remove agw
[iramuteq] / agw / aui / dockart.py
diff --git a/agw/aui/dockart.py b/agw/aui/dockart.py
deleted file mode 100644 (file)
index 17da477..0000000
+++ /dev/null
@@ -1,1162 +0,0 @@
-"""
-Dock art provider code - a dock provider provides all drawing functionality to
-the AUI dock manager. This allows the dock manager to have a plugable look-and-feel.
-
-By default, a L{AuiManager} uses an instance of this class called L{AuiDefaultDockArt}
-which provides bitmap art and a colour scheme that is adapted to the major platforms'
-look. You can either derive from that class to alter its behaviour or write a
-completely new dock art class. Call L{AuiManager.SetArtProvider} to make use this
-new dock art.
-"""
-
-__author__ = "Andrea Gavana <andrea.gavana@gmail.com>"
-__date__ = "31 March 2009"
-
-
-import wx
-import types
-
-from aui_utilities import BitmapFromBits, StepColour, ChopText, GetBaseColour
-from aui_utilities import DrawGradientRectangle, DrawMACCloseButton
-from aui_utilities import DarkenBitmap, LightContrastColour
-from aui_constants import *
-
-optionActive = 2**14
-
-_ctypes = False
-
-# Try to import winxptheme for ModernDockArt
-if wx.Platform == "__WXMSW__":
-    try:
-        import ctypes
-        import winxptheme
-        _ctypes = True
-    except ImportError:
-        pass
-
-# -- AuiDefaultDockArt class implementation --
-
-class AuiDefaultDockArt(object):
-    """
-    Dock art provider code - a dock provider provides all drawing functionality
-    to the AUI dock manager. This allows the dock manager to have a plugable
-    look-and-feel.
-
-    By default, a L{AuiManager} uses an instance of this class called L{AuiDefaultDockArt}
-    which provides bitmap art and a colour scheme that is adapted to the major
-    platforms' look. You can either derive from that class to alter its behaviour or
-    write a completely new dock art class.
-    
-    Call L{AuiManager.SetArtProvider} to make use this new dock art.
-
-
-    **Metric Ordinals**
-
-    These are the possible pane dock art settings for L{AuiManager}:
-
-    ================================================  ======================================
-    Metric Ordinal Constant                           Description
-    ================================================  ======================================
-    ``AUI_DOCKART_SASH_SIZE``                         Customizes the sash size
-    ``AUI_DOCKART_CAPTION_SIZE``                      Customizes the caption size
-    ``AUI_DOCKART_GRIPPER_SIZE``                      Customizes the gripper size
-    ``AUI_DOCKART_PANE_BORDER_SIZE``                  Customizes the pane border size
-    ``AUI_DOCKART_PANE_BUTTON_SIZE``                  Customizes the pane button size
-    ``AUI_DOCKART_BACKGROUND_COLOUR``                 Customizes the background colour
-    ``AUI_DOCKART_BACKGROUND_GRADIENT_COLOUR``        Customizes the background gradient colour
-    ``AUI_DOCKART_SASH_COLOUR``                       Customizes the sash colour
-    ``AUI_DOCKART_ACTIVE_CAPTION_COLOUR``             Customizes the active caption colour
-    ``AUI_DOCKART_ACTIVE_CAPTION_GRADIENT_COLOUR``    Customizes the active caption gradient colour
-    ``AUI_DOCKART_INACTIVE_CAPTION_COLOUR``           Customizes the inactive caption colour
-    ``AUI_DOCKART_INACTIVE_CAPTION_GRADIENT_COLOUR``  Customizes the inactive gradient caption colour
-    ``AUI_DOCKART_ACTIVE_CAPTION_TEXT_COLOUR``        Customizes the active caption text colour
-    ``AUI_DOCKART_INACTIVE_CAPTION_TEXT_COLOUR``      Customizes the inactive caption text colour
-    ``AUI_DOCKART_BORDER_COLOUR``                     Customizes the border colour
-    ``AUI_DOCKART_GRIPPER_COLOUR``                    Customizes the gripper colour
-    ``AUI_DOCKART_CAPTION_FONT``                      Customizes the caption font
-    ``AUI_DOCKART_GRADIENT_TYPE``                     Customizes the gradient type (no gradient, vertical or horizontal)
-    ``AUI_DOCKART_DRAW_SASH_GRIP``                    Draw a sash grip on the sash
-    ================================================  ======================================
-
-
-    **Gradient Types**
-
