROPDOWN_WIDTH-1) and \
- mouse_x < (rect.x+rect.width)) or \
- (self._action_item.orientation != AUI_TBTOOL_HORIZONTAL and \
- mouse_y >= (rect.y+rect.height-BUTTON_DROPDOWN_WIDTH-1) and \
- mouse_y < (rect.y+rect.height)):
-
- e.SetDropDownClicked(True)
-
- e.SetClickPoint(event.GetPosition())
- e.SetItemRect(rect)
- self.ProcessEvent(e)
- self.DoIdleUpdate()
-
-
- def OnLeftUp(self, event):
- """
- Handles the ``wx.EVT_LEFT_UP`` event for L{AuiToolBar}.
-
- :param `event`: a `wx.MouseEvent` event to be processed.
- """
-
- self.SetPressedItem(None)
-
- hit_item = self.FindToolForPosition(*event.GetPosition())
-
- if hit_item and not hit_item.state & AUI_BUTTON_STATE_DISABLED:
- self.SetHoverItem(hit_item)
-
- if self._dragging:
- # reset drag and drop member variables
- self._dragging = False
- self._action_pos = wx.Point(-1, -1)
- self._action_item = None
-
- else:
-
- if self._action_item and hit_item == self._action_item:
- self.SetToolTipString("")
-
- if hit_item.kind in [ITEM_CHECK, ITEM_RADIO]:
- toggle = not (self._action_item.state & AUI_BUTTON_STATE_CHECKED)
- self.ToggleTool(self._action_item.id, toggle)
-
- # repaint immediately
- self.Refresh(False)
- self.Update()
-
- e = wx.CommandEvent(wx.wxEVT_COMMAND_MENU_SELECTED, self._action_item.id)
- e.SetEventObject(self)
- e.SetInt(toggle)
- self._action_pos = wx.Point(-1, -1)
- self._action_item = None
-
- self.ProcessEvent(e)
- self.DoIdleUpdate()
-
- else:
-
- if self._action_item.id == ID_RESTORE_FRAME:
- # find aui manager
- manager = self.GetAuiManager()
-
- if not manager:
- return
-
- pane = manager.GetPane(self)
- e = framemanager.AuiManagerEvent(framemanager.wxEVT_AUI_PANE_MIN_RESTORE)
-
- e.SetManager(manager)
- e.SetPane(pane)
-
- manager.ProcessEvent(e)
- self.DoIdleUpdate()
-
- else:
-
- e = wx.CommandEvent(wx.wxEVT_COMMAND_MENU_SELECTED, self._action_item.id)
- e.SetEventObject(self)
- self.ProcessEvent(e)
- self.DoIdleUpdate()
-
- # reset drag and drop member variables
- self._dragging = False
- self._action_pos = wx.Point(-1, -1)
- self._action_item = None
-
-
- def OnRightDown(self, event):
- """
- Handles the ``wx.EVT_RIGHT_DOWN`` event for L{AuiToolBar}.
-
- :param `event`: a `wx.MouseEvent` event to be processed.
- """
-
- cli_rect = wx.RectPS(wx.Point(0, 0), self.GetClientSize())
-
- if self._gripper_sizer_item:
- gripper_rect = self._gripper_sizer_item.GetRect()
- if gripper_rect.Contains(event.GetPosition()):
- return
-
- if self._overflow_sizer_item:
-
- dropdown_size = self._art.GetElementSize(AUI_TBART_OVERFLOW_SIZE)
- if dropdown_size > 0 and event.m_x > cli_rect.width - dropdown_size and \
- event.m_y >= 0 and event.m_y < cli_rect.height and self._art:
- return
-
- self._action_pos = wx.Point(*event.GetPosition())
- self._action_item = self.FindToolForPosition(*event.GetPosition())
-
- if self._action_item:
- if self._action_item.state & AUI_BUTTON_STATE_DISABLED:
-
- self._action_pos = wx.Point(-1, -1)
- self._action_item = None
- return
-
-
- def OnRightUp(self, event):
- """
- Handles the ``wx.EVT_RIGHT_UP`` event for L{AuiToolBar}.
-
- :param `event`: a `wx.MouseEvent` event to be processed.
- """
-
- hit_item = self.FindToolForPosition(*event.GetPosition())
-
- if self._action_item and hit_item == self._action_item:
-
- e = AuiToolBarEvent(wxEVT_COMMAND_AUITOOLBAR_RIGHT_CLICK, self._action_item.id)
- e.SetEventObject(self)
- e.SetToolId(self._action_item.id)
- e.SetClickPoint(self._action_pos)
- self.ProcessEvent(e)
- self.DoIdleUpdate()
-
- else:
-
- # right-clicked on the invalid area of the toolbar
- e = AuiToolBarEvent(wxEVT_COMMAND_AUITOOLBAR_RIGHT_CLICK, -1)
- e.SetEventObject(self)
- e.SetToolId(-1)
- e.SetClickPoint(self._action_pos)
- self.ProcessEvent(e)
- self.DoIdleUpdate()
-
- # reset member variables
- self._action_pos = wx.Point(-1, -1)
- self._action_item = None
-
-
- def OnMiddleDown(self, event):
- """
- Handles the ``wx.EVT_MIDDLE_DOWN`` event for L{AuiToolBar}.
-
- :param `event`: a `wx.MouseEvent` event to be processed.
- """
-
- cli_rect = wx.RectPS(wx.Point(0, 0), self.GetClientSize())
-
- if self._gripper_sizer_item:
-
- gripper_rect = self._gripper_sizer_item.GetRect()
- if gripper_rect.Contains(event.GetPosition()):
- return
-
- if self._overflow_sizer_item:
-
- dropdown_size = self._art.GetElementSize(AUI_TBART_OVERFLOW_SIZE)
- if dropdown_size > 0 and event.m_x > cli_rect.width - dropdown_size and \
- event.m_y >= 0 and event.m_y < cli_rect.height and self._art:
- return
-
- self._action_pos = wx.Point(*event.GetPosition())
- self._action_item = self.FindToolForPosition(*event.GetPosition())
-
- if self._action_item:
- if self._action_item.state & AUI_BUTTON_STATE_DISABLED:
-
- self._action_pos = wx.Point(-1, -1)
- self._action_item = None
- return
-
-
- def OnMiddleUp(self, event):
- """
- Handles the ``wx.EVT_MIDDLE_UP`` event for L{AuiToolBar}.
-
- :param `event`: a `wx.MouseEvent` event to be processed.
- """
-
- hit_item = self.FindToolForPosition(*event.GetPosition())
-
- if self._action_item and hit_item == self._action_item:
- if hit_item.kind == ITEM_NORMAL:
-
- e = AuiToolBarEvent(wxEVT_COMMAND_AUITOOLBAR_MIDDLE_CLICK, self._action_item.id)
- e.SetEventObject(self)
- e.SetToolId(self._action_item.id)
- e.SetClickPoint(self._action_pos)
- self.ProcessEvent(e)
- self.DoIdleUpdate()
-
- # reset member variables
- self._action_pos = wx.Point(-1, -1)
- self._action_item = None
-
-
- def OnMotion(self, event):
- """
- Handles the ``wx.EVT_MOTION`` event for L{AuiToolBar}.
-
- :param `event`: a `wx.MouseEvent` event to be processed.
- """
-
- # start a drag event
- if not self._dragging and self._action_item != None and self._action_pos != wx.Point(-1, -1) and \
- abs(event.m_x - self._action_pos.x) + abs(event.m_y - self._action_pos.y) > 5:
-
- self.SetToolTipString("")
- self._dragging = True
-
- e = AuiToolBarEvent(wxEVT_COMMAND_AUITOOLBAR_BEGIN_DRAG, self.GetId())
- e.SetEventObject(self)
- e.SetToolId(self._action_item.id)
- self.ProcessEvent(e)
- self.DoIdleUpdate()
- return
-
- hit_item = self.FindToolForPosition(*event.GetPosition())
-
- if hit_item:
- if not hit_item.state & AUI_BUTTON_STATE_DISABLED:
- self.SetHoverItem(hit_item)
- else:
- self.SetHoverItem(None)
-
- else:
- # no hit item, remove any hit item
- self.SetHoverItem(hit_item)
-
- # figure out tooltips
- packing_hit_item = self.FindToolForPositionWithPacking(*event.GetPosition())
-
- if packing_hit_item:
-
- if packing_hit_item != self._tip_item:
- self._tip_item = packing_hit_item
-
- if packing_hit_item.short_help != "":
- self.StartPreviewTimer()
- self.SetToolTipString(packing_hit_item.short_help)
- else:
- self.SetToolTipString("")
- self.StopPreviewTimer()
-
- else:
-
- self.SetToolTipString("")
- self._tip_item = None
- self.StopPreviewTimer()
-
- # if we've pressed down an item and we're hovering
- # over it, make sure it's state is set to pressed
- if self._action_item:
-
- if self._action_item == hit_item:
- self.SetPressedItem(self._action_item)
- else:
- self.SetPressedItem(None)
-
- # figure out the dropdown button state (are we hovering or pressing it?)
- self.RefreshOverflowState()
-
-
- def OnLeaveWindow(self, event):
- """
- Handles the ``wx.EVT_LEAVE_WINDOW`` event for L{AuiToolBar}.
-
- :param `event`: a `wx.MouseEvent` event to be processed.
- """
-
- self.RefreshOverflowState()
- self.SetHoverItem(None)
- self.SetPressedItem(None)
-
- self._tip_item = None
- self.StopPreviewTimer()
-
-
- def OnSetCursor(self, event):
- """
- Handles the ``wx.EVT_SET_CURSOR`` event for L{AuiToolBar}.
-
- :param `event`: a `wx.SetCursorEvent` event to be processed.
- """
-
- cursor = wx.NullCursor
-
- if self._gripper_sizer_item:
-
- gripper_rect = self._gripper_sizer_item.GetRect()
- if gripper_rect.Contains((event.GetX(), event.GetY())):
- cursor = wx.StockCursor(wx.CURSOR_SIZING)
-
- event.SetCursor(cursor)
-
-
- def OnCustomRender(self, dc, item, rect):
- """
- Handles custom render for single L{AuiToolBar} items.
-
- :param `dc`: a `wx.DC` device context;
- :param `item`: an instance of L{AuiToolBarItem};
- :param `rect`: the toolbar item rect.
-
- :note: This method must be overridden to provide custom rendering of items.
- """
-
- pass
-
-
- def IsPaneMinimized(self):
- """ Returns whether this L{AuiToolBar} contains a minimized pane tool. """
-
- manager = self.GetAuiManager()
- if not manager:
- return False
-
- if manager.GetAGWFlags() & AUI_MGR_PREVIEW_MINIMIZED_PANES == 0:
- # No previews here
- return False
-
- self_name = manager.GetPane(self).name
-
- if not self_name.endswith("_min"):
- # Wrong tool name
- return False
-
- return self_name[0:-4]
-
-
- def StartPreviewTimer(self):
- """ Starts a timer in L{AuiManager} to slide-in/slide-out the minimized pane. """
-
- self_name = self.IsPaneMinimized()
- if not self_name:
- return
-
- manager = self.GetAuiManager()
- manager.StartPreviewTimer(self)
-
-
- def StopPreviewTimer(self):
- """ Stops a timer in L{AuiManager} to slide-in/slide-out the minimized pane. """
-
- self_name = self.IsPaneMinimized()
- if not self_name:
- return
-
- manager = self.GetAuiManager()
- manager.StopPreviewTimer()
-
+++ /dev/null
-"""
-auibook contains a notebook control which implements many features common in
-applications with dockable panes. Specifically, L{AuiNotebook} implements functionality
-which allows the user to rearrange tab order via drag-and-drop, split the tab window
-into many different splitter configurations, and toggle through different themes to
-customize the control's look and feel.
-
-An effort has been made to try to maintain an API as similar to that of `wx.Notebook`.
-
-The default theme that is used is L{AuiDefaultTabArt}, which provides a modern, glossy
-look and feel. The theme can be changed by calling L{AuiNotebook.SetArtProvider}.
-"""
-
-__author__ = "Andrea Gavana <andrea.gavana@gmail.com>"
-__date__ = "31 March 2009"
-
-
-import wx
-import types
-import datetime
-
-from wx.lib.expando import ExpandoTextCtrl
-
-import framemanager
-import tabart as TA
-
-from aui_utilities import LightColour, MakeDisabledBitmap, TabDragImage
-from aui_utilities import TakeScreenShot, RescaleScreenShot
-
-from aui_constants import *
-
-# AuiNotebook events
-wxEVT_COMMAND_AUINOTEBOOK_PAGE_CLOSE = wx.NewEventType()
-wxEVT_COMMAND_AUINOTEBOOK_PAGE_CLOSED = wx.NewEventType()
-wxEVT_COMMAND_AUINOTEBOOK_PAGE_CHANGED = wx.NewEventType()
-wxEVT_COMMAND_AUINOTEBOOK_PAGE_CHANGING = wx.NewEventType()
-wxEVT_COMMAND_AUINOTEBOOK_BUTTON = wx.NewEventType()
-wxEVT_COMMAND_AUINOTEBOOK_BEGIN_DRAG = wx.NewEventType()
-wxEVT_COMMAND_AUINOTEBOOK_END_DRAG = wx.NewEventType()
-wxEVT_COMMAND_AUINOTEBOOK_DRAG_MOTION = wx.NewEventType()
-wxEVT_COMMAND_AUINOTEBOOK_ALLOW_DND = wx.NewEventType()
-wxEVT_COMMAND_AUINOTEBOOK_DRAG_DONE = wx.NewEventType()
-wxEVT_COMMAND_AUINOTEBOOK_TAB_MIDDLE_DOWN = wx.NewEventType()
-wxEVT_COMMAND_AUINOTEBOOK_TAB_MIDDLE_UP = wx.NewEventType()
-wxEVT_COMMAND_AUINOTEBOOK_TAB_RIGHT_DOWN = wx.NewEventType()
-wxEVT_COMMAND_AUINOTEBOOK_TAB_RIGHT_UP = wx.NewEventType()
-wxEVT_COMMAND_AUINOTEBOOK_TAB_DCLICK = wx.NewEventType()
-wxEVT_COMMAND_AUINOTEBOOK_BG_MIDDLE_DOWN = wx.NewEventType()
-wxEVT_COMMAND_AUINOTEBOOK_BG_MIDDLE_UP = wx.NewEventType()
-wxEVT_COMMAND_AUINOTEBOOK_BG_RIGHT_DOWN = wx.NewEventType()
-wxEVT_COMMAND_AUINOTEBOOK_BG_RIGHT_UP = wx.NewEventType()
-wxEVT_COMMAND_AUINOTEBOOK_BG_DCLICK = wx.NewEventType()
-
-# Define a new event for a drag cancelled
-wxEVT_COMMAND_AUINOTEBOOK_CANCEL_DRAG = wx.NewEventType()
-
-# Define events for editing a tab label
-wxEVT_COMMAND_AUINOTEBOOK_BEGIN_LABEL_EDIT = wx.NewEventType()
-wxEVT_COMMAND_AUINOTEBOOK_END_LABEL_EDIT = wx.NewEventType()
-
-# Create event binders
-EVT_AUINOTEBOOK_PAGE_CLOSE = wx.PyEventBinder(wxEVT_COMMAND_AUINOTEBOOK_PAGE_CLOSE, 1)
-""" A tab in `AuiNotebook` is being closed. Can be vetoed by calling `Veto()`. """
-EVT_AUINOTEBOOK_PAGE_CLOSED = wx.PyEventBinder(wxEVT_COMMAND_AUINOTEBOOK_PAGE_CLOSED, 1)
-""" A tab in `AuiNotebook` has been closed. """
-EVT_AUINOTEBOOK_PAGE_CHANGED = wx.PyEventBinder(wxEVT_COMMAND_AUINOTEBOOK_PAGE_CHANGED, 1)
-""" The page selection was changed. """
-EVT_AUINOTEBOOK_PAGE_CHANGING = wx.PyEventBinder(wxEVT_COMMAND_AUINOTEBOOK_PAGE_CHANGING, 1)
-""" The page selection is being changed. """
-EVT_AUINOTEBOOK_BUTTON = wx.PyEventBinder(wxEVT_COMMAND_AUINOTEBOOK_BUTTON, 1)
-""" The user clicked on a button in the `AuiNotebook` tab area. """
-EVT_AUINOTEBOOK_BEGIN_DRAG = wx.PyEventBinder(wxEVT_COMMAND_AUINOTEBOOK_BEGIN_DRAG, 1)
-""" A drag-and-drop operation on a notebook tab has started. """
-EVT_AUINOTEBOOK_END_DRAG = wx.PyEventBinder(wxEVT_COMMAND_AUINOTEBOOK_END_DRAG, 1)
-""" A drag-and-drop operation on a notebook tab has finished. """
-EVT_AUINOTEBOOK_DRAG_MOTION = wx.PyEventBinder(wxEVT_COMMAND_AUINOTEBOOK_DRAG_MOTION, 1)
-""" A drag-and-drop operation on a notebook tab is ongoing. """
-EVT_AUINOTEBOOK_ALLOW_DND = wx.PyEventBinder(wxEVT_COMMAND_AUINOTEBOOK_ALLOW_DND, 1)
-""" Fires an event asking if it is OK to drag and drop a tab. """
-EVT_AUINOTEBOOK_DRAG_DONE = wx.PyEventBinder(wxEVT_COMMAND_AUINOTEBOOK_DRAG_DONE, 1)
-""" A drag-and-drop operation on a notebook tab has finished. """
-EVT_AUINOTEBOOK_TAB_MIDDLE_DOWN = wx.PyEventBinder(wxEVT_COMMAND_AUINOTEBOOK_TAB_MIDDLE_DOWN, 1)
-""" The user clicked with the middle mouse button on a tab. """
-EVT_AUINOTEBOOK_TAB_MIDDLE_UP = wx.PyEventBinder(wxEVT_COMMAND_AUINOTEBOOK_TAB_MIDDLE_UP, 1)
-""" The user clicked with the middle mouse button on a tab. """
-EVT_AUINOTEBOOK_TAB_RIGHT_DOWN = wx.PyEventBinder(wxEVT_COMMAND_AUINOTEBOOK_TAB_RIGHT_DOWN, 1)
-""" The user clicked with the right mouse button on a tab. """
-EVT_AUINOTEBOOK_TAB_RIGHT_UP = wx.PyEventBinder(wxEVT_COMMAND_AUINOTEBOOK_TAB_RIGHT_UP, 1)
-""" The user clicked with the right mouse button on a tab. """
-EVT_AUINOTEBOOK_BG_MIDDLE_DOWN = wx.PyEventBinder(wxEVT_COMMAND_AUINOTEBOOK_BG_MIDDLE_DOWN, 1)
-""" The user middle-clicked in the tab area but not over a tab or a button. """
-EVT_AUINOTEBOOK_BG_MIDDLE_UP = wx.PyEventBinder(wxEVT_COMMAND_AUINOTEBOOK_BG_MIDDLE_UP, 1)
-""" The user middle-clicked in the tab area but not over a tab or a button. """
-EVT_AUINOTEBOOK_BG_RIGHT_DOWN = wx.PyEventBinder(wxEVT_COMMAND_AUINOTEBOOK_BG_RIGHT_DOWN, 1)
-""" The user right-clicked in the tab area but not over a tab or a button. """
-EVT_AUINOTEBOOK_BG_RIGHT_UP = wx.PyEventBinder(wxEVT_COMMAND_AUINOTEBOOK_BG_RIGHT_UP, 1)
-""" The user right-clicked in the tab area but not over a tab or a button. """
-EVT_AUINOTEBOOK_BG_DCLICK = wx.PyEventBinder(wxEVT_COMMAND_AUINOTEBOOK_BG_DCLICK, 1)
-""" The user left-clicked on the tab area not occupied by `AuiNotebook` tabs. """
-EVT_AUINOTEBOOK_CANCEL_DRAG = wx.PyEventBinder(wxEVT_COMMAND_AUINOTEBOOK_CANCEL_DRAG, 1)
-""" A drag and drop operation has been cancelled. """
-EVT_AUINOTEBOOK_TAB_DCLICK = wx.PyEventBinder(wxEVT_COMMAND_AUINOTEBOOK_TAB_DCLICK, 1)
-""" The user double-clicked with the left mouse button on a tab. """
-EVT_AUINOTEBOOK_BEGIN_LABEL_EDIT = wx.PyEventBinder(wxEVT_COMMAND_AUINOTEBOOK_BEGIN_LABEL_EDIT, 1)
-""" The user double-clicked with the left mouse button on a tab which text is editable. """
-EVT_AUINOTEBOOK_END_LABEL_EDIT = wx.PyEventBinder(wxEVT_COMMAND_AUINOTEBOOK_END_LABEL_EDIT, 1)
-""" The user finished editing a tab label. """
-
-
-# -----------------------------------------------------------------------------
-# Auxiliary class: TabTextCtrl
-# This is the temporary ExpandoTextCtrl created when you edit the text of a tab
-# -----------------------------------------------------------------------------
-
-class TabTextCtrl(ExpandoTextCtrl):
- """ Control used for in-place edit. """
-
- def __init__(self, owner, tab, page_index):
- """
- Default class constructor.
- For internal use: do not call it in your code!
-
- :param `owner`: the L{AuiTabCtrl} owning the tab;
- :param `tab`: the actual L{AuiNotebookPage} tab;
- :param `page_index`: the L{AuiNotebook} page index for the tab.
- """
-
- self._owner = owner
- self._tabEdited = tab
- self._pageIndex = page_index
- self._startValue = tab.caption
- self._finished = False
- self._aboutToFinish = False
- self._currentValue = self._startValue
-
- x, y, w, h = self._tabEdited.rect
-
- wnd = self._tabEdited.control
- if wnd:
- x += wnd.GetSize()[0] + 2
- h = 0
-
- image_h = 0
- image_w = 0
-
- image = tab.bitmap
-
- if image.IsOk():
- image_w, image_h = image.GetWidth(), image.GetHeight()
- image_w += 6
-
- dc = wx.ClientDC(self._owner)
- h = max(image_h, dc.GetMultiLineTextExtent(tab.caption)[1])
- h = h + 2
-
- # FIXME: what are all these hardcoded 4, 8 and 11s really?
- x += image_w
- w -= image_w + 4
-
- y = (self._tabEdited.rect.height - h)/2 + 1
-
- expandoStyle = wx.WANTS_CHARS
- if wx.Platform in ["__WXGTK__", "__WXMAC__"]:
- expandoStyle |= wx.SIMPLE_BORDER
- xSize, ySize = w + 2, h
- else:
- expandoStyle |= wx.SUNKEN_BORDER
- xSize, ySize = w + 2, h+2
-
- ExpandoTextCtrl.__init__(self, self._owner, wx.ID_ANY, self._startValue,
- wx.Point(x, y), wx.Size(xSize, ySize),
- expandoStyle)
-
- if wx.Platform == "__WXMAC__":
- self.SetFont(owner.GetFont())
- bs = self.GetBestSize()
- self.SetSize((-1, bs.height))
-
- self.Bind(wx.EVT_CHAR, self.OnChar)
- self.Bind(wx.EVT_KEY_UP, self.OnKeyUp)
- self.Bind(wx.EVT_KILL_FOCUS, self.OnKillFocus)
-
-
- def AcceptChanges(self):
- """ Accepts/refuses the changes made by the user. """
-
- value = self.GetValue()
- notebook = self._owner.GetParent()
-
- if value == self._startValue:
- # nothing changed, always accept
- # when an item remains unchanged, the owner
- # needs to be notified that the user decided
- # not to change the tree item label, and that
- # the edit has been cancelled
- notebook.OnRenameCancelled(self._pageIndex)
- return True
-
- if not notebook.OnRenameAccept(self._pageIndex, value):
- # vetoed by the user
- return False
-
- # accepted, do rename the item
- notebook.SetPageText(self._pageIndex, value)
-
- return True
-
-
- def Finish(self):
- """ Finish editing. """
-
- if not self._finished:
-
- notebook = self._owner.GetParent()
-
- self._finished = True
- self._owner.SetFocus()
- notebook.ResetTextControl()
-
-
- def OnChar(self, event):
- """
- Handles the ``wx.EVT_CHAR`` event for L{TabTextCtrl}.
-
- :param `event`: a `wx.KeyEvent` event to be processed.
- """
-
- keycode = event.GetKeyCode()
- shiftDown = event.ShiftDown()
-
- if keycode == wx.WXK_RETURN:
- if shiftDown and self._tabEdited.IsMultiline():
- event.Skip()
- else:
- self._aboutToFinish = True
- self.SetValue(self._currentValue)
- # Notify the owner about the changes
- self.AcceptChanges()
- # Even if vetoed, close the control (consistent with MSW)
- wx.CallAfter(self.Finish)
-
- elif keycode == wx.WXK_ESCAPE:
- self.StopEditing()
-
- else:
- event.Skip()
-
-
- def OnKeyUp(self, event):
- """
- Handles the ``wx.EVT_KEY_UP`` event for L{TabTextCtrl}.
-
- :param `event`: a `wx.KeyEvent` event to be processed.
- """
-
- if not self._finished:
-
- # auto-grow the textctrl:
- mySize = self.GetSize()
-
- dc = wx.ClientDC(self)
- sx, sy, dummy = dc.GetMultiLineTextExtent(self.GetValue() + "M")
-
- self.SetSize((sx, -1))
- self._currentValue = self.GetValue()
-
- event.Skip()
-
-
- def OnKillFocus(self, event):
- """
- Handles the ``wx.EVT_KILL_FOCUS`` event for L{TabTextCtrl}.
-
- :param `event`: a `wx.FocusEvent` event to be processed.
- """
-
- if not self._finished and not self._aboutToFinish:
-
- # We must finish regardless of success, otherwise we'll get
- # focus problems:
- if not self.AcceptChanges():
- self._owner.GetParent().OnRenameCancelled(self._pageIndex)
-
- # We must let the native text control handle focus, too, otherwise
- # it could have problems with the cursor (e.g., in wxGTK).
- event.Skip()
- wx.CallAfter(self._owner.GetParent().ResetTextControl)
-
-
- def StopEditing(self):
- """ Suddenly stops the editing. """
-
- self._owner.GetParent().OnRenameCancelled(self._pageIndex)
- self.Finish()
-
-
- def item(self):
- """ Returns the item currently edited. """
-
- return self._tabEdited
-
-
-# ----------------------------------------------------------------------
-
-class AuiNotebookPage(object):
- """
- A simple class which holds information about tab captions, bitmaps and
- colours.
- """
-
- def __init__(self):
- """
- Default class constructor.
- Used internally, do not call it in your code!
- """
-
- self.window = None # page's associated window
- self.caption = "" # caption displayed on the tab
- self.bitmap = wx.NullBitmap # tab's bitmap
- self.dis_bitmap = wx.NullBitmap # tab's disabled bitmap
- self.rect = wx.Rect() # tab's hit rectangle
- self.active = False # True if the page is currently active
- self.enabled = True # True if the page is currently enabled
- self.hasCloseButton = True # True if the page has a close button using the style
- # AUI_NB_CLOSE_ON_ALL_TABS
- self.control = None # A control can now be inside a tab
- self.renamable = False # If True, a tab can be renamed by a left double-click
-
- self.text_colour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_BTNTEXT)
-
- self.access_time = datetime.datetime.now() # Last time this page was selected
-
-
- def IsMultiline(self):
- """ Returns whether the tab contains multiline text. """
-
- return "\n" in self.caption
-
-
-# ----------------------------------------------------------------------
-
-class AuiTabContainerButton(object):
- """
- A simple class which holds information about tab buttons and their state.
- """
-
- def __init__(self):
- """
- Default class constructor.
- Used internally, do not call it in your code!
- """
-
- self.id = -1 # button's id
- self.cur_state = AUI_BUTTON_STATE_NORMAL # current state (normal, hover, pressed, etc.)
- self.location = wx.LEFT # buttons location (wxLEFT, wxRIGHT, or wxCENTER)
- self.bitmap = wx.NullBitmap # button's hover bitmap
- self.dis_bitmap = wx.NullBitmap # button's disabled bitmap
- self.rect = wx.Rect() # button's hit rectangle
-
-
-# ----------------------------------------------------------------------
-
-class CommandNotebookEvent(wx.PyCommandEvent):
- """ A specialized command event class for events sent by L{AuiNotebook} . """
-
- def __init__(self, command_type=None, win_id=0):
- """
- Default class constructor.
-
- :param `command_type`: the event kind or an instance of `wx.PyCommandEvent`.
- :param `win_id`: the window identification number.
- """
-
- if type(command_type) == types.IntType:
- wx.PyCommandEvent.__init__(self, command_type, win_id)
- else:
- wx.PyCommandEvent.__init__(self, command_type.GetEventType(), command_type.GetId())
-
- self.old_selection = -1
- self.selection = -1
- self.drag_source = None
- self.dispatched = 0
- self.label = ""
- self.editCancelled = False
-
-
- def SetSelection(self, s):
- """
- Sets the selection member variable.
-
- :param `s`: the new selection.
- """
-
- self.selection = s
- self._commandInt = s
-
-
- def GetSelection(self):
- """ Returns the currently selected page, or -1 if none was selected. """
-
- return self.selection
-
-
- def SetOldSelection(self, s):
- """
- Sets the id of the page selected before the change.
-
- :param `s`: the old selection.
- """
-
- self.old_selection = s
-
-
- def GetOldSelection(self):
- """
- Returns the page that was selected before the change, or -1 if none was
- selected.
- """
-
- return self.old_selection
-
-
- def SetDragSource(self, s):
- """
- Sets the drag and drop source.
-
- :param `s`: the drag source.
- """
-
- self.drag_source = s
-
-
- def GetDragSource(self):
- """ Returns the drag and drop source. """
-
- return self.drag_source
-
-
- def SetDispatched(self, b):
- """
- Sets the event as dispatched (used for automatic L{AuiNotebook} ).
-
- :param `b`: whether the event was dispatched or not.
- """
-
- self.dispatched = b
-
-
- def GetDispatched(self):
- """ Returns whether the event was dispatched (used for automatic L{AuiNotebook} ). """
-
- return self.dispatched
-
-
- def IsEditCancelled(self):
- """ Returns the edit cancel flag (for ``EVT_AUINOTEBOOK_BEGIN`` | ``END_LABEL_EDIT`` only)."""
-
- return self.editCancelled
-
-
- def SetEditCanceled(self, editCancelled):
- """
- Sets the edit cancel flag (for ``EVT_AUINOTEBOOK_BEGIN`` | ``END_LABEL_EDIT`` only).
-
- :param `editCancelled`: whether the editing action has been cancelled or not.
- """
-
- self.editCancelled = editCancelled
-
-
- def GetLabel(self):
- """Returns the label-itemtext (for ``EVT_AUINOTEBOOK_BEGIN`` | ``END_LABEL_EDIT`` only)."""
-
- return self.label
-
-
- def SetLabel(self, label):
- """
- Sets the label. Useful only for ``EVT_AUINOTEBOOK_END_LABEL_EDIT``.
-
- :param `label`: the new label.
- """
-
- self.label = label
-
-
-# ----------------------------------------------------------------------
-
-class AuiNotebookEvent(CommandNotebookEvent):
- """ A specialized command event class for events sent by L{AuiNotebook}. """
-
- def __init__(self, command_type=None, win_id=0):
- """
- Default class constructor.
-
- :param `command_type`: the event kind or an instance of `wx.PyCommandEvent`.
- :param `win_id`: the window identification number.
- """
-
- CommandNotebookEvent.__init__(self, command_type, win_id)
-
- if type(command_type) == types.IntType:
- self.notify = wx.NotifyEvent(command_type, win_id)
- else:
- self.notify = wx.NotifyEvent(command_type.GetEventType(), command_type.GetId())
-
-
- def GetNotifyEvent(self):
- """ Returns the actual `wx.NotifyEvent`. """
-
- return self.notify
-
-
- def IsAllowed(self):
- """ Returns whether the event is allowed or not. """
-
- return self.notify.IsAllowed()
-
-
- def Veto(self):
- """
- Prevents the change announced by this event from happening.
-
- It is in general a good idea to notify the user about the reasons for
- vetoing the change because otherwise the applications behaviour (which
- just refuses to do what the user wants) might be quite surprising.
- """
-
- self.notify.Veto()
-
-
- def Allow(self):
- """
- This is the opposite of L{Veto}: it explicitly allows the event to be
- processed. For most events it is not necessary to call this method as the
- events are allowed anyhow but some are forbidden by default (this will
- be mentioned in the corresponding event description).
- """
-
- self.notify.Allow()
-
-
-# ---------------------------------------------------------------------------- #
-# Class TabNavigatorWindow
-# ---------------------------------------------------------------------------- #
-
-class TabNavigatorWindow(wx.Dialog):
- """
- This class is used to create a modal dialog that enables "Smart Tabbing",
- similar to what you would get by hitting ``Alt`` + ``Tab`` on Windows.
- """
-
- def __init__(self, parent=None, icon=None):
- """
- Default class constructor. Used internally.
-
- :param `parent`: the L{TabNavigatorWindow} parent;
- :param `icon`: the L{TabNavigatorWindow} icon.
- """
-
- wx.Dialog.__init__(self, parent, wx.ID_ANY, "", style=0)
-
- self._selectedItem = -1
- self._indexMap = []
-
- if icon is None:
- self._bmp = Mondrian.GetBitmap()
- else:
- self._bmp = icon
-
- if self._bmp.GetSize() != (16, 16):
- img = self._bmp.ConvertToImage()
- img.Rescale(16, 16, wx.IMAGE_QUALITY_HIGH)
- self._bmp = wx.BitmapFromImage(img)
-
- sz = wx.BoxSizer(wx.VERTICAL)
-
- self._listBox = wx.ListBox(self, wx.ID_ANY, wx.DefaultPosition, wx.Size(200, 150), [], wx.LB_SINGLE | wx.NO_BORDER)
-
- mem_dc = wx.MemoryDC()
- mem_dc.SelectObject(wx.EmptyBitmap(1,1))
- font = wx.SystemSettings_GetFont(wx.SYS_DEFAULT_GUI_FONT)
- font.SetWeight(wx.BOLD)
- mem_dc.SetFont(font)
-
- panelHeight = mem_dc.GetCharHeight()
- panelHeight += 4 # Place a spacer of 2 pixels
-
- # Out signpost bitmap is 24 pixels
- if panelHeight < 24:
- panelHeight = 24
-
- self._panel = wx.Panel(self, wx.ID_ANY, wx.DefaultPosition, wx.Size(200, panelHeight))
-
- sz.Add(self._panel)
- sz.Add(self._listBox, 1, wx.EXPAND)
-
- self.SetSizer(sz)
-
- # Connect events to the list box
- self._listBox.Bind(wx.EVT_KEY_UP, self.OnKeyUp)
- self._listBox.Bind(wx.EVT_NAVIGATION_KEY, self.OnNavigationKey)
- self._listBox.Bind(wx.EVT_LISTBOX_DCLICK, self.OnItemSelected)
-
- # Connect paint event to the panel
- self._panel.Bind(wx.EVT_PAINT, self.OnPanelPaint)
- self._panel.Bind(wx.EVT_ERASE_BACKGROUND, self.OnPanelEraseBg)
-
- self.SetBackgroundColour(wx.SystemSettings_GetColour(wx.SYS_COLOUR_3DFACE))
- self._listBox.SetBackgroundColour(wx.SystemSettings_GetColour(wx.SYS_COLOUR_3DFACE))
- self.PopulateListControl(parent)
-
- self.GetSizer().Fit(self)
- self.GetSizer().SetSizeHints(self)
- self.GetSizer().Layout()
- self.Centre()
-
- # Set focus on the list box to avoid having to click on it to change
- # the tab selection under GTK.
- self._listBox.SetFocus()
-
-
- def OnKeyUp(self, event):
- """
- Handles the ``wx.EVT_KEY_UP`` for the L{TabNavigatorWindow}.
-
- :param `event`: a `wx.KeyEvent` event to be processed.
- """
-
- if event.GetKeyCode() == wx.WXK_CONTROL:
- self.CloseDialog()
-
-
- def OnNavigationKey(self, event):
- """
- Handles the ``wx.EVT_NAVIGATION_KEY`` for the L{TabNavigatorWindow}.
-
- :param `event`: a `wx.NavigationKeyEvent` event to be processed.
- """
-
- selected = self._listBox.GetSelection()
- bk = self.GetParent()
- maxItems = bk.GetPageCount()
-
- if event.GetDirection():
-
- # Select next page
- if selected == maxItems - 1:
- itemToSelect = 0
- else:
- itemToSelect = selected + 1
-
- else:
-
- # Previous page
- if selected == 0:
- itemToSelect = maxItems - 1
- else:
- itemToSelect = selected - 1
-
- self._listBox.SetSelection(itemToSelect)
-
-
- def PopulateListControl(self, book):
- """
- Populates the L{TabNavigatorWindow} listbox with a list of tabs.
-
- :param `book`: the actual L{AuiNotebook}.
- """
- # Index of currently selected page
- selection = book.GetSelection()
- # Total number of pages
- count = book.GetPageCount()
- # List of (index, AuiNotebookPage)
- pages = list(enumerate(book.GetTabContainer().GetPages()))
- if book.GetAGWWindowStyleFlag() & AUI_NB_ORDER_BY_ACCESS:
- # Sort pages using last access time. Most recently used is the
- # first in line
- pages.sort(
- key = lambda element: element[1].access_time,
- reverse = True
- )
- else:
- # Manually add the current selection as first item
- # Remaining ones are added in the next loop
- del pages[selection]
- self._listBox.Append(book.GetPageText(selection))
- self._indexMap.append(selection)
-
- for (index, page) in pages:
- self._listBox.Append(book.GetPageText(index))
- self._indexMap.append(index)
-
- # Select the next entry after the current selection
- self._listBox.SetSelection(0)
- dummy = wx.NavigationKeyEvent()
- dummy.SetDirection(True)
- self.OnNavigationKey(dummy)
-
-
- def OnItemSelected(self, event):
- """
- Handles the ``wx.EVT_LISTBOX_DCLICK`` event for the wx.ListBox inside L{TabNavigatorWindow}.
-
- :param `event`: a `wx.ListEvent` event to be processed.
- """
-
- self.CloseDialog()
-
-
- def CloseDialog(self):
- """ Closes the L{TabNavigatorWindow} dialog, setting selection in L{AuiNotebook}. """
-
- bk = self.GetParent()
- self._selectedItem = self._listBox.GetSelection()
- self.EndModal(wx.ID_OK)
-
-
- def GetSelectedPage(self):
- """ Gets the page index that was selected when the dialog was closed. """
-
- return self._indexMap[self._selectedItem]
-
-
- def OnPanelPaint(self, event):
- """
- Handles the ``wx.EVT_PAINT`` event for L{TabNavigatorWindow} top panel.
-
- :param `event`: a `wx.PaintEvent` event to be processed.
- """
-
- dc = wx.PaintDC(self._panel)
- rect = self._panel.GetClientRect()
-
- bmp = wx.EmptyBitmap(rect.width, rect.height)
-
- mem_dc = wx.MemoryDC()
- mem_dc.SelectObject(bmp)
-
- endColour = wx.SystemSettings_GetColour(wx.SYS_COLOUR_BTNSHADOW)
- startColour = LightColour(endColour, 50)
- mem_dc.GradientFillLinear(rect, startColour, endColour, wx.SOUTH)
-
- # Draw the caption title and place the bitmap
- # get the bitmap optimal position, and draw it
- bmpPt, txtPt = wx.Point(), wx.Point()
- bmpPt.y = (rect.height - self._bmp.GetHeight())/2
- bmpPt.x = 3
- mem_dc.DrawBitmap(self._bmp, bmpPt.x, bmpPt.y, True)
-
- # get the text position, and draw it
- font = wx.SystemSettings_GetFont(wx.SYS_DEFAULT_GUI_FONT)
- font.SetWeight(wx.BOLD)
- mem_dc.SetFont(font)
- fontHeight = mem_dc.GetCharHeight()
-
- txtPt.x = bmpPt.x + self._bmp.GetWidth() + 4
- txtPt.y = (rect.height - fontHeight)/2
- mem_dc.SetTextForeground(wx.WHITE)
- mem_dc.DrawText("Opened tabs:", txtPt.x, txtPt.y)
- mem_dc.SelectObject(wx.NullBitmap)
-
- dc.DrawBitmap(bmp, 0, 0)
-
-
- def OnPanelEraseBg(self, event):
- """
- Handles the ``wx.EVT_ERASE_BACKGROUND`` event for L{TabNavigatorWindow} top panel.
-
- :param `event`: a `wx.EraseEvent` event to be processed.
-
- :note: This is intentionally empty, to reduce flicker.
- """
-
- pass
-
-
-# ----------------------------------------------------------------------
-# -- AuiTabContainer class implementation --
-
-class AuiTabContainer(object):
- """
- AuiTabContainer is a class which contains information about each
- tab. It also can render an entire tab control to a specified DC.
- It's not a window class itself, because this code will be used by
- the L{AuiManager}, where it is disadvantageous to have separate
- windows for each tab control in the case of "docked tabs".
-
- A derived class, L{AuiTabCtrl}, is an actual `wx.Window`-derived window
- which can be used as a tab control in the normal sense.
- """
-
- def __init__(self, auiNotebook):
- """
- Default class constructor.
- Used internally, do not call it in your code!
-
- :param `auiNotebook`: the parent L{AuiNotebook} window.
- """
-
- self._tab_offset = 0
- self._agwFlags = 0
- self._art = TA.AuiDefaultTabArt()
-
- self._buttons = []
- self._pages = []
- self._tab_close_buttons = []
-
- self._rect = wx.Rect()
- self._auiNotebook = auiNotebook
-
- self.AddButton(AUI_BUTTON_LEFT, wx.LEFT)
- self.AddButton(AUI_BUTTON_RIGHT, wx.RIGHT)
- self.AddButton(AUI_BUTTON_WINDOWLIST, wx.RIGHT)
- self.AddButton(AUI_BUTTON_CLOSE, wx.RIGHT)
-
-
- def SetArtProvider(self, art):
- """
- Instructs L{AuiTabContainer} to use art provider specified by parameter `art`
- for all drawing calls. This allows plugable look-and-feel features.
-
- :param `art`: an art provider.
-
- :note: The previous art provider object, if any, will be deleted by L{AuiTabContainer}.
- """
-
- del self._art
- self._art = art
-
- if self._art:
- self._art.SetAGWFlags(self._agwFlags)
-
-
- def GetArtProvider(self):
- """ Returns the current art provider being used. """
-
- return self._art
-
-
- def SetAGWFlags(self, agwFlags):
- """
- Sets the tab art flags.
-
- :param `agwFlags`: a combination of the following values:
-
- ==================================== ==================================
- Flag name Description
- ==================================== ==================================
- ``AUI_NB_TOP`` With this style, tabs are drawn along the top of the notebook
- ``AUI_NB_LEFT`` With this style, tabs are drawn along the left of the notebook. Not implemented yet
- ``AUI_NB_RIGHT`` With this style, tabs are drawn along the right of the notebook. Not implemented yet
- ``AUI_NB_BOTTOM`` With this style, tabs are drawn along the bottom of the notebook
- ``AUI_NB_TAB_SPLIT`` Allows the tab control to be split by dragging a tab
- ``AUI_NB_TAB_MOVE`` Allows a tab to be moved horizontally by dragging
- ``AUI_NB_TAB_EXTERNAL_MOVE`` Allows a tab to be moved to another tab control
- ``AUI_NB_TAB_FIXED_WIDTH`` With this style, all tabs have the same width
- ``AUI_NB_SCROLL_BUTTONS`` With this style, left and right scroll buttons are displayed
- ``AUI_NB_WINDOWLIST_BUTTON`` With this style, a drop-down list of windows is available
- ``AUI_NB_CLOSE_BUTTON`` With this style, a close button is available on the tab bar
- ``AUI_NB_CLOSE_ON_ACTIVE_TAB`` With this style, a close button is available on the active tab
- ``AUI_NB_CLOSE_ON_ALL_TABS`` With this style, a close button is available on all tabs
- ``AUI_NB_MIDDLE_CLICK_CLOSE`` Allows to close L{AuiNotebook} tabs by mouse middle button click
- ``AUI_NB_SUB_NOTEBOOK`` This style is used by L{AuiManager} to create automatic AuiNotebooks
- ``AUI_NB_HIDE_ON_SINGLE_TAB`` Hides the tab window if only one tab is present
- ``AUI_NB_SMART_TABS`` Use Smart Tabbing, like ``Alt`` + ``Tab`` on Windows
- ``AUI_NB_USE_IMAGES_DROPDOWN`` Uses images on dropdown window list menu instead of check items
- ``AUI_NB_CLOSE_ON_TAB_LEFT`` Draws the tab close button on the left instead of on the right (a la Camino browser)
- ``AUI_NB_TAB_FLOAT`` Allows the floating of single tabs. Known limitation: when the notebook is more or less full screen, tabs cannot be dragged far enough outside of the notebook to become floating pages
- ``AUI_NB_DRAW_DND_TAB`` Draws an image representation of a tab while dragging (on by default)
- ``AUI_NB_ORDER_BY_ACCESS`` Tab navigation order by last access time for the tabs
- ``AUI_NB_NO_TAB_FOCUS`` Don't draw tab focus rectangle
- ==================================== ==================================
-
- :todo: Implementation of flags ``AUI_NB_RIGHT`` and ``AUI_NB_LEFT``.
-
- """
-
- self._agwFlags = agwFlags
-
- # check for new close button settings
- self.RemoveButton(AUI_BUTTON_LEFT)
- self.RemoveButton(AUI_BUTTON_RIGHT)
- self.RemoveButton(AUI_BUTTON_WINDOWLIST)
- self.RemoveButton(AUI_BUTTON_CLOSE)
-
- if agwFlags & AUI_NB_SCROLL_BUTTONS:
- self.AddButton(AUI_BUTTON_LEFT, wx.LEFT)
- self.AddButton(AUI_BUTTON_RIGHT, wx.RIGHT)
-
- if agwFlags & AUI_NB_WINDOWLIST_BUTTON:
- self.AddButton(AUI_BUTTON_WINDOWLIST, wx.RIGHT)
-
- if agwFlags & AUI_NB_CLOSE_BUTTON:
- self.AddButton(AUI_BUTTON_CLOSE, wx.RIGHT)
-
- if self._art:
- self._art.SetAGWFlags(self._agwFlags)
-
-
- def GetAGWFlags(self):
- """
- Returns the tab art flags.
-
- See L{SetAGWFlags} for a list of possible return values.
-
- :see: L{SetAGWFlags}
- """
-
- return self._agwFlags
-
-
- def SetNormalFont(self, font):
- """
- Sets the normal font for drawing tab labels.
-
- :param `font`: a `wx.Font` object.
- """
-
- self._art.SetNormalFont(font)
-
-
- def SetSelectedFont(self, font):
- """
- Sets the selected tab font for drawing tab labels.
-
- :param `font`: a `wx.Font` object.
- """
-
- self._art.SetSelectedFont(font)
-
-
- def SetMeasuringFont(self, font):
- """
- Sets the font for calculating text measurements.
-
- :param `font`: a `wx.Font` object.
- """
-
- self._art.SetMeasuringFont(font)
-
-
- def SetTabRect(self, rect):
- """
- Sets the tab area rectangle.
-
- :param `rect`: an instance of `wx.Rect`, specifying the available area for L{AuiTabContainer}.
- """
-
- self._rect = rect
-
- if self._art:
- minMaxTabWidth = self._auiNotebook.GetMinMaxTabWidth()
- self._art.SetSizingInfo(rect.GetSize(), len(self._pages), minMaxTabWidth)
-
-
- def AddPage(self, page, info):
- """
- Adds a page to the tab control.
-
- :param `page`: the window associated with this tab;
- :param `info`: an instance of L{AuiNotebookPage}.
- """
-
- page_info = info
- page_info.window = page
-
- self._pages.append(page_info)
-
- # let the art provider know how many pages we have
- if self._art:
- minMaxTabWidth = self._auiNotebook.GetMinMaxTabWidth()
- self._art.SetSizingInfo(self._rect.GetSize(), len(self._pages), minMaxTabWidth)
-
- return True
-
-
- def InsertPage(self, page, info, idx):
- """
- Inserts a page in the tab control in the position specified by `idx`.
-
- :param `page`: the window associated with this tab;
- :param `info`: an instance of L{AuiNotebookPage};
- :param `idx`: the page insertion index.
- """
-
- page_info = info
- page_info.window = page
-
- if idx >= len(self._pages):
- self._pages.append(page_info)
- else:
- self._pages.insert(idx, page_info)
-
- # let the art provider know how many pages we have
- if self._art:
- minMaxTabWidth = self._auiNotebook.GetMinMaxTabWidth()
- self._art.SetSizingInfo(self._rect.GetSize(), len(self._pages), minMaxTabWidth)
-
- return True
-
-
- def MovePage(self, page, new_idx):
- """
- Moves a page in a new position specified by `new_idx`.
-
- :param `page`: the window associated with this tab;
- :param `new_idx`: the new page position.
- """
-
- idx = self.GetIdxFromWindow(page)
- if idx == -1:
- return False
-
- # get page entry, make a copy of it
- p = self.GetPage(idx)
-
- # remove old page entry
- self.RemovePage(page)
-
- # insert page where it should be
- self.InsertPage(page, p, new_idx)
-
- return True
-
-
- def RemovePage(self, wnd):
- """
- Removes a page from the tab control.
-
- :param `wnd`: an instance of `wx.Window`, a window associated with this tab.
- """
-
- minMaxTabWidth = self._auiNotebook.GetMinMaxTabWidth()
-
- for page in self._pages:
- if page.window == wnd:
- self._pages.remove(page)
- self._tab_offset = min(self._tab_offset, len(self._pages) - 1)
-
- # let the art provider know how many pages we have
- if self._art:
- self._art.SetSizingInfo(self._rect.GetSize(), len(self._pages), minMaxTabWidth)
-
- return True
-
- return False
-
-
- def SetActivePage(self, wndOrInt):
- """
- Sets the L{AuiTabContainer} active page.
-
- :param `wndOrInt`: an instance of `wx.Window` or an integer specifying a tab index.
- """
-
- if type(wndOrInt) == types.IntType:
-
- if wndOrInt >= len(self._pages):
- return False
-
- wnd = self._pages[wndOrInt].window
-
- else:
- wnd = wndOrInt
-
- found = False
-
- for indx, page in enumerate(self._pages):
- if page.window == wnd:
- page.active = True
- found = True
- else:
- page.active = False
-
- return found
-
-
- def SetNoneActive(self):
- """ Sets all the tabs as inactive (non-selected). """
-
- for page in self._pages:
- page.active = False
-
-
- def GetActivePage(self):
- """ Returns the current selected tab or ``wx.NOT_FOUND`` if none is selected. """
-
- for indx, page in enumerate(self._pages):
- if page.active:
- return indx
-
- return wx.NOT_FOUND
-
-
- def GetWindowFromIdx(self, idx):
- """
- Returns the window associated with the tab with index `idx`.
-
- :param `idx`: the tab index.
- """
-
- if idx >= len(self._pages):
- return None
-
- return self._pages[idx].window
-
-
- def GetIdxFromWindow(self, wnd):
- """
- Returns the tab index based on the window `wnd` associated with it.
-
- :param `wnd`: an instance of `wx.Window`.
- """
-
- for indx, page in enumerate(self._pages):
- if page.window == wnd:
- return indx
-
- return wx.NOT_FOUND
-
-
- def GetPage(self, idx):
- """
- Returns the page specified by the given index.
-
- :param `idx`: the tab index.
- """
-
- if idx < 0 or idx >= len(self._pages):
- raise Exception("Invalid Page index")
-
- return self._pages[idx]
-
-
- def GetPages(self):
- """ Returns a list of all the pages in this L{AuiTabContainer}. """
-
- return self._pages
-
-
- def GetPageCount(self):
- """ Returns the number of pages in the L{AuiTabContainer}. """
-
- return len(self._pages)
-
-
- def GetEnabled(self, idx):
- """
- Returns whether a tab is enabled or not.
-
- :param `idx`: the tab index.
- """
-
- if idx < 0 or idx >= len(self._pages):
- return False
-
- return self._pages[idx].enabled
-
-
- def EnableTab(self, idx, enable=True):
- """
- Enables/disables a tab in the L{AuiTabContainer}.
-
- :param `idx`: the tab index;
- :param `enable`: ``True`` to enable a tab, ``False`` to disable it.
- """
-
- if idx < 0 or idx >= len(self._pages):
- raise Exception("Invalid Page index")
-
- self._pages[idx].enabled = enable
- wnd = self.GetWindowFromIdx(idx)
- wnd.Enable(enable)
-
-
- def AddButton(self, id, location, normal_bitmap=wx.NullBitmap, disabled_bitmap=wx.NullBitmap):
- """
- Adds a button in the tab area.
-
- :param `id`: the button identifier. This can be one of the following:
-
- ============================== =================================
- Button Identifier Description
- ============================== =================================
- ``AUI_BUTTON_CLOSE`` Shows a close button on the tab area
- ``AUI_BUTTON_WINDOWLIST`` Shows a window list button on the tab area
- ``AUI_BUTTON_LEFT`` Shows a left button on the tab area
- ``AUI_BUTTON_RIGHT`` Shows a right button on the tab area
- ============================== =================================
-
- :param `location`: the button location. Can be ``wx.LEFT`` or ``wx.RIGHT``;
- :param `normal_bitmap`: the bitmap for an enabled tab;
- :param `disabled_bitmap`: the bitmap for a disabled tab.
- """
-
- button = AuiTabContainerButton()
- button.id = id
- button.bitmap = normal_bitmap
- button.dis_bitmap = disabled_bitmap
- button.location = location
- button.cur_state = AUI_BUTTON_STATE_NORMAL
-
- self._buttons.append(button)
-
-
- def RemoveButton(self, id):
- """
- Removes a button from the tab area.
-
- :param `id`: the button identifier. See L{AddButton} for a list of button identifiers.
-
- :see: L{AddButton}
- """
-
- for button in self._buttons:
- if button.id == id:
- self._buttons.remove(button)
- return
-
-
- def GetTabOffset(self):
- """ Returns the tab offset. """
-
- return self._tab_offset
-
-
- def SetTabOffset(self, offset):
- """
- Sets the tab offset.
-
- :param `offset`: the tab offset.
- """
-
- self._tab_offset = offset
-
-
- def MinimizeTabOffset(self, dc, wnd, max_width):
- """
- Minimize `self._tab_offset` to fit as many tabs as possible in the available space.
-
- :param `dc`: a `wx.DC` device context;
- :param `wnd`: an instance of `wx.Window`;
- :param `max_width`: the maximum available width for the tabs.
- """
-
- total_width = 0
-
- for i, page in reversed(list(enumerate(self._pages))):
-
- tab_button = self._tab_close_buttons[i]
- (tab_width, tab_height), x_extent = self._art.GetTabSize(dc, wnd, page.caption, page.bitmap, page.active, tab_button.cur_state, page.control)
- total_width += tab_width
-
- if total_width > max_width:
-
- tab_offset = i + 1
-
- if tab_offset < self._tab_offset and tab_offset < len(self._pages):
- self._tab_offset = tab_offset
-
- break
-
- if i == 0:
- self._tab_offset = 0
-
-
- def Render(self, raw_dc, wnd):
- """
- Renders the tab catalog to the specified `wx.DC`.
-
- It is a virtual function and can be overridden to provide custom drawing
- capabilities.
-
- :param `raw_dc`: a `wx.DC` device context;
- :param `wnd`: an instance of `wx.Window`.
- """
-
- if not raw_dc or not raw_dc.IsOk():
- return
-
- dc = wx.MemoryDC()
-
- # use the same layout direction as the window DC uses to ensure that the
- # text is rendered correctly
- dc.SetLayoutDirection(raw_dc.GetLayoutDirection())
-
- page_count = len(self._pages)
- button_count = len(self._buttons)
-
- # create off-screen bitmap
- bmp = wx.EmptyBitmap(self._rect.GetWidth(), self._rect.GetHeight())
- dc.SelectObject(bmp)
-
- if not dc.IsOk():
- return
-
- # find out if size of tabs is larger than can be
- # afforded on screen
- total_width = visible_width = 0
-
- for i in xrange(page_count):
- page = self._pages[i]
-
- # determine if a close button is on this tab
- close_button = False
- if (self._agwFlags & AUI_NB_CLOSE_ON_ALL_TABS and page.hasCloseButton) or \
- (self._agwFlags & AUI_NB_CLOSE_ON_ACTIVE_TAB and page.active and page.hasCloseButton):
-
- close_button = True
-
- control = page.control
- if control:
- try:
- control.GetSize()
- except wx.PyDeadObjectError:
- page.control = None
-
- size, x_extent = self._art.GetTabSize(dc, wnd, page.caption, page.bitmap, page.active,
- (close_button and [AUI_BUTTON_STATE_NORMAL] or \
- [AUI_BUTTON_STATE_HIDDEN])[0], page.control)
-
- if i+1 < page_count:
- total_width += x_extent
- else:
- total_width += size[0]
-
- if i >= self._tab_offset:
- if i+1 < page_count:
- visible_width += x_extent
- else:
- visible_width += size[0]
-
- if total_width > self._rect.GetWidth() or self._tab_offset != 0:
-
- # show left/right buttons
- for button in self._buttons:
- if button.id == AUI_BUTTON_LEFT or \
- button.id == AUI_BUTTON_RIGHT:
-
- button.cur_state &= ~AUI_BUTTON_STATE_HIDDEN
-
- else:
-
- # hide left/right buttons
- for button in self._buttons:
- if button.id == AUI_BUTTON_LEFT or \
- button.id == AUI_BUTTON_RIGHT:
-
- button.cur_state |= AUI_BUTTON_STATE_HIDDEN
-
- # determine whether left button should be enabled
- for button in self._buttons:
- if button.id == AUI_BUTTON_LEFT:
- if self._tab_offset == 0:
- button.cur_state |= AUI_BUTTON_STATE_DISABLED
- else:
- button.cur_state &= ~AUI_BUTTON_STATE_DISABLED
-
- if button.id == AUI_BUTTON_RIGHT:
- if visible_width < self._rect.GetWidth() - 16*button_count:
- button.cur_state |= AUI_BUTTON_STATE_DISABLED
- else:
- button.cur_state &= ~AUI_BUTTON_STATE_DISABLED
-
- # draw background
- self._art.DrawBackground(dc, wnd, self._rect)
-
- # draw buttons
- left_buttons_width = 0
- right_buttons_width = 0
-
- # draw the buttons on the right side
- offset = self._rect.x + self._rect.width
-
- for i in xrange(button_count):
- button = self._buttons[button_count - i - 1]
-
- if button.location != wx.RIGHT:
- continue
- if button.cur_state & AUI_BUTTON_STATE_HIDDEN:
- continue
-
- button_rect = wx.Rect(*self._rect)
- button_rect.SetY(1)
- button_rect.SetWidth(offset)
-
- button.rect = self._art.DrawButton(dc, wnd, button_rect, button, wx.RIGHT)
-
- offset -= button.rect.GetWidth()
- right_buttons_width += button.rect.GetWidth()
-
- offset = 0
-
- # draw the buttons on the left side
- for i in xrange(button_count):
- button = self._buttons[button_count - i - 1]
-
- if button.location != wx.LEFT:
- continue
- if button.cur_state & AUI_BUTTON_STATE_HIDDEN:
- continue
-
- button_rect = wx.Rect(offset, 1, 1000, self._rect.height)
-
- button.rect = self._art.DrawButton(dc, wnd, button_rect, button, wx.LEFT)
-
- offset += button.rect.GetWidth()
- left_buttons_width += button.rect.GetWidth()
-
- offset = left_buttons_width
-
- if offset == 0:
- offset += self._art.GetIndentSize()
-
- # prepare the tab-close-button array
- # make sure tab button entries which aren't used are marked as hidden
- for i in xrange(page_count, len(self._tab_close_buttons)):
- self._tab_close_buttons[i].cur_state = AUI_BUTTON_STATE_HIDDEN
-
- # make sure there are enough tab button entries to accommodate all tabs
- while len(self._tab_close_buttons) < page_count:
- tempbtn = AuiTabContainerButton()
- tempbtn.id = AUI_BUTTON_CLOSE
- tempbtn.location = wx.CENTER
- tempbtn.cur_state = AUI_BUTTON_STATE_HIDDEN
- self._tab_close_buttons.append(tempbtn)
-
- # buttons before the tab offset must be set to hidden
- for i in xrange(self._tab_offset):
- self._tab_close_buttons[i].cur_state = AUI_BUTTON_STATE_HIDDEN
- if self._pages[i].control:
- if self._pages[i].control.IsShown():
- self._pages[i].control.Hide()
-
- self.MinimizeTabOffset(dc, wnd, self._rect.GetWidth() - right_buttons_width - offset - 2)
-
- # draw the tabs
- active = 999
- active_offset = 0
-
- rect = wx.Rect(*self._rect)
- rect.y = 0
- rect.height = self._rect.height
-
- for i in xrange(self._tab_offset, page_count):
-
- page = self._pages[i]
- tab_button = self._tab_close_buttons[i]
-
- # determine if a close button is on this tab
- if (self._agwFlags & AUI_NB_CLOSE_ON_ALL_TABS and page.hasCloseButton) or \
- (self._agwFlags & AUI_NB_CLOSE_ON_ACTIVE_TAB and page.active and page.hasCloseButton):
-
- if tab_button.cur_state == AUI_BUTTON_STATE_HIDDEN:
-
- tab_button.id = AUI_BUTTON_CLOSE
- tab_button.cur_state = AUI_BUTTON_STATE_NORMAL
- tab_button.location = wx.CENTER
-
- else:
-
- tab_button.cur_state = AUI_BUTTON_STATE_HIDDEN
-
- rect.x = offset
- rect.width = self._rect.width - right_buttons_width - offset - 2
-
- if rect.width <= 0:
- break
-
- page.rect, tab_button.rect, x_extent = self._art.DrawTab(dc, wnd, page, rect, tab_button.cur_state)
-
- if page.active:
- active = i
- active_offset = offset
- active_rect = wx.Rect(*rect)
-
- offset += x_extent
-
- lenPages = len(self._pages)
- # make sure to deactivate buttons which are off the screen to the right
- for j in xrange(i+1, len(self._tab_close_buttons)):
- self._tab_close_buttons[j].cur_state = AUI_BUTTON_STATE_HIDDEN
- if j > 0 and j <= lenPages:
- if self._pages[j-1].control:
- if self._pages[j-1].control.IsShown():
- self._pages[j-1].control.Hide()
-
- # draw the active tab again so it stands in the foreground
- if active >= self._tab_offset and active < len(self._pages):
-
- page = self._pages[active]
- tab_button = self._tab_close_buttons[active]
-
- rect.x = active_offset
- dummy = self._art.DrawTab(dc, wnd, page, active_rect, tab_button.cur_state)
-
- raw_dc.Blit(self._rect.x, self._rect.y, self._rect.GetWidth(), self._rect.GetHeight(), dc, 0, 0)
-
-
- def IsTabVisible(self, tabPage, tabOffset, dc, wnd):
- """
- Returns whether a tab is visible or not.
-
- :param `tabPage`: the tab index;
- :param `tabOffset`: the tab offset;
- :param `dc`: a `wx.DC` device context;
- :param `wnd`: an instance of `wx.Window` derived window.
- """
-
- if not dc or not dc.IsOk():
- return False
-
- page_count = len(self._pages)
- button_count = len(self._buttons)
- self.Render(dc, wnd)
-
- # Hasn't been rendered yet assume it's visible
- if len(self._tab_close_buttons) < page_count:
- return True
-
- if self._agwFlags & AUI_NB_SCROLL_BUTTONS:
- # First check if both buttons are disabled - if so, there's no need to
- # check further for visibility.
- arrowButtonVisibleCount = 0
- for i in xrange(button_count):
-
- button = self._buttons[i]
- if button.id == AUI_BUTTON_LEFT or \
- button.id == AUI_BUTTON_RIGHT:
-
- if button.cur_state & AUI_BUTTON_STATE_HIDDEN == 0:
- arrowButtonVisibleCount += 1
-
- # Tab must be visible
- if arrowButtonVisibleCount == 0:
- return True
-
- # If tab is less than the given offset, it must be invisible by definition
- if tabPage < tabOffset:
- return False
-
- # draw buttons
- left_buttons_width = 0
- right_buttons_width = 0
-
- offset = 0
-
- # calculate size of the buttons on the right side
- offset = self._rect.x + self._rect.width
-
- for i in xrange(button_count):
- button = self._buttons[button_count - i - 1]
-
- if button.location != wx.RIGHT:
- continue
- if button.cur_state & AUI_BUTTON_STATE_HIDDEN:
- continue
-
- offset -= button.rect.GetWidth()
- right_buttons_width += button.rect.GetWidth()
-
- offset = 0
-
- # calculate size of the buttons on the left side
- for i in xrange(button_count):
- button = self._buttons[button_count - i - 1]
-
- if button.location != wx.LEFT:
- continue
- if button.cur_state & AUI_BUTTON_STATE_HIDDEN:
- continue
-
- offset += button.rect.GetWidth()
- left_buttons_width += button.rect.GetWidth()
-
- offset = left_buttons_width
-
- if offset == 0:
- offset += self._art.GetIndentSize()
-
- rect = wx.Rect(*self._rect)
- rect.y = 0
- rect.height = self._rect.height
-
- # See if the given page is visible at the given tab offset (effectively scroll position)
- for i in xrange(tabOffset, page_count):
-
- page = self._pages[i]
- tab_button = self._tab_close_buttons[i]
-
- rect.x = offset
- rect.width = self._rect.width - right_buttons_width - offset - 2
-
- if rect.width <= 0:
- return False # haven't found the tab, and we've run out of space, so return False
-
- size, x_extent = self._art.GetTabSize(dc, wnd, page.caption, page.bitmap, page.active, tab_button.cur_state, page.control)
- offset += x_extent
-
- if i == tabPage:
-
- # If not all of the tab is visible, and supposing there's space to display it all,
- # we could do better so we return False.
- if (self._rect.width - right_buttons_width - offset - 2) <= 0 and (self._rect.width - right_buttons_width - left_buttons_width) > x_extent:
- return False
- else:
- return True
-
- # Shouldn't really get here, but if it does, assume the tab is visible to prevent
- # further looping in calling code.
- return True
-
-
- def MakeTabVisible(self, tabPage, win):
- """
- Make the tab visible if it wasn't already.
-
- :param `tabPage`: the tab index;
- :param `win`: an instance of `wx.Window` derived window.
- """
-
- dc = wx.ClientDC(win)
-
- if not self.IsTabVisible(tabPage, self.GetTabOffset(), dc, win):
- for i in xrange(len(self._pages)):
- if self.IsTabVisible(tabPage, i, dc, win):
- self.SetTabOffset(i)
- win.Refresh()
- return
-
-
- def TabHitTest(self, x, y):
- """
- TabHitTest() tests if a tab was hit, passing the window pointer
- back if that condition was fulfilled.
-
- :param `x`: the mouse `x` position;
- :param `y`: the mouse `y` position.
- """
-
- if not self._rect.Contains((x,y)):
- return None
-
- btn = self.ButtonHitTest(x, y)
- if btn:
- if btn in self._buttons:
- return None
-
- for i in xrange(self._tab_offset, len(self._pages)):
- page = self._pages[i]
- if page.rect.Contains((x,y)):
- return page.window
-
- return None
-
-
- def ButtonHitTest(self, x, y):
- """
- Tests if a button was hit.
-
- :param `x`: the mouse `x` position;
- :param `y`: the mouse `y` position.
-
- :returns: and instance of L{AuiTabContainerButton} if a button was hit, ``None`` otherwise.
- """
-
- if not self._rect.Contains((x,y)):
- return None
-
- for button in self._buttons:
- if button.rect.Contains((x,y)) and \
- (button.cur_state & (AUI_BUTTON_STATE_HIDDEN|AUI_BUTTON_STATE_DISABLED)) == 0:
- return button
-
- for button in self._tab_close_buttons:
- if button.rect.Contains((x,y)) and \
- (button.cur_state & (AUI_BUTTON_STATE_HIDDEN|AUI_BUTTON_STATE_DISABLED)) == 0:
- return button
-
- return None
-
-
- def DoShowHide(self):
- """
- This function shows the active window, then hides all of the other windows
- (in that order).
- """
-
- pages = self.GetPages()
-
- # show new active page first
- for page in pages:
- if page.active:
- page.window.Show(True)
- break
-
- # hide all other pages
- for page in pages:
- if not page.active:
- page.window.Show(False)
-
-
-# ----------------------------------------------------------------------
-# -- AuiTabCtrl class implementation --
-
-class AuiTabCtrl(wx.PyControl, AuiTabContainer):
- """
- This is an actual `wx.Window`-derived window which can be used as a tab
- control in the normal sense.
- """
-
- def __init__(self, parent, id=wx.ID_ANY, pos=wx.DefaultPosition, size=wx.DefaultSize,
- style=wx.NO_BORDER|wx.WANTS_CHARS|wx.TAB_TRAVERSAL):
- """
- Default class constructor.
- Used internally, do not call it in your code!
-
- :param `parent`: the L{AuiTabCtrl} parent;
- :param `id`: an identifier for the control: a value of -1 is taken to mean a default;
- :param `pos`: the control position. A value of (-1, -1) indicates a default position,
- chosen by either the windowing system or wxPython, depending on platform;
- :param `size`: the control size. A value of (-1, -1) indicates a default size,
- chosen by either the windowing system or wxPython, depending on platform;
- :param `style`: the window style.
- """
-
- wx.PyControl.__init__(self, parent, id, pos, size, style, name="AuiTabCtrl")
- AuiTabContainer.__init__(self, parent)
-
- self._click_pt = wx.Point(-1, -1)
- self._is_dragging = False
- self._hover_button = None
- self._pressed_button = None
- self._drag_image = None
- self._drag_img_offset = (0, 0)
- self._on_button = False
-
- self.Bind(wx.EVT_PAINT, self.OnPaint)
- self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground)
- self.Bind(wx.EVT_SIZE, self.OnSize)
- self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown)
- self.Bind(wx.EVT_LEFT_DCLICK, self.OnLeftDClick)
- self.Bind(wx.EVT_LEFT_UP, self.OnLeftUp)
- self.Bind(wx.EVT_MIDDLE_DOWN, self.OnMiddleDown)
- self.Bind(wx.EVT_MIDDLE_UP, self.OnMiddleUp)
- self.Bind(wx.EVT_RIGHT_DOWN, self.OnRightDown)
- self.Bind(wx.EVT_RIGHT_UP, self.OnRightUp)
- self.Bind(wx.EVT_SET_FOCUS, self.OnSetFocus)
- self.Bind(wx.EVT_KILL_FOCUS, self.OnKillFocus)
- self.Bind(wx.EVT_KEY_DOWN, self.OnKeyDown)
- self.Bind(wx.EVT_MOUSE_CAPTURE_LOST, self.OnCaptureLost)
- self.Bind(wx.EVT_MOTION, self.OnMotion)
- self.Bind(wx.EVT_LEAVE_WINDOW, self.OnLeaveWindow)
- self.Bind(EVT_AUINOTEBOOK_BUTTON, self.OnButton)
-
-
- def IsDragging(self):
- """ Returns whether the user is dragging a tab with the mouse or not. """
-
- return self._is_dragging
-
-
- def GetDefaultBorder(self):
- """ Returns the default border style for L{AuiTabCtrl}. """
-
- return wx.BORDER_NONE
-
-
- def OnPaint(self, event):
- """
- Handles the ``wx.EVT_PAINT`` event for L{AuiTabCtrl}.
-
- :param `event`: a `wx.PaintEvent` event to be processed.
- """
-
- dc = wx.PaintDC(self)
- dc.SetFont(self.GetFont())
-
- if self.GetPageCount() > 0:
- self.Render(dc, self)
-
-
- def OnEraseBackground(self, event):
- """
- Handles the ``wx.EVT_ERASE_BACKGROUND`` event for L{AuiTabCtrl}.
-
- :param `event`: a `wx.EraseEvent` event to be processed.
-
- :note: This is intentionally empty, to reduce flicker.
- """
-
- pass
-
-
- def DoGetBestSize(self):
- """
- Gets the size which best suits the window: for a control, it would be the
- minimal size which doesn't truncate the control, for a panel - the same
- size as it would have after a call to `Fit()`.
-
- :note: Overridden from `wx.PyControl`.
- """
-
- return wx.Size(self._rect.width, self._rect.height)
-
-
- def OnSize(self, event):
- """
- Handles the ``wx.EVT_SIZE`` event for L{AuiTabCtrl}.
-
- :param `event`: a `wx.SizeEvent` event to be processed.
- """
-
- s = event.GetSize()
- self.SetTabRect(wx.Rect(0, 0, s.GetWidth(), s.GetHeight()))
-
-
- def OnLeftDown(self, event):
- """
- Handles the ``wx.EVT_LEFT_DOWN`` event for L{AuiTabCtrl}.
-
- :param `event`: a `wx.MouseEvent` event to be processed.
- """
-
- self.CaptureMouse()
- self._click_pt = wx.Point(-1, -1)
- self._is_dragging = False
- self._click_tab = None
- self._pressed_button = None
-
- wnd = self.TabHitTest(event.GetX(), event.GetY())
-
- if wnd is not None:
- new_selection = self.GetIdxFromWindow(wnd)
-
- # AuiNotebooks always want to receive this event
- # even if the tab is already active, because they may
- # have multiple tab controls
- if new_selection != self.GetActivePage() or isinstance(self.GetParent(), AuiNotebook):
-
- e = AuiNotebookEvent(wxEVT_COMMAND_AUINOTEBOOK_PAGE_CHANGING, self.GetId())
- e.SetSelection(new_selection)
- e.SetOldSelection(self.GetActivePage())
- e.SetEventObject(self)
- self.GetEventHandler().ProcessEvent(e)
-
- self._click_pt.x = event.GetX()
- self._click_pt.y = event.GetY()
- self._click_tab = wnd
- else:
- page_index = self.GetActivePage()
- if page_index != wx.NOT_FOUND:
- self.GetWindowFromIdx(page_index).SetFocus()
-
- if self._hover_button:
- self._pressed_button = self._hover_button
- self._pressed_button.cur_state = AUI_BUTTON_STATE_PRESSED
- self._on_button = True
- self.Refresh()
- self.Update()
-
-
- def OnCaptureLost(self, event):
- """
- Handles the ``wx.EVT_MOUSE_CAPTURE_LOST`` event for L{AuiTabCtrl}.
-
- :param `event`: a `wx.MouseCaptureLostEvent` event to be processed.
- """
-
- if self._is_dragging:
- self._is_dragging = False
- self._on_button = False
-
- if self._drag_image:
- self._drag_image.EndDrag()
- del self._drag_image
- self._drag_image = None
-
- event = AuiNotebookEvent(wxEVT_COMMAND_AUINOTEBOOK_CANCEL_DRAG, self.GetId())
- event.SetSelection(self.GetIdxFromWindow(self._click_tab))
- event.SetOldSelection(event.GetSelection())
- event.SetEventObject(self)
- self.GetEventHandler().ProcessEvent(event)
-
-
- def OnLeftUp(self, event):
- """
- Handles the ``wx.EVT_LEFT_UP`` event for L{AuiTabCtrl}.
-
- :param `event`: a `wx.MouseEvent` event to be processed.
- """
-
- self._on_button = False
-
- if self._is_dragging:
-
- if self.HasCapture():
- self.ReleaseMouse()
-
- self._is_dragging = False
- if self._drag_image:
- self._drag_image.EndDrag()
- del self._drag_image
- self._drag_image = None
- self.GetParent().Refresh()
-
- evt = AuiNotebookEvent(wxEVT_COMMAND_AUINOTEBOOK_END_DRAG, self.GetId())
- evt.SetSelection(self.GetIdxFromWindow(self._click_tab))
- evt.SetOldSelection(evt.GetSelection())
- evt.SetEventObject(self)
- self.GetEventHandler().ProcessEvent(evt)
-
- return
-
- self.GetParent()._mgr.HideHint()
-
- if self.HasCapture():
- self.ReleaseMouse()
-
- if self._hover_button:
- self._pressed_button = self._hover_button
-
- if self._pressed_button:
-
- # make sure we're still clicking the button
- button = self.ButtonHitTest(event.GetX(), event.GetY())
-
- if button is None:
- return
-
- if button != self._pressed_button:
- self._pressed_button = None
- return
-
- self.Refresh()
- self.Update()
-
- if self._pressed_button.cur_state & AUI_BUTTON_STATE_DISABLED == 0:
-
- evt = AuiNotebookEvent(wxEVT_COMMAND_AUINOTEBOOK_BUTTON, self.GetId())
- evt.SetSelection(self.GetIdxFromWindow(self._click_tab))
- evt.SetInt(self._pressed_button.id)
- evt.SetEventObject(self)
- eventHandler = self.GetEventHandler()
-
- if eventHandler is not None:
- eventHandler.ProcessEvent(evt)
-
- self._pressed_button = None
-
- self._click_pt = wx.Point(-1, -1)
- self._is_dragging = False
- self._click_tab = None
-
-
- def OnMiddleUp(self, event):
- """
- Handles the ``wx.EVT_MIDDLE_UP`` event for L{AuiTabCtrl}.
-
- :param `event`: a `wx.MouseEvent` event to be processed.
- """
-
- eventHandler = self.GetEventHandler()
- if not isinstance(eventHandler, AuiTabCtrl):
- event.Skip()
- return
-
- x, y = event.GetX(), event.GetY()
- wnd = self.TabHitTest(x, y)
-
- if wnd:
- e = AuiNotebookEvent(wxEVT_COMMAND_AUINOTEBOOK_TAB_MIDDLE_UP, self.GetId())
- e.SetEventObject(self)
- e.SetSelection(self.GetIdxFromWindow(wnd))
- self.GetEventHandler().ProcessEvent(e)
- elif not self.ButtonHitTest(x, y):
- e = AuiNotebookEvent(wxEVT_COMMAND_AUINOTEBOOK_BG_MIDDLE_UP, self.GetId())
- e.SetEventObject(self)
- self.GetEventHandler().ProcessEvent(e)
-
-
- def OnMiddleDown(self, event):
- """
- Handles the ``wx.EVT_MIDDLE_DOWN`` event for L{AuiTabCtrl}.
-
- :param `event`: a `wx.MouseEvent` event to be processed.
- """
-
- eventHandler = self.GetEventHandler()
- if not isinstance(eventHandler, AuiTabCtrl):
- event.Skip()
- return
-
- x, y = event.GetX(), event.GetY()
- wnd = self.TabHitTest(x, y)
-
- if wnd:
- e = AuiNotebookEvent(wxEVT_COMMAND_AUINOTEBOOK_TAB_MIDDLE_DOWN, self.GetId())
- e.SetEventObject(self)
- e.SetSelection(self.GetIdxFromWindow(wnd))
- self.GetEventHandler().ProcessEvent(e)
- elif not self.ButtonHitTest(x, y):
- e = AuiNotebookEvent(wxEVT_COMMAND_AUINOTEBOOK_BG_MIDDLE_DOWN, self.GetId())
- e.SetEventObject(self)
- self.GetEventHandler().ProcessEvent(e)
-
-
- def OnRightUp(self, event):
- """
- Handles the ``wx.EVT_RIGHT_UP`` event for L{AuiTabCtrl}.
-
- :param `event`: a `wx.MouseEvent` event to be processed.
- """
-
- x, y = event.GetX(), event.GetY()
- wnd = self.TabHitTest(x, y)
-
- if wnd:
- e = AuiNotebookEvent(wxEVT_COMMAND_AUINOTEBOOK_TAB_RIGHT_UP, self.GetId())
- e.SetEventObject(self)
- e.SetSelection(self.GetIdxFromWindow(wnd))
- self.GetEventHandler().ProcessEvent(e)
- elif not self.ButtonHitTest(x, y):
- e = AuiNotebookEvent(wxEVT_COMMAND_AUINOTEBOOK_BG_RIGHT_UP, self.GetId())
- e.SetEventObject(self)
- self.GetEventHandler().ProcessEvent(e)
-
-
- def OnRightDown(self, event):
- """
- Handles the ``wx.EVT_RIGHT_DOWN`` event for L{AuiTabCtrl}.
-
- :param `event`: a `wx.MouseEvent` event to be processed.
- """
-
- x, y = event.GetX(), event.GetY()
- wnd = self.TabHitTest(x, y)
-
- if wnd:
- e = AuiNotebookEvent(wxEVT_COMMAND_AUINOTEBOOK_TAB_RIGHT_DOWN, self.GetId())
- e.SetEventObject(self)
- e.SetSelection(self.GetIdxFromWindow(wnd))
- self.GetEventHandler().ProcessEvent(e)
- elif not self.ButtonHitTest(x, y):
- e = AuiNotebookEvent(wxEVT_COMMAND_AUINOTEBOOK_BG_RIGHT_DOWN, self.GetId())
- e.SetEventObject(self)
- self.GetEventHandler().ProcessEvent(e)
-
-
- def OnLeftDClick(self, event):
- """
- Handles the ``wx.EVT_LEFT_DCLICK`` event for L{AuiTabCtrl}.
-
- :param `event`: a `wx.MouseEvent` event to be processed.
- """
-
- x, y = event.GetX(), event.GetY()
- wnd = self.TabHitTest(x, y)
-
- if wnd:
- e = AuiNotebookEvent(wxEVT_COMMAND_AUINOTEBOOK_TAB_DCLICK, self.GetId())
- e.SetEventObject(self)
- e.SetSelection(self.GetIdxFromWindow(wnd))
- self.GetEventHandler().ProcessEvent(e)
- elif not self.ButtonHitTest(x, y):
- e = AuiNotebookEvent(wxEVT_COMMAND_AUINOTEBOOK_BG_DCLICK, self.GetId())
- e.SetEventObject(self)
- self.GetEventHandler().ProcessEvent(e)
-
-
- def OnMotion(self, event):
- """
- Handles the ``wx.EVT_MOTION`` event for L{AuiTabCtrl}.
-
- :param `event`: a `wx.MouseEvent` event to be processed.
- """
-
- pos = event.GetPosition()
-
- # check if the mouse is hovering above a button
-
- button = self.ButtonHitTest(pos.x, pos.y)
- wnd = self.TabHitTest(pos.x, pos.y)
-
- if wnd is not None:
- mouse_tab = self.GetIdxFromWindow(wnd)
- if not self._pages[mouse_tab].enabled:
- self._hover_button = None
- return
-
- if self._on_button:
- return
-
- if button:
-
- if self._hover_button and button != self._hover_button:
- self._hover_button.cur_state = AUI_BUTTON_STATE_NORMAL
- self._hover_button = None
- self.Refresh()
- self.Update()
-
- if button.cur_state != AUI_BUTTON_STATE_HOVER:
- button.cur_state = AUI_BUTTON_STATE_HOVER
- self.Refresh()
- self.Update()
- self._hover_button = button
- return
-
- else:
-
- if self._hover_button:
- self._hover_button.cur_state = AUI_BUTTON_STATE_NORMAL
- self._hover_button = None
- self.Refresh()
- self.Update()
-
- if not event.LeftIsDown() or self._click_pt == wx.Point(-1, -1):
- return
-
- if not self.HasCapture():
- return
-
- wnd = self.TabHitTest(pos.x, pos.y)
-
- if not self._is_dragging:
-
- drag_x_threshold = wx.SystemSettings.GetMetric(wx.SYS_DRAG_X)
- drag_y_threshold = wx.SystemSettings.GetMetric(wx.SYS_DRAG_Y)
-
- if abs(pos.x - self._click_pt.x) > drag_x_threshold or \
- abs(pos.y - self._click_pt.y) > drag_y_threshold:
-
- self._is_dragging = True
-
- if self._drag_image:
- self._drag_image.EndDrag()
- del self._drag_image
- self._drag_image = None
-
- if self._agwFlags & AUI_NB_DRAW_DND_TAB:
- # Create the custom draw image from the icons and the text of the item
- mouse_tab = self.GetIdxFromWindow(wnd)
- page = self._pages[mouse_tab]
- tab_button = self._tab_close_buttons[mouse_tab]
- self._drag_image = TabDragImage(self, page, tab_button.cur_state, self._art)
-
- if self._agwFlags & AUI_NB_TAB_FLOAT:
- self._drag_image.BeginDrag(wx.Point(0,0), self, fullScreen=True)
- else:
- self._drag_image.BeginDragBounded(wx.Point(0,0), self, self.GetParent())
-
- # Capture the mouse cursor position offset relative to
- # The tab image location
- self._drag_img_offset = (pos[0] - page.rect.x,
- pos[1] - page.rect.y)
-
- self._drag_image.Show()
-
- if not wnd:
- evt2 = AuiNotebookEvent(wxEVT_COMMAND_AUINOTEBOOK_BEGIN_DRAG, self.GetId())
- evt2.SetSelection(self.GetIdxFromWindow(self._click_tab))
- evt2.SetOldSelection(evt2.GetSelection())
- evt2.SetEventObject(self)
- self.GetEventHandler().ProcessEvent(evt2)
- if evt2.GetDispatched():
- return
-
- evt3 = AuiNotebookEvent(wxEVT_COMMAND_AUINOTEBOOK_DRAG_MOTION, self.GetId())
- evt3.SetSelection(self.GetIdxFromWindow(self._click_tab))
- evt3.SetOldSelection(evt3.GetSelection())
- evt3.SetEventObject(self)
- self.GetEventHandler().ProcessEvent(evt3)
-
- if self._drag_image:
- # Apply the drag images offset
- pos -= self._drag_img_offset
- self._drag_image.Move(pos)
-
-
- def OnLeaveWindow(self, event):
- """
- Handles the ``wx.EVT_LEAVE_WINDOW`` event for L{AuiTabCtrl}.
-
- :param `event`: a `wx.MouseEvent` event to be processed.
- """
-
- if self._hover_button:
- self._hover_button.cur_state = AUI_BUTTON_STATE_NORMAL
- self._hover_button = None
- self.Refresh()
- self.Update()
-
-
- def OnButton(self, event):
- """
- Handles the ``EVT_AUINOTEBOOK_BUTTON`` event for L{AuiTabCtrl}.
-
- :param `event`: a L{AuiNotebookEvent} event to be processed.
- """
-
- button = event.GetInt()
-
- if button == AUI_BUTTON_LEFT or button == AUI_BUTTON_RIGHT:
- if button == AUI_BUTTON_LEFT:
- if self.GetTabOffset() > 0:
-
- self.SetTabOffset(self.GetTabOffset()-1)
- self.Refresh()
- self.Update()
- else:
- self.SetTabOffset(self.GetTabOffset()+1)
- self.Refresh()
- self.Update()
-
- elif button == AUI_BUTTON_WINDOWLIST:
- idx = self.GetArtProvider().ShowDropDown(self, self._pages, self.GetActivePage())
-
- if idx != -1:
-
- e = AuiNotebookEvent(wxEVT_COMMAND_AUINOTEBOOK_PAGE_CHANGING, self.GetId())
- e.SetSelection(idx)
- e.SetOldSelection(self.GetActivePage())
- e.SetEventObject(self)
- self.GetEventHandler().ProcessEvent(e)
-
- else:
- event.Skip()
-
-
- def OnSetFocus(self, event):
- """
- Handles the ``wx.EVT_SET_FOCUS`` event for L{AuiTabCtrl}.
-
- :param `event`: a `wx.FocusEvent` event to be processed.
- """
-
- self.Refresh()
-
-
- def OnKillFocus(self, event):
- """
- Handles the ``wx.EVT_KILL_FOCUS`` event for L{AuiTabCtrl}.
-
- :param `event`: a `wx.FocusEvent` event to be processed.