-    These are the possible gradient dock art settings for L{AuiManager}:
-
-    ============================================  ======================================
-    Gradient Constant                             Description 
-    ============================================  ======================================
-    ``AUI_GRADIENT_NONE``                         No gradient on the captions
-    ``AUI_GRADIENT_VERTICAL``                     Vertical gradient on the captions
-    ``AUI_GRADIENT_HORIZONTAL``                   Horizontal gradient on the captions
-    ============================================  ======================================
-
-
-    **Button States**
-
-    These are the possible pane button / L{AuiNotebook} button / L{AuiToolBar} button states:
-
-    ============================================  ======================================
-    Button State Constant                         Description     
-    ============================================  ======================================
-    ``AUI_BUTTON_STATE_NORMAL``                   Normal button state
-    ``AUI_BUTTON_STATE_HOVER``                    Hovered button state
-    ``AUI_BUTTON_STATE_PRESSED``                  Pressed button state
-    ``AUI_BUTTON_STATE_DISABLED``                 Disabled button state
-    ``AUI_BUTTON_STATE_HIDDEN``                   Hidden button state
-    ``AUI_BUTTON_STATE_CHECKED``                  Checked button state
-    ============================================  ======================================
-
-
-    **Button Identifiers**
-
-    These are the possible pane button / L{AuiNotebook} button / L{AuiToolBar} button identifiers:
-
-    ============================================  ======================================
-    Button Identifier                             Description     
-    ============================================  ======================================
-    ``AUI_BUTTON_CLOSE``                          Shows a close button on the pane
-    ``AUI_BUTTON_MAXIMIZE_RESTORE``               Shows a maximize/restore button on the pane
-    ``AUI_BUTTON_MINIMIZE``                       Shows a minimize button on the pane
-    ``AUI_BUTTON_PIN``                            Shows a pin button on the pane
-    ``AUI_BUTTON_OPTIONS``                        Shows an option button on the pane (not implemented)
-    ``AUI_BUTTON_WINDOWLIST``                     Shows a window list button on the pane (for L{AuiNotebook})
-    ``AUI_BUTTON_LEFT``                           Shows a left button on the pane (for L{AuiNotebook})
-    ``AUI_BUTTON_RIGHT``                          Shows a right button on the pane (for L{AuiNotebook})
-    ``AUI_BUTTON_UP``                             Shows an up button on the pane (not implemented)
-    ``AUI_BUTTON_DOWN``                           Shows a down button on the pane (not implemented)
-    ``AUI_BUTTON_CUSTOM1``                        Shows a custom button on the pane (not implemented)
-    ``AUI_BUTTON_CUSTOM2``                        Shows a custom button on the pane (not implemented)
-    ``AUI_BUTTON_CUSTOM3``                        Shows a custom button on the pane (not implemented)
-    ============================================  ======================================
-    
-    """
-
-    def __init__(self):
-        """ Default class constructor. """
-
-        self.Init()
-
-        isMac = wx.Platform == "__WXMAC__"
-        
-        if isMac:
-            self._caption_font = wx.SMALL_FONT
-        else:
-            self._caption_font = wx.Font(8, wx.DEFAULT, wx.NORMAL, wx.NORMAL, False)
-
-        self.SetDefaultPaneBitmaps(isMac)
-        self._restore_bitmap = wx.BitmapFromXPMData(restore_xpm)
-        
-        # default metric values
-        self._sash_size = 4
-
-        if isMac:
-            # This really should be implemented in wx.SystemSettings
-            # There is no way to do this that I am aware outside of using
-            # the cocoa python bindings. 8 pixels looks correct on my system
-            # so hard coding it for now.
-
-            # How do I translate this?!? Not sure of the below implementation...
-            # SInt32 height;
-            # GetThemeMetric( kThemeMetricSmallPaneSplitterHeight , &height );
-            # self._sash_size = height;
-
-            self._sash_size = 8 # Carbon.Appearance.kThemeMetricPaneSplitterHeight            
-            
-        elif wx.Platform == "__WXGTK__":
-            self._sash_size = wx.RendererNative.Get().GetSplitterParams(wx.GetTopLevelWindows()[0]).widthSash
-
-        else:
-            self._sash_size = 4
-        
-        self._caption_size = 19
-        self._border_size = 1
-        self._button_size = 14
-        self._gripper_size = 9
-        self._gradient_type = AUI_GRADIENT_VERTICAL
-        self._draw_sash = False
-        
-
-    def Init(self):
-        """ Initializes the dock art. """
-
-        base_colour = GetBaseColour()
-        darker1_colour = StepColour(base_colour, 85)
-        darker2_colour = StepColour(base_colour, 75)
-        darker3_colour = StepColour(base_colour, 60)
-        darker4_colour = StepColour(base_colour, 40)
-
-        self._background_colour = base_colour
-        self._background_gradient_colour = StepColour(base_colour, 180)
-
-        isMac = wx.Platform == "__WXMAC__"
-
-        if isMac:
-            self._active_caption_colour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_HIGHLIGHT)
-        else:
-            self._active_caption_colour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_ACTIVECAPTION)
-
-        self._active_caption_gradient_colour = LightContrastColour(wx.SystemSettings.GetColour(wx.SYS_COLOUR_HIGHLIGHT))
-        self._active_caption_text_colour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_HIGHLIGHTTEXT)
-        self._inactive_caption_colour = darker1_colour
-        self._inactive_caption_gradient_colour = StepColour(base_colour, 97)
-        self._inactive_caption_text_colour = wx.BLACK
-    
-        self._sash_brush = wx.Brush(base_colour)
-        self._background_brush = wx.Brush(base_colour)
-        self._border_pen = wx.Pen(darker2_colour)
-        self._gripper_brush = wx.Brush(base_colour)
-        self._gripper_pen1 = wx.Pen(darker4_colour)
-        self._gripper_pen2 = wx.Pen(darker3_colour)
-        self._gripper_pen3 = wx.WHITE_PEN
-
-        
-    def GetMetric(self, id):
-        """
-        Gets the value of a certain setting.
-
-        :param `id`: can be one of the size values in `Metric Ordinals`.
-        """
-
-
-        if id == AUI_DOCKART_SASH_SIZE:
-            return self._sash_size
-        elif id == AUI_DOCKART_CAPTION_SIZE:
-            return self._caption_size
-        elif id == AUI_DOCKART_GRIPPER_SIZE:
-            return self._gripper_size
-        elif id == AUI_DOCKART_PANE_BORDER_SIZE:
-            return self._border_size
-        elif id == AUI_DOCKART_PANE_BUTTON_SIZE:
-            return self._button_size
-        elif id == AUI_DOCKART_GRADIENT_TYPE:
-            return self._gradient_type
-        elif id == AUI_DOCKART_DRAW_SASH_GRIP:
-            return self._draw_sash
-        else:
-            raise Exception("Invalid Metric Ordinal.")
-
-
-    def SetMetric(self, id, new_val):
-        """
-        Sets the value of a certain setting using `new_val`
-
-        :param `id`: can be one of the size values in `Metric Ordinals`;
-        :param `new_val`: the new value of the setting.
-        """
-
-        if id == AUI_DOCKART_SASH_SIZE:
-            self._sash_size = new_val
-        elif id == AUI_DOCKART_CAPTION_SIZE:
-            self._caption_size = new_val
-        elif id == AUI_DOCKART_GRIPPER_SIZE:
-            self._gripper_size = new_val
-        elif id == AUI_DOCKART_PANE_BORDER_SIZE:
-            self._border_size = new_val
-        elif id == AUI_DOCKART_PANE_BUTTON_SIZE:
-            self._button_size = new_val
-        elif id == AUI_DOCKART_GRADIENT_TYPE:
-            self._gradient_type = new_val
-        elif id == AUI_DOCKART_DRAW_SASH_GRIP:
-            self._draw_sash = new_val
-        else:
-            raise Exception("Invalid Metric Ordinal.")
-
-
-    def GetColor(self, id):
-        """
-        Gets the colour of a certain setting.
-
-        :param `id`: can be one of the colour values in `Metric Ordinals`.
-        """
-
-        if id == AUI_DOCKART_BACKGROUND_COLOUR:
-            return self._background_brush.GetColour()
-        elif id == AUI_DOCKART_BACKGROUND_GRADIENT_COLOUR:
-            return self._background_gradient_colour
-        elif id == AUI_DOCKART_SASH_COLOUR:
-            return self._sash_brush.GetColour()
-        elif id == AUI_DOCKART_INACTIVE_CAPTION_COLOUR:
-            return self._inactive_caption_colour
-        elif id == AUI_DOCKART_INACTIVE_CAPTION_GRADIENT_COLOUR:
-            return self._inactive_caption_gradient_colour
-        elif id == AUI_DOCKART_INACTIVE_CAPTION_TEXT_COLOUR:
-            return self._inactive_caption_text_colour
-        elif id == AUI_DOCKART_ACTIVE_CAPTION_COLOUR:
-            return self._active_caption_colour
-        elif id == AUI_DOCKART_ACTIVE_CAPTION_GRADIENT_COLOUR:
-            return self._active_caption_gradient_colour
-        elif id == AUI_DOCKART_ACTIVE_CAPTION_TEXT_COLOUR:
-            return self._active_caption_text_colour        
-        elif id == AUI_DOCKART_BORDER_COLOUR:
-            return self._border_pen.GetColour()
-        elif id == AUI_DOCKART_GRIPPER_COLOUR:
-            return self._gripper_brush.GetColour()
-        else:
-            raise Exception("Invalid Colour Ordinal.")