- """
-
- self.Refresh()
-
-
- def OnKeyDown(self, event):
- """
- Handles the ``wx.EVT_KEY_DOWN`` event for L{AuiTabCtrl}.
-
- :param `event`: a `wx.KeyEvent` event to be processed.
- """
-
- key = event.GetKeyCode()
- nb = self.GetParent()
-
- if key == wx.WXK_LEFT:
- nb.AdvanceSelection(False)
- self.SetFocus()
-
- elif key == wx.WXK_RIGHT:
- nb.AdvanceSelection(True)
- self.SetFocus()
-
- elif key == wx.WXK_HOME:
- newPage = 0
- nb.SetSelection(newPage)
- self.SetFocus()
-
- elif key == wx.WXK_END:
- newPage = nb.GetPageCount() - 1
- nb.SetSelection(newPage)
- self.SetFocus()
-
- elif key == wx.WXK_TAB:
- if not event.ControlDown():
- flags = 0
- if not event.ShiftDown(): flags |= wx.NavigationKeyEvent.IsForward
- if event.CmdDown(): flags |= wx.NavigationKeyEvent.WinChange
- self.Navigate(flags)
- else:
-
- if not nb or not isinstance(nb, AuiNotebook):
- event.Skip()
- return
-
- bForward = bWindowChange = 0
- if not event.ShiftDown(): bForward |= wx.NavigationKeyEvent.IsForward
- if event.CmdDown(): bWindowChange |= wx.NavigationKeyEvent.WinChange
-
- keyEvent = wx.NavigationKeyEvent()
- keyEvent.SetDirection(bForward)
- keyEvent.SetWindowChange(bWindowChange)
- keyEvent.SetFromTab(True)
- keyEvent.SetEventObject(nb)
-
- if not nb.GetEventHandler().ProcessEvent(keyEvent):
-
- # Not processed? Do an explicit tab into the page.
- win = self.GetWindowFromIdx(self.GetActivePage())
- if win:
- win.SetFocus()
-
- self.SetFocus()
-
- return
-
- else:
- event.Skip()
-
-
- def OnKeyDown2(self, event):
- """
- Deprecated.
-
- Handles the ``wx.EVT_KEY_DOWN`` event for L{AuiTabCtrl}.
-
- :param `event`: a `wx.KeyEvent` event to be processed.
-
- :warning: This method implementation is now deprecated. Refer to L{OnKeyDown}
- for the correct one.
- """
-
- if self.GetActivePage() == -1:
- event.Skip()
- return
-
- # We can't leave tab processing to the system on Windows, tabs and keys
- # get eaten by the system and not processed properly if we specify both
- # wxTAB_TRAVERSAL and wxWANTS_CHARS. And if we specify just wxTAB_TRAVERSAL,
- # we don't key arrow key events.
-
- key = event.GetKeyCode()
-
- if key == wx.WXK_NUMPAD_PAGEUP:
- key = wx.WXK_PAGEUP
- if key == wx.WXK_NUMPAD_PAGEDOWN:
- key = wx.WXK_PAGEDOWN
- if key == wx.WXK_NUMPAD_HOME:
- key = wx.WXK_HOME
- if key == wx.WXK_NUMPAD_END:
- key = wx.WXK_END
- if key == wx.WXK_NUMPAD_LEFT:
- key = wx.WXK_LEFT
- if key == wx.WXK_NUMPAD_RIGHT:
- key = wx.WXK_RIGHT
-
- if key == wx.WXK_TAB or key == wx.WXK_PAGEUP or key == wx.WXK_PAGEDOWN:
-
- bCtrlDown = event.ControlDown()
- bShiftDown = event.ShiftDown()
-
- bForward = (key == wx.WXK_TAB and not bShiftDown) or (key == wx.WXK_PAGEDOWN)
- bWindowChange = (key == wx.WXK_PAGEUP) or (key == wx.WXK_PAGEDOWN) or bCtrlDown
- bFromTab = (key == wx.WXK_TAB)
-
- nb = self.GetParent()
- if not nb or not isinstance(nb, AuiNotebook):
- event.Skip()
- return
-
- keyEvent = wx.NavigationKeyEvent()
- keyEvent.SetDirection(bForward)
- keyEvent.SetWindowChange(bWindowChange)
- keyEvent.SetFromTab(bFromTab)
- keyEvent.SetEventObject(nb)
-
- if not nb.GetEventHandler().ProcessEvent(keyEvent):
-
- # Not processed? Do an explicit tab into the page.
- win = self.GetWindowFromIdx(self.GetActivePage())
- if win:
- win.SetFocus()
-
- return
-
- if len(self._pages) < 2:
- event.Skip()
- return
-
- newPage = -1
-
- if self.GetLayoutDirection() == wx.Layout_RightToLeft:
- forwardKey = wx.WXK_LEFT
- backwardKey = wx.WXK_RIGHT
- else:
- forwardKey = wx.WXK_RIGHT
- backwardKey = wx.WXK_LEFT
-
- if key == forwardKey:
- if self.GetActivePage() == -1:
- newPage = 0
- elif self.GetActivePage() < len(self._pages) - 1:
- newPage = self.GetActivePage() + 1
-
- elif key == backwardKey:
- if self.GetActivePage() == -1:
- newPage = len(self._pages) - 1
- elif self.GetActivePage() > 0:
- newPage = self.GetActivePage() - 1
-
- elif key == wx.WXK_HOME:
- newPage = 0
-
- elif key == wx.WXK_END:
- newPage = len(self._pages) - 1
-
- else:
- event.Skip()
-
- if newPage != -1:
- e = AuiNotebookEvent(wxEVT_COMMAND_AUINOTEBOOK_PAGE_CHANGING, self.GetId())
- e.SetSelection(newPage)
- e.SetOldSelection(newPage)
- e.SetEventObject(self)
- self.GetEventHandler().ProcessEvent(e)
-
- else:
- event.Skip()
-
-
-# ----------------------------------------------------------------------
-
-class TabFrame(wx.PyWindow):
- """
- TabFrame is an interesting case. It's important that all child pages
- of the multi-notebook control are all actually children of that control
- (and not grandchildren). TabFrame facilitates this. There is one
- instance of TabFrame for each tab control inside the multi-notebook.
-
- It's important to know that TabFrame is not a real window, but it merely
- used to capture the dimensions/positioning of the internal tab control and
- it's managed page windows.
- """
-
- def __init__(self, parent):
- """
- Default class constructor.
- Used internally, do not call it in your code!
- """
-
- pre = wx.PrePyWindow()
-
- self._tabs = None
- self._rect = wx.Rect(0, 0, 200, 200)
- self._tab_ctrl_height = 20
- self._tab_rect = wx.Rect()
- self._parent = parent
-
- self.PostCreate(pre)
-
-
- def SetTabCtrlHeight(self, h):
- """
- Sets the tab control height.
-
- :param `h`: the tab area height.
- """
-
- self._tab_ctrl_height = h
-
-
- def DoSetSize(self, x, y, width, height, flags=wx.SIZE_AUTO):
- """
- Sets the position and size of the window in pixels. The `flags`
- parameter indicates the interpretation of the other params if they are
- equal to -1.
-
- :param `x`: the window `x` position;
- :param `y`: the window `y` position;
- :param `width`: the window width;
- :param `height`: the window height;
- :param `flags`: may have one of this bit set:
-
- =================================== ======================================
- Size Flags Description
- =================================== ======================================
- ``wx.SIZE_AUTO`` A -1 indicates that a class-specific default should be used.
- ``wx.SIZE_AUTO_WIDTH`` A -1 indicates that a class-specific default should be used for the width.
- ``wx.SIZE_AUTO_HEIGHT`` A -1 indicates that a class-specific default should be used for the height.
- ``wx.SIZE_USE_EXISTING`` Existing dimensions should be used if -1 values are supplied.
- ``wx.SIZE_ALLOW_MINUS_ONE`` Allow dimensions of -1 and less to be interpreted as real dimensions, not default values.
- ``wx.SIZE_FORCE`` Normally, if the position and the size of the window are already the same as the parameters of this function, nothing is done. but with this flag a window resize may be forced even in this case (supported in wx 2.6.2 and later and only implemented for MSW and ignored elsewhere currently)
- =================================== ======================================
-
- :note: Overridden from `wx.PyControl`.
- """
-
- self._rect = wx.Rect(x, y, max(1, width), max(1, height))
- self.DoSizing()
-
-
- def DoGetSize(self):
- """
- Returns the window size.
-
- :note: Overridden from `wx.PyControl`.
- """
-
- return self._rect.width, self._rect.height
-
-
- def DoGetClientSize(self):
- """
- Returns the window client size.
-
- :note: Overridden from `wx.PyControl`.
- """
-
- return self._rect.width, self._rect.height
-
-
- def Show(self, show=True):
- """
- Shows/hides the window.
-
- :param `show`: ``True`` to show the window, ``False`` otherwise.
-
- :note: Overridden from `wx.PyControl`, this method always returns ``False`` as
- L{TabFrame} should never be phisically shown on screen.
- """
-
- return False
-
-
- def DoSizing(self):
- """ Does the actual sizing of the tab control. """
-
- if not self._tabs:
- return
-
- hideOnSingle = ((self._tabs.GetAGWFlags() & AUI_NB_HIDE_ON_SINGLE_TAB) and \
- self._tabs.GetPageCount() <= 1)
-
- if not hideOnSingle and not self._parent._hide_tabs:
- tab_height = self._tab_ctrl_height
-
- self._tab_rect = wx.Rect(self._rect.x, self._rect.y, self._rect.width, self._tab_ctrl_height)
-
- if self._tabs.GetAGWFlags() & AUI_NB_BOTTOM:
- self._tab_rect = wx.Rect(self._rect.x, self._rect.y + self._rect.height - tab_height,
- self._rect.width, tab_height)
- self._tabs.SetDimensions(self._rect.x, self._rect.y + self._rect.height - tab_height,
- self._rect.width, tab_height)
- self._tabs.SetTabRect(wx.Rect(0, 0, self._rect.width, tab_height))
-
- else:
-
- self._tab_rect = wx.Rect(self._rect.x, self._rect.y, self._rect.width, tab_height)
- self._tabs.SetDimensions(self._rect.x, self._rect.y, self._rect.width, tab_height)
- self._tabs.SetTabRect(wx.Rect(0, 0, self._rect.width, tab_height))
-
- # TODO: elif (GetAGWFlags() & AUI_NB_LEFT)
- # TODO: elif (GetAGWFlags() & AUI_NB_RIGHT)
-
- self._tabs.Refresh()
- self._tabs.Update()
-
- else:
-
- tab_height = 0
- self._tabs.SetDimensions(self._rect.x, self._rect.y, self._rect.width, tab_height)
- self._tabs.SetTabRect(wx.Rect(0, 0, self._rect.width, tab_height))
-
- pages = self._tabs.GetPages()
-
- for page in pages:
-
- height = self._rect.height - tab_height
-
- if height < 0:
- # avoid passing negative height to wx.Window.SetSize(), this
- # results in assert failures/GTK+ warnings
- height = 0
-
- if self._tabs.GetAGWFlags() & AUI_NB_BOTTOM:
- page.window.SetDimensions(self._rect.x, self._rect.y, self._rect.width, height)
-
- else:
- page.window.SetDimensions(self._rect.x, self._rect.y + tab_height,
- self._rect.width, height)
-
- # TODO: elif (GetAGWFlags() & AUI_NB_LEFT)
- # TODO: elif (GetAGWFlags() & AUI_NB_RIGHT)
-
- if repr(page.window.__class__).find("AuiMDIChildFrame") >= 0:
- page.window.ApplyMDIChildFrameRect()
-
-
- def Update(self):
- """
- Calling this method immediately repaints the invalidated area of the window
- and all of its children recursively while this would usually only happen when
- the flow of control returns to the event loop.
-
- :note: Notice that this function doesn't invalidate any area of the window so
- nothing happens if nothing has been invalidated (i.e. marked as requiring a redraw).
- Use `Refresh` first if you want to immediately redraw the window unconditionally.
-
- :note: Overridden from `wx.PyControl`.
- """
-
- # does nothing
- pass
-
-
-# ----------------------------------------------------------------------
-# -- AuiNotebook class implementation --
-
-class AuiNotebook(wx.PyPanel):
- """
- AuiNotebook is a notebook control which implements many features common in
- applications with dockable panes. Specifically, AuiNotebook implements functionality
- which allows the user to rearrange tab order via drag-and-drop, split the tab window
- into many different splitter configurations, and toggle through different themes to
- customize the control's look and feel.
-
- An effort has been made to try to maintain an API as similar to that of `wx.Notebook`.
-
- The default theme that is used is L{AuiDefaultTabArt}, which provides a modern, glossy
- look and feel. The theme can be changed by calling L{AuiNotebook.SetArtProvider}.
- """
-
- def __init__(self, parent, id=wx.ID_ANY, pos=wx.DefaultPosition, size=wx.DefaultSize,
- style=0, agwStyle=AUI_NB_DEFAULT_STYLE):
- """
- Default class constructor.
-
- :param `parent`: the L{AuiNotebook} parent;
- :param `id`: an identifier for the control: a value of -1 is taken to mean a default;
- :param `pos`: the control position. A value of (-1, -1) indicates a default position,
- chosen by either the windowing system or wxPython, depending on platform;
- :param `size`: the control size. A value of (-1, -1) indicates a default size,
- chosen by either the windowing system or wxPython, depending on platform;
- :param `style`: the underlying `wx.PyPanel` window style;
- :param `agwStyle`: the AGW-specific window style. This can be a combination of the following bits:
-
- ==================================== ==================================
- Flag name Description
- ==================================== ==================================
- ``AUI_NB_TOP`` With this style, tabs are drawn along the top of the notebook
- ``AUI_NB_LEFT`` With this style, tabs are drawn along the left of the notebook. Not implemented yet.
- ``AUI_NB_RIGHT`` With this style, tabs are drawn along the right of the notebook. Not implemented yet.
- ``AUI_NB_BOTTOM`` With this style, tabs are drawn along the bottom of the notebook
- ``AUI_NB_TAB_SPLIT`` Allows the tab control to be split by dragging a tab
- ``AUI_NB_TAB_MOVE`` Allows a tab to be moved horizontally by dragging
- ``AUI_NB_TAB_EXTERNAL_MOVE`` Allows a tab to be moved to another tab control
- ``AUI_NB_TAB_FIXED_WIDTH`` With this style, all tabs have the same width
- ``AUI_NB_SCROLL_BUTTONS`` With this style, left and right scroll buttons are displayed
- ``AUI_NB_WINDOWLIST_BUTTON`` With this style, a drop-down list of windows is available
- ``AUI_NB_CLOSE_BUTTON`` With this style, a close button is available on the tab bar
- ``AUI_NB_CLOSE_ON_ACTIVE_TAB`` With this style, a close button is available on the active tab
- ``AUI_NB_CLOSE_ON_ALL_TABS`` With this style, a close button is available on all tabs
- ``AUI_NB_MIDDLE_CLICK_CLOSE`` Allows to close L{AuiNotebook} tabs by mouse middle button click
- ``AUI_NB_SUB_NOTEBOOK`` This style is used by L{AuiManager} to create automatic AuiNotebooks
- ``AUI_NB_HIDE_ON_SINGLE_TAB`` Hides the tab window if only one tab is present
- ``AUI_NB_SMART_TABS`` Use Smart Tabbing, like ``Alt`` + ``Tab`` on Windows
- ``AUI_NB_USE_IMAGES_DROPDOWN`` Uses images on dropdown window list menu instead of check items
- ``AUI_NB_CLOSE_ON_TAB_LEFT`` Draws the tab close button on the left instead of on the right (a la Camino browser)
- ``AUI_NB_TAB_FLOAT`` Allows the floating of single tabs. Known limitation: when the notebook is more or less full screen, tabs cannot be dragged far enough outside of the notebook to become floating pages
- ``AUI_NB_DRAW_DND_TAB`` Draws an image representation of a tab while dragging (on by default)
- ``AUI_NB_ORDER_BY_ACCESS`` Tab navigation order by last access time for the tabs
- ``AUI_NB_NO_TAB_FOCUS`` Don't draw tab focus rectangle
- ==================================== ==================================
-
- Default value for `agwStyle` is:
- ``AUI_NB_DEFAULT_STYLE`` = ``AUI_NB_TOP`` | ``AUI_NB_TAB_SPLIT`` | ``AUI_NB_TAB_MOVE`` | ``AUI_NB_SCROLL_BUTTONS`` | ``AUI_NB_CLOSE_ON_ACTIVE_TAB`` | ``AUI_NB_MIDDLE_CLICK_CLOSE`` | ``AUI_NB_DRAW_DND_TAB``
-
- """
-
- self._curpage = -1
- self._tab_id_counter = AuiBaseTabCtrlId
- self._dummy_wnd = None
- self._hide_tabs = False
- self._sash_dclick_unsplit = False
- self._tab_ctrl_height = 20
- self._requested_bmp_size = wx.Size(-1, -1)
- self._requested_tabctrl_height = -1
- self._textCtrl = None
- self._tabBounds = (-1, -1)
-
- wx.PyPanel.__init__(self, parent, id, pos, size, style|wx.BORDER_NONE|wx.TAB_TRAVERSAL)
- self._mgr = framemanager.AuiManager()
- self._tabs = AuiTabContainer(self)
-
- self.InitNotebook(agwStyle)
-
-
- def GetTabContainer(self):
- """ Returns the instance of L{AuiTabContainer}. """
-
- return self._tabs
-
-
- def InitNotebook(self, agwStyle):
- """
- Contains common initialization code called by all constructors.
-
- :param `agwStyle`: the notebook style.
-
- :see: L{__init__}
- """
-
- self.SetName("AuiNotebook")
- self._agwFlags = agwStyle
-
- self._popupWin = None
- self._naviIcon = None
- self._imageList = None
- self._last_drag_x = 0
-
- self._normal_font = wx.SystemSettings.GetFont(wx.SYS_DEFAULT_GUI_FONT)
- self._selected_font = wx.SystemSettings.GetFont(wx.SYS_DEFAULT_GUI_FONT)
- self._selected_font.SetWeight(wx.BOLD)
-
- self.SetArtProvider(TA.AuiDefaultTabArt())
-
- self._dummy_wnd = wx.Window(self, wx.ID_ANY, wx.Point(0, 0), wx.Size(0, 0))
- self._dummy_wnd.SetSize((200, 200))
- self._dummy_wnd.Show(False)
-
- self._mgr.SetManagedWindow(self)
- self._mgr.SetAGWFlags(AUI_MGR_DEFAULT)
- self._mgr.SetDockSizeConstraint(1.0, 1.0) # no dock size constraint
-
- self._mgr.AddPane(self._dummy_wnd, framemanager.AuiPaneInfo().Name("dummy").Bottom().CaptionVisible(False).Show(False))
- self._mgr.Update()
-
- self.Bind(wx.EVT_SIZE, self.OnSize)
- self.Bind(wx.EVT_CHILD_FOCUS, self.OnChildFocusNotebook)
- self.Bind(EVT_AUINOTEBOOK_PAGE_CHANGING, self.OnTabClicked,
- id=AuiBaseTabCtrlId, id2=AuiBaseTabCtrlId+500)
- self.Bind(EVT_AUINOTEBOOK_BEGIN_DRAG, self.OnTabBeginDrag,
- id=AuiBaseTabCtrlId, id2=AuiBaseTabCtrlId+500)
- self.Bind(EVT_AUINOTEBOOK_END_DRAG, self.OnTabEndDrag,
- id=AuiBaseTabCtrlId, id2=AuiBaseTabCtrlId+500)
- self.Bind(EVT_AUINOTEBOOK_DRAG_MOTION, self.OnTabDragMotion,
- id=AuiBaseTabCtrlId, id2=AuiBaseTabCtrlId+500)
- self.Bind(EVT_AUINOTEBOOK_CANCEL_DRAG, self.OnTabCancelDrag,
- id=AuiBaseTabCtrlId, id2=AuiBaseTabCtrlId+500)
- self.Bind(EVT_AUINOTEBOOK_BUTTON, self.OnTabButton,
- id=AuiBaseTabCtrlId, id2=AuiBaseTabCtrlId+500)
- self.Bind(EVT_AUINOTEBOOK_TAB_MIDDLE_DOWN, self.OnTabMiddleDown,
- id=AuiBaseTabCtrlId, id2=AuiBaseTabCtrlId+500)
- self.Bind(EVT_AUINOTEBOOK_TAB_MIDDLE_UP, self.OnTabMiddleUp,
- id=AuiBaseTabCtrlId, id2=AuiBaseTabCtrlId+500)
- self.Bind(EVT_AUINOTEBOOK_TAB_RIGHT_DOWN, self.OnTabRightDown,
- id=AuiBaseTabCtrlId, id2=AuiBaseTabCtrlId+500)
- self.Bind(EVT_AUINOTEBOOK_TAB_RIGHT_UP, self.OnTabRightUp,
- id=AuiBaseTabCtrlId, id2=AuiBaseTabCtrlId+500)
- self.Bind(EVT_AUINOTEBOOK_BG_DCLICK, self.OnTabBgDClick,
- id=AuiBaseTabCtrlId, id2=AuiBaseTabCtrlId+500)
- self.Bind(EVT_AUINOTEBOOK_TAB_DCLICK, self.OnTabDClick,
- id=AuiBaseTabCtrlId, id2=AuiBaseTabCtrlId+500)
-
- self.Bind(wx.EVT_NAVIGATION_KEY, self.OnNavigationKeyNotebook)
-
-
- def SetArtProvider(self, art):
- """
- Sets the art provider to be used by the notebook.
-
- :param `art`: an art provider.
- """
-
- self._tabs.SetArtProvider(art)
- self.UpdateTabCtrlHeight(force=True)
-
-
- def SavePerspective(self):
- """
- Saves the entire user interface layout into an encoded string, which can then
- be stored by the application (probably using `wx.Config`). When a perspective
- is restored using L{LoadPerspective}, the entire user interface will return
- to the state it was when the perspective was saved.
- """
-
- # Build list of panes/tabs
- tabs = ""
- all_panes = self._mgr.GetAllPanes()
-
- for pane in all_panes:
-
- if pane.name == "dummy":
- continue
-
- tabframe = pane.window
-
- if tabs:
- tabs += "|"
-
- tabs += pane.name + "="
-
- # add tab id's
- page_count = tabframe._tabs.GetPageCount()
-
- for p in xrange(page_count):
-
- page = tabframe._tabs.GetPage(p)
- page_idx = self._tabs.GetIdxFromWindow(page.window)
-
- if p:
- tabs += ","
-
- if p == tabframe._tabs.GetActivePage():
- tabs += "+"
- elif page_idx == self._curpage:
- tabs += "*"
-
- tabs += "%u"%page_idx
-
- tabs += "@"
-
- # Add frame perspective
- tabs += self._mgr.SavePerspective()
-
- return tabs
-
-
- def LoadPerspective(self, layout):
- """
- Loads a layout which was saved with L{SavePerspective}.
-
- :param `layout`: a string which contains a saved L{AuiNotebook} layout.
- """
-
- # Remove all tab ctrls (but still keep them in main index)
- tab_count = self._tabs.GetPageCount()
- for i in xrange(tab_count):
- wnd = self._tabs.GetWindowFromIdx(i)
-
- # find out which onscreen tab ctrl owns this tab
- ctrl, ctrl_idx = self.FindTab(wnd)
- if not ctrl:
- return False
-
- # remove the tab from ctrl
- if not ctrl.RemovePage(wnd):
- return False
-
- self.RemoveEmptyTabFrames()
-
- sel_page = 0
- tabs = layout[0:layout.index("@")]
- to_break1 = False
-
- while 1:
-
- if "|" not in tabs:
- to_break1 = True
- tab_part = tabs
- else:
- tab_part = tabs[0:tabs.index('|')]
-
- if "=" not in tab_part:
- # No pages in this perspective...
- return False
-
- # Get pane name
- pane_name = tab_part[0:tab_part.index("=")]
-
- # create a new tab frame
- new_tabs = TabFrame(self)
- self._tab_id_counter += 1
- new_tabs._tabs = AuiTabCtrl(self, self._tab_id_counter)
- new_tabs._tabs.SetArtProvider(self._tabs.GetArtProvider().Clone())
- new_tabs.SetTabCtrlHeight(self._tab_ctrl_height)
- new_tabs._tabs.SetAGWFlags(self._agwFlags)
- dest_tabs = new_tabs._tabs
-
- # create a pane info structure with the information
- # about where the pane should be added
- pane_info = framemanager.AuiPaneInfo().Name(pane_name).Bottom().CaptionVisible(False)
- self._mgr.AddPane(new_tabs, pane_info)
-
- # Get list of tab id's and move them to pane
- tab_list = tab_part[tab_part.index("=")+1:]
- to_break2, active_found = False, False
-
- while 1:
- if "," not in tab_list:
- to_break2 = True
- tab = tab_list
- else:
- tab = tab_list[0:tab_list.index(",")]
- tab_list = tab_list[tab_list.index(",")+1:]
-
- # Check if this page has an 'active' marker
- c = tab[0]
- if c in ['+', '*']:
- tab = tab[1:]
-
- tab_idx = int(tab)
- if tab_idx >= self.GetPageCount():
- to_break1 = True
- break
-
- # Move tab to pane
- page = self._tabs.GetPage(tab_idx)
- newpage_idx = dest_tabs.GetPageCount()
- dest_tabs.InsertPage(page.window, page, newpage_idx)
-
- if c == '+':
- dest_tabs.SetActivePage(newpage_idx)
- active_found = True
- elif c == '*':
- sel_page = tab_idx
-
- if to_break2:
- break
-
- if not active_found:
- dest_tabs.SetActivePage(0)
-
- new_tabs.DoSizing()
- dest_tabs.DoShowHide()
- dest_tabs.Refresh()
-
- if to_break1:
- break
-
- tabs = tabs[tabs.index('|')+1:]
-
- # Load the frame perspective
- frames = layout[layout.index('@')+1:]
- self._mgr.LoadPerspective(frames)
-
- # Force refresh of selection
- self._curpage = -1
- self.SetSelection(sel_page)
-
- return True
-
-
- def SetTabCtrlHeight(self, height):
- """
- Sets the tab height.
-
- By default, the tab control height is calculated by measuring the text
- height and bitmap sizes on the tab captions.
-
- Calling this method will override that calculation and set the tab control
- to the specified height parameter. A call to this method will override
- any call to L{SetUniformBitmapSize}. Specifying -1 as the height will
- return the control to its default auto-sizing behaviour.
-
- :param `height`: the tab control area height.
- """
-
- self._requested_tabctrl_height = height
-
- # if window is already initialized, recalculate the tab height
- if self._dummy_wnd:
- self.UpdateTabCtrlHeight()
-
-
- def SetUniformBitmapSize(self, size):
- """
- Ensures that all tabs will have the same height, even if some tabs
- don't have bitmaps. Passing ``wx.DefaultSize`` to this
- function will instruct the control to use dynamic tab height, which is
- the default behaviour. Under the default behaviour, when a tab with a
- large bitmap is added, the tab control's height will automatically
- increase to accommodate the larger bitmap.
-
- :param `size`: an instance of `wx.Size` specifying the tab bitmap size.
- """
-
- self._requested_bmp_size = wx.Size(*size)
-
- # if window is already initialized, recalculate the tab height
- if self._dummy_wnd:
- self.UpdateTabCtrlHeight()
-
-
- def UpdateTabCtrlHeight(self, force=False):
- """
- UpdateTabCtrlHeight() does the actual tab resizing. It's meant
- to be used interally.
-
- :param `force`: ``True`` to force the tab art to repaint.
- """
-
- # get the tab ctrl height we will use
- height = self.CalculateTabCtrlHeight()
-
- # if the tab control height needs to change, update
- # all of our tab controls with the new height
- if self._tab_ctrl_height != height or force:
- art = self._tabs.GetArtProvider()
-
- self._tab_ctrl_height = height
-
- all_panes = self._mgr.GetAllPanes()
- for pane in all_panes:
-
- if pane.name == "dummy":
- continue
-
- tab_frame = pane.window
- tabctrl = tab_frame._tabs
- tab_frame.SetTabCtrlHeight(self._tab_ctrl_height)
- tabctrl.SetArtProvider(art.Clone())
- tab_frame.DoSizing()
-
-
- def UpdateHintWindowSize(self):
- """ Updates the L{AuiManager} hint window size. """
-
- size = self.CalculateNewSplitSize()
-
- # the placeholder hint window should be set to this size
- info = self._mgr.GetPane("dummy")
-
- if info.IsOk():
- info.MinSize(size)
- info.BestSize(size)
- self._dummy_wnd.SetSize(size)
-
-
- def CalculateNewSplitSize(self):
- """ Calculates the size of the new split. """
-
- # count number of tab controls
- tab_ctrl_count = 0
- all_panes = self._mgr.GetAllPanes()
-
- for pane in all_panes:
- if pane.name == "dummy":
- continue
-
- tab_ctrl_count += 1
-
- # if there is only one tab control, the first split
- # should happen around the middle
- if tab_ctrl_count < 2:
- new_split_size = self.GetClientSize()
- new_split_size.x /= 2
- new_split_size.y /= 2
-
- else:
-
- # this is in place of a more complicated calculation
- # that needs to be implemented
- new_split_size = wx.Size(180, 180)
-
- return new_split_size
-
-
- def CalculateTabCtrlHeight(self):
- """ Calculates the tab control area height. """
-
- # if a fixed tab ctrl height is specified,
- # just return that instead of calculating a
- # tab height
- if self._requested_tabctrl_height != -1:
- return self._requested_tabctrl_height
-
- # find out new best tab height
- art = self._tabs.GetArtProvider()
-
- return art.GetBestTabCtrlSize(self, self._tabs.GetPages(), self._requested_bmp_size)
-
-
- def GetArtProvider(self):
- """ Returns the associated art provider. """
-
- return self._tabs.GetArtProvider()
-
-
- def SetAGWWindowStyleFlag(self, agwStyle):
- """
- Sets the AGW-specific style of the window.
-
- :param `agwStyle`: the new window style. This can be a combination of the following bits:
-
- ==================================== ==================================
- Flag name Description
- ==================================== ==================================
- ``AUI_NB_TOP`` With this style, tabs are drawn along the top of the notebook
- ``AUI_NB_LEFT`` With this style, tabs are drawn along the left of the notebook. Not implemented yet.
- ``AUI_NB_RIGHT`` With this style, tabs are drawn along the right of the notebook. Not implemented yet.
- ``AUI_NB_BOTTOM`` With this style, tabs are drawn along the bottom of the notebook
- ``AUI_NB_TAB_SPLIT`` Allows the tab control to be split by dragging a tab
- ``AUI_NB_TAB_MOVE`` Allows a tab to be moved horizontally by dragging
- ``AUI_NB_TAB_EXTERNAL_MOVE`` Allows a tab to be moved to another tab control
- ``AUI_NB_TAB_FIXED_WIDTH`` With this style, all tabs have the same width
- ``AUI_NB_SCROLL_BUTTONS`` With this style, left and right scroll buttons are displayed
- ``AUI_NB_WINDOWLIST_BUTTON`` With this style, a drop-down list of windows is available
- ``AUI_NB_CLOSE_BUTTON`` With this style, a close button is available on the tab bar
- ``AUI_NB_CLOSE_ON_ACTIVE_TAB`` With this style, a close button is available on the active tab
- ``AUI_NB_CLOSE_ON_ALL_TABS`` With this style, a close button is available on all tabs
- ``AUI_NB_MIDDLE_CLICK_CLOSE`` Allows to close L{AuiNotebook} tabs by mouse middle button click
- ``AUI_NB_SUB_NOTEBOOK`` This style is used by L{AuiManager} to create automatic AuiNotebooks
- ``AUI_NB_HIDE_ON_SINGLE_TAB`` Hides the tab window if only one tab is present
- ``AUI_NB_SMART_TABS`` Use Smart Tabbing, like ``Alt`` + ``Tab`` on Windows
- ``AUI_NB_USE_IMAGES_DROPDOWN`` Uses images on dropdown window list menu instead of check items
- ``AUI_NB_CLOSE_ON_TAB_LEFT`` Draws the tab close button on the left instead of on the right (a la Camino browser)
- ``AUI_NB_TAB_FLOAT`` Allows the floating of single tabs. Known limitation: when the notebook is more or less full screen, tabs cannot be dragged far enough outside of the notebook to become floating pages
- ``AUI_NB_DRAW_DND_TAB`` Draws an image representation of a tab while dragging (on by default)
- ``AUI_NB_ORDER_BY_ACCESS`` Tab navigation order by last access time for the tabs
- ``AUI_NB_NO_TAB_FOCUS`` Don't draw tab focus rectangle
- ==================================== ==================================
-
- :note: Please note that some styles cannot be changed after the window
- creation and that `Refresh` might need to be be called after changing the
- others for the change to take place immediately.
-
- :todo: Implementation of flags ``AUI_NB_RIGHT`` and ``AUI_NB_LEFT``.
- """
-
- self._agwFlags = agwStyle
-
- # if the control is already initialized
- if self._mgr.GetManagedWindow() == self:
-
- # let all of the tab children know about the new style
-
- all_panes = self._mgr.GetAllPanes()
- for pane in all_panes:
- if pane.name == "dummy":
- continue
-
- tabframe = pane.window
- tabctrl = tabframe._tabs
- tabctrl.SetAGWFlags(self._agwFlags)
- tabframe.DoSizing()
- tabctrl.Refresh()
- tabctrl.Update()
-
-
- def GetAGWWindowStyleFlag(self):
- """
- Returns the AGW-specific style of the window.
-
- :see: L{SetAGWWindowStyleFlag} for a list of possible AGW-specific window styles.
- """
-
- return self._agwFlags
-
-
- def AddPage(self, page, caption, select=False, bitmap=wx.NullBitmap, disabled_bitmap=wx.NullBitmap, control=None):
- """
- Adds a page. If the `select` parameter is ``True``, calling this will generate a
- page change event.
-
- :param `page`: the page to be added;
- :param `caption`: specifies the text for the new page;
- :param `select`: specifies whether the page should be selected;
- :param `bitmap`: the `wx.Bitmap` to display in the enabled tab;
- :param `disabled_bitmap`: the `wx.Bitmap` to display in the disabled tab;
- :param `control`: a `wx.Window` instance inside a tab (or ``None``).
- """
-
- return self.InsertPage(self.GetPageCount(), page, caption, select, bitmap, disabled_bitmap, control)
-
-
- def InsertPage(self, page_idx, page, caption, select=False, bitmap=wx.NullBitmap, disabled_bitmap=wx.NullBitmap,
- control=None):
- """
- This is similar to L{AddPage}, but allows the ability to specify the insert location.
-
- :param `page_idx`: specifies the position for the new page;
- :param `page`: the page to be added;
- :param `caption`: specifies the text for the new page;
- :param `select`: specifies whether the page should be selected;
- :param `bitmap`: the `wx.Bitmap` to display in the enabled tab;
- :param `disabled_bitmap`: the `wx.Bitmap` to display in the disabled tab;
- :param `control`: a `wx.Window` instance inside a tab (or ``None``).
- """
-
- if not page:
- return False
-
- page.Reparent(self)
- info = AuiNotebookPage()
- info.window = page
- info.caption = caption
- info.bitmap = bitmap
- info.active = False
- info.control = control
-
- originalPaneMgr = framemanager.GetManager(page)
- if originalPaneMgr:
- originalPane = originalPaneMgr.GetPane(page)
-
- if originalPane:
- info.hasCloseButton = originalPane.HasCloseButton()
-
- if bitmap.IsOk() and not disabled_bitmap.IsOk():
- disabled_bitmap = MakeDisabledBitmap(bitmap)
- info.dis_bitmap = disabled_bitmap
-
- # if there are currently no tabs, the first added
- # tab must be active
- if self._tabs.GetPageCount() == 0:
- info.active = True
-
- self._tabs.InsertPage(page, info, page_idx)
-
- # if that was the first page added, even if
- # select is False, it must become the "current page"
- # (though no select events will be fired)
- if not select and self._tabs.GetPageCount() == 1:
- select = True
-
- active_tabctrl = self.GetActiveTabCtrl()
- if page_idx >= active_tabctrl.GetPageCount():
- active_tabctrl.AddPage(page, info)
- else:
- active_tabctrl.InsertPage(page, info, page_idx)
-
- force = False
- if control:
- force = True
- control.Reparent(active_tabctrl)
- control.Show()
-
- self.UpdateTabCtrlHeight(force=force)
- self.DoSizing()
- active_tabctrl.DoShowHide()
-
- # adjust selected index
- if self._curpage >= page_idx:
- self._curpage += 1
-
- if select:
- self.SetSelectionToWindow(page)
-
- return True
-
-
- def DeletePage(self, page_idx):
- """
- Deletes a page at the given index. Calling this method will generate a page
- change event.
-
- :param `page_idx`: the page index to be deleted.
-
- :note: L{DeletePage} removes a tab from the multi-notebook, and destroys the window as well.
-
- :see: L{RemovePage}
- """
-
- if page_idx >= self._tabs.GetPageCount():
- return False
-
- wnd = self._tabs.GetWindowFromIdx(page_idx)
- # hide the window in advance, as this will
- # prevent flicker
- wnd.Show(False)
-
- self.RemoveControlFromPage(page_idx)
-
- if not self.RemovePage(page_idx):
- return False
-
- wnd.Destroy()
-
- return True
-
-
- def RemovePage(self, page_idx):
- """
- Removes a page, without deleting the window pointer.
-
- :param `page_idx`: the page index to be removed.
-
- :note: L{RemovePage} removes a tab from the multi-notebook, but does not destroy the window.
-
- :see: L{DeletePage}
- """
-
- # save active window pointer
- active_wnd = None
- if self._curpage >= 0:
- active_wnd = self._tabs.GetWindowFromIdx(self._curpage)
-
- # save pointer of window being deleted
- wnd = self._tabs.GetWindowFromIdx(page_idx)
- new_active = None
-
- # make sure we found the page
- if not wnd:
- return False
-
- # find out which onscreen tab ctrl owns this tab
- ctrl, ctrl_idx = self.FindTab(wnd)
- if not ctrl:
- return False
-
- currentPage = ctrl.GetPage(ctrl_idx)
- is_curpage = (self._curpage == page_idx)
- is_active_in_split = currentPage.active
-
- # remove the tab from main catalog
- if not self._tabs.RemovePage(wnd):
- return False
-
- # remove the tab from the onscreen tab ctrl
- ctrl.RemovePage(wnd)
-
- if is_active_in_split:
-
- ctrl_new_page_count = ctrl.GetPageCount()
-
- if ctrl_idx >= ctrl_new_page_count:
- ctrl_idx = ctrl_new_page_count - 1
-
- if ctrl_idx >= 0 and ctrl_idx < ctrl.GetPageCount():
-
- ctrl_idx = self.FindNextActiveTab(ctrl_idx, ctrl)
-
- # set new page as active in the tab split
- ctrl.SetActivePage(ctrl_idx)
-
- # if the page deleted was the current page for the
- # entire tab control, then record the window
- # pointer of the new active page for activation
- if is_curpage:
- new_active = ctrl.GetWindowFromIdx(ctrl_idx)
-
- else:
-
- # we are not deleting the active page, so keep it the same
- new_active = active_wnd
-
- if not new_active:
-
- # we haven't yet found a new page to active,
- # so select the next page from the main tab
- # catalogue
-
- if 0 <= page_idx < self._tabs.GetPageCount():
- new_active = self._tabs.GetPage(page_idx).window
- if not new_active and self._tabs.GetPageCount() > 0:
- new_active = self._tabs.GetPage(0).window
-
- self.RemoveEmptyTabFrames()
-
- # set new active pane
- if new_active:
- if not self.IsBeingDeleted():
- self._curpage = -1
- self.SetSelectionToWindow(new_active)
- else:
- self._curpage = -1
- self._tabs.SetNoneActive()
-
- return True
-
-
- def FindNextActiveTab(self, ctrl_idx, ctrl):
- """
- Finds the next active tab (used mainly when L{AuiNotebook} has inactive/disabled
- tabs in it).
-
- :param `ctrl_idx`: the index of the first (most obvious) tab to check for active status;
- :param `ctrl`: an instance of L{AuiTabCtrl}.
- """
-
- if self.GetEnabled(ctrl_idx):
- return ctrl_idx
-
- for indx in xrange(ctrl_idx, ctrl.GetPageCount()):
- if self.GetEnabled(indx):
- return indx
-
- for indx in xrange(ctrl_idx, -1, -1):
- if self.GetEnabled(indx):
- return indx
-
- return 0
-
-
- def HideAllTabs(self, hidden=True):
- """
- Hides all tabs on the L{AuiNotebook} control.
-
- :param `hidden`: if ``True`` hides all tabs.
- """
-
- self._hide_tabs = hidden
-
-
- def SetSashDClickUnsplit(self, unsplit=True):
- """
- Sets whether to unsplit a splitted L{AuiNotebook} when double-clicking on a sash.
-
- :param `unsplit`: ``True`` to unsplit on sash double-clicking, ``False`` otherwise.
- """
-
- self._sash_dclick_unsplit = unsplit
-
-
- def GetSashDClickUnsplit(self):
- """
- Returns whether a splitted L{AuiNotebook} can be unsplitted by double-clicking
- on the splitter sash.
- """
-
- return self._sash_dclick_unsplit
-
-
- def SetMinMaxTabWidth(self, minTabWidth, maxTabWidth):
- """
- Sets the minimum and/or the maximum tab widths for L{AuiNotebook} when the
- ``AUI_NB_TAB_FIXED_WIDTH`` style is defined.
-
- Pass -1 to either `minTabWidth` or `maxTabWidth` to reset to the default tab
- width behaviour for L{AuiNotebook}.
-
- :param `minTabWidth`: the minimum allowed tab width, in pixels;
- :param `maxTabWidth`: the maximum allowed tab width, in pixels.
-
- :note: Minimum and maximum tabs widths are used only when the ``AUI_NB_TAB_FIXED_WIDTH``
- style is present.
- """
-
- if minTabWidth > maxTabWidth:
- raise Exception("Minimum tab width must be less or equal than maximum tab width")
-
- self._tabBounds = (minTabWidth, maxTabWidth)
- self.SetAGWWindowStyleFlag(self._agwFlags)
-
-
- def GetMinMaxTabWidth(self):
- """
- Returns the minimum and the maximum tab widths for L{AuiNotebook} when the
- ``AUI_NB_TAB_FIXED_WIDTH`` style is defined.
-
- :note: Minimum and maximum tabs widths are used only when the ``AUI_NB_TAB_FIXED_WIDTH``
- style is present.
-
- :see: L{SetMinMaxTabWidth} for more information.
- """
-
- return self._tabBounds
-
-
- def GetPageIndex(self, page_wnd):
- """
- Returns the page index for the specified window. If the window is not
- found in the notebook, ``wx.NOT_FOUND`` is returned.
- """
-
- return self._tabs.GetIdxFromWindow(page_wnd)
-
-
- def SetPageText(self, page_idx, text):
- """
- Sets the tab label for the page.
-
- :param `page_idx`: the page index;
- :param `text`: the new tab label.
- """
-
- if page_idx >= self._tabs.GetPageCount():
- return False
-
- # update our own tab catalog
- page_info = self._tabs.GetPage(page_idx)
- should_refresh = page_info.caption != text
- page_info.caption = text
-
- # update what's on screen
- ctrl, ctrl_idx = self.FindTab(page_info.window)
- if not ctrl:
- return False
-
- info = ctrl.GetPage(ctrl_idx)
- should_refresh = should_refresh or info.caption != text
- info.caption = text
-
- if should_refresh:
- ctrl.Refresh()
- ctrl.Update()
-
- self.UpdateTabCtrlHeight(force=True)
-
- return True
-
-
- def GetPageText(self, page_idx):
- """
- Returns the tab label for the page.
-
- :param `page_idx`: the page index.
- """
-
- if page_idx >= self._tabs.GetPageCount():
- return ""
-
- # update our own tab catalog
- page_info = self._tabs.GetPage(page_idx)
- return page_info.caption
-
-
- def SetPageBitmap(self, page_idx, bitmap):
- """
- Sets the tab bitmap for the page.
-
- :param `page_idx`: the page index;
- :param `bitmap`: an instance of `wx.Bitmap`.
- """
-
- if page_idx >= self._tabs.GetPageCount():
- return False
-
- # update our own tab catalog
- page_info = self._tabs.GetPage(page_idx)
- should_refresh = page_info.bitmap is not bitmap
- page_info.bitmap = bitmap
- if bitmap.IsOk() and not page_info.dis_bitmap.IsOk():
- page_info.dis_bitmap = MakeDisabledBitmap(bitmap)
-
- # tab height might have changed
- self.UpdateTabCtrlHeight()
-
- # update what's on screen
- ctrl, ctrl_idx = self.FindTab(page_info.window)
- if not ctrl:
- return False
-
- info = ctrl.GetPage(ctrl_idx)
- should_refresh = should_refresh or info.bitmap is not bitmap
- info.bitmap = bitmap
- info.dis_bitmap = page_info.dis_bitmap
- if should_refresh:
- ctrl.Refresh()
- ctrl.Update()
-
- return True
-
-
- def GetPageBitmap(self, page_idx):
- """
- Returns the tab bitmap for the page.
-
- :param `page_idx`: the page index.
- """
-
- if page_idx >= self._tabs.GetPageCount():
- return wx.NullBitmap
-
- # update our own tab catalog
- page_info = self._tabs.GetPage(page_idx)
- return page_info.bitmap
-
-
- def SetImageList(self, imageList):
- """
- Sets the image list for the L{AuiNotebook} control.
-
- :param `imageList`: an instance of `wx.ImageList`.
- """
-
- self._imageList = imageList
-
-
- def AssignImageList(self, imageList):
- """
- Sets the image list for the L{AuiNotebook} control.
-
- :param `imageList`: an instance of `wx.ImageList`.
- """
-
- self.SetImageList(imageList)
-
-
- def GetImageList(self):
- """ Returns the associated image list (if any). """
-
- return self._imageList
-
-
- def SetPageImage(self, page, image):
- """
- Sets the image index for the given page.
-
- :param `page`: the page index;
- :param `image`: an index into the image list which was set with L{SetImageList}.
- """
-
- if page >= self._tabs.GetPageCount():
- return False
-
- if not isinstance(image, types.IntType):
- raise Exception("The image parameter must be an integer, you passed " \
- "%s"%repr(image))
-
- if not self._imageList:
- raise Exception("To use SetPageImage you need to associate an image list " \
- "Using SetImageList or AssignImageList")
-
- if image >= self._imageList.GetImageCount():
- raise Exception("Invalid image index (%d), the image list contains only" \
- " (%d) bitmaps"%(image, self._imageList.GetImageCount()))
-
- if image == -1:
- self.SetPageBitmap(page, wx.NullBitmap)
- return
-
- bitmap = self._imageList.GetBitmap(image)
- self.SetPageBitmap(page, bitmap)
-
-
- def GetPageImage(self, page):
- """
- Returns the image index for the given page.
-
- :param `page`: the given page for which to retrieve the image index.
- """
-
- if page >= self._tabs.GetPageCount():
- return False
-
- bitmap = self.GetPageBitmap(page)
- for indx in xrange(self._imageList.GetImageCount()):
- imgListBmp = self._imageList.GetBitmap(indx)
- if imgListBmp == bitmap:
- return indx
-
- return wx.NOT_FOUND
-
-
- def SetPageTextColour(self, page_idx, colour):
- """
- Sets the tab text colour for the page.
-
- :param `page_idx`: the page index;
- :param `colour`: an instance of `wx.Colour`.
- """
-
- if page_idx >= self._tabs.GetPageCount():
- return False
-
- # update our own tab catalog
- page_info = self._tabs.GetPage(page_idx)
- should_refresh = page_info.text_colour != colour
- page_info.text_colour = colour
-
- # update what's on screen
- ctrl, ctrl_idx = self.FindTab(page_info.window)
- if not ctrl:
- return False
-
- info = ctrl.GetPage(ctrl_idx)
- should_refresh = should_refresh or info.text_colour != colour
- info.text_colour = page_info.text_colour
-
- if should_refresh:
- ctrl.Refresh()
- ctrl.Update()
-
- return True
-
-
- def GetPageTextColour(self, page_idx):
- """
- Returns the tab text colour for the page.
-
- :param `page_idx`: the page index.
- """
-
- if page_idx >= self._tabs.GetPageCount():
- return wx.NullColour
-
- # update our own tab catalog
- page_info = self._tabs.GetPage(page_idx)
- return page_info.text_colour
-
-
- def AddControlToPage(self, page_idx, control):
- """
- Adds a control inside a tab (not in the tab area).
-
- :param `page_idx`: the page index;
- :param `control`: an instance of `wx.Window`.
- """
-
- if page_idx >= self._tabs.GetPageCount():
- return False
-
- # update our own tab catalog
- page_info = self._tabs.GetPage(page_idx)
- page_info.control = control
-
- # tab height might have changed
- self.UpdateTabCtrlHeight(force=True)
-
- # update what's on screen
- ctrl, ctrl_idx = self.FindTab(page_info.window)
- if not ctrl:
- return False
-
- control.Reparent(ctrl)
-
- info = ctrl.GetPage(ctrl_idx)
- info.control = control
- ctrl.Refresh()
- ctrl.Update()
-
- return True
-
-
- def RemoveControlFromPage(self, page_idx):
- """
- Removes a control from a tab (not from the tab area).
-
- :param `page_idx`: the page index.
- """
-
- if page_idx >= self._tabs.GetPageCount():
- return False
-
- page_info = self._tabs.GetPage(page_idx)
- if page_info.control is None:
- return False
-
- page_info.control.Destroy()
- page_info.control = None
-
- # tab height might have changed
- self.UpdateTabCtrlHeight(force=True)
-
- # update what's on screen
- ctrl, ctrl_idx = self.FindTab(page_info.window)
- if not ctrl:
- return False
-
- info = ctrl.GetPage(ctrl_idx)
- info.control = None
- ctrl.Refresh()
- ctrl.Update()
-
- return True
-
-
- def SetCloseButton(self, page_idx, hasCloseButton):
- """
- Sets whether a tab should display a close button or not.
-
- :param `page_idx`: the page index;
- :param `hasCloseButton`: ``True`` if the page displays a close button.
-
- :note: This can only be called if ``AUI_NB_CLOSE_ON_ALL_TABS`` is specified.
- """
-
- if page_idx >= self._tabs.GetPageCount():
- return False
-
- if self._agwFlags & AUI_NB_CLOSE_ON_ALL_TABS == 0:
- raise Exception("SetCloseButton can only be used with AUI_NB_CLOSE_ON_ALL_TABS style.")
-
- # update our own tab catalog
- page_info = self._tabs.GetPage(page_idx)
- page_info.hasCloseButton = hasCloseButton
-
- # update what's on screen
- ctrl, ctrl_idx = self.FindTab(page_info.window)
- if not ctrl:
- return False
-
- info = ctrl.GetPage(ctrl_idx)
- info.hasCloseButton = page_info.hasCloseButton
- ctrl.Refresh()
- ctrl.Update()
-
- return True
-
-
- def HasCloseButton(self, page_idx):
- """
- Returns whether a tab displays a close button or not.
-
- :param `page_idx`: the page index.
-
- :note: This can only be called if ``AUI_NB_CLOSE_ON_ALL_TABS`` is specified.
- """
-
- if page_idx >= self._tabs.GetPageCount():
- return False
-
- page_info = self._tabs.GetPage(page_idx)
- return page_info.hasCloseButton
-
-
- def GetSelection(self):
- """ Returns the index of the currently active page, or -1 if none was selected. """
-
- return self._curpage
-
-
- def GetCurrentPage(self):
- """ Returns the currently active page (not the index), or ``None`` if none was selected. """
-
- if self._curpage >= 0 and self._curpage < self._tabs.GetPageCount():
- return self.GetPage(self._curpage)
-
- return None
-
-
- def EnsureVisible(self, indx):
- """
- Ensures the input page index `indx` is visible.
-
- :param `indx`: the page index.
- """
-
- self._tabs.MakeTabVisible(indx, self)
-
-
- def SetSelection(self, new_page, force=False):
- """
- Sets the page selection. Calling this method will generate a page change event.
-
- :param `new_page`: the index of the new selection;
- :param `force`: whether to force the selection or not.
- """
- wnd = self._tabs.GetWindowFromIdx(new_page)
-
- #Update page access time
- self._tabs.GetPages()[new_page].access_time = datetime.datetime.now()
-
- if not wnd or not self.GetEnabled(new_page):
- return self._curpage
-
- # don't change the page unless necessary
- # however, clicking again on a tab should give it the focus.
- if new_page == self._curpage and not force:
-
- ctrl, ctrl_idx = self.FindTab(wnd)
- if wx.Window.FindFocus() != ctrl:
- ctrl.SetFocus()
-
- return self._curpage
-
- evt = AuiNotebookEvent(wxEVT_COMMAND_AUINOTEBOOK_PAGE_CHANGING, self.GetId())
- evt.SetSelection(new_page)
- evt.SetOldSelection(self._curpage)
- evt.SetEventObject(self)
-
- if not self.GetEventHandler().ProcessEvent(evt) or evt.IsAllowed():
-
- old_curpage = self._curpage
- self._curpage = new_page
-
- # program allows the page change
- evt.SetEventType(wxEVT_COMMAND_AUINOTEBOOK_PAGE_CHANGED)
- self.GetEventHandler().ProcessEvent(evt)
-
- if not evt.IsAllowed(): # event is no longer allowed after handler
- return self._curpage
-
- ctrl, ctrl_idx = self.FindTab(wnd)
-
- if ctrl:
- self._tabs.SetActivePage(wnd)
- ctrl.SetActivePage(ctrl_idx)
- self.DoSizing()
- ctrl.DoShowHide()
- ctrl.MakeTabVisible(ctrl_idx, ctrl)
-
- # set fonts
- all_panes = self._mgr.GetAllPanes()
- for pane in all_panes:
- if pane.name == "dummy":
- continue
-
- tabctrl = pane.window._tabs
- if tabctrl != ctrl:
- tabctrl.SetSelectedFont(self._normal_font)
- else:
- tabctrl.SetSelectedFont(self._selected_font)
-
- tabctrl.Refresh()
- tabctrl.Update()
-
- # Set the focus to the page if we're not currently focused on the tab.
- # This is Firefox-like behaviour.
- if wnd.IsShownOnScreen() and wx.Window.FindFocus() != ctrl:
- wnd.SetFocus()
-
- return old_curpage
-
- return self._curpage
-
-
- def SetSelectionToWindow(self, win):
- """
- Sets the selection based on the input window `win`.
-
- :param `win`: a `wx.Window` derived window.
- """
-
- idx = self._tabs.GetIdxFromWindow(win)
-
- if idx == wx.NOT_FOUND:
- raise Exception("invalid notebook page")
-
- if not self.GetEnabled(idx):
- return
-
- # since a tab was clicked, let the parent know that we received
- # the focus, even if we will assign that focus immediately
- # to the child tab in the SetSelection call below
- # (the child focus event will also let AuiManager, if any,
- # know that the notebook control has been activated)
-
- parent = self.GetParent()
- if parent:
- eventFocus = wx.ChildFocusEvent(self)
- parent.GetEventHandler().ProcessEvent(eventFocus)
-
- self.SetSelection(idx)
-
-
- def SetSelectionToPage(self, page):
- """
- Sets the selection based on the input page.
-
- :param `page`: an instance of L{AuiNotebookPage}.
- """
-
- self.SetSelectionToWindow(page.window)
-
-
- def GetPageCount(self):
- """ Returns the number of pages in the notebook. """
-
- return self._tabs.GetPageCount()
-
-
- def GetPage(self, page_idx):
- """
- Returns the page specified by the given index.
-
- :param `page_idx`: the page index.
- """
-
- if page_idx >= self._tabs.GetPageCount():
- raise Exception("invalid notebook page")
-
- return self._tabs.GetWindowFromIdx(page_idx)
-
-
- def GetPageInfo(self, page_idx):
- """
- Returns the L{AuiNotebookPage} info structure specified by the given index.
-
- :param `page_idx`: the page index.
- """
-
- if page_idx >= self._tabs.GetPageCount():
- raise Exception("invalid notebook page")
-
- return self._tabs.GetPage(page_idx)
-
-
- def GetEnabled(self, page_idx):
- """
- Returns whether the page specified by the index `page_idx` is enabled.
-
- :param `page_idx`: the page index.
- """
-
- return self._tabs.GetEnabled(page_idx)
-
-
- def EnableTab(self, page_idx, enable=True):
- """
- Enables/disables a page in the notebook.
-
- :param `page_idx`: the page index;
- :param `enable`: ``True`` to enable the page, ``False`` to disable it.
- """
-
- self._tabs.EnableTab(page_idx, enable)
- self.Refresh()
-
-
- def DoSizing(self):
- """ Performs all sizing operations in each tab control. """
-
- all_panes = self._mgr.GetAllPanes()
- for pane in all_panes:
- if pane.name == "dummy":
- continue
-
- tabframe = pane.window
- tabframe.DoSizing()
-
-
- def GetAuiManager(self):
- """ Returns the associated L{AuiManager}. """
-
- return self._mgr
-
-
- def GetActiveTabCtrl(self):
- """
- Returns the active tab control. It is called to determine which control
- gets new windows being added.
- """
-
- if self._curpage >= 0 and self._curpage < self._tabs.GetPageCount():
-
- # find the tab ctrl with the current page
- ctrl, idx = self.FindTab(self._tabs.GetPage(self._curpage).window)
- if ctrl:
- return ctrl
-
- # no current page, just find the first tab ctrl
- all_panes = self._mgr.GetAllPanes()
- for pane in all_panes:
- if pane.name == "dummy":
- continue
-
- tabframe = pane.window
- return tabframe._tabs
-
- # If there is no tabframe at all, create one
- tabframe = TabFrame(self)
- tabframe.SetTabCtrlHeight(self._tab_ctrl_height)
- self._tab_id_counter += 1
- tabframe._tabs = AuiTabCtrl(self, self._tab_id_counter)
-
- tabframe._tabs.SetAGWFlags(self._agwFlags)
- tabframe._tabs.SetArtProvider(self._tabs.GetArtProvider().Clone())
- self._mgr.AddPane(tabframe, framemanager.AuiPaneInfo().Center().CaptionVisible(False).
- PaneBorder((self._agwFlags & AUI_NB_SUB_NOTEBOOK) == 0))
-
- self._mgr.Update()
-
- return tabframe._tabs
-
-
- def FindTab(self, page):
- """
- Finds the tab control that currently contains the window as well
- as the index of the window in the tab control. It returns ``True`` if the
- window was found, otherwise ``False``.
-
- :param `page`: an instance of L{AuiNotebookPage}.
- """
-
- all_panes = self._mgr.GetAllPanes()
- for pane in all_panes:
- if pane.name == "dummy":
- continue
-
- tabframe = pane.window
-
- page_idx = tabframe._tabs.GetIdxFromWindow(page)
-
- if page_idx != -1:
-
- ctrl = tabframe._tabs
- idx = page_idx
- return ctrl, idx
-
- return None, wx.NOT_FOUND
-
-
- def Split(self, page, direction):
- """
- Performs a split operation programmatically.
-
- :param `page`: indicates the page that will be split off. This page will also become
- the active page after the split.
- :param `direction`: specifies where the pane should go, it should be one of the
- following: ``wx.TOP``, ``wx.BOTTOM``, ``wx.LEFT``, or ``wx.RIGHT``.
- """
-
- cli_size = self.GetClientSize()
-
- # get the page's window pointer
- wnd = self.GetPage(page)
- if not wnd:
- return
-
- # notebooks with 1 or less pages can't be split
- if self.GetPageCount() < 2:
- return
-
- # find out which tab control the page currently belongs to
-
- src_tabs, src_idx = self.FindTab(wnd)
- if not src_tabs:
- return
-
- # choose a split size
- if self.GetPageCount() > 2:
- split_size = self.CalculateNewSplitSize()
- else:
- # because there are two panes, always split them
- # equally
- split_size = self.GetClientSize()
- split_size.x /= 2
- split_size.y /= 2
-
- # create a new tab frame
- new_tabs = TabFrame(self)
- new_tabs._rect = wx.RectPS(wx.Point(0, 0), split_size)
- new_tabs.SetTabCtrlHeight(self._tab_ctrl_height)
- self._tab_id_counter += 1
- new_tabs._tabs = AuiTabCtrl(self, self._tab_id_counter)
-
- new_tabs._tabs.SetArtProvider(self._tabs.GetArtProvider().Clone())
- new_tabs._tabs.SetAGWFlags(self._agwFlags)
- dest_tabs = new_tabs._tabs
-
- page_info = src_tabs.GetPage(src_idx)
- if page_info.control:
- self.ReparentControl(page_info.control, dest_tabs)
-
- # create a pane info structure with the information
- # about where the pane should be added
- pane_info = framemanager.AuiPaneInfo().Bottom().CaptionVisible(False)
-
- if direction == wx.LEFT:
-
- pane_info.Left()
- mouse_pt = wx.Point(0, cli_size.y/2)
-
- elif direction == wx.RIGHT:
-
- pane_info.Right()
- mouse_pt = wx.Point(cli_size.x, cli_size.y/2)
-
- elif direction == wx.TOP:
-
- pane_info.Top()
- mouse_pt = wx.Point(cli_size.x/2, 0)
-
- elif direction == wx.BOTTOM:
-
- pane_info.Bottom()
- mouse_pt = wx.Point(cli_size.x/2, cli_size.y)
-
- self._mgr.AddPane(new_tabs, pane_info, mouse_pt)
- self._mgr.Update()
-
- # remove the page from the source tabs
- page_info.active = False
-
- src_tabs.RemovePage(page_info.window)
-
- if src_tabs.GetPageCount() > 0:
- src_tabs.SetActivePage(0)
- src_tabs.DoShowHide()
- src_tabs.Refresh()
-
- # add the page to the destination tabs
- dest_tabs.InsertPage(page_info.window, page_info, 0)
-
- if src_tabs.GetPageCount() == 0:
- self.RemoveEmptyTabFrames()
-
- self.DoSizing()
- dest_tabs.DoShowHide()
- dest_tabs.Refresh()
-
- # force the set selection function reset the selection
- self._curpage = -1
-
- # set the active page to the one we just split off
- self.SetSelectionToPage(page_info)
-
- self.UpdateHintWindowSize()
-
-
- def UnSplit(self):
- """ Restores original view after a tab split. """
-
- self.Freeze()
-
- # remember the tab now selected
- nowSelected = self.GetSelection()
- # select first tab as destination
- self.SetSelection(0)
- # iterate all other tabs
- for idx in xrange(1, self.GetPageCount()):
- # get win reference
- win = self.GetPage(idx)
- # get tab title
- title = self.GetPageText(idx)
- # get page bitmap
- bmp = self.GetPageBitmap(idx)
- # remove from notebook
- self.RemovePage(idx)
- # re-add in the same position so it will tab
- self.InsertPage(idx, win, title, False, bmp)
- # restore orignial selected tab
- self.SetSelection(nowSelected)
-
- self.Thaw()
-
-
- def ReparentControl(self, control, dest_tabs):
- """
- Reparents a control added inside a tab.
-
- :param `control`: an instance of `wx.Window`;
- :param `dest_tabs`: the destination L{AuiTabCtrl}.
- """
-
- control.Hide()
- control.Reparent(dest_tabs)
-
-
- def UnsplitDClick(self, part, sash_size, pos):
- """
- Unsplit the L{AuiNotebook} on sash double-click.
-
- :param `part`: an UI part representing the sash;
- :param `sash_size`: the sash size;
- :param `pos`: the double-click mouse position.
-
- :warning: Due to a bug on MSW, for disabled pages `wx.FindWindowAtPoint`
- returns the wrong window. See http://trac.wxwidgets.org/ticket/2942
- """
-
- if not self._sash_dclick_unsplit:
- # Unsplit not allowed
- return
-
- pos1 = wx.Point(*pos)
- pos2 = wx.Point(*pos)
- if part.orientation == wx.HORIZONTAL:
- pos1.y -= 2*sash_size
- pos2.y += 2*sash_size + self.GetTabCtrlHeight()
- elif part.orientation == wx.VERTICAL:
- pos1.x -= 2*sash_size
- pos2.x += 2*sash_size
- else:
- raise Exception("Invalid UI part orientation")
-
- pos1, pos2 = self.ClientToScreen(pos1), self.ClientToScreen(pos2)
- win1, win2 = wx.FindWindowAtPoint(pos1), wx.FindWindowAtPoint(pos2)
-
- if isinstance(win1, wx.ScrollBar):
- # Hopefully it will work
- pos1 = wx.Point(*pos)
- shift = wx.SystemSettings.GetMetric(wx.SYS_VSCROLL_X) + 2*(sash_size+1)
- if part.orientation == wx.HORIZONTAL:
- pos1.y -= shift
- else:
- pos1.x -= shift
-
- pos1 = self.ClientToScreen(pos1)
- win1 = wx.FindWindowAtPoint(pos1)
-
- if isinstance(win2, wx.ScrollBar):
- pos2 = wx.Point(*pos)
- shift = wx.SystemSettings.GetMetric(wx.SYS_VSCROLL_X) + 2*(sash_size+1)
- if part.orientation == wx.HORIZONTAL:
- pos2.y += shift
- else:
- pos2.x += shift
-
- pos2 = self.ClientToScreen(pos2)
- win2 = wx.FindWindowAtPoint(pos2)
-
- if not win1 or not win2:
- # How did we get here?
- return
-
- if isinstance(win1, AuiNotebook) or isinstance(win2, AuiNotebook):
- # This is a bug on MSW, for disabled pages wx.FindWindowAtPoint
- # returns the wrong window.
- # See http://trac.wxwidgets.org/ticket/2942
- return
-
- tab_frame1, tab_frame2 = self.GetTabFrameFromWindow(win1), self.GetTabFrameFromWindow(win2)
-
- if not tab_frame1 or not tab_frame2:
- return
-
- tab_ctrl_1, tab_ctrl_2 = tab_frame1._tabs, tab_frame2._tabs
-
- if tab_ctrl_1.GetPageCount() > tab_ctrl_2.GetPageCount():
- src_tabs = tab_ctrl_2
- dest_tabs = tab_ctrl_1
- else:
- src_tabs = tab_ctrl_1
- dest_tabs = tab_ctrl_2
-
- selection = -1
- page_count = dest_tabs.GetPageCount()
-
- for page in xrange(src_tabs.GetPageCount()-1, -1, -1):
- # remove the page from the source tabs
- page_info = src_tabs.GetPage(page)
- if page_info.active:
- selection = page_count + page
- src_tabs.RemovePage(page_info.window)
-
- # add the page to the destination tabs
- dest_tabs.AddPage(page_info.window, page_info)
- if page_info.control:
- self.ReparentControl(page_info.control, dest_tabs)
-
- self.RemoveEmptyTabFrames()
-
- dest_tabs.DoShowHide()
- self.DoSizing()
- dest_tabs.Refresh()
- self._mgr.Update()
- if selection > 0:
- wx.CallAfter(dest_tabs.MakeTabVisible, selection, self)
-
-
- def OnSize(self, event):
- """
- Handles the ``wx.EVT_SIZE`` event for L{AuiNotebook}.
-
- :param `event`: a `wx.SizeEvent` event to be processed.
- """
-
- self.UpdateHintWindowSize()
- event.Skip()
-
-
- def OnTabClicked(self, event):
- """
- Handles the ``EVT_AUINOTEBOOK_PAGE_CHANGING`` event for L{AuiNotebook}.
-
- :param `event`: a L{AuiNotebookEvent} event to be processed.
- """
-
- if self._textCtrl is not None:
- self._textCtrl.StopEditing()
-
- ctrl = event.GetEventObject()
- assert ctrl != None
-
- wnd = ctrl.GetWindowFromIdx(event.GetSelection())
- assert wnd != None
-
- self.SetSelectionToWindow(wnd)
-
-
- def OnTabBgDClick(self, event):
- """
- Handles the ``EVT_AUINOTEBOOK_BG_DCLICK`` event for L{AuiNotebook}.
-
- :param `event`: a L{AuiNotebookEvent} event to be processed.
- """
-
- if self._textCtrl is not None:
- self._textCtrl.StopEditing()
-
- # notify owner that the tabbar background has been double-clicked
- e = AuiNotebookEvent(wxEVT_COMMAND_AUINOTEBOOK_BG_DCLICK, self.GetId())
- e.SetEventObject(self)
- self.GetEventHandler().ProcessEvent(e)
-
-
- def OnTabDClick(self, event):
- """
- Handles the ``EVT_AUINOTEBOOK_TAB_DCLICK`` event for L{AuiNotebook}.
-
- :param `event`: a L{AuiNotebookEvent} event to be processed.
- """
-
- # notify owner that the tabbar background has been double-clicked
- e = AuiNotebookEvent(wxEVT_COMMAND_AUINOTEBOOK_TAB_DCLICK, self.GetId())
- e.SetEventObject(self)
- self.GetEventHandler().ProcessEvent(e)
-
- tabs = event.GetEventObject()
- if not tabs.GetEnabled(event.GetSelection()):
- return
-
- if not self.IsRenamable(event.GetSelection()):
- return
-
- self.EditTab(event.GetSelection())
-
-
- def OnTabBeginDrag(self, event):
- """
- Handles the ``EVT_AUINOTEBOOK_BEGIN_DRAG`` event for L{AuiNotebook}.
-
- :param `event`: a L{AuiNotebookEvent} event to be processed.
- """
-
- tabs = event.GetEventObject()
- if not tabs.GetEnabled(event.GetSelection()):
- return
-
- self._last_drag_x = 0
-
-
- def OnTabDragMotion(self, event):
- """
- Handles the ``EVT_AUINOTEBOOK_DRAG_MOTION`` event for L{AuiNotebook}.
-
- :param `event`: a L{AuiNotebookEvent} event to be processed.
- """
-
- tabs = event.GetEventObject()
- if not tabs.GetEnabled(event.GetSelection()):
- return
-
- if self._textCtrl is not None:
- self._textCtrl.StopEditing()
-
- screen_pt = wx.GetMousePosition()
- client_pt = self.ScreenToClient(screen_pt)
- zero = wx.Point(0, 0)
-
- src_tabs = event.GetEventObject()
- dest_tabs = self.GetTabCtrlFromPoint(client_pt)
-
- if dest_tabs == src_tabs:
-
- # always hide the hint for inner-tabctrl drag
- self._mgr.HideHint()
-
- # if tab moving is not allowed, leave
- if not self._agwFlags & AUI_NB_TAB_MOVE:
- return
-
- pt = dest_tabs.ScreenToClient(screen_pt)
-
- # this is an inner-tab drag/reposition
- dest_location_tab = dest_tabs.TabHitTest(pt.x, pt.y)
-
- if dest_location_tab:
-
- src_idx = event.GetSelection()
- dest_idx = dest_tabs.GetIdxFromWindow(dest_location_tab)
-
- # prevent jumpy drag
- if (src_idx == dest_idx) or dest_idx == -1 or \
- (src_idx > dest_idx and self._last_drag_x <= pt.x) or \
- (src_idx < dest_idx and self._last_drag_x >= pt.x):
-
- self._last_drag_x = pt.x
- return
-
- src_tab = dest_tabs.GetWindowFromIdx(src_idx)
- dest_tabs.MovePage(src_tab, dest_idx)
- self._tabs.MovePage(self._tabs.GetPage(src_idx).window, dest_idx)
- dest_tabs.SetActivePage(dest_idx)
- dest_tabs.DoShowHide()
- dest_tabs.Refresh()
- self._last_drag_x = pt.x
-
- return
-
- # if external drag is allowed, check if the tab is being dragged
- # over a different AuiNotebook control
- if self._agwFlags & AUI_NB_TAB_EXTERNAL_MOVE:
-
- tab_ctrl = wx.FindWindowAtPoint(screen_pt)
-
- # if we aren't over any window, stop here
- if not tab_ctrl:
- if self._agwFlags & AUI_NB_TAB_FLOAT:
- if self.IsMouseWellOutsideWindow():
- hintRect = wx.RectPS(screen_pt, (400, 300))
- # Use CallAfter so we overwrite the hint that might be
- # shown by our superclass:
- wx.CallAfter(self._mgr.ShowHint, hintRect)
- return
-
- # make sure we are not over the hint window
- if not isinstance(tab_ctrl, wx.Frame):
- while tab_ctrl:
- if isinstance(tab_ctrl, AuiTabCtrl):
- break
-
- tab_ctrl = tab_ctrl.GetParent()
-
- if tab_ctrl:
- nb = tab_ctrl.GetParent()
-
- if nb != self:
-
- hint_rect = tab_ctrl.GetClientRect()
- hint_rect.x, hint_rect.y = tab_ctrl.ClientToScreenXY(hint_rect.x, hint_rect.y)
- self._mgr.ShowHint(hint_rect)
- return
-
- else:
-
- if not dest_tabs:
- # we are either over a hint window, or not over a tab
- # window, and there is no where to drag to, so exit
- return
-
- if self._agwFlags & AUI_NB_TAB_FLOAT:
- if self.IsMouseWellOutsideWindow():
- hintRect = wx.RectPS(screen_pt, (400, 300))
- # Use CallAfter so we overwrite the hint that might be
- # shown by our superclass:
- wx.CallAfter(self._mgr.ShowHint, hintRect)
- return
-
- # if there are less than two panes, split can't happen, so leave
- if self._tabs.GetPageCount() < 2:
- return
-
- # if tab moving is not allowed, leave
- if not self._agwFlags & AUI_NB_TAB_SPLIT:
- return
-
- if dest_tabs:
-
- hint_rect = dest_tabs.GetRect()
- hint_rect.x, hint_rect.y = self.ClientToScreenXY(hint_rect.x, hint_rect.y)
- self._mgr.ShowHint(hint_rect)
-
- else:
- rect = self._mgr.CalculateHintRect(self._dummy_wnd, client_pt, zero)
- if rect.IsEmpty():
- self._mgr.HideHint()
- return
-
- hit_wnd = wx.FindWindowAtPoint(screen_pt)
- if hit_wnd and not isinstance(hit_wnd, AuiNotebook):
- tab_frame = self.GetTabFrameFromWindow(hit_wnd)
- if tab_frame:
- hint_rect = wx.Rect(*tab_frame._rect)
- hint_rect.x, hint_rect.y = self.ClientToScreenXY(hint_rect.x, hint_rect.y)
- rect.Intersect(hint_rect)
- self._mgr.ShowHint(rect)
- else:
- self._mgr.DrawHintRect(self._dummy_wnd, client_pt, zero)
- else:
- self._mgr.DrawHintRect(self._dummy_wnd, client_pt, zero)
-
-
- def OnTabEndDrag(self, event):
- """
- Handles the ``EVT_AUINOTEBOOK_END_DRAG`` event for L{AuiNotebook}.
-
- :param `event`: a L{AuiNotebookEvent} event to be processed.
- """
-
- tabs = event.GetEventObject()
- if not tabs.GetEnabled(event.GetSelection()):
- return
-
- self._mgr.HideHint()
-
- src_tabs = event.GetEventObject()
- if not src_tabs:
- raise Exception("no source object?")
-
- # get the mouse position, which will be used to determine the drop point
- mouse_screen_pt = wx.GetMousePosition()
- mouse_client_pt = self.ScreenToClient(mouse_screen_pt)
-
- # check for an external move
- if self._agwFlags & AUI_NB_TAB_EXTERNAL_MOVE:
- tab_ctrl = wx.FindWindowAtPoint(mouse_screen_pt)
-
- while tab_ctrl:
-
- if isinstance(tab_ctrl, AuiTabCtrl):
- break
-
- tab_ctrl = tab_ctrl.GetParent()
-
- if tab_ctrl:
-
- nb = tab_ctrl.GetParent()
-
- if nb != self:
-
- # find out from the destination control
- # if it's ok to drop this tab here
- e = AuiNotebookEvent(wxEVT_COMMAND_AUINOTEBOOK_ALLOW_DND, self.GetId())
- e.SetSelection(event.GetSelection())
- e.SetOldSelection(event.GetSelection())
- e.SetEventObject(self)
- e.SetDragSource(self)
- e.Veto() # dropping must be explicitly approved by control owner
-
- nb.GetEventHandler().ProcessEvent(e)
-
- if not e.IsAllowed():
-
- # no answer or negative answer
- self._mgr.HideHint()
- return
-
- # drop was allowed
- src_idx = event.GetSelection()
- src_page = src_tabs.GetWindowFromIdx(src_idx)
-
- # Check that it's not an impossible parent relationship
- p = nb
- while p and not p.IsTopLevel():
- if p == src_page:
- return
-
- p = p.GetParent()
-
- # get main index of the page
- main_idx = self._tabs.GetIdxFromWindow(src_page)
- if main_idx == wx.NOT_FOUND:
- raise Exception("no source page?")
-
- # make a copy of the page info
- page_info = self._tabs.GetPage(main_idx)
-
- # remove the page from the source notebook
- self.RemovePage(main_idx)
-
- # reparent the page
- src_page.Reparent(nb)
-
- # Reparent the control in a tab (if any)
- if page_info.control:
- self.ReparentControl(page_info.control, tab_ctrl)
-
- # find out the insert idx
- dest_tabs = tab_ctrl
- pt = dest_tabs.ScreenToClient(mouse_screen_pt)
-
- target = dest_tabs.TabHitTest(pt.x, pt.y)
- insert_idx = -1
- if target:
- insert_idx = dest_tabs.GetIdxFromWindow(target)
-
- # add the page to the new notebook
- if insert_idx == -1:
- insert_idx = dest_tabs.GetPageCount()
-
- dest_tabs.InsertPage(page_info.window, page_info, insert_idx)
- nb._tabs.AddPage(page_info.window, page_info)
-
- nb.DoSizing()
- dest_tabs.DoShowHide()
- dest_tabs.Refresh()
-
- # set the selection in the destination tab control
- nb.SetSelectionToPage(page_info)
-
- # notify owner that the tab has been dragged
- e2 = AuiNotebookEvent(wxEVT_COMMAND_AUINOTEBOOK_DRAG_DONE, self.GetId())
- e2.SetSelection(event.GetSelection())
- e2.SetOldSelection(event.GetSelection())
- e2.SetEventObject(self)
- self.GetEventHandler().ProcessEvent(e2)
-
- # notify the target notebook that the tab has been dragged
- e3 = AuiNotebookEvent(wxEVT_COMMAND_AUINOTEBOOK_DRAG_DONE, nb.GetId())
- e3.SetSelection(insert_idx)
- e3.SetOldSelection(insert_idx)
- e3.SetEventObject(nb)
- nb.GetEventHandler().ProcessEvent(e3)
-
- return
-
- if self._agwFlags & AUI_NB_TAB_FLOAT:
- self._mgr.HideHint()
- if self.IsMouseWellOutsideWindow():
- # Use CallAfter so we our superclass can deal with the event first
- wx.CallAfter(self.FloatPage, self.GetSelection())
- event.Skip()
- return
-
- # only perform a tab split if it's allowed
- dest_tabs = None
-
- if self._agwFlags & AUI_NB_TAB_SPLIT and self._tabs.GetPageCount() >= 2:
-
- # If the pointer is in an existing tab frame, do a tab insert
- hit_wnd = wx.FindWindowAtPoint(mouse_screen_pt)
- tab_frame = self.GetTabFrameFromTabCtrl(hit_wnd)
- insert_idx = -1
-
- if tab_frame:
-
- dest_tabs = tab_frame._tabs
-
- if dest_tabs == src_tabs:
- return
-
- pt = dest_tabs.ScreenToClient(mouse_screen_pt)
- target = dest_tabs.TabHitTest(pt.x, pt.y)
-
- if target:
- insert_idx = dest_tabs.GetIdxFromWindow(target)
-
- else:
-
- zero = wx.Point(0, 0)
- rect = self._mgr.CalculateHintRect(self._dummy_wnd, mouse_client_pt, zero)
-
- if rect.IsEmpty():
- # there is no suitable drop location here, exit out
- return
-
- # If there is no tabframe at all, create one
- new_tabs = TabFrame(self)
- new_tabs._rect = wx.RectPS(wx.Point(0, 0), self.CalculateNewSplitSize())
- new_tabs.SetTabCtrlHeight(self._tab_ctrl_height)
- self._tab_id_counter += 1
- new_tabs._tabs = AuiTabCtrl(self, self._tab_id_counter)
- new_tabs._tabs.SetArtProvider(self._tabs.GetArtProvider().Clone())
- new_tabs._tabs.SetAGWFlags(self._agwFlags)
-
- self._mgr.AddPane(new_tabs, framemanager.AuiPaneInfo().Bottom().CaptionVisible(False), mouse_client_pt)
- self._mgr.Update()
- dest_tabs = new_tabs._tabs
-
- # remove the page from the source tabs
- page_info = src_tabs.GetPage(event.GetSelection())
-
- if page_info.control:
- self.ReparentControl(page_info.control, dest_tabs)
-
- page_info.active = False
- src_tabs.RemovePage(page_info.window)
-
- if src_tabs.GetPageCount() > 0:
- src_tabs.SetActivePage(0)
- src_tabs.DoShowHide()
- src_tabs.Refresh()
-
- # add the page to the destination tabs
- if insert_idx == -1:
- insert_idx = dest_tabs.GetPageCount()
-
- dest_tabs.InsertPage(page_info.window, page_info, insert_idx)
-
- if src_tabs.GetPageCount() == 0:
- self.RemoveEmptyTabFrames()
-
- self.DoSizing()
- dest_tabs.DoShowHide()
- dest_tabs.Refresh()
-
- # force the set selection function reset the selection
- self._curpage = -1
-
- # set the active page to the one we just split off
- self.SetSelectionToPage(page_info)
-
- self.UpdateHintWindowSize()
-
- # notify owner that the tab has been dragged
- e = AuiNotebookEvent(wxEVT_COMMAND_AUINOTEBOOK_DRAG_DONE, self.GetId())
- e.SetSelection(event.GetSelection())
- e.SetOldSelection(event.GetSelection())
- e.SetEventObject(self)
- self.GetEventHandler().ProcessEvent(e)
-
-
- def OnTabCancelDrag(self, event):
- """
- Handles the ``EVT_AUINOTEBOOK_CANCEL_DRAG`` event for L{AuiNotebook}.
-
- :param `event`: a L{AuiNotebookEvent} event to be processed.
- """
-
- tabs = event.GetEventObject()
- if not tabs.GetEnabled(event.GetSelection()):
- return
-
- self._mgr.HideHint()
-
- src_tabs = event.GetEventObject()
- if not src_tabs:
- raise Exception("no source object?")
-
-
- def IsMouseWellOutsideWindow(self):
- """ Returns whether the mouse is well outside the L{AuiNotebook} screen rectangle. """
-
- screen_rect = self.GetScreenRect()
- screen_rect.Inflate(50, 50)
-
- return not screen_rect.Contains(wx.GetMousePosition())
-
-
- def FloatPage(self, page_index):
- """
- Float the page in `page_index` by reparenting it to a floating frame.
-
- :param `page_index`: the index of the page to be floated.
-
- :warning: When the notebook is more or less full screen, tabs cannot be dragged far
- enough outside of the notebook to become floating pages.
- """
-
- root_manager = framemanager.GetManager(self)
- page_title = self.GetPageText(page_index)
- page_contents = self.GetPage(page_index)
- page_bitmap = self.GetPageBitmap(page_index)
- text_colour = self.GetPageTextColour(page_index)
- info = self.GetPageInfo(page_index)
-
- if root_manager and root_manager != self._mgr:
- root_manager = framemanager.GetManager(self)
-
- if hasattr(page_contents, "__floating_size__"):
- floating_size = wx.Size(*page_contents.__floating_size__)
- else:
- floating_size = page_contents.GetBestSize()
- if floating_size == wx.DefaultSize:
- floating_size = wx.Size(300, 200)
-
- page_contents.__page_index__ = page_index
- page_contents.__aui_notebook__ = self
- page_contents.__text_colour__ = text_colour
- page_contents.__control__ = info.control
-
- if info.control:
- info.control.Reparent(page_contents)
- info.control.Hide()
- info.control = None
-
- self.RemovePage(page_index)
- self.RemoveEmptyTabFrames()
-
- pane_info = framemanager.AuiPaneInfo().Float().FloatingPosition(wx.GetMousePosition()). \
- FloatingSize(floating_size).BestSize(floating_size).Name("__floating__%s"%page_title). \
- Caption(page_title).Icon(page_bitmap)
- root_manager.AddPane(page_contents, pane_info)
- root_manager.Bind(framemanager.EVT_AUI_PANE_CLOSE, self.OnCloseFloatingPage)
- self.GetActiveTabCtrl().DoShowHide()
- self.DoSizing()
- root_manager.Update()
-
- else:
- frame = wx.Frame(self, title=page_title,
- style=wx.DEFAULT_FRAME_STYLE|wx.FRAME_TOOL_WINDOW|
- wx.FRAME_FLOAT_ON_PARENT | wx.FRAME_NO_TASKBAR)
-
- if info.control:
- info.control.Reparent(frame)
- info.control.Hide()
-
- frame.bitmap = page_bitmap
- frame.page_index = page_index
- frame.text_colour = text_colour
- frame.control = info.control
- page_contents.Reparent(frame)
- frame.Bind(wx.EVT_CLOSE, self.OnCloseFloatingPage)
- frame.Move(wx.GetMousePosition())
- frame.Show()
- self.RemovePage(page_index)
-
- self.RemoveEmptyTabFrames()
-
- wx.CallAfter(self.RemoveEmptyTabFrames)
-
-
- def OnCloseFloatingPage(self, event):
- """
- Handles the ``wx.EVT_CLOSE`` event for a floating page in L{AuiNotebook}.
-
- :param `event`: a `wx.CloseEvent` event to be processed.
- """
-
- root_manager = framemanager.GetManager(self)
- if root_manager and root_manager != self._mgr:
- pane = event.pane
- if pane.name.startswith("__floating__"):
- self.ReDockPage(pane)
- return
-
- event.Skip()
- else:
- event.Skip()
- frame = event.GetEventObject()
- page_title = frame.GetTitle()
- page_contents = list(frame.GetChildren())[-1]
- page_contents.Reparent(self)
- self.InsertPage(frame.page_index, page_contents, page_title, select=True, bitmap=frame.bitmap, control=frame.control)
-
- if frame.control:
- src_tabs, idx = self.FindTab(page_contents)
- frame.control.Reparent(src_tabs)
- frame.control.Hide()
- frame.control = None
-
- self.SetPageTextColour(frame.page_index, frame.text_colour)
-
-
- def ReDockPage(self, pane):
- """
- Re-docks a floating L{AuiNotebook} tab in the original position, when possible.
-
- :param `pane`: an instance of L{framemanager.AuiPaneInfo}.
- """
-
- root_manager = framemanager.GetManager(self)
-
- pane.window.__floating_size__ = wx.Size(*pane.floating_size)
- page_index = pane.window.__page_index__
- text_colour = pane.window.__text_colour__
- control = pane.window.__control__
-
- root_manager.DetachPane(pane.window)
- self.InsertPage(page_index, pane.window, pane.caption, True, pane.icon, control=control)
-
- self.SetPageTextColour(page_index, text_colour)
- self.GetActiveTabCtrl().DoShowHide()
- self.DoSizing()
- if control:
- self.UpdateTabCtrlHeight(force=True)
-
- self._mgr.Update()
- root_manager.Update()
-
-
- def GetTabCtrlFromPoint(self, pt):
- """
- Returns the tab control at the specified point.
-
- :param `pt`: a `wx.Point` object.