-
-
-    def SetColor(self, id, colour):
-        """
-        Sets the colour of a certain setting.
-
-        :param `id`: can be one of the colour values in `Metric Ordinals`;
-        :param `colour`: the new value of the setting.
-        """
-
-        if isinstance(colour, basestring):
-            colour = wx.NamedColour(colour)
-        elif isinstance(colour, types.TupleType):
-            colour = wx.Colour(*colour)
-        elif isinstance(colour, types.IntType):
-            colour = wx.ColourRGB(colour)
-        
-        if id == AUI_DOCKART_BACKGROUND_COLOUR:
-            self._background_brush.SetColour(colour)
-        elif id == AUI_DOCKART_BACKGROUND_GRADIENT_COLOUR:
-            self._background_gradient_colour = colour
-        elif id == AUI_DOCKART_SASH_COLOUR:
-            self._sash_brush.SetColour(colour)
-        elif id == AUI_DOCKART_INACTIVE_CAPTION_COLOUR:
-            self._inactive_caption_colour = colour
-            if not self._custom_pane_bitmaps and wx.Platform == "__WXMAC__":
-                # No custom bitmaps for the pane close button
-                # Change the MAC close bitmap colour
-                self._inactive_close_bitmap = DrawMACCloseButton(wx.WHITE, colour)
-
-        elif id == AUI_DOCKART_INACTIVE_CAPTION_GRADIENT_COLOUR:
-            self._inactive_caption_gradient_colour = colour
-        elif id == AUI_DOCKART_INACTIVE_CAPTION_TEXT_COLOUR:
-            self._inactive_caption_text_colour = colour
-        elif id == AUI_DOCKART_ACTIVE_CAPTION_COLOUR:
-            self._active_caption_colour = colour
-            if not self._custom_pane_bitmaps and wx.Platform == "__WXMAC__":
-                # No custom bitmaps for the pane close button
-                # Change the MAC close bitmap colour
-                self._active_close_bitmap = DrawMACCloseButton(wx.WHITE, colour)
-                
-        elif id == AUI_DOCKART_ACTIVE_CAPTION_GRADIENT_COLOUR:
-            self._active_caption_gradient_colour = colour
-        elif id == AUI_DOCKART_ACTIVE_CAPTION_TEXT_COLOUR:
-            self._active_caption_text_colour = colour
-        elif id == AUI_DOCKART_BORDER_COLOUR:
-            self._border_pen.SetColour(colour)
-        elif id == AUI_DOCKART_GRIPPER_COLOUR:
-            self._gripper_brush.SetColour(colour)
-            self._gripper_pen1.SetColour(StepColour(colour, 40))
-            self._gripper_pen2.SetColour(StepColour(colour, 60))
-        else:
-            raise Exception("Invalid Colour Ordinal.")
-        
-
-    GetColour = GetColor
-    SetColour = SetColor
-
-    def SetFont(self, id, font):
-        """
-        Sets a font setting.
-        
-        :param `id`: must be ``AUI_DOCKART_CAPTION_FONT``;
-        :param `font`: an instance of `wx.Font`.
-        """
-        
-        if id == AUI_DOCKART_CAPTION_FONT:
-            self._caption_font = font
-
-
-    def GetFont(self, id):
-        """
-        Gets a font setting.
-        
-        :param `id`: must be ``AUI_DOCKART_CAPTION_FONT``, otherwise `wx.NullFont` is returned.
-        """
-        
-        if id == AUI_DOCKART_CAPTION_FONT:
-            return self._caption_font
-        
-        return wx.NullFont
-
-
-    def DrawSash(self, dc, window, orient, rect):
-        """
-        Draws a sash between two windows.
-
-        :param `dc`: a `wx.DC` device context;
-        :param `window`: an instance of `wx.Window`;
-        :param `orient`: the sash orientation;
-        :param `rect`: the sash rectangle.
-        """                
-
-        # AG: How do we make this work?!?
-        # RendererNative does not use the sash_brush chosen by the user
-        # and the rect.GetSize() is ignored as the sash is always drawn
-        # 3 pixel wide
-        # wx.RendererNative.Get().DrawSplitterSash(window, dc, rect.GetSize(), pos, orient)
-
-        dc.SetPen(wx.TRANSPARENT_PEN)
-        dc.SetBrush(self._sash_brush)
-        dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height)        
-
-        draw_sash = self.GetMetric(AUI_DOCKART_DRAW_SASH_GRIP)
-        if draw_sash:
-            self.DrawSashGripper(dc, orient, rect)
-
-
-    def DrawBackground(self, dc, window, orient, rect):
-        """
-        Draws a background.
-
-        :param `dc`: a `wx.DC` device context;
-        :param `window`: an instance of `wx.Window`;
-        :param `orient`: the gradient (if any) orientation;
-        :param `rect`: the background rectangle.
-        """
-
-        dc.SetPen(wx.TRANSPARENT_PEN)
-        if wx.Platform == "__WXMAC__":
-            # we have to clear first, otherwise we are drawing a light striped pattern
-            # over an already darker striped background
-            dc.SetBrush(wx.WHITE_BRUSH)
-            dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height)
-
-        DrawGradientRectangle(dc, rect, self._background_brush.GetColour(),
-                              self._background_gradient_colour,
-                              AUI_GRADIENT_HORIZONTAL, rect.x, 700)
-
-
-    def DrawBorder(self, dc, window, rect, pane):
-        """
-        Draws the pane border.
-
-        :param `dc`: a `wx.DC` device context;
-        :param `window`: an instance of `wx.Window`;
-        :param `rect`: the border rectangle;
-        :param `pane`: the pane for which the border is drawn.
-        """        
-
-        drect = wx.Rect(*rect)
-        
-        dc.SetPen(self._border_pen)
-        dc.SetBrush(wx.TRANSPARENT_BRUSH)
-
-        border_width = self.GetMetric(AUI_DOCKART_PANE_BORDER_SIZE)
-
-        if pane.IsToolbar():
-        
-            for ii in xrange(0, border_width):
-            
-                dc.SetPen(wx.WHITE_PEN)
-                dc.DrawLine(drect.x, drect.y, drect.x+drect.width, drect.y)
-                dc.DrawLine(drect.x, drect.y, drect.x, drect.y+drect.height)
-                dc.SetPen(self._border_pen)       
-                dc.DrawLine(drect.x, drect.y+drect.height-1,
-                            drect.x+drect.width, drect.y+drect.height-1)
-                dc.DrawLine(drect.x+drect.width-1, drect.y,
-                            drect.x+drect.width-1, drect.y+drect.height)
-                drect.Deflate(1, 1)
-        
-        else:
-        
-            for ii in xrange(0, border_width):
-            
-                dc.DrawRectangle(drect.x, drect.y, drect.width, drect.height)
-                drect.Deflate(1, 1)
-            
-
-    def DrawCaptionBackground(self, dc, rect, pane):
-        """
-        Draws the text caption background in the pane.
-
-        :param `dc`: a `wx.DC` device context;
-        :param `rect`: the text caption rectangle;
-        :param `pane`: the pane for which the text background is drawn.
-        """        
-
-        active = pane.state & optionActive
-        if self._gradient_type == AUI_GRADIENT_NONE:
-            if active:
-                dc.SetBrush(wx.Brush(self._active_caption_colour))
-            else:
-                dc.SetBrush(wx.Brush(self._inactive_caption_colour))
-
-            dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height)        
-
-        else:
-
-            switch_gradient = pane.HasCaptionLeft()
-            gradient_type = self._gradient_type
-            if switch_gradient:
-                gradient_type = (self._gradient_type == AUI_GRADIENT_HORIZONTAL and [AUI_GRADIENT_VERTICAL] or \
-                                 [AUI_GRADIENT_HORIZONTAL])[0]
-            
-            if active:
-                if wx.Platform == "__WXMAC__":
-                    DrawGradientRectangle(dc, rect, self._active_caption_colour,
-                                          self._active_caption_gradient_colour,
-                                          gradient_type)                    
-                else:
-                    DrawGradientRectangle(dc, rect, self._active_caption_gradient_colour,
-                                          self._active_caption_colour,
-                                          gradient_type)
-            else:
-                if wx.Platform == "__WXMAC__":
-                    DrawGradientRectangle(dc, rect, self._inactive_caption_gradient_colour,
-                                          self._inactive_caption_colour,
-                                          gradient_type)
-                else:
-                    DrawGradientRectangle(dc, rect, self._inactive_caption_colour,
-                                          self._inactive_caption_gradient_colour,
-                                          gradient_type)
-
-
-    def DrawIcon(self, dc, rect, pane):
-        """
-        Draws the icon in the pane caption area.