- """
-
- # if we've just removed the last tab from the source
- # tab set, the remove the tab control completely
- all_panes = self._mgr.GetAllPanes()
- for pane in all_panes:
- if pane.name == "dummy":
- continue
-
- tabframe = pane.window
- if tabframe._tab_rect.Contains(pt):
- return tabframe._tabs
-
- return None
-
-
- def GetTabFrameFromTabCtrl(self, tab_ctrl):
- """
- Returns the tab frame associated with a tab control.
-
- :param `tab_ctrl`: an instance of L{AuiTabCtrl}.
- """
-
- # if we've just removed the last tab from the source
- # tab set, the remove the tab control completely
- all_panes = self._mgr.GetAllPanes()
- for pane in all_panes:
- if pane.name == "dummy":
- continue
-
- tabframe = pane.window
- if tabframe._tabs == tab_ctrl:
- return tabframe
-
- return None
-
-
- def GetTabFrameFromWindow(self, wnd):
- """
- Returns the tab frame associated with a window.
-
- :param `wnd`: an instance of `wx.Window`.
- """
-
- all_panes = self._mgr.GetAllPanes()
- for pane in all_panes:
- if pane.name == "dummy":
- continue
-
- tabframe = pane.window
- for page in tabframe._tabs.GetPages():
- if wnd == page.window:
- return tabframe
-
- return None
-
-
- def RemoveEmptyTabFrames(self):
- """ Removes all the empty tab frames. """
-
- # if we've just removed the last tab from the source
- # tab set, the remove the tab control completely
- all_panes = self._mgr.GetAllPanes()
-
- for indx in xrange(len(all_panes)-1, -1, -1):
- pane = all_panes[indx]
- if pane.name == "dummy":
- continue
-
- tab_frame = pane.window
- if tab_frame._tabs.GetPageCount() == 0:
- self._mgr.DetachPane(tab_frame)
- tab_frame._tabs.Destroy()
- tab_frame._tabs = None
- del tab_frame
-
- # check to see if there is still a center pane
- # if there isn't, make a frame the center pane
- first_good = None
- center_found = False
-
- all_panes = self._mgr.GetAllPanes()
- for pane in all_panes:
- if pane.name == "dummy":
- continue
-
- if pane.dock_direction == AUI_DOCK_CENTRE:
- center_found = True
- if not first_good:
- first_good = pane.window
-
- if not center_found and first_good:
- self._mgr.GetPane(first_good).Centre()
-
- if not self.IsBeingDeleted():
- self._mgr.Update()
-
-
- def OnChildFocusNotebook(self, event):
- """
- Handles the ``wx.EVT_CHILD_FOCUS`` event for L{AuiNotebook}.
-
- :param `event`: a `wx.ChildFocusEvent` event to be processed.
- """
-
- # if we're dragging a tab, don't change the current selection.
- # This code prevents a bug that used to happen when the hint window
- # was hidden. In the bug, the focus would return to the notebook
- # child, which would then enter this handler and call
- # SetSelection, which is not desired turn tab dragging.
-
- event.Skip()
-
- all_panes = self._mgr.GetAllPanes()
- for pane in all_panes:
- if pane.name == "dummy":
- continue
- tabframe = pane.window
- if tabframe._tabs.IsDragging():
- return
-
-## # change the tab selection to the child
-## # which was focused
-## idx = self._tabs.GetIdxFromWindow(event.GetWindow())
-## if idx != -1 and idx != self._curpage:
-## self.SetSelection(idx)
-
-
- def SetNavigatorIcon(self, bmp):
- """
- Sets the icon used by the L{TabNavigatorWindow}.
-
- :param `bmp`: an instance of `wx.Bitmap`.
- """
-
- if isinstance(bmp, wx.Bitmap) and bmp.IsOk():
- # Make sure image is proper size
- if bmp.GetSize() != (16, 16):
- img = bmp.ConvertToImage()
- img.Rescale(16, 16, wx.IMAGE_QUALITY_HIGH)
- bmp = wx.BitmapFromImage(img)
- self._naviIcon = bmp
- else:
- raise TypeError, "SetNavigatorIcon requires a valid bitmap"
-
-
- def OnNavigationKeyNotebook(self, event):
- """
- Handles the ``wx.EVT_NAVIGATION_KEY`` event for L{AuiNotebook}.
-
- :param `event`: a `wx.NavigationKeyEvent` event to be processed.
- """
-
- if event.IsWindowChange():
- if self._agwFlags & AUI_NB_SMART_TABS:
- if not self._popupWin:
- self._popupWin = TabNavigatorWindow(self, self._naviIcon)
- self._popupWin.SetReturnCode(wx.ID_OK)
- self._popupWin.ShowModal()
- idx = self._popupWin.GetSelectedPage()
- self._popupWin.Destroy()
- self._popupWin = None
- # Need to do CallAfter so that the selection and its
- # associated events get processed outside the context of
- # this key event. Not doing so causes odd issues with the
- # window focus under certain use cases on Windows.
- wx.CallAfter(self.SetSelection, idx, True)
- else:
- # a dialog is already opened
- self._popupWin.OnNavigationKey(event)
- return
- else:
- # change pages
- # FIXME: the problem with this is that if we have a split notebook,
- # we selection may go all over the place.
- self.AdvanceSelection(event.GetDirection())
-
- else:
- # we get this event in 3 cases
- #
- # a) one of our pages might have generated it because the user TABbed
- # out from it in which case we should propagate the event upwards and
- # our parent will take care of setting the focus to prev/next sibling
- #
- # or
- #
- # b) the parent panel wants to give the focus to us so that we
- # forward it to our selected page. We can't deal with this in
- # OnSetFocus() because we don't know which direction the focus came
- # from in this case and so can't choose between setting the focus to
- # first or last panel child
- #
- # or
- #
- # c) we ourselves (see MSWTranslateMessage) generated the event
- #
- parent = self.GetParent()
-
- # the wxObject* casts are required to avoid MinGW GCC 2.95.3 ICE
- isFromParent = event.GetEventObject() == parent
- isFromSelf = event.GetEventObject() == self
-
- if isFromParent or isFromSelf:
-
- # no, it doesn't come from child, case (b) or (c): forward to a
- # page but only if direction is backwards (TAB) or from ourselves,
- if self.GetSelection() != wx.NOT_FOUND and (not event.GetDirection() or isFromSelf):
-
- # so that the page knows that the event comes from it's parent
- # and is being propagated downwards
- event.SetEventObject(self)
-
- page = self.GetPage(self.GetSelection())
- if not page.GetEventHandler().ProcessEvent(event):
- page.SetFocus()
-
- #else: page manages focus inside it itself
-
- else: # otherwise set the focus to the notebook itself
-
- self.SetFocus()
-
- else:
-
- # send this event back for the 'wraparound' focus.
- winFocus = event.GetCurrentFocus()
-
- if winFocus:
- event.SetEventObject(self)
- winFocus.GetEventHandler().ProcessEvent(event)
-
-
- def OnTabButton(self, event):
- """
- Handles the ``EVT_AUINOTEBOOK_BUTTON`` event for L{AuiNotebook}.
-
- :param `event`: a L{AuiNotebookEvent} event to be processed.
- """
-
- tabs = event.GetEventObject()
- button_id = event.GetInt()
-
- if button_id == AUI_BUTTON_CLOSE:
-
- selection = event.GetSelection()
-
- if selection == -1:
-
- # if the close button is to the right, use the active
- # page selection to determine which page to close
- selection = tabs.GetActivePage()
-
- if selection == -1 or not tabs.GetEnabled(selection):
- return
-
- if selection != -1:
-
- close_wnd = tabs.GetWindowFromIdx(selection)
-
- if close_wnd.GetName() == "__fake__page__":
- # This is a notebook preview
- previous_active, page_status = close_wnd.__previousStatus
- for page, status in zip(tabs.GetPages(), page_status):
- page.enabled = status
-
- main_idx = self._tabs.GetIdxFromWindow(close_wnd)
- self.DeletePage(main_idx)
-
- if previous_active >= 0:
- tabs.SetActivePage(previous_active)
- page_count = tabs.GetPageCount()
- selection = -1
-
- for page in xrange(page_count):
- # remove the page from the source tabs
- page_info = tabs.GetPage(page)
- if page_info.active:
- selection = page
- break
-
- tabs.DoShowHide()
- self.DoSizing()
- tabs.Refresh()
-
- if selection >= 0:
- wx.CallAfter(tabs.MakeTabVisible, selection, self)
-
- # Don't fire the event
- return
-
- # ask owner if it's ok to close the tab
- e = AuiNotebookEvent(wxEVT_COMMAND_AUINOTEBOOK_PAGE_CLOSE, self.GetId())
- idx = self._tabs.GetIdxFromWindow(close_wnd)
- e.SetSelection(idx)
- e.SetOldSelection(event.GetSelection())
- e.SetEventObject(self)
- self.GetEventHandler().ProcessEvent(e)
- if not e.IsAllowed():
- return
-
- if repr(close_wnd.__class__).find("AuiMDIChildFrame") >= 0:
- close_wnd.Close()
-
- else:
- main_idx = self._tabs.GetIdxFromWindow(close_wnd)
- self.DeletePage(main_idx)
-
- # notify owner that the tab has been closed
- e2 = AuiNotebookEvent(wxEVT_COMMAND_AUINOTEBOOK_PAGE_CLOSED, self.GetId())
- e2.SetSelection(idx)
- e2.SetEventObject(self)
- self.GetEventHandler().ProcessEvent(e2)
-
- if self.GetPageCount() == 0:
- mgr = self.GetAuiManager()
- win = mgr.GetManagedWindow()
- win.SendSizeEvent()
-
-
- def OnTabMiddleDown(self, event):
- """
- Handles the ``EVT_AUINOTEBOOK_TAB_MIDDLE_DOWN`` event for L{AuiNotebook}.
-
- :param `event`: a L{AuiNotebookEvent} event to be processed.
- """
-
- tabs = event.GetEventObject()
- if not tabs.GetEnabled(event.GetSelection()):
- return
-
- # patch event through to owner
- wnd = tabs.GetWindowFromIdx(event.GetSelection())
-
- e = AuiNotebookEvent(wxEVT_COMMAND_AUINOTEBOOK_TAB_MIDDLE_DOWN, self.GetId())
- e.SetSelection(self._tabs.GetIdxFromWindow(wnd))
- e.SetEventObject(self)
- self.GetEventHandler().ProcessEvent(e)
-
-
- def OnTabMiddleUp(self, event):
- """
- Handles the ``EVT_AUINOTEBOOK_TAB_MIDDLE_UP`` event for L{AuiNotebook}.
-
- :param `event`: a L{AuiNotebookEvent} event to be processed.
- """
-
- tabs = event.GetEventObject()
- if not tabs.GetEnabled(event.GetSelection()):
- return
-
- # if the AUI_NB_MIDDLE_CLICK_CLOSE is specified, middle
- # click should act like a tab close action. However, first
- # give the owner an opportunity to handle the middle up event
- # for custom action
-
- wnd = tabs.GetWindowFromIdx(event.GetSelection())
-
- e = AuiNotebookEvent(wxEVT_COMMAND_AUINOTEBOOK_TAB_MIDDLE_UP, self.GetId())
- e.SetSelection(self._tabs.GetIdxFromWindow(wnd))
- e.SetEventObject(self)
- if self.GetEventHandler().ProcessEvent(e):
- return
- if not e.IsAllowed():
- return
-
- # check if we are supposed to close on middle-up
- if self._agwFlags & AUI_NB_MIDDLE_CLICK_CLOSE == 0:
- return
-
- # simulate the user pressing the close button on the tab
- event.SetInt(AUI_BUTTON_CLOSE)
- self.OnTabButton(event)
-
-
- def OnTabRightDown(self, event):
- """
- Handles the ``EVT_AUINOTEBOOK_TAB_RIGHT_DOWN`` event for L{AuiNotebook}.
-
- :param `event`: a L{AuiNotebookEvent} event to be processed.
- """
-
- tabs = event.GetEventObject()
- if not tabs.GetEnabled(event.GetSelection()):
- return
-
- # patch event through to owner
- wnd = tabs.GetWindowFromIdx(event.GetSelection())
-
- e = AuiNotebookEvent(wxEVT_COMMAND_AUINOTEBOOK_TAB_RIGHT_DOWN, self.GetId())
- e.SetSelection(self._tabs.GetIdxFromWindow(wnd))
- e.SetEventObject(self)
- self.GetEventHandler().ProcessEvent(e)
-
-
- def OnTabRightUp(self, event):
- """
- Handles the ``EVT_AUINOTEBOOK_TAB_RIGHT_UP`` event for L{AuiNotebook}.
-
- :param `event`: a L{AuiNotebookEvent} event to be processed.
- """
-
- tabs = event.GetEventObject()
- if not tabs.GetEnabled(event.GetSelection()):
- return
-
- # patch event through to owner
- wnd = tabs.GetWindowFromIdx(event.GetSelection())
-
- e = AuiNotebookEvent(wxEVT_COMMAND_AUINOTEBOOK_TAB_RIGHT_UP, self.GetId())
- e.SetSelection(self._tabs.GetIdxFromWindow(wnd))
- e.SetEventObject(self)
- self.GetEventHandler().ProcessEvent(e)
-
-
- def SetNormalFont(self, font):
- """
- Sets the normal font for drawing tab labels.
-
- :param `font`: a `wx.Font` object.
- """
-
- self._normal_font = font
- self.GetArtProvider().SetNormalFont(font)
-
-
- def SetSelectedFont(self, font):
- """
- Sets the selected tab font for drawing tab labels.
-
- :param `font`: a `wx.Font` object.
- """
-
- self._selected_font = font
- self.GetArtProvider().SetSelectedFont(font)
-
-
- def SetMeasuringFont(self, font):
- """
- Sets the font for calculating text measurements.
-
- :param `font`: a `wx.Font` object.
- """
-
- self.GetArtProvider().SetMeasuringFont(font)
-
-
- def SetFont(self, font):
- """
- Sets the tab font.
-
- :param `font`: a `wx.Font` object.
-
- :note: Overridden from `wx.PyPanel`.
- """
-
- wx.PyPanel.SetFont(self, font)
-
- selectedFont = wx.Font(font.GetPointSize(), font.GetFamily(),
- font.GetStyle(), wx.BOLD, font.GetUnderlined(),
- font.GetFaceName(), font.GetEncoding())
-
- self.SetNormalFont(font)
- self.SetSelectedFont(selectedFont)
- self.SetMeasuringFont(selectedFont)
-
- # Recalculate tab container size based on new font
- self.UpdateTabCtrlHeight(force=False)
- self.DoSizing()
-
- return True
-
-
- def GetTabCtrlHeight(self):
- """ Returns the tab control height. """
-
- return self._tab_ctrl_height
-
-
- def GetHeightForPageHeight(self, pageHeight):
- """
- Gets the height of the notebook for a given page height.
-
- :param `pageHeight`: the given page height.
- """
-
- self.UpdateTabCtrlHeight()
-
- tabCtrlHeight = self.GetTabCtrlHeight()
- decorHeight = 2
- return tabCtrlHeight + pageHeight + decorHeight
-
-
- def AdvanceSelection(self, forward=True, wrap=True):
- """
- Cycles through the tabs.
-
- :param `forward`: whether to advance forward or backward;
- :param `wrap`: ``True`` to return to the first tab if we reach the last tab.
-
- :note: The call to this function generates the page changing events.
- """
-
- tabCtrl = self.GetActiveTabCtrl()
- newPage = -1
-
- focusWin = tabCtrl.FindFocus()
- activePage = tabCtrl.GetActivePage()
- lenPages = len(tabCtrl.GetPages())
-
- if lenPages == 1:
- return False
-
- if forward:
- if lenPages > 1:
-
- if activePage == -1 or activePage == lenPages - 1:
- if not wrap:
- return False
-
- newPage = 0
-
- elif activePage < lenPages - 1:
- newPage = activePage + 1
-
- else:
-
- if lenPages > 1:
- if activePage == -1 or activePage == 0:
- if not wrap:
- return False
-
- newPage = lenPages - 1
-
- elif activePage > 0:
- newPage = activePage - 1
-
-
- if newPage != -1:
- if not self.GetEnabled(newPage):
- return False
-
- e = AuiNotebookEvent(wxEVT_COMMAND_AUINOTEBOOK_PAGE_CHANGING, tabCtrl.GetId())
- e.SetSelection(newPage)
- e.SetOldSelection(activePage)
- e.SetEventObject(tabCtrl)
- self.GetEventHandler().ProcessEvent(e)
-
-## if focusWin:
-## focusWin.SetFocus()
-
- return True
-
-
- def ShowWindowMenu(self):
- """
- Shows the window menu for the active tab control associated with this
- notebook, and returns ``True`` if a selection was made.
- """
-
- tabCtrl = self.GetActiveTabCtrl()
- idx = tabCtrl.GetArtProvider().ShowDropDown(tabCtrl, tabCtrl.GetPages(), tabCtrl.GetActivePage())
-
- if not self.GetEnabled(idx):
- return False
-
- if idx != -1:
- e = AuiNotebookEvent(wxEVT_COMMAND_AUINOTEBOOK_PAGE_CHANGING, tabCtrl.GetId())
- e.SetSelection(idx)
- e.SetOldSelection(tabCtrl.GetActivePage())
- e.SetEventObject(tabCtrl)
- self.GetEventHandler().ProcessEvent(e)
-
- return True
-
- else:
-
- return False
-
-
- def AddTabAreaButton(self, id, location, normal_bitmap=wx.NullBitmap, disabled_bitmap=wx.NullBitmap):
- """
- Adds a button in the tab area.
-
- :param `id`: the button identifier. This can be one of the following:
-
- ============================== =================================
- Button Identifier Description
- ============================== =================================
- ``AUI_BUTTON_CLOSE`` Shows a close button on the tab area
- ``AUI_BUTTON_WINDOWLIST`` Shows a window list button on the tab area
- ``AUI_BUTTON_LEFT`` Shows a left button on the tab area
- ``AUI_BUTTON_RIGHT`` Shows a right button on the tab area
- ============================== =================================
-
- :param `location`: the button location. Can be ``wx.LEFT`` or ``wx.RIGHT``;
- :param `normal_bitmap`: the bitmap for an enabled tab;
- :param `disabled_bitmap`: the bitmap for a disabled tab.
- """
-
- active_tabctrl = self.GetActiveTabCtrl()
- active_tabctrl.AddButton(id, location, normal_bitmap, disabled_bitmap)
-
-
- def RemoveTabAreaButton(self, id):
- """
- Removes a button from the tab area.
-
- :param `id`: the button identifier. See L{AddTabAreaButton} for a list of button identifiers.
-
- :see: L{AddTabAreaButton}
- """
-
- active_tabctrl = self.GetActiveTabCtrl()
- active_tabctrl.RemoveButton(id)
-
-
- def HasMultiplePages(self):
- """
- This method should be overridden to return ``True`` if this window has multiple pages. All
- standard class with multiple pages such as `wx.Notebook`, `wx.Listbook` and `wx.Treebook`
- already override it to return ``True`` and user-defined classes with similar behaviour
- should do it as well to allow the library to handle such windows appropriately.
-
- :note: Overridden from `wx.PyPanel`.
- """
-
- return True
-
-
- def GetDefaultBorder(self):
- """ Returns the default border style for L{AuiNotebook}. """
-
- return wx.BORDER_NONE
-
-
- def NotebookPreview(self, thumbnail_size=200):
- """
- Generates a preview of all the pages in the notebook (MSW and GTK only).
-
- :param `thumbnail_size`: the maximum size of every page thumbnail.
-
- :note: this functionality is currently unavailable on wxMac.
- """
-
- if wx.Platform == "__WXMAC__":
- return False
-
- tabCtrl = self.GetActiveTabCtrl()
- activePage = tabCtrl.GetActivePage()
- pages = tabCtrl.GetPages()
-
- pageStatus, pageText = [], []
-
- for indx, page in enumerate(pages):
-
- pageStatus.append(page.enabled)
-
- if not page.enabled:
- continue
-
- self.SetSelectionToPage(page)
- pageText.append(page.caption)
-
- rect = page.window.GetScreenRect()
- bmp = RescaleScreenShot(TakeScreenShot(rect), thumbnail_size)
-
- page.enabled = False
- if indx == 0:
- il = wx.ImageList(bmp.GetWidth(), bmp.GetHeight(), True)
-
- il.Add(bmp)
-
- # create the list control
- listCtrl = wx.ListCtrl(self, style=wx.LC_ICON|wx.LC_AUTOARRANGE|wx.LC_HRULES|wx.LC_VRULES,
- name="__fake__page__")
-
- # assign the image list to it
- listCtrl.AssignImageList(il, wx.IMAGE_LIST_NORMAL)
- listCtrl.__previousStatus = [activePage, pageStatus]
-
- # create some items for the list
- for indx, text in enumerate(pageText):
- listCtrl.InsertImageStringItem(10000, text, indx)
-
- self.AddPage(listCtrl, "AuiNotebook Preview", True, bitmap=auinotebook_preview.GetBitmap(), disabled_bitmap=wx.NullBitmap)
- return True
-
-
- def SetRenamable(self, page_idx, renamable):
- """
- Sets whether a tab can be renamed via a left double-click or not.
-
- :param `page_idx`: the page index;
- :param `renamable`: ``True`` if the page can be renamed.
- """
-
- if page_idx >= self._tabs.GetPageCount():
- return False
-
- # update our own tab catalog
- page_info = self._tabs.GetPage(page_idx)
- page_info.renamable = renamable
-
- # update what's on screen
- ctrl, ctrl_idx = self.FindTab(page_info.window)
- if not ctrl:
- return False
-
- info = ctrl.GetPage(ctrl_idx)
- info.renamable = page_info.renamable
-
- return True
-
-
- def IsRenamable(self, page_idx):
- """
- Returns whether a tab can be renamed or not.
-
- :param `page_idx`: the page index.
-
- :returns: ``True`` is a page can be renamed, ``False`` otherwise.
- """
-
- if page_idx >= self._tabs.GetPageCount():
- return False
-
- page_info = self._tabs.GetPage(page_idx)
- return page_info.renamable
-
-
- def OnRenameCancelled(self, page_index):
- """
- Called by L{TabTextCtrl}, to cancel the changes and to send the
- `EVT_AUINOTEBOOK_END_LABEL_EDIT` event.
-
- :param `page_index`: the page index in the notebook.
- """
-
- # let owner know that the edit was cancelled
- evt = AuiNotebookEvent(wxEVT_COMMAND_AUINOTEBOOK_END_LABEL_EDIT, self.GetId())
-
- evt.SetSelection(page_index)
- evt.SetEventObject(self)
- evt.SetLabel("")
- evt.SetEditCanceled(True)
- self.GetEventHandler().ProcessEvent(evt)
-
-
- def OnRenameAccept(self, page_index, value):
- """
- Called by L{TabTextCtrl}, to accept the changes and to send the
- `EVT_AUINOTEBOOK_END_LABEL_EDIT` event.
-
- :param `page_index`: the page index in the notebook;
- :param `value`: the new label for the tab.
- """
-
- evt = AuiNotebookEvent(wxEVT_COMMAND_AUINOTEBOOK_END_LABEL_EDIT, self.GetId())
- evt.SetSelection(page_index)
- evt.SetEventObject(self)
- evt.SetLabel(value)
- evt.SetEditCanceled(False)
-
- return not self.GetEventHandler().ProcessEvent(evt) or evt.IsAllowed()
-
-
- def ResetTextControl(self):
- """ Called by L{TabTextCtrl} when it marks itself for deletion. """
-
- if not self._textCtrl:
- return
-
- self._textCtrl.Destroy()
- self._textCtrl = None
-
- # tab height might have changed
- self.UpdateTabCtrlHeight(force=True)
-
-
- def EditTab(self, page_index):
- """
- Starts the editing of an item label, sending a `EVT_AUINOTEBOOK_BEGIN_LABEL_EDIT` event.
-
- :param `page_index`: the page index we want to edit.
- """
-
- if page_index >= self._tabs.GetPageCount():
- return False
-
- if not self.IsRenamable(page_index):
- return False
-
- page_info = self._tabs.GetPage(page_index)
- ctrl, ctrl_idx = self.FindTab(page_info.window)
- if not ctrl:
- return False
-
- evt = AuiNotebookEvent(wxEVT_COMMAND_AUINOTEBOOK_BEGIN_LABEL_EDIT, self.GetId())
- evt.SetSelection(page_index)
- evt.SetEventObject(self)
- if self.GetEventHandler().ProcessEvent(evt) and not evt.IsAllowed():
- # vetoed by user
- return False
-
- if self._textCtrl is not None and page_info != self._textCtrl.item():
- self._textCtrl.StopEditing()
-
- self._textCtrl = TabTextCtrl(ctrl, page_info, page_index)
- self._textCtrl.SetFocus()
-
- return True
+++ /dev/null
-"""
-Dock art provider code - a dock provider provides all drawing functionality to
-the AUI dock manager. This allows the dock manager to have a plugable look-and-feel.
-
-By default, a L{AuiManager} uses an instance of this class called L{AuiDefaultDockArt}
-which provides bitmap art and a colour scheme that is adapted to the major platforms'
-look. You can either derive from that class to alter its behaviour or write a
-completely new dock art class. Call L{AuiManager.SetArtProvider} to make use this
-new dock art.
-"""
-
-__author__ = "Andrea Gavana <andrea.gavana@gmail.com>"
-__date__ = "31 March 2009"
-
-
-import wx
-import types
-
-from aui_utilities import BitmapFromBits, StepColour, ChopText, GetBaseColour
-from aui_utilities import DrawGradientRectangle, DrawMACCloseButton
-from aui_utilities import DarkenBitmap, LightContrastColour
-from aui_constants import *
-
-optionActive = 2**14
-
-_ctypes = False
-
-# Try to import winxptheme for ModernDockArt
-if wx.Platform == "__WXMSW__":
- try:
- import ctypes
- import winxptheme
- _ctypes = True
- except ImportError:
- pass
-
-# -- AuiDefaultDockArt class implementation --
-
-class AuiDefaultDockArt(object):
- """
- Dock art provider code - a dock provider provides all drawing functionality
- to the AUI dock manager. This allows the dock manager to have a plugable
- look-and-feel.
-
- By default, a L{AuiManager} uses an instance of this class called L{AuiDefaultDockArt}
- which provides bitmap art and a colour scheme that is adapted to the major
- platforms' look. You can either derive from that class to alter its behaviour or
- write a completely new dock art class.
-
- Call L{AuiManager.SetArtProvider} to make use this new dock art.
-
-
- **Metric Ordinals**
-
- These are the possible pane dock art settings for L{AuiManager}:
-
- ================================================ ======================================
- Metric Ordinal Constant Description
- ================================================ ======================================
- ``AUI_DOCKART_SASH_SIZE`` Customizes the sash size
- ``AUI_DOCKART_CAPTION_SIZE`` Customizes the caption size
- ``AUI_DOCKART_GRIPPER_SIZE`` Customizes the gripper size
- ``AUI_DOCKART_PANE_BORDER_SIZE`` Customizes the pane border size
- ``AUI_DOCKART_PANE_BUTTON_SIZE`` Customizes the pane button size
- ``AUI_DOCKART_BACKGROUND_COLOUR`` Customizes the background colour
- ``AUI_DOCKART_BACKGROUND_GRADIENT_COLOUR`` Customizes the background gradient colour
- ``AUI_DOCKART_SASH_COLOUR`` Customizes the sash colour
- ``AUI_DOCKART_ACTIVE_CAPTION_COLOUR`` Customizes the active caption colour
- ``AUI_DOCKART_ACTIVE_CAPTION_GRADIENT_COLOUR`` Customizes the active caption gradient colour
- ``AUI_DOCKART_INACTIVE_CAPTION_COLOUR`` Customizes the inactive caption colour
- ``AUI_DOCKART_INACTIVE_CAPTION_GRADIENT_COLOUR`` Customizes the inactive gradient caption colour
- ``AUI_DOCKART_ACTIVE_CAPTION_TEXT_COLOUR`` Customizes the active caption text colour
- ``AUI_DOCKART_INACTIVE_CAPTION_TEXT_COLOUR`` Customizes the inactive caption text colour
- ``AUI_DOCKART_BORDER_COLOUR`` Customizes the border colour
- ``AUI_DOCKART_GRIPPER_COLOUR`` Customizes the gripper colour
- ``AUI_DOCKART_CAPTION_FONT`` Customizes the caption font
- ``AUI_DOCKART_GRADIENT_TYPE`` Customizes the gradient type (no gradient, vertical or horizontal)
- ``AUI_DOCKART_DRAW_SASH_GRIP`` Draw a sash grip on the sash
- ================================================ ======================================
-
-
- **Gradient Types**
-
- These are the possible gradient dock art settings for L{AuiManager}:
-
- ============================================ ======================================
- Gradient Constant Description
- ============================================ ======================================
- ``AUI_GRADIENT_NONE`` No gradient on the captions
- ``AUI_GRADIENT_VERTICAL`` Vertical gradient on the captions
- ``AUI_GRADIENT_HORIZONTAL`` Horizontal gradient on the captions
- ============================================ ======================================
-
-
- **Button States**
-
- These are the possible pane button / L{AuiNotebook} button / L{AuiToolBar} button states:
-
- ============================================ ======================================
- Button State Constant Description
- ============================================ ======================================
- ``AUI_BUTTON_STATE_NORMAL`` Normal button state
- ``AUI_BUTTON_STATE_HOVER`` Hovered button state
- ``AUI_BUTTON_STATE_PRESSED`` Pressed button state
- ``AUI_BUTTON_STATE_DISABLED`` Disabled button state
- ``AUI_BUTTON_STATE_HIDDEN`` Hidden button state
- ``AUI_BUTTON_STATE_CHECKED`` Checked button state
- ============================================ ======================================
-
-
- **Button Identifiers**
-
- These are the possible pane button / L{AuiNotebook} button / L{AuiToolBar} button identifiers:
-
- ============================================ ======================================
- Button Identifier Description
- ============================================ ======================================
- ``AUI_BUTTON_CLOSE`` Shows a close button on the pane
- ``AUI_BUTTON_MAXIMIZE_RESTORE`` Shows a maximize/restore button on the pane
- ``AUI_BUTTON_MINIMIZE`` Shows a minimize button on the pane
- ``AUI_BUTTON_PIN`` Shows a pin button on the pane
- ``AUI_BUTTON_OPTIONS`` Shows an option button on the pane (not implemented)
- ``AUI_BUTTON_WINDOWLIST`` Shows a window list button on the pane (for L{AuiNotebook})
- ``AUI_BUTTON_LEFT`` Shows a left button on the pane (for L{AuiNotebook})
- ``AUI_BUTTON_RIGHT`` Shows a right button on the pane (for L{AuiNotebook})
- ``AUI_BUTTON_UP`` Shows an up button on the pane (not implemented)
- ``AUI_BUTTON_DOWN`` Shows a down button on the pane (not implemented)
- ``AUI_BUTTON_CUSTOM1`` Shows a custom button on the pane (not implemented)
- ``AUI_BUTTON_CUSTOM2`` Shows a custom button on the pane (not implemented)
- ``AUI_BUTTON_CUSTOM3`` Shows a custom button on the pane (not implemented)
- ============================================ ======================================
-
- """
-
- def __init__(self):
- """ Default class constructor. """
-
- self.Init()
-
- isMac = wx.Platform == "__WXMAC__"
-
- if isMac:
- self._caption_font = wx.SMALL_FONT
- else:
- self._caption_font = wx.Font(8, wx.DEFAULT, wx.NORMAL, wx.NORMAL, False)
-
- self.SetDefaultPaneBitmaps(isMac)
- self._restore_bitmap = wx.BitmapFromXPMData(restore_xpm)
-
- # default metric values
- self._sash_size = 4
-
- if isMac:
- # This really should be implemented in wx.SystemSettings
- # There is no way to do this that I am aware outside of using
- # the cocoa python bindings. 8 pixels looks correct on my system
- # so hard coding it for now.
-
- # How do I translate this?!? Not sure of the below implementation...
- # SInt32 height;
- # GetThemeMetric( kThemeMetricSmallPaneSplitterHeight , &height );
- # self._sash_size = height;
-
- self._sash_size = 8 # Carbon.Appearance.kThemeMetricPaneSplitterHeight
-
- elif wx.Platform == "__WXGTK__":
- self._sash_size = wx.RendererNative.Get().GetSplitterParams(wx.GetTopLevelWindows()[0]).widthSash
-
- else:
- self._sash_size = 4
-
- self._caption_size = 19
- self._border_size = 1
- self._button_size = 14
- self._gripper_size = 9
- self._gradient_type = AUI_GRADIENT_VERTICAL
- self._draw_sash = False
-
-
- def Init(self):
- """ Initializes the dock art. """
-
- base_colour = GetBaseColour()
- darker1_colour = StepColour(base_colour, 85)
- darker2_colour = StepColour(base_colour, 75)
- darker3_colour = StepColour(base_colour, 60)
- darker4_colour = StepColour(base_colour, 40)
-
- self._background_colour = base_colour
- self._background_gradient_colour = StepColour(base_colour, 180)
-
- isMac = wx.Platform == "__WXMAC__"
-
- if isMac:
- self._active_caption_colour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_HIGHLIGHT)
- else:
- self._active_caption_colour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_ACTIVECAPTION)
-
- self._active_caption_gradient_colour = LightContrastColour(wx.SystemSettings.GetColour(wx.SYS_COLOUR_HIGHLIGHT))
- self._active_caption_text_colour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_HIGHLIGHTTEXT)
- self._inactive_caption_colour = darker1_colour
- self._inactive_caption_gradient_colour = StepColour(base_colour, 97)
- self._inactive_caption_text_colour = wx.BLACK
-
- self._sash_brush = wx.Brush(base_colour)
- self._background_brush = wx.Brush(base_colour)
- self._border_pen = wx.Pen(darker2_colour)
- self._gripper_brush = wx.Brush(base_colour)
- self._gripper_pen1 = wx.Pen(darker4_colour)
- self._gripper_pen2 = wx.Pen(darker3_colour)
- self._gripper_pen3 = wx.WHITE_PEN
-
-
- def GetMetric(self, id):
- """
- Gets the value of a certain setting.
-
- :param `id`: can be one of the size values in `Metric Ordinals`.
- """
-
-
- if id == AUI_DOCKART_SASH_SIZE:
- return self._sash_size
- elif id == AUI_DOCKART_CAPTION_SIZE:
- return self._caption_size
- elif id == AUI_DOCKART_GRIPPER_SIZE:
- return self._gripper_size
- elif id == AUI_DOCKART_PANE_BORDER_SIZE:
- return self._border_size
- elif id == AUI_DOCKART_PANE_BUTTON_SIZE:
- return self._button_size
- elif id == AUI_DOCKART_GRADIENT_TYPE:
- return self._gradient_type
- elif id == AUI_DOCKART_DRAW_SASH_GRIP:
- return self._draw_sash
- else:
- raise Exception("Invalid Metric Ordinal.")
-
-
- def SetMetric(self, id, new_val):
- """
- Sets the value of a certain setting using `new_val`
-
- :param `id`: can be one of the size values in `Metric Ordinals`;
- :param `new_val`: the new value of the setting.
- """
-
- if id == AUI_DOCKART_SASH_SIZE:
- self._sash_size = new_val
- elif id == AUI_DOCKART_CAPTION_SIZE:
- self._caption_size = new_val
- elif id == AUI_DOCKART_GRIPPER_SIZE:
- self._gripper_size = new_val
- elif id == AUI_DOCKART_PANE_BORDER_SIZE:
- self._border_size = new_val
- elif id == AUI_DOCKART_PANE_BUTTON_SIZE:
- self._button_size = new_val
- elif id == AUI_DOCKART_GRADIENT_TYPE:
- self._gradient_type = new_val
- elif id == AUI_DOCKART_DRAW_SASH_GRIP:
- self._draw_sash = new_val
- else:
- raise Exception("Invalid Metric Ordinal.")
-
-
- def GetColor(self, id):
- """
- Gets the colour of a certain setting.
-
- :param `id`: can be one of the colour values in `Metric Ordinals`.
- """
-
- if id == AUI_DOCKART_BACKGROUND_COLOUR:
- return self._background_brush.GetColour()
- elif id == AUI_DOCKART_BACKGROUND_GRADIENT_COLOUR:
- return self._background_gradient_colour
- elif id == AUI_DOCKART_SASH_COLOUR:
- return self._sash_brush.GetColour()
- elif id == AUI_DOCKART_INACTIVE_CAPTION_COLOUR:
- return self._inactive_caption_colour
- elif id == AUI_DOCKART_INACTIVE_CAPTION_GRADIENT_COLOUR:
- return self._inactive_caption_gradient_colour
- elif id == AUI_DOCKART_INACTIVE_CAPTION_TEXT_COLOUR:
- return self._inactive_caption_text_colour
- elif id == AUI_DOCKART_ACTIVE_CAPTION_COLOUR:
- return self._active_caption_colour
- elif id == AUI_DOCKART_ACTIVE_CAPTION_GRADIENT_COLOUR:
- return self._active_caption_gradient_colour
- elif id == AUI_DOCKART_ACTIVE_CAPTION_TEXT_COLOUR:
- return self._active_caption_text_colour
- elif id == AUI_DOCKART_BORDER_COLOUR:
- return self._border_pen.GetColour()
- elif id == AUI_DOCKART_GRIPPER_COLOUR:
- return self._gripper_brush.GetColour()
- else:
- raise Exception("Invalid Colour Ordinal.")
-
-
- def SetColor(self, id, colour):
- """
- Sets the colour of a certain setting.
-
- :param `id`: can be one of the colour values in `Metric Ordinals`;
- :param `colour`: the new value of the setting.
- """
-
- if isinstance(colour, basestring):
- colour = wx.NamedColour(colour)
- elif isinstance(colour, types.TupleType):
- colour = wx.Colour(*colour)
- elif isinstance(colour, types.IntType):
- colour = wx.ColourRGB(colour)
-
- if id == AUI_DOCKART_BACKGROUND_COLOUR:
- self._background_brush.SetColour(colour)
- elif id == AUI_DOCKART_BACKGROUND_GRADIENT_COLOUR:
- self._background_gradient_colour = colour
- elif id == AUI_DOCKART_SASH_COLOUR:
- self._sash_brush.SetColour(colour)
- elif id == AUI_DOCKART_INACTIVE_CAPTION_COLOUR:
- self._inactive_caption_colour = colour
- if not self._custom_pane_bitmaps and wx.Platform == "__WXMAC__":
- # No custom bitmaps for the pane close button
- # Change the MAC close bitmap colour
- self._inactive_close_bitmap = DrawMACCloseButton(wx.WHITE, colour)
-
- elif id == AUI_DOCKART_INACTIVE_CAPTION_GRADIENT_COLOUR:
- self._inactive_caption_gradient_colour = colour
- elif id == AUI_DOCKART_INACTIVE_CAPTION_TEXT_COLOUR:
- self._inactive_caption_text_colour = colour
- elif id == AUI_DOCKART_ACTIVE_CAPTION_COLOUR:
- self._active_caption_colour = colour
- if not self._custom_pane_bitmaps and wx.Platform == "__WXMAC__":
- # No custom bitmaps for the pane close button
- # Change the MAC close bitmap colour
- self._active_close_bitmap = DrawMACCloseButton(wx.WHITE, colour)
-
- elif id == AUI_DOCKART_ACTIVE_CAPTION_GRADIENT_COLOUR:
- self._active_caption_gradient_colour = colour
- elif id == AUI_DOCKART_ACTIVE_CAPTION_TEXT_COLOUR:
- self._active_caption_text_colour = colour
- elif id == AUI_DOCKART_BORDER_COLOUR:
- self._border_pen.SetColour(colour)
- elif id == AUI_DOCKART_GRIPPER_COLOUR:
- self._gripper_brush.SetColour(colour)
- self._gripper_pen1.SetColour(StepColour(colour, 40))
- self._gripper_pen2.SetColour(StepColour(colour, 60))
- else:
- raise Exception("Invalid Colour Ordinal.")
-
-
- GetColour = GetColor
- SetColour = SetColor
-
- def SetFont(self, id, font):
- """
- Sets a font setting.
-
- :param `id`: must be ``AUI_DOCKART_CAPTION_FONT``;
- :param `font`: an instance of `wx.Font`.
- """
-
- if id == AUI_DOCKART_CAPTION_FONT:
- self._caption_font = font
-
-
- def GetFont(self, id):
- """
- Gets a font setting.
-
- :param `id`: must be ``AUI_DOCKART_CAPTION_FONT``, otherwise `wx.NullFont` is returned.
- """
-
- if id == AUI_DOCKART_CAPTION_FONT:
- return self._caption_font
-
- return wx.NullFont
-
-
- def DrawSash(self, dc, window, orient, rect):
- """
- Draws a sash between two windows.
-
- :param `dc`: a `wx.DC` device context;
- :param `window`: an instance of `wx.Window`;
- :param `orient`: the sash orientation;
- :param `rect`: the sash rectangle.
- """
-
- # AG: How do we make this work?!?
- # RendererNative does not use the sash_brush chosen by the user
- # and the rect.GetSize() is ignored as the sash is always drawn
- # 3 pixel wide
- # wx.RendererNative.Get().DrawSplitterSash(window, dc, rect.GetSize(), pos, orient)
-
- dc.SetPen(wx.TRANSPARENT_PEN)
- dc.SetBrush(self._sash_brush)
- dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height)
-
- draw_sash = self.GetMetric(AUI_DOCKART_DRAW_SASH_GRIP)
- if draw_sash:
- self.DrawSashGripper(dc, orient, rect)
-
-
- def DrawBackground(self, dc, window, orient, rect):
- """
- Draws a background.
-
- :param `dc`: a `wx.DC` device context;
- :param `window`: an instance of `wx.Window`;
- :param `orient`: the gradient (if any) orientation;
- :param `rect`: the background rectangle.
- """
-
- dc.SetPen(wx.TRANSPARENT_PEN)
- if wx.Platform == "__WXMAC__":
- # we have to clear first, otherwise we are drawing a light striped pattern
- # over an already darker striped background
- dc.SetBrush(wx.WHITE_BRUSH)
- dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height)
-
- DrawGradientRectangle(dc, rect, self._background_brush.GetColour(),
- self._background_gradient_colour,
- AUI_GRADIENT_HORIZONTAL, rect.x, 700)
-
-
- def DrawBorder(self, dc, window, rect, pane):
- """
- Draws the pane border.
-
- :param `dc`: a `wx.DC` device context;
- :param `window`: an instance of `wx.Window`;
- :param `rect`: the border rectangle;
- :param `pane`: the pane for which the border is drawn.
- """
-
- drect = wx.Rect(*rect)
-
- dc.SetPen(self._border_pen)
- dc.SetBrush(wx.TRANSPARENT_BRUSH)
-
- border_width = self.GetMetric(AUI_DOCKART_PANE_BORDER_SIZE)
-
- if pane.IsToolbar():
-
- for ii in xrange(0, border_width):
-
- dc.SetPen(wx.WHITE_PEN)
- dc.DrawLine(drect.x, drect.y, drect.x+drect.width, drect.y)
- dc.DrawLine(drect.x, drect.y, drect.x, drect.y+drect.height)
- dc.SetPen(self._border_pen)
- dc.DrawLine(drect.x, drect.y+drect.height-1,
- drect.x+drect.width, drect.y+drect.height-1)
- dc.DrawLine(drect.x+drect.width-1, drect.y,
- drect.x+drect.width-1, drect.y+drect.height)
- drect.Deflate(1, 1)
-
- else:
-
- for ii in xrange(0, border_width):
-
- dc.DrawRectangle(drect.x, drect.y, drect.width, drect.height)
- drect.Deflate(1, 1)
-
-
- def DrawCaptionBackground(self, dc, rect, pane):
- """
- Draws the text caption background in the pane.
-
- :param `dc`: a `wx.DC` device context;
- :param `rect`: the text caption rectangle;
- :param `pane`: the pane for which the text background is drawn.
- """
-
- active = pane.state & optionActive
-
- if self._gradient_type == AUI_GRADIENT_NONE:
- if active:
- dc.SetBrush(wx.Brush(self._active_caption_colour))
- else:
- dc.SetBrush(wx.Brush(self._inactive_caption_colour))
-
- dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height)
-
- else:
-
- switch_gradient = pane.HasCaptionLeft()
- gradient_type = self._gradient_type
- if switch_gradient:
- gradient_type = (self._gradient_type == AUI_GRADIENT_HORIZONTAL and [AUI_GRADIENT_VERTICAL] or \
- [AUI_GRADIENT_HORIZONTAL])[0]
-
- if active:
- if wx.Platform == "__WXMAC__":
- DrawGradientRectangle(dc, rect, self._active_caption_colour,
- self._active_caption_gradient_colour,
- gradient_type)
- else:
- DrawGradientRectangle(dc, rect, self._active_caption_gradient_colour,
- self._active_caption_colour,
- gradient_type)
- else:
- if wx.Platform == "__WXMAC__":
- DrawGradientRectangle(dc, rect, self._inactive_caption_gradient_colour,
- self._inactive_caption_colour,
- gradient_type)
- else:
- DrawGradientRectangle(dc, rect, self._inactive_caption_colour,
- self._inactive_caption_gradient_colour,
- gradient_type)
-
-
- def DrawIcon(self, dc, rect, pane):
- """
- Draws the icon in the pane caption area.
-
- :param `dc`: a `wx.DC` device context;
- :param `rect`: the pane caption rectangle;
- :param `pane`: the pane for which the icon is drawn.
- """
-
- # Draw the icon centered vertically
- if pane.icon.Ok():
- if pane.HasCaptionLeft():
- bmp = wx.ImageFromBitmap(pane.icon).Rotate90(clockwise=False)
- dc.DrawBitmap(bmp.ConvertToBitmap(), rect.x+(rect.width-pane.icon.GetWidth())/2, rect.y+rect.height-2-pane.icon.GetHeight(), True)
- else:
- dc.DrawBitmap(pane.icon, rect.x+2, rect.y+(rect.height-pane.icon.GetHeight())/2, True)
-
-
- def DrawCaption(self, dc, window, text, rect, pane):
- """
- Draws the text in the pane caption.
-
- :param `dc`: a `wx.DC` device context;
- :param `window`: an instance of `wx.Window`;
- :param `text`: the text to be displayed;
- :param `rect`: the pane caption rectangle;
- :param `pane`: the pane for which the text is drawn.
- """
-
- dc.SetPen(wx.TRANSPARENT_PEN)
- dc.SetFont(self._caption_font)
-
- self.DrawCaptionBackground(dc, rect, pane)
-
- if pane.state & optionActive:
- dc.SetTextForeground(self._active_caption_text_colour)
- else:
- dc.SetTextForeground(self._inactive_caption_text_colour)
-
- w, h = dc.GetTextExtent("ABCDEFHXfgkj")
-
- clip_rect = wx.Rect(*rect)
- btns = pane.CountButtons()
-
- captionLeft = pane.HasCaptionLeft()
- variable = (captionLeft and [rect.height] or [rect.width])[0]
-
- variable -= 3 # text offset
- variable -= 2 # button padding
-
- caption_offset = 0
- if pane.icon:
- if captionLeft:
- caption_offset += pane.icon.GetHeight() + 3
- else:
- caption_offset += pane.icon.GetWidth() + 3
-
- self.DrawIcon(dc, rect, pane)
-
- variable -= caption_offset
- variable -= btns*(self._button_size + self._border_size)
- draw_text = ChopText(dc, text, variable)
-
- if captionLeft:
- dc.DrawRotatedText(draw_text, rect.x+(rect.width/2)-(h/2)-1, rect.y+rect.height-3-caption_offset, 90)
- else:
- dc.DrawText(draw_text, rect.x+3+caption_offset, rect.y+(rect.height/2)-(h/2)-1)
-
-
- def RequestUserAttention(self, dc, window, text, rect, pane):
- """
- Requests the user attention by intermittently highlighting the pane caption.
-
- :param `dc`: a `wx.DC` device context;
- :param `window`: an instance of `wx.Window`;
- :param `text`: the text to be displayed;
- :param `rect`: the pane caption rectangle;
- :param `pane`: the pane for which the text is drawn.
- """
-
- state = pane.state
- pane.state &= ~optionActive
-
- for indx in xrange(6):
- active = (indx%2 == 0 and [True] or [False])[0]
- if active:
- pane.state |= optionActive
- else:
- pane.state &= ~optionActive
-
- self.DrawCaptionBackground(dc, rect, pane)
- self.DrawCaption(dc, window, text, rect, pane)
- wx.SafeYield()
- wx.MilliSleep(350)
-
- pane.state = state
-
-
- def DrawGripper(self, dc, window, rect, pane):
- """
- Draws a gripper on the pane.
-
- :param `dc`: a `wx.DC` device context;
- :param `window`: an instance of `wx.Window`;
- :param `rect`: the pane caption rectangle;
- :param `pane`: the pane for which the gripper is drawn.
- """
-
- dc.SetPen(wx.TRANSPARENT_PEN)
- dc.SetBrush(self._gripper_brush)
-
- dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height)
-
- if not pane.HasGripperTop():
- y = 4
- while 1:
- dc.SetPen(self._gripper_pen1)
- dc.DrawPoint(rect.x+3, rect.y+y)
- dc.SetPen(self._gripper_pen2)
- dc.DrawPoint(rect.x+3, rect.y+y+1)
- dc.DrawPoint(rect.x+4, rect.y+y)
- dc.SetPen(self._gripper_pen3)
- dc.DrawPoint(rect.x+5, rect.y+y+1)
- dc.DrawPoint(rect.x+5, rect.y+y+2)
- dc.DrawPoint(rect.x+4, rect.y+y+2)
- y = y + 4
- if y > rect.GetHeight() - 4:
- break
- else:
- x = 4
- while 1:
- dc.SetPen(self._gripper_pen1)
- dc.DrawPoint(rect.x+x, rect.y+3)
- dc.SetPen(self._gripper_pen2)
- dc.DrawPoint(rect.x+x+1, rect.y+3)
- dc.DrawPoint(rect.x+x, rect.y+4)
- dc.SetPen(self._gripper_pen3)
- dc.DrawPoint(rect.x+x+1, rect.y+5)
- dc.DrawPoint(rect.x+x+2, rect.y+5)
- dc.DrawPoint(rect.x+x+2, rect.y+4)
- x = x + 4
- if x > rect.GetWidth() - 4:
- break
-
-
- def DrawPaneButton(self, dc, window, button, button_state, _rect, pane):
- """
- Draws a pane button in the pane caption area.
-
- :param `dc`: a `wx.DC` device context;
- :param `window`: an instance of `wx.Window`;
- :param `button`: the button to be drawn;
- :param `button_state`: the pane button state;
- :param `_rect`: the pane caption rectangle;
- :param `pane`: the pane for which the button is drawn.
- """
-
- if not pane:
- return
-
- if button == AUI_BUTTON_CLOSE:
- if pane.state & optionActive:
- bmp = self._active_close_bitmap
- else:
- bmp = self._inactive_close_bitmap
-
- elif button == AUI_BUTTON_PIN:
- if pane.state & optionActive:
- bmp = self._active_pin_bitmap
- else:
- bmp = self._inactive_pin_bitmap
-
- elif button == AUI_BUTTON_MAXIMIZE_RESTORE:
- if pane.IsMaximized():
- if pane.state & optionActive:
- bmp = self._active_restore_bitmap
- else:
- bmp = self._inactive_restore_bitmap
- else:
- if pane.state & optionActive:
- bmp = self._active_maximize_bitmap
- else:
- bmp = self._inactive_maximize_bitmap
-
- elif button == AUI_BUTTON_MINIMIZE:
- if pane.state & optionActive:
- bmp = self._active_minimize_bitmap
- else:
- bmp = self._inactive_minimize_bitmap
-
- isVertical = pane.HasCaptionLeft()
-
- rect = wx.Rect(*_rect)
-
- if isVertical:
- old_x = rect.x
- rect.x = rect.x + (rect.width/2) - (bmp.GetWidth()/2)
- rect.width = old_x + rect.width - rect.x - 1
- else:
- old_y = rect.y
- rect.y = rect.y + (rect.height/2) - (bmp.GetHeight()/2)
- rect.height = old_y + rect.height - rect.y - 1
-
- if button_state == AUI_BUTTON_STATE_PRESSED:
- rect.x += 1
- rect.y += 1
-
- if button_state in [AUI_BUTTON_STATE_HOVER, AUI_BUTTON_STATE_PRESSED]:
-
- if pane.state & optionActive:
-
- dc.SetBrush(wx.Brush(StepColour(self._active_caption_colour, 120)))
- dc.SetPen(wx.Pen(StepColour(self._active_caption_colour, 70)))
-
- else:
-
- dc.SetBrush(wx.Brush(StepColour(self._inactive_caption_colour, 120)))
- dc.SetPen(wx.Pen(StepColour(self._inactive_caption_colour, 70)))
-
- if wx.Platform != "__WXMAC__":
- # draw the background behind the button
- dc.DrawRectangle(rect.x, rect.y, 15, 15)
- else:
- # Darker the bitmap a bit
- bmp = DarkenBitmap(bmp, self._active_caption_colour, StepColour(self._active_caption_colour, 110))
-
- if isVertical:
- bmp = wx.ImageFromBitmap(bmp).Rotate90(clockwise=False).ConvertToBitmap()
-
- # draw the button itself
- dc.DrawBitmap(bmp, rect.x, rect.y, True)
-
-
- def DrawSashGripper(self, dc, orient, rect):
- """
- Draws a sash gripper on a sash between two windows.
-
- :param `dc`: a `wx.DC` device context;
- :param `orient`: the sash orientation;
- :param `rect`: the sash rectangle.
- """
-
- dc.SetBrush(self._gripper_brush)
-
- if orient == wx.HORIZONTAL: # horizontal sash
-
- x = rect.x + int((1.0/4.0)*rect.width)
- xend = rect.x + int((3.0/4.0)*rect.width)
- y = rect.y + (rect.height/2) - 1
-
- while 1:
- dc.SetPen(self._gripper_pen3)
- dc.DrawRectangle(x, y, 2, 2)
- dc.SetPen(self._gripper_pen2)
- dc.DrawPoint(x+1, y+1)
- x = x + 5
-
- if x >= xend:
- break
-
- else:
-
- y = rect.y + int((1.0/4.0)*rect.height)
- yend = rect.y + int((3.0/4.0)*rect.height)
- x = rect.x + (rect.width/2) - 1
-
- while 1:
- dc.SetPen(self._gripper_pen3)
- dc.DrawRectangle(x, y, 2, 2)
- dc.SetPen(self._gripper_pen2)
- dc.DrawPoint(x+1, y+1)
- y = y + 5
-
- if y >= yend:
- break
-
-
- def SetDefaultPaneBitmaps(self, isMac):
- """
- Assigns the default pane bitmaps.
-
- :param `isMac`: whether we are on wxMAC or not.
- """
-
- if isMac:
- self._inactive_close_bitmap = DrawMACCloseButton(wx.WHITE, self._inactive_caption_colour)
- self._active_close_bitmap = DrawMACCloseButton(wx.WHITE, self._active_caption_colour)
- else:
- self._inactive_close_bitmap = BitmapFromBits(close_bits, 16, 16, self._inactive_caption_text_colour)
- self._active_close_bitmap = BitmapFromBits(close_bits, 16, 16, self._active_caption_text_colour)
-
- if isMac:
- self._inactive_maximize_bitmap = BitmapFromBits(max_bits, 16, 16, wx.WHITE)
- self._active_maximize_bitmap = BitmapFromBits(max_bits, 16, 16, wx.WHITE)
- else:
- self._inactive_maximize_bitmap = BitmapFromBits(max_bits, 16, 16, self._inactive_caption_text_colour)
- self._active_maximize_bitmap = BitmapFromBits(max_bits, 16, 16, self._active_caption_text_colour)
-
- if isMac:
- self._inactive_restore_bitmap = BitmapFromBits(restore_bits, 16, 16, wx.WHITE)
- self._active_restore_bitmap = BitmapFromBits(restore_bits, 16, 16, wx.WHITE)
- else:
- self._inactive_restore_bitmap = BitmapFromBits(restore_bits, 16, 16, self._inactive_caption_text_colour)
- self._active_restore_bitmap = BitmapFromBits(restore_bits, 16, 16, self._active_caption_text_colour)
-
- if isMac:
- self._inactive_minimize_bitmap = BitmapFromBits(minimize_bits, 16, 16, wx.WHITE)
- self._active_minimize_bitmap = BitmapFromBits(minimize_bits, 16, 16, wx.WHITE)
- else:
- self._inactive_minimize_bitmap = BitmapFromBits(minimize_bits, 16, 16, self._inactive_caption_text_colour)
- self._active_minimize_bitmap = BitmapFromBits(minimize_bits, 16, 16, self._active_caption_text_colour)
-
- self._inactive_pin_bitmap = BitmapFromBits(pin_bits, 16, 16, self._inactive_caption_text_colour)
- self._active_pin_bitmap = BitmapFromBits(pin_bits, 16, 16, self._active_caption_text_colour)
-
- self._custom_pane_bitmaps = False
-
-
- def SetCustomPaneBitmap(self, bmp, button, active, maximize=False):
- """
- Sets a custom button bitmap for the pane button.
-
- :param `bmp`: the actual bitmap to set;
- :param `button`: the button identifier;
- :param `active`: whether it is the bitmap for the active button or not;
- :param `maximize`: used to distinguish between the maximize and restore bitmaps.
- """
-
- if bmp.GetWidth() > 16 or bmp.GetHeight() > 16:
- raise Exception("The input bitmap is too big")
-
- if button == AUI_BUTTON_CLOSE:
- if active:
- self._active_close_bitmap = bmp
- else:
- self._inactive_close_bitmap = bmp
-
- if wx.Platform == "__WXMAC__":
- self._custom_pane_bitmaps = True
-
- elif button == AUI_BUTTON_PIN:
- if active:
- self._active_pin_bitmap = bmp
- else:
- self._inactive_pin_bitmap = bmp
-
- elif button == AUI_BUTTON_MAXIMIZE_RESTORE:
- if maximize:
- if active:
- self._active_maximize_bitmap = bmp
- else:
- self._inactive_maximize_bitmap = bmp
- else:
- if active:
- self._active_restore_bitmap = bmp
- else:
- self._inactive_restore_bitmap = bmp
-
- elif button == AUI_BUTTON_MINIMIZE:
- if active:
- self._active_minimize_bitmap = bmp
- else:
- self._inactive_minimize_bitmap = bmp
-
-
-if _ctypes:
- class RECT(ctypes.Structure):
- """ Used to handle L{ModernDockArt} on Windows XP/Vista/7. """
- _fields_ = [('left', ctypes.c_ulong),('top', ctypes.c_ulong),('right', ctypes.c_ulong),('bottom', ctypes.c_ulong)]
-
- def dump(self):
- """ Dumps `self` as a `wx.Rect`. """
- return map(int, (self.left, self.top, self.right, self.bottom))
-
-
- class SIZE(ctypes.Structure):
- """ Used to handle L{ModernDockArt} on Windows XP/Vista/7. """
- _fields_ = [('x', ctypes.c_long),('y', ctypes.c_long)]
-
-
-class ModernDockArt(AuiDefaultDockArt):
- """
- ModernDockArt is a custom `AuiDockArt` class, that implements a look similar to
- Firefox and other recents applications.
-
- Is uses the `winxptheme` module and XP themes whenever possible, so it should
- look good even if the user has a custom theme.
-
- :note: This dock art is Windows only and will only work if you have installed
- Mark Hammond's `pywin32` module (http://sourceforge.net/projects/pywin32/).
- """
-
- def __init__(self, win):
- """
- Default class constructor.
-
- :param `win`: the window managed by L{AuiManager}.
- """
-
- AuiDefaultDockArt.__init__(self)
-
- self.win = win
-
- # Get the size of a small close button (themed)
- hwnd = self.win.GetHandle()
-
- self.hTheme1 = winxptheme.OpenThemeData(hwnd, "Window")
-
- self.usingTheme = True
-
- if not self.hTheme1:
- self.usingTheme = False
-
- self._button_size = 13
-
- self._button_border_size = 3
- self._caption_text_indent = 6
- self._caption_size = 22
-
- # We only highlight the active pane with the caption text being in bold.
- # So we do not want a special colour for active elements.
- self._active_close_bitmap = self._inactive_close_bitmap
-
- self.Init()
-
-
- def Init(self):
- """ Initializes the dock art. """
-
- AuiDefaultDockArt.Init(self)
-
- self._active_caption_colour = self._inactive_caption_colour
- self._active_caption_text_colour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_CAPTIONTEXT)
- self._inactive_caption_text_colour = self._active_caption_text_colour
-
-
- def DrawCaption(self, dc, window, text, rect, pane):
- """
- Draws the text in the pane caption.
-
- :param `dc`: a `wx.DC` device context;
- :param `window`: an instance of `wx.Window`;
- :param `text`: the text to be displayed;
- :param `rect`: the pane caption rectangle;
- :param `pane`: the pane for which the text is drawn.
- """
-
- dc.SetPen(wx.TRANSPARENT_PEN)
- self.DrawCaptionBackground(dc, rect, pane)
-
- active = ((pane.state & optionActive) and [True] or [False])[0]
-
- self._caption_font.SetWeight(wx.FONTWEIGHT_BOLD)
- dc.SetFont(self._caption_font)
-
- if active:
- dc.SetTextForeground(self._active_caption_text_colour)
- else:
- dc.SetTextForeground(self._inactive_caption_text_colour)
-
- w, h = dc.GetTextExtent("ABCDEFHXfgkj")
-
- clip_rect = wx.Rect(*rect)
- btns = pane.CountButtons()
-
- captionLeft = pane.HasCaptionLeft()
- variable = (captionLeft and [rect.height] or [rect.width])[0]
-
- variable -= 3 # text offset
- variable -= 2 # button padding
-
- caption_offset = 0
- if pane.icon:
- if captionLeft:
- caption_offset += pane.icon.GetHeight() + 3
- else:
- caption_offset += pane.icon.GetWidth() + 3
-
- self.DrawIcon(dc, rect, pane)
-
- diff = -2
- if self.usingTheme:
- diff = -1
-
- variable -= caption_offset
- variable -= btns*(self._button_size + self._button_border_size)
- draw_text = ChopText(dc, text, variable)
-
- if captionLeft:
- dc.DrawRotatedText(draw_text, rect.x+(rect.width/2)-(h/2)-diff, rect.y+rect.height-3-caption_offset, 90)
- else:
- dc.DrawText(draw_text, rect.x+3+caption_offset, rect.y+(rect.height/2)-(h/2)-diff)
-
-
- def DrawCaptionBackground(self, dc, rect, pane):
- """
- Draws the text caption background in the pane.
-
- :param `dc`: a `wx.DC` device context;
- :param `rect`: the text caption rectangle;
- :param `pane`: the pane for which we are drawing the caption background.
- """
-
- dc.SetBrush(self._background_brush)
- dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height)
-
- active = ((pane.state & optionActive) and [True] or [False])[0]
-
- if self.usingTheme:
-
- rectangle = wx.Rect()
-
- rc = RECT(rectangle.x, rectangle.y, rectangle.width, rectangle.height)
-
- # If rect x/y values are negative rc.right/bottom values will overflow and winxptheme.DrawThemeBackground
- # will raise a TypeError. Ensure they are never negative.
- rect.x = max(0, rect.x)
- rect.y = max(0, rect.y)
-
- rc.top = rect.x
- rc.left = rect.y
- rc.right = rect.x + rect.width
- rc.bottom = rect.y + rect.height
-
- if active:
- winxptheme.DrawThemeBackground(self.hTheme1, dc.GetHDC(), 5, 1, (rc.top, rc.left, rc.right, rc.bottom), None)
- else:
- winxptheme.DrawThemeBackground(self.hTheme1, dc.GetHDC(), 5, 2, (rc.top, rc.left, rc.right, rc.bottom), None)
-
- else:
-
- AuiDefaultDockArt.DrawCaptionBackground(self, dc, rect, pane)
-
-
- def RequestUserAttention(self, dc, window, text, rect, pane):
- """
- Requests the user attention by intermittently highlighting the pane caption.
-
- :param `dc`: a `wx.DC` device context;
- :param `window`: an instance of `wx.Window`;
- :param `text`: the text to be displayed;
- :param `rect`: the pane caption rectangle;
- :param `pane`: the pane for which the text is drawn.
- """
-
- state = pane.state
- pane.state &= ~optionActive
-
- for indx in xrange(6):
- active = (indx%2 == 0 and [True] or [False])[0]
- if active:
- pane.state |= optionActive
- else:
- pane.state &= ~optionActive
-
- self.DrawCaptionBackground(dc, rect, pane)
- self.DrawCaption(dc, window, text, rect, pane)
- wx.SafeYield()
- wx.MilliSleep(350)
-
- pane.state = state
-
-
- def DrawPaneButton(self, dc, window, button, button_state, rect, pane):
- """
- Draws a pane button in the pane caption area.
-
- :param `dc`: a `wx.DC` device context;
- :param `window`: an instance of `wx.Window`;
- :param `button`: the button to be drawn;
- :param `button_state`: the pane button state;
- :param `rect`: the pane caption rectangle;
- :param `pane`: the pane for which the button is drawn.
- """
-
- if self.usingTheme:
-
- hTheme = self.hTheme1
-
- # Get the real button position (compensating for borders)
- drect = wx.Rect(rect.x, rect.y, self._button_size, self._button_size)
-
- # Draw the themed close button
- rc = RECT(0, 0, 0, 0)
- if pane.HasCaptionLeft():
- rc.top = rect.x + self._button_border_size
- rc.left = int(rect.y + 1.5*self._button_border_size)
- rc.right = rect.x + self._button_size + self._button_border_size
- rc.bottom = int(rect.y + self._button_size + 1.5*self._button_border_size)
- else:
- rc.top = rect.x - self._button_border_size
- rc.left = int(rect.y + 1.5*self._button_border_size)
- rc.right = rect.x + self._button_size- self._button_border_size
- rc.bottom = int(rect.y + self._button_size + 1.5*self._button_border_size)
-
- if button == AUI_BUTTON_CLOSE:
- btntype = 19
-
- elif button == AUI_BUTTON_PIN:
- btntype = 23
-
- elif button == AUI_BUTTON_MAXIMIZE_RESTORE:
- if not pane.IsMaximized():
- btntype = 17
- else:
- btntype = 21
- else:
- btntype = 15
-
- state = 4 # CBS_DISABLED
-
- if pane.state & optionActive:
-
- if button_state == AUI_BUTTON_STATE_NORMAL:
- state = 1 # CBS_NORMAL
-
- elif button_state == AUI_BUTTON_STATE_HOVER:
- state = 2 # CBS_HOT
-
- elif button_state == AUI_BUTTON_STATE_PRESSED:
- state = 3 # CBS_PUSHED
-
- else:
- raise Exception("ERROR: Unknown State.")
-
- else: # inactive pane
-
- if button_state == AUI_BUTTON_STATE_NORMAL:
- state = 5 # CBS_NORMAL
-
- elif button_state == AUI_BUTTON_STATE_HOVER:
- state = 6 # CBS_HOT
-
- elif button_state == AUI_BUTTON_STATE_PRESSED:
- state = 7 # CBS_PUSHED
-
- else:
- raise Exception("ERROR: Unknown State.")
-
- try:
- winxptheme.DrawThemeBackground(hTheme, dc.GetHDC(), btntype, state, (rc.top, rc.left, rc.right, rc.bottom), None)
- except TypeError:
- return
-
- else:
-
- # Fallback to default closebutton if themes are not enabled
- rect2 = wx.Rect(rect.x-4, rect.y+2, rect.width, rect.height)
- AuiDefaultDockArt.DrawPaneButton(self, dc, window, button, button_state, rect2, pane)
-
+++ /dev/null
-# --------------------------------------------------------------------------- #
-# AUI Library wxPython IMPLEMENTATION
-#
-# Original C++ Code From Kirix (wxAUI). You Can Find It At:
-#
-# License: wxWidgets license
-#
-# http:#www.kirix.com/en/community/opensource/wxaui/about_wxaui.html
-#
-# Current wxAUI Version Tracked: wxWidgets 2.9.0 SVN HEAD
-#
-#
-# Python Code By:
-#
-# Andrea Gavana, @ 23 Dec 2005
-# Latest Revision: 10 Mar 2011, 15.00 GMT
-#
-# For All Kind Of Problems, Requests Of Enhancements And Bug Reports, Please
-# Write To Me At:
-#
-# andrea.gavana@gmail.com
-# gavana@kpo.kz
-#
-# Or, Obviously, To The wxPython Mailing List!!!
-#
-# End Of Comments
-# --------------------------------------------------------------------------- #
-
-"""
-Description
-===========
-
-framemanager is the central module of the AUI class framework.
-
-L{AuiManager} manages the panes associated with it for a particular `wx.Frame`, using
-a pane's L{AuiPaneInfo} information to determine each pane's docking and floating
-behavior. AuiManager uses wxPython' sizer mechanism to plan the layout of each frame.
-It uses a replaceable dock art class to do all drawing, so all drawing is localized
-in one area, and may be customized depending on an application's specific needs.
-
-AuiManager works as follows: the programmer adds panes to the class, or makes
-changes to existing pane properties (dock position, floating state, show state, etc...).
-To apply these changes, AuiManager's L{AuiManager.Update} function is called. This batch
-processing can be used to avoid flicker, by modifying more than one pane at a time,
-and then "committing" all of the changes at once by calling `Update()`.
-
-Panes can be added quite easily::
-
- text1 = wx.TextCtrl(self, -1)
- text2 = wx.TextCtrl(self, -1)
- self._mgr.AddPane(text1, AuiPaneInfo().Left().Caption("Pane Number One"))
- self._mgr.AddPane(text2, AuiPaneInfo().Bottom().Caption("Pane Number Two"))
-
- self._mgr.Update()
-
-
-Later on, the positions can be modified easily. The following will float an
-existing pane in a tool window::
-
- self._mgr.GetPane(text1).Float()
-
-
-Layers, Rows and Directions, Positions
-======================================
-
-Inside AUI, the docking layout is figured out by checking several pane parameters.
-Four of these are important for determining where a pane will end up.
-
-**Direction** - Each docked pane has a direction, `Top`, `Bottom`, `Left`, `Right`, or `Center`.
-This is fairly self-explanatory. The pane will be placed in the location specified
-by this variable.
-
-**Position** - More than one pane can be placed inside of a "dock". Imagine two panes
-being docked on the left side of a window. One pane can be placed over another.
-In proportionally managed docks, the pane position indicates it's sequential position,
-starting with zero. So, in our scenario with two panes docked on the left side, the
-top pane in the dock would have position 0, and the second one would occupy position 1.
-
-**Row** - A row can allow for two docks to be placed next to each other. One of the most
-common places for this to happen is in the toolbar. Multiple toolbar rows are allowed,
-the first row being in row 0, and the second in row 1. Rows can also be used on
-vertically docked panes.
-
-**Layer** - A layer is akin to an onion. Layer 0 is the very center of the managed pane.
-Thus, if a pane is in layer 0, it will be closest to the center window (also sometimes
-known as the "content window"). Increasing layers "swallow up" all layers of a lower
-value. This can look very similar to multiple rows, but is different because all panes
-in a lower level yield to panes in higher levels. The best way to understand layers
-is by running the AUI sample (`AUI.py`).
-"""
-
-__author__ = "Andrea Gavana <andrea.gavana@gmail.com>"
-__date__ = "31 March 2009"
-
-
-import wx
-import time
-import types
-import warnings
-
-import auibar
-import auibook
-import tabmdi
-import dockart
-import tabart
-
-from aui_utilities import Clip, PaneCreateStippleBitmap, GetDockingImage, GetSlidingPoints
-
-from aui_constants import *
-
-# Define this as a translation function
-_ = wx.GetTranslation
-
-_winxptheme = False
-if wx.Platform == "__WXMSW__":
- try:
- import winxptheme
- _winxptheme = True
- except ImportError:
- pass
-
-# wxPython version string
-_VERSION_STRING = wx.VERSION_STRING
-
-# AUI Events
-wxEVT_AUI_PANE_BUTTON = wx.NewEventType()
-wxEVT_AUI_PANE_CLOSE = wx.NewEventType()
-wxEVT_AUI_PANE_MAXIMIZE = wx.NewEventType()
-wxEVT_AUI_PANE_RESTORE = wx.NewEventType()
-wxEVT_AUI_RENDER = wx.NewEventType()
-wxEVT_AUI_FIND_MANAGER = wx.NewEventType()
-wxEVT_AUI_PANE_MINIMIZE = wx.NewEventType()
-wxEVT_AUI_PANE_MIN_RESTORE = wx.NewEventType()
-wxEVT_AUI_PANE_FLOATING = wx.NewEventType()
-wxEVT_AUI_PANE_FLOATED = wx.NewEventType()
-wxEVT_AUI_PANE_DOCKING = wx.NewEventType()
-wxEVT_AUI_PANE_DOCKED = wx.NewEventType()
-wxEVT_AUI_PANE_ACTIVATED = wx.NewEventType()
-wxEVT_AUI_PERSPECTIVE_CHANGED = wx.NewEventType()
-
-EVT_AUI_PANE_BUTTON = wx.PyEventBinder(wxEVT_AUI_PANE_BUTTON, 0)
-""" Fires an event when the user left-clicks on a pane button. """
-EVT_AUI_PANE_CLOSE = wx.PyEventBinder(wxEVT_AUI_PANE_CLOSE, 0)
-""" A pane in `AuiManager` has been closed. """
-EVT_AUI_PANE_MAXIMIZE = wx.PyEventBinder(wxEVT_AUI_PANE_MAXIMIZE, 0)
-""" A pane in `AuiManager` has been maximized. """
-EVT_AUI_PANE_RESTORE = wx.PyEventBinder(wxEVT_AUI_PANE_RESTORE, 0)
-""" A pane in `AuiManager` has been restored from a maximized state. """
-EVT_AUI_RENDER = wx.PyEventBinder(wxEVT_AUI_RENDER, 0)
-""" Fires an event every time the AUI frame is being repainted. """
-EVT_AUI_FIND_MANAGER = wx.PyEventBinder(wxEVT_AUI_FIND_MANAGER, 0)
-""" Used to find which AUI manager is controlling a certain pane. """
-EVT_AUI_PANE_MINIMIZE = wx.PyEventBinder(wxEVT_AUI_PANE_MINIMIZE, 0)
-""" A pane in `AuiManager` has been minimized. """
-EVT_AUI_PANE_MIN_RESTORE = wx.PyEventBinder(wxEVT_AUI_PANE_MIN_RESTORE, 0)
-""" A pane in `AuiManager` has been restored from a minimized state. """
-EVT_AUI_PANE_FLOATING = wx.PyEventBinder(wxEVT_AUI_PANE_FLOATING, 0)
-""" A pane in `AuiManager` is about to be floated. """
-EVT_AUI_PANE_FLOATED = wx.PyEventBinder(wxEVT_AUI_PANE_FLOATED, 0)
-""" A pane in `AuiManager` has been floated. """
-EVT_AUI_PANE_DOCKING = wx.PyEventBinder(wxEVT_AUI_PANE_DOCKING, 0)
-""" A pane in `AuiManager` is about to be docked. """
-EVT_AUI_PANE_DOCKED = wx.PyEventBinder(wxEVT_AUI_PANE_DOCKED, 0)
-""" A pane in `AuiManager` has been docked. """
-EVT_AUI_PANE_ACTIVATED = wx.PyEventBinder(wxEVT_AUI_PANE_ACTIVATED, 0)
-""" A pane in `AuiManager` has been activated. """
-EVT_AUI_PERSPECTIVE_CHANGED = wx.PyEventBinder(wxEVT_AUI_PERSPECTIVE_CHANGED, 0)
-""" The layout in `AuiManager` has been changed. """
-
-# ---------------------------------------------------------------------------- #
-
-class AuiDockInfo(object):
- """ A class to store all properties of a dock. """
-
- def __init__(self):
- """
- Default class constructor.
- Used internally, do not call it in your code!
- """
-
- object.__init__(self)
-
- self.dock_direction = 0
- self.dock_layer = 0
- self.dock_row = 0
- self.size = 0
- self.min_size = 0
- self.resizable = True
- self.fixed = False
- self.toolbar = False
- self.rect = wx.Rect()
- self.panes = []
-
-
- def IsOk(self):
- """
- Returns whether a dock is valid or not.
-
- In order to be valid, a dock needs to have a non-zero `dock_direction`.
- """
-
- return self.dock_direction != 0
-
-
- def IsHorizontal(self):
- """ Returns whether the dock is horizontal or not. """
-
- return self.dock_direction in [AUI_DOCK_TOP, AUI_DOCK_BOTTOM]
-
-
- def IsVertical(self):
- """ Returns whether the dock is vertical or not. """
-
- return self.dock_direction in [AUI_DOCK_LEFT, AUI_DOCK_RIGHT, AUI_DOCK_CENTER]
-
-
-# ---------------------------------------------------------------------------- #
-
-class AuiDockingGuideInfo(object):
- """ A class which holds information about VS2005 docking guide windows. """
-
- def __init__(self, other=None):
- """
- Default class constructor.
- Used internally, do not call it in your code!
-
- :param `other`: another instance of L{AuiDockingGuideInfo}.
- """
-
- if other:
- self.Assign(other)
- else:
- # window representing the docking target
- self.host = None
- # dock direction (top, bottom, left, right, center)
- self.dock_direction = AUI_DOCK_NONE
-
-
- def Assign(self, other):
- """
- Assigns the properties of the `other` L{AuiDockingGuideInfo} to `self`.
-
- :param `other`: another instance of L{AuiDockingGuideInfo}.
- """
-
- self.host = other.host
- self.dock_direction = other.dock_direction
-
-
- def Host(self, h):
- """
- Hosts a docking guide window.
-
- :param `h`: an instance of L{AuiSingleDockingGuide} or L{AuiCenterDockingGuide}.
- """
-
- self.host = h
- return self
-
-
- def Left(self):
- """ Sets the guide window to left docking. """
-
- self.dock_direction = AUI_DOCK_LEFT
- return self
-
-
- def Right(self):
- """ Sets the guide window to right docking. """
-
- self.dock_direction = AUI_DOCK_RIGHT
- return self
-
-
- def Top(self):
- """ Sets the guide window to top docking. """
-
- self.dock_direction = AUI_DOCK_TOP
- return self
-
-
- def Bottom(self):
- """ Sets the guide window to bottom docking. """
-
- self.dock_direction = AUI_DOCK_BOTTOM
- return self
-
-
- def Center(self):
- """ Sets the guide window to center docking. """
-
- self.dock_direction = AUI_DOCK_CENTER
- return self
-
-
- def Centre(self):
- """ Sets the guide window to centre docking. """
-
- self.dock_direction = AUI_DOCK_CENTRE
- return self
-
-
-# ---------------------------------------------------------------------------- #
-
-class AuiDockUIPart(object):
- """ A class which holds attributes for a UI part in the interface. """
-
- typeCaption = 0
- typeGripper = 1
- typeDock = 2
- typeDockSizer = 3
- typePane = 4
- typePaneSizer = 5
- typeBackground = 6
- typePaneBorder = 7
- typePaneButton = 8
-
- def __init__(self):
- """
- Default class constructor.
- Used internally, do not call it in your code!
- """
-
- self.orientation = wx.VERTICAL
- self.type = 0
- self.rect = wx.Rect()
-
-
-# ---------------------------------------------------------------------------- #
-
-class AuiPaneButton(object):
- """ A simple class which describes the caption pane button attributes. """
-
- def __init__(self, button_id):
- """
- Default class constructor.
- Used internally, do not call it in your code!
-
- :param `button_id`: the pane button identifier.
- """
-
- self.button_id = button_id
-
-
-# ---------------------------------------------------------------------------- #
-
-# event declarations/classes
-
-class AuiManagerEvent(wx.PyCommandEvent):
- """ A specialized command event class for events sent by L{AuiManager}. """
-
- def __init__(self, eventType, id=1):
- """
- Default class constructor.
-
- :param `eventType`: the event kind;
- :param `id`: the event identification number.
- """
-
- wx.PyCommandEvent.__init__(self, eventType, id)
-
- self.manager = None
- self.pane = None
- self.button = 0
- self.veto_flag = False
- self.canveto_flag = True
- self.dc = None
-
-
- def SetManager(self, mgr):
- """
- Associates a L{AuiManager} to the current event.
-
- :param `mgr`: an instance of L{AuiManager}.
- """
-
- self.manager = mgr
-
-
- def SetDC(self, pdc):
- """
- Associates a `wx.DC` device context to this event.
-
- :param `pdc`: a `wx.DC` device context object.
- """
-
- self.dc = pdc
-
-
- def SetPane(self, p):
- """
- Associates a L{AuiPaneInfo} instance to this event.
-
- :param `p`: a L{AuiPaneInfo} instance.
- """
-
- self.pane = p
-
-
- def SetButton(self, b):
- """
- Associates a L{AuiPaneButton} instance to this event.
-
- :param `b`: a L{AuiPaneButton} instance.
- """
-
- self.button = b
-
-
- def GetManager(self):
- """ Returns the associated L{AuiManager} (if any). """
-
- return self.manager
-
-
- def GetDC(self):
- """ Returns the associated `wx.DC` device context (if any). """
-
- return self.dc
-
-
- def GetPane(self):
- """ Returns the associated L{AuiPaneInfo} structure (if any). """
-
- return self.pane
-
-
- def GetButton(self):
- """ Returns the associated L{AuiPaneButton} instance (if any). """
-
- return self.button
-
-
- def Veto(self, veto=True):
- """
- Prevents the change announced by this event from happening.
-
- It is in general a good idea to notify the user about the reasons for
- vetoing the change because otherwise the applications behaviour (which
- just refuses to do what the user wants) might be quite surprising.
-
- :param `veto`: ``True`` to veto the event, ``False`` otherwise.
- """
-
- self.veto_flag = veto
-
-
- def GetVeto(self):
- """ Returns whether the event has been vetoed or not. """
-
- return self.veto_flag
-
-
- def SetCanVeto(self, can_veto):
- """
- Sets whether the event can be vetoed or not.
-
- :param `can_veto`: a bool flag. ``True`` if the event can be vetoed, ``False`` otherwise.
- """
-
- self.canveto_flag = can_veto
-
-
- def CanVeto(self):
- """ Returns whether the event can be vetoed and has been vetoed. """
-
- return self.canveto_flag and self.veto_flag
-
-
-# ---------------------------------------------------------------------------- #
-
-class AuiPaneInfo(object):
- """
- AuiPaneInfo specifies all the parameters for a pane. These parameters specify where
- the pane is on the screen, whether it is docked or floating, or hidden. In addition,
- these parameters specify the pane's docked position, floating position, preferred
- size, minimum size, caption text among many other parameters.
- """
-
- optionFloating = 2**0
- optionHidden = 2**1
- optionLeftDockable = 2**2
- optionRightDockable = 2**3
- optionTopDockable = 2**4
- optionBottomDockable = 2**5
- optionFloatable = 2**6
- optionMovable = 2**7
- optionResizable = 2**8
- optionPaneBorder = 2**9
- optionCaption = 2**10
- optionGripper = 2**11
- optionDestroyOnClose = 2**12
- optionToolbar = 2**13
- optionActive = 2**14
- optionGripperTop = 2**15
- optionMaximized = 2**16
- optionDockFixed = 2**17
- optionNotebookDockable = 2**18
- optionMinimized = 2**19
- optionLeftSnapped = 2**20
- optionRightSnapped = 2**21
- optionTopSnapped = 2**22
- optionBottomSnapped = 2**23
- optionFlyOut = 2**24
- optionCaptionLeft = 2**25
-
- buttonClose = 2**26
- buttonMaximize = 2**27
- buttonMinimize = 2**28
- buttonPin = 2**29
-
- buttonCustom1 = 2**30
- buttonCustom2 = 2**31
- buttonCustom3 = 2**32
-
- savedHiddenState = 2**33 # used internally
- actionPane = 2**34 # used internally
- wasMaximized = 2**35 # used internally
- needsRestore = 2**36 # used internally
-
-
- def __init__(self):
- """ Default class constructor. """
-
- self.window = None
- self.frame = None
- self.state = 0
- self.dock_direction = AUI_DOCK_LEFT
- self.dock_layer = 0
- self.dock_row = 0
- self.dock_pos = 0
- self.minimize_mode = AUI_MINIMIZE_POS_SMART
- self.floating_pos = wx.Point(-1, -1)
- self.floating_size = wx.Size(-1, -1)
- self.best_size = wx.Size(-1, -1)
- self.min_size = wx.Size(-1, -1)
- self.max_size = wx.Size(-1, -1)
- self.dock_proportion = 0
- self.caption = ""
- self.buttons = []
- self.name = ""
- self.icon = wx.NullIcon
- self.rect = wx.Rect()
- self.notebook_id = -1
- self.transparent = 255
- self.needsTransparency = False
- self.previousDockPos = None
- self.previousDockSize = 0
- self.snapped = 0
-
- self.DefaultPane()
-
-
- def dock_direction_get(self):
- """
- Getter for the `dock_direction`.
-
- :see: L{dock_direction_set} for a set of valid docking directions.
- """
-
- if self.IsMaximized():
- return AUI_DOCK_CENTER
- else:
- return self._dock_direction
-
-
- def dock_direction_set(self, value):
- """
- Setter for the `dock_direction`.
-
- :param `value`: the docking direction. This cab ne one of the following bits:
-
- ============================ ======= =============================================
- Dock Flag Value Description
- ============================ ======= =============================================
- ``AUI_DOCK_NONE`` 0 No docking direction.
- ``AUI_DOCK_TOP`` 1 Top docking direction.
- ``AUI_DOCK_RIGHT`` 2 Right docking direction.
- ``AUI_DOCK_BOTTOM`` 3 Bottom docking direction.
- ``AUI_DOCK_LEFT`` 4 Left docking direction.
- ``AUI_DOCK_CENTER`` 5 Center docking direction.
- ``AUI_DOCK_CENTRE`` 5 Centre docking direction.
- ``AUI_DOCK_NOTEBOOK_PAGE`` 6 Automatic AuiNotebooks docking style.
- ============================ ======= =============================================
-
- """
-
- self._dock_direction = value
-
- dock_direction = property(dock_direction_get, dock_direction_set)
-
- def IsOk(self):
- """
- Returns ``True`` if the L{AuiPaneInfo} structure is valid.
-
- :note: A pane structure is valid if it has an associated window.
- """
-
- return self.window != None
-
-
- def IsMaximized(self):
- """ Returns ``True`` if the pane is maximized. """
-
- return self.HasFlag(self.optionMaximized)
-
-
- def IsMinimized(self):
- """ Returns ``True`` if the pane is minimized. """
-
- return self.HasFlag(self.optionMinimized)
-
-
- def IsFixed(self):
- """ Returns ``True`` if the pane cannot be resized. """
-
- return not self.HasFlag(self.optionResizable)
-
-
- def IsResizeable(self):
- """ Returns ``True`` if the pane can be resized. """
-
- return self.HasFlag(self.optionResizable)
-
-
- def IsShown(self):
- """ Returns ``True`` if the pane is currently shown. """
-
- return not self.HasFlag(self.optionHidden)
-
-
- def IsFloating(self):
- """ Returns ``True`` if the pane is floating. """
-
- return self.HasFlag(self.optionFloating)
-
-
- def IsDocked(self):
- """ Returns ``True`` if the pane is docked. """
-
- return not self.HasFlag(self.optionFloating)
-
-
- def IsToolbar(self):
- """ Returns ``True`` if the pane contains a toolbar. """
-
- return self.HasFlag(self.optionToolbar)
-
-
- def IsTopDockable(self):
- """
- Returns ``True`` if the pane can be docked at the top
- of the managed frame.
- """
-
- return self.HasFlag(self.optionTopDockable)
-
-
- def IsBottomDockable(self):
- """
- Returns ``True`` if the pane can be docked at the bottom
- of the managed frame.