-
-        :param `dc`: a `wx.DC` device context;
-        :param `rect`: the pane caption rectangle;
-        :param `pane`: the pane for which the icon is drawn.
-        """        
-        
-        # Draw the icon centered vertically 
-        if pane.icon.Ok():
-            if pane.HasCaptionLeft():
-                bmp = wx.ImageFromBitmap(pane.icon).Rotate90(clockwise=False)
-                dc.DrawBitmap(bmp.ConvertToBitmap(), rect.x+(rect.width-pane.icon.GetWidth())/2, rect.y+rect.height-2-pane.icon.GetHeight(), True)
-            else:
-                dc.DrawBitmap(pane.icon, rect.x+2, rect.y+(rect.height-pane.icon.GetHeight())/2, True)
-
-
-    def DrawCaption(self, dc, window, text, rect, pane):
-        """
-        Draws the text in the pane caption.
-
-        :param `dc`: a `wx.DC` device context;
-        :param `window`: an instance of `wx.Window`;
-        :param `text`: the text to be displayed;
-        :param `rect`: the pane caption rectangle;
-        :param `pane`: the pane for which the text is drawn.
-        """        
-
-        dc.SetPen(wx.TRANSPARENT_PEN)
-        dc.SetFont(self._caption_font)
-        
-        self.DrawCaptionBackground(dc, rect, pane)
-
-        if pane.state & optionActive:
-            dc.SetTextForeground(self._active_caption_text_colour)
-        else:
-            dc.SetTextForeground(self._inactive_caption_text_colour)
-
-        w, h = dc.GetTextExtent("ABCDEFHXfgkj")
-
-        clip_rect = wx.Rect(*rect)
-        btns = pane.CountButtons()
-
-        captionLeft = pane.HasCaptionLeft()
-        variable = (captionLeft and [rect.height] or [rect.width])[0]
-
-        variable -= 3      # text offset
-        variable -= 2      # button padding
-
-        caption_offset = 0
-        if pane.icon:
-            if captionLeft:
-                caption_offset += pane.icon.GetHeight() + 3
-            else:
-                caption_offset += pane.icon.GetWidth() + 3
-                
-            self.DrawIcon(dc, rect, pane)
-
-        variable -= caption_offset
-        variable -= btns*(self._button_size + self._border_size)
-        draw_text = ChopText(dc, text, variable)
-
-        if captionLeft:
-            dc.DrawRotatedText(draw_text, rect.x+(rect.width/2)-(h/2)-1, rect.y+rect.height-3-caption_offset, 90)
-        else:
-            dc.DrawText(draw_text, rect.x+3+caption_offset, rect.y+(rect.height/2)-(h/2)-1)
-
-
-    def RequestUserAttention(self, dc, window, text, rect, pane):
-        """
-        Requests the user attention by intermittently highlighting the pane caption.
-
-        :param `dc`: a `wx.DC` device context;
-        :param `window`: an instance of `wx.Window`;
-        :param `text`: the text to be displayed;
-        :param `rect`: the pane caption rectangle;
-        :param `pane`: the pane for which the text is drawn.
-        """        
-
-        state = pane.state
-        pane.state &= ~optionActive
-        
-        for indx in xrange(6):
-            active = (indx%2 == 0 and [True] or [False])[0]
-            if active:
-                pane.state |= optionActive
-            else:
-                pane.state &= ~optionActive
-                
-            self.DrawCaptionBackground(dc, rect, pane)
-            self.DrawCaption(dc, window, text, rect, pane)
-            wx.SafeYield()
-            wx.MilliSleep(350)
-
-        pane.state = state
-        
-
-    def DrawGripper(self, dc, window, rect, pane):
-        """
-        Draws a gripper on the pane.
-
-        :param `dc`: a `wx.DC` device context;
-        :param `window`: an instance of `wx.Window`;
-        :param `rect`: the pane caption rectangle;
-        :param `pane`: the pane for which the gripper is drawn.