- """
-
- return self.HasFlag(self.optionBottomDockable)
-
-
- def IsLeftDockable(self):
- """
- Returns ``True`` if the pane can be docked at the left
- of the managed frame.
- """
-
- return self.HasFlag(self.optionLeftDockable)
-
-
- def IsRightDockable(self):
- """
- Returns ``True`` if the pane can be docked at the right
- of the managed frame.
- """
-
- return self.HasFlag(self.optionRightDockable)
-
-
- def IsDockable(self):
- """ Returns ``True`` if the pane can be docked. """
-
- return self.IsTopDockable() or self.IsBottomDockable() or self.IsLeftDockable() or \
- self.IsRightDockable() or self.IsNotebookDockable()
-
-
- def IsFloatable(self):
- """
- Returns ``True`` if the pane can be undocked and displayed as a
- floating window.
- """
-
- return self.HasFlag(self.optionFloatable)
-
-
- def IsMovable(self):
- """
- Returns ``True`` if the docked frame can be undocked or moved to
- another dock position.
- """
-
- return self.HasFlag(self.optionMovable)
-
-
- def IsDestroyOnClose(self):
- """
- Returns ``True`` if the pane should be destroyed when it is closed.
-
- Normally a pane is simply hidden when the close button is clicked. Calling L{DestroyOnClose}
- with a ``True`` input parameter will cause the window to be destroyed when the user clicks
- the pane's close button.
- """
-
- return self.HasFlag(self.optionDestroyOnClose)
-
-
- def IsNotebookDockable(self):
- """
- Returns ``True`` if a pane can be docked on top to another to create a
- L{AuiNotebook}.
- """
-
- return self.HasFlag(self.optionNotebookDockable)
-
-
- def IsTopSnappable(self):
- """ Returns ``True`` if the pane can be snapped at the top of the managed frame. """
-
- return self.HasFlag(self.optionTopSnapped)
-
-
- def IsBottomSnappable(self):
- """ Returns ``True`` if the pane can be snapped at the bottom of the managed frame. """
-
- return self.HasFlag(self.optionBottomSnapped)
-
-
- def IsLeftSnappable(self):
- """ Returns ``True`` if the pane can be snapped on the left of the managed frame. """
-
- return self.HasFlag(self.optionLeftSnapped)
-
-
- def IsRightSnappable(self):
- """ Returns ``True`` if the pane can be snapped on the right of the managed frame. """
-
- return self.HasFlag(self.optionRightSnapped)
-
-
- def IsSnappable(self):
- """ Returns ``True`` if the pane can be snapped. """
-
- return self.IsTopSnappable() or self.IsBottomSnappable() or self.IsLeftSnappable() or \
- self.IsRightSnappable()
-
-
- def IsFlyOut(self):
- """ Returns ``True`` if the floating pane has a "fly-out" effect. """
-
- return self.HasFlag(self.optionFlyOut)
-
-
- def HasCaption(self):
- """ Returns ``True`` if the pane displays a caption. """
-
- return self.HasFlag(self.optionCaption)
-
-
- def HasCaptionLeft(self):
- """ Returns ``True`` if the pane displays a caption on the left (rotated by 90 degrees). """
-
- return self.HasFlag(self.optionCaptionLeft)
-
-
- def HasGripper(self):
- """ Returns ``True`` if the pane displays a gripper. """
-
- return self.HasFlag(self.optionGripper)
-
-
- def HasBorder(self):
- """ Returns ``True`` if the pane displays a border. """
-
- return self.HasFlag(self.optionPaneBorder)
-
-
- def HasCloseButton(self):
- """ Returns ``True`` if the pane displays a button to close the pane. """
-
- return self.HasFlag(self.buttonClose)
-
-
- def HasMaximizeButton(self):
- """ Returns ``True`` if the pane displays a button to maximize the pane. """
-
- return self.HasFlag(self.buttonMaximize)
-
-
- def HasMinimizeButton(self):
- """ Returns ``True`` if the pane displays a button to minimize the pane. """
-
- return self.HasFlag(self.buttonMinimize)
-
-
- def GetMinimizeMode(self):
- """
- Returns the minimization style for this pane.
-
- Possible return values are:
-
- ============================== ========= ==============================
- Minimize Mode Flag Hex Value Description
- ============================== ========= ==============================
- ``AUI_MINIMIZE_POS_SMART`` 0x01 Minimizes the pane on the closest tool bar
- ``AUI_MINIMIZE_POS_TOP`` 0x02 Minimizes the pane on the top tool bar
- ``AUI_MINIMIZE_POS_LEFT`` 0x03 Minimizes the pane on its left tool bar
- ``AUI_MINIMIZE_POS_RIGHT`` 0x04 Minimizes the pane on its right tool bar
- ``AUI_MINIMIZE_POS_BOTTOM`` 0x05 Minimizes the pane on its bottom tool bar
- ``AUI_MINIMIZE_POS_MASK`` 0x07 Mask to filter the position flags
- ``AUI_MINIMIZE_CAPT_HIDE`` 0x0 Hides the caption of the minimized pane
- ``AUI_MINIMIZE_CAPT_SMART`` 0x08 Displays the caption in the best rotation (horizontal or clockwise)
- ``AUI_MINIMIZE_CAPT_HORZ`` 0x10 Displays the caption horizontally
- ``AUI_MINIMIZE_CAPT_MASK`` 0x18 Mask to filter the caption flags
- ============================== ========= ==============================
-
- The flags can be filtered with the following masks:
-
- ============================== ========= ==============================
- Minimize Mask Flag Hex Value Description
- ============================== ========= ==============================
- ``AUI_MINIMIZE_POS_MASK`` 0x07 Filters the position flags
- ``AUI_MINIMIZE_CAPT_MASK`` 0x18 Filters the caption flags
- ============================== ========= ==============================
-
- """
-
- return self.minimize_mode
-
-
- def HasPinButton(self):
- """ Returns ``True`` if the pane displays a button to float the pane. """
-
- return self.HasFlag(self.buttonPin)
-
-
- def HasGripperTop(self):
- """ Returns ``True`` if the pane displays a gripper at the top. """
-
- return self.HasFlag(self.optionGripperTop)
-
-
- def Window(self, w):
- """
- Associate a `wx.Window` derived window to this pane.
-
- This normally does not need to be specified, as the window pointer is
- automatically assigned to the L{AuiPaneInfo} structure as soon as it is
- added to the manager.
-
- :param `w`: a `wx.Window` derived window.
- """
-
- self.window = w
- return self
-
-
- def Name(self, name):
- """
- Sets the name of the pane so it can be referenced in lookup functions.
-
- If a name is not specified by the user, a random name is assigned to the pane
- when it is added to the manager.
-
- :param `name`: a string specifying the pane name.
-
- :warning: If you are using L{AuiManager.SavePerspective} and L{AuiManager.LoadPerspective}, you will have
- to specify a name for your pane using L{Name}, as randomly generated names can
- not be properly restored.
- """
-
- self.name = name
- return self
-
-
- def Caption(self, caption):
- """
- Sets the caption of the pane.
-
- :param `caption`: a string specifying the pane caption.
- """
-
- self.caption = caption
- return self
-
-
- def Left(self):
- """
- Sets the pane dock position to the left side of the frame.
-
- :note: This is the same thing as calling L{Direction} with ``AUI_DOCK_LEFT`` as
- parameter.
- """
-
- self.dock_direction = AUI_DOCK_LEFT
- return self
-
-
- def Right(self):
- """
- Sets the pane dock position to the right side of the frame.
-
- :note: This is the same thing as calling L{Direction} with ``AUI_DOCK_RIGHT`` as
- parameter.
- """
-
- self.dock_direction = AUI_DOCK_RIGHT
- return self
-
-
- def Top(self):
- """
- Sets the pane dock position to the top of the frame.
-
- :note: This is the same thing as calling L{Direction} with ``AUI_DOCK_TOP`` as
- parameter.
- """
-
- self.dock_direction = AUI_DOCK_TOP
- return self
-
-
- def Bottom(self):
- """
- Sets the pane dock position to the bottom of the frame.
-
- :note: This is the same thing as calling L{Direction} with ``AUI_DOCK_BOTTOM`` as
- parameter.
- """
-
- self.dock_direction = AUI_DOCK_BOTTOM
- return self
-
-
- def Center(self):
- """
- Sets the pane to the center position of the frame.
-
- The centre pane is the space in the middle after all border panes (left, top,
- right, bottom) are subtracted from the layout.
-
- :note: This is the same thing as calling L{Direction} with ``AUI_DOCK_CENTER`` as
- parameter.
- """
-
- self.dock_direction = AUI_DOCK_CENTER
- return self
-
-
- def Centre(self):
- """
- Sets the pane to the center position of the frame.
-
- The centre pane is the space in the middle after all border panes (left, top,
- right, bottom) are subtracted from the layout.
-
- :note: This is the same thing as calling L{Direction} with ``AUI_DOCK_CENTRE`` as
- parameter.
- """
-
- self.dock_direction = AUI_DOCK_CENTRE
- return self
-
-
- def Direction(self, direction):
- """
- Determines the direction of the docked pane. It is functionally the
- same as calling L{Left}, L{Right}, L{Top} or L{Bottom}, except that docking direction
- may be specified programmatically via the parameter `direction`.
-
- :param `direction`: the direction of the docked pane.
-
- :see: L{dock_direction_set} for a list of valid docking directions.
- """
-
- self.dock_direction = direction
- return self
-
-
- def Layer(self, layer):
- """
- Determines the layer of the docked pane.
-
- The dock layer is similar to an onion, the inner-most layer being layer 0. Each
- shell moving in the outward direction has a higher layer number. This allows for
- more complex docking layout formation.
-
- :param `layer`: the layer of the docked pane.
- """
-
- self.dock_layer = layer
- return self
-
-
- def Row(self, row):
- """
- Determines the row of the docked pane.
-
- :param `row`: the row of the docked pane.
- """
-
- self.dock_row = row
- return self
-
-
- def Position(self, pos):
- """
- Determines the position of the docked pane.
-
- :param `pos`: the position of the docked pane.
- """
-
- self.dock_pos = pos
- return self
-
-
- def MinSize(self, arg1=None, arg2=None):
- """
- Sets the minimum size of the pane.
-
- This method is split in 2 versions depending on the input type. If `arg1` is
- a `wx.Size` object, then L{MinSize1} is called. Otherwise, L{MinSize2} is called.
-
- :param `arg1`: a `wx.Size` object, a (x, y) tuple or or a `x` coordinate.
- :param `arg2`: a `y` coordinate (only if `arg1` is a `x` coordinate, otherwise unused).
- """
-
- if isinstance(arg1, wx.Size):
- ret = self.MinSize1(arg1)
- elif isinstance(arg1, types.TupleType):
- ret = self.MinSize1(wx.Size(*arg1))
- else:
- ret = self.MinSize2(arg1, arg2)
-
- return ret
-
-
- def MinSize1(self, size):
- """
- Sets the minimum size of the pane.
-
- :see: L{MinSize} for an explanation of input parameters.
- """
- self.min_size = size
- return self
-
-
- def MinSize2(self, x, y):
- """
- Sets the minimum size of the pane.
-
- :see: L{MinSize} for an explanation of input parameters.
- """
-
- self.min_size = wx.Size(x, y)
- return self
-
-
- def MaxSize(self, arg1=None, arg2=None):
- """
- Sets the maximum size of the pane.
-
- This method is split in 2 versions depending on the input type. If `arg1` is
- a `wx.Size` object, then L{MaxSize1} is called. Otherwise, L{MaxSize2} is called.
-
- :param `arg1`: a `wx.Size` object, a (x, y) tuple or a `x` coordinate.
- :param `arg2`: a `y` coordinate (only if `arg1` is a `x` coordinate, otherwise unused).
- """
-
- if isinstance(arg1, wx.Size):
- ret = self.MaxSize1(arg1)
- elif isinstance(arg1, types.TupleType):
- ret = self.MaxSize1(wx.Size(*arg1))
- else:
- ret = self.MaxSize2(arg1, arg2)
-
- return ret
-
-
- def MaxSize1(self, size):
- """
- Sets the maximum size of the pane.
-
- :see: L{MaxSize} for an explanation of input parameters.
- """
-
- self.max_size = size
- return self
-
-
- def MaxSize2(self, x, y):
- """
- Sets the maximum size of the pane.
-
- :see: L{MaxSize} for an explanation of input parameters.
- """
-
- self.max_size.Set(x,y)
- return self
-
-
- def BestSize(self, arg1=None, arg2=None):
- """
- Sets the ideal size for the pane. The docking manager will attempt to use
- this size as much as possible when docking or floating the pane.
-
- This method is split in 2 versions depending on the input type. If `arg1` is
- a `wx.Size` object, then L{BestSize1} is called. Otherwise, L{BestSize2} is called.
-
- :param `arg1`: a `wx.Size` object, a (x, y) tuple or a `x` coordinate.
- :param `arg2`: a `y` coordinate (only if `arg1` is a `x` coordinate, otherwise unused).
- """
-
- if isinstance(arg1, wx.Size):
- ret = self.BestSize1(arg1)
- elif isinstance(arg1, types.TupleType):
- ret = self.BestSize1(wx.Size(*arg1))
- else:
- ret = self.BestSize2(arg1, arg2)
-
- return ret
-
-
- def BestSize1(self, size):
- """
- Sets the best size of the pane.
-
- :see: L{BestSize} for an explanation of input parameters.
- """
-
- self.best_size = size
- return self
-
-
- def BestSize2(self, x, y):
- """
- Sets the best size of the pane.
-
- :see: L{BestSize} for an explanation of input parameters.
- """
-
- self.best_size.Set(x,y)
- return self
-
-
- def FloatingPosition(self, pos):
- """
- Sets the position of the floating pane.
-
- :param `pos`: a `wx.Point` or a tuple indicating the pane floating position.
- """
-
- self.floating_pos = wx.Point(*pos)
- return self
-
-
- def FloatingSize(self, size):
- """
- Sets the size of the floating pane.
-
- :param `size`: a `wx.Size` or a tuple indicating the pane floating size.
- """
-
- self.floating_size = wx.Size(*size)
- return self
-
-
- def Maximize(self):
- """ Makes the pane take up the full area."""
-
- return self.SetFlag(self.optionMaximized, True)
-
-
- def Minimize(self):
- """
- Makes the pane minimized in a L{AuiToolBar}.
-
- Clicking on the minimize button causes a new L{AuiToolBar} to be created
- and added to the frame manager, (currently the implementation is such that
- panes at West will have a toolbar at the right, panes at South will have
- toolbars at the bottom etc...) and the pane is hidden in the manager.
-
- Clicking on the restore button on the newly created toolbar will result in the
- toolbar being removed and the original pane being restored.
- """
-
- return self.SetFlag(self.optionMinimized, True)
-
-
- def MinimizeMode(self, mode):
- """
- Sets the expected minimized mode if the MinimizeButton() is visible.
-
- The minimized pane can have a specific position in the work space:
-
- ============================== ========= ==============================
- Minimize Mode Flag Hex Value Description
- ============================== ========= ==============================
- ``AUI_MINIMIZE_POS_SMART`` 0x01 Minimizes the pane on the closest tool bar
- ``AUI_MINIMIZE_POS_TOP`` 0x02 Minimizes the pane on the top tool bar
- ``AUI_MINIMIZE_POS_LEFT`` 0x03 Minimizes the pane on its left tool bar
- ``AUI_MINIMIZE_POS_RIGHT`` 0x04 Minimizes the pane on its right tool bar
- ``AUI_MINIMIZE_POS_BOTTOM`` 0x05 Minimizes the pane on its bottom tool bar
- ============================== ========= ==============================
-
- The caption of the minimized pane can be displayed in different modes:
-
- ============================== ========= ==============================
- Caption Mode Flag Hex Value Description
- ============================== ========= ==============================
- ``AUI_MINIMIZE_CAPT_HIDE`` 0x0 Hides the caption of the minimized pane
- ``AUI_MINIMIZE_CAPT_SMART`` 0x08 Displays the caption in the best rotation (horizontal in the top and in the bottom tool bar or clockwise in the right and in the left tool bar)
- ``AUI_MINIMIZE_CAPT_HORZ`` 0x10 Displays the caption horizontally
- ============================== ========= ==============================
-
- """
-
- self.minimize_mode = mode
- return self
-
-
- def Restore(self):
- """ Is the reverse of L{Maximize} and L{Minimize}."""
-
- return self.SetFlag(self.optionMaximized or self.optionMinimized, False)
-
-
- def Fixed(self):
- """
- Forces a pane to be fixed size so that it cannot be resized.
- After calling L{Fixed}, L{IsFixed} will return ``True``.
- """
-
- return self.SetFlag(self.optionResizable, False)
-
-
- def Resizable(self, resizable=True):
- """
- Allows a pane to be resizable if `resizable` is ``True``, and forces
- it to be a fixed size if `resizeable` is ``False``.
-
- If `resizable` is ``False``, this is simply an antonym for L{Fixed}.
-
- :param `resizable`: whether the pane will be resizeable or not.
- """
-
- return self.SetFlag(self.optionResizable, resizable)
-
-
- def Transparent(self, alpha):
- """
- Makes the pane transparent when floating.
-
- :param `alpha`: an integer value between 0 and 255 for pane transparency.
- """
-
- if alpha < 0 or alpha > 255:
- raise Exception("Invalid transparency value (%s)"%repr(alpha))
-
- self.transparent = alpha
- self.needsTransparency = True
-
-
- def Dock(self):
- """
- Indicates that a pane should be docked. It is the opposite of L{Float}.
- """
-
- if self.IsNotebookPage():
- self.notebook_id = -1
- self.dock_direction = AUI_DOCK_NONE
-
- return self.SetFlag(self.optionFloating, False)
-
-
- def Float(self):
- """
- Indicates that a pane should be floated. It is the opposite of L{Dock}.
- """
-
- if self.IsNotebookPage():
- self.notebook_id = -1
- self.dock_direction = AUI_DOCK_NONE
-
- return self.SetFlag(self.optionFloating, True)
-
-
- def Hide(self):
- """
- Indicates that a pane should be hidden.
-
- Calling L{Show} (``False``) achieve the same effect.
- """
-
- return self.SetFlag(self.optionHidden, True)
-
-
- def Show(self, show=True):
- """
- Indicates that a pane should be shown.
-
- :param `show`: whether the pane should be shown or not.
- """
-
- return self.SetFlag(self.optionHidden, not show)
-
-
- # By defaulting to 1000, the tab will get placed at the end
- def NotebookPage(self, id, tab_position=1000):
- """
- Forces a pane to be a notebook page, so that the pane can be
- docked on top to another to create a L{AuiNotebook}.
-
- :param `id`: the notebook id;
- :param `tab_position`: the tab number of the pane once docked in a notebook.
- """
-
- # Remove any floating frame
- self.Dock()
- self.notebook_id = id
- self.dock_pos = tab_position
- self.dock_row = 0
- self.dock_layer = 0
- self.dock_direction = AUI_DOCK_NOTEBOOK_PAGE
-
- return self
-
-
- def NotebookControl(self, id):
- """
- Forces a pane to be a notebook control (L{AuiNotebook}).
-
- :param `id`: the notebook id.
- """
-
- self.notebook_id = id
- self.window = None
- self.buttons = []
-
- if self.dock_direction == AUI_DOCK_NOTEBOOK_PAGE:
- self.dock_direction = AUI_DOCK_NONE
-
- return self
-
-
- def HasNotebook(self):
- """ Returns whether a pane has a L{AuiNotebook} or not. """
-
- return self.notebook_id >= 0
-
-
- def IsNotebookPage(self):
- """ Returns whether the pane is a notebook page in a L{AuiNotebook}. """
-
- return self.notebook_id >= 0 and self.dock_direction == AUI_DOCK_NOTEBOOK_PAGE
-
-
- def IsNotebookControl(self):
- """ Returns whether the pane is a notebook control (L{AuiNotebook}). """
-
- return not self.IsNotebookPage() and self.HasNotebook()
-
-
- def SetNameFromNotebookId(self):
- """ Sets the pane name once docked in a L{AuiNotebook} using the notebook id. """
-
- if self.notebook_id >= 0:
- self.name = "__notebook_%d"%self.notebook_id
-
- return self
-
-
- def CaptionVisible(self, visible=True, left=False):
- """
- Indicates that a pane caption should be visible. If `visible` is ``False``, no pane
- caption is drawn.
-
- :param `visible`: whether the caption should be visible or not;
- :param `left`: whether the caption should be drawn on the left (rotated by 90 degrees) or not.
- """
-
- if left:
- self.SetFlag(self.optionCaption, False)
- return self.SetFlag(self.optionCaptionLeft, visible)
-
- self.SetFlag(self.optionCaptionLeft, False)
- return self.SetFlag(self.optionCaption, visible)
-
-
- def PaneBorder(self, visible=True):
- """
- Indicates that a border should be drawn for the pane.
-
- :param `visible`: whether the pane border should be visible or not.
- """
-
- return self.SetFlag(self.optionPaneBorder, visible)
-
-
- def Gripper(self, visible=True):
- """
- Indicates that a gripper should be drawn for the pane.
-
- :param `visible`: whether the gripper should be visible or not.
- """
-
- return self.SetFlag(self.optionGripper, visible)
-
-
- def GripperTop(self, attop=True):
- """
- Indicates that a gripper should be drawn at the top of the pane.
-
- :param `attop`: whether the gripper should be drawn at the top or not.
- """
-
- return self.SetFlag(self.optionGripperTop, attop)
-
-
- def CloseButton(self, visible=True):
- """
- Indicates that a close button should be drawn for the pane.
-
- :param `visible`: whether the close button should be visible or not.
- """
-
- return self.SetFlag(self.buttonClose, visible)
-
-
- def MaximizeButton(self, visible=True):
- """
- Indicates that a maximize button should be drawn for the pane.
-
- :param `visible`: whether the maximize button should be visible or not.
- """
-
- return self.SetFlag(self.buttonMaximize, visible)
-
-
- def MinimizeButton(self, visible=True):
- """
- Indicates that a minimize button should be drawn for the pane.
-
- :param `visible`: whether the minimize button should be visible or not.
- """
-
- return self.SetFlag(self.buttonMinimize, visible)
-
-
- def PinButton(self, visible=True):
- """
- Indicates that a pin button should be drawn for the pane.
-
- :param `visible`: whether the pin button should be visible or not.
- """
-
- return self.SetFlag(self.buttonPin, visible)
-
-
- def DestroyOnClose(self, b=True):
- """
- Indicates whether a pane should be destroyed when it is closed.
-
- Normally a pane is simply hidden when the close button is clicked. Setting
- `b` to ``True`` will cause the window to be destroyed when the user clicks
- the pane's close button.
-
- :param `b`: whether the pane should be destroyed when it is closed or not.
- """
-
- return self.SetFlag(self.optionDestroyOnClose, b)
-
-
- def TopDockable(self, b=True):
- """
- Indicates whether a pane can be docked at the top of the frame.
-
- :param `b`: whether the pane can be docked at the top or not.
- """
-
- return self.SetFlag(self.optionTopDockable, b)
-
-
- def BottomDockable(self, b=True):
- """
- Indicates whether a pane can be docked at the bottom of the frame.
-
- :param `b`: whether the pane can be docked at the bottom or not.
- """
-
- return self.SetFlag(self.optionBottomDockable, b)
-
-
- def LeftDockable(self, b=True):
- """
- Indicates whether a pane can be docked on the left of the frame.
-
- :param `b`: whether the pane can be docked at the left or not.
- """
-
- return self.SetFlag(self.optionLeftDockable, b)
-
-
- def RightDockable(self, b=True):
- """
- Indicates whether a pane can be docked on the right of the frame.
-
- :param `b`: whether the pane can be docked at the right or not.
- """
-
- return self.SetFlag(self.optionRightDockable, b)
-
-
- def Floatable(self, b=True):
- """
- Sets whether the user will be able to undock a pane and turn it
- into a floating window.
-
- :param `b`: whether the pane can be floated or not.
- """
-
- return self.SetFlag(self.optionFloatable, b)
-
-
- def Movable(self, b=True):
- """
- Indicates whether a pane can be moved.
-
- :param `b`: whether the pane can be moved or not.
- """
-
- return self.SetFlag(self.optionMovable, b)
-
-
- def NotebookDockable(self, b=True):
- """
- Indicates whether a pane can be docked in an automatic L{AuiNotebook}.
-
- :param `b`: whether the pane can be docked in a notebook or not.
- """
-
- return self.SetFlag(self.optionNotebookDockable, b)
-
-
- def DockFixed(self, b=True):
- """
- Causes the containing dock to have no resize sash. This is useful
- for creating panes that span the entire width or height of a dock, but should
- not be resizable in the other direction.
-
- :param `b`: whether the pane will have a resize sash or not.
- """
-
- return self.SetFlag(self.optionDockFixed, b)
-
-
- def Dockable(self, b=True):
- """
- Specifies whether a frame can be docked or not. It is the same as specifying
- L{TopDockable} . L{BottomDockable} . L{LeftDockable} . L{RightDockable} .
-
- :param `b`: whether the frame can be docked or not.
- """
-
- return self.TopDockable(b).BottomDockable(b).LeftDockable(b).RightDockable(b)
-
-
- def TopSnappable(self, b=True):
- """
- Indicates whether a pane can be snapped at the top of the main frame.
-
- :param `b`: whether the pane can be snapped at the top of the main frame or not.
- """
-
- return self.SetFlag(self.optionTopSnapped, b)
-
-
- def BottomSnappable(self, b=True):
- """
- Indicates whether a pane can be snapped at the bottom of the main frame.
-
- :param `b`: whether the pane can be snapped at the bottom of the main frame or not.
- """
-
- return self.SetFlag(self.optionBottomSnapped, b)
-
-
- def LeftSnappable(self, b=True):
- """
- Indicates whether a pane can be snapped on the left of the main frame.
-
- :param `b`: whether the pane can be snapped at the left of the main frame or not.
- """
-
- return self.SetFlag(self.optionLeftSnapped, b)
-
-
- def RightSnappable(self, b=True):
- """
- Indicates whether a pane can be snapped on the right of the main frame.
-
- :param `b`: whether the pane can be snapped at the right of the main frame or not.
- """
-
- return self.SetFlag(self.optionRightSnapped, b)
-
-
- def Snappable(self, b=True):
- """
- Indicates whether a pane can be snapped on the main frame. This is
- equivalent as calling L{TopSnappable} . L{BottomSnappable} . L{LeftSnappable} . L{RightSnappable} .
-
- :param `b`: whether the pane can be snapped on the main frame or not.
- """
-
- return self.TopSnappable(b).BottomSnappable(b).LeftSnappable(b).RightSnappable(b)
-
-
- def FlyOut(self, b=True):
- """
- Indicates whether a pane, when floating, has a "fly-out" effect
- (i.e., floating panes which only show themselves when moused over).
-
- :param `b`: whether the pane can be snapped on the main frame or not.
- """
-
- return self.SetFlag(self.optionFlyOut, b)
-
-
- # Copy over the members that pertain to docking position
- def SetDockPos(self, source):
- """
- Copies the `source` pane members that pertain to docking position to `self`.
-
- :param `source`: the source pane from where to copy the attributes.
- """
-
- self.dock_direction = source.dock_direction
- self.dock_layer = source.dock_layer
- self.dock_row = source.dock_row
- self.dock_pos = source.dock_pos
- self.dock_proportion = source.dock_proportion
- self.floating_pos = wx.Point(*source.floating_pos)
- self.floating_size = wx.Size(*source.floating_size)
- self.rect = wx.Rect(*source.rect)
-
- return self
-
-
- def DefaultPane(self):
- """ Specifies that the pane should adopt the default pane settings. """
-
- state = self.state
- state |= self.optionTopDockable | self.optionBottomDockable | \
- self.optionLeftDockable | self.optionRightDockable | \
- self.optionNotebookDockable | \
- self.optionFloatable | self.optionMovable | self.optionResizable | \
- self.optionCaption | self.optionPaneBorder | self.buttonClose
-
- self.state = state
-
- return self
-
-
- def CentrePane(self):
- """
- Specifies that the pane should adopt the default center pane settings.
-
- Centre panes usually do not have caption bars. This function provides an easy way of
- preparing a pane to be displayed in the center dock position.
- """
-
- return self.CenterPane()
-
-
- def CenterPane(self):
- """
- Specifies that the pane should adopt the default center pane settings.
-
- Centre panes usually do not have caption bars. This function provides an easy way of
- preparing a pane to be displayed in the center dock position.
- """
-
- self.state = 0
- return self.Center().PaneBorder().Resizable()
-
-
- def ToolbarPane(self):
- """ Specifies that the pane should adopt the default toolbar pane settings. """
-
- self.DefaultPane()
- state = self.state
-
- state |= (self.optionToolbar | self.optionGripper)
- state &= ~(self.optionResizable | self.optionCaption | self.optionCaptionLeft)
-
- if self.dock_layer == 0:
- self.dock_layer = 10
-
- self.state = state
-
- return self
-
-
- def Icon(self, icon):
- """
- Specifies whether an icon is drawn on the left of the caption text when
- the pane is docked. If `icon` is ``None`` or `wx.NullIcon`, no icon is drawn on
- the caption space.
-
- :param icon: an icon to draw on the caption space, or ``None``.
- """
-
- if icon is None:
- icon = wx.NullIcon
-
- self.icon = icon
- return self
-
-
- def SetFlag(self, flag, option_state):
- """
- Turns the property given by `flag` on or off with the `option_state`
- parameter.
-
- :param `flag`: the property to set;
- :param `option_state`: either ``True`` or ``False``.
- """
-
- state = self.state
-
- if option_state:
- state |= flag
- else:
- state &= ~flag
-
- self.state = state
-
- if flag in [self.buttonClose, self.buttonMaximize, self.buttonMinimize, self.buttonPin]:
- self.ResetButtons()
-
- return self
-
-
- def HasFlag(self, flag):
- """
- Returns ``True`` if the the property specified by flag is active for the pane.
-
- :param `flag`: the property to check for activity.
- """
-
- return (self.state & flag and [True] or [False])[0]
-
-
- def ResetButtons(self):
- """
- Resets all the buttons and recreates them from scratch depending on the
- L{AuiPaneInfo} flags.
- """
-
- floating = self.HasFlag(self.optionFloating)
- self.buttons = []
-
- if not floating and self.HasMinimizeButton():
- button = AuiPaneButton(AUI_BUTTON_MINIMIZE)
- self.buttons.append(button)
-
- if not floating and self.HasMaximizeButton():
- button = AuiPaneButton(AUI_BUTTON_MAXIMIZE_RESTORE)
- self.buttons.append(button)
-
- if not floating and self.HasPinButton():
- button = AuiPaneButton(AUI_BUTTON_PIN)
- self.buttons.append(button)
-
- if self.HasCloseButton():
- button = AuiPaneButton(AUI_BUTTON_CLOSE)
- self.buttons.append(button)
-
-
- def CountButtons(self):
- """ Returns the number of visible buttons in the docked pane. """
-
- n = 0
-
- if self.HasCaption() or self.HasCaptionLeft():
- if isinstance(wx.GetTopLevelParent(self.window), AuiFloatingFrame):
- return 1
-
- if self.HasCloseButton():
- n += 1
- if self.HasMaximizeButton():
- n += 1
- if self.HasMinimizeButton():
- n += 1
- if self.HasPinButton():
- n += 1
-
- return n
-
-
- def IsHorizontal(self):
- """ Returns ``True`` if the pane `dock_direction` is horizontal. """
-
- return self.dock_direction in [AUI_DOCK_TOP, AUI_DOCK_BOTTOM]
-
- def IsVertical(self):
- """ Returns ``True`` if the pane `dock_direction` is vertical. """
-
- return self.dock_direction in [AUI_DOCK_LEFT, AUI_DOCK_RIGHT]
-
-
-# Null AuiPaneInfo reference
-NonePaneInfo = AuiPaneInfo()
-
-
-# ---------------------------------------------------------------------------- #
-
-class AuiDockingGuide(wx.Frame):
- """ Base class for L{AuiCenterDockingGuide} and L{AuiSingleDockingGuide}."""
-
- def __init__(self, parent, id=wx.ID_ANY, title="", pos=wx.DefaultPosition,
- size=wx.DefaultSize, style=wx.FRAME_TOOL_WINDOW | wx.STAY_ON_TOP |
- wx.FRAME_NO_TASKBAR | wx.NO_BORDER, name="AuiDockingGuide"):
- """
- Default class constructor. Used internally, do not call it in your code!
-
- :param `parent`: the L{AuiDockingGuide} parent;
- :param `id`: the window identifier. It may take a value of -1 to indicate a default value.
- :param `title`: the caption to be displayed on the frame's title bar.
- :param `pos`: the window position. A value of (-1, -1) indicates a default position,
- chosen by either the windowing system or wxPython, depending on platform.
- :param `size`: the window size. A value of (-1, -1) indicates a default size, chosen by
- either the windowing system or wxPython, depending on platform.
- :param `style`: the window style.
- :param `name`: the name of the window. This parameter is used to associate a name with the
- item, allowing the application user to set Motif resource values for individual windows.
- """
-
- wx.Frame.__init__(self, parent, id, title, pos, size, style, name=name)
-
-
- def HitTest(self, x, y):
- """
- To be overridden by parent classes.
-
- :param `x`: the `x` mouse position;
- :param `y`: the `y` mouse position.
- """
-
- return 0
-
-
- def ValidateNotebookDocking(self, valid):
- """
- To be overridden by parent classes.
-
- :param `valid`: whether a pane can be docked on top to another to form an automatic
- L{AuiNotebook}.
- """
-
- return 0
-
-# ============================================================================
-# implementation
-# ============================================================================
-
-# ---------------------------------------------------------------------------
-# AuiDockingGuideWindow
-# ---------------------------------------------------------------------------
-
-class AuiDockingGuideWindow(wx.Window):
- """ Target class for L{AuiSingleDockingGuide} and L{AuiCenterDockingGuide}. """
-
- def __init__(self, parent, rect, direction=0, center=False, useAero=False):
- """
- Default class constructor. Used internally, do not call it in your code!
-
- :param `parent`: the L{AuiDockingGuideWindow} parent;
- :param `rect`: the window rect;
- :param `direction`: one of ``wx.TOP``, ``wx.BOTTOM``, ``wx.LEFT``, ``wx.RIGHT``,
- ``wx.CENTER``;
- :param `center`: whether the calling class is a L{AuiCenterDockingGuide};
- :param `useAero`: whether to use the new Aero-style bitmaps or Whidbey-style bitmaps
- for the docking guide.
- """
-
- wx.Window.__init__(self, parent, -1, rect.GetPosition(), rect.GetSize(), wx.NO_BORDER)
-
- self._direction = direction
- self._center = center
- self._valid = True
- self._useAero = useAero
-
- self._bmp_unfocus, self._bmp_focus = GetDockingImage(direction, useAero, center)
-
- self._currentImage = self._bmp_unfocus
- self.SetBackgroundStyle(wx.BG_STYLE_CUSTOM)
-
- self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground)
- self.Bind(wx.EVT_PAINT, self.OnPaint)
-
-
- def SetValid(self, valid):
- """
- Sets the docking direction as valid or invalid.
-
- :param `valid`: whether the docking direction is allowed or not.
- """
-
- self._valid = valid
-
-
- def IsValid(self):
- """ Returns whether the docking direction is valid. """
-
- return self._valid
-
-
- def OnEraseBackground(self, event):
- """
- Handles the ``wx.EVT_ERASE_BACKGROUND`` event for L{AuiDockingGuideWindow}.
-
- :param `event`: a `wx.EraseEvent` to be processed.
-
- :note: This is intentionally empty to reduce flickering while drawing.
- """
-
- pass
-
-
- def DrawBackground(self, dc):
- """
- Draws the docking guide background.
-
- :param `dc`: a `wx.DC` device context object.
- """
-
- rect = self.GetClientRect()
-
- dc.SetPen(wx.TRANSPARENT_PEN)
- dc.SetBrush(wx.Brush(colourTargetBackground))
- dc.DrawRectangleRect(rect)
-
- dc.SetPen(wx.Pen(colourTargetBorder))
-
- left = rect.GetLeft()
- top = rect.GetTop()
- right = rect.GetRight()
- bottom = rect.GetBottom()
-
- if self._direction != wx.CENTER:
-
- if not self._center or self._direction != wx.BOTTOM:
- dc.DrawLine(left, top, right+1, top)
- if not self._center or self._direction != wx.RIGHT:
- dc.DrawLine(left, top, left, bottom+1)
- if not self._center or self._direction != wx.LEFT:
- dc.DrawLine(right, top, right, bottom+1)
- if not self._center or self._direction != wx.TOP:
- dc.DrawLine(left, bottom, right+1, bottom)
-
- dc.SetPen(wx.Pen(colourTargetShade))
-
- if self._direction != wx.RIGHT:
- dc.DrawLine(left + 1, top + 1, left + 1, bottom)
- if self._direction != wx.BOTTOM:
- dc.DrawLine(left + 1, top + 1, right, top + 1)
-
-
- def DrawDottedLine(self, dc, point, length, vertical):
- """
- Draws a dotted line (not used if the docking guide images are ok).
-
- :param `dc`: a `wx.DC` device context object;
- :param `point`: a `wx.Point` where to start drawing the dotted line;
- :param `length`: the length of the dotted line;
- :param `vertical`: whether it is a vertical docking guide window or not.
- """
-
- for i in xrange(0, length, 2):
- dc.DrawPoint(point.x, point.y)
- if vertical:
- point.y += 2
- else:
- point.x += 2
-
-
- def DrawIcon(self, dc):
- """
- Draws the docking guide icon (not used if the docking guide images are ok).
-
- :param `dc`: a `wx.DC` device context object.
- """
-
- rect = wx.Rect(*self.GetClientRect())
- point = wx.Point()
- length = 0
-
- rect.Deflate(4, 4)
- dc.SetPen(wx.Pen(colourIconBorder))
- dc.SetBrush(wx.Brush(colourIconBackground))
- dc.DrawRectangleRect(rect)
-
- right1 = rect.GetRight() + 1
- bottom1 = rect.GetBottom() + 1
-
- dc.SetPen(wx.Pen(colourIconShadow))
- dc.DrawLine(rect.x + 1, bottom1, right1 + 1, bottom1)
- dc.DrawLine(right1, rect.y + 1, right1, bottom1 + 1)
-
- rect.Deflate(1, 1)
-
- if self._direction == wx.TOP:
- rect.height -= rect.height / 2
- point = rect.GetBottomLeft()
- length = rect.width
-
- elif self._direction == wx.LEFT:
- rect.width -= rect.width / 2
- point = rect.GetTopRight()
- length = rect.height
-
- elif self._direction == wx.RIGHT:
- rect.x += rect.width / 2
- rect.width -= rect.width / 2
- point = rect.GetTopLeft()
- length = rect.height
-
- elif self._direction == wx.BOTTOM:
- rect.y += rect.height / 2
- rect.height -= rect.height / 2
- point = rect.GetTopLeft()
- length = rect.width
-
- elif self._direction == wx.CENTER:
- rect.Deflate(1, 1)
- point = rect.GetTopLeft()
- length = rect.width
-
- dc.GradientFillLinear(rect, colourIconDockingPart1,
- colourIconDockingPart2, self._direction)
-
- dc.SetPen(wx.Pen(colourIconBorder))
-
- if self._direction == wx.CENTER:
- self.DrawDottedLine(dc, rect.GetTopLeft(), rect.width, False)
- self.DrawDottedLine(dc, rect.GetTopLeft(), rect.height, True)
- self.DrawDottedLine(dc, rect.GetBottomLeft(), rect.width, False)
- self.DrawDottedLine(dc, rect.GetTopRight(), rect.height, True)
-
- elif self._direction in [wx.TOP, wx.BOTTOM]:
- self.DrawDottedLine(dc, point, length, False)
-
- else:
- self.DrawDottedLine(dc, point, length, True)
-
-
- def DrawArrow(self, dc):
- """
- Draws the docking guide arrow icon (not used if the docking guide images are ok).
-
- :param `dc`: a `wx.DC` device context object.
- """
-
- rect = self.GetClientRect()
- point = wx.Point()
-
- point.x = (rect.GetLeft() + rect.GetRight()) / 2
- point.y = (rect.GetTop() + rect.GetBottom()) / 2
- rx, ry = wx.Size(), wx.Size()
-
- if self._direction == wx.TOP:
- rx = wx.Size(1, 0)
- ry = wx.Size(0, 1)
-
- elif self._direction == wx.LEFT:
- rx = wx.Size(0, -1)
- ry = wx.Size(1, 0)
-
- elif self._direction == wx.RIGHT:
- rx = wx.Size(0, 1)
- ry = wx.Size(-1, 0)
-
- elif self._direction == wx.BOTTOM:
- rx = wx.Size(-1, 0)
- ry = wx.Size(0, -1)
-
- point.x += ry.x*3
- point.y += ry.y*3
-
- dc.SetPen(wx.Pen(colourIconArrow))
-
- for i in xrange(4):
- pt1 = wx.Point(point.x - rx.x*i, point.y - rx.y*i)
- pt2 = wx.Point(point.x + rx.x*(i+1), point.y + rx.y*(i+1))
- dc.DrawLinePoint(pt1, pt2)
- point.x += ry.x
- point.y += ry.y
-
-
- def OnPaint(self, event):
- """
- Handles the ``wx.EVT_PAINT`` event for L{AuiDockingGuideWindow}.
-
- :param `event`: a `wx.PaintEvent` to be processed.
- """
-
- dc = wx.AutoBufferedPaintDC(self)
- if self._currentImage.IsOk() and self._valid:
- dc.DrawBitmap(self._currentImage, 0, 0, True)
- else:
- self.Draw(dc)
-
-
- def Draw(self, dc):
- """
- Draws the whole docking guide window (not used if the docking guide images are ok).
-
- :param `dc`: a `wx.DC` device context object.
- """
-
- self.DrawBackground(dc)
-
- if self._valid:
- self.DrawIcon(dc)
- self.DrawArrow(dc)
-
-
- def UpdateDockGuide(self, pos):
- """
- Updates the docking guide images depending on the mouse position, using focused
- images if the mouse is inside the docking guide or unfocused images if it is
- outside.
-
- :param `pos`: a `wx.Point` mouse position.
- """
-
- inside = self.GetScreenRect().Contains(pos)
-
- if inside:
- image = self._bmp_focus
- else:
- image = self._bmp_unfocus
-
- if image != self._currentImage:
- self._currentImage = image
- self.Refresh()
- self.Update()
-
-
-# ---------------------------------------------------------------------------
-# AuiSingleDockingGuide
-# ---------------------------------------------------------------------------
-
-class AuiSingleDockingGuide(AuiDockingGuide):
- """ A docking guide window for single docking hint (not diamond-shaped HUD). """
-
- def __init__(self, parent, direction=0):
- """
- Default class constructor. Used internally, do not call it in your code!
-
- :param `parent`: the L{AuiSingleDockingGuide} parent;
- :param `direction`: one of ``wx.TOP``, ``wx.BOTTOM``, ``wx.LEFT``, ``wx.RIGHT``.
- """
-
- self._direction = direction
-
- style = wx.FRAME_TOOL_WINDOW | wx.STAY_ON_TOP | \
- wx.FRAME_NO_TASKBAR | wx.NO_BORDER
-
- # Use of FRAME_SHAPED on wxMac causes the frame to be visible
- # breaking the docking hints.
- if wx.Platform != '__WXMAC__':
- style |= wx.FRAME_SHAPED
-
- AuiDockingGuide.__init__(self, parent, style=style, name="auiSingleDockTarget")
-
- self.Hide()
-
- useAero = GetManager(self.GetParent()).GetAGWFlags() & AUI_MGR_AERO_DOCKING_GUIDES
- useWhidbey = GetManager(self.GetParent()).GetAGWFlags() & AUI_MGR_WHIDBEY_DOCKING_GUIDES
-
- self._useAero = useAero or useWhidbey
- self._valid = True
-
- if useAero:
- sizeX, sizeY = aeroguideSizeX, aeroguideSizeY
- elif useWhidbey:
- sizeX, sizeY = whidbeySizeX, whidbeySizeY
- else:
- sizeX, sizeY = guideSizeX, guideSizeY
-
- if direction not in [wx.TOP, wx.BOTTOM]:
- sizeX, sizeY = sizeY, sizeX
-
- if self._useAero:
- self.CreateShapesWithStyle(useWhidbey)
-
- if wx.Platform == "__WXGTK__":
- self.Bind(wx.EVT_WINDOW_CREATE, self.SetGuideShape)
- else:
- self.SetGuideShape()
-
- self.SetSize(self.region.GetBox().GetSize())
- else:
- self.SetSize((sizeX, sizeY))
-
- self.rect = wx.Rect(0, 0, sizeX, sizeY)
-
- if self._useAero:
- useAero = (useWhidbey and [2] or [1])[0]
- else:
- useAero = 0
-
- self.target = AuiDockingGuideWindow(self, self.rect, direction, False, useAero)
-
-
- def CreateShapesWithStyle(self, useWhidbey):
- """
- Creates the docking guide window shape based on which docking bitmaps are used.
-
- :param `useWhidbey`: if ``True``, use Whidbey-style bitmaps; if ``False``, use the
- Aero-style bitmaps.
- """
-
- sizeX, sizeY = aeroguideSizeX, aeroguideSizeY
- if useWhidbey:
- sizeX, sizeY = whidbeySizeX, whidbeySizeY
-
- if self._direction not in [wx.TOP, wx.BOTTOM]:
- sizeX, sizeY = sizeY, sizeX
-
- useAero = (useWhidbey and [2] or [1])[0]
- bmp, dummy = GetDockingImage(self._direction, useAero, False)
- region = wx.RegionFromBitmap(bmp)
-
- self.region = region
-
-
- def AeroMove(self, pos):
- """
- Moves the docking window to the new position. Overridden in children classes.
-
- :param `pos`: the new docking guide position.
- """
-
- pass
-
-
- def SetGuideShape(self, event=None):
- """
- Sets the correct shape for the docking guide window.
-
- :param `event`: on wxGTK, a `wx.WindowCreateEvent` event to process.
- """
-
- self.SetShape(self.region)
-
- if event is not None:
- # Skip the event on wxGTK
- event.Skip()
- wx.CallAfter(wx.SafeYield, self, True)
-
-
- def SetShape(self, region):
- """
- If the platform supports it, sets the shape of the window to that depicted by `region`.
- The system will not display or respond to any mouse event for the pixels that lie
- outside of the region. To reset the window to the normal rectangular shape simply call
- L{SetShape} again with an empty region.
-
- :param `region`: the shape of the frame.
-
- :note: Overridden for wxMac.
- """
-
- if wx.Platform == '__WXMAC__':
- # HACK so we don't crash when SetShape is called
- return
- else:
- super(AuiSingleDockingGuide, self).SetShape(region)
-
-
- def SetValid(self, valid):
- """
- Sets the docking direction as valid or invalid.
-
- :param `valid`: whether the docking direction is allowed or not.
- """
-
- self._valid = valid
-
-
- def IsValid(self):
- """ Returns whether the docking direction is valid. """
-
- return self._valid
-
-
- def UpdateDockGuide(self, pos):
- """
- Updates the docking guide images depending on the mouse position, using focused
- images if the mouse is inside the docking guide or unfocused images if it is
- outside.
-
- :param `pos`: a `wx.Point` mouse position.
- """
-
- self.target.UpdateDockGuide(pos)
-
-
- def HitTest(self, x, y):
- """
- Checks if the mouse position is inside the target window rect.
-
- :param `x`: the `x` mouse position;
- :param `y`: the `y` mouse position.
- """
-
- if self.target.GetScreenRect().Contains((x, y)):
- return wx.ALL
-
- return -1
-
-
-# ---------------------------------------------------------------------------
-# AuiCenterDockingGuide
-# ---------------------------------------------------------------------------
-
-class AuiCenterDockingGuide(AuiDockingGuide):
- """ A docking guide window for multiple docking hint (diamond-shaped HUD). """
-
- def __init__(self, parent):
- """
- Default class constructor.
- Used internally, do not call it in your code!
-
- :param `parent`: the L{AuiCenterDockingGuide} parent.
- """
-
- AuiDockingGuide.__init__(self, parent, style=wx.FRAME_TOOL_WINDOW | wx.STAY_ON_TOP |
- wx.FRAME_NO_TASKBAR | wx.NO_BORDER | wx.FRAME_SHAPED,
- name="auiCenterDockTarget")
-
- self.Hide()
-
- self.CreateShapesWithStyle()
- self.SetBackgroundStyle(wx.BG_STYLE_CUSTOM)
-
- if wx.Platform == "__WXGTK__":
- self.Bind(wx.EVT_WINDOW_CREATE, self.SetGuideShape)
- else:
- self.SetGuideShape()
-
- self.SetSize(self.region.GetBox().GetSize())
-
- self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground)
- self.Bind(wx.EVT_PAINT, self.OnPaint)
-
-
- def CreateShapesWithStyle(self):
- """ Creates the docking guide window shape based on which docking bitmaps are used. """
-
- useAero = (GetManager(self.GetParent()).GetAGWFlags() & AUI_MGR_AERO_DOCKING_GUIDES) != 0
- useWhidbey = (GetManager(self.GetParent()).GetAGWFlags() & AUI_MGR_WHIDBEY_DOCKING_GUIDES) != 0
-
- self._useAero = 0
- if useAero:
- self._useAero = 1
- elif useWhidbey:
- self._useAero = 2
-
- if useAero:
- sizeX, sizeY = aeroguideSizeX, aeroguideSizeY
- elif useWhidbey:
- sizeX, sizeY = whidbeySizeX, whidbeySizeY
- else:
- sizeX, sizeY = guideSizeX, guideSizeY
-
- rectLeft = wx.Rect(0, sizeY, sizeY, sizeX)
- rectTop = wx.Rect(sizeY, 0, sizeX, sizeY)
- rectRight = wx.Rect(sizeY+sizeX, sizeY, sizeY, sizeX)
- rectBottom = wx.Rect(sizeY, sizeX + sizeY, sizeX, sizeY)
- rectCenter = wx.Rect(sizeY, sizeY, sizeX, sizeX)
-
- if not self._useAero:
-
- self.targetLeft = AuiDockingGuideWindow(self, rectLeft, wx.LEFT, True, useAero)
- self.targetTop = AuiDockingGuideWindow(self, rectTop, wx.TOP, True, useAero)
- self.targetRight = AuiDockingGuideWindow(self, rectRight, wx.RIGHT, True, useAero)
- self.targetBottom = AuiDockingGuideWindow(self, rectBottom, wx.BOTTOM, True, useAero)
- self.targetCenter = AuiDockingGuideWindow(self, rectCenter, wx.CENTER, True, useAero)
-
-
- # top-left diamond
- tld = [wx.Point(rectTop.x, rectTop.y+rectTop.height-8),
- wx.Point(rectLeft.x+rectLeft.width-8, rectLeft.y),
- rectTop.GetBottomLeft()]
- # bottom-left diamond
- bld = [wx.Point(rectLeft.x+rectLeft.width-8, rectLeft.y+rectLeft.height),
- wx.Point(rectBottom.x, rectBottom.y+8),
- rectBottom.GetTopLeft()]
- # top-right diamond
- trd = [wx.Point(rectTop.x+rectTop.width, rectTop.y+rectTop.height-8),
- wx.Point(rectRight.x+8, rectRight.y),
- rectRight.GetTopLeft()]
- # bottom-right diamond
- brd = [wx.Point(rectRight.x+8, rectRight.y+rectRight.height),
- wx.Point(rectBottom.x+rectBottom.width, rectBottom.y+8),
- rectBottom.GetTopRight()]
-
- self._triangles = [tld[0:2], bld[0:2],
- [wx.Point(rectTop.x+rectTop.width-1, rectTop.y+rectTop.height-8),
- wx.Point(rectRight.x+7, rectRight.y)],
- [wx.Point(rectRight.x+7, rectRight.y+rectRight.height),
- wx.Point(rectBottom.x+rectBottom.width-1, rectBottom.y+8)]]
-
- region = wx.Region()
- region.UnionRect(rectLeft)
- region.UnionRect(rectTop)
- region.UnionRect(rectRight)
- region.UnionRect(rectBottom)
- region.UnionRect(rectCenter)
- region.UnionRegion(wx.RegionFromPoints(tld))
- region.UnionRegion(wx.RegionFromPoints(bld))
- region.UnionRegion(wx.RegionFromPoints(trd))
- region.UnionRegion(wx.RegionFromPoints(brd))
-
- elif useAero:
-
- self._aeroBmp = aero_dock_pane.GetBitmap()
- region = wx.RegionFromBitmap(self._aeroBmp)
-
- self._allAeroBmps = [aero_dock_pane_left.GetBitmap(), aero_dock_pane_top.GetBitmap(),
- aero_dock_pane_right.GetBitmap(), aero_dock_pane_bottom.GetBitmap(),
- aero_dock_pane_center.GetBitmap(), aero_dock_pane.GetBitmap()]
- self._deniedBitmap = aero_denied.GetBitmap()
- self._aeroRects = [rectLeft, rectTop, rectRight, rectBottom, rectCenter]
- self._valid = True
-
- elif useWhidbey:
-
- self._aeroBmp = whidbey_dock_pane.GetBitmap()
- region = wx.RegionFromBitmap(self._aeroBmp)
-
- self._allAeroBmps = [whidbey_dock_pane_left.GetBitmap(), whidbey_dock_pane_top.GetBitmap(),
- whidbey_dock_pane_right.GetBitmap(), whidbey_dock_pane_bottom.GetBitmap(),
- whidbey_dock_pane_center.GetBitmap(), whidbey_dock_pane.GetBitmap()]
- self._deniedBitmap = whidbey_denied.GetBitmap()
- self._aeroRects = [rectLeft, rectTop, rectRight, rectBottom, rectCenter]
- self._valid = True
-
-
- self.region = region
-
-
- def SetGuideShape(self, event=None):
- """
- Sets the correct shape for the docking guide window.
-
- :param `event`: on wxGTK, a `wx.WindowCreateEvent` event to process.
- """
-
- self.SetShape(self.region)
-
- if event is not None:
- # Skip the event on wxGTK
- event.Skip()
- wx.CallAfter(wx.SafeYield, self, True)
-
-
- def UpdateDockGuide(self, pos):
- """
- Updates the docking guides images depending on the mouse position, using focused
- images if the mouse is inside the docking guide or unfocused images if it is
- outside.
-
- :param `pos`: a `wx.Point` mouse position.
- """
-
- if not self._useAero:
- for target in self.GetChildren():
- target.UpdateDockGuide(pos)
- else:
- lenRects = len(self._aeroRects)
- for indx, rect in enumerate(self._aeroRects):
- if rect.Contains(pos):
- if self._allAeroBmps[indx] != self._aeroBmp:
- if indx < lenRects - 1 or (indx == lenRects - 1 and self._valid):
- self._aeroBmp = self._allAeroBmps[indx]
- self.Refresh()
- else:
- self._aeroBmp = self._allAeroBmps[-1]
- self.Refresh()
-
- return
-
- if self._aeroBmp != self._allAeroBmps[-1]:
- self._aeroBmp = self._allAeroBmps[-1]
- self.Refresh()
-
-
- def HitTest(self, x, y):
- """
- Checks if the mouse position is inside the target windows rect.
-
- :param `x`: the `x` mouse position;
- :param `y`: the `y` mouse position.
- """
-
- if not self._useAero:
- if self.targetLeft.GetScreenRect().Contains((x, y)):
- return wx.LEFT
- if self.targetTop.GetScreenRect().Contains((x, y)):
- return wx.UP
- if self.targetRight.GetScreenRect().Contains((x, y)):
- return wx.RIGHT
- if self.targetBottom.GetScreenRect().Contains((x, y)):
- return wx.DOWN
- if self.targetCenter.IsValid() and self.targetCenter.GetScreenRect().Contains((x, y)):
- return wx.CENTER
- else:
- constants = [wx.LEFT, wx.UP, wx.RIGHT, wx.DOWN, wx.CENTER]
- lenRects = len(self._aeroRects)
- for indx, rect in enumerate(self._aeroRects):
- if rect.Contains((x, y)):
- if indx < lenRects or (indx == lenRects-1 and self._valid):
- return constants[indx]
-
- return -1
-
-
- def ValidateNotebookDocking(self, valid):
- """
- Sets whether a pane can be docked on top of another to create an automatic
- L{AuiNotebook}.
-
- :param `valid`: whether a pane can be docked on top to another to form an automatic
- L{AuiNotebook}.
- """
-
- if not self._useAero:
- if self.targetCenter.IsValid() != valid:
- self.targetCenter.SetValid(valid)
- self.targetCenter.Refresh()
- else:
- if self._valid != valid:
- self._valid = valid
- self.Refresh()
-
-
- def AeroMove(self, pos):
- """
- Moves the docking guide window to the new position.
-
- :param `pos`: the new docking guide position.
- """
-
- if not self._useAero:
- return
-
- useWhidbey = (GetManager(self.GetParent()).GetAGWFlags() & AUI_MGR_WHIDBEY_DOCKING_GUIDES) != 0
-
- if useWhidbey:
- sizeX, sizeY = whidbeySizeX, whidbeySizeY
- else:
- sizeX, sizeY = aeroguideSizeX, aeroguideSizeY
-
- size = self.GetSize()
-
- leftRect, topRect, rightRect, bottomRect, centerRect = self._aeroRects
- thePos = pos + wx.Point((size.x-sizeY)/2, (size.y-sizeX)/2)
-
- centerRect.SetPosition(thePos)
-
- leftRect.SetPosition(thePos + wx.Point(-sizeY, 0))
- topRect.SetPosition(thePos + wx.Point(0, -sizeY))
- rightRect.SetPosition(thePos + wx.Point(sizeX, 0))
- bottomRect.SetPosition(thePos + wx.Point(0, sizeX))
-
-
- def OnEraseBackground(self, event):
- """
- Handles the ``wx.EVT_ERASE_BACKGROUND`` event for L{AuiCenterDockingGuide}.
-
- :param `event`: `wx.EraseEvent` to be processed.
-
- :note: This is intentionally empty to reduce flickering while drawing.
- """
-
- pass
-
-
- def OnPaint(self, event):
- """
- Handles the ``wx.EVT_PAINT`` event for L{AuiCenterDockingGuide}.
-
- :param `event`: a `wx.PaintEvent` to be processed.
- """
-
- dc = wx.AutoBufferedPaintDC(self)
-
- if self._useAero:
- dc.SetBrush(wx.TRANSPARENT_BRUSH)
- dc.SetPen(wx.TRANSPARENT_PEN)
- else:
- dc.SetBrush(wx.Brush(colourTargetBackground))
- dc.SetPen(wx.Pen(colourTargetBorder))
-
- rect = self.GetClientRect()
- dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height)
-
- if self._useAero:
- dc.DrawBitmap(self._aeroBmp, 0, 0, True)
- if not self._valid:
- diff = (self._useAero == 2 and [1] or [0])[0]
- bmpX, bmpY = self._deniedBitmap.GetWidth(), self._deniedBitmap.GetHeight()
- xPos, yPos = (rect.x + (rect.width)/2 - bmpX/2), (rect.y + (rect.height)/2 - bmpY/2)
- dc.DrawBitmap(self._deniedBitmap, xPos+1, yPos+diff, True)
-
- return
-
- dc.SetPen(wx.Pen(colourTargetBorder, 2))
- for pts in self._triangles:
- dc.DrawLinePoint(pts[0], pts[1])
-
-
-# ----------------------------------------------------------------------------
-# AuiDockingHintWindow
-# ----------------------------------------------------------------------------
-
-class AuiDockingHintWindow(wx.Frame):
- """ The original wxAUI docking window hint. """
-
- def __init__(self, parent, id=wx.ID_ANY, title="", pos=wx.DefaultPosition,
- size=wx.Size(1, 1), style=wx.FRAME_TOOL_WINDOW | wx.FRAME_FLOAT_ON_PARENT |
- wx.FRAME_NO_TASKBAR | wx.NO_BORDER | wx.FRAME_SHAPED,
- name="auiHintWindow"):
- """
- Default class constructor. Used internally, do not call it in your code!
-
- :param `parent`: the L{AuiDockingGuide} parent;
- :param `id`: the window identifier. It may take a value of -1 to indicate a default value.
- :param `title`: the caption to be displayed on the frame's title bar;
- :param `pos`: the window position. A value of (-1, -1) indicates a default position,
- chosen by either the windowing system or wxPython, depending on platform;
- :param `size`: the window size. A value of (-1, -1) indicates a default size, chosen by
- either the windowing system or wxPython, depending on platform;
- :param `style`: the window style;
- :param `name`: the name of the window. This parameter is used to associate a name with the
- item, allowing the application user to set Motif resource values for individual windows.
- """
- if wx.Platform == '__WXMAC__' and style & wx.FRAME_SHAPED:
- # Having the shaped frame causes the frame to not be visible
- # with the transparent style hints.
- style -= wx.FRAME_SHAPED
-
- wx.Frame.__init__(self, parent, id, title, pos, size, style, name=name)
-
- self._blindMode = False
- self.SetBackgroundColour(colourHintBackground)
-
- # Can't set background colour on a frame on wxMac
- # so add a panel to set the colour on.
- if wx.Platform == '__WXMAC__':
- sizer = wx.BoxSizer(wx.HORIZONTAL)
- self.panel = wx.Panel(self)
- sizer.Add(self.panel, 1, wx.EXPAND)
- self.SetSizer(sizer)
- self.panel.SetBackgroundColour(colourHintBackground)
-
- self.Bind(wx.EVT_SIZE, self.OnSize)
-
-
- def MakeVenetianBlinds(self):
- """
- Creates the "venetian blind" effect if L{AuiManager} has the ``AUI_MGR_VENETIAN_BLINDS_HINT``
- flag set.
- """
-
- amount = 128
- size = self.GetClientSize()
- region = wx.Region(0, 0, size.x, 1)
-
- for y in xrange(size.y):
-
- # Reverse the order of the bottom 4 bits
- j = (y & 8 and [1] or [0])[0] | (y & 4 and [2] or [0])[0] | \
- (y & 2 and [4] or [0])[0] | (y & 1 and [8] or [0])[0]
-
- if 16*j+8 < amount:
- region.Union(0, y, size.x, 1)
-
- self.SetShape(region)
-
-
- def SetBlindMode(self, agwFlags):
- """
- Sets whether venetian blinds or transparent hints will be shown as docking hint.
- This depends on the L{AuiManager} flags.
-
- :param `agwFlags`: the L{AuiManager} flags.
- """
-
- self._blindMode = (agwFlags & AUI_MGR_VENETIAN_BLINDS_HINT) != 0
-
- if self._blindMode or not self.CanSetTransparent():
- self.MakeVenetianBlinds()
- self.SetTransparent(255)
-
- else:
- self.SetShape(wx.Region())
- if agwFlags & AUI_MGR_HINT_FADE == 0:
- self.SetTransparent(80)
- else:
- self.SetTransparent(0)
-
-
- def SetShape(self, region):
- """
- If the platform supports it, sets the shape of the window to that depicted by `region`.
- The system will not display or respond to any mouse event for the pixels that lie
- outside of the region. To reset the window to the normal rectangular shape simply call
- L{SetShape} again with an empty region.
-
- :param `region`: the shape of the frame (an instance of `wx.Region`).
-
- :note: Overridden for wxMac.
- """
-
- if wx.Platform == '__WXMAC__':
- # HACK so we don't crash when SetShape is called
- return
- else:
- super(AuiDockingHintWindow, self).SetShape(region)
-
-
- def Show(self, show=True):
- """
- Show the hint window.
-
- :param `show`: whether to show or hide the hint docking window.
- """
-
- super(AuiDockingHintWindow, self).Show(show)
- if wx.Platform == '__WXMAC__':
- # Need to manually do layout since its a borderless frame.
- self.Layout()
-
-
- def OnSize(self, event):
- """
- Handles the ``wx.EVT_SIZE`` event for L{AuiDockingHintWindow}.
-
- :param `event`: a `wx.SizeEvent` to be processed.
- """
-
- if self._blindMode or not self.CanSetTransparent():
- self.MakeVenetianBlinds()
-
-
-# ---------------------------------------------------------------------------- #
-
-# -- AuiFloatingFrame class implementation --
-
-class AuiFloatingFrame(wx.MiniFrame):
- """ AuiFloatingFrame is the frame class that holds floating panes. """
-
- def __init__(self, parent, owner_mgr, pane=None, id=wx.ID_ANY, title="",
- style=wx.FRAME_TOOL_WINDOW | wx.FRAME_FLOAT_ON_PARENT |
- wx.FRAME_NO_TASKBAR | wx.CLIP_CHILDREN):
- """
- Default class constructor. Used internally, do not call it in your code!
-
- :param `parent`: the L{AuiFloatingFrame} parent;
- :param `owner_mgr`: the L{AuiManager} that manages the floating pane;
- :param `pane`: the L{AuiPaneInfo} pane that is about to float;
- :param `id`: the window identifier. It may take a value of -1 to indicate a default value.
- :param `title`: the caption to be displayed on the frame's title bar.
- :param `style`: the window style.
- """
-
- if pane and pane.IsResizeable():
- style += wx.RESIZE_BORDER
- if pane:
- self._is_toolbar = pane.IsToolbar()
-
- self._useNativeMiniframes = False
- if AuiManager_UseNativeMiniframes(owner_mgr):
- # On wxMac we always use native miniframes
- self._useNativeMiniframes = True
- style += wx.CAPTION + wx.SYSTEM_MENU
- if pane.HasCloseButton():
- style += wx.CLOSE_BOX
- if pane.HasMaximizeButton():
- style += wx.MAXIMIZE_BOX
- if pane.HasMinimizeButton():
- style += wx.MINIMIZE_BOX
-
- wx.MiniFrame.__init__(self, parent, id, title, pos=pane.floating_pos,
- size=pane.floating_size, style=style, name="auiFloatingFrame")
-
- self._fly_timer = wx.Timer(self, wx.ID_ANY)
- self._check_fly_timer = wx.Timer(self, wx.ID_ANY)
-
- self.Bind(wx.EVT_CLOSE, self.OnClose)
- self.Bind(wx.EVT_SIZE, self.OnSize)
- self.Bind(wx.EVT_ACTIVATE, self.OnActivate)
- self.Bind(wx.EVT_TIMER, self.OnCheckFlyTimer, self._check_fly_timer)
- self.Bind(wx.EVT_TIMER, self.OnFlyTimer, self._fly_timer)
- self.Bind(EVT_AUI_FIND_MANAGER, self.OnFindManager)
-
- if self._useNativeMiniframes:
- self.Bind(wx.EVT_MOVE, self.OnMoveEvent)
- self.Bind(wx.EVT_MOVING, self.OnMoveEvent)
- self.Bind(wx.EVT_IDLE, self.OnIdle)
- self._useNativeMiniframes = True
- self.SetExtraStyle(wx.WS_EX_PROCESS_IDLE)
- else:
- self.Bind(wx.EVT_MOVE, self.OnMove)
-
- self._fly = False
- self._send_size = True
- self._alpha_amount = 255
-
- self._owner_mgr = owner_mgr
- self._moving = False
- self._lastDirection = None
- self._transparent = 255
-
- self._last_rect = wx.Rect()
- self._last2_rect = wx.Rect()
- self._last3_rect = wx.Rect()
-
- self._mgr = AuiManager()
- self._mgr.SetManagedWindow(self)
- self._mgr.SetArtProvider(owner_mgr.GetArtProvider())
- self._mgr.SetAGWFlags(owner_mgr.GetAGWFlags())
-
-
- def CopyAttributes(self, pane):
- """
- Copies all the attributes of the input `pane` into another L{AuiPaneInfo}.
-
- :param `pane`: the source L{AuiPaneInfo} from where to copy attributes.
- """
-
- contained_pane = AuiPaneInfo()
-
- contained_pane.name = pane.name
- contained_pane.caption = pane.caption
- contained_pane.window = pane.window
- contained_pane.frame = pane.frame
- contained_pane.state = pane.state
- contained_pane.dock_direction = pane.dock_direction
- contained_pane.dock_layer = pane.dock_layer
- contained_pane.dock_row = pane.dock_row
- contained_pane.dock_pos = pane.dock_pos
- contained_pane.best_size = wx.Size(*pane.best_size)
- contained_pane.min_size = wx.Size(*pane.min_size)
- contained_pane.max_size = wx.Size(*pane.max_size)
- contained_pane.floating_pos = wx.Point(*pane.floating_pos)
- contained_pane.floating_size = wx.Size(*pane.floating_size)
- contained_pane.dock_proportion = pane.dock_proportion
- contained_pane.buttons = pane.buttons
- contained_pane.rect = wx.Rect(*pane.rect)
- contained_pane.icon = pane.icon
- contained_pane.notebook_id = pane.notebook_id
- contained_pane.transparent = pane.transparent
- contained_pane.snapped = pane.snapped
- contained_pane.minimize_mode = pane.minimize_mode
-
- return contained_pane
-
-
- def SetPaneWindow(self, pane):
- """
- Sets all the properties of a pane.
-
- :param `pane`: the L{AuiPaneInfo} to analyze.
- """
-
- self._is_toolbar = pane.IsToolbar()
- self._pane_window = pane.window
-
- if isinstance(pane.window, auibar.AuiToolBar):
- pane.window.SetAuiManager(self._mgr)
-
- self._pane_window.Reparent(self)
-
- contained_pane = self.CopyAttributes(pane)
-
- contained_pane.Dock().Center().Show(). \
- CaptionVisible(False). \
- PaneBorder(False). \
- Layer(0).Row(0).Position(0)
-
- if not contained_pane.HasGripper() and not self._useNativeMiniframes:
- contained_pane.CaptionVisible(True)
-
- indx = self._owner_mgr._panes.index(pane)
-
- # Carry over the minimum size
- pane_min_size = pane.window.GetMinSize()
-
- # if the best size is smaller than the min size
- # then set the min size to the best size as well
- pane_best_size = contained_pane.best_size
- if pane_best_size.IsFullySpecified() and (pane_best_size.x < pane_min_size.x or \
- pane_best_size.y < pane_min_size.y):
-
- pane_min_size = pane_best_size
- self._pane_window.SetMinSize(pane_min_size)
-
- # if the frame window's max size is greater than the min size
- # then set the max size to the min size as well
- cur_max_size = self.GetMaxSize()
- if cur_max_size.IsFullySpecified() and (cur_max_size.x < pane_min_size.x or \
- cur_max_size.y < pane_min_size.y):
- self.SetMaxSize(pane_min_size)
-
- art_provider = self._mgr.GetArtProvider()
- caption_size = art_provider.GetMetric(AUI_DOCKART_CAPTION_SIZE)
- button_size = art_provider.GetMetric(AUI_DOCKART_PANE_BUTTON_SIZE) + \
- 4*art_provider.GetMetric(AUI_DOCKART_PANE_BORDER_SIZE)
-
- min_size = pane.window.GetMinSize()
-
- if min_size.y < caption_size or min_size.x < button_size:
- new_x, new_y = min_size.x, min_size.y
- if min_size.y < caption_size:
- new_y = (pane.IsResizeable() and [2*wx.SystemSettings.GetMetric(wx.SYS_EDGE_Y)+caption_size] or [1])[0]
- if min_size.x < button_size:
- new_x = (pane.IsResizeable() and [2*wx.SystemSettings.GetMetric(wx.SYS_EDGE_X)+button_size] or [1])[0]
-
- self.SetMinSize((new_x, new_y))
- else:
- self.SetMinSize(min_size)
-
- self._mgr.AddPane(self._pane_window, contained_pane)
- self._mgr.Update()
-
- if pane.min_size.IsFullySpecified():
- # because SetSizeHints() calls Fit() too (which sets the window
- # size to its minimum allowed), we keep the size before calling
- # SetSizeHints() and reset it afterwards...
- tmp = self.GetSize()
- self.GetSizer().SetSizeHints(self)
- self.SetSize(tmp)
-
- self.SetTitle(pane.caption)
-
- if pane.floating_size != wx.Size(-1, -1):
- self.SetSize(pane.floating_size)
- else:
- size = pane.best_size
- if size == wx.Size(-1, -1):
- size = pane.min_size
- if size == wx.Size(-1, -1):
- size = self._pane_window.GetSize()
- if self._owner_mgr and pane.HasGripper():
- if pane.HasGripperTop():
- size.y += self._owner_mgr._art.GetMetric(AUI_DOCKART_GRIPPER_SIZE)
- else:
- size.x += self._owner_mgr._art.GetMetric(AUI_DOCKART_GRIPPER_SIZE)
-
- if not self._useNativeMiniframes:
- size.y += self._owner_mgr._art.GetMetric(AUI_DOCKART_CAPTION_SIZE)
-
- pane.floating_size = size
-
- self.SetClientSize(size)
-
- self._owner_mgr._panes[indx] = pane
-
- self._fly_step = abs(pane.floating_size.y - \
- (caption_size + 2*wx.SystemSettings.GetMetric(wx.SYS_EDGE_Y)))/10
-
- self._floating_size = wx.Size(*self.GetSize())
-
- if pane.IsFlyOut():
- self._check_fly_timer.Start(50)
-
-
- def GetOwnerManager(self):
- """ Returns the L{AuiManager} that manages the pane. """
-
- return self._owner_mgr
-
-
- def OnSize(self, event):
- """
- Handles the ``wx.EVT_SIZE`` event for L{AuiFloatingFrame}.
-
- :param `event`: a `wx.SizeEvent` to be processed.
- """
-
- if self._owner_mgr and self._send_size:
- self._owner_mgr.OnFloatingPaneResized(self._pane_window, event.GetSize())
-
-
- def OnClose(self, event):
- """
- Handles the ``wx.EVT_CLOSE`` event for L{AuiFloatingFrame}.
-
- :param `event`: a `wx.CloseEvent` to be processed.
- """
-
- if self._owner_mgr:
- self._owner_mgr.OnFloatingPaneClosed(self._pane_window, event)
-
- if not event.GetVeto():
- self._mgr.DetachPane(self._pane_window)
-
- if isinstance(self._pane_window, auibar.AuiToolBar):
- self._pane_window.SetAuiManager(self._owner_mgr)
-
- # if we do not do this, then we can crash...
- if self._owner_mgr and self._owner_mgr._action_window == self:
- self._owner_mgr._action_window = None
-
- self.Destroy()
-
-
- def OnActivate(self, event):
- """
- Handles the ``wx.EVT_ACTIVATE`` event for L{AuiFloatingFrame}.
-
- :param `event`: a `wx.ActivateEvent` to be processed.
- """
-
- if self._owner_mgr and event.GetActive():
- self._owner_mgr.OnFloatingPaneActivated(self._pane_window)
-
-
- def OnMove(self, event):
- """
- Handles the ``wx.EVT_MOVE`` event for L{AuiFloatingFrame}.
-
- :param `event`: a `wx.MoveEvent` to be processed.
-
- :note: This event is not processed on wxMAC or if L{AuiManager} is not using the
- ``AUI_MGR_USE_NATIVE_MINIFRAMES`` style.
- """
-
- if self._owner_mgr:
- self._owner_mgr.OnFloatingPaneMoved(self._pane_window, event)
-
-
- def OnMoveEvent(self, event):
- """
- Handles the ``wx.EVT_MOVE`` and ``wx.EVT_MOVING`` events for L{AuiFloatingFrame}.
-
- :param `event`: a `wx.MoveEvent` to be processed.
-
- :note: This event is only processed on wxMAC or if L{AuiManager} is using the
- ``AUI_MGR_USE_NATIVE_MINIFRAMES`` style.
- """
-
- win_rect = self.GetRect()
-
- if win_rect == self._last_rect:
- return
-
- # skip the first move event
- if self._last_rect.IsEmpty():
- self._last_rect = wx.Rect(*win_rect)
- return
-
- # skip if moving too fast to avoid massive redraws and
- # jumping hint windows
- if abs(win_rect.x - self._last_rect.x) > 3 or abs(win_rect.y - self._last_rect.y) > 3:
- self._last3_rect = wx.Rect(*self._last2_rect)
- self._last2_rect = wx.Rect(*self._last_rect)
- self._last_rect = wx.Rect(*win_rect)
- return
-
- # prevent frame redocking during resize
- if self._last_rect.GetSize() != win_rect.GetSize():
- self._last3_rect = wx.Rect(*self._last2_rect)
- self._last2_rect = wx.Rect(*self._last_rect)
- self._last_rect = wx.Rect(*win_rect)
- return
-
- self._last3_rect = wx.Rect(*self._last2_rect)
- self._last2_rect = wx.Rect(*self._last_rect)
- self._last_rect = wx.Rect(*win_rect)
-
- if _VERSION_STRING < "2.9":
- leftDown = wx.GetMouseState().LeftDown()
- else:
- leftDown = wx.GetMouseState().LeftIsDown()
-
- if not leftDown:
- return
-
- if not self._moving:
- self.OnMoveStart(event)
- self._moving = True
-
- if self._last3_rect.IsEmpty():
- return
-
- self.OnMoving(event)
-
-
- def OnIdle(self, event):
- """
- Handles the ``wx.EVT_IDLE`` event for L{AuiFloatingFrame}.
-
- :param `event`: a `wx.IdleEvent` event to be processed.
-
- :note: This event is only processed on wxMAC or if L{AuiManager} is using the
- ``AUI_MGR_USE_NATIVE_MINIFRAMES`` style.
- """
-
- if self._moving:
- if _VERSION_STRING < "2.9":
- leftDown = wx.GetMouseState().LeftDown()
- else:
- leftDown = wx.GetMouseState().LeftIsDown()
-
- if not leftDown:
- self._moving = False
- self.OnMoveFinished()
- else:
- event.RequestMore()
-
-
- def OnMoveStart(self, event):
- """
- The user has just started moving the floating pane.
-
- :param `event`: an instance of `wx.MouseEvent`.
-
- :note: This method is used only on wxMAC or if L{AuiManager} is using the
- ``AUI_MGR_USE_NATIVE_MINIFRAMES`` style.
- """
-
- # notify the owner manager that the pane has started to move
- if self._owner_mgr:
- if self._owner_mgr._from_move:
- return
- self._owner_mgr._action_window = self._pane_window
- point = wx.GetMousePosition()
- action_offset = point - self.GetPosition()
-
- if self._is_toolbar:
- self._owner_mgr._toolbar_action_offset = action_offset
- self._owner_mgr.OnMotion_DragToolbarPane(point)
- else:
- self._owner_mgr._action_offset = action_offset
- self._owner_mgr.OnMotion_DragFloatingPane(point)
-
-
- def OnMoving(self, event):
- """
- The user is moving the floating pane.
-
- :param `event`: an instance of `wx.MouseEvent`.
-
- :note: This method is used only on wxMAC or if L{AuiManager} is using the
- ``AUI_MGR_USE_NATIVE_MINIFRAMES`` style.
- """
-
- # notify the owner manager that the pane is moving
- self.OnMoveStart(event)
-
-
- def OnMoveFinished(self):
- """
- The user has just finished moving the floating pane.
-
- :note: This method is used only on wxMAC or if L{AuiManager} is using the
- ``AUI_MGR_USE_NATIVE_MINIFRAMES`` style.
- """
-
- # notify the owner manager that the pane has finished moving
- if self._owner_mgr:
- self._owner_mgr._action_window = self._pane_window
- point = wx.GetMousePosition()
- if self._is_toolbar:
- self._owner_mgr.OnLeftUp_DragToolbarPane(point)
- else:
- self._owner_mgr.OnLeftUp_DragFloatingPane(point)
-
- self._owner_mgr.OnFloatingPaneMoved(self._pane_window, point)
-
-
- def OnCheckFlyTimer(self, event):
- """
- Handles the ``wx.EVT_TIMER`` event for L{AuiFloatingFrame}.
-
- :param `event`: a `wx.TimerEvent` to be processed.
-
- :note: This is used solely for "fly-out" panes.
- """
-
- if self._owner_mgr:
- pane = self._mgr.GetPane(self._pane_window)
- if pane.IsFlyOut():
- if self.IsShownOnScreen():
- self.FlyOut()
-
-
- def OnFindManager(self, event):
- """
- Handles the ``EVT_AUI_FIND_MANAGER`` event for L{AuiFloatingFrame}.
-
- :param `event`: a L{AuiManagerEvent} event to be processed.
- """
-
- event.SetManager(self._owner_mgr)
-
-
- def FlyOut(self):
- """ Starts the flying in and out of a floating pane. """
-
- if self._fly_timer.IsRunning():
- return
-
- if _VERSION_STRING < "2.9":
- leftDown = wx.GetMouseState().LeftDown()
- else:
- leftDown = wx.GetMouseState().LeftIsDown()
-
- if leftDown:
- return
-
- rect = wx.Rect(*self.GetScreenRect())
- rect.Inflate(10, 10)
-
- if rect.Contains(wx.GetMousePosition()):
- if not self._fly:
- return
- self._send_size = False
- self._fly_timer.Start(5)
- else:
- if self._fly:
- return
- self._send_size = False
- self._fly_timer.Start(5)
-
-
- def OnFlyTimer(self, event):
- """
- Handles the ``wx.EVT_TIMER`` event for L{AuiFloatingFrame}.
-
- :param `event`: a `wx.TimerEvent` to be processed.
- """
-
- current_size = self.GetClientSize()
- floating_size = wx.Size(*self._owner_mgr.GetPane(self._pane_window).floating_size)
-
- if floating_size.y == -1:
- floating_size = self._floating_size
-
- if not self._fly:
- min_size = self._mgr.GetArtProvider().GetMetric(AUI_DOCKART_CAPTION_SIZE)
-
- if wx.Platform != "__WXMSW__":
- min_size += 2*wx.SystemSettings.GetMetric(wx.SYS_EDGE_Y)
-
- if current_size.y - self._fly_step <= min_size:
- self.SetClientSize((current_size.x, min_size))
- self._fly = True
- self._fly_timer.Stop()
- self._send_size = True
- else:
- self.SetClientSize((current_size.x, current_size.y-self._fly_step))
-
- else:
- if current_size.y + self._fly_step >= floating_size.y:
- self.SetClientSize((current_size.x, floating_size.y))
- self._fly = False
- self._fly_timer.Stop()
- self._send_size = True
- else:
- self.SetClientSize((current_size.x, current_size.y+self._fly_step))
-
- self.Update()
- self.Refresh()
-
-
- def FadeOut(self):
- """ Actually starts the fading out of the floating pane. """
-
- while 1:
- self._alpha_amount -= 10
- if self._alpha_amount <= 0:
- self._alpha_amount = 255
- return
-
- self.SetTransparent(self._alpha_amount)
- wx.SafeYield()
- wx.MilliSleep(15)
-
-
-# -- static utility functions --
-
-def DrawResizeHint(dc, rect):
- """
- Draws a resize hint while a sash is dragged.
-
- :param `rect`: a `wx.Rect` rectangle which specifies the sash dimensions.
- """
-
- if wx.Platform == "__WXMSW__" and wx.App.GetComCtl32Version() >= 600:
- if wx.GetOsVersion()[1] > 5:
- # Windows Vista
- dc.SetPen(wx.Pen("black", 2, wx.SOLID))
- dc.SetBrush(wx.TRANSPARENT_BRUSH)
- else:
- # Draw the nice XP style splitter
- dc.SetPen(wx.TRANSPARENT_PEN)
- dc.SetBrush(wx.BLACK_BRUSH)
- dc.SetLogicalFunction(wx.INVERT)
- dc.DrawRectangleRect(rect)
- dc.SetLogicalFunction(wx.COPY)
- else:
- stipple = PaneCreateStippleBitmap()
- brush = wx.BrushFromBitmap(stipple)
- dc.SetBrush(brush)
- dc.SetPen(wx.TRANSPARENT_PEN)
-
- dc.SetLogicalFunction(wx.XOR)
- dc.DrawRectangleRect(rect)
-
-
-def CopyDocksAndPanes(src_docks, src_panes):
- """
- This utility function creates shallow copies of
- the dock and pane info. L{AuiDockInfo} usually contain pointers
- to L{AuiPaneInfo} classes, thus this function is necessary to reliably
- reconstruct that relationship in the new dock info and pane info arrays.
-
- :param `src_docks`: a list of L{AuiDockInfo} classes;
- :param `src_panes`: a list of L{AuiPaneInfo} classes.
- """
-
- dest_docks = src_docks
- dest_panes = src_panes
-
- for ii in xrange(len(dest_docks)):
- dock = dest_docks[ii]
- for jj in xrange(len(dock.panes)):
- for kk in xrange(len(src_panes)):
- if dock.panes[jj] == src_panes[kk]:
- dock.panes[jj] = dest_panes[kk]
-
- return dest_docks, dest_panes
-
-
-def CopyDocksAndPanes2(src_docks, src_panes):
- """
- This utility function creates full copies of
- the dock and pane info. L{AuiDockInfo} usually contain pointers
- to L{AuiPaneInfo} classes, thus this function is necessary to reliably
- reconstruct that relationship in the new dock info and pane info arrays.
-
- :param `src_docks`: a list of L{AuiDockInfo} classes;
- :param `src_panes`: a list of L{AuiPaneInfo} classes.
- """
-
- dest_docks = []
-
- for ii in xrange(len(src_docks)):
- dest_docks.append(AuiDockInfo())
- dest_docks[ii].dock_direction = src_docks[ii].dock_direction
- dest_docks[ii].dock_layer = src_docks[ii].dock_layer
- dest_docks[ii].dock_row = src_docks[ii].dock_row
- dest_docks[ii].size = src_docks[ii].size
- dest_docks[ii].min_size = src_docks[ii].min_size
- dest_docks[ii].resizable = src_docks[ii].resizable
- dest_docks[ii].fixed = src_docks[ii].fixed
- dest_docks[ii].toolbar = src_docks[ii].toolbar
- dest_docks[ii].panes = src_docks[ii].panes
- dest_docks[ii].rect = wx.Rect(*src_docks[ii].rect)
-
- dest_panes = []
-
- for ii in xrange(len(src_panes)):
- dest_panes.append(AuiPaneInfo())
- dest_panes[ii].name = src_panes[ii].name
- dest_panes[ii].caption = src_panes[ii].caption
- dest_panes[ii].window = src_panes[ii].window
- dest_panes[ii].frame = src_panes[ii].frame
- dest_panes[ii].state = src_panes[ii].state
- dest_panes[ii].dock_direction = src_panes[ii].dock_direction
- dest_panes[ii].dock_layer = src_panes[ii].dock_layer
- dest_panes[ii].dock_row = src_panes[ii].dock_row
- dest_panes[ii].dock_pos = src_panes[ii].dock_pos
- dest_panes[ii].best_size = wx.Size(*src_panes[ii].best_size)
- dest_panes[ii].min_size = wx.Size(*src_panes[ii].min_size)
- dest_panes[ii].max_size = wx.Size(*src_panes[ii].max_size)
- dest_panes[ii].floating_pos = wx.Point(*src_panes[ii].floating_pos)
- dest_panes[ii].floating_size = wx.Size(*src_panes[ii].floating_size)
- dest_panes[ii].dock_proportion = src_panes[ii].dock_proportion
- dest_panes[ii].buttons = src_panes[ii].buttons
- dest_panes[ii].rect = wx.Rect(*src_panes[ii].rect)
- dest_panes[ii].icon = src_panes[ii].icon
- dest_panes[ii].notebook_id = src_panes[ii].notebook_id
- dest_panes[ii].transparent = src_panes[ii].transparent
- dest_panes[ii].snapped = src_panes[ii].snapped
- dest_panes[ii].minimize_mode = src_panes[ii].minimize_mode
-
- for ii in xrange(len(dest_docks)):
- dock = dest_docks[ii]
- for jj in xrange(len(dock.panes)):
- for kk in xrange(len(src_panes)):
- if dock.panes[jj] == src_panes[kk]:
- dock.panes[jj] = dest_panes[kk]
-
- dest_docks[ii] = dock
-
- return dest_docks, dest_panes
-
-
-def GetMaxLayer(docks, dock_direction):
- """
- This is an internal function which returns
- the highest layer inside the specified dock.