-        """        
-
-        dc.SetPen(wx.TRANSPARENT_PEN)
-        dc.SetBrush(self._gripper_brush)
-
-        dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height)
-
-        if not pane.HasGripperTop():
-            y = 4
-            while 1:
-                dc.SetPen(self._gripper_pen1)
-                dc.DrawPoint(rect.x+3, rect.y+y) 
-                dc.SetPen(self._gripper_pen2) 
-                dc.DrawPoint(rect.x+3, rect.y+y+1) 
-                dc.DrawPoint(rect.x+4, rect.y+y) 
-                dc.SetPen(self._gripper_pen3) 
-                dc.DrawPoint(rect.x+5, rect.y+y+1) 
-                dc.DrawPoint(rect.x+5, rect.y+y+2) 
-                dc.DrawPoint(rect.x+4, rect.y+y+2) 
-                y = y + 4 
-                if y > rect.GetHeight() - 4:
-                    break
-        else:
-            x = 4
-            while 1:
-                dc.SetPen(self._gripper_pen1) 
-                dc.DrawPoint(rect.x+x, rect.y+3) 
-                dc.SetPen(self._gripper_pen2) 
-                dc.DrawPoint(rect.x+x+1, rect.y+3) 
-                dc.DrawPoint(rect.x+x, rect.y+4) 
-                dc.SetPen(self._gripper_pen3) 
-                dc.DrawPoint(rect.x+x+1, rect.y+5) 
-                dc.DrawPoint(rect.x+x+2, rect.y+5) 
-                dc.DrawPoint(rect.x+x+2, rect.y+4) 
-                x = x + 4 
-                if x > rect.GetWidth() - 4:
-                    break 
-        
-
-    def DrawPaneButton(self, dc, window, button, button_state, _rect, pane):
-        """
-        Draws a pane button in the pane caption area.
-
-        :param `dc`: a `wx.DC` device context;
-        :param `window`: an instance of `wx.Window`;
-        :param `button`: the button to be drawn;
-        :param `button_state`: the pane button state;
-        :param `_rect`: the pane caption rectangle;
-        :param `pane`: the pane for which the button is drawn.
-        """        
-        
-        if not pane:
-            return
-        
-        if button == AUI_BUTTON_CLOSE:
-            if pane.state & optionActive:
-                bmp = self._active_close_bitmap
-            else:
-                bmp = self._inactive_close_bitmap
-
-        elif button == AUI_BUTTON_PIN:
-            if pane.state & optionActive:
-                bmp = self._active_pin_bitmap
-            else:
-                bmp = self._inactive_pin_bitmap
-
-        elif button == AUI_BUTTON_MAXIMIZE_RESTORE:
-            if pane.IsMaximized():
-                if pane.state & optionActive:
-                    bmp = self._active_restore_bitmap
-                else:
-                    bmp = self._inactive_restore_bitmap
-            else:
-                if pane.state & optionActive:
-                    bmp = self._active_maximize_bitmap
-                else:
-                    bmp = self._inactive_maximize_bitmap
-
-        elif button == AUI_BUTTON_MINIMIZE:
-            if pane.state & optionActive:
-                bmp = self._active_minimize_bitmap
-            else:
-                bmp = self._inactive_minimize_bitmap
-
-        isVertical = pane.HasCaptionLeft()
-        
-        rect = wx.Rect(*_rect)
-
-        if isVertical:
-            old_x = rect.x
-            rect.x = rect.x + (rect.width/2) - (bmp.GetWidth()/2)
-            rect.width = old_x + rect.width - rect.x - 1
-        else:
-            old_y = rect.y
-            rect.y = rect.y + (rect.height/2) - (bmp.GetHeight()/2)
-            rect.height = old_y + rect.height - rect.y - 1
-
-        if button_state == AUI_BUTTON_STATE_PRESSED:
-            rect.x += 1
-            rect.y += 1
-
-        if button_state in [AUI_BUTTON_STATE_HOVER, AUI_BUTTON_STATE_PRESSED]:
-
-            if pane.state & optionActive:
-
-                dc.SetBrush(wx.Brush(StepColour(self._active_caption_colour, 120)))
-                dc.SetPen(wx.Pen(StepColour(self._active_caption_colour, 70)))
-
-            else:
-
-                dc.SetBrush(wx.Brush(StepColour(self._inactive_caption_colour, 120)))
-                dc.SetPen(wx.Pen(StepColour(self._inactive_caption_colour, 70)))
-
-            if wx.Platform != "__WXMAC__":
-                # draw the background behind the button
-                dc.DrawRectangle(rect.x, rect.y, 15, 15)
-            else:
-                # Darker the bitmap a bit
-                bmp = DarkenBitmap(bmp, self._active_caption_colour, StepColour(self._active_caption_colour, 110))
-
-        if isVertical:
-            bmp = wx.ImageFromBitmap(bmp).Rotate90(clockwise=False).ConvertToBitmap()
-            
-        # draw the button itself
-        dc.DrawBitmap(bmp, rect.x, rect.y, True)
-
-
-    def DrawSashGripper(self, dc, orient, rect):
-        """
-        Draws a sash gripper on a sash between two windows.