-
- :param `docks`: a list of L{AuiDockInfo};
- :param `dock_direction`: the L{AuiDockInfo} docking direction to analyze.
- """
-
- max_layer = 0
-
- for dock in docks:
- if dock.dock_direction == dock_direction and dock.dock_layer > max_layer and not dock.fixed:
- max_layer = dock.dock_layer
-
- return max_layer
-
-
-def GetMaxRow(panes, dock_direction, dock_layer):
- """
- This is an internal function which returns
- the highest layer inside the specified dock.
-
- :param `panes`: a list of L{AuiPaneInfo};
- :param `dock_direction`: the L{AuiPaneInfo} docking direction to analyze;
- :param `dock_layer`: the L{AuiPaneInfo} layer to analyze.
- """
-
- max_row = 0
-
- for pane in panes:
- if pane.dock_direction == dock_direction and pane.dock_layer == dock_layer and \
- pane.dock_row > max_row:
- max_row = pane.dock_row
-
- return max_row
-
-
-def DoInsertDockLayer(panes, dock_direction, dock_layer):
- """
- This is an internal function that inserts a new dock
- layer by incrementing all existing dock layer values by one.
-
- :param `panes`: a list of L{AuiPaneInfo};
- :param `dock_direction`: the L{AuiPaneInfo} docking direction to analyze;
- :param `dock_layer`: the L{AuiPaneInfo} layer to analyze.
- """
-
- for ii in xrange(len(panes)):
- pane = panes[ii]
- if not pane.IsFloating() and pane.dock_direction == dock_direction and pane.dock_layer >= dock_layer:
- pane.dock_layer = pane.dock_layer + 1
-
- panes[ii] = pane
-
- return panes
-
-
-def DoInsertDockRow(panes, dock_direction, dock_layer, dock_row):
- """
- This is an internal function that inserts a new dock
- row by incrementing all existing dock row values by one.
-
- :param `panes`: a list of L{AuiPaneInfo};
- :param `dock_direction`: the L{AuiPaneInfo} docking direction to analyze;
- :param `dock_layer`: the L{AuiPaneInfo} layer to analyze;
- :param `dock_row`: the L{AuiPaneInfo} row to analyze.
- """
-
- for pane in panes:
- if not pane.IsFloating() and pane.dock_direction == dock_direction and \
- pane.dock_layer == dock_layer and pane.dock_row >= dock_row:
- pane.dock_row += 1
-
- return panes
-
-
-def DoInsertPane(panes, dock_direction, dock_layer, dock_row, dock_pos):
- """
- This is an internal function that inserts a new pane
- by incrementing all existing dock position values by one.
-
- :param `panes`: a list of L{AuiPaneInfo};
- :param `dock_direction`: the L{AuiPaneInfo} docking direction to analyze;
- :param `dock_layer`: the L{AuiPaneInfo} layer to analyze;
- :param `dock_row`: the L{AuiPaneInfo} row to analyze;
- :param `dock_pos`: the L{AuiPaneInfo} row to analyze.
- """
-
- for ii in xrange(len(panes)):
- pane = panes[ii]
- if not pane.IsFloating() and pane.dock_direction == dock_direction and \
- pane.dock_layer == dock_layer and pane.dock_row == dock_row and \
- pane.dock_pos >= dock_pos:
- pane.dock_pos = pane.dock_pos + 1
-
- panes[ii] = pane
-
- return panes
-
-
-def FindDocks(docks, dock_direction, dock_layer=-1, dock_row=-1, reverse=False):
- """
- This is an internal function that returns a list of docks which meet
- the specified conditions in the parameters and returns a sorted array
- (sorted by layer and then row).
-
- :param `docks`: a list of L{AuiDockInfo};
- :param `dock_direction`: the L{AuiDockInfo} docking direction to analyze;
- :param `dock_layer`: the L{AuiDockInfo} layer to analyze;
- :param `dock_row`: the L{AuiDockInfo} row to analyze;
- """
-
- matchDocks = [(d.dock_layer, d.dock_row, d.dock_direction, d) for d in docks if \
- (dock_direction == -1 or dock_direction == d.dock_direction) and \
- ((dock_layer == -1 or dock_layer == d.dock_layer) and \
- (dock_row == -1 or dock_row == d.dock_row))]
-
- arr = [x[-1] for x in sorted(matchDocks, reverse=reverse)]
-
- return arr
-
-
-def FindOppositeDocks(docks, dock_direction):
- """
- This is an internal function that returns a list of docks
- which is related to the opposite direction.
-
- :param `docks`: a list of L{AuiDockInfo};
- :param `dock_direction`: the L{AuiDockInfo} docking direction to analyze;
- """
-
- if dock_direction == AUI_DOCK_LEFT:
- arr = FindDocks(docks, AUI_DOCK_RIGHT, -1, -1)
- elif dock_direction == AUI_DOCK_TOP:
- arr = FindDocks(docks, AUI_DOCK_BOTTOM, -1, -1)
- elif dock_direction == AUI_DOCK_RIGHT:
- arr = FindDocks(docks, AUI_DOCK_LEFT, -1, -1)
- elif dock_direction == AUI_DOCK_BOTTOM:
- arr = FindDocks(docks, AUI_DOCK_TOP, -1, -1)
-
- return arr
-
-
-def FindPaneInDock(dock, window):
- """
- This method looks up a specified window pointer inside a dock.
- If found, the corresponding L{AuiPaneInfo} pointer is returned, otherwise ``None``.
-
- :param `dock`: a L{AuiDockInfo} structure;
- :param `window`: a `wx.Window` derived window (associated to a pane).
- """
-
- for p in dock.panes:
- if p.window == window:
- return p
-
- return None
-
-
-def GetToolBarDockOffsets(docks):
- """
- Returns the toolbar dock offsets (top-left and bottom-right).
-
- :param `docks`: a list of L{AuiDockInfo} to analyze.
- """
-
- top_left = wx.Size(0, 0)
- bottom_right = wx.Size(0, 0)
-
- for dock in docks:
- if dock.toolbar:
- dock_direction = dock.dock_direction
- if dock_direction == AUI_DOCK_LEFT:
- top_left.x += dock.rect.width
- bottom_right.x += dock.rect.width
-
- elif dock_direction == AUI_DOCK_TOP:
- top_left.y += dock.rect.height
- bottom_right.y += dock.rect.height
-
- elif dock_direction == AUI_DOCK_RIGHT:
- bottom_right.x += dock.rect.width
-
- elif dock_direction == AUI_DOCK_BOTTOM:
- bottom_right.y += dock.rect.height
-
- return top_left, bottom_right
-
-
-def GetInternalFrameRect(window, docks):
- """
- Returns the window rectangle excluding toolbars.
-
- :param `window`: a `wx.Window` derived window;
- :param `docks`: a list of L{AuiDockInfo} structures.
- """
-
- frameRect = wx.Rect()
-
- frameRect.SetTopLeft(window.ClientToScreen(window.GetClientAreaOrigin()))
- frameRect.SetSize(window.GetClientSize())
-
- top_left, bottom_right = GetToolBarDockOffsets(docks)
-
- # make adjustments for toolbars
- frameRect.x += top_left.x
- frameRect.y += top_left.y
- frameRect.width -= bottom_right.x
- frameRect.height -= bottom_right.y
-
- return frameRect
-
-
-def CheckOutOfWindow(window, pt):
- """
- Checks if a point is outside the window rectangle.
-
- :param `window`: a `wx.Window` derived window;
- :param `pt`: a `wx.Point` object.
- """
-
- auiWindowMargin = 30
- marginRect = wx.Rect(*window.GetClientRect())
- marginRect.Inflate(auiWindowMargin, auiWindowMargin)
-
- return not marginRect.Contains(pt)
-
-
-def CheckEdgeDrop(window, docks, pt):
- """
- Checks on which edge of a window the drop action has taken place.
-
- :param `window`: a `wx.Window` derived window;
- :param `docks`: a list of L{AuiDockInfo} structures;
- :param `pt`: a `wx.Point` object.
- """
-
- screenPt = window.ClientToScreen(pt)
- clientSize = window.GetClientSize()
- frameRect = GetInternalFrameRect(window, docks)
-
- if screenPt.y >= frameRect.GetTop() and screenPt.y < frameRect.GetBottom():
- if pt.x < auiLayerInsertOffset and pt.x > auiLayerInsertOffset - auiLayerInsertPixels:
- return wx.LEFT
-
- if pt.x >= clientSize.x - auiLayerInsertOffset and \
- pt.x < clientSize.x - auiLayerInsertOffset + auiLayerInsertPixels:
- return wx.RIGHT
-
- if screenPt.x >= frameRect.GetLeft() and screenPt.x < frameRect.GetRight():
- if pt.y < auiLayerInsertOffset and pt.y > auiLayerInsertOffset - auiLayerInsertPixels:
- return wx.TOP
-
- if pt.y >= clientSize.y - auiLayerInsertOffset and \
- pt.y < clientSize.y - auiLayerInsertOffset + auiLayerInsertPixels:
- return wx.BOTTOM
-
- return -1
-
-
-def RemovePaneFromDocks(docks, pane, exc=None):
- """
- Removes a pane window from all docks
- with a possible exception specified by parameter `exc`.
-
- :param `docks`: a list of L{AuiDockInfo} structures;
- :param `pane`: the L{AuiPaneInfo} pane to be removed;
- :param `exc`: the possible pane exception.
- """
-
- for ii in xrange(len(docks)):
- d = docks[ii]
- if d == exc:
- continue
- pi = FindPaneInDock(d, pane.window)
- if pi:
- d.panes.remove(pi)
-
- docks[ii] = d
-
- return docks
-
-
-def RenumberDockRows(docks):
- """
- Takes a dock and assigns sequential numbers
- to existing rows. Basically it takes out the gaps so if a
- dock has rows with numbers 0, 2, 5, they will become 0, 1, 2.
-
- :param `docks`: a list of L{AuiDockInfo} structures.
- """
-
- for ii in xrange(len(docks)):
- dock = docks[ii]
- dock.dock_row = ii
- for jj in xrange(len(dock.panes)):
- dock.panes[jj].dock_row = ii
-
- docks[ii] = dock
-
- return docks
-
-
-def SetActivePane(panes, active_pane):
- """
- Sets the active pane, as well as cycles through
- every other pane and makes sure that all others' active flags
- are turned off.
-
- :param `panes`: a list of L{AuiPaneInfo} structures;
- :param `active_pane`: the pane to be made active (if found).
- """
-
- for pane in panes:
- pane.state &= ~AuiPaneInfo.optionActive
-
- for pane in panes:
- if pane.window == active_pane and not pane.IsNotebookPage():
- pane.state |= AuiPaneInfo.optionActive
- return True, panes
-
- return False, panes
-
-
-def ShowDockingGuides(guides, show):
- """
- Shows or hide the docking guide windows.
-
- :param `guides`: a list of L{AuiDockingGuideInfo} classes;
- :param `show`: whether to show or hide the docking guide windows.
- """
-
- for target in guides:
-
- if show and not target.host.IsShown():
- target.host.Show()
- target.host.Update()
-
- elif not show and target.host.IsShown():
- target.host.Hide()
-
-
-def RefreshDockingGuides(guides):
- """
- Refreshes the docking guide windows.
-
- :param `guides`: a list of L{AuiDockingGuideInfo} classes;
- """
-
- for target in guides:
- if target.host.IsShown():
- target.host.Refresh()
-
-
-def PaneSortFunc(p1, p2):
- """
- This function is used to sort panes by dock position.
-
- :param `p1`: a L{AuiPaneInfo} instance;
- :param `p2`: another L{AuiPaneInfo} instance.
- """
-
- return (p1.dock_pos < p2.dock_pos and [-1] or [1])[0]
-
-
-def GetNotebookRoot(panes, notebook_id):
- """
- Returns the L{AuiPaneInfo} which has the specified `notebook_id`.
-
- :param `panes`: a list of L{AuiPaneInfo} instances;
- :param `notebook_id`: the target notebook id.
- """
-
- for paneInfo in panes:
- if paneInfo.IsNotebookControl() and paneInfo.notebook_id == notebook_id:
- return paneInfo
-
- return None
-
-
-def EscapeDelimiters(s):
- """
- Changes ``;`` into ``\`` and ``|`` into ``\|`` in the input string.
-
- :param `s`: the string to be analyzed.
-
- :note: This is an internal functions which is used for saving perspectives.
- """
-
- result = s.replace(";", "\\")
- result = result.replace("|", "|\\")
-
- return result
-
-
-def IsDifferentDockingPosition(pane1, pane2):
- """
- Returns whether `pane1` and `pane2` are in a different docking position
- based on pane status, docking direction, docking layer and docking row.
-
- :param `pane1`: a L{AuiPaneInfo} instance;
- :param `pane2`: another L{AuiPaneInfo} instance.
- """
-
- return pane1.IsFloating() != pane2.IsFloating() or \
- pane1.dock_direction != pane2.dock_direction or \
- pane1.dock_layer != pane2.dock_layer or \
- pane1.dock_row != pane2.dock_row
-
-
-# Convenience function
-def AuiManager_HasLiveResize(manager):
- """
- Static function which returns if the input `manager` should have "live resize"
- behaviour.
-
- :param `manager`: an instance of L{AuiManager}.
-
- :note: This method always returns ``True`` on wxMac as this platform doesn't have
- the ability to use `wx.ScreenDC` to draw sashes.
- """
-
- # With Core Graphics on Mac, it's not possible to show sash feedback,
- # so we'll always use live update instead.
-
- if wx.Platform == "__WXMAC__":
- return True
- else:
- return (manager.GetAGWFlags() & AUI_MGR_LIVE_RESIZE) == AUI_MGR_LIVE_RESIZE
-
-
-# Convenience function
-def AuiManager_UseNativeMiniframes(manager):
- """
- Static function which returns if the input `manager` should use native `wx.MiniFrame` as
- floating panes.
-
- :param `manager`: an instance of L{AuiManager}.
-
- :note: This method always returns ``True`` on wxMac as this platform doesn't have
- the ability to use custom drawn miniframes.
- """
-
- # With Core Graphics on Mac, it's not possible to show sash feedback,
- # so we'll always use live update instead.
-
- if wx.Platform == "__WXMAC__":
- return True
- else:
- return (manager.GetAGWFlags() & AUI_MGR_USE_NATIVE_MINIFRAMES) == AUI_MGR_USE_NATIVE_MINIFRAMES
-
-
-def GetManager(window):
- """
- This function will return the aui manager for a given window.
-
- :param `window`: this parameter should be any child window or grand-child
- window (and so on) of the frame/window managed by L{AuiManager}. The window
- does not need to be managed by the manager itself, nor does it even need
- to be a child or sub-child of a managed window. It must however be inside
- the window hierarchy underneath the managed window.
- """
-
- if not isinstance(wx.GetTopLevelParent(window), AuiFloatingFrame):
- if isinstance(window, auibar.AuiToolBar):
- return window.GetAuiManager()
-
- evt = AuiManagerEvent(wxEVT_AUI_FIND_MANAGER)
- evt.SetManager(None)
- evt.ResumePropagation(wx.EVENT_PROPAGATE_MAX)
-
- if not window.GetEventHandler().ProcessEvent(evt):
- return None
-
- return evt.GetManager()
-
-
-# ---------------------------------------------------------------------------- #
-
-class AuiManager(wx.EvtHandler):
- """
- AuiManager manages the panes associated with it for a particular `wx.Frame`,
- using a pane's L{AuiPaneInfo} information to determine each pane's docking and
- floating behavior. L{AuiManager} uses wxPython's sizer mechanism to plan the
- layout of each frame. It uses a replaceable dock art class to do all drawing,
- so all drawing is localized in one area, and may be customized depending on an
- applications' specific needs.
-
- L{AuiManager} works as follows: the programmer adds panes to the class, or makes
- changes to existing pane properties (dock position, floating state, show state, etc...).
- To apply these changes, the L{AuiManager.Update} function is called. This batch
- processing can be used to avoid flicker, by modifying more than one pane at a time,
- and then "committing" all of the changes at once by calling `Update()`.
-
- Panes can be added quite easily::
-
- text1 = wx.TextCtrl(self, -1)
- text2 = wx.TextCtrl(self, -1)
- self._mgr.AddPane(text1, AuiPaneInfo().Left().Caption("Pane Number One"))
- self._mgr.AddPane(text2, AuiPaneInfo().Bottom().Caption("Pane Number Two"))
-
- self._mgr.Update()
-
-
- Later on, the positions can be modified easily. The following will float an
- existing pane in a tool window::
-
- self._mgr.GetPane(text1).Float()
-
-
- **Layers, Rows and Directions, Positions:**
-
- Inside AUI, the docking layout is figured out by checking several pane parameters.
- Four of these are important for determining where a pane will end up.
-
- **Direction** - Each docked pane has a direction, `Top`, `Bottom`, `Left`, `Right`, or `Center`.
- This is fairly self-explanatory. The pane will be placed in the location specified
- by this variable.
-
- **Position** - More than one pane can be placed inside of a "dock". Imagine two panes
- being docked on the left side of a window. One pane can be placed over another.
- In proportionally managed docks, the pane position indicates it's sequential position,
- starting with zero. So, in our scenario with two panes docked on the left side, the
- top pane in the dock would have position 0, and the second one would occupy position 1.
-
- **Row** - A row can allow for two docks to be placed next to each other. One of the most
- common places for this to happen is in the toolbar. Multiple toolbar rows are allowed,
- the first row being in row 0, and the second in row 1. Rows can also be used on
- vertically docked panes.
-
- **Layer** - A layer is akin to an onion. Layer 0 is the very center of the managed pane.
- Thus, if a pane is in layer 0, it will be closest to the center window (also sometimes
- known as the "content window"). Increasing layers "swallow up" all layers of a lower
- value. This can look very similar to multiple rows, but is different because all panes
- in a lower level yield to panes in higher levels. The best way to understand layers
- is by running the AUI sample (`AUI.py`).
- """
-
- def __init__(self, managed_window=None, agwFlags=None):
- """
- Default class constructor.
-
- :param `managed_window`: specifies the window which should be managed;
- :param `agwFlags`: specifies options which allow the frame management behavior to be
- modified. `agwFlags` can be a combination of the following style bits:
-
- ==================================== ==================================
- Flag name Description
- ==================================== ==================================
- ``AUI_MGR_ALLOW_FLOATING`` Allow floating of panes
- ``AUI_MGR_ALLOW_ACTIVE_PANE`` If a pane becomes active, "highlight" it in the interface
- ``AUI_MGR_TRANSPARENT_DRAG`` If the platform supports it, set transparency on a floating pane while it is dragged by the user
- ``AUI_MGR_TRANSPARENT_HINT`` If the platform supports it, show a transparent hint window when the user is about to dock a floating pane
- ``AUI_MGR_VENETIAN_BLINDS_HINT`` Show a "venetian blind" effect when the user is about to dock a floating pane
- ``AUI_MGR_RECTANGLE_HINT`` Show a rectangle hint effect when the user is about to dock a floating pane
- ``AUI_MGR_HINT_FADE`` If the platform supports it, the hint window will fade in and out
- ``AUI_MGR_NO_VENETIAN_BLINDS_FADE`` Disables the "venetian blind" fade in and out
- ``AUI_MGR_LIVE_RESIZE`` Live resize when the user drag a sash
- ``AUI_MGR_ANIMATE_FRAMES`` Fade-out floating panes when they are closed (all platforms which support frames transparency) and show a moving rectangle when they are docked (Windows < Vista and GTK only)
- ``AUI_MGR_AERO_DOCKING_GUIDES`` Use the new Aero-style bitmaps as docking guides
- ``AUI_MGR_PREVIEW_MINIMIZED_PANES`` Slide in and out minimized panes to preview them
- ``AUI_MGR_WHIDBEY_DOCKING_GUIDES`` Use the new Whidbey-style bitmaps as docking guides
- ``AUI_MGR_SMOOTH_DOCKING`` Performs a "smooth" docking of panes (a la PyQT)
- ``AUI_MGR_USE_NATIVE_MINIFRAMES`` Use miniframes with native caption bar as floating panes instead or custom drawn caption bars (forced on wxMac)
- ``AUI_MGR_AUTONB_NO_CAPTION`` Panes that merge into an automatic notebook will not have the pane caption visible
- ==================================== ==================================
-
- Default value for `agwFlags` is:
- ``AUI_MGR_DEFAULT`` = ``AUI_MGR_ALLOW_FLOATING`` | ``AUI_MGR_TRANSPARENT_HINT`` | ``AUI_MGR_HINT_FADE`` | ``AUI_MGR_NO_VENETIAN_BLINDS_FADE``
-
- :note: If using the ``AUI_MGR_USE_NATIVE_MINIFRAMES``, double-clicking on a
- floating pane caption will not re-dock the pane, but simply maximize it (if
- L{AuiPaneInfo.MaximizeButton} has been set to ``True``) or do nothing.
- """
-
- wx.EvtHandler.__init__(self)
-
- self._action = actionNone
- self._action_window = None
- self._hover_button = None
- self._art = dockart.AuiDefaultDockArt()
- self._hint_window = None
- self._active_pane = None
- self._has_maximized = False
- self._has_minimized = False
-
- self._frame = None
- self._dock_constraint_x = 0.3
- self._dock_constraint_y = 0.3
- self._reserved = None
-
- self._panes = []
- self._docks = []
- self._uiparts = []
-
- self._guides = []
- self._notebooks = []
-
- self._masterManager = None
- self._currentDragItem = -1
- self._lastknowndocks = {}
-
- self._hint_fadetimer = wx.Timer(self, wx.ID_ANY)
- self._hint_fademax = 50
- self._last_hint = wx.Rect()
-
- self._from_move = False
- self._last_rect = wx.Rect()
-
- if agwFlags is None:
- agwFlags = AUI_MGR_DEFAULT
-
- self._agwFlags = agwFlags
- self._is_docked = (False, wx.RIGHT, wx.TOP, 0)
- self._snap_limits = (15, 15)
-
- if wx.Platform == "__WXMSW__":
- self._animation_step = 30.0
- else:
- self._animation_step = 5.0
-
- self._hint_rect = wx.Rect()
-
- self._preview_timer = wx.Timer(self, wx.ID_ANY)
- self._sliding_frame = None
-
- self._autoNBTabArt = tabart.AuiDefaultTabArt()
- self._autoNBStyle = AUI_NB_DEFAULT_STYLE | AUI_NB_BOTTOM | \
- AUI_NB_SUB_NOTEBOOK | AUI_NB_TAB_EXTERNAL_MOVE
- self._autoNBStyle -= AUI_NB_DRAW_DND_TAB
-
- if managed_window:
- self.SetManagedWindow(managed_window)
-
- self.Bind(wx.EVT_PAINT, self.OnPaint)
- self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground)
- self.Bind(wx.EVT_SIZE, self.OnSize)
- self.Bind(wx.EVT_SET_CURSOR, self.OnSetCursor)
- self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown)
- self.Bind(wx.EVT_LEFT_DCLICK, self.OnLeftDClick)
- self.Bind(wx.EVT_LEFT_UP, self.OnLeftUp)
- self.Bind(wx.EVT_MOTION, self.OnMotion)
- self.Bind(wx.EVT_LEAVE_WINDOW, self.OnLeaveWindow)
- self.Bind(wx.EVT_CHILD_FOCUS, self.OnChildFocus)
- self.Bind(wx.EVT_MOUSE_CAPTURE_LOST, self.OnCaptureLost)
- self.Bind(wx.EVT_TIMER, self.OnHintFadeTimer, self._hint_fadetimer)
- self.Bind(wx.EVT_TIMER, self.SlideIn, self._preview_timer)
-
- self.Bind(wx.EVT_MOVE, self.OnMove)
- self.Bind(wx.EVT_SYS_COLOUR_CHANGED, self.OnSysColourChanged)
-
- self.Bind(EVT_AUI_PANE_BUTTON, self.OnPaneButton)
- self.Bind(EVT_AUI_RENDER, self.OnRender)
- self.Bind(EVT_AUI_FIND_MANAGER, self.OnFindManager)
- self.Bind(EVT_AUI_PANE_MIN_RESTORE, self.OnRestoreMinimizedPane)
- self.Bind(EVT_AUI_PANE_DOCKED, self.OnPaneDocked)
-
- self.Bind(auibook.EVT_AUINOTEBOOK_BEGIN_DRAG, self.OnTabBeginDrag)
- self.Bind(auibook.EVT_AUINOTEBOOK_PAGE_CLOSE, self.OnTabPageClose)
- self.Bind(auibook.EVT_AUINOTEBOOK_PAGE_CHANGED, self.OnTabSelected)
-
-
- def CreateFloatingFrame(self, parent, pane_info):
- """
- Creates a floating frame for the windows.
-
- :param `parent`: the floating frame parent;
- :param `pane_info`: the L{AuiPaneInfo} class with all the pane's information.
- """
-
- return AuiFloatingFrame(parent, self, pane_info)
-
-
- def CanDockPanel(self, p):
- """
- Returns whether a pane can be docked or not.
-
- :param `p`: the L{AuiPaneInfo} class with all the pane's information.
- """
-
- # is the pane dockable?
- if not p.IsDockable():
- return False
-
- # if a key modifier is pressed while dragging the frame,
- # don't dock the window
- return not (wx.GetKeyState(wx.WXK_CONTROL) or wx.GetKeyState(wx.WXK_ALT))
-
-
- def GetPaneByWidget(self, window):
- """
- This version of L{GetPane} looks up a pane based on a
- 'pane window'.
-
- :param `window`: a `wx.Window` derived window.
-
- :see: L{GetPane}
- """
-
- for p in self._panes:
- if p.window == window:
- return p
-
- return NonePaneInfo
-
-
- def GetPaneByName(self, name):
- """
- This version of L{GetPane} looks up a pane based on a
- 'pane name'.
-
- :param `name`: the pane name.
-
- :see: L{GetPane}
- """
-
- for p in self._panes:
- if p.name == name:
- return p
-
- return NonePaneInfo
-
-
- def GetPane(self, item):
- """
- Looks up a L{AuiPaneInfo} structure based
- on the supplied window pointer. Upon failure, L{GetPane}
- returns an empty L{AuiPaneInfo}, a condition which can be checked
- by calling L{AuiPaneInfo.IsOk}.
-
- The pane info's structure may then be modified. Once a pane's
- info is modified, L{Update} must be called to
- realize the changes in the UI.
-
- :param `item`: either a pane name or a `wx.Window`.
- """
-
- if isinstance(item, basestring):
- return self.GetPaneByName(item)
- else:
- return self.GetPaneByWidget(item)
-
-
- def GetAllPanes(self):
- """ Returns a reference to all the pane info structures. """
-
- return self._panes
-
-
- def ShowPane(self, window, show):
- """
- Shows or hides a pane based on the window passed as input.
-
- :param `window`: a `wx.Window` derived window;
- :param `show`: ``True`` to show the pane, ``False`` otherwise.
- """
-
- p = self.GetPane(window)
-
- if p.IsOk():
- if p.IsNotebookPage():
- if show:
-
- notebook = self._notebooks[p.notebook_id]
- id = notebook.GetPageIndex(p.window)
- if id >= 0:
- notebook.SetSelection(id)
- self.ShowPane(notebook, True)
-
- else:
- p.Show(show)
-
- if p.frame:
- p.frame.Raise()
-
- self.Update()
-
-
- def HitTest(self, x, y):
- """
- This is an internal function which determines
- which UI item the specified coordinates are over.
-
- :param `x`: specifies a x position in client coordinates;
- :param `y`: specifies a y position in client coordinates.
- """
-
- result = None
-
- for item in self._uiparts:
- # we are not interested in typeDock, because this space
- # isn't used to draw anything, just for measurements
- # besides, the entire dock area is covered with other
- # rectangles, which we are interested in.
- if item.type == AuiDockUIPart.typeDock:
- continue
-
- # if we already have a hit on a more specific item, we are not
- # interested in a pane hit. If, however, we don't already have
- # a hit, returning a pane hit is necessary for some operations
- if item.type in [AuiDockUIPart.typePane, AuiDockUIPart.typePaneBorder] and result:
- continue
-
- # if the point is inside the rectangle, we have a hit
- if item.rect.Contains((x, y)):
- result = item
-
- return result
-
-
- def PaneHitTest(self, panes, pt):
- """
- Similar to L{HitTest}, but it checks in which L{AuiPaneInfo} rectangle the
- input point belongs to.
-
- :param `panes`: a list of L{AuiPaneInfo} instances;
- :param `pt`: a `wx.Point` object.
- """
-
- for paneInfo in panes:
- if paneInfo.IsDocked() and paneInfo.IsShown() and paneInfo.rect.Contains(pt):
- return paneInfo
-
- return NonePaneInfo
-
-
- # SetAGWFlags() and GetAGWFlags() allow the owner to set various
- # options which are global to AuiManager
-
- def SetAGWFlags(self, agwFlags):
- """
- This method is used to specify L{AuiManager}'s settings flags.
-
- :param `agwFlags`: specifies options which allow the frame management behavior
- to be modified. `agwFlags` can be one of the following style bits:
-
- ==================================== ==================================
- Flag name Description
- ==================================== ==================================
- ``AUI_MGR_ALLOW_FLOATING`` Allow floating of panes
- ``AUI_MGR_ALLOW_ACTIVE_PANE`` If a pane becomes active, "highlight" it in the interface
- ``AUI_MGR_TRANSPARENT_DRAG`` If the platform supports it, set transparency on a floating pane while it is dragged by the user
- ``AUI_MGR_TRANSPARENT_HINT`` If the platform supports it, show a transparent hint window when the user is about to dock a floating pane
- ``AUI_MGR_VENETIAN_BLINDS_HINT`` Show a "venetian blind" effect when the user is about to dock a floating pane
- ``AUI_MGR_RECTANGLE_HINT`` Show a rectangle hint effect when the user is about to dock a floating pane
- ``AUI_MGR_HINT_FADE`` If the platform supports it, the hint window will fade in and out
- ``AUI_MGR_NO_VENETIAN_BLINDS_FADE`` Disables the "venetian blind" fade in and out
- ``AUI_MGR_LIVE_RESIZE`` Live resize when the user drag a sash
- ``AUI_MGR_ANIMATE_FRAMES`` Fade-out floating panes when they are closed (all platforms which support frames transparency) and show a moving rectangle when they are docked (Windows < Vista and GTK only)
- ``AUI_MGR_AERO_DOCKING_GUIDES`` Use the new Aero-style bitmaps as docking guides
- ``AUI_MGR_PREVIEW_MINIMIZED_PANES`` Slide in and out minimized panes to preview them
- ``AUI_MGR_WHIDBEY_DOCKING_GUIDES`` Use the new Whidbey-style bitmaps as docking guides
- ``AUI_MGR_SMOOTH_DOCKING`` Performs a "smooth" docking of panes (a la PyQT)
- ``AUI_MGR_USE_NATIVE_MINIFRAMES`` Use miniframes with native caption bar as floating panes instead or custom drawn caption bars (forced on wxMac)
- ``AUI_MGR_AUTONB_NO_CAPTION`` Panes that merge into an automatic notebook will not have the pane caption visible
- ==================================== ==================================
-
- :note: If using the ``AUI_MGR_USE_NATIVE_MINIFRAMES``, double-clicking on a
- floating pane caption will not re-dock the pane, but simply maximize it (if
- L{AuiPaneInfo.MaximizeButton} has been set to ``True``) or do nothing.
-
- """
-
- self._agwFlags = agwFlags
-
- if len(self._guides) > 0:
- self.CreateGuideWindows()
-
- if self._hint_window and agwFlags & AUI_MGR_RECTANGLE_HINT == 0:
- self.CreateHintWindow()
-
-
- def GetAGWFlags(self):
- """
- Returns the current manager's flags.
-
- :see: L{SetAGWFlags} for a list of possible L{AuiManager} flags.
- """
-
- return self._agwFlags
-
-
- def SetManagedWindow(self, managed_window):
- """
- Called to specify the frame or window which is to be managed by L{AuiManager}.
- Frame management is not restricted to just frames. Child windows or custom
- controls are also allowed.
-
- :param `managed_window`: specifies the window which should be managed by
- the AUI manager.
- """
-
- if not managed_window:
- raise Exception("Specified managed window must be non-null. ")
-
- self._frame = managed_window
- self._frame.PushEventHandler(self)
-
- # if the owner is going to manage an MDI parent frame,
- # we need to add the MDI client window as the default
- # center pane
-
- if isinstance(self._frame, wx.MDIParentFrame):
- mdi_frame = self._frame
- client_window = mdi_frame.GetClientWindow()
-
- if not client_window:
- raise Exception("Client window is None!")
-
- self.AddPane(client_window, AuiPaneInfo().Name("mdiclient").
- CenterPane().PaneBorder(False))
-
- elif isinstance(self._frame, tabmdi.AuiMDIParentFrame):
-
- mdi_frame = self._frame
- client_window = mdi_frame.GetClientWindow()
-
- if not client_window:
- raise Exception("Client window is None!")
-
- self.AddPane(client_window, AuiPaneInfo().Name("mdiclient").
- CenterPane().PaneBorder(False))
-
-
- def GetManagedWindow(self):
- """ Returns the window being managed by L{AuiManager}. """
-
- return self._frame
-
-
- def SetFrame(self, managed_window):
- """
- Called to specify the frame or window which is to be managed by L{AuiManager}.
- Frame management is not restricted to just frames. Child windows or custom
- controls are also allowed.
-
- :param `managed_window`: specifies the window which should be managed by
- the AUI manager.
-
- :warning: This method is now deprecated, use L{SetManagedWindow} instead.
- """
-
- DeprecationWarning("This method is deprecated, use SetManagedWindow instead.")
- return self.SetManagedWindow(managed_window)
-
-
- def GetFrame(self):
- """
- Returns the window being managed by L{AuiManager}.
-
- :warning: This method is now deprecated, use L{GetManagedWindow} instead.
- """
-
- DeprecationWarning("This method is deprecated, use GetManagedWindow instead.")
- return self._frame
-
-
- def CreateGuideWindows(self):
- """ Creates the VS2005 HUD guide windows. """
-
- self.DestroyGuideWindows()
-
- self._guides.append(AuiDockingGuideInfo().Left().
- Host(AuiSingleDockingGuide(self._frame, wx.LEFT)))
- self._guides.append(AuiDockingGuideInfo().Top().
- Host(AuiSingleDockingGuide(self._frame, wx.TOP)))
- self._guides.append(AuiDockingGuideInfo().Right().
- Host(AuiSingleDockingGuide(self._frame, wx.RIGHT)))
- self._guides.append(AuiDockingGuideInfo().Bottom().
- Host(AuiSingleDockingGuide(self._frame, wx.BOTTOM)))
- self._guides.append(AuiDockingGuideInfo().Centre().
- Host(AuiCenterDockingGuide(self._frame)))
-
-
- def DestroyGuideWindows(self):
- """ Destroys the VS2005 HUD guide windows. """
-
- for guide in self._guides:
- if guide.host:
- guide.host.Destroy()
-
- self._guides = []
-
-
- def CreateHintWindow(self):
- """ Creates the standard wxAUI hint window. """
-
- self.DestroyHintWindow()
-
- self._hint_window = AuiDockingHintWindow(self._frame)
- self._hint_window.SetBlindMode(self._agwFlags)
-
-
- def DestroyHintWindow(self):
- """ Destroys the standard wxAUI hint window. """
-
- if self._hint_window:
-
- self._hint_window.Destroy()
- self._hint_window = None
-
-
- def UnInit(self):
- """
- Uninitializes the framework and should be called before a managed frame or
- window is destroyed. L{UnInit} is usually called in the managed `wx.Frame`/`wx.Window`
- destructor.
-
- It is necessary to call this function before the managed frame or window is
- destroyed, otherwise the manager cannot remove its custom event handlers
- from a window.
- """
-
- if self._frame:
- self._frame.RemoveEventHandler(self)
-
-
- def GetArtProvider(self):
- """ Returns the current art provider being used. """
-
- return self._art
-
-
- def ProcessMgrEvent(self, event):
- """
- Process the AUI events sent to the manager.
-
- :param `event`: the event to process, an instance of L{AuiManagerEvent}.
- """
-
- # first, give the owner frame a chance to override
- if self._frame:
- if self._frame.GetEventHandler().ProcessEvent(event):
- return
-
- self.ProcessEvent(event)
-
-
- def FireEvent(self, evtType, pane, canVeto=False):
- """
- Fires one of the ``EVT_AUI_PANE_FLOATED``/``FLOATING``/``DOCKING``/``DOCKED``/``ACTIVATED`` event.
-
- :param `evtType`: one of the aforementioned events;
- :param `pane`: the L{AuiPaneInfo} instance associated to this event;
- :param `canVeto`: whether the event can be vetoed or not.
- """
-
- event = AuiManagerEvent(evtType)
- event.SetPane(pane)
- event.SetCanVeto(canVeto)
- self.ProcessMgrEvent(event)
-
- return event
-
-
- def CanUseModernDockArt(self):
- """
- Returns whether L{ModernDockArt} can be used (Windows XP / Vista / 7 only,
- requires Mark Hammonds's `pywin32` package).
- """
-
- if not _winxptheme:
- return False
-
- # Get the size of a small close button (themed)
- hwnd = self._frame.GetHandle()
- hTheme = winxptheme.OpenThemeData(hwnd, "Window")
-
- if not hTheme:
- return False
-
- return True
-
-
- def SetArtProvider(self, art_provider):
- """
- Instructs L{AuiManager} to use art provider specified by the parameter
- `art_provider` for all drawing calls. This allows plugable look-and-feel
- features.
-
- :param `art_provider`: a AUI dock art provider.
-
- :note: The previous art provider object, if any, will be deleted by L{AuiManager}.
- """
-
- # delete the last art provider, if any
- del self._art
-
- # assign the new art provider
- self._art = art_provider
-
- for pane in self.GetAllPanes():
- if pane.IsFloating() and pane.frame:
- pane.frame._mgr.SetArtProvider(art_provider)
- pane.frame._mgr.Update()
-
-
- def AddPane(self, window, arg1=None, arg2=None, target=None):
- """
- Tells the frame manager to start managing a child window. There
- are four versions of this function. The first verison allows the full spectrum
- of pane parameter possibilities (L{AddPane1}). The second version is used for
- simpler user interfaces which do not require as much configuration (L{AddPane2}).
- The L{AddPane3} version allows a drop position to be specified, which will determine
- where the pane will be added. The L{AddPane4} version allows to turn the target
- L{AuiPaneInfo} pane into a notebook and the added pane into a page.
-
- In wxPython, simply call L{AddPane}.
-
- :param `window`: the child window to manage;
- :param `arg1`: a L{AuiPaneInfo} or an integer value (direction);
- :param `arg2`: a L{AuiPaneInfo} or a `wx.Point` (drop position);
- :param `target`: a L{AuiPaneInfo} to be turned into a notebook
- and new pane added to it as a page. (additionally, target can be any pane in
- an existing notebook)
- """
-
- if target in self._panes:
- return self.AddPane4(window, arg1, target)
-
- if type(arg1) == type(1):
- # This Is Addpane2
- if arg1 is None:
- arg1 = wx.LEFT
- if arg2 is None:
- arg2 = ""
- return self.AddPane2(window, arg1, arg2)
- else:
- if isinstance(arg2, wx.Point):
- return self.AddPane3(window, arg1, arg2)
- else:
- return self.AddPane1(window, arg1)
-
-
- def AddPane1(self, window, pane_info):
- """ See comments on L{AddPane}. """
-
- # check if the pane has a valid window
- if not window:
- return False
-
- # check if the pane already exists
- if self.GetPane(pane_info.window).IsOk():
- return False
-
- # check if the pane name already exists, this could reveal a
- # bug in the library user's application
- already_exists = False
- if pane_info.name != "" and self.GetPane(pane_info.name).IsOk():
- warnings.warn("A pane with the name '%s' already exists in the manager!"%pane_info.name)
- already_exists = True
-
- # if the new pane is docked then we should undo maximize
- if pane_info.IsDocked():
- self.RestoreMaximizedPane()
-
- self._panes.append(pane_info)
- pinfo = self._panes[-1]
-
- # set the pane window
- pinfo.window = window
-
- # if the pane's name identifier is blank, create a random string
- if pinfo.name == "" or already_exists:
- pinfo.name = ("%s%08x%08x%08x")%(pinfo.window.GetName(), time.time(),
- time.clock(), len(self._panes))
-
- # set initial proportion (if not already set)
- if pinfo.dock_proportion == 0:
- pinfo.dock_proportion = 100000
-
- floating = isinstance(self._frame, AuiFloatingFrame)
-
- pinfo.buttons = []
-
- if not floating and pinfo.HasMinimizeButton():
- button = AuiPaneButton(AUI_BUTTON_MINIMIZE)
- pinfo.buttons.append(button)
-
- if not floating and pinfo.HasMaximizeButton():
- button = AuiPaneButton(AUI_BUTTON_MAXIMIZE_RESTORE)
- pinfo.buttons.append(button)
-
- if not floating and pinfo.HasPinButton():
- button = AuiPaneButton(AUI_BUTTON_PIN)
- pinfo.buttons.append(button)
-
- if pinfo.HasCloseButton():
- button = AuiPaneButton(AUI_BUTTON_CLOSE)
- pinfo.buttons.append(button)
-
- if pinfo.HasGripper():
- if isinstance(pinfo.window, auibar.AuiToolBar):
- # prevent duplicate gripper -- both AuiManager and AuiToolBar
- # have a gripper control. The toolbar's built-in gripper
- # meshes better with the look and feel of the control than ours,
- # so turn AuiManager's gripper off, and the toolbar's on.
-
- tb = pinfo.window
- pinfo.SetFlag(AuiPaneInfo.optionGripper, False)
- tb.SetGripperVisible(True)
-
- if pinfo.window:
- if pinfo.best_size == wx.Size(-1, -1):
- pinfo.best_size = pinfo.window.GetClientSize()
-
- if isinstance(pinfo.window, wx.ToolBar):
- # GetClientSize() doesn't get the best size for
- # a toolbar under some newer versions of wxWidgets,
- # so use GetBestSize()
- pinfo.best_size = pinfo.window.GetBestSize()
-
- # this is needed for Win2000 to correctly fill toolbar backround
- # it should probably be repeated once system colour change happens
- if wx.Platform == "__WXMSW__" and pinfo.window.UseBgCol():
- pinfo.window.SetBackgroundColour(self.GetArtProvider().GetColour(AUI_DOCKART_BACKGROUND_COLOUR))
-
- if pinfo.min_size != wx.Size(-1, -1):
- if pinfo.best_size.x < pinfo.min_size.x:
- pinfo.best_size.x = pinfo.min_size.x
- if pinfo.best_size.y < pinfo.min_size.y:
- pinfo.best_size.y = pinfo.min_size.y
-
- self._panes[-1] = pinfo
- if isinstance(window, auibar.AuiToolBar):
- window.SetAuiManager(self)
-
- return True
-
-
- def AddPane2(self, window, direction, caption):
- """ See comments on L{AddPane}. """
-
- pinfo = AuiPaneInfo()
- pinfo.Caption(caption)
-
- if direction == wx.TOP:
- pinfo.Top()
- elif direction == wx.BOTTOM:
- pinfo.Bottom()
- elif direction == wx.LEFT:
- pinfo.Left()
- elif direction == wx.RIGHT:
- pinfo.Right()
- elif direction == wx.CENTER:
- pinfo.CenterPane()
-
- return self.AddPane(window, pinfo)
-
-
- def AddPane3(self, window, pane_info, drop_pos):
- """ See comments on L{AddPane}. """
-
- if not self.AddPane(window, pane_info):
- return False
-
- pane = self.GetPane(window)
- indx = self._panes.index(pane)
-
- ret, pane = self.DoDrop(self._docks, self._panes, pane, drop_pos, wx.Point(0, 0))
- self._panes[indx] = pane
-
- return True
-
-
- def AddPane4(self, window, pane_info, target):
- """ See comments on L{AddPane}. """
-
- if not self.AddPane(window, pane_info):
- return False
-
- paneInfo = self.GetPane(window)
-
- if not paneInfo.IsNotebookDockable():
- return self.AddPane1(window, pane_info)
- if not target.IsNotebookDockable() and not target.IsNotebookControl():
- return self.AddPane1(window, pane_info)
-
- if not target.HasNotebook():
- self.CreateNotebookBase(self._panes, target)
-
- # Add new item to notebook
- paneInfo.NotebookPage(target.notebook_id)
-
- # we also want to remove our captions sometimes
- self.RemoveAutoNBCaption(paneInfo)
- self.UpdateNotebook()
-
- return True
-
-
- def InsertPane(self, window, pane_info, insert_level=AUI_INSERT_PANE):
- """
- This method is used to insert either a previously unmanaged pane window
- into the frame manager, or to insert a currently managed pane somewhere else.
- L{InsertPane} will push all panes, rows, or docks aside and insert the window
- into the position specified by `pane_info`.
-
- Because `pane_info` can specify either a pane, dock row, or dock layer, the
- `insert_level` parameter is used to disambiguate this. The parameter `insert_level`
- can take a value of ``AUI_INSERT_PANE``, ``AUI_INSERT_ROW`` or ``AUI_INSERT_DOCK``.
-
- :param `window`: the window to be inserted and managed;
- :param `pane_info`: the insert location for the new window;
- :param `insert_level`: the insertion level of the new pane.
- """
-
- if not window:
- raise Exception("Invalid window passed to InsertPane.")
-
- # shift the panes around, depending on the insert level
- if insert_level == AUI_INSERT_PANE:
- self._panes = DoInsertPane(self._panes, pane_info.dock_direction,
- pane_info.dock_layer, pane_info.dock_row,
- pane_info.dock_pos)
-
- elif insert_level == AUI_INSERT_ROW:
- self._panes = DoInsertDockRow(self._panes, pane_info.dock_direction,
- pane_info.dock_layer, pane_info.dock_row)
-
- elif insert_level == AUI_INSERT_DOCK:
- self._panes = DoInsertDockLayer(self._panes, pane_info.dock_direction,
- pane_info.dock_layer)
-
- # if the window already exists, we are basically just moving/inserting the
- # existing window. If it doesn't exist, we need to add it and insert it
- existing_pane = self.GetPane(window)
- indx = self._panes.index(existing_pane)
-
- if not existing_pane.IsOk():
-
- return self.AddPane(window, pane_info)
-
- else:
-
- if pane_info.IsFloating():
- existing_pane.Float()
- if pane_info.floating_pos != wx.Point(-1, -1):
- existing_pane.FloatingPosition(pane_info.floating_pos)
- if pane_info.floating_size != wx.Size(-1, -1):
- existing_pane.FloatingSize(pane_info.floating_size)
- else:
- # if the new pane is docked then we should undo maximize
- self.RestoreMaximizedPane()
-
- existing_pane.Direction(pane_info.dock_direction)
- existing_pane.Layer(pane_info.dock_layer)
- existing_pane.Row(pane_info.dock_row)
- existing_pane.Position(pane_info.dock_pos)
-
- self._panes[indx] = existing_pane
-
- return True
-
-
- def DetachPane(self, window):
- """
- Tells the L{AuiManager} to stop managing the pane specified
- by `window`. The window, if in a floated frame, is reparented to the frame
- managed by L{AuiManager}.
-
- :param `window`: the window to be un-managed.
- """
-
- for p in self._panes:
- if p.window == window:
- if p.frame:
- # we have a floating frame which is being detached. We need to
- # reparent it to self._frame and destroy the floating frame
-
- # reduce flicker
- p.window.SetSize((1, 1))
- if p.frame.IsShown():
- p.frame.Show(False)
-
- if self._action_window == p.frame:
- self._action_window = None
-
- # reparent to self._frame and destroy the pane
- p.window.Reparent(self._frame)
- p.frame.SetSizer(None)
- p.frame.Destroy()
- p.frame = None
-
- elif p.IsNotebookPage():
- notebook = self._notebooks[p.notebook_id]
- id = notebook.GetPageIndex(p.window)
- notebook.RemovePage(id)
-
- # make sure there are no references to this pane in our uiparts,
- # just in case the caller doesn't call Update() immediately after
- # the DetachPane() call. This prevets obscure crashes which would
- # happen at window repaint if the caller forgets to call Update()
- counter = 0
- for pi in xrange(len(self._uiparts)):
- part = self._uiparts[counter]
- if part.pane == p:
- self._uiparts.pop(counter)
- counter -= 1
-
- counter += 1
-
- self._panes.remove(p)
- return True
-
- return False
-
-
- def ClosePane(self, pane_info):
- """
- Destroys or hides the pane depending on its flags.
-
- :param `pane_info`: a L{AuiPaneInfo} instance.
- """
-
- # if we were maximized, restore
- if pane_info.IsMaximized():
- self.RestorePane(pane_info)
-
- if pane_info.frame:
- if self._agwFlags & AUI_MGR_ANIMATE_FRAMES:
- pane_info.frame.FadeOut()
-
- # first, hide the window
- if pane_info.window and pane_info.window.IsShown():
- pane_info.window.Show(False)
-
- # make sure that we are the parent of this window
- if pane_info.window and pane_info.window.GetParent() != self._frame:
- pane_info.window.Reparent(self._frame)
-
- # if we have a frame, destroy it
- if pane_info.frame:
- pane_info.frame.Destroy()
- pane_info.frame = None
-
- elif pane_info.IsNotebookPage():
- # if we are a notebook page, remove ourselves...
- # the code would index out of bounds
- # if the last page of a sub-notebook was closed
- # because the notebook would be deleted, before this
- # code is executed.
- # This code just prevents an out-of bounds error.
- if self._notebooks:
- nid = pane_info.notebook_id
- if nid >= 0 and nid < len(self._notebooks):
- notebook = self._notebooks[nid]
- page_idx = notebook.GetPageIndex(pane_info.window)
- if page_idx >= 0:
- notebook.RemovePage(page_idx)
-
- # now we need to either destroy or hide the pane
- to_destroy = 0
- if pane_info.IsDestroyOnClose():
- to_destroy = pane_info.window
- self.DetachPane(to_destroy)
- else:
- if isinstance(pane_info.window, auibar.AuiToolBar) and pane_info.IsFloating():
- tb = pane_info.window
- if pane_info.dock_direction in [AUI_DOCK_LEFT, AUI_DOCK_RIGHT]:
- tb.SetAGWWindowStyleFlag(tb.GetAGWWindowStyleFlag() | AUI_TB_VERTICAL)
-
- pane_info.Dock().Hide()
-
- if pane_info.IsNotebookControl():
-
- notebook = self._notebooks[pane_info.notebook_id]
- while notebook.GetPageCount():
- window = notebook.GetPage(0)
- notebook.RemovePage(0)
- info = self.GetPane(window)
- if info.IsOk():
- info.notebook_id = -1
- info.dock_direction = AUI_DOCK_NONE
- # Note: this could change our paneInfo reference ...
- self.ClosePane(info)
-
- if to_destroy:
- to_destroy.Destroy()
-
-
- def MaximizePane(self, pane_info, savesizes=True):
- """
- Maximizes the input pane.
-
- :param `pane_info`: a L{AuiPaneInfo} instance.
- :param `savesizes`: whether to save previous dock sizes.
- """
-
- if savesizes:
- self.SavePreviousDockSizes(pane_info)
-
- for p in self._panes:
-
- # save hidden state
- p.SetFlag(p.savedHiddenState, p.HasFlag(p.optionHidden))
-
- if not p.IsToolbar() and not p.IsFloating():
- p.Restore()
-
- # hide the pane, because only the newly
- # maximized pane should show
- p.Hide()
-
- pane_info.previousDockPos = pane_info.dock_pos
-
- # mark ourselves maximized
- pane_info.Maximize()
- pane_info.Show()
- self._has_maximized = True
-
- # last, show the window
- if pane_info.window and not pane_info.window.IsShown():
- pane_info.window.Show(True)
-
-
- def SavePreviousDockSizes(self, pane_info):
- """
- Stores the previous dock sizes, to be used in a "restore" action later.
-
- :param `pane_info`: a L{AuiPaneInfo} instance.
- """
-
- for d in self._docks:
- if not d.toolbar:
- for p in d.panes:
- p.previousDockSize = d.size
- if pane_info is not p:
- p.SetFlag(p.needsRestore, True)
-
-
- def RestorePane(self, pane_info):
- """
- Restores the input pane from a previous maximized or minimized state.
-
- :param `pane_info`: a L{AuiPaneInfo} instance.
- """
-
- # restore all the panes
- for p in self._panes:
- if not p.IsToolbar():
- p.SetFlag(p.optionHidden, p.HasFlag(p.savedHiddenState))
-
- pane_info.SetFlag(pane_info.needsRestore, True)
-
- # mark ourselves non-maximized
- pane_info.Restore()
- self._has_maximized = False
- self._has_minimized = False
-
- # last, show the window
- if pane_info.window and not pane_info.window.IsShown():
- pane_info.window.Show(True)
-
-
- def RestoreMaximizedPane(self):
- """ Restores the current maximized pane (if any). """
-
- # restore all the panes
- for p in self._panes:
- if p.IsMaximized():
- self.RestorePane(p)
- break
-
-
- def ActivatePane(self, window):
- """
- Activates the pane to which `window` is associated.
-
- :param `window`: a `wx.Window` derived window.
- """
-
- if self.GetAGWFlags() & AUI_MGR_ALLOW_ACTIVE_PANE:
- while window:
- ret, self._panes = SetActivePane(self._panes, window)
- if ret:
- break
-
- window = window.GetParent()
-
- self.RefreshCaptions()
- self.FireEvent(wxEVT_AUI_PANE_ACTIVATED, window, canVeto=False)
-
-
- def CreateNotebook(self):
- """
- Creates an automatic L{AuiNotebook} when a pane is docked on
- top of another pane.
- """
-
- notebook = auibook.AuiNotebook(self._frame, -1, wx.Point(0, 0), wx.Size(0, 0), agwStyle=self._autoNBStyle)
-
- # This is so we can get the tab-drag event.
- notebook.GetAuiManager().SetMasterManager(self)
- notebook.SetArtProvider(self._autoNBTabArt.Clone())
- self._notebooks.append(notebook)
-
- return notebook
-
-
- def SetAutoNotebookTabArt(self, art):
- """
- Sets the default tab art provider for automatic notebooks.
-
- :param `art`: a tab art provider.
- """
-
- for nb in self._notebooks:
- nb.SetArtProvider(art.Clone())
- nb.Refresh()
- nb.Update()
-
- self._autoNBTabArt = art
-
-
- def GetAutoNotebookTabArt(self):
- """ Returns the default tab art provider for automatic notebooks. """
-
- return self._autoNBTabArt
-
-
- def SetAutoNotebookStyle(self, agwStyle):
- """
- Sets the default AGW-specific window style for automatic notebooks.
-
- :param `agwStyle`: the underlying L{AuiNotebook} window style.
- This can be a combination of the following bits:
-
- ==================================== ==================================
- Flag name Description
- ==================================== ==================================
- ``AUI_NB_TOP`` With this style, tabs are drawn along the top of the notebook
- ``AUI_NB_LEFT`` With this style, tabs are drawn along the left of the notebook. Not implemented yet.
- ``AUI_NB_RIGHT`` With this style, tabs are drawn along the right of the notebook. Not implemented yet.
- ``AUI_NB_BOTTOM`` With this style, tabs are drawn along the bottom of the notebook
- ``AUI_NB_TAB_SPLIT`` Allows the tab control to be split by dragging a tab
- ``AUI_NB_TAB_MOVE`` Allows a tab to be moved horizontally by dragging
- ``AUI_NB_TAB_EXTERNAL_MOVE`` Allows a tab to be moved to another tab control
- ``AUI_NB_TAB_FIXED_WIDTH`` With this style, all tabs have the same width
- ``AUI_NB_SCROLL_BUTTONS`` With this style, left and right scroll buttons are displayed
- ``AUI_NB_WINDOWLIST_BUTTON`` With this style, a drop-down list of windows is available
- ``AUI_NB_CLOSE_BUTTON`` With this style, a close button is available on the tab bar
- ``AUI_NB_CLOSE_ON_ACTIVE_TAB`` With this style, a close button is available on the active tab
- ``AUI_NB_CLOSE_ON_ALL_TABS`` With this style, a close button is available on all tabs
- ``AUI_NB_MIDDLE_CLICK_CLOSE`` Allows to close L{AuiNotebook} tabs by mouse middle button click
- ``AUI_NB_SUB_NOTEBOOK`` This style is used by {AuiManager} to create automatic AuiNotebooks
- ``AUI_NB_HIDE_ON_SINGLE_TAB`` Hides the tab window if only one tab is present
- ``AUI_NB_SMART_TABS`` Use Smart Tabbing, like ``Alt`` + ``Tab`` on Windows
- ``AUI_NB_USE_IMAGES_DROPDOWN`` Uses images on dropdown window list menu instead of check items
- ``AUI_NB_CLOSE_ON_TAB_LEFT`` Draws the tab close button on the left instead of on the right (a la Camino browser)
- ``AUI_NB_TAB_FLOAT`` Allows the floating of single tabs. Known limitation: when the notebook is more or less full screen, tabs cannot be dragged far enough outside of the notebook to become floating pages
- ``AUI_NB_DRAW_DND_TAB`` Draws an image representation of a tab while dragging (on by default)
- ==================================== ==================================
-
- """
-
- for nb in self._notebooks:
- nb.SetAGWWindowStyleFlag(agwStyle)
- nb.Refresh()
- nb.Update()
-
- self._autoNBStyle = agwStyle
-
-
- def GetAutoNotebookStyle(self):
- """
- Returns the default AGW-specific window style for automatic notebooks.
-
- :see: L{SetAutoNotebookStyle} method for a list of possible styles.
- """
-
- return self._autoNBStyle
-
-
- def SavePaneInfo(self, pane):
- """
- This method is similar to L{SavePerspective}, with the exception
- that it only saves information about a single pane. It is used in
- combination with L{LoadPaneInfo}.
-
- :param `pane`: a L{AuiPaneInfo} instance to save.
- """
-
- result = "name=" + EscapeDelimiters(pane.name) + ";"
- result += "caption=" + EscapeDelimiters(pane.caption) + ";"
-
- result += "state=%u;"%pane.state
- result += "dir=%d;"%pane.dock_direction
- result += "layer=%d;"%pane.dock_layer
- result += "row=%d;"%pane.dock_row
- result += "pos=%d;"%pane.dock_pos
- result += "prop=%d;"%pane.dock_proportion
- result += "bestw=%d;"%pane.best_size.x
- result += "besth=%d;"%pane.best_size.y
- result += "minw=%d;"%pane.min_size.x
- result += "minh=%d;"%pane.min_size.y
- result += "maxw=%d;"%pane.max_size.x
- result += "maxh=%d;"%pane.max_size.y
- result += "floatx=%d;"%pane.floating_pos.x
- result += "floaty=%d;"%pane.floating_pos.y
- result += "floatw=%d;"%pane.floating_size.x
- result += "floath=%d;"%pane.floating_size.y
- result += "notebookid=%d;"%pane.notebook_id
- result += "transparent=%d"%pane.transparent
-
- return result
-
-
- def LoadPaneInfo(self, pane_part, pane):
- """
- This method is similar to to L{LoadPerspective}, with the exception that
- it only loads information about a single pane. It is used in combination
- with L{SavePaneInfo}.
-
- :param `pane_part`: the string to analyze;
- :param `pane`: the L{AuiPaneInfo} structure in which to load `pane_part`.
- """
-
- # replace escaped characters so we can
- # split up the string easily
- pane_part = pane_part.replace("\\|", "\a")
- pane_part = pane_part.replace("\\;", "\b")
-
- options = pane_part.split(";")
- for items in options:
-
- val_name, value = items.split("=")
- val_name = val_name.strip()
-
- if val_name == "name":
- pane.name = value
- elif val_name == "caption":
- pane.caption = value
- elif val_name == "state":
- pane.state = int(value)
- elif val_name == "dir":
- pane.dock_direction = int(value)
- elif val_name == "layer":
- pane.dock_layer = int(value)
- elif val_name == "row":
- pane.dock_row = int(value)
- elif val_name == "pos":
- pane.dock_pos = int(value)
- elif val_name == "prop":
- pane.dock_proportion = int(value)
- elif val_name == "bestw":
- pane.best_size.x = int(value)
- elif val_name == "besth":
- pane.best_size.y = int(value)
- pane.best_size = wx.Size(pane.best_size.x, pane.best_size.y)
- elif val_name == "minw":
- pane.min_size.x = int(value)
- elif val_name == "minh":
- pane.min_size.y = int(value)
- pane.min_size = wx.Size(pane.min_size.x, pane.min_size.y)
- elif val_name == "maxw":
- pane.max_size.x = int(value)
- elif val_name == "maxh":
- pane.max_size.y = int(value)
- pane.max_size = wx.Size(pane.max_size.x, pane.max_size.y)
- elif val_name == "floatx":
- pane.floating_pos.x = int(value)
- elif val_name == "floaty":
- pane.floating_pos.y = int(value)
- pane.floating_pos = wx.Point(pane.floating_pos.x, pane.floating_pos.y)
- elif val_name == "floatw":
- pane.floating_size.x = int(value)
- elif val_name == "floath":
- pane.floating_size.y = int(value)
- pane.floating_size = wx.Size(pane.floating_size.x, pane.floating_size.y)
- elif val_name == "notebookid":
- pane.notebook_id = int(value)
- elif val_name == "transparent":
- pane.transparent = int(value)
- else:
- raise Exception("Bad perspective string")
-
- # replace escaped characters so we can
- # split up the string easily
- pane.name = pane.name.replace("\a", "|")
- pane.name = pane.name.replace("\b", ";")
- pane.caption = pane.caption.replace("\a", "|")
- pane.caption = pane.caption.replace("\b", ";")
- pane_part = pane_part.replace("\a", "|")
- pane_part = pane_part.replace("\b", ";")
-
- return pane
-
-
- def SavePerspective(self):
- """
- Saves the entire user interface layout into an encoded string, which can then
- be stored by the application (probably using `wx.Config`).
-
- When a perspective is restored using L{LoadPerspective}, the entire user
- interface will return to the state it was when the perspective was saved.
- """
-
- result = "layout2|"
-
- for pane in self._panes:
- result += self.SavePaneInfo(pane) + "|"
-
- for dock in self._docks:
- result = result + ("dock_size(%d,%d,%d)=%d|")%(dock.dock_direction,
- dock.dock_layer,
- dock.dock_row,
- dock.size)
- return result
-
-
- def LoadPerspective(self, layout, update=True):
- """
- Loads a layout which was saved with L{SavePerspective}.
-
- If the `update` flag parameter is ``True``, L{Update} will be
- automatically invoked, thus realizing the saved perspective on screen.
-
- :param `layout`: a string which contains a saved AUI layout;
- :param `update`: whether to update immediately the window or not.
- """
-
- input = layout
-
- # check layout string version
- # 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
- # 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
- index = input.find("|")
- part = input[0:index].strip()
- input = input[index+1:]
-
- if part != "layout2":
- return False
-
- # mark all panes currently managed as docked and hidden
- for pane in self._panes:
- pane.Dock().Hide()
-
- # clear out the dock array; this will be reconstructed
- self._docks = []
-
- # replace escaped characters so we can
- # split up the string easily
- input = input.replace("\\|", "\a")
- input = input.replace("\\;", "\b")
-
- while 1:
-
- pane = AuiPaneInfo()
- index = input.find("|")
- pane_part = input[0:index].strip()
- input = input[index+1:]
-
- # if the string is empty, we're done parsing
- if pane_part == "":
- break
-
- if pane_part[0:9] == "dock_size":
- index = pane_part.find("=")
- val_name = pane_part[0:index]
- value = pane_part[index+1:]
-
- index = val_name.find("(")
- piece = val_name[index+1:]
- index = piece.find(")")
- piece = piece[0:index]
-
- vals = piece.split(",")
- dir = int(vals[0])
- layer = int(vals[1])
- row = int(vals[2])
- size = int(value)
-
- dock = AuiDockInfo()
- dock.dock_direction = dir
- dock.dock_layer = layer
- dock.dock_row = row
- dock.size = size
- self._docks.append(dock)
-
- continue
-
- # Undo our escaping as LoadPaneInfo needs to take an unescaped
- # name so it can be called by external callers
- pane_part = pane_part.replace("\a", "|")
- pane_part = pane_part.replace("\b", ";")
-
- pane = self.LoadPaneInfo(pane_part, pane)
-
- p = self.GetPane(pane.name)
-
- if not p.IsOk():
- if pane.IsNotebookControl():
- # notebook controls - auto add...
- self._panes.append(pane)
- indx = self._panes.index(pane)
- else:
- # the pane window couldn't be found
- # in the existing layout -- skip it
- continue
-
- else:
- indx = self._panes.index(p)
- pane.window = p.window
- pane.frame = p.frame
- pane.buttons = p.buttons
- self._panes[indx] = pane
-
- if isinstance(pane.window, auibar.AuiToolBar) and (pane.IsFloatable() or pane.IsDockable()):
- pane.window.SetGripperVisible(True)
-
- if update:
- self.Update()
-
- return True
-
-
- def GetPanePositionsAndSizes(self, dock):
- """
- Returns all the panes positions and sizes in a dock.
-
- :param `dock`: a L{AuiDockInfo} instance.
- """
-
- caption_size = self._art.GetMetric(AUI_DOCKART_CAPTION_SIZE)
- pane_border_size = self._art.GetMetric(AUI_DOCKART_PANE_BORDER_SIZE)
- gripper_size = self._art.GetMetric(AUI_DOCKART_GRIPPER_SIZE)
-
- positions = []
- sizes = []
-
- action_pane = -1
- pane_count = len(dock.panes)
-
- # find the pane marked as our action pane
- for pane_i in xrange(pane_count):
- pane = dock.panes[pane_i]
- if pane.HasFlag(AuiPaneInfo.actionPane):
- if action_pane != -1:
- raise Exception("Too many action panes!")
- action_pane = pane_i
-
- # set up each panes default position, and
- # determine the size (width or height, depending
- # on the dock's orientation) of each pane
- for pane in dock.panes:
- positions.append(pane.dock_pos)
- size = 0
-
- if pane.HasBorder():
- size += pane_border_size*2
-
- if dock.IsHorizontal():
- if pane.HasGripper() and not pane.HasGripperTop():
- size += gripper_size
-
- if pane.HasCaptionLeft():
- size += caption_size
-
- size += pane.best_size.x
-
- else:
- if pane.HasGripper() and pane.HasGripperTop():
- size += gripper_size
-
- if pane.HasCaption() and not pane.HasCaptionLeft():
- size += caption_size
-
- size += pane.best_size.y
-
- sizes.append(size)
-
- # if there is no action pane, just return the default
- # positions (as specified in pane.pane_pos)
- if action_pane == -1:
- return positions, sizes
-
- offset = 0
- for pane_i in xrange(action_pane-1, -1, -1):
- amount = positions[pane_i+1] - (positions[pane_i] + sizes[pane_i])
- if amount >= 0:
- offset += amount
- else:
- positions[pane_i] -= -amount
-
- offset += sizes[pane_i]
-
- # if the dock mode is fixed, make sure none of the panes
- # overlap we will bump panes that overlap
- offset = 0
- for pane_i in xrange(action_pane, pane_count):
- amount = positions[pane_i] - offset
- if amount >= 0:
- offset += amount
- else:
- positions[pane_i] += -amount
-
- offset += sizes[pane_i]
-
- return positions, sizes
-
-
- def LayoutAddPane(self, cont, dock, pane, uiparts, spacer_only):
- """
- Adds a pane into the existing layout (in an existing dock).
-
- :param `cont`: a `wx.Sizer` object;
- :param `dock`: the L{AuiDockInfo} structure in which to add the pane;
- :param `pane`: the L{AuiPaneInfo} instance to add to the dock;
- :param `uiparts`: a list of UI parts in the interface;
- :param `spacer_only`: whether to add a simple spacer or a real window.
- """
-
- sizer_item = wx.SizerItem()
- caption_size = self._art.GetMetric(AUI_DOCKART_CAPTION_SIZE)
- gripper_size = self._art.GetMetric(AUI_DOCKART_GRIPPER_SIZE)
- pane_border_size = self._art.GetMetric(AUI_DOCKART_PANE_BORDER_SIZE)
- pane_button_size = self._art.GetMetric(AUI_DOCKART_PANE_BUTTON_SIZE)
-
- # find out the orientation of the item (orientation for panes
- # is the same as the dock's orientation)
-
- if dock.IsHorizontal():
- orientation = wx.HORIZONTAL
- else:
- orientation = wx.VERTICAL
-
- # this variable will store the proportion
- # value that the pane will receive
- pane_proportion = pane.dock_proportion
-
- horz_pane_sizer = wx.BoxSizer(wx.HORIZONTAL)
- vert_pane_sizer = wx.BoxSizer(wx.VERTICAL)
-
- if pane.HasGripper():
-
- part = AuiDockUIPart()
- if pane.HasGripperTop():
- sizer_item = vert_pane_sizer.Add((1, gripper_size), 0, wx.EXPAND)
- else:
- sizer_item = horz_pane_sizer.Add((gripper_size, 1), 0, wx.EXPAND)
-
- part.type = AuiDockUIPart.typeGripper
- part.dock = dock
- part.pane = pane
- part.button = None
- part.orientation = orientation
- part.cont_sizer = horz_pane_sizer
- part.sizer_item = sizer_item
- uiparts.append(part)
-
- button_count = len(pane.buttons)
- button_width_total = button_count*pane_button_size
- if button_count >= 1:
- button_width_total += 3
-
- caption, captionLeft = pane.HasCaption(), pane.HasCaptionLeft()
- button_count = len(pane.buttons)
-
- if captionLeft:
- caption_sizer = wx.BoxSizer(wx.VERTICAL)
-
- # add pane buttons to the caption
- dummy_parts = []
- for btn_id in xrange(len(pane.buttons)-1, -1, -1):
- sizer_item = caption_sizer.Add((caption_size, pane_button_size), 0, wx.EXPAND)
- part = AuiDockUIPart()
- part.type = AuiDockUIPart.typePaneButton
- part.dock = dock
- part.pane = pane
- part.button = pane.buttons[btn_id]
- part.orientation = orientation
- part.cont_sizer = caption_sizer
- part.sizer_item = sizer_item
- dummy_parts.append(part)
-
- sizer_item = caption_sizer.Add((caption_size, 1), 1, wx.EXPAND)
- vert_pane_sizer = wx.BoxSizer(wx.HORIZONTAL)
-
- # create the caption sizer
- part = AuiDockUIPart()
-
- part.type = AuiDockUIPart.typeCaption
- part.dock = dock
- part.pane = pane
- part.button = None
- part.orientation = orientation
- part.cont_sizer = vert_pane_sizer
- part.sizer_item = sizer_item
- caption_part_idx = len(uiparts)
- uiparts.append(part)
- uiparts.extend(dummy_parts)
-
- elif caption:
-
- caption_sizer = wx.BoxSizer(wx.HORIZONTAL)
- sizer_item = caption_sizer.Add((1, caption_size), 1, wx.EXPAND)
-
- # create the caption sizer
- part = AuiDockUIPart()
-
- part.type = AuiDockUIPart.typeCaption
- part.dock = dock
- part.pane = pane
- part.button = None
- part.orientation = orientation
- part.cont_sizer = vert_pane_sizer
- part.sizer_item = sizer_item
- caption_part_idx = len(uiparts)
- uiparts.append(part)
-
- # add pane buttons to the caption
- for button in pane.buttons:
- sizer_item = caption_sizer.Add((pane_button_size, caption_size), 0, wx.EXPAND)
- part = AuiDockUIPart()
- part.type = AuiDockUIPart.typePaneButton
- part.dock = dock
- part.pane = pane
- part.button = button
- part.orientation = orientation
- part.cont_sizer = caption_sizer
- part.sizer_item = sizer_item
- uiparts.append(part)
-
- if caption or captionLeft:
- # if we have buttons, add a little space to the right
- # of them to ease visual crowding
- if button_count >= 1:
- if captionLeft:
- caption_sizer.Add((caption_size, 3), 0, wx.EXPAND)
- else:
- caption_sizer.Add((3, caption_size), 0, wx.EXPAND)
-
- # add the caption sizer
- sizer_item = vert_pane_sizer.Add(caption_sizer, 0, wx.EXPAND)
- uiparts[caption_part_idx].sizer_item = sizer_item
-
- # add the pane window itself
- if spacer_only or not pane.window:
- sizer_item = vert_pane_sizer.Add((1, 1), 1, wx.EXPAND)
- else:
- sizer_item = vert_pane_sizer.Add(pane.window, 1, wx.EXPAND)
- vert_pane_sizer.SetItemMinSize(pane.window, (1, 1))
-
- part = AuiDockUIPart()
- part.type = AuiDockUIPart.typePane
- part.dock = dock
- part.pane = pane
- part.button = None
- part.orientation = orientation
- part.cont_sizer = vert_pane_sizer
- part.sizer_item = sizer_item
- uiparts.append(part)
-
- # determine if the pane should have a minimum size if the pane is
- # non-resizable (fixed) then we must set a minimum size. Alternatively,
- # if the pane.min_size is set, we must use that value as well
-
- min_size = pane.min_size
- if pane.IsFixed():
- if min_size == wx.Size(-1, -1):
- min_size = pane.best_size
- pane_proportion = 0
-
- if min_size != wx.Size(-1, -1):
- vert_pane_sizer.SetItemMinSize(len(vert_pane_sizer.GetChildren())-1, (min_size.x, min_size.y))
-
- # add the vertical/horizontal sizer (caption, pane window) to the
- # horizontal sizer (gripper, vertical sizer)
- horz_pane_sizer.Add(vert_pane_sizer, 1, wx.EXPAND)
-
- # finally, add the pane sizer to the dock sizer
- if pane.HasBorder():
- # allowing space for the pane's border
- sizer_item = cont.Add(horz_pane_sizer, pane_proportion,
- wx.EXPAND | wx.ALL, pane_border_size)
- part = AuiDockUIPart()
- part.type = AuiDockUIPart.typePaneBorder
- part.dock = dock
- part.pane = pane
- part.button = None
- part.orientation = orientation
- part.cont_sizer = cont
- part.sizer_item = sizer_item
- uiparts.append(part)
- else:
- sizer_item = cont.Add(horz_pane_sizer, pane_proportion, wx.EXPAND)
-
- return uiparts
-
-
- def LayoutAddDock(self, cont, dock, uiparts, spacer_only):
- """
- Adds a dock into the existing layout.
-
- :param `cont`: a `wx.Sizer` object;
- :param `dock`: the L{AuiDockInfo} structure to add to the layout;
- :param `uiparts`: a list of UI parts in the interface;
- :param `spacer_only`: whether to add a simple spacer or a real window.
- """
-
- sizer_item = wx.SizerItem()
- part = AuiDockUIPart()
-
- sash_size = self._art.GetMetric(AUI_DOCKART_SASH_SIZE)
- orientation = (dock.IsHorizontal() and [wx.HORIZONTAL] or [wx.VERTICAL])[0]
-
- # resizable bottom and right docks have a sash before them
- if not self._has_maximized and not dock.fixed and \
- dock.dock_direction in [AUI_DOCK_BOTTOM, AUI_DOCK_RIGHT]:
-
- sizer_item = cont.Add((sash_size, sash_size), 0, wx.EXPAND)
-
- part.type = AuiDockUIPart.typeDockSizer
- part.orientation = orientation
- part.dock = dock
- part.pane = None
- part.button = None
- part.cont_sizer = cont
- part.sizer_item = sizer_item
- uiparts.append(part)
-
- # create the sizer for the dock
- dock_sizer = wx.BoxSizer(orientation)
-
- # add each pane to the dock
- has_maximized_pane = False
- pane_count = len(dock.panes)
-
- if dock.fixed:
-
- # figure out the real pane positions we will
- # use, without modifying the each pane's pane_pos member
- pane_positions, pane_sizes = self.GetPanePositionsAndSizes(dock)
-
- offset = 0
- for pane_i in xrange(pane_count):
-
- pane = dock.panes[pane_i]
- pane_pos = pane_positions[pane_i]
-
- if pane.IsMaximized():
- has_maximized_pane = True
-
- amount = pane_pos - offset
- if amount > 0:
-
- if dock.IsVertical():
- sizer_item = dock_sizer.Add((1, amount), 0, wx.EXPAND)
- else:
- sizer_item = dock_sizer.Add((amount, 1), 0, wx.EXPAND)
-
- part = AuiDockUIPart()
- part.type = AuiDockUIPart.typeBackground
- part.dock = dock
- part.pane = None
- part.button = None
- part.orientation = (orientation==wx.HORIZONTAL and \
- [wx.VERTICAL] or [wx.HORIZONTAL])[0]
- part.cont_sizer = dock_sizer
- part.sizer_item = sizer_item
- uiparts.append(part)
-
- offset = offset + amount
-
- uiparts = self.LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only)
-
- offset = offset + pane_sizes[pane_i]
-
- # at the end add a very small stretchable background area
- sizer_item = dock_sizer.Add((0, 0), 1, wx.EXPAND)
- part = AuiDockUIPart()
- part.type = AuiDockUIPart.typeBackground
- part.dock = dock
- part.pane = None
- part.button = None
- part.orientation = orientation
- part.cont_sizer = dock_sizer
- part.sizer_item = sizer_item
- uiparts.append(part)
-
- else:
-
- for pane_i in xrange(pane_count):
-
- pane = dock.panes[pane_i]
-
- if pane.IsMaximized():
- has_maximized_pane = True
-
- # if this is not the first pane being added,
- # we need to add a pane sizer
- if not self._has_maximized and pane_i > 0:
- sizer_item = dock_sizer.Add((sash_size, sash_size), 0, wx.EXPAND)
- part = AuiDockUIPart()
- part.type = AuiDockUIPart.typePaneSizer
- part.dock = dock
- part.pane = dock.panes[pane_i-1]
- part.button = None
- part.orientation = (orientation==wx.HORIZONTAL and \
- [wx.VERTICAL] or [wx.HORIZONTAL])[0]
- part.cont_sizer = dock_sizer
- part.sizer_item = sizer_item
- uiparts.append(part)
-
- uiparts = self.LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only)
-
- if dock.dock_direction == AUI_DOCK_CENTER or has_maximized_pane:
- sizer_item = cont.Add(dock_sizer, 1, wx.EXPAND)
- else:
- sizer_item = cont.Add(dock_sizer, 0, wx.EXPAND)
-
- part = AuiDockUIPart()
- part.type = AuiDockUIPart.typeDock
- part.dock = dock
- part.pane = None
- part.button = None
- part.orientation = orientation
- part.cont_sizer = cont
- part.sizer_item = sizer_item
- uiparts.append(part)
-
- if dock.IsHorizontal():
- cont.SetItemMinSize(dock_sizer, (0, dock.size))
- else:
- cont.SetItemMinSize(dock_sizer, (dock.size, 0))
-
- # top and left docks have a sash after them
- if not self._has_maximized and not dock.fixed and \
- dock.dock_direction in [AUI_DOCK_TOP, AUI_DOCK_LEFT]:
-
- sizer_item = cont.Add((sash_size, sash_size), 0, wx.EXPAND)
-
- part = AuiDockUIPart()
- part.type = AuiDockUIPart.typeDockSizer
- part.dock = dock
- part.pane = None
- part.button = None
- part.orientation = orientation
- part.cont_sizer = cont
- part.sizer_item = sizer_item
- uiparts.append(part)
-
- return uiparts
-
-
- def LayoutAll(self, panes, docks, uiparts, spacer_only=False, oncheck=True):
- """
- Layouts all the UI structures in the interface.
-
- :param `panes`: a list of L{AuiPaneInfo} instances;
- :param `docks`: a list of L{AuiDockInfo} classes;
- :param `uiparts`: a list of UI parts in the interface;
- :param `spacer_only`: whether to add a simple spacer or a real window;
- :param `oncheck`: whether to store the results in a class member or not.
- """
-
- container = wx.BoxSizer(wx.VERTICAL)
-
- pane_border_size = self._art.GetMetric(AUI_DOCKART_PANE_BORDER_SIZE)
- caption_size = self._art.GetMetric(AUI_DOCKART_CAPTION_SIZE)
- cli_size = self._frame.GetClientSize()
-
- # empty all docks out
- for dock in docks:
- dock.panes = []
- if dock.fixed:
- # always reset fixed docks' sizes, because
- # the contained windows may have been resized
- dock.size = 0
-
- dock_count = len(docks)
-
- # iterate through all known panes, filing each
- # of them into the appropriate dock. If the
- # pane does not exist in the dock, add it
- for p in panes:
-
- # don't layout hidden panes.
- if p.IsShown():
-
- # find any docks with the same dock direction, dock layer, and
- # dock row as the pane we are working on
- arr = FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row)
-
- if arr:
- dock = arr[0]
-
- else:
- # dock was not found, so we need to create a new one
- d = AuiDockInfo()
- d.dock_direction = p.dock_direction
- d.dock_layer = p.dock_layer
- d.dock_row = p.dock_row
- docks.append(d)
- dock = docks[-1]
-
- if p.HasFlag(p.needsRestore) and not p.HasFlag(p.wasMaximized):
-
- isHor = dock.IsHorizontal()
- sashSize = self._art.GetMetric(AUI_DOCKART_SASH_SIZE)
-
- # get the sizes of any docks that might
- # overlap with our restored dock
-
- # make list of widths or heights from the size in the dock rects
- sizes = [d.rect[2:][isHor] for \
- d in docks if d.IsOk() and \
- (d.IsHorizontal() == isHor) and \
- not d.toolbar and \
- d.dock_direction != AUI_DOCK_CENTER]
-
- frameRect = GetInternalFrameRect(self._frame, self._docks)
-
- # set max size allowing for sashes and absolute minimum
- maxsize = frameRect[2:][isHor] - sum(sizes) - (len(sizes)*10) - (sashSize*len(sizes))
- dock.size = min(p.previousDockSize,maxsize)
-
- else:
- dock.size = 0
-
- if p.HasFlag(p.wasMaximized):
- self.MaximizePane(p, savesizes=False)
- p.SetFlag(p.wasMaximized, False)
-
- if p.HasFlag(p.needsRestore):
- if p.previousDockPos is not None:
- DoInsertPane(dock.panes, dock.dock_direction, dock.dock_layer, dock.dock_row, p.previousDockPos)
- p.dock_pos = p.previousDockPos
- p.previousDockPos = None
- p.SetFlag(p.needsRestore, False)
-
- if p.IsDocked():
- # remove the pane from any existing docks except this one
- docks = RemovePaneFromDocks(docks, p, dock)
-
- # pane needs to be added to the dock,
- # if it doesn't already exist
- if not FindPaneInDock(dock, p.window):
- dock.panes.append(p)
- else:
- # remove the pane from any existing docks
- docks = RemovePaneFromDocks(docks, p)
-
- # remove any empty docks
- docks = [dock for dock in docks if dock.panes]
-
- dock_count = len(docks)
- # configure the docks further
- for ii, dock in enumerate(docks):
- # sort the dock pane array by the pane's
- # dock position (dock_pos), in ascending order
- dock.panes.sort(PaneSortFunc)
- dock_pane_count = len(dock.panes)
-
- # for newly created docks, set up their initial size
- if dock.size == 0:
- size = 0
- for pane in dock.panes:
- pane_size = pane.best_size
- if pane_size == wx.Size(-1, -1):
- pane_size = pane.min_size
- if pane_size == wx.Size(-1, -1) and pane.window:
- pane_size = pane.window.GetSize()
- if dock.IsHorizontal():
- size = max(pane_size.y, size)
- else:
- size = max(pane_size.x, size)
-
- # add space for the border (two times), but only
- # if at least one pane inside the dock has a pane border
- for pane in dock.panes:
- if pane.HasBorder():
- size = size + pane_border_size*2
- break
-
- # if pane is on the top or bottom, add the caption height,
- # but only if at least one pane inside the dock has a caption
- if dock.IsHorizontal():
- for pane in dock.panes:
- if pane.HasCaption() and not pane.HasCaptionLeft():
- size = size + caption_size
- break
- else:
- for pane in dock.panes:
- if pane.HasCaptionLeft() and not pane.HasCaption():
- size = size + caption_size
- break
-
- # new dock's size may not be more than the dock constraint
- # parameter specifies. See SetDockSizeConstraint()
- max_dock_x_size = int(self._dock_constraint_x*float(cli_size.x))
- max_dock_y_size = int(self._dock_constraint_y*float(cli_size.y))
- if cli_size <= wx.Size(20, 20):
- max_dock_x_size = 10000
- max_dock_y_size = 10000
-
- if dock.IsHorizontal():
- size = min(size, max_dock_y_size)
- else:
- size = min(size, max_dock_x_size)
-
- # absolute minimum size for a dock is 10 pixels
- if size < 10:
- size = 10
-
- dock.size = size
-
- # determine the dock's minimum size
- plus_border = False
- plus_caption = False
- plus_caption_left = False
- dock_min_size = 0
- for pane in dock.panes:
- if pane.min_size != wx.Size(-1, -1):
- if pane.HasBorder():
- plus_border = True
- if pane.HasCaption():
- plus_caption = True
- if pane.HasCaptionLeft():
- plus_caption_left = True
- if dock.IsHorizontal():
- if pane.min_size.y > dock_min_size:
- dock_min_size = pane.min_size.y
- else:
- if pane.min_size.x > dock_min_size:
- dock_min_size = pane.min_size.x
-
- if plus_border:
- dock_min_size += pane_border_size*2
- if plus_caption and dock.IsHorizontal():
- dock_min_size += caption_size
- if plus_caption_left and dock.IsVertical():
- dock_min_size += caption_size
-
- dock.min_size = dock_min_size
-
- # if the pane's current size is less than it's
- # minimum, increase the dock's size to it's minimum
- if dock.size < dock.min_size:
- dock.size = dock.min_size
-
- # determine the dock's mode (fixed or proportional)
- # determine whether the dock has only toolbars
- action_pane_marked = False
- dock.fixed = True
- dock.toolbar = True
- for pane in dock.panes:
- if not pane.IsFixed():
- dock.fixed = False
- if not pane.IsToolbar():
- dock.toolbar = False
- if pane.HasFlag(AuiPaneInfo.optionDockFixed):
- dock.fixed = True
- if pane.HasFlag(AuiPaneInfo.actionPane):
- action_pane_marked = True
-
- # if the dock mode is proportional and not fixed-pixel,
- # reassign the dock_pos to the sequential 0, 1, 2, 3
- # e.g. remove gaps like 1, 2, 30, 500
- if not dock.fixed:
- for jj in xrange(dock_pane_count):
- pane = dock.panes[jj]
- pane.dock_pos = jj
-
- # if the dock mode is fixed, and none of the panes
- # are being moved right now, make sure the panes
- # do not overlap each other. If they do, we will
- # adjust the panes' positions
- if dock.fixed and not action_pane_marked:
- pane_positions, pane_sizes = self.GetPanePositionsAndSizes(dock)
- offset = 0
- for jj in xrange(dock_pane_count):
- pane = dock.panes[jj]
- pane.dock_pos = pane_positions[jj]
- amount = pane.dock_pos - offset
- if amount >= 0:
- offset += amount
- else:
- pane.dock_pos += -amount
-
- offset += pane_sizes[jj]
- dock.panes[jj] = pane
-
- if oncheck:
- self._docks[ii] = dock
-
- # shrink docks if needed
-## docks = self.SmartShrink(docks, AUI_DOCK_TOP)
-## docks = self.SmartShrink(docks, AUI_DOCK_LEFT)
-
- if oncheck:
- self._docks = docks
-
- # discover the maximum dock layer
- max_layer = 0
- dock_count = len(docks)
-
- for ii in xrange(dock_count):
- max_layer = max(max_layer, docks[ii].dock_layer)
-
- # clear out uiparts
- uiparts = []
-
- # create a bunch of box sizers,
- # from the innermost level outwards.
- cont = None
- middle = None
-
- if oncheck:
- docks = self._docks
-
- for layer in xrange(max_layer+1):
- # find any docks in this layer
- arr = FindDocks(docks, -1, layer, -1)
- # if there aren't any, skip to the next layer
- if not arr:
- continue
-
- old_cont = cont
-
- # create a container which will hold this layer's
- # docks (top, bottom, left, right)
- cont = wx.BoxSizer(wx.VERTICAL)
-
- # find any top docks in this layer
- arr = FindDocks(docks, AUI_DOCK_TOP, layer, -1)
- for row in arr:
- uiparts = self.LayoutAddDock(cont, row, uiparts, spacer_only)
-
- # fill out the middle layer (which consists
- # of left docks, content area and right docks)
-
- middle = wx.BoxSizer(wx.HORIZONTAL)
-
- # find any left docks in this layer
- arr = FindDocks(docks, AUI_DOCK_LEFT, layer, -1)
- for row in arr:
- uiparts = self.LayoutAddDock(middle, row, uiparts, spacer_only)
-
- # add content dock (or previous layer's sizer
- # to the middle
- if not old_cont:
- # find any center docks
- arr = FindDocks(docks, AUI_DOCK_CENTER, -1, -1)
- if arr:
- for row in arr:
- uiparts = self.LayoutAddDock(middle, row, uiparts, spacer_only)
-
- elif not self._has_maximized:
- # there are no center docks, add a background area
- sizer_item = middle.Add((1, 1), 1, wx.EXPAND)
- part = AuiDockUIPart()
- part.type = AuiDockUIPart.typeBackground
- part.pane = None
- part.dock = None
- part.button = None
- part.cont_sizer = middle
- part.sizer_item = sizer_item
- uiparts.append(part)
- else:
- middle.Add(old_cont, 1, wx.EXPAND)
-
- # find any right docks in this layer
- arr = FindDocks(docks, AUI_DOCK_RIGHT, layer, -1, reverse=True)
- for row in arr:
- uiparts = self.LayoutAddDock(middle, row, uiparts, spacer_only)
-
- if len(middle.GetChildren()) > 0:
- cont.Add(middle, 1, wx.EXPAND)
-
- # find any bottom docks in this layer
- arr = FindDocks(docks, AUI_DOCK_BOTTOM, layer, -1, reverse=True)
- for row in arr:
- uiparts = self.LayoutAddDock(cont, row, uiparts, spacer_only)
-
- if not cont:
- # no sizer available, because there are no docks,
- # therefore we will create a simple background area
- cont = wx.BoxSizer(wx.VERTICAL)
- sizer_item = cont.Add((1, 1), 1, wx.EXPAND)
- part = AuiDockUIPart()
- part.type = AuiDockUIPart.typeBackground
- part.pane = None
- part.dock = None
- part.button = None
- part.cont_sizer = middle
- part.sizer_item = sizer_item
- uiparts.append(part)
-
- if oncheck:
- self._uiparts = uiparts
- self._docks = docks
-
- container.Add(cont, 1, wx.EXPAND)
-
- if oncheck:
- return container
- else:
- return container, panes, docks, uiparts
-
-
- def SetDockSizeConstraint(self, width_pct, height_pct):
- """
- When a user creates a new dock by dragging a window into a docked position,
- often times the large size of the window will create a dock that is unwieldly
- large.
-
- L{AuiManager} by default limits the size of any new dock to 1/3 of the window
- size. For horizontal docks, this would be 1/3 of the window height. For vertical
- docks, 1/3 of the width. Calling this function will adjust this constraint value.
-
- The numbers must be between 0.0 and 1.0. For instance, calling L{SetDockSizeConstraint}
- with (0.5, 0.5) will cause new docks to be limited to half of the size of the entire
- managed window.
-
- :param `width_pct`: a float number representing the x dock size constraint;
- :param `width_pct`: a float number representing the y dock size constraint.
- """
-
- self._dock_constraint_x = max(0.0, min(1.0, width_pct))
- self._dock_constraint_y = max(0.0, min(1.0, height_pct))
-
-
- def GetDockSizeConstraint(self):
- """
- Returns the current dock constraint values.
-
- :see: L{SetDockSizeConstraint}
- """
-
- return self._dock_constraint_x, self._dock_constraint_y
-
-
- def Update(self):
- """
- This method is called after any number of changes are made to any of the
- managed panes. L{Update} must be invoked after L{AddPane} or L{InsertPane} are
- called in order to "realize" or "commit" the changes.
-
- In addition, any number of changes may be made to L{AuiPaneInfo} structures
- (retrieved with L{GetPane}), but to realize the changes, L{Update}
- must be called. This construction allows pane flicker to be avoided by updating
- the whole layout at one time.
- """
-
- self._hover_button = None
- self._action_part = None
-
- # destroy floating panes which have been
- # redocked or are becoming non-floating
- for p in self._panes:
- if p.IsFloating() or not p.frame:
- continue
-
- # because the pane is no longer in a floating, we need to
- # reparent it to self._frame and destroy the floating frame
- # reduce flicker
- p.window.SetSize((1, 1))
-
- # the following block is a workaround for bug #1531361
- # (see wxWidgets sourceforge page). On wxGTK (only), when
- # a frame is shown/hidden, a move event unfortunately
- # also gets fired. Because we may be dragging around
- # a pane, we need to cancel that action here to prevent
- # a spurious crash.
- if self._action_window == p.frame:
- if self._frame.HasCapture():
- self._frame.ReleaseMouse()
- self._action = actionNone
- self._action_window = None
-
- # hide the frame
- if p.frame.IsShown():
- p.frame.Show(False)
-
- if self._action_window == p.frame:
- self._action_window = None
-
- # reparent to self._frame and destroy the pane
- p.window.Reparent(self._frame)
- if isinstance(p.window, auibar.AuiToolBar):
- p.window.SetAuiManager(self)
-
- if p.frame:
- p.frame.SetSizer(None)
- p.frame.Destroy()
- p.frame = None
-
- # Only the master manager should create/destroy notebooks...
- if not self._masterManager:
- self.UpdateNotebook()
-
- # delete old sizer first
- self._frame.SetSizer(None)
-
- # create a layout for all of the panes
- sizer = self.LayoutAll(self._panes, self._docks, self._uiparts, False)
-
- # hide or show panes as necessary,
- # and float panes as necessary
-
- pane_count = len(self._panes)
-
- for ii in xrange(pane_count):
- p = self._panes[ii]
- pFrame = p.frame
-
- if p.IsFloating():
- if pFrame is None:
- # we need to create a frame for this
- # pane, which has recently been floated
- frame = self.CreateFloatingFrame(self._frame, p)
-
- # on MSW and Mac, if the owner desires transparent dragging, and
- # the dragging is happening right now, then the floating
- # window should have this style by default
- if self._action in [actionDragFloatingPane, actionDragToolbarPane] and \
- self._agwFlags & AUI_MGR_TRANSPARENT_DRAG:
- frame.SetTransparent(150)
-
- if p.IsToolbar():
- bar = p.window
- if isinstance(bar, auibar.AuiToolBar):
- bar.SetGripperVisible(False)
- agwStyle = bar.GetAGWWindowStyleFlag()
- bar.SetAGWWindowStyleFlag(agwStyle & ~AUI_TB_VERTICAL)
- bar.Realize()
-
- s = p.window.GetMinSize()
- p.BestSize(s)
- p.FloatingSize(wx.DefaultSize)
-
- frame.SetPaneWindow(p)
- p.needsTransparency = True
- p.frame = pFrame = frame
- if p.IsShown() and not frame.IsShown():
- frame.Show()
- frame.Update()
- else:
-
- # frame already exists, make sure it's position
- # and size reflect the information in AuiPaneInfo
- if pFrame.GetPosition() != p.floating_pos or pFrame.GetSize() != p.floating_size:
- pFrame.SetDimensions(p.floating_pos.x, p.floating_pos.y,
- p.floating_size.x, p.floating_size.y, wx.SIZE_USE_EXISTING)
-
- # update whether the pane is resizable or not
- style = p.frame.GetWindowStyleFlag()
- if p.IsFixed():
- style &= ~wx.RESIZE_BORDER
- else:
- style |= wx.RESIZE_BORDER
-
- p.frame.SetWindowStyleFlag(style)
-
- if pFrame.IsShown() != p.IsShown():
- p.needsTransparency = True
- pFrame.Show(p.IsShown())
-
- if pFrame.GetTitle() != p.caption:
- pFrame.SetTitle(p.caption)
- if p.icon.IsOk():
- pFrame.SetIcon(wx.IconFromBitmap(p.icon))
-
- else:
-
- if p.IsToolbar():
-# self.SwitchToolBarOrientation(p)
- p.best_size = p.window.GetBestSize()
-
- if p.window and not p.IsNotebookPage() and p.window.IsShown() != p.IsShown():
- p.window.Show(p.IsShown())
-
- if pFrame and p.needsTransparency:
- if pFrame.IsShown() and pFrame._transparent != p.transparent:
- pFrame.SetTransparent(p.transparent)
- pFrame._transparent = p.transparent
-
- p.needsTransparency = False
-
- # if "active panes" are no longer allowed, clear
- # any optionActive values from the pane states
- if self._agwFlags & AUI_MGR_ALLOW_ACTIVE_PANE == 0:
- p.state &= ~AuiPaneInfo.optionActive
-
- self._panes[ii] = p
-
- old_pane_rects = []
- pane_count = len(self._panes)
-
- for p in self._panes:
- r = wx.Rect()
- if p.window and p.IsShown() and p.IsDocked():
- r = p.rect
-
- old_pane_rects.append(r)
-
- # apply the new sizer
- self._frame.SetSizer(sizer)
- self._frame.SetAutoLayout(False)
- self.DoFrameLayout()
-
- # now that the frame layout is done, we need to check
- # the new pane rectangles against the old rectangles that
- # we saved a few lines above here. If the rectangles have
- # changed, the corresponding panes must also be updated
- for ii in xrange(pane_count):
- p = self._panes[ii]
- if p.window and p.IsShown() and p.IsDocked():
- if p.rect != old_pane_rects[ii]:
- p.window.Refresh()
- p.window.Update()
-
- if wx.Platform == "__WXMAC__":
- self._frame.Refresh()
- else:
- self.Repaint()
-
- if not self._masterManager:
- e = self.FireEvent(wxEVT_AUI_PERSPECTIVE_CHANGED, None, canVeto=False)
-
-
- def UpdateNotebook(self):
- """ Updates the automatic L{AuiNotebook} in the layout (if any exists). """
-
- # Workout how many notebooks we need.
- max_notebook = -1
-
- # destroy floating panes which have been
- # redocked or are becoming non-floating
- for paneInfo in self._panes:
- if max_notebook < paneInfo.notebook_id:
- max_notebook = paneInfo.notebook_id
-
- # We are the master of our domain
- extra_notebook = len(self._notebooks)
- max_notebook += 1
-
- for i in xrange(extra_notebook, max_notebook):
- self.CreateNotebook()
-
- # Remove pages from notebooks that no-longer belong there ...
- for nb, notebook in enumerate(self._notebooks):
- pages = notebook.GetPageCount()
- pageCounter, allPages = 0, pages
-
- # Check each tab ...
- for page in xrange(pages):
-
- if page >= allPages:
- break
-
- window = notebook.GetPage(pageCounter)
- paneInfo = self.GetPane(window)
- if paneInfo.IsOk() and paneInfo.notebook_id != nb:
- notebook.RemovePage(pageCounter)
- window.Hide()
- window.Reparent(self._frame)
- pageCounter -= 1
- allPages -= 1
-
- pageCounter += 1
-
- notebook.DoSizing()
-
- # Add notebook pages that aren't there already...
- for paneInfo in self._panes:
- if paneInfo.IsNotebookPage():
-
- title = (paneInfo.caption == "" and [paneInfo.name] or [paneInfo.caption])[0]
-
- notebook = self._notebooks[paneInfo.notebook_id]
- page_id = notebook.GetPageIndex(paneInfo.window)
-
- if page_id < 0:
-
- paneInfo.window.Reparent(notebook)
- notebook.AddPage(paneInfo.window, title, True, paneInfo.icon)
-
- # Update title and icon ...
- else:
-
- notebook.SetPageText(page_id, title)
- notebook.SetPageBitmap(page_id, paneInfo.icon)
-
- notebook.DoSizing()
-
- # Wire-up newly created notebooks
- elif paneInfo.IsNotebookControl() and not paneInfo.window:
- paneInfo.window = self._notebooks[paneInfo.notebook_id]
-
- # Delete empty notebooks, and convert notebooks with 1 page to
- # normal panes...
- remap_ids = [-1]*len(self._notebooks)
- nb_idx = 0
-
- for nb, notebook in enumerate(self._notebooks):
- if notebook.GetPageCount() == 1:
-
- # Convert notebook page to pane...
- window = notebook.GetPage(0)
- child_pane = self.GetPane(window)
- notebook_pane = self.GetPane(notebook)
- if child_pane.IsOk() and notebook_pane.IsOk():
-
- child_pane.SetDockPos(notebook_pane)
- child_pane.window.Hide()
- child_pane.window.Reparent(self._frame)
- child_pane.frame = None
- child_pane.notebook_id = -1
- if notebook_pane.IsFloating():
- child_pane.Float()
-
- self.DetachPane(notebook)
-
- notebook.RemovePage(0)
- notebook.Destroy()
-
- else:
-
- raise Exception("Odd notebook docking")
-
- elif notebook.GetPageCount() == 0:
-
- self.DetachPane(notebook)
- notebook.Destroy()
-
- else:
-
- # Correct page ordering. The original wxPython code
- # for this did not work properly, and would misplace
- # windows causing errors.
- notebook.Freeze()
- self._notebooks[nb_idx] = notebook
- pages = notebook.GetPageCount()
- selected = notebook.GetPage(notebook.GetSelection())
-
- # Take each page out of the notebook, group it with
- # its current pane, and sort the list by pane.dock_pos
- # order
- pages_and_panes = []
- for idx in reversed(range(pages)):
- page = notebook.GetPage(idx)
- pane = self.GetPane(page)
- pages_and_panes.append((page, pane))
- notebook.RemovePage(idx)
- sorted_pnp = sorted(pages_and_panes, key=lambda tup: tup[1].dock_pos)
-
- # Grab the attributes from the panes which are ordered
- # correctly, and copy those attributes to the original
- # panes. (This avoids having to change the ordering
- # of self._panes) Then, add the page back into the notebook
- sorted_attributes = [self.GetAttributes(tup[1])
- for tup in sorted_pnp]
- for attrs, tup in zip(sorted_attributes, pages_and_panes):
- pane = tup[1]
- self.SetAttributes(pane, attrs)
- notebook.AddPage(pane.window, pane.caption)
-
- notebook.SetSelection(notebook.GetPageIndex(selected), True)
- notebook.DoSizing()
- notebook.Thaw()
-
- # It's a keeper.
- remap_ids[nb] = nb_idx
- nb_idx += 1
-
- # Apply remap...
- nb_count = len(self._notebooks)
-
- if nb_count != nb_idx:
-
- self._notebooks = self._notebooks[0:nb_idx]
- for p in self._panes:
- if p.notebook_id >= 0:
- p.notebook_id = remap_ids[p.notebook_id]
- if p.IsNotebookControl():
- p.SetNameFromNotebookId()
-
- # Make sure buttons are correct ...
- for notebook in self._notebooks:
- want_max = True
- want_min = True
- want_close = True
-
- pages = notebook.GetPageCount()
- for page in xrange(pages):
-
- win = notebook.GetPage(page)
- pane = self.GetPane(win)
- if pane.IsOk():
-
- if not pane.HasCloseButton():
- want_close = False
- if not pane.HasMaximizeButton():
- want_max = False
- if not pane.HasMinimizeButton():
- want_min = False
-
- notebook_pane = self.GetPane(notebook)
- if notebook_pane.IsOk():
- if notebook_pane.HasMinimizeButton() != want_min:
- if want_min:
- button = AuiPaneButton(AUI_BUTTON_MINIMIZE)
- notebook_pane.state |= AuiPaneInfo.buttonMinimize
- notebook_pane.buttons.append(button)
-
- # todo: remove min/max
-
- if notebook_pane.HasMaximizeButton() != want_max:
- if want_max:
- button = AuiPaneButton(AUI_BUTTON_MAXIMIZE_RESTORE)
- notebook_pane.state |= AuiPaneInfo.buttonMaximize
- notebook_pane.buttons.append(button)
-
- # todo: remove min/max
-
- if notebook_pane.HasCloseButton() != want_close:
- if want_close:
- button = AuiPaneButton(AUI_BUTTON_CLOSE)
- notebook_pane.state |= AuiPaneInfo.buttonClose
- notebook_pane.buttons.append(button)
-
- # todo: remove close
-
-
- def SmartShrink(self, docks, direction):
- """
- Used to intelligently shrink the docks' size (if needed).
-
- :param `docks`: a list of L{AuiDockInfo} instances;
- :param `direction`: the direction in which to shrink.
- """
-
- sashSize = self._art.GetMetric(AUI_DOCKART_SASH_SIZE)
- caption_size = self._art.GetMetric(AUI_DOCKART_CAPTION_SIZE)
- clientSize = self._frame.GetClientSize()
- ourDocks = FindDocks(docks, direction, -1, -1)
- oppositeDocks = FindOppositeDocks(docks, direction)
- oppositeSize = self.GetOppositeDockTotalSize(docks, direction)
- ourSize = 0
-
- for dock in ourDocks:
- ourSize += dock.size
-
- if not dock.toolbar:
- ourSize += sashSize
-
- shrinkSize = ourSize + oppositeSize
-
- if direction == AUI_DOCK_TOP or direction == AUI_DOCK_BOTTOM:
- shrinkSize -= clientSize.y
- else:
- shrinkSize -= clientSize.x
-
- if shrinkSize <= 0:
- return docks
-
- # Combine arrays
- for dock in oppositeDocks:
- ourDocks.append(dock)
-
- oppositeDocks = []
-
- for dock in ourDocks:
- if dock.toolbar or not dock.resizable:
- continue
-
- dockRange = dock.size - dock.min_size
-
- if dock.min_size == 0:
- dockRange -= sashSize
- if direction == AUI_DOCK_TOP or direction == AUI_DOCK_BOTTOM:
- dockRange -= caption_size
-
- if dockRange >= shrinkSize:
-
- dock.size -= shrinkSize
- return docks
-
- else:
-
- dock.size -= dockRange
- shrinkSize -= dockRange
-
- return docks
-
-
- def UpdateDockingGuides(self, paneInfo):
- """
- Updates the docking guide windows positions and appearance.
-
- :param `paneInfo`: a L{AuiPaneInfo} instance.
- """
-
- if len(self._guides) == 0:
- self.CreateGuideWindows()
-
- captionSize = self._art.GetMetric(AUI_DOCKART_CAPTION_SIZE)
- frameRect = GetInternalFrameRect(self._frame, self._docks)
- mousePos = wx.GetMousePosition()
-
- for indx, guide in enumerate(self._guides):
-
- pt = wx.Point()
- guide_size = guide.host.GetSize()
- if not guide.host:
- raise Exception("Invalid docking host")
-
- direction = guide.dock_direction
-
- if direction == AUI_DOCK_LEFT:
- pt.x = frameRect.x + guide_size.x / 2 + 16
- pt.y = frameRect.y + frameRect.height / 2
-
- elif direction == AUI_DOCK_TOP:
- pt.x = frameRect.x + frameRect.width / 2
- pt.y = frameRect.y + guide_size.y / 2 + 16
-
- elif direction == AUI_DOCK_RIGHT:
- pt.x = frameRect.x + frameRect.width - guide_size.x / 2 - 16
- pt.y = frameRect.y + frameRect.height / 2
-
- elif direction == AUI_DOCK_BOTTOM:
- pt.x = frameRect.x + frameRect.width / 2
- pt.y = frameRect.y + frameRect.height - guide_size.y / 2 - 16
-
- elif direction == AUI_DOCK_CENTER:
- rc = paneInfo.window.GetScreenRect()
- pt.x = rc.x + rc.width / 2
- pt.y = rc.y + rc.height / 2
- if paneInfo.HasCaption():
- pt.y -= captionSize / 2
- elif paneInfo.HasCaptionLeft():
- pt.x -= captionSize / 2
-
- # guide will be centered around point 'pt'
- targetPosition = wx.Point(pt.x - guide_size.x / 2, pt.y - guide_size.y / 2)
-
- if guide.host.GetPosition() != targetPosition:
- guide.host.Move(targetPosition)
-
- guide.host.AeroMove(targetPosition)
-
- if guide.dock_direction == AUI_DOCK_CENTER:
- guide.host.ValidateNotebookDocking(paneInfo.IsNotebookDockable())
-
- guide.host.UpdateDockGuide(mousePos)
-
- paneInfo.window.Lower()
-
-
- def DoFrameLayout(self):
- """
- This is an internal function which invokes `wx.Sizer.Layout`
- on the frame's main sizer, then measures all the various UI items
- and updates their internal rectangles.
-
- :note: This should always be called instead of calling
- `self._managed_window.Layout()` directly.
- """
-
- self._frame.Layout()
-
- for part in self._uiparts:
- # get the rectangle of the UI part
- # originally, this code looked like this:
- # part.rect = wx.Rect(part.sizer_item.GetPosition(),
- # part.sizer_item.GetSize())
- # this worked quite well, with one exception: the mdi
- # client window had a "deferred" size variable
- # that returned the wrong size. It looks like
- # a bug in wx, because the former size of the window
- # was being returned. So, we will retrieve the part's
- # rectangle via other means
-
- part.rect = part.sizer_item.GetRect()
- flag = part.sizer_item.GetFlag()
- border = part.sizer_item.GetBorder()
-
- if flag & wx.TOP:
- part.rect.y -= border
- part.rect.height += border
- if flag & wx.LEFT:
- part.rect.x -= border
- part.rect.width += border
- if flag & wx.BOTTOM:
- part.rect.height += border
- if flag & wx.RIGHT:
- part.rect.width += border
-
- if part.type == AuiDockUIPart.typeDock:
- part.dock.rect = part.rect
- if part.type == AuiDockUIPart.typePane:
- part.pane.rect = part.rect
-
-
- def GetPanePart(self, wnd):
- """
- Looks up the pane border UI part of the
- pane specified. This allows the caller to get the exact rectangle
- of the pane in question, including decorations like caption and border.
-
- :param `wnd`: the window to which the pane border belongs to.
- """
-
- for part in self._uiparts:
- if part.type == AuiDockUIPart.typePaneBorder and \
- part.pane and part.pane.window == wnd:
- return part
-
- for part in self._uiparts:
- if part.type == AuiDockUIPart.typePane and \
- part.pane and part.pane.window == wnd:
- return part
-
- return None
-
-
- def GetDockPixelOffset(self, test):
- """
- This is an internal function which returns
- a dock's offset in pixels from the left side of the window
- (for horizontal docks) or from the top of the window (for
- vertical docks).
-
- This value is necessary for calculating fixed-pane/toolbar offsets
- when they are dragged.
-
- :param `test`: a fake L{AuiPaneInfo} for testing purposes.
- """
-
- # the only way to accurately calculate the dock's
- # offset is to actually run a theoretical layout
- docks, panes = CopyDocksAndPanes2(self._docks, self._panes)
- panes.append(test)
-
- sizer, panes, docks, uiparts = self.LayoutAll(panes, docks, [], True, False)
- client_size = self._frame.GetClientSize()
- sizer.SetDimension(0, 0, client_size.x, client_size.y)
- sizer.Layout()
-
- for part in uiparts:
- pos = part.sizer_item.GetPosition()
- size = part.sizer_item.GetSize()
- part.rect = wx.RectPS(pos, size)
- if part.type == AuiDockUIPart.typeDock:
- part.dock.rect = part.rect
-
- sizer.Destroy()
-
- for dock in docks:
- if test.dock_direction == dock.dock_direction and \
- test.dock_layer == dock.dock_layer and \
- test.dock_row == dock.dock_row:
-
- if dock.IsVertical():
- return dock.rect.y
- else:
- return dock.rect.x
-
- return 0
-
-
- def GetPartnerDock(self, dock):
- """
- Returns the partner dock for the input dock.
-
- :param `dock`: a L{AuiDockInfo} instance.
- """
-
- for layer in xrange(dock.dock_layer, -1, -1):
-
- bestDock = None
-
- for tmpDock in self._docks:
-
- if tmpDock.dock_layer != layer:
- continue
-
- if tmpDock.dock_direction != dock.dock_direction:
- continue
-
- if tmpDock.dock_layer < dock.dock_layer:
-
- if not bestDock or tmpDock.dock_row < bestDock.dock_row:
- bestDock = tmpDock
-
- elif tmpDock.dock_row > dock.dock_row:
-
- if not bestDock or tmpDock.dock_row > bestDock.dock_row:
- bestDock = tmpDock
-
- if bestDock:
- return bestDock
-
- return None
-
-
- def GetPartnerPane(self, dock, pane):
- """
- Returns the partner pane for the input pane. They both need to live
- in the same L{AuiDockInfo}.
-
- :param `dock`: a L{AuiDockInfo} instance;
- :param `pane`: a L{AuiPaneInfo} class.
- """
-
- panePosition = -1
-
- for i, tmpPane in enumerate(dock.panes):
- if tmpPane.window == pane.window:
- panePosition = i
- elif not tmpPane.IsFixed() and panePosition != -1:
- return tmpPane
-
- return None
-
-
- def GetTotalPixSizeAndProportion(self, dock):
- """
- Returns the dimensions and proportion of the input dock.
-
- :param `dock`: the L{AuiDockInfo} structure to analyze.
- """
-
- totalPixsize = 0
- totalProportion = 0
-
- # determine the total proportion of all resizable panes,
- # and the total size of the dock minus the size of all
- # the fixed panes
- for tmpPane in dock.panes:
-
- if tmpPane.IsFixed():
- continue
-
- totalProportion += tmpPane.dock_proportion
-
- if dock.IsHorizontal():
- totalPixsize += tmpPane.rect.width
- else:
- totalPixsize += tmpPane.rect.height
-
-## if tmpPane.min_size.IsFullySpecified():
-##
-## if dock.IsHorizontal():
-## totalPixsize -= tmpPane.min_size.x
-## else:
-## totalPixsize -= tmpPane.min_size.y
-
- return totalPixsize, totalProportion
-
-
- def GetOppositeDockTotalSize(self, docks, direction):
- """
- Returns the dimensions of the dock which lives opposite of the input dock.
-
- :param `docks`: a list of L{AuiDockInfo} structures to analyze;
- :param `direction`: the direction in which to look for the opposite dock.
- """
-
- sash_size = self._art.GetMetric(AUI_DOCKART_SASH_SIZE)
- caption_size = self._art.GetMetric(AUI_DOCKART_CAPTION_SIZE)
- pane_border_size = self._art.GetMetric(AUI_DOCKART_PANE_BORDER_SIZE)
- minSizeMax = 0
- result = sash_size
- vertical = False
-
- if direction in [AUI_DOCK_TOP, AUI_DOCK_BOTTOM]:
- vertical = True
-
- # Get minimum size of the most inner area
- for tmpDock in docks:
-
- if tmpDock.dock_layer != 0:
- continue
-
- if tmpDock.dock_direction != AUI_DOCK_CENTER and tmpDock.IsVertical() != vertical:
- continue
-
- for tmpPane in tmpDock.panes:
-
- minSize = pane_border_size*2 - sash_size
-
- if vertical:
- minSize += tmpPane.min_size.y + caption_size
- else:
- minSize += tmpPane.min_size.x
-
- if minSize > minSizeMax:
- minSizeMax = minSize
-
- result += minSizeMax
-
- # Get opposite docks
- oppositeDocks = FindOppositeDocks(docks, direction)
-
- # Sum size of the opposite docks and their sashes
- for dock in oppositeDocks:
- result += dock.size
- # if it's not a toolbar add the sash_size too
- if not dock.toolbar:
- result += sash_size
-
- return result
-
-
- def CalculateDockSizerLimits(self, dock):
- """
- Calculates the minimum and maximum sizes allowed for the input dock.
-
- :param `dock`: the L{AuiDockInfo} structure to analyze.
- """
-
- docks, panes = CopyDocksAndPanes2(self._docks, self._panes)
-
- sash_size = self._art.GetMetric(AUI_DOCKART_SASH_SIZE)
- caption_size = self._art.GetMetric(AUI_DOCKART_CAPTION_SIZE)
- opposite_size = self.GetOppositeDockTotalSize(docks, dock.dock_direction)
-
- for tmpDock in docks:
-
- if tmpDock.dock_direction == dock.dock_direction and \
- tmpDock.dock_layer == dock.dock_layer and \
- tmpDock.dock_row == dock.dock_row:
-
- tmpDock.size = 1
- break
-
- sizer, panes, docks, uiparts = self.LayoutAll(panes, docks, [], True, False)
- client_size = self._frame.GetClientSize()
- sizer.SetDimension(0, 0, client_size.x, client_size.y)
- sizer.Layout()
-
- for part in uiparts:
-
- part.rect = wx.RectPS(part.sizer_item.GetPosition(), part.sizer_item.GetSize())
- if part.type == AuiDockUIPart.typeDock:
- part.dock.rect = part.rect
-
- sizer.Destroy()
- new_dock = None
-
- for tmpDock in docks:
- if tmpDock.dock_direction == dock.dock_direction and \
- tmpDock.dock_layer == dock.dock_layer and \
- tmpDock.dock_row == dock.dock_row:
-
- new_dock = tmpDock
- break
-
- partnerDock = self.GetPartnerDock(dock)
-
- if partnerDock:
- partnerRange = partnerDock.size - partnerDock.min_size
- if partnerDock.min_size == 0:
- partnerRange -= sash_size
- if dock.IsHorizontal():
- partnerRange -= caption_size
-
- direction = dock.dock_direction
-
- if direction == AUI_DOCK_LEFT:
- minPix = new_dock.rect.x + new_dock.rect.width
- maxPix = dock.rect.x + dock.rect.width
- maxPix += partnerRange
-
- elif direction == AUI_DOCK_TOP:
- minPix = new_dock.rect.y + new_dock.rect.height
- maxPix = dock.rect.y + dock.rect.height
- maxPix += partnerRange
-
- elif direction == AUI_DOCK_RIGHT:
- minPix = dock.rect.x - partnerRange - sash_size
- maxPix = new_dock.rect.x - sash_size
-
- elif direction == AUI_DOCK_BOTTOM:
- minPix = dock.rect.y - partnerRange - sash_size
- maxPix = new_dock.rect.y - sash_size
-
- return minPix, maxPix
-
- direction = new_dock.dock_direction
-
- if direction == AUI_DOCK_LEFT:
- minPix = new_dock.rect.x + new_dock.rect.width
- maxPix = client_size.x - opposite_size - sash_size
-
- elif direction == AUI_DOCK_TOP:
- minPix = new_dock.rect.y + new_dock.rect.height
- maxPix = client_size.y - opposite_size - sash_size
-
- elif direction == AUI_DOCK_RIGHT:
- minPix = opposite_size
- maxPix = new_dock.rect.x - sash_size
-
- elif direction == AUI_DOCK_BOTTOM:
- minPix = opposite_size
- maxPix = new_dock.rect.y - sash_size
-
- return minPix, maxPix
-
-
- def CalculatePaneSizerLimits(self, dock, pane):
- """
- Calculates the minimum and maximum sizes allowed for the input pane.
-
- :param `dock`: the L{AuiDockInfo} structure to which `pane` belongs to;
- :param `pane`: a L{AuiPaneInfo} class for which calculation are requested.
- """
-
- if pane.IsFixed():
- if dock.IsHorizontal():
- minPix = maxPix = pane.rect.x + 1 + pane.rect.width
- else:
- minPix = maxPix = pane.rect.y + 1 + pane.rect.height
-
- return minPix, maxPix
-
- totalPixsize, totalProportion = self.GetTotalPixSizeAndProportion(dock)
- partnerPane = self.GetPartnerPane(dock, pane)
-
- if dock.IsHorizontal():
-
- minPix = pane.rect.x + 1
- maxPix = pane.rect.x + 1 + pane.rect.width
-
- if pane.min_size.IsFullySpecified():
- minPix += pane.min_size.x
- else:
- minPix += 1
-
- if partnerPane:
- maxPix += partnerPane.rect.width
-
- if partnerPane.min_size.IsFullySpecified():
- maxPix -= partnerPane.min_size.x - 1
-
- else:
- minPix = maxPix
-
- else:
-
- minPix = pane.rect.y + 1
- maxPix = pane.rect.y + 1 + pane.rect.height
-
- if pane.min_size.IsFullySpecified():
- minPix += pane.min_size.y
- else:
- minPix += 1
-
- if partnerPane:
- maxPix += partnerPane.rect.height
-
- if partnerPane.min_size.IsFullySpecified():
- maxPix -= partnerPane.min_size.y - 1
-
- else:
- minPix = maxPix
-
- return minPix, maxPix
-
-
- def CheckMovableSizer(self, part):
- """
- Checks if a UI part can be actually resized.
-
- :param `part`: a UI part.
- """
-
- # a dock may not be resized if it has a single
- # pane which is not resizable
- if part.type == AuiDockUIPart.typeDockSizer and part.dock and \
- len(part.dock.panes) == 1 and part.dock.panes[0].IsFixed():
-
- return False
-
- if part.pane:
-
- # panes that may not be resized should be ignored here
- minPix, maxPix = self.CalculatePaneSizerLimits(part.dock, part.pane)
-
- if minPix == maxPix:
- return False
-
- return True
-
-
- def PaneFromTabEvent(self, event):
- """
- Returns a L{AuiPaneInfo} from a L{AuiNotebookEvent} event.
-
- :param `event`: a L{AuiNotebookEvent} event.
- """
-
- obj = event.GetEventObject()
-
- if obj and isinstance(obj, auibook.AuiTabCtrl):
-
- page_idx = obj.GetActivePage()
-
- if page_idx >= 0:
- page = obj.GetPage(page_idx)
- window = page.window
- if window:
- return self.GetPane(window)
-
- elif obj and isinstance(obj, auibook.AuiNotebook):
-
- page_idx = event.GetSelection()
-
- if page_idx >= 0:
- window = obj.GetPage(page_idx)
- if window:
- return self.GetPane(window)
-
- return NonePaneInfo
-
-
- def OnTabBeginDrag(self, event):
- """
- Handles the ``EVT_AUINOTEBOOK_BEGIN_DRAG`` event.
-
- :param `event`: a L{AuiNotebookEvent} event to be processed.
- """
-
- if self._masterManager:
- self._masterManager.OnTabBeginDrag(event)
-
- else:
- paneInfo = self.PaneFromTabEvent(event)
-
- if paneInfo.IsOk():
-
- # It's one of ours!
- self._action = actionDragFloatingPane
- mouse = wx.GetMousePosition()
-
- # set initial float position - may have to think about this
- # offset a bit more later ...
- self._action_offset = wx.Point(20, 10)
- self._toolbar_action_offset = wx.Point(20, 10)
-
- paneInfo.floating_pos = mouse - self._action_offset
- paneInfo.dock_pos = AUI_DOCK_NONE
- paneInfo.notebook_id = -1
-
- tab = event.GetEventObject()
-
- if tab.HasCapture():
- tab.ReleaseMouse()
-
- # float the window
- if paneInfo.IsMaximized():
- self.RestorePane(paneInfo)
- paneInfo.Float()
- self.Update()
-
- self._action_window = paneInfo.window
-
- self._frame.CaptureMouse()
- event.SetDispatched(True)
-
- else:
-
- # not our window
- event.Skip()
-
-
- def OnTabPageClose(self, event):
- """
- Handles the ``EVT_AUINOTEBOOK_PAGE_CLOSE`` event.
-
- :param `event`: a L{AuiNotebookEvent} event to be processed.
- """
-
- if self._masterManager:
- self._masterManager.OnTabPageClose(event)
-
- else:
-
- p = self.PaneFromTabEvent(event)
- if p.IsOk():
-
- # veto it because we will call "RemovePage" ourselves
- event.Veto()
-
- # Now ask the app if they really want to close...
- # fire pane close event
- e = AuiManagerEvent(wxEVT_AUI_PANE_CLOSE)
- e.SetPane(p)
- e.SetCanVeto(True)
- self.ProcessMgrEvent(e)
-
- if e.GetVeto():
- return
-
- self.ClosePane(p)
- self.Update()
- else:
- event.Skip()
-
-
- def OnTabSelected(self, event):
- """
- Handles the ``EVT_AUINOTEBOOK_PAGE_CHANGED`` event.
-
- :param `event`: a L{AuiNotebookEvent} event to be processed.
- """
-
- if self._masterManager:
- self._masterManager.OnTabSelected(event)
- return
-
- obj = event.GetEventObject()
-
- if obj and isinstance(obj, auibook.AuiNotebook):
-
- notebook = obj
- page = notebook.GetPage(event.GetSelection())
- paneInfo = self.GetPane(page)
-
- if paneInfo.IsOk():
- notebookRoot = GetNotebookRoot(self._panes, paneInfo.notebook_id)
- if notebookRoot:
-
- notebookRoot.Caption(paneInfo.caption)
- self.RefreshCaptions()
-
- event.Skip()
-
-
- def GetNotebooks(self):
- """ Returns all the automatic L{AuiNotebook} in the L{AuiManager}. """
-
- if self._masterManager:
- return self._masterManager.GetNotebooks()
-
- return self._notebooks
-
-
- def SetMasterManager(self, manager):
- """
- Sets the master manager for an automatic L{AuiNotebook}.
-
- :param `manager`: an instance of L{AuiManager}.
- """
-
- self._masterManager = manager
-
-
- def ProcessDockResult(self, target, new_pos):
- """
- This is a utility function used by L{DoDrop} - it checks
- if a dock operation is allowed, the new dock position is copied into
- the target info. If the operation was allowed, the function returns ``True``.
-
- :param `target`: the L{AuiPaneInfo} instance to be docked;
- :param `new_pos`: the new docking position if the docking operation is allowed.
- """
-
- allowed = False
- direction = new_pos.dock_direction
-
- if direction == AUI_DOCK_TOP:
- allowed = target.IsTopDockable()
- elif direction == AUI_DOCK_BOTTOM:
- allowed = target.IsBottomDockable()
- elif direction == AUI_DOCK_LEFT:
- allowed = target.IsLeftDockable()
- elif direction == AUI_DOCK_RIGHT:
- allowed = target.IsRightDockable()
-
- if allowed:
- target = new_pos
-
- if target.IsToolbar():
- self.SwitchToolBarOrientation(target)
-
- return allowed, target
-
-
- def SwitchToolBarOrientation(self, pane):
- """
- Switches the toolbar orientation from vertical to horizontal and vice-versa.
- This is especially useful for vertical docked toolbars once they float.
-
- :param `pane`: an instance of L{AuiPaneInfo}, which may have a L{AuiToolBar}
- window associated with it.
- """
-
- if not isinstance(pane.window, auibar.AuiToolBar):
- return pane
-
- if pane.IsFloating():
- return pane
-
- toolBar = pane.window
- direction = pane.dock_direction
- vertical = direction in [AUI_DOCK_LEFT, AUI_DOCK_RIGHT]
-
- agwStyle = toolBar.GetAGWWindowStyleFlag()
- new_agwStyle = agwStyle
-
- if vertical:
- new_agwStyle |= AUI_TB_VERTICAL
- else:
- new_agwStyle &= ~(AUI_TB_VERTICAL)
-
- if agwStyle != new_agwStyle:
- toolBar.SetAGWWindowStyleFlag(new_agwStyle)
- if not toolBar.GetGripperVisible():
- toolBar.SetGripperVisible(True)
-
- s = pane.window.GetMinSize()
- pane.BestSize(s)
-
- if new_agwStyle != agwStyle:
- toolBar.Realize()
-
- return pane
-
-
- def DoDrop(self, docks, panes, target, pt, offset=wx.Point(0, 0)):
- """
- This is an important function. It basically takes a mouse position,
- and determines where the panes new position would be. If the pane is to be
- dropped, it performs the drop operation using the specified dock and pane
- arrays. By specifying copy dock and pane arrays when calling, a "what-if"
- scenario can be performed, giving precise coordinates for drop hints.
-
- :param `docks`: a list of L{AuiDockInfo} classes;
- :param `panes`: a list of L{AuiPaneInfo} instances;
- :param `pt`: a mouse position to check for a drop operation;
- :param `offset`: a possible offset from the input point `pt`.
- """
-
- if target.IsToolbar():
- return self.DoDropToolbar(docks, panes, target, pt, offset)
- elif target.IsFloating():
- return self.DoDropFloatingPane(docks, panes, target, pt)
- else:
- return self.DoDropNonFloatingPane(docks, panes, target, pt)
-
-
- def CopyTarget(self, target):
- """
- Copies all the attributes of the input `target` into another L{AuiPaneInfo}.
-
- :param `target`: the source L{AuiPaneInfo} from where to copy attributes.
- """
-
- drop = AuiPaneInfo()
- drop.name = target.name
- drop.caption = target.caption
- drop.window = target.window
- drop.frame = target.frame
- drop.state = target.state
- drop.dock_direction = target.dock_direction
- drop.dock_layer = target.dock_layer
- drop.dock_row = target.dock_row
- drop.dock_pos = target.dock_pos
- drop.best_size = wx.Size(*target.best_size)
- drop.min_size = wx.Size(*target.min_size)
- drop.max_size = wx.Size(*target.max_size)
- drop.floating_pos = wx.Point(*target.floating_pos)
- drop.floating_size = wx.Size(*target.floating_size)
- drop.dock_proportion = target.dock_proportion
- drop.buttons = target.buttons
- drop.rect = wx.Rect(*target.rect)
- drop.icon = target.icon
- drop.notebook_id = target.notebook_id
- drop.transparent = target.transparent
- drop.snapped = target.snapped
- drop.minimize_mode = target.minimize_mode
-
- return drop
-
-
- def DoDropToolbar(self, docks, panes, target, pt, offset):
- """
- Handles the situation in which the dropped pane contains a toolbar.
-
- :param `docks`: a list of L{AuiDockInfo} classes;
- :param `panes`: a list of L{AuiPaneInfo} instances;
- :param `target`: the target pane containing the toolbar;
- :param `pt`: a mouse position to check for a drop operation;
- :param `offset`: a possible offset from the input point `pt`.
- """
-
- drop = self.CopyTarget(target)
-
- # The result should always be shown
- drop.Show()
-
- # Check to see if the toolbar has been dragged out of the window
- if CheckOutOfWindow(self._frame, pt):
- if self._agwFlags & AUI_MGR_ALLOW_FLOATING and drop.IsFloatable():
- drop.Float()
-
- return self.ProcessDockResult(target, drop)
-
- # Allow directional change when the cursor leaves this rect
- safeRect = wx.Rect(*target.rect)
- if target.IsHorizontal():
- safeRect.Inflate(100, 50)
- else:
- safeRect.Inflate(50, 100)
-
- # Check to see if the toolbar has been dragged to edge of the frame
- dropDir = CheckEdgeDrop(self._frame, docks, pt)
-
- if dropDir != -1:
-
- if dropDir == wx.LEFT:
- drop.Dock().Left().Layer(auiToolBarLayer).Row(0). \
- Position(pt.y - self.GetDockPixelOffset(drop) - offset.y)
-
- elif dropDir == wx.RIGHT:
- drop.Dock().Right().Layer(auiToolBarLayer).Row(0). \
- Position(pt.y - self.GetDockPixelOffset(drop) - offset.y)
-
- elif dropDir == wx.TOP:
- drop.Dock().Top().Layer(auiToolBarLayer).Row(0). \
- Position(pt.x - self.GetDockPixelOffset(drop) - offset.x)
-
- elif dropDir == wx.BOTTOM:
- drop.Dock().Bottom().Layer(auiToolBarLayer).Row(0). \
- Position(pt.x - self.GetDockPixelOffset(drop) - offset.x)
-
- if not target.IsFloating() and safeRect.Contains(pt) and \
- target.dock_direction != drop.dock_direction:
- return False, target
-
- return self.ProcessDockResult(target, drop)
-
- # If the windows is floating and out of the client area, do nothing
- if drop.IsFloating() and not self._frame.GetClientRect().Contains(pt):
- return False, target
-
- # Ok, can't drop on edge - check internals ...
-
- clientSize = self._frame.GetClientSize()
- x = Clip(pt.x, 0, clientSize.x - 1)
- y = Clip(pt.y, 0, clientSize.y - 1)
- part = self.HitTest(x, y)
-
- if not part or not part.dock:
- return False, target
-
- dock = part.dock
-
- # toolbars may only be moved in and to fixed-pane docks,
- # otherwise we will try to float the pane. Also, the pane
- # should float if being dragged over center pane windows
- if not dock.fixed or dock.dock_direction == AUI_DOCK_CENTER:
-
- if (self._agwFlags & AUI_MGR_ALLOW_FLOATING and drop.IsFloatable()) or \
- dock.dock_direction not in [AUI_DOCK_CENTER, AUI_DOCK_NONE]:
- if drop.IsFloatable():
- drop.Float()
-
- return self.ProcessDockResult(target, drop)
-
- # calculate the offset from where the dock begins
- # to the point where the user dropped the pane
- dockDropOffset = 0
- if dock.IsHorizontal():
- dockDropOffset = pt.x - dock.rect.x - offset.x
- else:
- dockDropOffset = pt.y - dock.rect.y - offset.y
-
- drop.Dock().Direction(dock.dock_direction).Layer(dock.dock_layer). \
- Row(dock.dock_row).Position(dockDropOffset)
-
- if (pt.y <= dock.rect.GetTop() + 2 and dock.IsHorizontal()) or \
- (pt.x <= dock.rect.GetLeft() + 2 and dock.IsVertical()):
-
- if dock.dock_direction in [AUI_DOCK_TOP, AUI_DOCK_LEFT]:
- row = drop.dock_row
- panes = DoInsertDockRow(panes, dock.dock_direction, dock.dock_layer, dock.dock_row)
- drop.dock_row = row
-
- else:
- panes = DoInsertDockRow(panes, dock.dock_direction, dock.dock_layer, dock.dock_row+1)
- drop.dock_row = dock.dock_row + 1
-
- if (pt.y >= dock.rect.GetBottom() - 2 and dock.IsHorizontal()) or \
- (pt.x >= dock.rect.GetRight() - 2 and dock.IsVertical()):
-
- if dock.dock_direction in [AUI_DOCK_TOP, AUI_DOCK_LEFT]:
- panes = DoInsertDockRow(panes, dock.dock_direction, dock.dock_layer, dock.dock_row+1)
- drop.dock_row = dock.dock_row+1
-
- else:
- row = drop.dock_row
- panes = DoInsertDockRow(panes, dock.dock_direction, dock.dock_layer, dock.dock_row)
- drop.dock_row = row
-
- if not target.IsFloating() and safeRect.Contains(pt) and \
- target.dock_direction != drop.dock_direction:
- return False, target
-
- return self.ProcessDockResult(target, drop)
-
-
- def DoDropFloatingPane(self, docks, panes, target, pt):
- """
- Handles the situation in which the dropped pane contains a normal window.
-
- :param `docks`: a list of L{AuiDockInfo} classes;
- :param `panes`: a list of L{AuiPaneInfo} instances;
- :param `target`: the target pane containing the window;
- :param `pt`: a mouse position to check for a drop operation.
- """
-
- screenPt = self._frame.ClientToScreen(pt)
- paneInfo = self.PaneHitTest(panes, pt)
-
- if paneInfo.IsMaximized():
- return False, target
-
- if paneInfo.window is None:
- return False, target
-
- # search the dock guides.
- # reverse order to handle the center first.
- for i in xrange(len(self._guides)-1, -1, -1):
- guide = self._guides[i]
-
- # do hit testing on the guide
- dir = guide.host.HitTest(screenPt.x, screenPt.y)
-
- if dir == -1: # point was outside of the dock guide
- continue
-
- if dir == wx.ALL: # target is a single dock guide
- return self.DoDropLayer(docks, target, guide.dock_direction)
-
- elif dir == wx.CENTER:
-
- if not target.IsNotebookDockable():
- continue
- if not paneInfo.IsNotebookDockable() and not paneInfo.IsNotebookControl():
- continue
-
- if not paneInfo.HasNotebook():
-
- # Add a new notebook pane with the original as a tab...
- self.CreateNotebookBase(panes, paneInfo)
-
- # Add new item to notebook
- target.NotebookPage(paneInfo.notebook_id)
-
- else:
-
- drop_pane = False
- drop_row = False
-
- insert_dir = paneInfo.dock_direction
- insert_layer = paneInfo.dock_layer
- insert_row = paneInfo.dock_row
- insert_pos = paneInfo.dock_pos
-
- if insert_dir == AUI_DOCK_CENTER:
-
- insert_layer = 0
- if dir == wx.LEFT:
- insert_dir = AUI_DOCK_LEFT
- elif dir == wx.UP:
- insert_dir = AUI_DOCK_TOP
- elif dir == wx.RIGHT:
- insert_dir = AUI_DOCK_RIGHT
- elif dir == wx.DOWN:
- insert_dir = AUI_DOCK_BOTTOM
-
- if insert_dir == AUI_DOCK_LEFT:
-
- drop_pane = (dir == wx.UP or dir == wx.DOWN)
- drop_row = (dir == wx.LEFT or dir == wx.RIGHT)
- if dir == wx.RIGHT:
- insert_row += 1
- elif dir == wx.DOWN:
- insert_pos += 1
-
- elif insert_dir == AUI_DOCK_RIGHT:
-
- drop_pane = (dir == wx.UP or dir == wx.DOWN)
- drop_row = (dir == wx.LEFT or dir == wx.RIGHT)
- if dir == wx.LEFT:
- insert_row += 1
- elif dir == wx.DOWN:
- insert_pos += 1
-
- elif insert_dir == AUI_DOCK_TOP:
-
- drop_pane = (dir == wx.LEFT or dir == wx.RIGHT)
- drop_row = (dir == wx.UP or dir == wx.DOWN)
- if dir == wx.DOWN:
- insert_row += 1
- elif dir == wx.RIGHT:
- insert_pos += 1
-
- elif insert_dir == AUI_DOCK_BOTTOM:
-
- drop_pane = (dir == wx.LEFT or dir == wx.RIGHT)
- drop_row = (dir == wx.UP or dir == wx.DOWN)
- if dir == wx.UP:
- insert_row += 1
- elif dir == wx.RIGHT:
- insert_pos += 1
-
- if paneInfo.dock_direction == AUI_DOCK_CENTER:
- insert_row = GetMaxRow(panes, insert_dir, insert_layer) + 1
-
- if drop_pane:
- return self.DoDropPane(panes, target, insert_dir, insert_layer, insert_row, insert_pos)
-
- if drop_row:
- return self.DoDropRow(panes, target, insert_dir, insert_layer, insert_row)
-
- return True, target
-
- return False, target
-
-
- def DoDropNonFloatingPane(self, docks, panes, target, pt):
- """
- Handles the situation in which the dropped pane is not floating.
-
- :param `docks`: a list of L{AuiDockInfo} classes;
- :param `panes`: a list of L{AuiPaneInfo} instances;
- :param `target`: the target pane containing the toolbar;
- :param `pt`: a mouse position to check for a drop operation.
- """
-
- screenPt = self._frame.ClientToScreen(pt)
- clientSize = self._frame.GetClientSize()
- frameRect = GetInternalFrameRect(self._frame, self._docks)
-
- drop = self.CopyTarget(target)
-
- # The result should always be shown
- drop.Show()
-
- part = self.HitTest(pt.x, pt.y)
-
- if not part:
- return False, target
-
- if part.type == AuiDockUIPart.typeDockSizer:
-
- if len(part.dock.panes) != 1:
- return False, target
-
- part = self.GetPanePart(part.dock.panes[0].window)
- if not part:
- return False, target
-
- if not part.pane:
- return False, target
-
- part = self.GetPanePart(part.pane.window)
- if not part:
- return False, target
-
- insert_dock_row = False
- insert_row = part.pane.dock_row
- insert_dir = part.pane.dock_direction
- insert_layer = part.pane.dock_layer
-
- direction = part.pane.dock_direction
-
- if direction == AUI_DOCK_TOP:
- if pt.y >= part.rect.y and pt.y < part.rect.y+auiInsertRowPixels:
- insert_dock_row = True
-
- elif direction == AUI_DOCK_BOTTOM:
- if pt.y > part.rect.y+part.rect.height-auiInsertRowPixels and \
- pt.y <= part.rect.y + part.rect.height:
- insert_dock_row = True
-
- elif direction == AUI_DOCK_LEFT:
- if pt.x >= part.rect.x and pt.x < part.rect.x+auiInsertRowPixels:
- insert_dock_row = True
-
- elif direction == AUI_DOCK_RIGHT:
- if pt.x > part.rect.x+part.rect.width-auiInsertRowPixels and \
- pt.x <= part.rect.x+part.rect.width:
- insert_dock_row = True
-
- elif direction == AUI_DOCK_CENTER:
-
- # "new row pixels" will be set to the default, but
- # must never exceed 20% of the window size
- new_row_pixels_x = auiNewRowPixels
- new_row_pixels_y = auiNewRowPixels
-
- if new_row_pixels_x > (part.rect.width*20)/100:
- new_row_pixels_x = (part.rect.width*20)/100
-
- if new_row_pixels_y > (part.rect.height*20)/100:
- new_row_pixels_y = (part.rect.height*20)/100
-
- # determine if the mouse pointer is in a location that
- # will cause a new row to be inserted. The hot spot positions
- # are along the borders of the center pane
-
- insert_layer = 0
- insert_dock_row = True
- pr = part.rect
-
- if pt.x >= pr.x and pt.x < pr.x + new_row_pixels_x:
- insert_dir = AUI_DOCK_LEFT
- elif pt.y >= pr.y and pt.y < pr.y + new_row_pixels_y:
- insert_dir = AUI_DOCK_TOP
- elif pt.x >= pr.x + pr.width - new_row_pixels_x and pt.x < pr.x + pr.width:
- insert_dir = AUI_DOCK_RIGHT
- elif pt.y >= pr.y+ pr.height - new_row_pixels_y and pt.y < pr.y + pr.height:
- insert_dir = AUI_DOCK_BOTTOM
- else:
- return False, target
-
- insert_row = GetMaxRow(panes, insert_dir, insert_layer) + 1
-
- if insert_dock_row:
-
- panes = DoInsertDockRow(panes, insert_dir, insert_layer, insert_row)
- drop.Dock().Direction(insert_dir).Layer(insert_layer). \
- Row(insert_row).Position(0)
-
- return self.ProcessDockResult(target, drop)
-
- # determine the mouse offset and the pane size, both in the
- # direction of the dock itself, and perpendicular to the dock
-
- if part.orientation == wx.VERTICAL:
-
- offset = pt.y - part.rect.y
- size = part.rect.GetHeight()
-
- else:
-
- offset = pt.x - part.rect.x
- size = part.rect.GetWidth()
-
- drop_position = part.pane.dock_pos
-
- # if we are in the top/left part of the pane,
- # insert the pane before the pane being hovered over
- if offset <= size/2:
-
- drop_position = part.pane.dock_pos
- panes = DoInsertPane(panes,
- part.pane.dock_direction,
- part.pane.dock_layer,
- part.pane.dock_row,
- part.pane.dock_pos)
-
- # if we are in the bottom/right part of the pane,
- # insert the pane before the pane being hovered over
- if offset > size/2:
-
- drop_position = part.pane.dock_pos+1
- panes = DoInsertPane(panes,
- part.pane.dock_direction,
- part.pane.dock_layer,
- part.pane.dock_row,
- part.pane.dock_pos+1)
-
-
- drop.Dock(). \
- Direction(part.dock.dock_direction). \
- Layer(part.dock.dock_layer).Row(part.dock.dock_row). \
- Position(drop_position)
-
- return self.ProcessDockResult(target, drop)
-
-
- def DoDropLayer(self, docks, target, dock_direction):
- """
- Handles the situation in which `target` is a single dock guide.
-
- :param `docks`: a list of L{AuiDockInfo} classes;
- :param `target`: the target pane;
- :param `dock_direction`: the docking direction.
- """
-
- drop = self.CopyTarget(target)
-
- if dock_direction == AUI_DOCK_LEFT:
- drop.Dock().Left()
- drop_new_layer = max(max(GetMaxLayer(docks, AUI_DOCK_LEFT),
- GetMaxLayer(docks, AUI_DOCK_BOTTOM)),
- GetMaxLayer(docks, AUI_DOCK_TOP)) + 1
-
- elif dock_direction == AUI_DOCK_TOP:
- drop.Dock().Top()
- drop_new_layer = max(max(GetMaxLayer(docks, AUI_DOCK_TOP),
- GetMaxLayer(docks, AUI_DOCK_LEFT)),
- GetMaxLayer(docks, AUI_DOCK_RIGHT)) + 1
-
- elif dock_direction == AUI_DOCK_RIGHT:
- drop.Dock().Right()
- drop_new_layer = max(max(GetMaxLayer(docks, AUI_DOCK_RIGHT),
- GetMaxLayer(docks, AUI_DOCK_TOP)),
- GetMaxLayer(docks, AUI_DOCK_BOTTOM)) + 1
-
- elif dock_direction == AUI_DOCK_BOTTOM:
- drop.Dock().Bottom()
- drop_new_layer = max(max(GetMaxLayer(docks, AUI_DOCK_BOTTOM),
- GetMaxLayer(docks, AUI_DOCK_LEFT)),
- GetMaxLayer(docks, AUI_DOCK_RIGHT)) + 1
-
- else:
- return False, target
-
-
- drop.Dock().Layer(drop_new_layer)
- return self.ProcessDockResult(target, drop)
-
-
- def DoDropPane(self, panes, target, dock_direction, dock_layer, dock_row, dock_pos):
- """
- Drop a pane in the interface.
-
- :param `panes`: a list of L{AuiPaneInfo} classes;
- :param `target`: the target pane;
- :param `dock_direction`: the docking direction;
- :param `dock_layer`: the docking layer;
- :param `dock_row`: the docking row;
- :param `dock_pos`: the docking position.
- """
-
- drop = self.CopyTarget(target)
- panes = DoInsertPane(panes, dock_direction, dock_layer, dock_row, dock_pos)
-
- drop.Dock().Direction(dock_direction).Layer(dock_layer).Row(dock_row).Position(dock_pos)
- return self.ProcessDockResult(target, drop)
-
-
- def DoDropRow(self, panes, target, dock_direction, dock_layer, dock_row):
- """
- Insert a row in the interface before dropping.
-
- :param `panes`: a list of L{AuiPaneInfo} classes;
- :param `target`: the target pane;
- :param `dock_direction`: the docking direction;
- :param `dock_layer`: the docking layer;
- :param `dock_row`: the docking row.
- """
-
- drop = self.CopyTarget(target)
- panes = DoInsertDockRow(panes, dock_direction, dock_layer, dock_row)
-
- drop.Dock().Direction(dock_direction).Layer(dock_layer).Row(dock_row).Position(0)
- return self.ProcessDockResult(target, drop)
-
-
- def ShowHint(self, rect):
- """
- Shows the AUI hint window.
-
- :param `rect`: the hint rect calculated in advance.
- """
-
- if rect == self._last_hint:
- return
-
- if self._agwFlags & AUI_MGR_RECTANGLE_HINT and wx.Platform != "__WXMAC__":
-
- if self._last_hint != rect:
- # remove the last hint rectangle
- self._last_hint = wx.Rect(*rect)
- self._frame.Refresh()
- self._frame.Update()
-
- screendc = wx.ScreenDC()
- clip = wx.Region(1, 1, 10000, 10000)
-
- # clip all floating windows, so we don't draw over them
- for pane in self._panes:
- if pane.IsFloating() and pane.frame.IsShown():
-
- rect2 = wx.Rect(*pane.frame.GetRect())
- if wx.Platform == "__WXGTK__":
- # wxGTK returns the client size, not the whole frame size
- rect2.width += 15
- rect2.height += 35
- rect2.Inflate(5, 5)
-
- clip.SubtractRect(rect2)
-
- # As we can only hide the hint by redrawing the managed window, we
- # need to clip the region to the managed window too or we get
- # nasty redrawn problems.
- clip.IntersectRect(self._frame.GetRect())
- screendc.SetClippingRegionAsRegion(clip)
-
- stipple = PaneCreateStippleBitmap()
- brush = wx.BrushFromBitmap(stipple)
- screendc.SetBrush(brush)
- screendc.SetPen(wx.TRANSPARENT_PEN)
- screendc.DrawRectangle(rect.x, rect.y, 5, rect.height)
- screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5)
- screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height)
- screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5)
- RefreshDockingGuides(self._guides)
-
- return
-
- if not self._hint_window:
- self.CreateHintWindow()
-
- if self._hint_window:
- self._hint_window.SetRect(rect)
- self._hint_window.Show()
-
- self._hint_fadeamt = self._hint_fademax
-
- if self._agwFlags & AUI_MGR_HINT_FADE:
- self._hint_fadeamt = 0
- self._hint_window.SetTransparent(self._hint_fadeamt)
-
- if self._action == actionDragFloatingPane and self._action_window:
- self._action_window.SetFocus()
-
- if self._hint_fadeamt != self._hint_fademax: # Only fade if we need to
- # start fade in timer
- self._hint_fadetimer.Start(5)
-
- self._last_hint = wx.Rect(*rect)
-
-
- def HideHint(self):
- """ Hides a transparent window hint if there is one. """
-
- # hides a transparent window hint if there is one
- if self._hint_window:
- self._hint_window.Hide()
-
- self._hint_fadetimer.Stop()
- self._last_hint = wx.Rect()
-
-
- def IsPaneButtonVisible(self, part):
- """
- Returns whether a pane button in the pane caption is visible.
-
- :param `part`: the UI part to analyze.
- """
-
- captionRect = wx.Rect()
-
- for temp_part in self._uiparts:
- if temp_part.pane == part.pane and \
- temp_part.type == AuiDockUIPart.typeCaption:
- captionRect = temp_part.rect
- break
-
- return captionRect.ContainsRect(part.rect)
-
-
- def DrawPaneButton(self, dc, part, pt):
- """
- Draws a pane button in the caption (convenience function).
-
- :param `dc`: a `wx.DC` device context object;
- :param `part`: the UI part to analyze;
- :param `pt`: a `wx.Point` object, specifying the mouse location.
- """
-
- if not self.IsPaneButtonVisible(part):
- return
-
- state = AUI_BUTTON_STATE_NORMAL
-
- if part.rect.Contains(pt):
-
- if _VERSION_STRING < "2.9":
- leftDown = wx.GetMouseState().LeftDown()
- else:
- leftDown = wx.GetMouseState().LeftIsDown()
-
- if leftDown:
- state = AUI_BUTTON_STATE_PRESSED
- else:
- state = AUI_BUTTON_STATE_HOVER
-
- self._art.DrawPaneButton(dc, self._frame, part.button.button_id,
- state, part.rect, part.pane)
-
-
- def RefreshButton(self, part):
- """
- Refreshes a pane button in the caption.
-
- :param `part`: the UI part to analyze.
- """
-
- rect = wx.Rect(*part.rect)
- rect.Inflate(2, 2)
- self._frame.Refresh(True, rect)
- self._frame.Update()
-
-
- def RefreshCaptions(self):
- """ Refreshes all pane captions. """
-
- for part in self._uiparts:
- if part.type == AuiDockUIPart.typeCaption:
- self._frame.Refresh(True, part.rect)
- self._frame.Update()
-
-
- def CalculateHintRect(self, pane_window, pt, offset):
- """
- Calculates the drop hint rectangle.
-
- The method first calls L{DoDrop} to determine the exact position the pane would
- be at were if dropped. If the pane would indeed become docked at the
- specified drop point, the the rectangle hint will be returned in
- screen coordinates. Otherwise, an empty rectangle is returned.
-
- :param `pane_window`: it is the window pointer of the pane being dragged;
- :param `pt`: is the mouse position, in client coordinates;
- :param `offset`: describes the offset that the mouse is from the upper-left
- corner of the item being dragged.
- """
-
- # we need to paint a hint rectangle to find out the exact hint rectangle,
- # we will create a new temporary layout and then measure the resulting
- # rectangle we will create a copy of the docking structures (self._docks)
- # so that we don't modify the real thing on screen
-
- rect = wx.Rect()
- pane = self.GetPane(pane_window)
-
- attrs = self.GetAttributes(pane)
- hint = AuiPaneInfo()
- hint = self.SetAttributes(hint, attrs)
-
- if hint.name != "__HINT__":
- self._oldname = hint.name
-
- hint.name = "__HINT__"
- hint.PaneBorder(True)
- hint.Show()
-
- if not hint.IsOk():
- hint.name = self._oldname
- return rect
-
- docks, panes = CopyDocksAndPanes2(self._docks, self._panes)
-
- # remove any pane already there which bears the same window
- # this happens when you are moving a pane around in a dock
- for ii in xrange(len(panes)):
- if panes[ii].window == pane_window:
- docks = RemovePaneFromDocks(docks, panes[ii])
- panes.pop(ii)
- break
-
- # find out where the new pane would be
- allow, hint = self.DoDrop(docks, panes, hint, pt, offset)
-
- if not allow:
- return rect
-
- panes.append(hint)
-
- sizer, panes, docks, uiparts = self.LayoutAll(panes, docks, [], True, False)
-
- client_size = self._frame.GetClientSize()
- sizer.SetDimension(0, 0, client_size.x, client_size.y)
- sizer.Layout()
-
- sought = "__HINT__"
-
- # For a notebook page, actually look for the noteboot itself.
- if hint.IsNotebookPage():
- id = hint.notebook_id
- for pane in panes:
- if pane.IsNotebookControl() and pane.notebook_id==id:
- sought = pane.name
- break
-
- for part in uiparts:
- if part.pane and part.pane.name == sought:
- rect.Union(wx.RectPS(part.sizer_item.GetPosition(),
- part.sizer_item.GetSize()))
-
- sizer.Destroy()
-
- # check for floating frame ...
- if rect.IsEmpty():
- for p in panes:
- if p.name == sought and p.IsFloating():
- return wx.RectPS(p.floating_pos, p.floating_size)
-
- if rect.IsEmpty():
- return rect
-
- # actually show the hint rectangle on the screen
- rect.x, rect.y = self._frame.ClientToScreen((rect.x, rect.y))
- if self._frame.GetLayoutDirection() == wx.Layout_RightToLeft:
- # Mirror rectangle in RTL mode
- rect.x -= rect.GetWidth()
-
- return rect
-
-
- def DrawHintRect(self, pane_window, pt, offset):
- """
- Calculates the hint rectangle by calling
- L{CalculateHintRect}. If there is a rectangle, it shows it
- by calling L{ShowHint}, otherwise it hides any hint
- rectangle currently shown.
-
- :param `pane_window`: it is the window pointer of the pane being dragged;
- :param `pt`: is the mouse position, in client coordinates;
- :param `offset`: describes the offset that the mouse is from the upper-left
- corner of the item being dragged.
- """
-
- rect = self.CalculateHintRect(pane_window, pt, offset)
-
- if rect.IsEmpty():
- self.HideHint()
- self._hint_rect = wx.Rect()
- else:
- self.ShowHint(rect)
- self._hint_rect = wx.Rect(*rect)
-
-
- def GetPartSizerRect(self, uiparts):
- """
- Returns the rectangle surrounding the specified UI parts.
-
- :param `uiparts`: UI parts.
- """
-
- rect = wx.Rect()
-
- for part in self._uiparts:
- if part.pane and part.pane.name == "__HINT__":
- rect.Union(wx.RectPS(part.sizer_item.GetPosition(),
- part.sizer_item.GetSize()))
-
- return rect
-
-
- def GetAttributes(self, pane):
- """
- Returns all the attributes of a L{AuiPaneInfo}.
-
- :param `pane`: a L{AuiPaneInfo} instance.
- """
-
- attrs = []
- attrs.extend([pane.window, pane.frame, pane.state, pane.dock_direction,
- pane.dock_layer, pane.dock_pos, pane.dock_row, pane.dock_proportion,
- pane.floating_pos, pane.floating_size, pane.best_size,
- pane.min_size, pane.max_size, pane.caption, pane.name,
- pane.buttons, pane.rect, pane.icon, pane.notebook_id,
- pane.transparent, pane.snapped, pane.minimize_mode])
-
- return attrs
-
-
- def SetAttributes(self, pane, attrs):
- """
- Sets all the attributes contained in `attrs` to a L{AuiPaneInfo}.
-
- :param `pane`: a L{AuiPaneInfo} instance;
- :param `attrs`: a list of attributes.
- """
-
- pane.window = attrs[0]
- pane.frame = attrs[1]
- pane.state = attrs[2]
- pane.dock_direction = attrs[3]
- pane.dock_layer = attrs[4]
- pane.dock_pos = attrs[5]
- pane.dock_row = attrs[6]
- pane.dock_proportion = attrs[7]
- pane.floating_pos = attrs[8]
- pane.floating_size = attrs[9]
- pane.best_size = attrs[10]
- pane.min_size = attrs[11]
- pane.max_size = attrs[12]
- pane.caption = attrs[13]
- pane.name = attrs[14]
- pane.buttons = attrs[15]
- pane.rect = attrs[16]
- pane.icon = attrs[17]
- pane.notebook_id = attrs[18]
- pane.transparent = attrs[19]
- pane.snapped = attrs[20]
- pane.minimize_mode = attrs[21]
-
- return pane
-
-
- def OnFloatingPaneResized(self, wnd, size):
- """
- Handles the resizing of a floating pane.
-
- :param `wnd`: a `wx.Window` derived window, managed by the pane;
- :param `size`: a `wx.Size` object, specifying the new pane floating size.
- """
-
- # try to find the pane
- pane = self.GetPane(wnd)
- if not pane.IsOk():
- raise Exception("Pane window not found")
-
- if pane.frame:
- indx = self._panes.index(pane)
- pane.floating_pos = pane.frame.GetPosition()
- pane.floating_size = size
- self._panes[indx] = pane
- if pane.IsSnappable():
- self.SnapPane(pane, pane.floating_pos, pane.floating_size, True)
-
-
- def OnFloatingPaneClosed(self, wnd, event):
- """
- Handles the close event of a floating pane.
-
- :param `wnd`: a `wx.Window` derived window, managed by the pane;
- :param `event`: a `wx.CloseEvent` to be processed.
- """
-
- # try to find the pane
- pane = self.GetPane(wnd)
- if not pane.IsOk():
- raise Exception("Pane window not found")
-
- # fire pane close event
- e = AuiManagerEvent(wxEVT_AUI_PANE_CLOSE)
- e.SetPane(pane)
- e.SetCanVeto(event.CanVeto())
- self.ProcessMgrEvent(e)
-
- if e.GetVeto():
- event.Veto()
- return
- else:
- # close the pane, but check that it
- # still exists in our pane array first
- # (the event handler above might have removed it)
-
- check = self.GetPane(wnd)
- if check.IsOk():
- self.ClosePane(pane)
-
-
- def OnFloatingPaneActivated(self, wnd):
- """
- Handles the activation event of a floating pane.
-
- :param `wnd`: a `wx.Window` derived window, managed by the pane.
- """
-
- pane = self.GetPane(wnd)
- if not pane.IsOk():
- raise Exception("Pane window not found")
-
- if self.GetAGWFlags() & AUI_MGR_ALLOW_ACTIVE_PANE:
- ret, self._panes = SetActivePane(self._panes, wnd)
- self.RefreshCaptions()
- self.FireEvent(wxEVT_AUI_PANE_ACTIVATED, wnd, canVeto=False)
-
-
- def OnFloatingPaneMoved(self, wnd, eventOrPt):
- """
- Handles the move event of a floating pane.
-
- :param `wnd`: a `wx.Window` derived window, managed by the pane;
- :param `eventOrPt`: a `wx.MoveEvent` to be processed or an instance of `wx.Point`.
- """
-
- pane = self.GetPane(wnd)
- if not pane.IsOk():
- raise Exception("Pane window not found")
-
- if not pane.IsSnappable():
- return
-
- if isinstance(eventOrPt, wx.Point):
- pane_pos = wx.Point(*eventOrPt)
- else:
- pane_pos = eventOrPt.GetPosition()
-
- pane_size = pane.floating_size
-
- self.SnapPane(pane, pane_pos, pane_size, False)
-
-
- def SnapPane(self, pane, pane_pos, pane_size, toSnap=False):
- """
- Snaps a floating pane to one of the main frame sides.
-
- :param `pane`: a L{AuiPaneInfo} instance;
- :param `pane_pos`: the new pane floating position;
- :param `pane_size`: the new pane floating size;
- :param `toSnap`: a bool variable to check if L{SnapPane} was called from
- a move event.
- """
-
- if self._from_move:
- return
-
- managed_window = self.GetManagedWindow()
- wnd_pos = managed_window.GetPosition()
- wnd_size = managed_window.GetSize()
- snapX, snapY = self._snap_limits
-
- if not toSnap:
- pane.snapped = 0
- if pane.IsLeftSnappable():
- # Check if we can snap to the left
- diff = wnd_pos.x - (pane_pos.x + pane_size.x)
- if -snapX <= diff <= snapX:
- pane.snapped = wx.LEFT
- pane.floating_pos = wx.Point(wnd_pos.x-pane_size.x, pane_pos.y)
- elif pane.IsTopSnappable():
- # Check if we can snap to the top
- diff = wnd_pos.y - (pane_pos.y + pane_size.y)
- if -snapY <= diff <= snapY:
- pane.snapped = wx.TOP
- pane.floating_pos = wx.Point(pane_pos.x, wnd_pos.y-pane_size.y)
- elif pane.IsRightSnappable():
- # Check if we can snap to the right
- diff = pane_pos.x - (wnd_pos.x + wnd_size.x)
- if -snapX <= diff <= snapX:
- pane.snapped = wx.RIGHT
- pane.floating_pos = wx.Point(wnd_pos.x + wnd_size.x, pane_pos.y)
- elif pane.IsBottomSnappable():
- # Check if we can snap to the bottom
- diff = pane_pos.y - (wnd_pos.y + wnd_size.y)
- if -snapY <= diff <= snapY:
- pane.snapped = wx.BOTTOM
- pane.floating_pos = wx.Point(pane_pos.x, wnd_pos.y + wnd_size.y)
-
- self.RepositionPane(pane, wnd_pos, wnd_size)
-
-
- def RepositionPane(self, pane, wnd_pos, wnd_size):
- """
- Repositions a pane after the main frame has been moved/resized.
-
- :param `pane`: a L{AuiPaneInfo} instance;
- :param `wnd_pos`: the main frame position;
- :param `wnd_size`: the main frame size.
- """
-
- pane_pos = pane.floating_pos
- pane_size = pane.floating_size
-
- snap = pane.snapped
- if snap == wx.LEFT:
- floating_pos = wx.Point(wnd_pos.x - pane_size.x, pane_pos.y)
- elif snap == wx.TOP:
- floating_pos = wx.Point(pane_pos.x, wnd_pos.y - pane_size.y)
- elif snap == wx.RIGHT:
- floating_pos = wx.Point(wnd_pos.x + wnd_size.x, pane_pos.y)
- elif snap == wx.BOTTOM:
- floating_pos = wx.Point(pane_pos.x, wnd_pos.y + wnd_size.y)
-
- if snap:
- if pane_pos != floating_pos:
- pane.floating_pos = floating_pos
- self._from_move = True
- pane.frame.SetPosition(pane.floating_pos)
- self._from_move = False
-
-
- def OnGripperClicked(self, pane_window, start, offset):
- """
- Handles the mouse click on the pane gripper.
-
- :param `pane_window`: a `wx.Window` derived window, managed by the pane;
- :param `start`: a `wx.Point` object, specifying the clicking position;
- :param `offset`: an offset point from the `start` position.
- """
-
- # try to find the pane
- paneInfo = self.GetPane(pane_window)
-
- if not paneInfo.IsOk():
- raise Exception("Pane window not found")
-
- if self.GetAGWFlags() & AUI_MGR_ALLOW_ACTIVE_PANE:
- # set the caption as active
- ret, self._panes = SetActivePane(self._panes, pane_window)
- self.RefreshCaptions()
- self.FireEvent(wxEVT_AUI_PANE_ACTIVATED, pane_window, canVeto=False)
-
- self._action_part = None
- self._action_pane = paneInfo
- self._action_window = pane_window
- self._action_start = start
- self._action_offset = offset
- self._toolbar_action_offset = wx.Point(*self._action_offset)
-
- self._frame.CaptureMouse()
-
- if paneInfo.IsDocked():
- self._action = actionClickCaption
- else:
- if paneInfo.IsToolbar():
- self._action = actionDragToolbarPane
- else:
- self._action = actionDragFloatingPane
-
- if paneInfo.frame:
-
- windowPt = paneInfo.frame.GetRect().GetTopLeft()
- originPt = paneInfo.frame.ClientToScreen(wx.Point())
- self._action_offset += originPt - windowPt
- self._toolbar_action_offset = wx.Point(*self._action_offset)
-
- if self._agwFlags & AUI_MGR_TRANSPARENT_DRAG:
- paneInfo.frame.SetTransparent(150)
-
- if paneInfo.IsToolbar():
- self._frame.SetCursor(wx.StockCursor(wx.CURSOR_SIZING))
-
-
- def OnRender(self, event):
- """
- Draws all of the pane captions, sashes,
- backgrounds, captions, grippers, pane borders and buttons.
- It renders the entire user interface. It binds the ``EVT_AUI_RENDER`` event.
-
- :param `event`: an instance of L{AuiManagerEvent}.
- """
-
- # if the frame is about to be deleted, don't bother
- if not self._frame or self._frame.IsBeingDeleted():
- return
-
- if not self._frame.GetSizer():
- return
-
- mouse = wx.GetMouseState()
- mousePos = wx.Point(mouse.GetX(), mouse.GetY())
- point = self._frame.ScreenToClient(mousePos)
- art = self._art
-
- dc = event.GetDC()
-
- for part in self._uiparts:
-
- # don't draw hidden pane items or items that aren't windows
- if part.sizer_item and ((not part.sizer_item.IsWindow() and \
- not part.sizer_item.IsSpacer() and \
- not part.sizer_item.IsSizer()) or \
- not part.sizer_item.IsShown()):
-
- continue
-
- ptype = part.type
-
- if ptype in [AuiDockUIPart.typeDockSizer, AuiDockUIPart.typePaneSizer]:
- art.DrawSash(dc, self._frame, part.orientation, part.rect)
-
- elif ptype == AuiDockUIPart.typeBackground:
- art.DrawBackground(dc, self._frame, part.orientation, part.rect)
-
- elif ptype == AuiDockUIPart.typeCaption:
- art.DrawCaption(dc, self._frame, part.pane.caption, part.rect, part.pane)
-
- elif ptype == AuiDockUIPart.typeGripper:
- art.DrawGripper(dc, self._frame, part.rect, part.pane)
-
- elif ptype == AuiDockUIPart.typePaneBorder:
- art.DrawBorder(dc, self._frame, part.rect, part.pane)
-
- elif ptype == AuiDockUIPart.typePaneButton:
- self.DrawPaneButton(dc, part, point)
-
-
- def Repaint(self, dc=None):
- """
- Repaints the entire frame decorations (sashes, borders, buttons and so on).
- It renders the entire user interface.
-
- :param `dc`: if not ``None``, an instance of `wx.PaintDC`.
- """
-
- w, h = self._frame.GetClientSize()
-
- # Figure out which dc to use; if one
- # has been specified, use it, otherwise
- # make a client dc
- if dc is None:
- client_dc = wx.ClientDC(self._frame)
- dc = client_dc
-
- # If the frame has a toolbar, the client area
- # origin will not be (0, 0).
- pt = self._frame.GetClientAreaOrigin()
- if pt.x != 0 or pt.y != 0:
- dc.SetDeviceOrigin(pt.x, pt.y)
-
- # Render all the items
- self.Render(dc)
-
-
- def Render(self, dc):
- """
- Fires a render event, which is normally handled by
- L{OnRender}. This allows the render function to
- be overridden via the render event.
-
- This can be useful for painting custom graphics in the main window.
- Default behavior can be invoked in the overridden function by calling
- L{OnRender}.
-
- :param `dc`: a `wx.DC` device context object.
- """
-
- e = AuiManagerEvent(wxEVT_AUI_RENDER)
- e.SetManager(self)
- e.SetDC(dc)
- self.ProcessMgrEvent(e)
-
-
- def OnCaptionDoubleClicked(self, pane_window):
- """
- Handles the mouse double click on the pane caption.
-
- :param `pane_window`: a `wx.Window` derived window, managed by the pane.
- """
-
- # try to find the pane
- paneInfo = self.GetPane(pane_window)
- if not paneInfo.IsOk():
- raise Exception("Pane window not found")
-
- if not paneInfo.IsFloatable() or not paneInfo.IsDockable() or \
- self._agwFlags & AUI_MGR_ALLOW_FLOATING == 0:
- return
-
- indx = self._panes.index(paneInfo)
- win_rect = None
-
- if paneInfo.IsFloating():
- if paneInfo.name.startswith("__floating__"):
- # It's a floating tab from a AuiNotebook
- notebook = paneInfo.window.__aui_notebook__
- notebook.ReDockPage(paneInfo)
- self.Update()
- return
- else:
-
- e = self.FireEvent(wxEVT_AUI_PANE_DOCKING, paneInfo, canVeto=True)
- if e.GetVeto():
- self.HideHint()
- ShowDockingGuides(self._guides, False)
- return
-
- win_rect = paneInfo.frame.GetRect()
- paneInfo.Dock()
- if paneInfo.IsToolbar():
- paneInfo = self.SwitchToolBarOrientation(paneInfo)
-
- e = self.FireEvent(wxEVT_AUI_PANE_DOCKED, paneInfo, canVeto=False)
-
- else:
-
- e = self.FireEvent(wxEVT_AUI_PANE_FLOATING, paneInfo, canVeto=True)
- if e.GetVeto():
- return
-
- # float the window
- if paneInfo.IsMaximized():
- self.RestorePane(paneInfo)
-
- if paneInfo.floating_pos == wx.Point(-1, -1):
- captionSize = self._art.GetMetric(AUI_DOCKART_CAPTION_SIZE)
- paneInfo.floating_pos = pane_window.GetScreenPosition()
- paneInfo.floating_pos.y -= captionSize
-
- paneInfo.Float()
- e = self.FireEvent(wxEVT_AUI_PANE_FLOATED, paneInfo, canVeto=False)
-
- self._panes[indx] = paneInfo
- self.Update()
-
- if win_rect and self._agwFlags & AUI_MGR_ANIMATE_FRAMES:
- paneInfo = self.GetPane(pane_window)
- pane_rect = paneInfo.window.GetScreenRect()
- self.AnimateDocking(win_rect, pane_rect)
-
-
- def OnPaint(self, event):
- """
- Handles the ``wx.EVT_PAINT`` event for L{AuiManager}.
-
- :param `event`: an instance of `wx.PaintEvent` to be processed.
- """
-
- dc = wx.PaintDC(self._frame)
- self.Repaint(dc)
-
-
- def OnEraseBackground(self, event):
- """
- Handles the ``wx.EVT_ERASE_BACKGROUND`` event for L{AuiManager}.
-
- :param `event`: `wx.EraseEvent` to be processed.
-
- :note: This is intentionally empty (excluding wxMAC) to reduce
- flickering while drawing.
- """
-
- if wx.Platform == "__WXMAC__":
- event.Skip()
-
-
- def OnSize(self, event):
- """
- Handles the ``wx.EVT_SIZE`` event for L{AuiManager}.
-
- :param `event`: a `wx.SizeEvent` to be processed.
- """
-
- skipped = False
- if isinstance(self._frame, AuiFloatingFrame) and self._frame.IsShownOnScreen():
- skipped = True
- event.Skip()
-
- if self._frame:
-
- self.DoFrameLayout()
- if wx.Platform == "__WXMAC__":
- self._frame.Refresh()
- else:
- self.Repaint()
-
- if isinstance(self._frame, wx.MDIParentFrame) or isinstance(self._frame, tabmdi.AuiMDIClientWindow) \
- or isinstance(self._frame, tabmdi.AuiMDIParentFrame):
- # for MDI parent frames, this event must not
- # be "skipped". In other words, the parent frame
- # must not be allowed to resize the client window
- # after we are finished processing sizing changes
- return
-
- if not skipped:
- event.Skip()
-
- # For the snap to screen...
- self.OnMove(None)
-
-
- def OnFindManager(self, event):
- """
- Handles the ``EVT_AUI_FIND_MANAGER`` event for L{AuiManager}.
-
- :param `event`: a L{AuiManagerEvent} event to be processed.
- """
-
- # Initialize to None
- event.SetManager(None)
-
- if not self._frame:
- return
-
- # See it this window wants to overwrite
- self._frame.ProcessEvent(event)
-
- # if no, it must be us
- if not event.GetManager():
- event.SetManager(self)
-
-
- def OnSetCursor(self, event):
- """
- Handles the ``wx.EVT_SET_CURSOR`` event for L{AuiManager}.
-
- :param `event`: a `wx.SetCursorEvent` to be processed.
- """
-
- # determine cursor
- part = self.HitTest(event.GetX(), event.GetY())
- cursor = wx.NullCursor
-
- if part:
- if part.type in [AuiDockUIPart.typeDockSizer, AuiDockUIPart.typePaneSizer]:
-
- if not self.CheckMovableSizer(part):
- return
-
- if part.orientation == wx.VERTICAL:
- cursor = wx.StockCursor(wx.CURSOR_SIZEWE)
- else:
- cursor = wx.StockCursor(wx.CURSOR_SIZENS)
-
- elif part.type == AuiDockUIPart.typeGripper:
- cursor = wx.StockCursor(wx.CURSOR_SIZING)
-
- event.SetCursor(cursor)
-
-
- def UpdateButtonOnScreen(self, button_ui_part, event):
- """
- Updates/redraws the UI part containing a pane button.
-
- :param `button_ui_part`: the UI part the button belongs to;
- :param `event`: a `wx.MouseEvent` to be processed.
- """
-
- hit_test = self.HitTest(*event.GetPosition())
-
- if not hit_test or not button_ui_part:
- return
-
- state = AUI_BUTTON_STATE_NORMAL
-
- if hit_test == button_ui_part:
- if event.LeftDown():
- state = AUI_BUTTON_STATE_PRESSED
- else:
- state = AUI_BUTTON_STATE_HOVER
- else:
- if event.LeftDown():
- state = AUI_BUTTON_STATE_HOVER
-
- # now repaint the button with hover state
- cdc = wx.ClientDC(self._frame)
-
- # if the frame has a toolbar, the client area
- # origin will not be (0,0).
- pt = self._frame.GetClientAreaOrigin()
- if pt.x != 0 or pt.y != 0:
- cdc.SetDeviceOrigin(pt.x, pt.y)
-
- if hit_test.pane:
- self._art.DrawPaneButton(cdc, self._frame,
- button_ui_part.button.button_id,
- state,
- button_ui_part.rect, hit_test.pane)
-
-
- def OnLeftDown(self, event):
- """
- Handles the ``wx.EVT_LEFT_DOWN`` event for L{AuiManager}.
-
- :param `event`: a `wx.MouseEvent` to be processed.
- """
-
- part = self.HitTest(*event.GetPosition())
-
- if not part:
- event.Skip()
- return
-
- self._currentDragItem = -1
-
- if part.type in [AuiDockUIPart.typeDockSizer, AuiDockUIPart.typePaneSizer]:
-
- if not self.CheckMovableSizer(part):
- return
-
- self._action = actionResize
- self._action_part = part
- self._action_pane = None
- self._action_rect = wx.Rect()
- self._action_start = wx.Point(event.GetX(), event.GetY())
- self._action_offset = wx.Point(event.GetX() - part.rect.x,
- event.GetY() - part.rect.y)
-
- # draw the resize hint
- rect = wx.RectPS(self._frame.ClientToScreen(part.rect.GetPosition()),
- part.rect.GetSize())
-
- self._action_rect = wx.Rect(*rect)
-
- if not AuiManager_HasLiveResize(self):
- if wx.Platform == "__WXMAC__":
- dc = wx.ClientDC(self._frame)
- else:
- dc = wx.ScreenDC()
-
- DrawResizeHint(dc, rect)
-
- self._frame.CaptureMouse()
-
- elif part.type == AuiDockUIPart.typePaneButton:
- if self.IsPaneButtonVisible(part):
- self._action = actionClickButton
- self._action_part = part
- self._action_pane = None
- self._action_start = wx.Point(*event.GetPosition())
- self._frame.CaptureMouse()
-
- self.RefreshButton(part)
-
- elif part.type in [AuiDockUIPart.typeCaption, AuiDockUIPart.typeGripper]:
-
- # if we are managing a AuiFloatingFrame window, then
- # we are an embedded AuiManager inside the AuiFloatingFrame.
- # We want to initiate a toolbar drag in our owner manager
- if isinstance(part.pane.window.GetParent(), AuiFloatingFrame):
- rootManager = GetManager(part.pane.window)
- else:
- rootManager = self
-
- offset = wx.Point(event.GetX() - part.rect.x, event.GetY() - part.rect.y)
- rootManager.OnGripperClicked(part.pane.window, event.GetPosition(), offset)
-
- if wx.Platform != "__WXMAC__":
- event.Skip()
-
-
- def OnLeftDClick(self, event):
- """
- Handles the ``wx.EVT_LEFT_DCLICK`` event for L{AuiManager}.
-
- :param `event`: a `wx.MouseEvent` to be processed.
- """
-
- part = self.HitTest(event.GetX(), event.GetY())
-
- if part and part.type == AuiDockUIPart.typeCaption:
- if isinstance(part.pane.window.GetParent(), AuiFloatingFrame):
- rootManager = GetManager(part.pane.window)
- else:
- rootManager = self
-
- rootManager.OnCaptionDoubleClicked(part.pane.window)
-
- elif part and part.type in [AuiDockUIPart.typeDockSizer, AuiDockUIPart.typePaneSizer]:
- # Handles double click on AuiNotebook sashes to unsplit
- sash_size = self._art.GetMetric(AUI_DOCKART_SASH_SIZE)
- for child in part.cont_sizer.GetChildren():
- if child.IsSizer():
- win = child.GetSizer().GetContainingWindow()
- if isinstance(win, auibook.AuiNotebook):
- win.UnsplitDClick(part, sash_size, event.GetPosition())
- break
-
- event.Skip()
-
-
- def DoEndResizeAction(self, event):
- """
- Ends a resize action, or for live update, resizes the sash.
-
- :param `event`: a `wx.MouseEvent` to be processed.
- """
-
- clientPt = event.GetPosition()
- screenPt = self._frame.ClientToScreen(clientPt)
-
- return self.RestrictResize(clientPt, screenPt, createDC=False)
-
-
- def RestrictResize(self, clientPt, screenPt, createDC):
- """ Common method between L{DoEndResizeAction} and L{OnLeftUp_Resize}. """
-
- dock = self._action_part.dock
- pane = self._action_part.pane
-
- if createDC:
- if wx.Platform == "__WXMAC__":
- dc = wx.ClientDC(self._frame)
- else:
- dc = wx.ScreenDC()
-
- DrawResizeHint(dc, self._action_rect)
- self._action_rect = wx.Rect()
-
- newPos = clientPt - self._action_offset
-
- if self._action_part.type == AuiDockUIPart.typeDockSizer:
- minPix, maxPix = self.CalculateDockSizerLimits(dock)
- else:
- if not self._action_part.pane:
- return
- minPix, maxPix = self.CalculatePaneSizerLimits(dock, pane)
-
- if self._action_part.orientation == wx.HORIZONTAL:
- newPos.y = Clip(newPos.y, minPix, maxPix)
- else:
- newPos.x = Clip(newPos.x, minPix, maxPix)
-
- if self._action_part.type == AuiDockUIPart.typeDockSizer:
-
- partnerDock = self.GetPartnerDock(dock)
- sash_size = self._art.GetMetric(AUI_DOCKART_SASH_SIZE)
- new_dock_size = 0
- direction = dock.dock_direction
-
- if direction == AUI_DOCK_LEFT:
- new_dock_size = newPos.x - dock.rect.x
-
- elif direction == AUI_DOCK_TOP:
- new_dock_size = newPos.y - dock.rect.y
-
- elif direction == AUI_DOCK_RIGHT:
- new_dock_size = dock.rect.x + dock.rect.width - newPos.x - sash_size
-
- elif direction == AUI_DOCK_BOTTOM:
- new_dock_size = dock.rect.y + dock.rect.height - newPos.y - sash_size
-
- deltaDockSize = new_dock_size - dock.size
-
- if partnerDock:
- if deltaDockSize > partnerDock.size - sash_size:
- deltaDockSize = partnerDock.size - sash_size
-
- partnerDock.size -= deltaDockSize
-
- dock.size += deltaDockSize
- self.Update()
-
- else:
-
- # determine the new pixel size that the user wants
- # this will help us recalculate the pane's proportion
- if dock.IsHorizontal():
- oldPixsize = pane.rect.width
- newPixsize = oldPixsize + newPos.x - self._action_part.rect.x
-
- else:
- oldPixsize = pane.rect.height
- newPixsize = oldPixsize + newPos.y - self._action_part.rect.y
-
- totalPixsize, totalProportion = self.GetTotalPixSizeAndProportion(dock)
- partnerPane = self.GetPartnerPane(dock, pane)
-
- # prevent division by zero
- if totalPixsize <= 0 or totalProportion <= 0 or not partnerPane:
- return
-
- # adjust for the surplus
- while (oldPixsize > 0 and totalPixsize > 10 and \
- oldPixsize*totalProportion/totalPixsize < pane.dock_proportion):
-
- totalPixsize -= 1
-
- # calculate the new proportion of the pane
-
- newProportion = newPixsize*totalProportion/totalPixsize
- newProportion = Clip(newProportion, 1, totalProportion)
- deltaProp = newProportion - pane.dock_proportion
-
- if partnerPane.dock_proportion - deltaProp < 1:
- deltaProp = partnerPane.dock_proportion - 1
- newProportion = pane.dock_proportion + deltaProp
-
- # borrow the space from our neighbor pane to the
- # right or bottom (depending on orientation)
- partnerPane.dock_proportion -= deltaProp
- pane.dock_proportion = newProportion
-
- self.Update()
-
- return True
-
-
- def OnLeftUp(self, event):
- """
- Handles the ``wx.EVT_LEFT_UP`` event for L{AuiManager}.
-
- :param `event`: a `wx.MouseEvent` to be processed.
- """
-
- if self._action == actionResize:
-## self._frame.Freeze()
- self.OnLeftUp_Resize(event)
-## self._frame.Thaw()
-
- elif self._action == actionClickButton:
- self.OnLeftUp_ClickButton(event)
-
- elif self._action == actionDragFloatingPane:
- self.OnLeftUp_DragFloatingPane(event)
-
- elif self._action == actionDragToolbarPane:
- self.OnLeftUp_DragToolbarPane(event)
-
- else:
- event.Skip()
-
- if self._frame.HasCapture():
- self._frame.ReleaseMouse()
-
- self._action = actionNone
-
-
- def OnMotion(self, event):
- """
- Handles the ``wx.EVT_MOTION`` event for L{AuiManager}.
-
- :param `event`: a `wx.MouseEvent` to be processed.
- """
-
- if self._action == actionResize:
- self.OnMotion_Resize(event)
-
- elif self._action == actionClickCaption:
- self.OnMotion_ClickCaption(event)
-
- elif self._action == actionDragFloatingPane:
- self.OnMotion_DragFloatingPane(event)
-
- elif self._action == actionDragToolbarPane:
- self.OnMotion_DragToolbarPane(event)
-
- else:
- self.OnMotion_Other(event)
-
-
- def OnLeaveWindow(self, event):
- """
- Handles the ``wx.EVT_LEAVE_WINDOW`` event for L{AuiManager}.
-
- :param `event`: a `wx.MouseEvent` to be processed.
- """
-
- if self._hover_button:
- self.RefreshButton(self._hover_button)
- self._hover_button = None
-
-
- def OnCaptureLost(self, event):
- """
- Handles the ``wx.EVT_MOUSE_CAPTURE_LOST`` event for L{AuiManager}.
-
- :param `event`: a `wx.MouseCaptureLostEvent` to be processed.
- """
-
- # cancel the operation in progress, if any
- if self._action != actionNone:
- self._action = actionNone
- self.HideHint()
-
-
- def OnHintFadeTimer(self, event):
- """
- Handles the ``wx.EVT_TIMER`` event for L{AuiManager}.
-
- :param `event`: a `wx.TimerEvent` to be processed.
- """
-
- if not self._hint_window or self._hint_fadeamt >= self._hint_fademax:
- self._hint_fadetimer.Stop()
- return
-
- self._hint_fadeamt += 4
- self._hint_window.SetTransparent(self._hint_fadeamt)
-
-
- def OnMove(self, event):
- """
- Handles the ``wx.EVT_MOVE`` event for L{AuiManager}.
-
- :param `event`: a `wx.MoveEvent` to be processed.
- """
-
- if event is not None:
- event.Skip()
-
- if isinstance(self._frame, AuiFloatingFrame) and self._frame.IsShownOnScreen():
- return
-
- docked, hAlign, vAlign, monitor = self._is_docked
- if docked:
- self.Snap()
-
- for pane in self._panes:
- if pane.IsSnappable():
- if pane.IsFloating() and pane.IsShown():
- self.SnapPane(pane, pane.floating_pos, pane.floating_size, True)
-
-
- def OnSysColourChanged(self, event):
- """
- Handles the ``wx.EVT_SYS_COLOUR_CHANGED`` event for L{AuiManager}.
-
- :param `event`: a `wx.SysColourChangedEvent` to be processed.
- """
-
- # This event is probably triggered by a theme change
- # so we have to re-init the art provider.
- if self._art:
- self._art.Init()
-
- if self._frame:
- self.Update()
- self._frame.Refresh()
-
-
- def OnChildFocus(self, event):
- """
- Handles the ``wx.EVT_CHILD_FOCUS`` event for L{AuiManager}.
-
- :param `event`: a `wx.ChildFocusEvent` to be processed.
- """
-
- # when a child pane has it's focus set, we should change the
- # pane's active state to reflect this. (this is only true if
- # active panes are allowed by the owner)
-
- window = event.GetWindow()
- if isinstance(window, wx.Dialog):
- # Ignore EVT_CHILD_FOCUS events originating from dialogs not
- # managed by AUI
- rootManager = None
- elif isinstance(window.GetParent(), AuiFloatingFrame):
- rootManager = GetManager(window)
- else:
- rootManager = self
-
- if rootManager:
- rootManager.ActivatePane(window)
-
- event.Skip()
-
-
- def OnMotion_ClickCaption(self, event):
- """
- Sub-handler for the L{OnMotion} event.
-
- :param `event`: a `wx.MouseEvent` to be processed.
- """
-
- clientPt = event.GetPosition()
- screenPt = self._frame.ClientToScreen(clientPt)
-
- drag_x_threshold = wx.SystemSettings.GetMetric(wx.SYS_DRAG_X)
- drag_y_threshold = wx.SystemSettings.GetMetric(wx.SYS_DRAG_Y)
-
- if not self._action_pane:
- return
-
- # we need to check if the mouse is now being dragged
- if not (abs(clientPt.x - self._action_start.x) > drag_x_threshold or \
- abs(clientPt.y - self._action_start.y) > drag_y_threshold):
-
- return
-
- # dragged -- we need to change the mouse action to 'drag'
- if self._action_pane.IsToolbar():
- self._action = actionDragToolbarPane
- self._action_window = self._action_pane.window
-
- elif self._action_pane.IsFloatable() and self._agwFlags & AUI_MGR_ALLOW_FLOATING:
-
- e = self.FireEvent(wxEVT_AUI_PANE_FLOATING, self._action_pane, canVeto=True)
- if e.GetVeto():
- return
-
- self._action = actionDragFloatingPane
-
- # set initial float position
- self._action_pane.floating_pos = screenPt - self._action_offset
-
- # float the window
- if self._action_pane.IsMaximized():
- self.RestorePane(self._action_pane)
-
- self._action_pane.Hide()
- self._action_pane.Float()
- if wx.Platform == "__WXGTK__":
- self._action_pane.Show()
-
- e = self.FireEvent(wxEVT_AUI_PANE_FLOATED, self._action_pane, canVeto=False)
-
- if not self._action_pane.frame:
- self.Update()
-
- self._action_window = self._action_pane.window
-
- # adjust action offset for window frame
- windowPt = self._action_pane.frame.GetRect().GetTopLeft()
- originPt = self._action_pane.frame.ClientToScreen(wx.Point())
- self._toolbar_action_offset = originPt - windowPt
-
- if self._agwFlags & AUI_MGR_USE_NATIVE_MINIFRAMES:
- originPt = windowPt + wx.Point(3, 3)
-
- self._action_offset += originPt - windowPt
-
- # action offset is used here to make it feel "natural" to the user
- # to drag a docked pane and suddenly have it become a floating frame.
- # Sometimes, however, the offset where the user clicked on the docked
- # caption is bigger than the width of the floating frame itself, so
- # in that case we need to set the action offset to a sensible value
- frame_size = self._action_pane.frame.GetSize()
- if self._action_offset.x > frame_size.x * 2 / 3:
- self._action_offset.x = frame_size.x / 2
- if self._action_offset.y > frame_size.y * 2 / 3:
- self._action_offset.y = frame_size.y / 2
-
- self.OnMotion_DragFloatingPane(event)
- if wx.Platform != "__WXGTK__":
- self._action_pane.Show()
-
- self.Update()
-
-
- def OnMotion_Resize(self, event):
- """
- Sub-handler for the L{OnMotion} event.
-
- :param `event`: a `wx.MouseEvent` to be processed.
- """
-
- if AuiManager_HasLiveResize(self):
- if self._currentDragItem != -1:
- self._action_part = self._uiparts[self._currentDragItem]
- else:
- self._currentDragItem = self._uiparts.index(self._action_part)
-
- if self._frame.HasCapture():
- self._frame.ReleaseMouse()
-
- self.DoEndResizeAction(event)
- self._frame.CaptureMouse()
- return
-
- if not self._action_part or not self._action_part.dock or not self._action_part.orientation:
- return
-
- clientPt = event.GetPosition()
- screenPt = self._frame.ClientToScreen(clientPt)
-
- dock = self._action_part.dock
- pos = self._action_part.rect.GetPosition()
-
- if self._action_part.type == AuiDockUIPart.typeDockSizer:
- minPix, maxPix = self.CalculateDockSizerLimits(dock)
- else:
- if not self._action_part.pane:
- return
-
- pane = self._action_part.pane
- minPix, maxPix = self.CalculatePaneSizerLimits(dock, pane)
-
- if self._action_part.orientation == wx.HORIZONTAL:
- pos.y = Clip(clientPt.y - self._action_offset.y, minPix, maxPix)
- else:
- pos.x = Clip(clientPt.x - self._action_offset.x, minPix, maxPix)
-
- hintrect = wx.RectPS(self._frame.ClientToScreen(pos), self._action_part.rect.GetSize())
-
- if hintrect != self._action_rect:
-
- if wx.Platform == "__WXMAC__":
- dc = wx.ClientDC(self._frame)
- else:
- dc = wx.ScreenDC()
-
- DrawResizeHint(dc, self._action_rect)
- DrawResizeHint(dc, hintrect)
- self._action_rect = wx.Rect(*hintrect)
-
-
- def OnLeftUp_Resize(self, event):
- """
- Sub-handler for the L{OnLeftUp} event.
-
- :param `event`: a `wx.MouseEvent` to be processed.
- """
-
- if self._currentDragItem != -1 and AuiManager_HasLiveResize(self):
- self._action_part = self._uiparts[self._currentDragItem]
-
- if self._frame.HasCapture():
- self._frame.ReleaseMouse()
-
- self.DoEndResizeAction(event)
- self._currentDragItem = -1
- return
-
- if not self._action_part or not self._action_part.dock:
- return
-
- clientPt = event.GetPosition()
- screenPt = self._frame.ClientToScreen(clientPt)
-
- return self.RestrictResize(clientPt, screenPt, createDC=True)
-
-
- def OnLeftUp_ClickButton(self, event):
- """
- Sub-handler for the L{OnLeftUp} event.
-
- :param `event`: a `wx.MouseEvent` to be processed.
- """
-
- self._hover_button = None
-
- if self._action_part:
- self.RefreshButton(self._action_part)
-
- # make sure we're still over the item that was originally clicked
- if self._action_part == self.HitTest(*event.GetPosition()):
-
- # fire button-click event
- e = AuiManagerEvent(wxEVT_AUI_PANE_BUTTON)
- e.SetManager(self)
- e.SetPane(self._action_part.pane)
- e.SetButton(self._action_part.button.button_id)
- self.ProcessMgrEvent(e)
-
-
- def CheckPaneMove(self, pane):
- """
- Checks if a pane has moved by a visible amount.
-
- :param `pane`: an instance of L{AuiPaneInfo}.
- """
-
- win_rect = pane.frame.GetRect()
- win_rect.x, win_rect.y = pane.floating_pos
-
- if win_rect == self._last_rect:
- return False
-
- # skip the first move event
- if self._last_rect.IsEmpty():
- self._last_rect = wx.Rect(*win_rect)
- return False
-
- # skip if moving too fast to avoid massive redraws and
- # jumping hint windows
- if abs(win_rect.x - self._last_rect.x) > 10 or \
- abs(win_rect.y - self._last_rect.y) > 10:
- self._last_rect = wx.Rect(*win_rect)
- return False
-
- return True
-
-
- def OnMotion_DragFloatingPane(self, eventOrPt):
- """
- Sub-handler for the L{OnMotion} event.
-
- :param `event`: a `wx.MouseEvent` to be processed.
- """
-
- isPoint = False
- if isinstance(eventOrPt, wx.Point):
- clientPt = self._frame.ScreenToClient(eventOrPt)
- screenPt = wx.Point(*eventOrPt)
- isPoint = True
- else:
- clientPt = eventOrPt.GetPosition()
- screenPt = self._frame.ClientToScreen(clientPt)
-
- framePos = wx.Point()
-
- # try to find the pane
- pane = self.GetPane(self._action_window)
- if not pane.IsOk():
- raise Exception("Pane window not found")
-
- # update floating position
- if pane.IsFloating():
- diff = pane.floating_pos - (screenPt - self._action_offset)
- pane.floating_pos = screenPt - self._action_offset
-
- framePos = pane.floating_pos
-
- # Move the pane window
- if pane.frame:
-
- if diff.x != 0 or diff.y != 0:
- if wx.Platform == "__WXMSW__" and (self._agwFlags & AUI_MGR_TRANSPARENT_DRAG) == 0: # and not self.CheckPaneMove(pane):
- # return
- # HACK: Terrible hack on wxMSW (!)
- pane.frame.SetTransparent(254)
-
- self._from_move = True
- pane.frame.Move(pane.floating_pos)
- self._from_move = False
-
- if self._agwFlags & AUI_MGR_TRANSPARENT_DRAG:
- pane.frame.SetTransparent(150)
-
- # calculate the offset from the upper left-hand corner
- # of the frame to the mouse pointer
- action_offset = screenPt - framePos
-
- # is the pane dockable?
- if not self.CanDockPanel(pane):
- self.HideHint()
- ShowDockingGuides(self._guides, False)
- return
-
- for paneInfo in self._panes:
-
- if not paneInfo.IsDocked() or not paneInfo.IsShown():
- continue
- if paneInfo.IsToolbar() or paneInfo.IsNotebookControl():
- continue
- if paneInfo.IsMaximized():
- continue
-
- if paneInfo.IsNotebookPage():
-
- notebookRoot = GetNotebookRoot(self._panes, paneInfo.notebook_id)
-
- if not notebookRoot or not notebookRoot.IsDocked():
- continue
-
- rc = paneInfo.window.GetScreenRect()
- if rc.Contains(screenPt):
- if rc.height < 20 or rc.width < 20:
- return
-
- self.UpdateDockingGuides(paneInfo)
- ShowDockingGuides(self._guides, True)
- break
-
- self.DrawHintRect(pane.window, clientPt, action_offset)
-
-
- def OnLeftUp_DragFloatingPane(self, eventOrPt):
- """
- Sub-handler for the L{OnLeftUp} event.
-
- :param `event`: a `wx.MouseEvent` to be processed.
- """
-
- if isinstance(eventOrPt, wx.Point):
- clientPt = self._frame.ScreenToClient(eventOrPt)
- screenPt = wx.Point(*eventOrPt)
- else:
- clientPt = eventOrPt.GetPosition()
- screenPt = self._frame.ClientToScreen(clientPt)
-
- # try to find the pane
- paneInfo = self.GetPane(self._action_window)
- if not paneInfo.IsOk():
- raise Exception("Pane window not found")
-
- ret = False
-
- if paneInfo.frame:
-
- # calculate the offset from the upper left-hand corner
- # of the frame to the mouse pointer
- framePos = paneInfo.frame.GetPosition()
- action_offset = screenPt - framePos
-
- # is the pane dockable?
- if self.CanDockPanel(paneInfo):
- # do the drop calculation
- indx = self._panes.index(paneInfo)
- ret, paneInfo = self.DoDrop(self._docks, self._panes, paneInfo, clientPt, action_offset)
-
- if ret:
- e = self.FireEvent(wxEVT_AUI_PANE_DOCKING, paneInfo, canVeto=True)
- if e.GetVeto():
- self.HideHint()
- ShowDockingGuides(self._guides, False)
- return
-
- e = self.FireEvent(wxEVT_AUI_PANE_DOCKED, paneInfo, canVeto=False)
-
- if self._agwFlags & AUI_MGR_SMOOTH_DOCKING:
- self.SmoothDock(paneInfo)
-
- self._panes[indx] = paneInfo
-
- # if the pane is still floating, update it's floating
- # position (that we store)
- if paneInfo.IsFloating():
- paneInfo.floating_pos = paneInfo.frame.GetPosition()
- if paneInfo.frame._transparent != paneInfo.transparent or self._agwFlags & AUI_MGR_TRANSPARENT_DRAG:
- paneInfo.frame.SetTransparent(paneInfo.transparent)
- paneInfo.frame._transparent = paneInfo.transparent
-
- elif self._has_maximized:
- self.RestoreMaximizedPane()
-
- # reorder for dropping to a new notebook
- # (caution: this code breaks the reference!)
- tempPaneInfo = self.CopyTarget(paneInfo)
- self._panes.remove(paneInfo)
- self._panes.append(tempPaneInfo)
-
- if ret:
- self.Update()
-
- self.HideHint()
- ShowDockingGuides(self._guides, False)
-
-
- def OnMotion_DragToolbarPane(self, eventOrPt):
- """
- Sub-handler for the L{OnMotion} event.
-
- :param `event`: a `wx.MouseEvent` to be processed.
- """
-
- isPoint = False
- if isinstance(eventOrPt, wx.Point):
- clientPt = self._frame.ScreenToClient(eventOrPt)
- screenPt = wx.Point(*eventOrPt)
- isPoint = True
- else:
- clientPt = eventOrPt.GetPosition()
- screenPt = self._frame.ClientToScreen(clientPt)
-
- pane = self.GetPane(self._action_window)
- if not pane.IsOk():
- raise Exception("Pane window not found")
-
- pane.state |= AuiPaneInfo.actionPane
- indx = self._panes.index(pane)
-
- ret = False
- wasFloating = pane.IsFloating()
- # is the pane dockable?
- if self.CanDockPanel(pane):
- # do the drop calculation
- ret, pane = self.DoDrop(self._docks, self._panes, pane, clientPt, self._action_offset)
-
- # update floating position
- if pane.IsFloating():
- pane.floating_pos = screenPt - self._toolbar_action_offset
-
- # move the pane window
- if pane.frame:
- if wx.Platform == "__WXMSW__" and (self._agwFlags & AUI_MGR_TRANSPARENT_DRAG) == 0: # and not self.CheckPaneMove(pane):
- # return
- # HACK: Terrible hack on wxMSW (!)
- pane.frame.SetTransparent(254)
-
- self._from_move = True
- pane.frame.Move(pane.floating_pos)
- self._from_move = False
-
- if self._agwFlags & AUI_MGR_TRANSPARENT_DRAG:
- pane.frame.SetTransparent(150)
-
- self._panes[indx] = pane
- if ret and wasFloating != pane.IsFloating() or (ret and not wasFloating):
- wx.CallAfter(self.Update)
-
- # when release the button out of the window.
- # TODO: a better fix is needed.
-
- if _VERSION_STRING < "2.9":
- leftDown = wx.GetMouseState().LeftDown()
- else:
- leftDown = wx.GetMouseState().LeftIsDown()
-
- if not leftDown:
- self._action = actionNone
- self.OnLeftUp_DragToolbarPane(eventOrPt)
-
-
- def OnMotion_Other(self, event):
- """
- Sub-handler for the L{OnMotion} event.
-
- :param `event`: a `wx.MouseEvent` to be processed.
- """
-
- part = self.HitTest(*event.GetPosition())
-
- if part and part.type == AuiDockUIPart.typePaneButton \
- and self.IsPaneButtonVisible(part):
- if part != self._hover_button:
-
- if self._hover_button:
- self.RefreshButton(self._hover_button)
-
- self._hover_button = part
- self.RefreshButton(part)
-
- else:
-
- if self._hover_button:
- self.RefreshButton(self._hover_button)
- else:
- event.Skip()
-
- self._hover_button = None
-
-
- def OnLeftUp_DragToolbarPane(self, eventOrPt):
- """
- Sub-handler for the L{OnLeftUp} event.
-
- :param `event`: a `wx.MouseEvent` to be processed.
- """
-
- isPoint = False
- if isinstance(eventOrPt, wx.Point):
- clientPt = self._frame.ScreenToClient(eventOrPt)
- screenPt = wx.Point(*eventOrPt)
- isPoint = True
- else:
- clientPt = eventOrPt.GetPosition()
- screenPt = self._frame.ClientToScreen(clientPt)
-
- # try to find the pane
- pane = self.GetPane(self._action_window)
- if not pane.IsOk():
- raise Exception("Pane window not found")
-
- if pane.IsFloating():
- pane.floating_pos = pane.frame.GetPosition()
- if pane.frame._transparent != pane.transparent or self._agwFlags & AUI_MGR_TRANSPARENT_DRAG:
- pane.frame.SetTransparent(pane.transparent)
- pane.frame._transparent = pane.transparent
-
- # save the new positions
- docks = FindDocks(self._docks, pane.dock_direction, pane.dock_layer, pane.dock_row)
- if len(docks) == 1:
- dock = docks[0]
- pane_positions, pane_sizes = self.GetPanePositionsAndSizes(dock)
-
- for i in xrange(len(dock.panes)):
- dock.panes[i].dock_pos = pane_positions[i]
-
- pane.state &= ~AuiPaneInfo.actionPane
- self.Update()
-
-
- def OnPaneButton(self, event):
- """
- Handles the ``EVT_AUI_PANE_BUTTON`` event for L{AuiManager}.
-
- :param `event`: a L{AuiManagerEvent} event to be processed.
- """
-
- if not event.pane:
- raise Exception("Pane Info passed to AuiManager.OnPaneButton must be non-null")
-
- pane = event.pane
-
- if event.button == AUI_BUTTON_CLOSE:
-
- if isinstance(pane.window.GetParent(), AuiFloatingFrame):
- rootManager = GetManager(pane.window)
- else:
- rootManager = self
-
- if rootManager != self:
- self._frame.Close()
- return
-
- # fire pane close event
- e = AuiManagerEvent(wxEVT_AUI_PANE_CLOSE)
- e.SetManager(self)
- e.SetPane(event.pane)
- self.ProcessMgrEvent(e)
-
- if not e.GetVeto():
-
- # close the pane, but check that it
- # still exists in our pane array first
- # (the event handler above might have removed it)
-
- check = self.GetPane(pane.window)
- if check.IsOk():
- self.ClosePane(pane)
-
- self.Update()
-
- # mn this performs the minimizing of a pane
- elif event.button == AUI_BUTTON_MINIMIZE:
- e = AuiManagerEvent(wxEVT_AUI_PANE_MINIMIZE)
- e.SetManager(self)
- e.SetPane(event.pane)
- self.ProcessMgrEvent(e)
-
- if not e.GetVeto():
- self.MinimizePane(pane)
-
- elif event.button == AUI_BUTTON_MAXIMIZE_RESTORE and not pane.IsMaximized():
-
- # fire pane close event
- e = AuiManagerEvent(wxEVT_AUI_PANE_MAXIMIZE)
- e.SetManager(self)
- e.SetPane(event.pane)
- self.ProcessMgrEvent(e)
-
- if not e.GetVeto():
-
- self.MaximizePane(pane)
- self.Update()
-
- elif event.button == AUI_BUTTON_MAXIMIZE_RESTORE and pane.IsMaximized():
-
- # fire pane close event
- e = AuiManagerEvent(wxEVT_AUI_PANE_RESTORE)
- e.SetManager(self)
- e.SetPane(event.pane)
- self.ProcessMgrEvent(e)
-
- if not e.GetVeto():
-
- self.RestorePane(pane)
- self.Update()
-
- elif event.button == AUI_BUTTON_PIN:
-
- if self._agwFlags & AUI_MGR_ALLOW_FLOATING and pane.IsFloatable():
- e = self.FireEvent(wxEVT_AUI_PANE_FLOATING, pane, canVeto=True)
- if e.GetVeto():
- return
-
- pane.Float()
- e = self.FireEvent(wxEVT_AUI_PANE_FLOATED, pane, canVeto=False)
-
- self.Update()
-
-
- def MinimizePane(self, paneInfo):
- """
- Minimizes a pane in a newly and automatically created L{AuiToolBar}.
-
- Clicking on the minimize button causes a new L{AuiToolBar} to be created
- and added to the frame manager (currently the implementation is such that
- panes at West will have a toolbar at the right, panes at South will have
- toolbars at the bottom etc...) and the pane is hidden in the manager.
-
- Clicking on the restore button on the newly created toolbar will result in the
- toolbar being removed and the original pane being restored.
-
- :param `paneInfo`: a L{AuiPaneInfo} instance for the pane to be minimized.
- """
-
- if not paneInfo.IsToolbar():
-
- if paneInfo.IsMinimized():
- # We are already minimized
- return
-
- # Basically the idea is this.
- #
- # 1) create a toolbar, with a restore button
- #
- # 2) place the new toolbar in the toolbar area representative of the location of the pane
- # (NORTH/SOUTH/EAST/WEST, central area always to the right)
- #
- # 3) Hide the minimizing pane
-
-
- # personalize the toolbar style
- tbStyle = AUI_TB_DEFAULT_STYLE
- posMask = paneInfo.minimize_mode & AUI_MINIMIZE_POS_MASK
- captMask = paneInfo.minimize_mode & AUI_MINIMIZE_CAPT_MASK
- dockDirection = paneInfo.dock_direction
- if captMask != 0:
- tbStyle |= AUI_TB_TEXT
- if posMask == AUI_MINIMIZE_POS_SMART:
- if paneInfo.dock_direction in [AUI_DOCK_TOP, AUI_DOCK_BOTTOM]:
- tbStyle |= AUI_TB_HORZ_LAYOUT
-
- elif paneInfo.dock_direction in [AUI_DOCK_LEFT, AUI_DOCK_RIGHT, AUI_DOCK_CENTER]:
- tbStyle |= AUI_TB_VERTICAL
- if captMask == AUI_MINIMIZE_CAPT_SMART:
- tbStyle |= AUI_TB_CLOCKWISE
-
- elif posMask in [AUI_MINIMIZE_POS_TOP, AUI_MINIMIZE_POS_BOTTOM]:
- tbStyle |= AUI_TB_HORZ_LAYOUT
- if posMask == AUI_MINIMIZE_POS_TOP:
- dockDirection = AUI_DOCK_TOP
- else:
- dockDirection = AUI_DOCK_BOTTOM
-
- else:
- tbStyle |= AUI_TB_VERTICAL
- if captMask == AUI_MINIMIZE_CAPT_SMART:
- tbStyle |= AUI_TB_CLOCKWISE
- if posMask == AUI_MINIMIZE_POS_LEFT:
- dockDirection = AUI_DOCK_LEFT
- elif posMask == AUI_MINIMIZE_POS_RIGHT:
- dockDirection = AUI_DOCK_RIGHT
- elif posMask == AUI_MINIMIZE_POS_BOTTOM:
- dockDirection = AUI_DOCK_BOTTOM
-
- # Create a new toolbar
- # give it the same name as the minimized pane with _min appended
-
- win_rect = paneInfo.window.GetScreenRect()
-
- minimize_toolbar = auibar.AuiToolBar(self.GetManagedWindow(), agwStyle=tbStyle)
- minimize_toolbar.Hide()
- minimize_toolbar.SetToolBitmapSize(wx.Size(16, 16))
-
- if paneInfo.icon and paneInfo.icon.IsOk():
- restore_bitmap = paneInfo.icon
- else:
- restore_bitmap = self._art._restore_bitmap
-
- minimize_toolbar.AddSimpleTool(ID_RESTORE_FRAME, paneInfo.caption, restore_bitmap, "Restore " + paneInfo.caption)
- minimize_toolbar.SetAuiManager(self)
- minimize_toolbar.Realize()
- toolpanelname = paneInfo.name + "_min"
-
- if paneInfo.IsMaximized():
- paneInfo.SetFlag(paneInfo.wasMaximized, True)
-
- if dockDirection == AUI_DOCK_TOP:
- self.AddPane(minimize_toolbar, AuiPaneInfo(). \
- Name(toolpanelname).Caption(paneInfo.caption). \
- ToolbarPane().Top().BottomDockable(False). \
- LeftDockable(False).RightDockable(False).DestroyOnClose())
-
- elif dockDirection == AUI_DOCK_BOTTOM:
- self.AddPane(minimize_toolbar, AuiPaneInfo(). \
- Name(toolpanelname).Caption(paneInfo.caption). \
- ToolbarPane().Bottom().TopDockable(False). \
- LeftDockable(False).RightDockable(False).DestroyOnClose())
-
- elif dockDirection == AUI_DOCK_LEFT:
- self.AddPane(minimize_toolbar, AuiPaneInfo(). \
- Name(toolpanelname).Caption(paneInfo.caption). \
- ToolbarPane().Left().TopDockable(False). \
- BottomDockable(False).RightDockable(False).DestroyOnClose())
-
- elif dockDirection in [AUI_DOCK_RIGHT, AUI_DOCK_CENTER]:
- self.AddPane(minimize_toolbar, AuiPaneInfo(). \
- Name(toolpanelname).Caption(paneInfo.caption). \
- ToolbarPane().Right().TopDockable(False). \
- LeftDockable(False).BottomDockable(False).DestroyOnClose())
-
- arr = FindDocks(self._docks, paneInfo.dock_direction, paneInfo.dock_layer, paneInfo.dock_row)
-
- if arr:
- dock = arr[0]
- paneInfo.previousDockSize = dock.size
-
- paneInfo.previousDockPos = paneInfo.dock_pos
-
- # mark ourselves minimized
- paneInfo.Minimize()
- paneInfo.Show(False)
- self._has_minimized = True
- # last, hide the window
- if paneInfo.window and paneInfo.window.IsShown():
- paneInfo.window.Show(False)
-
- minimize_toolbar.Show()
- self.Update()
- if self._agwFlags & AUI_MGR_ANIMATE_FRAMES:
- self.AnimateDocking(win_rect, minimize_toolbar.GetScreenRect())
-
-
- def OnRestoreMinimizedPane(self, event):
- """
- Handles the ``EVT_AUI_PANE_MIN_RESTORE`` event for L{AuiManager}.
-
- :param `event`: an instance of L{AuiManagerEvent} to be processed.
- """
-
- self.RestoreMinimizedPane(event.pane)
-
-
- def OnPaneDocked(self, event):
- """
- Handles the ``EVT_AUI_PANE_DOCKED`` event for L{AuiManager}.
-
- :param `event`: an instance of L{AuiManagerEvent} to be processed.
- """
-
- event.Skip()
- self.RemoveAutoNBCaption(event.GetPane())
-
-
- def CreateNotebookBase(self, panes, paneInfo):
- """
- Creates an auto-notebook base from a pane, and then add that pane as a page.
-
- :param `panes`: Set of panes to append new notebook base pane to
- :param `paneInfo`: L{AuiPaneInfo} instance to convert to new notebook.
- """
-
- # Create base notebook pane ...
- nbid = len(self._notebooks)
-
- baseInfo = AuiPaneInfo()
- baseInfo.SetDockPos(paneInfo).NotebookControl(nbid). \
- CloseButton(False).SetNameFromNotebookId(). \
- NotebookDockable(False).Floatable(paneInfo.IsFloatable())
- baseInfo.best_size = paneInfo.best_size
- panes.append(baseInfo)
-
- # add original pane as tab ...
- paneInfo.NotebookPage(nbid)
-
- def RemoveAutoNBCaption(self, pane):
- """
- Removes the caption on newly created automatic notebooks.
-
- :param `pane`: an instance of L{AuiPaneInfo} (the target notebook).
- """
-
- if self._agwFlags & AUI_MGR_AUTONB_NO_CAPTION == 0:
- return False
-
- def RemoveCaption():
- """ Sub-function used to remove the pane caption on automatic notebooks. """
-
- if pane.HasNotebook():
- notebook = self._notebooks[pane.notebook_id]
- self.GetPane(notebook).CaptionVisible(False).PaneBorder(False)
- self.Update()
-
- # it seems the notebook isnt created by this stage, so remove
- # the caption a moment later
- wx.CallAfter(RemoveCaption)
- return True
-
-
- def RestoreMinimizedPane(self, paneInfo):
- """
- Restores a previously minimized pane.
-
- :param `paneInfo`: a L{AuiPaneInfo} instance for the pane to be restored.
- """
-
- panename = paneInfo.name
- panename = panename[0:-4]
- pane = self.GetPane(panename)
-
- pane.SetFlag(pane.needsRestore, True)
-
- if not pane.IsOk():
- panename = paneInfo.name
- pane = self.GetPane(panename)
- paneInfo = self.GetPane(panename + "_min")
- if not paneInfo.IsOk():
- # Already minimized
- return
-
- if pane.IsOk():
- if not pane.IsMinimized():
- return
-
-
- if pane.HasFlag(pane.wasMaximized):
-
- self.SavePreviousDockSizes(pane)
-
-
- self.ShowPane(pane.window, True)
- pane.Show(True)
- self._has_minimized = False
- pane.SetFlag(pane.optionMinimized, False)
- paneInfo.window.Show(False)
- self.DetachPane(paneInfo.window)
- paneInfo.Show(False)
- paneInfo.Hide()
-
- self.Update()
-
-
- def AnimateDocking(self, win_rect, pane_rect):
- """
- Animates the minimization/docking of a pane a la Eclipse, using a `wx.ScreenDC`
- to draw a "moving docking rectangle" on the screen.
-
- :param `win_rect`: the original pane screen rectangle;
- :param `pane_rect`: the newly created toolbar/pane screen rectangle.
-
- :note: This functionality is not available on wxMAC as this platform doesn't have
- the ability to use `wx.ScreenDC` to draw on-screen and on Windows > Vista.
- """
-
- if wx.Platform == "__WXMAC__":
- # No wx.ScreenDC on the Mac...
- return
- if wx.Platform == "__WXMSW__" and wx.GetOsVersion()[1] > 5:
- # No easy way to handle this on Vista...
- return
-
- xstart, ystart = win_rect.x, win_rect.y
- xend, yend = pane_rect.x, pane_rect.y
-
- step = self.GetAnimationStep()
-
- wstep = int(abs(win_rect.width - pane_rect.width)/step)
- hstep = int(abs(win_rect.height - pane_rect.height)/step)
- xstep = int(win_rect.x - pane_rect.x)/step
- ystep = int(win_rect.y - pane_rect.y)/step
-
- dc = wx.ScreenDC()
- dc.SetLogicalFunction(wx.INVERT)
- dc.SetBrush(wx.TRANSPARENT_BRUSH)
- dc.SetPen(wx.LIGHT_GREY_PEN)
-
- for i in xrange(int(step)):
- width, height = win_rect.width - i*wstep, win_rect.height - i*hstep
- x, y = xstart - i*xstep, ystart - i*ystep
- new_rect = wx.Rect(x, y, width, height)
- dc.DrawRoundedRectangleRect(new_rect, 3)
- wx.SafeYield()
- wx.MilliSleep(10)
- dc.DrawRoundedRectangleRect(new_rect, 3)
-
-
- def SmoothDock(self, paneInfo):
- """
- This method implements a smooth docking effect for floating panes, similar to
- what the PyQT library does with its floating windows.
-
- :param `paneInfo`: an instance of L{AuiPaneInfo}.
-
- :note: The smooth docking effect can only be used if you set the ``AUI_MGR_SMOOTH_DOCKING``
- style to L{AuiManager}.
- """
-
- if paneInfo.IsToolbar():
- return
-
- if not paneInfo.frame or self._hint_rect.IsEmpty():
- return
-
- hint_rect = self._hint_rect
- win_rect = paneInfo.frame.GetScreenRect()
-
- xstart, ystart = win_rect.x, win_rect.y
- xend, yend = hint_rect.x, hint_rect.y
-
- step = self.GetAnimationStep()/3
-
- wstep = int((win_rect.width - hint_rect.width)/step)
- hstep = int((win_rect.height - hint_rect.height)/step)
- xstep = int((win_rect.x - hint_rect.x))/step
- ystep = int((win_rect.y - hint_rect.y))/step
-
- for i in xrange(int(step)):
- width, height = win_rect.width - i*wstep, win_rect.height - i*hstep
- x, y = xstart - i*xstep, ystart - i*ystep
- new_rect = wx.Rect(x, y, width, height)
- paneInfo.frame.SetRect(new_rect)
- wx.MilliSleep(10)
-
-
- def SetSnapLimits(self, x, y):
- """
- Modifies the snap limits used when snapping the `managed_window` to the screen
- (using L{SnapToScreen}) or when snapping the floating panes to one side of the
- `managed_window` (using L{SnapPane}).
-
- To change the limit after which the `managed_window` or the floating panes are
- automatically stickled to the screen border (or to the `managed_window` side),
- set these two variables. Default values are 15 pixels.
-
- :param `x`: the minimum horizontal distance below which the snap occurs;
- :param `y`: the minimum vertical distance below which the snap occurs.
- """
-
- self._snap_limits = (x, y)
- self.Snap()
-
-
- def Snap(self):
- """
- Snaps the main frame to specified position on the screen.
-
- :see: L{SnapToScreen}
- """
-
- snap, hAlign, vAlign, monitor = self._is_docked
- if not snap:
- return
-
- managed_window = self.GetManagedWindow()
- snap_pos = self.GetSnapPosition()
- wnd_pos = managed_window.GetPosition()
- snapX, snapY = self._snap_limits
-
- if abs(snap_pos.x - wnd_pos.x) < snapX and abs(snap_pos.y - wnd_pos.y) < snapY:
- managed_window.SetPosition(snap_pos)
-
-
- def SnapToScreen(self, snap=True, monitor=0, hAlign=wx.RIGHT, vAlign=wx.TOP):
- """
- Snaps the main frame to specified position on the screen.
-
- :param `snap`: whether to snap the main frame or not;
- :param `monitor`: the monitor display in which snapping the window;
- :param `hAlign`: the horizontal alignment of the snapping position;
- :param `vAlign`: the vertical alignment of the snapping position.
- """
-
- if not snap:
- self._is_docked = (False, wx.RIGHT, wx.TOP, 0)
- return
-
- displayCount = wx.Display.GetCount()
- if monitor > displayCount:
- raise Exception("Invalid monitor selected: you only have %d monitors"%displayCount)
-
- self._is_docked = (True, hAlign, vAlign, monitor)
- self.GetManagedWindow().SetPosition(self.GetSnapPosition())
-
-
- def GetSnapPosition(self):
- """ Returns the main frame snapping position. """
-
- snap, hAlign, vAlign, monitor = self._is_docked
-
- display = wx.Display(monitor)
- area = display.GetClientArea()
- size = self.GetManagedWindow().GetSize()
-
- pos = wx.Point()
- if hAlign == wx.LEFT:
- pos.x = area.x
- elif hAlign == wx.CENTER:
- pos.x = area.x + (area.width - size.x)/2
- else:
- pos.x = area.x + area.width - size.x
-
- if vAlign == wx.TOP:
- pos.y = area.y
- elif vAlign == wx.CENTER:
- pos.y = area.y + (area.height - size.y)/2
- else:
- pos.y = area.y + area.height - size.y
-
- return pos
-
-
- def GetAnimationStep(self):
- """ Returns the animation step speed (a float) to use in L{AnimateDocking}. """
-
- return self._animation_step
-
-
- def SetAnimationStep(self, step):
- """
- Sets the animation step speed (a float) to use in L{AnimateDocking}.
-
- :param `step`: a floating point value for the animation speed.
- """
-
- self._animation_step = float(step)
-
-
- def RequestUserAttention(self, pane_window):
- """
- Requests the user attention by intermittently highlighting the pane caption.
-
- :param `pane_window`: a `wx.Window` derived window, managed by the pane.
- """
-
- # try to find the pane
- paneInfo = self.GetPane(pane_window)
- if not paneInfo.IsOk():
- raise Exception("Pane window not found")
-
- dc = wx.ClientDC(self._frame)
-
- # if the frame is about to be deleted, don't bother
- if not self._frame or self._frame.IsBeingDeleted():
- return
-
- if not self._frame.GetSizer():
- return
-
- for part in self._uiparts:
- if part.pane == paneInfo:
- self._art.RequestUserAttention(dc, self._frame, part.pane.caption, part.rect, part.pane)
- self._frame.RefreshRect(part.rect, True)
- break
-
-
- def StartPreviewTimer(self, toolbar):
- """
- Starts a timer for sliding in and out a minimized pane.
-
- :param `toolbar`: the L{AuiToolBar} containing the minimized pane tool.
- """
-
- toolbar_pane = self.GetPane(toolbar)
- toolbar_name = toolbar_pane.name
-
- pane_name = toolbar_name[0:-4]
-
- self._sliding_pane = self.GetPane(pane_name)
- self._sliding_rect = toolbar.GetScreenRect()
- self._sliding_direction = toolbar_pane.dock_direction
- self._sliding_frame = None
-
- self._preview_timer.Start(1000, wx.TIMER_ONE_SHOT)
-
-
- def StopPreviewTimer(self):
- """ Stops a timer for sliding in and out a minimized pane. """
-
- if self._preview_timer.IsRunning():
- self._preview_timer.Stop()
-
- self.SlideOut()
- self._sliding_pane = None
-
-
- def SlideIn(self, event):
- """
- Handles the ``wx.EVT_TIMER`` event for L{AuiManager}.
-
- :param `event`: a `wx.TimerEvent` to be processed.
-
- :note: This is used solely for sliding in and out minimized panes.
- """
-
- window = self._sliding_pane.window
- self._sliding_frame = wx.MiniFrame(None, -1, title=_("Pane Preview"),
- style=wx.FRAME_TOOL_WINDOW | wx.STAY_ON_TOP |
- wx.FRAME_NO_TASKBAR | wx.CAPTION)
- window.Reparent(self._sliding_frame)
- self._sliding_frame.SetSize((0, 0))
- window.Show()
- self._sliding_frame.Show()
-
- size = window.GetBestSize()
-
- startX, startY, stopX, stopY = GetSlidingPoints(self._sliding_rect, size, self._sliding_direction)
-
- step = stopX/10
- window_size = 0
-
- for i in xrange(0, stopX, step):
- window_size = i
- self._sliding_frame.SetDimensions(startX, startY, window_size, stopY)
- self._sliding_frame.Refresh()
- self._sliding_frame.Update()
- wx.MilliSleep(10)
-
- self._sliding_frame.SetDimensions(startX, startY, stopX, stopY)
- self._sliding_frame.Refresh()
- self._sliding_frame.Update()
-
-
- def SlideOut(self):
- """
- Slides out a preview of a minimized pane.
-
- :note: This is used solely for sliding in and out minimized panes.
- """
-
- if not self._sliding_frame:
- return
-
- window = self._sliding_frame.GetChildren()[0]
- size = window.GetBestSize()
-
- startX, startY, stopX, stopY = GetSlidingPoints(self._sliding_rect, size, self._sliding_direction)
-
- step = stopX/10
- window_size = 0
-
- for i in xrange(stopX, 0, -step):
- window_size = i
- self._sliding_frame.SetDimensions(startX, startY, window_size, stopY)
- self._sliding_frame.Refresh()
- self._sliding_frame.Update()
- self._frame.RefreshRect(wx.Rect(startX+window_size, startY, step, stopY))
- self._frame.Update()
- wx.MilliSleep(10)
-
- self._sliding_frame.SetDimensions(startX, startY, 0, stopY)
-
- window.Hide()
- window.Reparent(self._frame)
-
- self._sliding_frame.Hide()
- self._sliding_frame.Destroy()
- self._sliding_frame = None
- self._sliding_pane = None
-
-
-class AuiManager_DCP(AuiManager):
- """
- A class similar to L{AuiManager} but with a Dummy Center Pane (**DCP**).
- The code for this class is still flickery due to the call to `wx.CallAfter`
- and the double-update call.
- """
-
- def __init__(self, *args, **keys):
-
- AuiManager.__init__(self, *args, **keys)
- self.hasDummyPane = False
-
-
- def _createDummyPane(self):
- """ Creates a Dummy Center Pane (**DCP**). """
-
- if self.hasDummyPane:
- return
-
- self.hasDummyPane = True
- dummy = wx.Panel(self.GetManagedWindow())
- info = AuiPaneInfo().CenterPane().NotebookDockable(True).Name('dummyCenterPane').DestroyOnClose(True)
- self.AddPane(dummy, info)
-
-
- def _destroyDummyPane(self):
- """ Destroys the Dummy Center Pane (**DCP**). """
-
- if not self.hasDummyPane:
- return
-
- self.hasDummyPane = False
- self.ClosePane(self.GetPane('dummyCenterPane'))
-
-
- def Update(self):
- """
- This method is called after any number of changes are made to any of the
- managed panes. L{Update} must be invoked after L{AuiManager.AddPane} or L{AuiManager.InsertPane} are
- called in order to "realize" or "commit" the changes.
-
- In addition, any number of changes may be made to L{AuiPaneInfo} structures
- (retrieved with L{AuiManager.GetPane}), but to realize the changes, L{Update}
- must be called. This construction allows pane flicker to be avoided by updating
- the whole layout at one time.
- """
-
- AuiManager.Update(self)
-
- # check if there's already a center pane (except our dummy pane)
- dummyCenterPane = self.GetPane('dummyCenterPane')
- haveCenterPane = any((pane != dummyCenterPane) and (pane.dock_direction == AUI_DOCK_CENTER) and
- not pane.IsFloating() and pane.IsShown() for pane in self.GetAllPanes())
- if haveCenterPane:
- if self.hasDummyPane:
- # there's our dummy pane and also another center pane, therefor let's remove our dummy
- def do():
- self._destroyDummyPane()
- self.Update()
- wx.CallAfter(do)
- else:
- # if we get here, there's no center pane, create our dummy
- if not self.hasDummyPane:
- self._createDummyPane()
-
-
+++ /dev/null
-"""
-Tab art provider code - a tab provider provides all drawing functionality to
-the L{AuiNotebook}. This allows the L{AuiNotebook} to have a plugable look-and-feel.
-
-By default, a L{AuiNotebook} uses an instance of this class called L{AuiDefaultTabArt}
-which provides bitmap art and a colour scheme that is adapted to the major platforms'
-look. You can either derive from that class to alter its behaviour or write a
-completely new tab art class. Call L{AuiNotebook.SetArtProvider} to make use this
-new tab art.
-"""
-
-__author__ = "Andrea Gavana <andrea.gavana@gmail.com>"
-__date__ = "31 March 2009"
-
-
-import wx
-
-if wx.Platform == '__WXMAC__':
- import Carbon.Appearance
-
-from aui_utilities import BitmapFromBits, StepColour, IndentPressedBitmap, ChopText
-from aui_utilities import GetBaseColour, DrawMACCloseButton, LightColour, TakeScreenShot
-from aui_utilities import CopyAttributes
-
-from aui_constants import *
-
-
-# -- GUI helper classes and functions --
-class AuiCommandCapture(wx.PyEvtHandler):
- """ A class to handle the dropdown window menu. """
-
- def __init__(self):
- """ Default class constructor. """
-
- wx.PyEvtHandler.__init__(self)
- self._last_id = 0
-
-
- def GetCommandId(self):
- """ Returns the event command identifier. """
-
- return self._last_id
-
-
- def ProcessEvent(self, event):
- """
- Processes an event, searching event tables and calling zero or more suitable
- event handler function(s).
-
- :param `event`: the event to process.
-
- :note: Normally, your application would not call this function: it is called
- in the wxPython implementation to dispatch incoming user interface events
- to the framework (and application).
- However, you might need to call it if implementing new functionality (such as
- a new control) where you define new event types, as opposed to allowing the
- user to override functions.
-
- An instance where you might actually override the L{ProcessEvent} function is where
- you want to direct event processing to event handlers not normally noticed by
- wxPython. For example, in the document/view architecture, documents and views
- are potential event handlers. When an event reaches a frame, L{ProcessEvent} will
- need to be called on the associated document and view in case event handler
- functions are associated with these objects.
-
- The normal order of event table searching is as follows:
-
- 1. If the object is disabled (via a call to `SetEvtHandlerEnabled`) the function
- skips to step (6).
- 2. If the object is a `wx.Window`, L{ProcessEvent} is recursively called on the window's
- `wx.Validator`. If this returns ``True``, the function exits.
- 3. wxWidgets `SearchEventTable` is called for this event handler. If this fails, the
- base class table is tried, and so on until no more tables exist or an appropriate
- function was found, in which case the function exits.
- 4. The search is applied down the entire chain of event handlers (usually the chain
- has a length of one). If this succeeds, the function exits.
- 5. If the object is a `wx.Window` and the event is a `wx.CommandEvent`, L{ProcessEvent} is
- recursively applied to the parent window's event handler. If this returns ``True``,
- the function exits.
- 6. Finally, L{ProcessEvent} is called on the `wx.App` object.
- """
-
- if event.GetEventType() == wx.wxEVT_COMMAND_MENU_SELECTED:
- self._last_id = event.GetId()
- return True
-
- if self.GetNextHandler():
- return self.GetNextHandler().ProcessEvent(event)
-
- return False
-
-
-class AuiDefaultTabArt(object):
- """
- Tab art provider code - a tab provider provides all drawing functionality to
- the L{AuiNotebook}. This allows the L{AuiNotebook} to have a plugable look-and-feel.
-
- By default, a L{AuiNotebook} uses an instance of this class called L{AuiDefaultTabArt}
- which provides bitmap art and a colour scheme that is adapted to the major platforms'
- look. You can either derive from that class to alter its behaviour or write a
- completely new tab art class. Call L{AuiNotebook.SetArtProvider} to make use this
- new tab art.
- """
-
- def __init__(self):
- """ Default class constructor. """
-
- self._normal_font = wx.SystemSettings_GetFont(wx.SYS_DEFAULT_GUI_FONT)
- self._selected_font = wx.SystemSettings_GetFont(wx.SYS_DEFAULT_GUI_FONT)
- self._selected_font.SetWeight(wx.BOLD)
- self._measuring_font = self._selected_font
-
- self._fixed_tab_width = 100
- self._tab_ctrl_height = 0
- self._buttonRect = wx.Rect()
-
- self.SetDefaultColours()
-
- if wx.Platform == "__WXMAC__":
- bmp_colour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DDKSHADOW)
- self._active_close_bmp = DrawMACCloseButton(bmp_colour)
- self._disabled_close_bmp = DrawMACCloseButton(wx.Colour(128, 128, 128))
- else:
- self._active_close_bmp = BitmapFromBits(nb_close_bits, 16, 16, wx.BLACK)
- self._disabled_close_bmp = BitmapFromBits(nb_close_bits, 16, 16, wx.Colour(128, 128, 128))
-
- self._hover_close_bmp = self._active_close_bmp
- self._pressed_close_bmp = self._active_close_bmp
-
- self._active_left_bmp = BitmapFromBits(nb_left_bits, 16, 16, wx.BLACK)
- self._disabled_left_bmp = BitmapFromBits(nb_left_bits, 16, 16, wx.Colour(128, 128, 128))
-
- self._active_right_bmp = BitmapFromBits(nb_right_bits, 16, 16, wx.BLACK)
- self._disabled_right_bmp = BitmapFromBits(nb_right_bits, 16, 16, wx.Colour(128, 128, 128))
-
- self._active_windowlist_bmp = BitmapFromBits(nb_list_bits, 16, 16, wx.BLACK)
- self._disabled_windowlist_bmp = BitmapFromBits(nb_list_bits, 16, 16, wx.Colour(128, 128, 128))
-
- if wx.Platform == "__WXMAC__":
- # Get proper highlight colour for focus rectangle from the
- # current Mac theme. kThemeBrushFocusHighlight is
- # available on Mac OS 8.5 and higher
- if hasattr(wx, 'MacThemeColour'):
- c = wx.MacThemeColour(Carbon.Appearance.kThemeBrushFocusHighlight)
- else:
- brush = wx.Brush(wx.BLACK)
- brush.MacSetTheme(Carbon.Appearance.kThemeBrushFocusHighlight)
- c = brush.GetColour()
- self._focusPen = wx.Pen(c, 2, wx.SOLID)
- else:
- self._focusPen = wx.Pen(wx.BLACK, 1, wx.USER_DASH)
- self._focusPen.SetDashes([1, 1])
- self._focusPen.SetCap(wx.CAP_BUTT)
-
-
- def SetBaseColour(self, base_colour):
- """
- Sets a new base colour.
-
- :param `base_colour`: an instance of `wx.Colour`.
- """
-
- self._base_colour = base_colour
- self._base_colour_pen = wx.Pen(self._base_colour)
- self._base_colour_brush = wx.Brush(self._base_colour)
-
-
- def SetDefaultColours(self, base_colour=None):
- """
- Sets the default colours, which are calculated from the given base colour.
-
- :param `base_colour`: an instance of `wx.Colour`. If defaulted to ``None``, a colour
- is generated accordingly to the platform and theme.
- """
-
- if base_colour is None:
- base_colour = GetBaseColour()
-
- self.SetBaseColour( base_colour )
- self._border_colour = StepColour(base_colour, 75)
- self._border_pen = wx.Pen(self._border_colour)
-
- self._background_top_colour = StepColour(self._base_colour, 90)
- self._background_bottom_colour = StepColour(self._base_colour, 170)
-
- self._tab_top_colour = self._base_colour
- self._tab_bottom_colour = wx.WHITE
- self._tab_gradient_highlight_colour = wx.WHITE
-
- self._tab_inactive_top_colour = self._base_colour
- self._tab_inactive_bottom_colour = StepColour(self._tab_inactive_top_colour, 160)
-
- self._tab_text_colour = lambda page: page.text_colour
- self._tab_disabled_text_colour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_GRAYTEXT)
-
-
- def Clone(self):
- """ Clones the art object. """
-
- art = type(self)()
- art.SetNormalFont(self.GetNormalFont())
- art.SetSelectedFont(self.GetSelectedFont())
- art.SetMeasuringFont(self.GetMeasuringFont())
-
- art = CopyAttributes(art, self)
- return art
-
-
- def SetAGWFlags(self, agwFlags):
- """
- Sets the tab art flags.
-
- :param `agwFlags`: a combination of the following values:
-
- ==================================== ==================================
- Flag name Description
- ==================================== ==================================
- ``AUI_NB_TOP`` With this style, tabs are drawn along the top of the notebook
- ``AUI_NB_LEFT`` With this style, tabs are drawn along the left of the notebook. Not implemented yet.
- ``AUI_NB_RIGHT`` With this style, tabs are drawn along the right of the notebook. Not implemented yet.
- ``AUI_NB_BOTTOM`` With this style, tabs are drawn along the bottom of the notebook
- ``AUI_NB_TAB_SPLIT`` Allows the tab control to be split by dragging a tab
- ``AUI_NB_TAB_MOVE`` Allows a tab to be moved horizontally by dragging
- ``AUI_NB_TAB_EXTERNAL_MOVE`` Allows a tab to be moved to another tab control
- ``AUI_NB_TAB_FIXED_WIDTH`` With this style, all tabs have the same width
- ``AUI_NB_SCROLL_BUTTONS`` With this style, left and right scroll buttons are displayed
- ``AUI_NB_WINDOWLIST_BUTTON`` With this style, a drop-down list of windows is available
- ``AUI_NB_CLOSE_BUTTON`` With this style, a close button is available on the tab bar
- ``AUI_NB_CLOSE_ON_ACTIVE_TAB`` With this style, a close button is available on the active tab
- ``AUI_NB_CLOSE_ON_ALL_TABS`` With this style, a close button is available on all tabs
- ``AUI_NB_MIDDLE_CLICK_CLOSE`` Allows to close L{AuiNotebook} tabs by mouse middle button click
- ``AUI_NB_SUB_NOTEBOOK`` This style is used by L{AuiManager} to create automatic AuiNotebooks
- ``AUI_NB_HIDE_ON_SINGLE_TAB`` Hides the tab window if only one tab is present
- ``AUI_NB_SMART_TABS`` Use Smart Tabbing, like ``Alt`` + ``Tab`` on Windows
- ``AUI_NB_USE_IMAGES_DROPDOWN`` Uses images on dropdown window list menu instead of check items
- ``AUI_NB_CLOSE_ON_TAB_LEFT`` Draws the tab close button on the left instead of on the right (a la Camino browser)
- ``AUI_NB_TAB_FLOAT`` Allows the floating of single tabs. Known limitation: when the notebook is more or less full screen, tabs cannot be dragged far enough outside of the notebook to become floating pages
- ``AUI_NB_DRAW_DND_TAB`` Draws an image representation of a tab while dragging (on by default)
- ``AUI_NB_ORDER_BY_ACCESS`` Tab navigation order by last access time for the tabs
- ``AUI_NB_NO_TAB_FOCUS`` Don't draw tab focus rectangle
- ==================================== ==================================
-
- """
-
- self._agwFlags = agwFlags
-
-
- def GetAGWFlags(self):
- """
- Returns the tab art flags.
-
- :see: L{SetAGWFlags} for a list of possible return values.
- """
-
- return self._agwFlags
-
-
- def SetSizingInfo(self, tab_ctrl_size, tab_count, minMaxTabWidth):
- """
- Sets the tab sizing information.
-
- :param `tab_ctrl_size`: the size of the tab control area;
- :param `tab_count`: the number of tabs;
- :param `minMaxTabWidth`: a tuple containing the minimum and maximum tab widths
- to be used when the ``AUI_NB_TAB_FIXED_WIDTH`` style is active.
- """
-
- self._fixed_tab_width = 100
- minTabWidth, maxTabWidth = minMaxTabWidth
-
- tot_width = tab_ctrl_size.x - self.GetIndentSize() - 4
- agwFlags = self.GetAGWFlags()
-
- if agwFlags & AUI_NB_CLOSE_BUTTON:
- tot_width -= self._active_close_bmp.GetWidth()
- if agwFlags & AUI_NB_WINDOWLIST_BUTTON:
- tot_width -= self._active_windowlist_bmp.GetWidth()
-
- if tab_count > 0:
- self._fixed_tab_width = tot_width/tab_count
-
- if self._fixed_tab_width < 100:
- self._fixed_tab_width = 100
-
- if self._fixed_tab_width > tot_width/2:
- self._fixed_tab_width = tot_width/2
-
- if self._fixed_tab_width > 220:
- self._fixed_tab_width = 220
-
- if minTabWidth > -1:
- self._fixed_tab_width = max(self._fixed_tab_width, minTabWidth)
- if maxTabWidth > -1:
- self._fixed_tab_width = min(self._fixed_tab_width, maxTabWidth)
-
- self._tab_ctrl_height = tab_ctrl_size.y
-
-
- def DrawBackground(self, dc, wnd, rect):
- """
- Draws the tab area background.
-
- :param `dc`: a `wx.DC` device context;
- :param `wnd`: a `wx.Window` instance object;
- :param `rect`: the tab control rectangle.
- """
-
- self._buttonRect = wx.Rect()
-
- # draw background
- agwFlags = self.GetAGWFlags()
- if agwFlags & AUI_NB_BOTTOM:
- r = wx.Rect(rect.x, rect.y, rect.width+2, rect.height)
-
- # TODO: else if (agwFlags & AUI_NB_LEFT)
- # TODO: else if (agwFlags & AUI_NB_RIGHT)
- else: #for AUI_NB_TOP
- r = wx.Rect(rect.x, rect.y, rect.width+2, rect.height-3)
-
- dc.GradientFillLinear(r, self._background_top_colour, self._background_bottom_colour, wx.SOUTH)
-
- # draw base lines
-
- dc.SetPen(self._border_pen)
- y = rect.GetHeight()
- w = rect.GetWidth()
-
- if agwFlags & AUI_NB_BOTTOM:
- dc.SetBrush(wx.Brush(self._background_bottom_colour))
- dc.DrawRectangle(-1, 0, w+2, 4)
-
- # TODO: else if (agwFlags & AUI_NB_LEFT)
- # TODO: else if (agwFlags & AUI_NB_RIGHT)
-
- else: # for AUI_NB_TOP
- dc.SetBrush(self._base_colour_brush)
- dc.DrawRectangle(-1, y-4, w+2, 4)
-
-
- def DrawTab(self, dc, wnd, page, in_rect, close_button_state, paint_control=False):
- """
- Draws a single tab.
-
- :param `dc`: a `wx.DC` device context;
- :param `wnd`: a `wx.Window` instance object;
- :param `page`: the tab control page associated with the tab;
- :param `in_rect`: rectangle the tab should be confined to;
- :param `close_button_state`: the state of the close button on the tab;
- :param `paint_control`: whether to draw the control inside a tab (if any) on a `wx.MemoryDC`.
- """
-
- # if the caption is empty, measure some temporary text
- caption = page.caption
- if not caption:
- caption = "Xj"
-
- dc.SetFont(self._selected_font)
- selected_textx, selected_texty, dummy = dc.GetMultiLineTextExtent(caption)
-
- dc.SetFont(self._normal_font)
- normal_textx, normal_texty, dummy = dc.GetMultiLineTextExtent(caption)
-
- control = page.control
-
- # figure out the size of the tab
- tab_size, x_extent = self.GetTabSize(dc, wnd, page.caption, page.bitmap,
- page.active, close_button_state, control)
-
- tab_height = self._tab_ctrl_height - 3
- tab_width = tab_size[0]
- tab_x = in_rect.x
- tab_y = in_rect.y + in_rect.height - tab_height
-
- caption = page.caption
-
- # select pen, brush and font for the tab to be drawn
-
- if page.active:
-
- dc.SetFont(self._selected_font)
- textx, texty = selected_textx, selected_texty
-
- else:
-
- dc.SetFont(self._normal_font)
- textx, texty = normal_textx, normal_texty
-
- if not page.enabled:
- dc.SetTextForeground(self._tab_disabled_text_colour)
- pagebitmap = page.dis_bitmap
- else:
- dc.SetTextForeground(self._tab_text_colour(page))
- pagebitmap = page.bitmap
-
- # create points that will make the tab outline
-
- clip_width = tab_width
- if tab_x + clip_width > in_rect.x + in_rect.width:
- clip_width = in_rect.x + in_rect.width - tab_x
-
- # since the above code above doesn't play well with WXDFB or WXCOCOA,
- # we'll just use a rectangle for the clipping region for now --
- dc.SetClippingRegion(tab_x, tab_y, clip_width+1, tab_height-3)
-
- border_points = [wx.Point() for i in xrange(6)]
- agwFlags = self.GetAGWFlags()
-
- if agwFlags & AUI_NB_BOTTOM:
-
- border_points[0] = wx.Point(tab_x, tab_y)
- border_points[1] = wx.Point(tab_x, tab_y+tab_height-6)
- border_points[2] = wx.Point(tab_x+2, tab_y+tab_height-4)
- border_points[3] = wx.Point(tab_x+tab_width-2, tab_y+tab_height-4)
- border_points[4] = wx.Point(tab_x+tab_width, tab_y+tab_height-6)
- border_points[5] = wx.Point(tab_x+tab_width, tab_y)
-
- else: #if (agwFlags & AUI_NB_TOP)
-
- border_points[0] = wx.Point(tab_x, tab_y+tab_height-4)
- border_points[1] = wx.Point(tab_x, tab_y+2)
- border_points[2] = wx.Point(tab_x+2, tab_y)
- border_points[3] = wx.Point(tab_x+tab_width-2, tab_y)
- border_points[4] = wx.Point(tab_x+tab_width, tab_y+2)
- border_points[5] = wx.Point(tab_x+tab_width, tab_y+tab_height-4)
-
- # TODO: else if (agwFlags & AUI_NB_LEFT)
- # TODO: else if (agwFlags & AUI_NB_RIGHT)
-
- drawn_tab_yoff = border_points[1].y
- drawn_tab_height = border_points[0].y - border_points[1].y
-
- if page.active:
-
- # draw active tab
-
- # draw base background colour
- r = wx.Rect(tab_x, tab_y, tab_width, tab_height)
- dc.SetPen(self._base_colour_pen)
- dc.SetBrush(self._base_colour_brush)
- dc.DrawRectangle(r.x+1, r.y+1, r.width-1, r.height-4)
-
- # this white helps fill out the gradient at the top of the tab
- dc.SetPen( wx.Pen(self._tab_gradient_highlight_colour) )
- dc.SetBrush( wx.Brush(self._tab_gradient_highlight_colour) )
- dc.DrawRectangle(r.x+2, r.y+1, r.width-3, r.height-4)
-
- # these two points help the rounded corners appear more antialiased
- dc.SetPen(self._base_colour_pen)
- dc.DrawPoint(r.x+2, r.y+1)
- dc.DrawPoint(r.x+r.width-2, r.y+1)
-
- # set rectangle down a bit for gradient drawing
- r.SetHeight(r.GetHeight()/2)
- r.x += 2
- r.width -= 2
- r.y += r.height
- r.y -= 2
-
- # draw gradient background
- top_colour = self._tab_bottom_colour
- bottom_colour = self._tab_top_colour
- dc.GradientFillLinear(r, bottom_colour, top_colour, wx.NORTH)
-
- else:
-
- # draw inactive tab
-
- r = wx.Rect(tab_x, tab_y+1, tab_width, tab_height-3)
-
- # start the gradent up a bit and leave the inside border inset
- # by a pixel for a 3D look. Only the top half of the inactive
- # tab will have a slight gradient
- r.x += 3
- r.y += 1
- r.width -= 4
- r.height /= 2
- r.height -= 1
-
- # -- draw top gradient fill for glossy look
- top_colour = self._tab_inactive_top_colour
- bottom_colour = self._tab_inactive_bottom_colour
- dc.GradientFillLinear(r, bottom_colour, top_colour, wx.NORTH)
-
- r.y += r.height
- r.y -= 1
-
- # -- draw bottom fill for glossy look
- top_colour = self._tab_inactive_bottom_colour
- bottom_colour = self._tab_inactive_bottom_colour
- dc.GradientFillLinear(r, top_colour, bottom_colour, wx.SOUTH)
-
- # draw tab outline
- dc.SetPen(self._border_pen)
- dc.SetBrush(wx.TRANSPARENT_BRUSH)
- dc.DrawPolygon(border_points)
-
- # there are two horizontal grey lines at the bottom of the tab control,
- # this gets rid of the top one of those lines in the tab control
- if page.active:
-
- if agwFlags & AUI_NB_BOTTOM:
- dc.SetPen(wx.Pen(self._background_bottom_colour))
-
- # TODO: else if (agwFlags & AUI_NB_LEFT)
- # TODO: else if (agwFlags & AUI_NB_RIGHT)
- else: # for AUI_NB_TOP
- dc.SetPen(self._base_colour_pen)
-
- dc.DrawLine(border_points[0].x+1,
- border_points[0].y,
- border_points[5].x,
- border_points[5].y)
-
- text_offset = tab_x + 8
- close_button_width = 0
-
- if close_button_state != AUI_BUTTON_STATE_HIDDEN:
- close_button_width = self._active_close_bmp.GetWidth()
-
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
- text_offset += close_button_width - 5
-
- bitmap_offset = 0
-
- if pagebitmap.IsOk():
-
- bitmap_offset = tab_x + 8
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT and close_button_width:
- bitmap_offset += close_button_width - 5
-
- # draw bitmap
- dc.DrawBitmap(pagebitmap,
- bitmap_offset,
- drawn_tab_yoff + (drawn_tab_height/2) - (pagebitmap.GetHeight()/2),
- True)
-
- text_offset = bitmap_offset + pagebitmap.GetWidth()
- text_offset += 3 # bitmap padding
-
- else:
-
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT == 0 or not close_button_width:
- text_offset = tab_x + 8
-
- draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x) - close_button_width)
-
- ypos = drawn_tab_yoff + (drawn_tab_height)/2 - (texty/2) - 1
-
- offset_focus = text_offset
- if control is not None:
- if control.GetPosition() != wx.Point(text_offset+1, ypos):
- control.SetPosition(wx.Point(text_offset+1, ypos))
-
- if not control.IsShown():
- control.Show()
-
- if paint_control:
- bmp = TakeScreenShot(control.GetScreenRect())
- dc.DrawBitmap(bmp, text_offset+1, ypos, True)
-
- controlW, controlH = control.GetSize()
- text_offset += controlW + 4
- textx += controlW + 4
-
- # draw tab text
- rectx, recty, dummy = dc.GetMultiLineTextExtent(draw_text)
- dc.DrawLabel(draw_text, wx.Rect(text_offset, ypos, rectx, recty))
-
- # draw focus rectangle
- if (agwFlags & AUI_NB_NO_TAB_FOCUS) == 0:
- self.DrawFocusRectangle(dc, page, wnd, draw_text, offset_focus, bitmap_offset, drawn_tab_yoff, drawn_tab_height, rectx, recty)
-
- out_button_rect = wx.Rect()
-
- # draw close button if necessary
- if close_button_state != AUI_BUTTON_STATE_HIDDEN:
-
- bmp = self._disabled_close_bmp
-
- if close_button_state == AUI_BUTTON_STATE_HOVER:
- bmp = self._hover_close_bmp
- elif close_button_state == AUI_BUTTON_STATE_PRESSED:
- bmp = self._pressed_close_bmp
-
- shift = (agwFlags & AUI_NB_BOTTOM and [1] or [0])[0]
-
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
- rect = wx.Rect(tab_x + 4, tab_y + (tab_height - bmp.GetHeight())/2 - shift,
- close_button_width, tab_height)
- else:
- rect = wx.Rect(tab_x + tab_width - close_button_width - 1,
- tab_y + (tab_height - bmp.GetHeight())/2 - shift,
- close_button_width, tab_height)
-
- rect = IndentPressedBitmap(rect, close_button_state)
- dc.DrawBitmap(bmp, rect.x, rect.y, True)
-
- out_button_rect = rect
-
- out_tab_rect = wx.Rect(tab_x, tab_y, tab_width, tab_height)
-
- dc.DestroyClippingRegion()
-
- return out_tab_rect, out_button_rect, x_extent
-
-
- def SetCustomButton(self, bitmap_id, button_state, bmp):
- """
- Sets a custom bitmap for the close, left, right and window list
- buttons.
-
- :param `bitmap_id`: the button identifier;
- :param `button_state`: the button state;
- :param `bmp`: the custom bitmap to use for the button.
- """
-
- if bitmap_id == AUI_BUTTON_CLOSE:
- if button_state == AUI_BUTTON_STATE_NORMAL:
- self._active_close_bmp = bmp
- self._hover_close_bmp = self._active_close_bmp
- self._pressed_close_bmp = self._active_close_bmp
- self._disabled_close_bmp = self._active_close_bmp
-
- elif button_state == AUI_BUTTON_STATE_HOVER:
- self._hover_close_bmp = bmp
- elif button_state == AUI_BUTTON_STATE_PRESSED:
- self._pressed_close_bmp = bmp
- else:
- self._disabled_close_bmp = bmp
-
- elif bitmap_id == AUI_BUTTON_LEFT:
- if button_state & AUI_BUTTON_STATE_DISABLED:
- self._disabled_left_bmp = bmp
- else:
- self._active_left_bmp = bmp
-
- elif bitmap_id == AUI_BUTTON_RIGHT:
- if button_state & AUI_BUTTON_STATE_DISABLED:
- self._disabled_right_bmp = bmp
- else:
- self._active_right_bmp = bmp
-
- elif bitmap_id == AUI_BUTTON_WINDOWLIST:
- if button_state & AUI_BUTTON_STATE_DISABLED:
- self._disabled_windowlist_bmp = bmp
- else:
- self._active_windowlist_bmp = bmp
-
-
- def GetIndentSize(self):
- """ Returns the tabs indent size. """
-
- return 5
-
-
- def GetTabSize(self, dc, wnd, caption, bitmap, active, close_button_state, control=None):
- """
- Returns the tab size for the given caption, bitmap and button state.
-
- :param `dc`: a `wx.DC` device context;
- :param `wnd`: a `wx.Window` instance object;
- :param `caption`: the tab text caption;
- :param `bitmap`: the bitmap displayed on the tab;
- :param `active`: whether the tab is selected or not;
- :param `close_button_state`: the state of the close button on the tab;
- :param `control`: a `wx.Window` instance inside a tab (or ``None``).
- """
-
- dc.SetFont(self._measuring_font)
- measured_textx, measured_texty, dummy = dc.GetMultiLineTextExtent(caption)
-
- # add padding around the text
- tab_width = measured_textx
- tab_height = measured_texty
-
- # if the close button is showing, add space for it
- if close_button_state != AUI_BUTTON_STATE_HIDDEN:
- tab_width += self._active_close_bmp.GetWidth() + 3
-
- # if there's a bitmap, add space for it
- if bitmap.IsOk():
- tab_width += bitmap.GetWidth()
- tab_width += 3 # right side bitmap padding
- tab_height = max(tab_height, bitmap.GetHeight())
-
- # add padding
- tab_width += 16
- tab_height += 10
-
- agwFlags = self.GetAGWFlags()
- if agwFlags & AUI_NB_TAB_FIXED_WIDTH:
- tab_width = self._fixed_tab_width
-
- if control is not None:
- tab_width += control.GetSize().GetWidth() + 4
-
- x_extent = tab_width
-
- return (tab_width, tab_height), x_extent
-
-
- def DrawButton(self, dc, wnd, in_rect, button, orientation):
- """
- Draws a button on the tab or on the tab area, depending on the button identifier.
-
- :param `dc`: a `wx.DC` device context;
- :param `wnd`: a `wx.Window` instance object;
- :param `in_rect`: rectangle the tab should be confined to;
- :param `button`: an instance of the button class;
- :param `orientation`: the tab orientation.
- """
-
- bitmap_id, button_state = button.id, button.cur_state
-
- if bitmap_id == AUI_BUTTON_CLOSE:
- if button_state & AUI_BUTTON_STATE_DISABLED:
- bmp = self._disabled_close_bmp
- elif button_state & AUI_BUTTON_STATE_HOVER:
- bmp = self._hover_close_bmp
- elif button_state & AUI_BUTTON_STATE_PRESSED:
- bmp = self._pressed_close_bmp
- else:
- bmp = self._active_close_bmp
-
- elif bitmap_id == AUI_BUTTON_LEFT:
- if button_state & AUI_BUTTON_STATE_DISABLED:
- bmp = self._disabled_left_bmp
- else:
- bmp = self._active_left_bmp
-
- elif bitmap_id == AUI_BUTTON_RIGHT:
- if button_state & AUI_BUTTON_STATE_DISABLED:
- bmp = self._disabled_right_bmp
- else:
- bmp = self._active_right_bmp
-
- elif bitmap_id == AUI_BUTTON_WINDOWLIST:
- if button_state & AUI_BUTTON_STATE_DISABLED:
- bmp = self._disabled_windowlist_bmp
- else:
- bmp = self._active_windowlist_bmp
-
- else:
- if button_state & AUI_BUTTON_STATE_DISABLED:
- bmp = button.dis_bitmap
- else:
- bmp = button.bitmap
-
- if not bmp.IsOk():
- return
-
- rect = wx.Rect(*in_rect)
-
- if orientation == wx.LEFT:
-
- rect.SetX(in_rect.x)
- rect.SetY(((in_rect.y + in_rect.height)/2) - (bmp.GetHeight()/2))
- rect.SetWidth(bmp.GetWidth())
- rect.SetHeight(bmp.GetHeight())
-
- else:
-
- rect = wx.Rect(in_rect.x + in_rect.width - bmp.GetWidth(),
- ((in_rect.y + in_rect.height)/2) - (bmp.GetHeight()/2),
- bmp.GetWidth(), bmp.GetHeight())
-
- rect = IndentPressedBitmap(rect, button_state)
- dc.DrawBitmap(bmp, rect.x, rect.y, True)
-
- out_rect = rect
-
- if bitmap_id == AUI_BUTTON_RIGHT:
- self._buttonRect = wx.Rect(rect.x, rect.y, 30, rect.height)
-
- return out_rect
-
-
- def DrawFocusRectangle(self, dc, page, wnd, draw_text, text_offset, bitmap_offset, drawn_tab_yoff, drawn_tab_height, textx, texty):
- """
- Draws the focus rectangle on a tab.
-
- :param `dc`: a `wx.DC` device context;
- :param `page`: the page associated with the tab;
- :param `wnd`: a `wx.Window` instance object;
- :param `draw_text`: the text that has been drawn on the tab;
- :param `text_offset`: the text offset on the tab;
- :param `bitmap_offset`: the bitmap offset on the tab;
- :param `drawn_tab_yoff`: the y offset of the tab text;
- :param `drawn_tab_height`: the height of the tab;
- :param `textx`: the x text extent;
- :param `texty`: the y text extent.
- """
-
- if self.GetAGWFlags() & AUI_NB_NO_TAB_FOCUS:
- return
-
- if page.active and wx.Window.FindFocus() == wnd:
-
- focusRectText = wx.Rect(text_offset, (drawn_tab_yoff + (drawn_tab_height)/2 - (texty/2)),
- textx, texty)
-
- if page.bitmap.IsOk():
- focusRectBitmap = wx.Rect(bitmap_offset, drawn_tab_yoff + (drawn_tab_height/2) - (page.bitmap.GetHeight()/2),
- page.bitmap.GetWidth(), page.bitmap.GetHeight())
-
- if page.bitmap.IsOk() and draw_text == "":
- focusRect = wx.Rect(*focusRectBitmap)
- elif not page.bitmap.IsOk() and draw_text != "":
- focusRect = wx.Rect(*focusRectText)
- elif page.bitmap.IsOk() and draw_text != "":
- focusRect = focusRectText.Union(focusRectBitmap)
-
- focusRect.Inflate(2, 2)
-
- dc.SetBrush(wx.TRANSPARENT_BRUSH)
- dc.SetPen(self._focusPen)
- dc.DrawRoundedRectangleRect(focusRect, 2)
-
-
- def GetBestTabCtrlSize(self, wnd, pages, required_bmp_size):
- """
- Returns the best tab control size.
-
- :param `wnd`: a `wx.Window` instance object;
- :param `pages`: the pages associated with the tabs;
- :param `required_bmp_size`: the size of the bitmap on the tabs.
- """
-
- dc = wx.ClientDC(wnd)
- dc.SetFont(self._measuring_font)
-
- # sometimes a standard bitmap size needs to be enforced, especially
- # if some tabs have bitmaps and others don't. This is important because
- # it prevents the tab control from resizing when tabs are added.
-
- measure_bmp = wx.NullBitmap
-
- if required_bmp_size.IsFullySpecified():
- measure_bmp = wx.EmptyBitmap(required_bmp_size.x,
- required_bmp_size.y)
-
- max_y = 0
-
- for page in pages:
-
- if measure_bmp.IsOk():
- bmp = measure_bmp
- else:
- bmp = page.bitmap
-
- # we don't use the caption text because we don't
- # want tab heights to be different in the case
- # of a very short piece of text on one tab and a very
- # tall piece of text on another tab
- s, x_ext = self.GetTabSize(dc, wnd, page.caption, bmp, True, AUI_BUTTON_STATE_HIDDEN, None)
- max_y = max(max_y, s[1])
-
- if page.control:
- controlW, controlH = page.control.GetSize()
- max_y = max(max_y, controlH+4)
-
- return max_y + 2
-
-
- def SetNormalFont(self, font):
- """
- Sets the normal font for drawing tab labels.
-
- :param `font`: a `wx.Font` object.
- """
-
- self._normal_font = font
-
-
- def SetSelectedFont(self, font):
- """
- Sets the selected tab font for drawing tab labels.
-
- :param `font`: a `wx.Font` object.
- """
-
- self._selected_font = font
-
-
- def SetMeasuringFont(self, font):
- """
- Sets the font for calculating text measurements.
-
- :param `font`: a `wx.Font` object.
- """
-
- self._measuring_font = font
-
-
- def GetNormalFont(self):
- """ Returns the normal font for drawing tab labels. """
-
- return self._normal_font
-
-
- def GetSelectedFont(self):
- """ Returns the selected tab font for drawing tab labels. """
-
- return self._selected_font
-
-
- def GetMeasuringFont(self):
- """ Returns the font for calculating text measurements. """
-
- return self._measuring_font
-
-
- def ShowDropDown(self, wnd, pages, active_idx):
- """
- Shows the drop-down window menu on the tab area.
-
- :param `wnd`: a `wx.Window` derived window instance;
- :param `pages`: the pages associated with the tabs;
- :param `active_idx`: the active tab index.
- """
-
- useImages = self.GetAGWFlags() & AUI_NB_USE_IMAGES_DROPDOWN
- menuPopup = wx.Menu()
-
- longest = 0
- for i, page in enumerate(pages):
-
- caption = page.caption
-
- # if there is no caption, make it a space. This will prevent
- # an assert in the menu code.
- if caption == "":
- caption = " "
-
- # Save longest caption width for calculating menu width with
- width = wnd.GetTextExtent(caption)[0]
- if width > longest:
- longest = width
-
- if useImages:
- menuItem = wx.MenuItem(menuPopup, 1000+i, caption)
- if page.bitmap:
- menuItem.SetBitmap(page.bitmap)
-
- menuPopup.AppendItem(menuItem)
-
- else:
-
- menuPopup.AppendCheckItem(1000+i, caption)
-
- menuPopup.Enable(1000+i, page.enabled)
-
- if active_idx != -1 and not useImages:
-
- menuPopup.Check(1000+active_idx, True)
-
- # find out the screen coordinate at the bottom of the tab ctrl
- cli_rect = wnd.GetClientRect()
-
- # Calculate the approximate size of the popupmenu for setting the
- # position of the menu when its shown.
- # Account for extra padding on left/right of text on mac menus
- if wx.Platform in ['__WXMAC__', '__WXMSW__']:
- longest += 32
-
- # Bitmap/Checkmark width + padding
- longest += 20
-
- if self.GetAGWFlags() & AUI_NB_CLOSE_BUTTON:
- longest += 16
-
- pt = wx.Point(cli_rect.x + cli_rect.GetWidth() - longest,
- cli_rect.y + cli_rect.height)
-
- cc = AuiCommandCapture()
- wnd.PushEventHandler(cc)
- wnd.PopupMenu(menuPopup, pt)
- command = cc.GetCommandId()
- wnd.PopEventHandler(True)
-
- if command >= 1000:
- return command - 1000
-
- return -1
-
-
-class AuiSimpleTabArt(object):
- """ A simple-looking implementation of a tab art. """
-
- def __init__(self):
- """ Default class constructor. """
-
- self._normal_font = wx.SystemSettings.GetFont(wx.SYS_DEFAULT_GUI_FONT)
- self._selected_font = wx.SystemSettings.GetFont(wx.SYS_DEFAULT_GUI_FONT)
- self._selected_font.SetWeight(wx.BOLD)
- self._measuring_font = self._selected_font
-
- self._agwFlags = 0
- self._fixed_tab_width = 100
-
- base_colour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DFACE)
-
- background_colour = base_colour
- normaltab_colour = base_colour
- selectedtab_colour = wx.WHITE
-
- self._bkbrush = wx.Brush(background_colour)
- self._normal_bkbrush = wx.Brush(normaltab_colour)
- self._normal_bkpen = wx.Pen(normaltab_colour)
- self._selected_bkbrush = wx.Brush(selectedtab_colour)
- self._selected_bkpen = wx.Pen(selectedtab_colour)
-
- self._active_close_bmp = BitmapFromBits(nb_close_bits, 16, 16, wx.BLACK)
- self._disabled_close_bmp = BitmapFromBits(nb_close_bits, 16, 16, wx.Colour(128, 128, 128))
-
- self._active_left_bmp = BitmapFromBits(nb_left_bits, 16, 16, wx.BLACK)
- self._disabled_left_bmp = BitmapFromBits(nb_left_bits, 16, 16, wx.Colour(128, 128, 128))
-
- self._active_right_bmp = BitmapFromBits(nb_right_bits, 16, 16, wx.BLACK)
- self._disabled_right_bmp = BitmapFromBits(nb_right_bits, 16, 16, wx.Colour(128, 128, 128))
-
- self._active_windowlist_bmp = BitmapFromBits(nb_list_bits, 16, 16, wx.BLACK)
- self._disabled_windowlist_bmp = BitmapFromBits(nb_list_bits, 16, 16, wx.Colour(128, 128, 128))
-
-
- def Clone(self):
- """ Clones the art object. """
-
- art = type(self)()
- art.SetNormalFont(self.GetNormalFont())
- art.SetSelectedFont(self.GetSelectedFont())
- art.SetMeasuringFont(self.GetMeasuringFont())
-
- art = CopyAttributes(art, self)
- return art
-
-
- def SetAGWFlags(self, agwFlags):
- """
- Sets the tab art flags.
-
- :param `agwFlags`: a combination of the following values:
-
- ==================================== ==================================
- Flag name Description
- ==================================== ==================================
- ``AUI_NB_TOP`` With this style, tabs are drawn along the top of the notebook
- ``AUI_NB_LEFT`` With this style, tabs are drawn along the left of the notebook. Not implemented yet.
- ``AUI_NB_RIGHT`` With this style, tabs are drawn along the right of the notebook. Not implemented yet.
- ``AUI_NB_BOTTOM`` With this style, tabs are drawn along the bottom of the notebook
- ``AUI_NB_TAB_SPLIT`` Allows the tab control to be split by dragging a tab
- ``AUI_NB_TAB_MOVE`` Allows a tab to be moved horizontally by dragging
- ``AUI_NB_TAB_EXTERNAL_MOVE`` Allows a tab to be moved to another tab control
- ``AUI_NB_TAB_FIXED_WIDTH`` With this style, all tabs have the same width
- ``AUI_NB_SCROLL_BUTTONS`` With this style, left and right scroll buttons are displayed
- ``AUI_NB_WINDOWLIST_BUTTON`` With this style, a drop-down list of windows is available
- ``AUI_NB_CLOSE_BUTTON`` With this style, a close button is available on the tab bar
- ``AUI_NB_CLOSE_ON_ACTIVE_TAB`` With this style, a close button is available on the active tab
- ``AUI_NB_CLOSE_ON_ALL_TABS`` With this style, a close button is available on all tabs
- ``AUI_NB_MIDDLE_CLICK_CLOSE`` Allows to close L{AuiNotebook} tabs by mouse middle button click
- ``AUI_NB_SUB_NOTEBOOK`` This style is used by L{AuiManager} to create automatic AuiNotebooks
- ``AUI_NB_HIDE_ON_SINGLE_TAB`` Hides the tab window if only one tab is present
- ``AUI_NB_SMART_TABS`` Use Smart Tabbing, like ``Alt`` + ``Tab`` on Windows
- ``AUI_NB_USE_IMAGES_DROPDOWN`` Uses images on dropdown window list menu instead of check items
- ``AUI_NB_CLOSE_ON_TAB_LEFT`` Draws the tab close button on the left instead of on the right (a la Camino browser)
- ``AUI_NB_TAB_FLOAT`` Allows the floating of single tabs. Known limitation: when the notebook is more or less full screen, tabs cannot be dragged far enough outside of the notebook to become floating pages
- ``AUI_NB_DRAW_DND_TAB`` Draws an image representation of a tab while dragging (on by default)
- ``AUI_NB_ORDER_BY_ACCESS`` Tab navigation order by last access time for the tabs
- ``AUI_NB_NO_TAB_FOCUS`` Don't draw tab focus rectangle
- ==================================== ==================================
-
- """
-
- self._agwFlags = agwFlags
-
-
- def GetAGWFlags(self):
- """
- Returns the tab art flags.
-
- :see: L{SetAGWFlags} for a list of possible return values.
- """
-
- return self._agwFlags
-
-
- def SetSizingInfo(self, tab_ctrl_size, tab_count, minMaxTabWidth):
- """
- Sets the tab sizing information.
-
- :param `tab_ctrl_size`: the size of the tab control area;
- :param `tab_count`: the number of tabs;
- :param `minMaxTabWidth`: a tuple containing the minimum and maximum tab widths
- to be used when the ``AUI_NB_TAB_FIXED_WIDTH`` style is active.
- """
-
- self._fixed_tab_width = 100
- minTabWidth, maxTabWidth = minMaxTabWidth
-
- tot_width = tab_ctrl_size.x - self.GetIndentSize() - 4
-
- if self._agwFlags & AUI_NB_CLOSE_BUTTON:
- tot_width -= self._active_close_bmp.GetWidth()
- if self._agwFlags & AUI_NB_WINDOWLIST_BUTTON:
- tot_width -= self._active_windowlist_bmp.GetWidth()
-
- if tab_count > 0:
- self._fixed_tab_width = tot_width/tab_count
-
- if self._fixed_tab_width < 100:
- self._fixed_tab_width = 100
-
- if self._fixed_tab_width > tot_width/2:
- self._fixed_tab_width = tot_width/2
-
- if self._fixed_tab_width > 220:
- self._fixed_tab_width = 220
-
- if minTabWidth > -1:
- self._fixed_tab_width = max(self._fixed_tab_width, minTabWidth)
- if maxTabWidth > -1:
- self._fixed_tab_width = min(self._fixed_tab_width, maxTabWidth)
-
- self._tab_ctrl_height = tab_ctrl_size.y
-
-
- def DrawBackground(self, dc, wnd, rect):
- """
- Draws the tab area background.
-
- :param `dc`: a `wx.DC` device context;
- :param `wnd`: a `wx.Window` instance object;
- :param `rect`: the tab control rectangle.
- """
-
- # draw background
- dc.SetBrush(self._bkbrush)
- dc.SetPen(wx.TRANSPARENT_PEN)
- dc.DrawRectangle(-1, -1, rect.GetWidth()+2, rect.GetHeight()+2)
-
- # draw base line
- dc.SetPen(wx.GREY_PEN)
- dc.DrawLine(0, rect.GetHeight()-1, rect.GetWidth(), rect.GetHeight()-1)
-
-
- def DrawTab(self, dc, wnd, page, in_rect, close_button_state, paint_control=False):
- """
- Draws a single tab.
-
- :param `dc`: a `wx.DC` device context;
- :param `wnd`: a `wx.Window` instance object;
- :param `page`: the tab control page associated with the tab;
- :param `in_rect`: rectangle the tab should be confined to;
- :param `close_button_state`: the state of the close button on the tab;
- :param `paint_control`: whether to draw the control inside a tab (if any) on a `wx.MemoryDC`.
- """
-
- # if the caption is empty, measure some temporary text
- caption = page.caption
- if caption == "":
- caption = "Xj"
-
- agwFlags = self.GetAGWFlags()
-
- dc.SetFont(self._selected_font)
- selected_textx, selected_texty, dummy = dc.GetMultiLineTextExtent(caption)
-
- dc.SetFont(self._normal_font)
- normal_textx, normal_texty, dummy = dc.GetMultiLineTextExtent(caption)
-
- control = page.control
-
- # figure out the size of the tab
- tab_size, x_extent = self.GetTabSize(dc, wnd, page.caption, page.bitmap,
- page.active, close_button_state, control)
-
- tab_height = tab_size[1]
- tab_width = tab_size[0]
- tab_x = in_rect.x
- tab_y = in_rect.y + in_rect.height - tab_height
-
- caption = page.caption
- # select pen, brush and font for the tab to be drawn
-
- if page.active:
-
- dc.SetPen(self._selected_bkpen)
- dc.SetBrush(self._selected_bkbrush)
- dc.SetFont(self._selected_font)
- textx = selected_textx
- texty = selected_texty
-
- else:
-
- dc.SetPen(self._normal_bkpen)
- dc.SetBrush(self._normal_bkbrush)
- dc.SetFont(self._normal_font)
- textx = normal_textx
- texty = normal_texty
-
- if not page.enabled:
- dc.SetTextForeground(wx.SystemSettings.GetColour(wx.SYS_COLOUR_GRAYTEXT))
- else:
- dc.SetTextForeground(page.text_colour)
-
- # -- draw line --
-
- points = [wx.Point() for i in xrange(7)]
- points[0].x = tab_x
- points[0].y = tab_y + tab_height - 1
- points[1].x = tab_x + tab_height - 3
- points[1].y = tab_y + 2
- points[2].x = tab_x + tab_height + 3
- points[2].y = tab_y
- points[3].x = tab_x + tab_width - 2
- points[3].y = tab_y
- points[4].x = tab_x + tab_width
- points[4].y = tab_y + 2
- points[5].x = tab_x + tab_width
- points[5].y = tab_y + tab_height - 1
- points[6] = points[0]
-
- dc.SetClippingRect(in_rect)
- dc.DrawPolygon(points)
-
- dc.SetPen(wx.GREY_PEN)
- dc.DrawLines(points)
-
- close_button_width = 0
-
- if close_button_state != AUI_BUTTON_STATE_HIDDEN:
-
- close_button_width = self._active_close_bmp.GetWidth()
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
- if control:
- text_offset = tab_x + (tab_height/2) + close_button_width - (textx/2) - 2
- else:
- text_offset = tab_x + (tab_height/2) + ((tab_width+close_button_width)/2) - (textx/2) - 2
- else:
- if control:
- text_offset = tab_x + (tab_height/2) + close_button_width - (textx/2)
- else:
- text_offset = tab_x + (tab_height/2) + ((tab_width-close_button_width)/2) - (textx/2)
-
- else:
-
- text_offset = tab_x + (tab_height/3) + (tab_width/2) - (textx/2)
- if control:
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
- text_offset = tab_x + (tab_height/3) - (textx/2) + close_button_width + 2
- else:
- text_offset = tab_x + (tab_height/3) - (textx/2)
-
- # set minimum text offset
- if text_offset < tab_x + tab_height:
- text_offset = tab_x + tab_height
-
- # chop text if necessary
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
- draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x))
- else:
- draw_text = ChopText(dc, caption,
- tab_width - (text_offset-tab_x) - close_button_width)
-
- ypos = (tab_y + tab_height)/2 - (texty/2) + 1
-
- if control is not None:
- if control.GetPosition() != wx.Point(text_offset+1, ypos):
- control.SetPosition(wx.Point(text_offset+1, ypos))
-
- if not control.IsShown():
- control.Show()
-
- if paint_control:
- bmp = TakeScreenShot(control.GetScreenRect())
- dc.DrawBitmap(bmp, text_offset+1, ypos, True)
-
- controlW, controlH = control.GetSize()
- text_offset += controlW + 4
-
- # draw tab text
- rectx, recty, dummy = dc.GetMultiLineTextExtent(draw_text)
- dc.DrawLabel(draw_text, wx.Rect(text_offset, ypos, rectx, recty))
-
- # draw focus rectangle
- if page.active and wx.Window.FindFocus() == wnd and (agwFlags & AUI_NB_NO_TAB_FOCUS) == 0:
-
- focusRect = wx.Rect(text_offset, ((tab_y + tab_height)/2 - (texty/2) + 1),
- selected_textx, selected_texty)
-
- focusRect.Inflate(2, 2)
- # TODO:
- # This should be uncommented when DrawFocusRect will become
- # available in wxPython
- # wx.RendererNative.Get().DrawFocusRect(wnd, dc, focusRect, 0)
-
- out_button_rect = wx.Rect()
- # draw close button if necessary
- if close_button_state != AUI_BUTTON_STATE_HIDDEN:
-
- if page.active:
- bmp = self._active_close_bmp
- else:
- bmp = self._disabled_close_bmp
-
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
- rect = wx.Rect(tab_x + tab_height - 2,
- tab_y + (tab_height/2) - (bmp.GetHeight()/2) + 1,
- close_button_width, tab_height - 1)
- else:
- rect = wx.Rect(tab_x + tab_width - close_button_width - 1,
- tab_y + (tab_height/2) - (bmp.GetHeight()/2) + 1,
- close_button_width, tab_height - 1)
-
- self.DrawButtons(dc, rect, bmp, wx.WHITE, close_button_state)
- out_button_rect = wx.Rect(*rect)
-
- out_tab_rect = wx.Rect(tab_x, tab_y, tab_width, tab_height)
- dc.DestroyClippingRegion()
-
- return out_tab_rect, out_button_rect, x_extent
-
-
- def DrawButtons(self, dc, _rect, bmp, bkcolour, button_state):
- """
- Convenience method to draw tab buttons.
-
- :param `dc`: a `wx.DC` device context;
- :param `_rect`: the tab rectangle;
- :param `bmp`: the tab bitmap;
- :param `bkcolour`: the tab background colour;
- :param `button_state`: the state of the tab button.
- """
-
- rect = wx.Rect(*_rect)
-
- if button_state == AUI_BUTTON_STATE_PRESSED:
- rect.x += 1
- rect.y += 1
-
- if button_state in [AUI_BUTTON_STATE_HOVER, AUI_BUTTON_STATE_PRESSED]:
- dc.SetBrush(wx.Brush(StepColour(bkcolour, 120)))
- dc.SetPen(wx.Pen(StepColour(bkcolour, 75)))
-
- # draw the background behind the button
- dc.DrawRectangle(rect.x, rect.y, 15, 15)
-
- # draw the button itself
- dc.DrawBitmap(bmp, rect.x, rect.y, True)
-
-
- def GetIndentSize(self):
- """ Returns the tabs indent size. """
-
- return 0
-
-
- def GetTabSize(self, dc, wnd, caption, bitmap, active, close_button_state, control=None):
- """
- Returns the tab size for the given caption, bitmap and button state.
-
- :param `dc`: a `wx.DC` device context;
- :param `wnd`: a `wx.Window` instance object;
- :param `caption`: the tab text caption;
- :param `bitmap`: the bitmap displayed on the tab;
- :param `active`: whether the tab is selected or not;
- :param `close_button_state`: the state of the close button on the tab;
- :param `control`: a `wx.Window` instance inside a tab (or ``None``).
- """
-
- dc.SetFont(self._measuring_font)
- measured_textx, measured_texty, dummy = dc.GetMultiLineTextExtent(caption)
-
- tab_height = measured_texty + 4
- tab_width = measured_textx + tab_height + 5
-
- if close_button_state != AUI_BUTTON_STATE_HIDDEN:
- tab_width += self._active_close_bmp.GetWidth()
-
- if self._agwFlags & AUI_NB_TAB_FIXED_WIDTH:
- tab_width = self._fixed_tab_width
-
- if control is not None:
- controlW, controlH = control.GetSize()
- tab_width += controlW + 4
-
- x_extent = tab_width - (tab_height/2) - 1
-
- return (tab_width, tab_height), x_extent
-
-
- def DrawButton(self, dc, wnd, in_rect, button, orientation):
- """
- Draws a button on the tab or on the tab area, depending on the button identifier.
-
- :param `dc`: a `wx.DC` device context;
- :param `wnd`: a `wx.Window` instance object;
- :param `in_rect`: rectangle the tab should be confined to;
- :param `button`: an instance of the button class;
- :param `orientation`: the tab orientation.
- """
-
- bitmap_id, button_state = button.id, button.cur_state
-
- if bitmap_id == AUI_BUTTON_CLOSE:
- if button_state & AUI_BUTTON_STATE_DISABLED:
- bmp = self._disabled_close_bmp
- else:
- bmp = self._active_close_bmp
-
- elif bitmap_id == AUI_BUTTON_LEFT:
- if button_state & AUI_BUTTON_STATE_DISABLED:
- bmp = self._disabled_left_bmp
- else:
- bmp = self._active_left_bmp
-
- elif bitmap_id == AUI_BUTTON_RIGHT:
- if button_state & AUI_BUTTON_STATE_DISABLED:
- bmp = self._disabled_right_bmp
- else:
- bmp = self._active_right_bmp
-
- elif bitmap_id == AUI_BUTTON_WINDOWLIST:
- if button_state & AUI_BUTTON_STATE_DISABLED:
- bmp = self._disabled_windowlist_bmp
- else:
- bmp = self._active_windowlist_bmp
-
- else:
- if button_state & AUI_BUTTON_STATE_DISABLED:
- bmp = button.dis_bitmap
- else:
- bmp = button.bitmap
-
- if not bmp.IsOk():
- return
-
- rect = wx.Rect(*in_rect)
-
- if orientation == wx.LEFT:
-
- rect.SetX(in_rect.x)
- rect.SetY(((in_rect.y + in_rect.height)/2) - (bmp.GetHeight()/2))
- rect.SetWidth(bmp.GetWidth())
- rect.SetHeight(bmp.GetHeight())
-
- else:
-
- rect = wx.Rect(in_rect.x + in_rect.width - bmp.GetWidth(),
- ((in_rect.y + in_rect.height)/2) - (bmp.GetHeight()/2),
- bmp.GetWidth(), bmp.GetHeight())
-
- self.DrawButtons(dc, rect, bmp, wx.WHITE, button_state)
-
- out_rect = wx.Rect(*rect)
- return out_rect
-
-
- def ShowDropDown(self, wnd, pages, active_idx):
- """
- Shows the drop-down window menu on the tab area.
-
- :param `wnd`: a `wx.Window` derived window instance;
- :param `pages`: the pages associated with the tabs;
- :param `active_idx`: the active tab index.
- """
-
- menuPopup = wx.Menu()
- useImages = self.GetAGWFlags() & AUI_NB_USE_IMAGES_DROPDOWN
-
- for i, page in enumerate(pages):
-
- if useImages:
- menuItem = wx.MenuItem(menuPopup, 1000+i, page.caption)
- if page.bitmap:
- menuItem.SetBitmap(page.bitmap)
-
- menuPopup.AppendItem(menuItem)
-
- else:
-
- menuPopup.AppendCheckItem(1000+i, page.caption)
-
- menuPopup.Enable(1000+i, page.enabled)
-
- if active_idx != -1 and not useImages:
- menuPopup.Check(1000+active_idx, True)
-
- # find out where to put the popup menu of window
- # items. Subtract 100 for now to center the menu
- # a bit, until a better mechanism can be implemented
- pt = wx.GetMousePosition()
- pt = wnd.ScreenToClient(pt)
-
- if pt.x < 100:
- pt.x = 0
- else:
- pt.x -= 100
-
- # find out the screen coordinate at the bottom of the tab ctrl
- cli_rect = wnd.GetClientRect()
- pt.y = cli_rect.y + cli_rect.height
-
- cc = AuiCommandCapture()
- wnd.PushEventHandler(cc)
- wnd.PopupMenu(menuPopup, pt)
- command = cc.GetCommandId()
- wnd.PopEventHandler(True)
-
- if command >= 1000:
- return command-1000
-
- return -1
-
-
- def GetBestTabCtrlSize(self, wnd, pages, required_bmp_size):
- """
- Returns the best tab control size.
-
- :param `wnd`: a `wx.Window` instance object;
- :param `pages`: the pages associated with the tabs;
- :param `required_bmp_size`: the size of the bitmap on the tabs.
- """
-
- dc = wx.ClientDC(wnd)
- dc.SetFont(self._measuring_font)
- s, x_extent = self.GetTabSize(dc, wnd, "ABCDEFGHIj", wx.NullBitmap, True,
- AUI_BUTTON_STATE_HIDDEN, None)
-
- max_y = s[1]
-
- for page in pages:
- if page.control:
- controlW, controlH = page.control.GetSize()
- max_y = max(max_y, controlH+4)
-
- textx, texty, dummy = dc.GetMultiLineTextExtent(page.caption)
- max_y = max(max_y, texty)
-
- return max_y + 3
-
-
- def SetNormalFont(self, font):
- """
- Sets the normal font for drawing tab labels.
-
- :param `font`: a `wx.Font` object.
- """
-
- self._normal_font = font
-
-
- def SetSelectedFont(self, font):
- """
- Sets the selected tab font for drawing tab labels.
-
- :param `font`: a `wx.Font` object.
- """
-
- self._selected_font = font
-
-
- def SetMeasuringFont(self, font):
- """
- Sets the font for calculating text measurements.
-
- :param `font`: a `wx.Font` object.
- """
-
- self._measuring_font = font
-
-
- def GetNormalFont(self):
- """ Returns the normal font for drawing tab labels. """
-
- return self._normal_font
-
-
- def GetSelectedFont(self):
- """ Returns the selected tab font for drawing tab labels. """
-
- return self._selected_font
-
-
- def GetMeasuringFont(self):
- """ Returns the font for calculating text measurements. """
-
- return self._measuring_font
-
-
- def SetCustomButton(self, bitmap_id, button_state, bmp):
- """
- Sets a custom bitmap for the close, left, right and window list
- buttons.
-
- :param `bitmap_id`: the button identifier;
- :param `button_state`: the button state;
- :param `bmp`: the custom bitmap to use for the button.
- """
-
- if bitmap_id == AUI_BUTTON_CLOSE:
- if button_state == AUI_BUTTON_STATE_NORMAL:
- self._active_close_bmp = bmp
- self._hover_close_bmp = self._active_close_bmp
- self._pressed_close_bmp = self._active_close_bmp
- self._disabled_close_bmp = self._active_close_bmp
-
- elif button_state == AUI_BUTTON_STATE_HOVER:
- self._hover_close_bmp = bmp
- elif button_state == AUI_BUTTON_STATE_PRESSED:
- self._pressed_close_bmp = bmp
- else:
- self._disabled_close_bmp = bmp
-
- elif bitmap_id == AUI_BUTTON_LEFT:
- if button_state & AUI_BUTTON_STATE_DISABLED:
- self._disabled_left_bmp = bmp
- else:
- self._active_left_bmp = bmp
-
- elif bitmap_id == AUI_BUTTON_RIGHT:
- if button_state & AUI_BUTTON_STATE_DISABLED:
- self._disabled_right_bmp = bmp
- else:
- self._active_right_bmp = bmp
-
- elif bitmap_id == AUI_BUTTON_WINDOWLIST:
- if button_state & AUI_BUTTON_STATE_DISABLED:
- self._disabled_windowlist_bmp = bmp
- else:
- self._active_windowlist_bmp = bmp
-
-
-class VC71TabArt(AuiDefaultTabArt):
- """ A class to draw tabs using the Visual Studio 2003 (VC71) style. """
-
- def __init__(self):
- """ Default class constructor. """
-
- AuiDefaultTabArt.__init__(self)
-
-
- def Clone(self):
- """ Clones the art object. """
-
- art = type(self)()
- art.SetNormalFont(self.GetNormalFont())
- art.SetSelectedFont(self.GetSelectedFont())
- art.SetMeasuringFont(self.GetMeasuringFont())
-
- art = CopyAttributes(art, self)
- return art
-
-
- def DrawTab(self, dc, wnd, page, in_rect, close_button_state, paint_control=False):
- """
- Draws a single tab.
-
- :param `dc`: a `wx.DC` device context;
- :param `wnd`: a `wx.Window` instance object;
- :param `page`: the tab control page associated with the tab;
- :param `in_rect`: rectangle the tab should be confined to;
- :param `close_button_state`: the state of the close button on the tab;
- :param `paint_control`: whether to draw the control inside a tab (if any) on a `wx.MemoryDC`.
- """
-
- # Visual studio 7.1 style
- # This code is based on the renderer included in FlatNotebook
-
- # figure out the size of the tab
-
- control = page.control
- tab_size, x_extent = self.GetTabSize(dc, wnd, page.caption, page.bitmap, page.active,
- close_button_state, control)
-
- tab_height = self._tab_ctrl_height - 3
- tab_width = tab_size[0]
- tab_x = in_rect.x
- tab_y = in_rect.y + in_rect.height - tab_height
- clip_width = tab_width
-
- if tab_x + clip_width > in_rect.x + in_rect.width - 4:
- clip_width = (in_rect.x + in_rect.width) - tab_x - 4
-
- dc.SetClippingRegion(tab_x, tab_y, clip_width + 1, tab_height - 3)
- agwFlags = self.GetAGWFlags()
-
- if agwFlags & AUI_NB_BOTTOM:
- tab_y -= 1
-
- dc.SetPen((page.active and [wx.Pen(wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DHIGHLIGHT))] or \
- [wx.Pen(wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DSHADOW))])[0])
- dc.SetBrush((page.active and [wx.Brush(wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DFACE))] or \
- [wx.TRANSPARENT_BRUSH])[0])
-
- if page.active:
-
- tabH = tab_height - 2
- dc.DrawRectangle(tab_x, tab_y, tab_width, tabH)
-
- rightLineY1 = (agwFlags & AUI_NB_BOTTOM and [vertical_border_padding - 2] or \
- [vertical_border_padding - 1])[0]
- rightLineY2 = tabH + 3
- dc.SetPen(wx.Pen(wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DSHADOW)))
- dc.DrawLine(tab_x + tab_width - 1, rightLineY1 + 1, tab_x + tab_width - 1, rightLineY2)
-
- if agwFlags & AUI_NB_BOTTOM:
- dc.DrawLine(tab_x + 1, rightLineY2 - 3 , tab_x + tab_width - 1, rightLineY2 - 3)
-
- dc.SetPen(wx.Pen(wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DDKSHADOW)))
- dc.DrawLine(tab_x + tab_width, rightLineY1, tab_x + tab_width, rightLineY2)
-
- if agwFlags & AUI_NB_BOTTOM:
- dc.DrawLine(tab_x, rightLineY2 - 2, tab_x + tab_width, rightLineY2 - 2)
-
- else:
-
- # We dont draw a rectangle for non selected tabs, but only
- # vertical line on the right
- blackLineY1 = (agwFlags & AUI_NB_BOTTOM and [vertical_border_padding + 2] or \
- [vertical_border_padding + 1])[0]
- blackLineY2 = tab_height - 5
- dc.DrawLine(tab_x + tab_width, blackLineY1, tab_x + tab_width, blackLineY2)
-
- border_points = [0, 0]
-
- if agwFlags & AUI_NB_BOTTOM:
-
- border_points[0] = wx.Point(tab_x, tab_y)
- border_points[1] = wx.Point(tab_x, tab_y + tab_height - 6)
-
- else: # if (agwFlags & AUI_NB_TOP)
-
- border_points[0] = wx.Point(tab_x, tab_y + tab_height - 4)
- border_points[1] = wx.Point(tab_x, tab_y + 2)
-
- drawn_tab_yoff = border_points[1].y
- drawn_tab_height = border_points[0].y - border_points[1].y
-
- text_offset = tab_x + 8
- close_button_width = 0
-
- if close_button_state != AUI_BUTTON_STATE_HIDDEN:
- close_button_width = self._active_close_bmp.GetWidth()
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
- text_offset += close_button_width - 5
-
- if not page.enabled:
- dc.SetTextForeground(wx.SystemSettings.GetColour(wx.SYS_COLOUR_GRAYTEXT))
- pagebitmap = page.dis_bitmap
- else:
- dc.SetTextForeground(page.text_colour)
- pagebitmap = page.bitmap
-
- shift = 0
- if agwFlags & AUI_NB_BOTTOM:
- shift = (page.active and [1] or [2])[0]
-
- bitmap_offset = 0
- if pagebitmap.IsOk():
- bitmap_offset = tab_x + 8
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT and close_button_width:
- bitmap_offset += close_button_width - 5
-
- # draw bitmap
- dc.DrawBitmap(pagebitmap, bitmap_offset,
- drawn_tab_yoff + (drawn_tab_height/2) - (pagebitmap.GetHeight()/2) + shift,
- True)
-
- text_offset = bitmap_offset + pagebitmap.GetWidth()
- text_offset += 3 # bitmap padding
-
- else:
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT == 0 or not close_button_width:
- text_offset = tab_x + 8
-
- # if the caption is empty, measure some temporary text
- caption = page.caption
-
- if caption == "":
- caption = "Xj"
-
- if page.active:
- dc.SetFont(self._selected_font)
- textx, texty, dummy = dc.GetMultiLineTextExtent(caption)
- else:
- dc.SetFont(self._normal_font)
- textx, texty, dummy = dc.GetMultiLineTextExtent(caption)
-
- draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x) - close_button_width)
-
- ypos = drawn_tab_yoff + (drawn_tab_height)/2 - (texty/2) - 1 + shift
-
- offset_focus = text_offset
-
- if control is not None:
- if control.GetPosition() != wx.Point(text_offset+1, ypos):
- control.SetPosition(wx.Point(text_offset+1, ypos))
-
- if not control.IsShown():
- control.Show()
-
- if paint_control:
- bmp = TakeScreenShot(control.GetScreenRect())
- dc.DrawBitmap(bmp, text_offset+1, ypos, True)
-
- controlW, controlH = control.GetSize()
- text_offset += controlW + 4
- textx += controlW + 4
-
- # draw tab text
- rectx, recty, dummy = dc.GetMultiLineTextExtent(draw_text)
- dc.DrawLabel(draw_text, wx.Rect(text_offset, ypos, rectx, recty))
-
- out_button_rect = wx.Rect()
-
- # draw focus rectangle
- if (agwFlags & AUI_NB_NO_TAB_FOCUS) == 0:
- self.DrawFocusRectangle(dc, page, wnd, draw_text, offset_focus, bitmap_offset, drawn_tab_yoff+shift,
- drawn_tab_height+shift, rectx, recty)
-
- # draw 'x' on tab (if enabled)
- if close_button_state != AUI_BUTTON_STATE_HIDDEN:
- close_button_width = self._active_close_bmp.GetWidth()
-
- bmp = self._disabled_close_bmp
-
- if close_button_state == AUI_BUTTON_STATE_HOVER:
- bmp = self._hover_close_bmp
- elif close_button_state == AUI_BUTTON_STATE_PRESSED:
- bmp = self._pressed_close_bmp
-
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
- rect = wx.Rect(tab_x + 4,
- drawn_tab_yoff + (drawn_tab_height / 2) - (bmp.GetHeight() / 2) + shift,
- close_button_width, tab_height)
- else:
- rect = wx.Rect(tab_x + tab_width - close_button_width - 3,
- drawn_tab_yoff + (drawn_tab_height / 2) - (bmp.GetHeight() / 2) + shift,
- close_button_width, tab_height)
-
- # Indent the button if it is pressed down:
- rect = IndentPressedBitmap(rect, close_button_state)
- dc.DrawBitmap(bmp, rect.x, rect.y, True)
-
- out_button_rect = rect
-
- out_tab_rect = wx.Rect(tab_x, tab_y, tab_width, tab_height)
- dc.DestroyClippingRegion()
-
- return out_tab_rect, out_button_rect, x_extent
-
-
-class FF2TabArt(AuiDefaultTabArt):
- """ A class to draw tabs using the Firefox 2 (FF2) style. """
-
- def __init__(self):
- """ Default class constructor. """
-
- AuiDefaultTabArt.__init__(self)
-
-
- def Clone(self):
- """ Clones the art object. """
-
- art = type(self)()
- art.SetNormalFont(self.GetNormalFont())
- art.SetSelectedFont(self.GetSelectedFont())
- art.SetMeasuringFont(self.GetMeasuringFont())
-
- art = CopyAttributes(art, self)
- return art
-
-
- def GetTabSize(self, dc, wnd, caption, bitmap, active, close_button_state, control):
- """
- Returns the tab size for the given caption, bitmap and button state.
-
- :param `dc`: a `wx.DC` device context;
- :param `wnd`: a `wx.Window` instance object;
- :param `caption`: the tab text caption;
- :param `bitmap`: the bitmap displayed on the tab;
- :param `active`: whether the tab is selected or not;
- :param `close_button_state`: the state of the close button on the tab;
- :param `control`: a `wx.Window` instance inside a tab (or ``None``).
- """
-
- tab_size, x_extent = AuiDefaultTabArt.GetTabSize(self, dc, wnd, caption, bitmap,
- active, close_button_state, control)
-
- tab_width, tab_height = tab_size
-
- # add some vertical padding
- tab_height += 2
-
- return (tab_width, tab_height), x_extent
-
-
- def DrawTab(self, dc, wnd, page, in_rect, close_button_state, paint_control=False):
- """
- Draws a single tab.
-
- :param `dc`: a `wx.DC` device context;
- :param `wnd`: a `wx.Window` instance object;
- :param `page`: the tab control page associated with the tab;
- :param `in_rect`: rectangle the tab should be confined to;
- :param `close_button_state`: the state of the close button on the tab;
- :param `paint_control`: whether to draw the control inside a tab (if any) on a `wx.MemoryDC`.
- """
-
- # Firefox 2 style
-
- control = page.control
-
- # figure out the size of the tab
- tab_size, x_extent = self.GetTabSize(dc, wnd, page.caption, page.bitmap,
- page.active, close_button_state, control)
-
- tab_height = self._tab_ctrl_height - 2
- tab_width = tab_size[0]
- tab_x = in_rect.x
- tab_y = in_rect.y + in_rect.height - tab_height
-
- clip_width = tab_width
- if tab_x + clip_width > in_rect.x + in_rect.width - 4:
- clip_width = (in_rect.x + in_rect.width) - tab_x - 4
-
- dc.SetClippingRegion(tab_x, tab_y, clip_width + 1, tab_height - 3)
-
- tabPoints = [wx.Point() for i in xrange(7)]
-
- adjust = 0
- if not page.active:
- adjust = 1
-
- agwFlags = self.GetAGWFlags()
-
- tabPoints[0].x = tab_x + 3
- tabPoints[0].y = (agwFlags & AUI_NB_BOTTOM and [3] or [tab_height - 2])[0]
-
- tabPoints[1].x = tabPoints[0].x
- tabPoints[1].y = (agwFlags & AUI_NB_BOTTOM and [tab_height - (vertical_border_padding + 2) - adjust] or \
- [(vertical_border_padding + 2) + adjust])[0]
-
- tabPoints[2].x = tabPoints[1].x+2
- tabPoints[2].y = (agwFlags & AUI_NB_BOTTOM and [tab_height - vertical_border_padding - adjust] or \
- [vertical_border_padding + adjust])[0]
-
- tabPoints[3].x = tab_x + tab_width - 2
- tabPoints[3].y = tabPoints[2].y
-
- tabPoints[4].x = tabPoints[3].x + 2
- tabPoints[4].y = tabPoints[1].y
-
- tabPoints[5].x = tabPoints[4].x
- tabPoints[5].y = tabPoints[0].y
-
- tabPoints[6].x = tabPoints[0].x
- tabPoints[6].y = tabPoints[0].y
-
- rr = wx.RectPP(tabPoints[2], tabPoints[5])
- self.DrawTabBackground(dc, rr, page.active, (agwFlags & AUI_NB_BOTTOM) == 0)
-
- dc.SetBrush(wx.TRANSPARENT_BRUSH)
- dc.SetPen(wx.Pen(wx.SystemSettings_GetColour(wx.SYS_COLOUR_BTNSHADOW)))
-
- # Draw the tab as rounded rectangle
- dc.DrawPolygon(tabPoints)
-
- if page.active:
- dc.DrawLine(tabPoints[0].x + 1, tabPoints[0].y, tabPoints[5].x , tabPoints[0].y)
-
- drawn_tab_yoff = tabPoints[1].y
- drawn_tab_height = tabPoints[0].y - tabPoints[2].y
-
- text_offset = tab_x + 8
- close_button_width = 0
- if close_button_state != AUI_BUTTON_STATE_HIDDEN:
- close_button_width = self._active_close_bmp.GetWidth()
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
- text_offset += close_button_width - 4
-
- if not page.enabled:
- dc.SetTextForeground(wx.SystemSettings.GetColour(wx.SYS_COLOUR_GRAYTEXT))
- pagebitmap = page.dis_bitmap
- else:
- dc.SetTextForeground(page.text_colour)
- pagebitmap = page.bitmap
-
- shift = -1
- if agwFlags & AUI_NB_BOTTOM:
- shift = 2
-
- bitmap_offset = 0
- if pagebitmap.IsOk():
- bitmap_offset = tab_x + 8
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT and close_button_width:
- bitmap_offset += close_button_width - 4
-
- # draw bitmap
- dc.DrawBitmap(pagebitmap, bitmap_offset,
- drawn_tab_yoff + (drawn_tab_height/2) - (pagebitmap.GetHeight()/2) + shift,
- True)
-
- text_offset = bitmap_offset + pagebitmap.GetWidth()
- text_offset += 3 # bitmap padding
-
- else:
-
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT == 0 or not close_button_width:
- text_offset = tab_x + 8
-
- # if the caption is empty, measure some temporary text
- caption = page.caption
- if caption == "":
- caption = "Xj"
-
- if page.active:
- dc.SetFont(self._selected_font)
- textx, texty, dummy = dc.GetMultiLineTextExtent(caption)
- else:
- dc.SetFont(self._normal_font)
- textx, texty, dummy = dc.GetMultiLineTextExtent(caption)
-
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
- draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x) - close_button_width + 1)
- else:
- draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x) - close_button_width)
-
- ypos = drawn_tab_yoff + drawn_tab_height/2 - texty/2 - 1 + shift
-
- offset_focus = text_offset
-
- if control is not None:
- if control.GetPosition() != wx.Point(text_offset+1, ypos):
- control.SetPosition(wx.Point(text_offset+1, ypos))
-
- if not control.IsShown():
- control.Show()
-
- if paint_control:
- bmp = TakeScreenShot(control.GetScreenRect())
- dc.DrawBitmap(bmp, text_offset+1, ypos, True)
-
- controlW, controlH = control.GetSize()
- text_offset += controlW + 4
- textx += controlW + 4
-
- # draw tab text
- rectx, recty, dummy = dc.GetMultiLineTextExtent(draw_text)
- dc.DrawLabel(draw_text, wx.Rect(text_offset, ypos, rectx, recty))
-
- # draw focus rectangle
- if (agwFlags & AUI_NB_NO_TAB_FOCUS) == 0:
- self.DrawFocusRectangle(dc, page, wnd, draw_text, offset_focus, bitmap_offset, drawn_tab_yoff+shift,
- drawn_tab_height, rectx, recty)
-
- out_button_rect = wx.Rect()
- # draw 'x' on tab (if enabled)
- if close_button_state != AUI_BUTTON_STATE_HIDDEN:
-
- close_button_width = self._active_close_bmp.GetWidth()
- bmp = self._disabled_close_bmp
-
- if close_button_state == AUI_BUTTON_STATE_HOVER:
- bmp = self._hover_close_bmp
- elif close_button_state == AUI_BUTTON_STATE_PRESSED:
- bmp = self._pressed_close_bmp
-
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
- rect = wx.Rect(tab_x + 5,
- drawn_tab_yoff + (drawn_tab_height / 2) - (bmp.GetHeight() / 2) + shift,
- close_button_width, tab_height)
- else:
- rect = wx.Rect(tab_x + tab_width - close_button_width - 3,
- drawn_tab_yoff + (drawn_tab_height / 2) - (bmp.GetHeight() / 2) + shift,
- close_button_width, tab_height)
-
- # Indent the button if it is pressed down:
- rect = IndentPressedBitmap(rect, close_button_state)
- dc.DrawBitmap(bmp, rect.x, rect.y, True)
- out_button_rect = rect
-
- out_tab_rect = wx.Rect(tab_x, tab_y, tab_width, tab_height)
- dc.DestroyClippingRegion()
-
- return out_tab_rect, out_button_rect, x_extent
-
-
- def DrawTabBackground(self, dc, rect, focus, upperTabs):
- """
- Draws the tab background for the Firefox 2 style.
- This is more consistent with L{FlatNotebook} than before.
-
- :param `dc`: a `wx.DC` device context;
- :param `rect`: rectangle the tab should be confined to;
- :param `focus`: whether the tab has focus or not;
- :param `upperTabs`: whether the style is ``AUI_NB_TOP`` or ``AUI_NB_BOTTOM``.
- """
-
- # Define the rounded rectangle base on the given rect
- # we need an array of 9 points for it
- regPts = [wx.Point() for indx in xrange(9)]
-
- if focus:
- if upperTabs:
- leftPt = wx.Point(rect.x, rect.y + (rect.height / 10)*8)
- rightPt = wx.Point(rect.x + rect.width - 2, rect.y + (rect.height / 10)*8)
- else:
- leftPt = wx.Point(rect.x, rect.y + (rect.height / 10)*5)
- rightPt = wx.Point(rect.x + rect.width - 2, rect.y + (rect.height / 10)*5)
- else:
- leftPt = wx.Point(rect.x, rect.y + (rect.height / 2))
- rightPt = wx.Point(rect.x + rect.width - 2, rect.y + (rect.height / 2))
-
- # Define the top region
- top = wx.RectPP(rect.GetTopLeft(), rightPt)
- bottom = wx.RectPP(leftPt, rect.GetBottomRight())
-
- topStartColour = wx.WHITE
-
- if not focus:
- topStartColour = LightColour(wx.SystemSettings_GetColour(wx.SYS_COLOUR_3DFACE), 50)
-
- topEndColour = wx.SystemSettings_GetColour(wx.SYS_COLOUR_3DFACE)
- bottomStartColour = topEndColour
- bottomEndColour = topEndColour
-
- # Incase we use bottom tabs, switch the colours
- if upperTabs:
- if focus:
- dc.GradientFillLinear(top, topStartColour, topEndColour, wx.SOUTH)
- dc.GradientFillLinear(bottom, bottomStartColour, bottomEndColour, wx.SOUTH)
- else:
- dc.GradientFillLinear(top, topEndColour , topStartColour, wx.SOUTH)
- dc.GradientFillLinear(bottom, bottomStartColour, bottomEndColour, wx.SOUTH)
-
- else:
- if focus:
- dc.GradientFillLinear(bottom, topEndColour, bottomEndColour, wx.SOUTH)
- dc.GradientFillLinear(top, topStartColour, topStartColour, wx.SOUTH)
- else:
- dc.GradientFillLinear(bottom, bottomStartColour, bottomEndColour, wx.SOUTH)
- dc.GradientFillLinear(top, topEndColour, topStartColour, wx.SOUTH)
-
- dc.SetBrush(wx.TRANSPARENT_BRUSH)
-
-
-class VC8TabArt(AuiDefaultTabArt):
- """ A class to draw tabs using the Visual Studio 2005 (VC8) style. """
-
- def __init__(self):
- """ Default class constructor. """
-
- AuiDefaultTabArt.__init__(self)
-
-
- def Clone(self):
- """ Clones the art object. """
-
- art = type(self)()
- art.SetNormalFont(self.GetNormalFont())
- art.SetSelectedFont(self.GetSelectedFont())
- art.SetMeasuringFont(self.GetMeasuringFont())
-
- art = CopyAttributes(art, self)
- return art
-
-
- def SetSizingInfo(self, tab_ctrl_size, tab_count, minMaxTabWidth):
- """
- Sets the tab sizing information.
-
- :param `tab_ctrl_size`: the size of the tab control area;
- :param `tab_count`: the number of tabs;
- :param `minMaxTabWidth`: a tuple containing the minimum and maximum tab widths
- to be used when the ``AUI_NB_TAB_FIXED_WIDTH`` style is active.
- """
-
- AuiDefaultTabArt.SetSizingInfo(self, tab_ctrl_size, tab_count, minMaxTabWidth)
-
- minTabWidth, maxTabWidth = minMaxTabWidth
- if minTabWidth > -1:
- self._fixed_tab_width = max(self._fixed_tab_width, minTabWidth)
- if maxTabWidth > -1:
- self._fixed_tab_width = min(self._fixed_tab_width, maxTabWidth)
-
- self._fixed_tab_width -= 5
-
-
- def GetTabSize(self, dc, wnd, caption, bitmap, active, close_button_state, control=None):
- """
- Returns the tab size for the given caption, bitmap and button state.
-
- :param `dc`: a `wx.DC` device context;
- :param `wnd`: a `wx.Window` instance object;
- :param `caption`: the tab text caption;
- :param `bitmap`: the bitmap displayed on the tab;
- :param `active`: whether the tab is selected or not;
- :param `close_button_state`: the state of the close button on the tab;
- :param `control`: a `wx.Window` instance inside a tab (or ``None``).
- """
-
- tab_size, x_extent = AuiDefaultTabArt.GetTabSize(self, dc, wnd, caption, bitmap,
- active, close_button_state, control)
-
- tab_width, tab_height = tab_size
-
- # add some padding
- tab_width += 10
- tab_height += 2
-
- return (tab_width, tab_height), x_extent
-
-
- def DrawTab(self, dc, wnd, page, in_rect, close_button_state, paint_control=False):
- """
- Draws a single tab.
-
- :param `dc`: a `wx.DC` device context;
- :param `wnd`: a `wx.Window` instance object;
- :param `page`: the tab control page associated with the tab;
- :param `in_rect`: rectangle the tab should be confined to;
- :param `close_button_state`: the state of the close button on the tab;
- :param `paint_control`: whether to draw the control inside a tab (if any) on a `wx.MemoryDC`.
- """
-
- # Visual Studio 8 style
-
- control = page.control
-
- # figure out the size of the tab
- tab_size, x_extent = self.GetTabSize(dc, wnd, page.caption, page.bitmap,
- page.active, close_button_state, control)
-
- tab_height = self._tab_ctrl_height - 1
- tab_width = tab_size[0]
- tab_x = in_rect.x
- tab_y = in_rect.y + in_rect.height - tab_height
-
- clip_width = tab_width + 3
- if tab_x + clip_width > in_rect.x + in_rect.width - 4:
- clip_width = (in_rect.x + in_rect.width) - tab_x - 4
-
- tabPoints = [wx.Point() for i in xrange(8)]
-
- # If we draw the first tab or the active tab,
- # we draw a full tab, else we draw a truncated tab
- #
- # X(2) X(3)
- # X(1) X(4)
- #
- # X(5)
- #
- # X(0),(7) X(6)
- #
- #
-
- adjust = 0
- if not page.active:
- adjust = 1
-
- agwFlags = self.GetAGWFlags()
- tabPoints[0].x = (agwFlags & AUI_NB_BOTTOM and [tab_x] or [tab_x + adjust])[0]
- tabPoints[0].y = (agwFlags & AUI_NB_BOTTOM and [2] or [tab_height - 3])[0]
-
- tabPoints[1].x = tabPoints[0].x + tab_height - vertical_border_padding - 3 - adjust
- tabPoints[1].y = (agwFlags & AUI_NB_BOTTOM and [tab_height - (vertical_border_padding+2)] or \
- [(vertical_border_padding+2)])[0]
-
- tabPoints[2].x = tabPoints[1].x + 4
- tabPoints[2].y = (agwFlags & AUI_NB_BOTTOM and [tab_height - vertical_border_padding] or \
- [vertical_border_padding])[0]
-
- tabPoints[3].x = tabPoints[2].x + tab_width - tab_height + vertical_border_padding
- tabPoints[3].y = (agwFlags & AUI_NB_BOTTOM and [tab_height - vertical_border_padding] or \
- [vertical_border_padding])[0]
-
- tabPoints[4].x = tabPoints[3].x + 1
- tabPoints[4].y = (agwFlags & AUI_NB_BOTTOM and [tabPoints[3].y - 1] or [tabPoints[3].y + 1])[0]
-
- tabPoints[5].x = tabPoints[4].x + 1
- tabPoints[5].y = (agwFlags & AUI_NB_BOTTOM and [(tabPoints[4].y - 1)] or [tabPoints[4].y + 1])[0]
-
- tabPoints[6].x = tabPoints[2].x + tab_width - tab_height + 2 + vertical_border_padding
- tabPoints[6].y = tabPoints[0].y
-
- tabPoints[7].x = tabPoints[0].x
- tabPoints[7].y = tabPoints[0].y
-
- self.FillVC8GradientColour(dc, tabPoints, page.active)
-
- dc.SetBrush(wx.TRANSPARENT_BRUSH)
-
- dc.SetPen(wx.Pen(wx.SystemSettings.GetColour(wx.SYS_COLOUR_BTNSHADOW)))
- dc.DrawPolygon(tabPoints)
-
- if page.active:
- # Delete the bottom line (or the upper one, incase we use wxBOTTOM)
- dc.SetPen(wx.WHITE_PEN)
- dc.DrawLine(tabPoints[0].x, tabPoints[0].y, tabPoints[6].x, tabPoints[6].y)
-
- dc.SetClippingRegion(tab_x, tab_y, clip_width + 2, tab_height - 3)
-
- drawn_tab_yoff = tabPoints[1].y
- drawn_tab_height = tabPoints[0].y - tabPoints[2].y
-
- text_offset = tab_x + 20
- close_button_width = 0
- if close_button_state != AUI_BUTTON_STATE_HIDDEN:
- close_button_width = self._active_close_bmp.GetWidth()
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
- text_offset += close_button_width
-
- if not page.enabled:
- dc.SetTextForeground(wx.SystemSettings.GetColour(wx.SYS_COLOUR_GRAYTEXT))
- pagebitmap = page.dis_bitmap
- else:
- dc.SetTextForeground(page.text_colour)
- pagebitmap = page.bitmap
-
- shift = 0
- if agwFlags & AUI_NB_BOTTOM:
- shift = (page.active and [1] or [2])[0]
-
- bitmap_offset = 0
- if pagebitmap.IsOk():
- bitmap_offset = tab_x + 20
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT and close_button_width:
- bitmap_offset += close_button_width
-
- # draw bitmap
- dc.DrawBitmap(pagebitmap, bitmap_offset,
- drawn_tab_yoff + (drawn_tab_height/2) - (pagebitmap.GetHeight()/2) + shift,
- True)
-
- text_offset = bitmap_offset + pagebitmap.GetWidth()
- text_offset += 3 # bitmap padding
-
- else:
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT == 0 or not close_button_width:
- text_offset = tab_x + tab_height
-
- # if the caption is empty, measure some temporary text
- caption = page.caption
- if caption == "":
- caption = "Xj"
-
- if page.active:
- dc.SetFont(self._selected_font)
- textx, texty, dummy = dc.GetMultiLineTextExtent(caption)
- else:
- dc.SetFont(self._normal_font)
- textx, texty, dummy = dc.GetMultiLineTextExtent(caption)
-
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
- draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x))
- else:
- draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x) - close_button_width)
-
- ypos = drawn_tab_yoff + drawn_tab_height/2 - texty/2 - 1 + shift
-
- offset_focus = text_offset
-
- if control is not None:
- if control.GetPosition() != wx.Point(text_offset+1, ypos):
- control.SetPosition(wx.Point(text_offset+1, ypos))
-
- if not control.IsShown():
- control.Show()
-
- if paint_control:
- bmp = TakeScreenShot(control.GetScreenRect())
- dc.DrawBitmap(bmp, text_offset+1, ypos, True)
-
- controlW, controlH = control.GetSize()
- text_offset += controlW + 4
- textx += controlW + 4
-
- # draw tab text
- rectx, recty, dummy = dc.GetMultiLineTextExtent(draw_text)
- dc.DrawLabel(draw_text, wx.Rect(text_offset, ypos, rectx, recty))
-
- # draw focus rectangle
- if (agwFlags & AUI_NB_NO_TAB_FOCUS) == 0:
- self.DrawFocusRectangle(dc, page, wnd, draw_text, offset_focus, bitmap_offset, drawn_tab_yoff+shift,
- drawn_tab_height+shift, rectx, recty)
-
- out_button_rect = wx.Rect()
- # draw 'x' on tab (if enabled)
- if close_button_state != AUI_BUTTON_STATE_HIDDEN:
-
- close_button_width = self._active_close_bmp.GetWidth()
- bmp = self._disabled_close_bmp
-
- if close_button_state == AUI_BUTTON_STATE_HOVER:
- bmp = self._hover_close_bmp
- elif close_button_state == AUI_BUTTON_STATE_PRESSED:
- bmp = self._pressed_close_bmp
-
- if page.active:
- xpos = tab_x + tab_width - close_button_width + 3
- else:
- xpos = tab_x + tab_width - close_button_width - 5
-
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
- rect = wx.Rect(tab_x + 20,
- drawn_tab_yoff + (drawn_tab_height / 2) - (bmp.GetHeight() / 2) + shift,
- close_button_width, tab_height)
- else:
- rect = wx.Rect(xpos,
- drawn_tab_yoff + (drawn_tab_height / 2) - (bmp.GetHeight() / 2) + shift,
- close_button_width, tab_height)
-
- # Indent the button if it is pressed down:
- rect = IndentPressedBitmap(rect, close_button_state)
- dc.DrawBitmap(bmp, rect.x, rect.y, True)
- out_button_rect = rect
-
- out_tab_rect = wx.Rect(tab_x, tab_y, x_extent, tab_height)
- dc.DestroyClippingRegion()
-
- return out_tab_rect, out_button_rect, x_extent
-
-
- def FillVC8GradientColour(self, dc, tabPoints, active):
- """
- Fills the tab with the Visual Studio 2005 gradient background.
-
- :param `dc`: a `wx.DC` device context;
- :param `tabPoints`: a list of `wx.Point` objects describing the tab shape;
- :param `active`: whether the tab is selected or not.
- """
-
- xList = [pt.x for pt in tabPoints]
- yList = [pt.y for pt in tabPoints]
-
- minx, maxx = min(xList), max(xList)
- miny, maxy = min(yList), max(yList)
-
- rect = wx.Rect(minx, maxy, maxx-minx, miny-maxy+1)
- region = wx.RegionFromPoints(tabPoints)
-
- if self._buttonRect.width > 0:
- buttonRegion = wx.Region(*self._buttonRect)
- region.XorRegion(buttonRegion)
-
- dc.SetClippingRegionAsRegion(region)
-
- if active:
- bottom_colour = top_colour = wx.WHITE
- else:
- bottom_colour = StepColour(self._base_colour, 90)
- top_colour = StepColour(self._base_colour, 170)
-
- dc.GradientFillLinear(rect, top_colour, bottom_colour, wx.SOUTH)
- dc.DestroyClippingRegion()
-
-
-class ChromeTabArt(AuiDefaultTabArt):
- """
- A class to draw tabs using the Google Chrome browser style.
- It uses custom bitmap to render the tabs, so that the look and feel is as close
- as possible to the Chrome style.
- """
-
- def __init__(self):
- """ Default class constructor. """
-
- AuiDefaultTabArt.__init__(self)
-
- self.SetBitmaps(mirror=False)
-
- closeBmp = tab_close.GetBitmap()
- closeHBmp = tab_close_h.GetBitmap()
- closePBmp = tab_close_p.GetBitmap()
-
- self.SetCustomButton(AUI_BUTTON_CLOSE, AUI_BUTTON_STATE_NORMAL, closeBmp)
- self.SetCustomButton(AUI_BUTTON_CLOSE, AUI_BUTTON_STATE_HOVER, closeHBmp)
- self.SetCustomButton(AUI_BUTTON_CLOSE, AUI_BUTTON_STATE_PRESSED, closePBmp)
-
-
- def SetAGWFlags(self, agwFlags):
- """
- Sets the tab art flags.
-
- :param `agwFlags`: a combination of the following values:
-
- ==================================== ==================================
- Flag name Description
- ==================================== ==================================
- ``AUI_NB_TOP`` With this style, tabs are drawn along the top of the notebook
- ``AUI_NB_LEFT`` With this style, tabs are drawn along the left of the notebook. Not implemented yet.
- ``AUI_NB_RIGHT`` With this style, tabs are drawn along the right of the notebook. Not implemented yet.
- ``AUI_NB_BOTTOM`` With this style, tabs are drawn along the bottom of the notebook
- ``AUI_NB_TAB_SPLIT`` Allows the tab control to be split by dragging a tab
- ``AUI_NB_TAB_MOVE`` Allows a tab to be moved horizontally by dragging
- ``AUI_NB_TAB_EXTERNAL_MOVE`` Allows a tab to be moved to another tab control
- ``AUI_NB_TAB_FIXED_WIDTH`` With this style, all tabs have the same width
- ``AUI_NB_SCROLL_BUTTONS`` With this style, left and right scroll buttons are displayed
- ``AUI_NB_WINDOWLIST_BUTTON`` With this style, a drop-down list of windows is available
- ``AUI_NB_CLOSE_BUTTON`` With this style, a close button is available on the tab bar
- ``AUI_NB_CLOSE_ON_ACTIVE_TAB`` With this style, a close button is available on the active tab
- ``AUI_NB_CLOSE_ON_ALL_TABS`` With this style, a close button is available on all tabs
- ``AUI_NB_MIDDLE_CLICK_CLOSE`` Allows to close L{AuiNotebook} tabs by mouse middle button click
- ``AUI_NB_SUB_NOTEBOOK`` This style is used by L{AuiManager} to create automatic AuiNotebooks
- ``AUI_NB_HIDE_ON_SINGLE_TAB`` Hides the tab window if only one tab is present
- ``AUI_NB_SMART_TABS`` Use Smart Tabbing, like ``Alt`` + ``Tab`` on Windows
- ``AUI_NB_USE_IMAGES_DROPDOWN`` Uses images on dropdown window list menu instead of check items
- ``AUI_NB_CLOSE_ON_TAB_LEFT`` Draws the tab close button on the left instead of on the right (a la Camino browser)
- ``AUI_NB_TAB_FLOAT`` Allows the floating of single tabs. Known limitation: when the notebook is more or less full screen, tabs cannot be dragged far enough outside of the notebook to become floating pages
- ``AUI_NB_DRAW_DND_TAB`` Draws an image representation of a tab while dragging (on by default)
- ``AUI_NB_ORDER_BY_ACCESS`` Tab navigation order by last access time for the tabs
- ``AUI_NB_NO_TAB_FOCUS`` Don't draw tab focus rectangle
- ==================================== ==================================
-
- :note: Overridden from L{AuiDefaultTabArt}.
- """
-
- if agwFlags & AUI_NB_TOP:
- self.SetBitmaps(mirror=False)
- elif agwFlags & AUI_NB_BOTTOM:
- self.SetBitmaps(mirror=True)
-
- AuiDefaultTabArt.SetAGWFlags(self, agwFlags)
-
-
- def SetBitmaps(self, mirror):
- """
- Assigns the tab custom bitmaps
-
- :param `mirror`: whether to vertically mirror the bitmap or not.
- """
-
- bmps = [tab_active_left.GetBitmap(), tab_active_center.GetBitmap(),
- tab_active_right.GetBitmap(), tab_inactive_left.GetBitmap(),
- tab_inactive_center.GetBitmap(), tab_inactive_right.GetBitmap()]
-
- if mirror:
- for indx, bmp in enumerate(bmps):
- img = bmp.ConvertToImage()
- img = img.Mirror(horizontally=False)
- bmps[indx] = img.ConvertToBitmap()
-
- self._leftActiveBmp = bmps[0]
- self._centerActiveBmp = bmps[1]
- self._rightActiveBmp = bmps[2]
- self._leftInactiveBmp = bmps[3]
- self._centerInactiveBmp = bmps[4]
- self._rightInactiveBmp = bmps[5]
-
-
- def Clone(self):
- """ Clones the art object. """
-
- art = type(self)()
- art.SetNormalFont(self.GetNormalFont())
- art.SetSelectedFont(self.GetSelectedFont())
- art.SetMeasuringFont(self.GetMeasuringFont())
-
- art = CopyAttributes(art, self)
- return art
-
-
- def SetSizingInfo(self, tab_ctrl_size, tab_count, minMaxTabWidth):
- """
- Sets the tab sizing information.
-
- :param `tab_ctrl_size`: the size of the tab control area;
- :param `tab_count`: the number of tabs;
- :param `minMaxTabWidth`: a tuple containing the minimum and maximum tab widths
- to be used when the ``AUI_NB_TAB_FIXED_WIDTH`` style is active.
- """
-
- AuiDefaultTabArt.SetSizingInfo(self, tab_ctrl_size, tab_count, minMaxTabWidth)
-
- minTabWidth, maxTabWidth = minMaxTabWidth
- if minTabWidth > -1:
- self._fixed_tab_width = max(self._fixed_tab_width, minTabWidth)
- if maxTabWidth > -1:
- self._fixed_tab_width = min(self._fixed_tab_width, maxTabWidth)
-
- self._fixed_tab_width -= 5
-
-
- def GetTabSize(self, dc, wnd, caption, bitmap, active, close_button_state, control=None):
- """
- Returns the tab size for the given caption, bitmap and button state.
-
- :param `dc`: a `wx.DC` device context;
- :param `wnd`: a `wx.Window` instance object;
- :param `caption`: the tab text caption;
- :param `bitmap`: the bitmap displayed on the tab;
- :param `active`: whether the tab is selected or not;
- :param `close_button_state`: the state of the close button on the tab;
- :param `control`: a `wx.Window` instance inside a tab (or ``None``).
- """
-
- tab_size, x_extent = AuiDefaultTabArt.GetTabSize(self, dc, wnd, caption, bitmap,
- active, close_button_state, control)
-
- tab_width, tab_height = tab_size
-
- # add some padding
- tab_width += self._leftActiveBmp.GetWidth()
- tab_height += 2
-
- tab_height = max(tab_height, self._centerActiveBmp.GetHeight())
-
- return (tab_width, tab_height), x_extent
-
-
- def DrawTab(self, dc, wnd, page, in_rect, close_button_state, paint_control=False):
- """
- Draws a single tab.
-
- :param `dc`: a `wx.DC` device context;
- :param `wnd`: a `wx.Window` instance object;
- :param `page`: the tab control page associated with the tab;
- :param `in_rect`: rectangle the tab should be confined to;
- :param `close_button_state`: the state of the close button on the tab;
- :param `paint_control`: whether to draw the control inside a tab (if any) on a `wx.MemoryDC`.
- """
-
- # Chrome tab style
-
- control = page.control
- # figure out the size of the tab
- tab_size, x_extent = self.GetTabSize(dc, wnd, page.caption, page.bitmap, page.active,
- close_button_state, control)
-
- agwFlags = self.GetAGWFlags()
-
- tab_height = self._tab_ctrl_height - 1
- tab_width = tab_size[0]
- tab_x = in_rect.x
- tab_y = in_rect.y + in_rect.height - tab_height
- clip_width = tab_width
-
- if tab_x + clip_width > in_rect.x + in_rect.width - 4:
- clip_width = (in_rect.x + in_rect.width) - tab_x - 4
-
- dc.SetClippingRegion(tab_x, tab_y, clip_width + 1, tab_height - 3)
- drawn_tab_yoff = 1
-
- if page.active:
- left = self._leftActiveBmp
- center = self._centerActiveBmp
- right = self._rightActiveBmp
- else:
- left = self._leftInactiveBmp
- center = self._centerInactiveBmp
- right = self._rightInactiveBmp
-
- dc.DrawBitmap(left, tab_x, tab_y)
- leftw = left.GetWidth()
- centerw = center.GetWidth()
- rightw = right.GetWidth()
-
- available = tab_x + tab_width - rightw
- posx = tab_x + leftw
-
- while 1:
- if posx >= available:
- break
- dc.DrawBitmap(center, posx, tab_y)
- posx += centerw
-
- dc.DrawBitmap(right, posx, tab_y)
-
- drawn_tab_height = center.GetHeight()
- text_offset = tab_x + leftw
-
- close_button_width = 0
- if close_button_state != AUI_BUTTON_STATE_HIDDEN:
- close_button_width = self._active_close_bmp.GetWidth()
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
- text_offset += close_button_width
-
- if not page.enabled:
- dc.SetTextForeground(wx.SystemSettings.GetColour(wx.SYS_COLOUR_GRAYTEXT))
- pagebitmap = page.dis_bitmap
- else:
- dc.SetTextForeground(page.text_colour)
- pagebitmap = page.bitmap
-
- bitmap_offset = 0
- if pagebitmap.IsOk():
- bitmap_offset = tab_x + leftw
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT and close_button_width:
- bitmap_offset += close_button_width
-
- # draw bitmap
- dc.DrawBitmap(pagebitmap, bitmap_offset,
- drawn_tab_yoff + (drawn_tab_height/2) - (pagebitmap.GetHeight()/2),
- True)
-
- text_offset = bitmap_offset + pagebitmap.GetWidth()
- text_offset += 3 # bitmap padding
-
- else:
-
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT == 0 or not close_button_width:
- text_offset = tab_x + leftw
-
- # if the caption is empty, measure some temporary text
- caption = page.caption
- if caption == "":
- caption = "Xj"
-
- if page.active:
- dc.SetFont(self._selected_font)
- textx, texty, dummy = dc.GetMultiLineTextExtent(caption)
- else:
- dc.SetFont(self._normal_font)
- textx, texty, dummy = dc.GetMultiLineTextExtent(caption)
-
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
- draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x) - leftw)
- else:
- draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x) - close_button_width - leftw)
-
- ypos = drawn_tab_yoff + drawn_tab_height/2 - texty/2 - 1
-
- if control is not None:
- if control.GetPosition() != wx.Point(text_offset+1, ypos):
- control.SetPosition(wx.Point(text_offset+1, ypos))
-
- if not control.IsShown():
- control.Show()
-
- if paint_control:
- bmp = TakeScreenShot(control.GetScreenRect())
- dc.DrawBitmap(bmp, text_offset+1, ypos, True)
-
- controlW, controlH = control.GetSize()
- text_offset += controlW + 4
-
- # draw tab text
- rectx, recty, dummy = dc.GetMultiLineTextExtent(draw_text)
- dc.DrawLabel(draw_text, wx.Rect(text_offset, ypos, rectx, recty))
-
- out_button_rect = wx.Rect()
- # draw 'x' on tab (if enabled)
- if close_button_state != AUI_BUTTON_STATE_HIDDEN:
-
- close_button_width = self._active_close_bmp.GetWidth()
- bmp = self._disabled_close_bmp
-
- if close_button_state == AUI_BUTTON_STATE_HOVER:
- bmp = self._hover_close_bmp
- elif close_button_state == AUI_BUTTON_STATE_PRESSED:
- bmp = self._pressed_close_bmp
-
- if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
- rect = wx.Rect(tab_x + leftw - 2,
- drawn_tab_yoff + (drawn_tab_height / 2) - (bmp.GetHeight() / 2) + 1,
- close_button_width, tab_height)
- else:
- rect = wx.Rect(tab_x + tab_width - close_button_width - rightw + 2,
- drawn_tab_yoff + (drawn_tab_height / 2) - (bmp.GetHeight() / 2) + 1,
- close_button_width, tab_height)
-
- if agwFlags & AUI_NB_BOTTOM:
- rect.y -= 1
-
- # Indent the button if it is pressed down:
- rect = IndentPressedBitmap(rect, close_button_state)
- dc.DrawBitmap(bmp, rect.x, rect.y, True)
- out_button_rect = rect
-
- out_tab_rect = wx.Rect(tab_x, tab_y, tab_width, tab_height)
- dc.DestroyClippingRegion()
-
- return out_tab_rect, out_button_rect, x_extent
-
-
+++ /dev/null
-__author__ = "Andrea Gavana <andrea.gavana@gmail.com>"
-__date__ = "31 March 2009"
-
-
-import wx
-
-import auibook
-from aui_constants import *
-
-_ = wx.GetTranslation
-
-#-----------------------------------------------------------------------------
-# AuiMDIParentFrame
-#-----------------------------------------------------------------------------
-
-class AuiMDIParentFrame(wx.Frame):
-
- def __init__(self, parent, id=wx.ID_ANY, title="", pos=wx.DefaultPosition,
- size=wx.DefaultSize, style=wx.DEFAULT_FRAME_STYLE|wx.VSCROLL|wx.HSCROLL,
- name="AuiMDIParentFrame"):
-
- wx.Frame.__init__(self, parent, id, title, pos, size, style, name=name)
- self.Init()
-
- self.Bind(wx.EVT_MENU, self.DoHandleMenu, id=wx.ID_ANY)
-
- # this style can be used to prevent a window from having the standard MDI
- # "Window" menu
- if not style & wx.FRAME_NO_WINDOW_MENU:
-
- self._pWindowMenu = wx.Menu()
- self._pWindowMenu.Append(wxWINDOWCLOSE, _("Cl&ose"))
- self._pWindowMenu.Append(wxWINDOWCLOSEALL, _("Close All"))
- self._pWindowMenu.AppendSeparator()
- self._pWindowMenu.Append(wxWINDOWNEXT, _("&Next"))
- self._pWindowMenu.Append(wxWINDOWPREV, _("&Previous"))
-
- self._pClientWindow = self.OnCreateClient()
-
-
- def SetArtProvider(self, provider):
-
- if self._pClientWindow:
- self._pClientWindow.SetArtProvider(provider)
-
-
- def GetArtProvider(self):
-
- if not self._pClientWindow:
- return None
-
- return self._pClientWindow.GetArtProvider()
-
-
- def GetNotebook(self):
-
- return self._pClientWindow
-
-
- def SetWindowMenu(self, pMenu):
-
- # Replace the window menu from the currently loaded menu bar.
- pMenuBar = self.GetMenuBar()
-
- if self._pWindowMenu:
- self.RemoveWindowMenu(pMenuBar)
- del self._pWindowMenu
- self._pWindowMenu = None
-
- if pMenu:
- self._pWindowMenu = pMenu
- self.AddWindowMenu(pMenuBar)
-
-
- def GetWindowMenu(self):
-
- return self._pWindowMenu
-
-
- def SetMenuBar(self, pMenuBar):
-
- # Remove the Window menu from the old menu bar
- self.RemoveWindowMenu(self.GetMenuBar())
-
- # Add the Window menu to the new menu bar.
- self.AddWindowMenu(pMenuBar)
-
- wx.Frame.SetMenuBar(self, pMenuBar)
-
-
- def SetChildMenuBar(self, pChild):
-
- if not pChild:
-
- # No Child, set Our menu bar back.
- if self._pMyMenuBar:
- self.SetMenuBar(self._pMyMenuBar)
- else:
- self.SetMenuBar(self.GetMenuBar())
-
- # Make sure we know our menu bar is in use
- self._pMyMenuBar = None
-
- else:
-
- if pChild.GetMenuBar() == None:
- return
-
- # Do we need to save the current bar?
- if self._pMyMenuBar == None:
- self._pMyMenuBar = self.GetMenuBar()
-
- self.SetMenuBar(pChild.GetMenuBar())
-
-
- def ProcessEvent(self, event):
-
- # stops the same event being processed repeatedly
- if self._pLastEvt == event:
- return False
-
- self._pLastEvt = event
-
- # let the active child (if any) process the event first.
- res = False
- if self._pActiveChild and event.IsCommandEvent() and \
- event.GetEventObject() != self._pClientWindow and \
- event.GetEventType() not in [wx.wxEVT_ACTIVATE, wx.wxEVT_SET_FOCUS,
- wx.wxEVT_KILL_FOCUS, wx.wxEVT_CHILD_FOCUS,
- wx.wxEVT_COMMAND_SET_FOCUS, wx.wxEVT_COMMAND_KILL_FOCUS]:
-
- res = self._pActiveChild.GetEventHandler().ProcessEvent(event)
-
- if not res:
-
- # if the event was not handled this frame will handle it,
- # which is why we need the protection code at the beginning
- # of this method
- res = self.GetEventHandler().ProcessEvent(event)
-
- self._pLastEvt = None
-
- return res
-
-
- def GetActiveChild(self):
-
- return self._pActiveChild
-
-
- def SetActiveChild(self, pChildFrame):
-
- self._pActiveChild = pChildFrame
-
-
- def GetClientWindow(self):
-
- return self._pClientWindow
-
-
- def OnCreateClient(self):
-
- return AuiMDIClientWindow(self)
-
-
- def ActivateNext(self):
-
- if self._pClientWindow and self._pClientWindow.GetSelection() != wx.NOT_FOUND:
-
- active = self._pClientWindow.GetSelection() + 1
- if active >= self._pClientWindow.GetPageCount():
- active = 0
-
- self._pClientWindow.SetSelection(active)
-
-
- def ActivatePrevious(self):
-
- if self._pClientWindow and self._pClientWindow.GetSelection() != wx.NOT_FOUND:
-
- active = self._pClientWindow.GetSelection() - 1
- if active < 0:
- active = self._pClientWindow.GetPageCount() - 1
-
- self._pClientWindow.SetSelection(active)
-
-
- def Init(self):
-
- self._pLastEvt = None
-
- self._pClientWindow = None
- self._pActiveChild = None
- self._pWindowMenu = None
- self._pMyMenuBar = None
-
-
- def RemoveWindowMenu(self, pMenuBar):
-
- if pMenuBar and self._pWindowMenu:
-
- # Remove old window menu
- pos = pMenuBar.FindMenu(_("&Window"))
- if pos != wx.NOT_FOUND:
- pMenuBar.Remove(pos)
-
-
- def AddWindowMenu(self, pMenuBar):
-
- if pMenuBar and self._pWindowMenu:
-
- pos = pMenuBar.FindMenu(wx.GetStockLabel(wx.ID_HELP, wx.STOCK_NOFLAGS))
- if pos == wx.NOT_FOUND:
- pMenuBar.Append(self._pWindowMenu, _("&Window"))
- else:
- pMenuBar.Insert(pos, self._pWindowMenu, _("&Window"))
-
-
- def DoHandleMenu(self, event):
-
- evId = event.GetId()
-
- if evId == wxWINDOWCLOSE:
- if self._pActiveChild:
- self._pActiveChild.Close()
-
- elif evId == wxWINDOWCLOSEALL:
-
- while self._pActiveChild:
- if not self._pActiveChild.Close():
- return # failure
-
- elif evId == wxWINDOWNEXT:
- self.ActivateNext()
-
- elif evId == wxWINDOWPREV:
- self.ActivatePrevious()
-
- else:
- event.Skip()
-
-
- def Tile(self, orient=wx.HORIZONTAL):
-
- client_window = self.GetClientWindow()
- if not client_window:
- raise Exception("Missing MDI Client Window")
-
- cur_idx = client_window.GetSelection()
- if cur_idx == -1:
- return
-
- if orient == wx.VERTICAL:
-
- client_window.Split(cur_idx, wx.LEFT)
-
- elif orient == wx.HORIZONTAL:
-
- client_window.Split(cur_idx, wx.TOP)
-
-
-#-----------------------------------------------------------------------------
-# AuiMDIChildFrame
-#-----------------------------------------------------------------------------
-
-class AuiMDIChildFrame(wx.PyPanel):
-
- def __init__(self, parent, id=wx.ID_ANY, title="", pos=wx.DefaultPosition,
- size=wx.DefaultSize, style=wx.DEFAULT_FRAME_STYLE, name="AuiMDIChildFrame"):
-
- pClientWindow = parent.GetClientWindow()
- if pClientWindow is None:
- raise Exception("Missing MDI client window.")
-
- self.Init()
-
- # see comment in constructor
- if style & wx.MINIMIZE:
- self._activate_on_create = False
-
- cli_size = pClientWindow.GetClientSize()
-
- # create the window off-screen to prevent flicker
- wx.PyPanel.__init__(self, pClientWindow, id, wx.Point(cli_size.x+1, cli_size.y+1),
- size, wx.NO_BORDER, name=name)
-
- self.SetBackgroundStyle(wx.BG_STYLE_CUSTOM)
- self.Show(False)
- self.SetMDIParentFrame(parent)
-
- # this is the currently active child
- parent.SetActiveChild(self)
- self._title = title
-
- pClientWindow.AddPage(self, title, self._activate_on_create)
- pClientWindow.Refresh()
-
- self.Bind(wx.EVT_MENU_HIGHLIGHT_ALL, self.OnMenuHighlight)
- self.Bind(wx.EVT_ACTIVATE, self.OnActivate)
- self.Bind(wx.EVT_CLOSE, self.OnCloseWindow)
-
-
- def Init(self):
-
- # There are two ways to create an tabbed mdi child fram without
- # making it the active document. Either Show(False) can be called
- # before Create() (as is customary on some ports with wxFrame-type
- # windows), or wx.MINIMIZE can be passed in the style flags. Note that
- # AuiMDIChildFrame is not really derived from wxFrame, as MDIChildFrame
- # is, but those are the expected symantics. No style flag is passed
- # onto the panel underneath.
-
- self._activate_on_create = True
-
- self._pMDIParentFrame = None
- self._pMenuBar = None
-
- self._mdi_currect = None
- self._mdi_newrect = wx.Rect()
- self._icon = None
- self._icon_bundle = None
-
-
- def Destroy(self):
-
- pParentFrame = self.GetMDIParentFrame()
- if not pParentFrame:
- raise Exception("Missing MDI Parent Frame")
-
- pClientWindow = pParentFrame.GetClientWindow()
- if not pClientWindow:
- raise Exception("Missing MDI Client Window")
-
- if pParentFrame.GetActiveChild() == self:
-
- # deactivate ourself
- event = wx.ActivateEvent(wx.wxEVT_ACTIVATE, False, self.GetId())
- event.SetEventObject(self)
- self.GetEventHandler().ProcessEvent(event)
-
- pParentFrame.SetActiveChild(None)
- pParentFrame.SetChildMenuBar(None)
-
- for pos in xrange(pClientWindow.GetPageCount()):
- if pClientWindow.GetPage(pos) == self:
- return pClientWindow.DeletePage(pos)
-
- return False
-
-
- def SetMenuBar(self, menu_bar):
-
- pOldMenuBar = self._pMenuBar
- self._pMenuBar = menu_bar
-
- if self._pMenuBar:
-
- pParentFrame = self.GetMDIParentFrame()
- if not pParentFrame:
- raise Exception("Missing MDI Parent Frame")
-
- self._pMenuBar.Reparent(pParentFrame)
- if pParentFrame.GetActiveChild() == self:
-
- # replace current menu bars
- if pOldMenuBar:
- pParentFrame.SetChildMenuBar(None)
-
- pParentFrame.SetChildMenuBar(self)
-
-
- def GetMenuBar(self):
-
- return self._pMenuBar
-
-
- def SetTitle(self, title):
-
- self._title = title
-
- pParentFrame = self.GetMDIParentFrame()
- if not pParentFrame:
- raise Exception("Missing MDI Parent Frame")
-
- pClientWindow = pParentFrame.GetClientWindow()
- if pClientWindow is not None:
-
- for pos in xrange(pClientWindow.GetPageCount()):
- if pClientWindow.GetPage(pos) == self:
- pClientWindow.SetPageText(pos, self._title)
- break
-
-
- def GetTitle(self):
-
- return self._title
-
-
- def SetIcons(self, icons):
-
- # get icon with the system icon size
- self.SetIcon(icons.GetIcon(-1))
- self._icon_bundle = icons
-
-
- def GetIcons(self):
-
- return self._icon_bundle
-
-
- def SetIcon(self, icon):
-
- pParentFrame = self.GetMDIParentFrame()
- if not pParentFrame:
- raise Exception("Missing MDI Parent Frame")
-
- self._icon = icon
-
- bmp = wx.BitmapFromIcon(self._icon)
-
- pClientWindow = pParentFrame.GetClientWindow()
- if pClientWindow is not None:
- idx = pClientWindow.GetPageIndex(self)
- if idx != -1:
- pClientWindow.SetPageBitmap(idx, bmp)
-
-
- def GetIcon(self):
-
- return self._icon
-
-
- def Activate(self):
-
- pParentFrame = self.GetMDIParentFrame()
- if not pParentFrame:
- raise Exception("Missing MDI Parent Frame")
-
- pClientWindow = pParentFrame.GetClientWindow()
- if pClientWindow is not None:
-
- for pos in xrange(pClientWindow.GetPageCount()):
- if pClientWindow.GetPage(pos) == self:
- pClientWindow.SetSelection(pos)
- break
-
-
- def OnMenuHighlight(self, event):
-
- if self._pMDIParentFrame:
-
- # we don't have any help text for this item,
- # but may be the MDI frame does?
- self._pMDIParentFrame.OnMenuHighlight(event)
-
-
- def OnActivate(self, event):
-
- # do nothing
- pass
-
-
- def OnCloseWindow(self, event):
-
- pParentFrame = self.GetMDIParentFrame()
- if pParentFrame:
- if pParentFrame.GetActiveChild() == self:
-
- pParentFrame.SetActiveChild(None)
- pParentFrame.SetChildMenuBar(None)
-
- pClientWindow = pParentFrame.GetClientWindow()
- idx = pClientWindow.GetPageIndex(self)
-
- if idx != wx.NOT_FOUND:
- pClientWindow.RemovePage(idx)
-
- self.Destroy()
-
-
- def SetMDIParentFrame(self, parentFrame):
-
- self._pMDIParentFrame = parentFrame
-
-
- def GetMDIParentFrame(self):
-
- return self._pMDIParentFrame
-
-
- def CreateStatusBar(self, number=1, style=1, winid=1, name=""):
-
- return None
-
-
- def GetStatusBar(self):
-
- return None
-
-
- def SetStatusText(self, text, number=0):
-
- pass
-
-
- def SetStatusWidths(self, widths_field):
-
- pass
-
-
- # no toolbar bars
- def CreateToolBar(self, style=1, winid=-1, name=""):
-
- return None
-
-
- def GetToolBar(self):
-
- return None
-
-
- # no maximize etc
- def Maximize(self, maximize=True):
-
- pass
-
-
- def Restore(self):
-
- pass
-
-
- def Iconize(self, iconize=True):
-
- pass
-
-
- def IsMaximized(self):
-
- return True
-
-
- def IsIconized(self):
-
- return False
-
-
- def ShowFullScreen(self, show=True, style=0):
-
- return False
-
-
- def IsFullScreen(self):
-
- return False
-
-
- def IsTopLevel(self):
-
- return False
-
-
- # renamed from Show().
- def ActivateOnCreate(self, activate_on_create):
-
- self._activate_on_create = activate_on_create
- return True
-
-
- def Show(self, show=True):
-
- wx.PyPanel.Show(self, show)
-
-
- def ApplyMDIChildFrameRect(self):
-
- if self._mdi_currect != self._mdi_newrect:
- self.SetDimensions(*self._mdi_newrect)
- self._mdi_currect = wx.Rect(*self._mdi_newrect)
-
-
-#-----------------------------------------------------------------------------
-# AuiMDIClientWindow
-#-----------------------------------------------------------------------------
-
-class AuiMDIClientWindow(auibook.AuiNotebook):
-
- def __init__(self, parent, agwStyle=0):
-
- auibook.AuiNotebook.__init__(self, parent, wx.ID_ANY, wx.Point(0, 0), wx.Size(100, 100),
- agwStyle=AUI_NB_DEFAULT_STYLE|wx.NO_BORDER)
-
- caption_icon_size = wx.Size(wx.SystemSettings.GetMetric(wx.SYS_SMALLICON_X),
- wx.SystemSettings.GetMetric(wx.SYS_SMALLICON_Y))
- self.SetUniformBitmapSize(caption_icon_size)
-
- bkcolour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_APPWORKSPACE)
- self.SetOwnBackgroundColour(bkcolour)
-
- self._mgr.GetArtProvider().SetColour(AUI_DOCKART_BACKGROUND_COLOUR, bkcolour)
-
- self.Bind(auibook.EVT_AUINOTEBOOK_PAGE_CHANGED, self.OnPageChanged)
- self.Bind(auibook.EVT_AUINOTEBOOK_PAGE_CLOSE, self.OnPageClose)
- self.Bind(wx.EVT_SIZE, self.OnSize)
-
-
- def SetSelection(self, nPage):
-
- return auibook.AuiNotebook.SetSelection(self, nPage)
-
-
- def PageChanged(self, old_selection, new_selection):
-
- # don't do anything if the page doesn't actually change
- if old_selection == new_selection:
- return
-
- # notify old active child that it has been deactivated
- if old_selection != -1 and old_selection < self.GetPageCount():
-
- old_child = self.GetPage(old_selection)
- if not old_child:
- raise Exception("AuiMDIClientWindow.PageChanged - null page pointer")
-
- event = wx.ActivateEvent(wx.wxEVT_ACTIVATE, False, old_child.GetId())
- event.SetEventObject(old_child)
- old_child.GetEventHandler().ProcessEvent(event)
-
- # notify new active child that it has been activated
- if new_selection != -1:
-
- active_child = self.GetPage(new_selection)
- if not active_child:
- raise Exception("AuiMDIClientWindow.PageChanged - null page pointer")
-
- event = wx.ActivateEvent(wx.wxEVT_ACTIVATE, True, active_child.GetId())
- event.SetEventObject(active_child)
- active_child.GetEventHandler().ProcessEvent(event)
-
- if active_child.GetMDIParentFrame():
- active_child.GetMDIParentFrame().SetActiveChild(active_child)
- active_child.GetMDIParentFrame().SetChildMenuBar(active_child)
-
-
- def OnPageClose(self, event):
-
- wnd = self.GetPage(event.GetSelection())
- wnd.Close()
-
- # regardless of the result of wnd.Close(), we've
- # already taken care of the close operations, so
- # suppress further processing
- event.Veto()
-
-
- def OnPageChanged(self, event):
-
- self.PageChanged(event.GetOldSelection(), event.GetSelection())
-
-
- def OnSize(self, event):
-
- auibook.AuiNotebook.OnSize(self, event)
-
- for pos in xrange(self.GetPageCount()):
- self.GetPage(pos).ApplyMDIChildFrameRect()
#------------------------------------
import wx
#import wx.aui
-#import wx.lib.agw.aui as aui
-import agw.aui as aui
+import wx.lib.agw.aui as aui
+#import agw.aui as aui
import wx.html
import wx.grid
import wx.lib.hyperlink as hl
import os
import wx
import wx.lib.hyperlink as hl
-import agw.aui as aui
+#import agw.aui as aui
+import wx.lib.agw.aui as aui
from chemins import ConstructPathOut, ChdTxtPathOut, FFF, ffr, PathOut, StatTxtPathOut, simipath
from ConfigParser import ConfigParser
from functions import ReadProfileAsDico, GetTxtProfile, read_list_file, ReadList, exec_rcode, print_liste, BugReport, DoConf, indices_simi, check_Rresult, progressbar
import tempfile
from ProfList import *
-import agw.aui as aui
+#import agw.aui as aui
+import wx.lib.agw.aui as aui
from functions import exec_rcode, check_Rresult, ReadProfileAsDico, ReadList
from listlex import *
from dialog import PrefSegProf, PrefProfTypes