-
-        :param `dc`: a `wx.DC` device context;
-        :param `orient`: the sash orientation;
-        :param `rect`: the sash rectangle.
-        """
-        
-        dc.SetBrush(self._gripper_brush)
-
-        if orient == wx.HORIZONTAL:  # horizontal sash
-            
-            x = rect.x + int((1.0/4.0)*rect.width)
-            xend = rect.x + int((3.0/4.0)*rect.width)
-            y = rect.y + (rect.height/2) - 1
-
-            while 1:
-                dc.SetPen(self._gripper_pen3)
-                dc.DrawRectangle(x, y, 2, 2)
-                dc.SetPen(self._gripper_pen2) 
-                dc.DrawPoint(x+1, y+1)
-                x = x + 5
-
-                if x >= xend:
-                    break
-
-        else:
-
-            y = rect.y + int((1.0/4.0)*rect.height)
-            yend = rect.y + int((3.0/4.0)*rect.height)
-            x = rect.x + (rect.width/2) - 1
-
-            while 1:
-                dc.SetPen(self._gripper_pen3)
-                dc.DrawRectangle(x, y, 2, 2)
-                dc.SetPen(self._gripper_pen2) 
-                dc.DrawPoint(x+1, y+1)
-                y = y + 5
-
-                if y >= yend:
-                    break
-
-
-    def SetDefaultPaneBitmaps(self, isMac):
-        """
-        Assigns the default pane bitmaps.
-
-        :param `isMac`: whether we are on wxMAC or not.
-        """
-
-        if isMac:
-            self._inactive_close_bitmap = DrawMACCloseButton(wx.WHITE, self._inactive_caption_colour)
-            self._active_close_bitmap = DrawMACCloseButton(wx.WHITE, self._active_caption_colour)
-        else:
-            self._inactive_close_bitmap = BitmapFromBits(close_bits, 16, 16, self._inactive_caption_text_colour)
-            self._active_close_bitmap = BitmapFromBits(close_bits, 16, 16, self._active_caption_text_colour)
-            
-        if isMac:
-            self._inactive_maximize_bitmap = BitmapFromBits(max_bits, 16, 16, wx.WHITE)
-            self._active_maximize_bitmap = BitmapFromBits(max_bits, 16, 16, wx.WHITE)
-        else:
-            self._inactive_maximize_bitmap = BitmapFromBits(max_bits, 16, 16, self._inactive_caption_text_colour)
-            self._active_maximize_bitmap = BitmapFromBits(max_bits, 16, 16, self._active_caption_text_colour)
-
-        if isMac:
-            self._inactive_restore_bitmap = BitmapFromBits(restore_bits, 16, 16, wx.WHITE)
-            self._active_restore_bitmap = BitmapFromBits(restore_bits, 16, 16, wx.WHITE)
-        else:
-            self._inactive_restore_bitmap = BitmapFromBits(restore_bits, 16, 16, self._inactive_caption_text_colour)
-            self._active_restore_bitmap = BitmapFromBits(restore_bits, 16, 16, self._active_caption_text_colour)
-
-        if isMac:
-            self._inactive_minimize_bitmap = BitmapFromBits(minimize_bits, 16, 16, wx.WHITE)
-            self._active_minimize_bitmap = BitmapFromBits(minimize_bits, 16, 16, wx.WHITE)
-        else:
-            self._inactive_minimize_bitmap = BitmapFromBits(minimize_bits, 16, 16, self._inactive_caption_text_colour)
-            self._active_minimize_bitmap = BitmapFromBits(minimize_bits, 16, 16, self._active_caption_text_colour)
-
-        self._inactive_pin_bitmap = BitmapFromBits(pin_bits, 16, 16, self._inactive_caption_text_colour)
-        self._active_pin_bitmap = BitmapFromBits(pin_bits, 16, 16, self._active_caption_text_colour)
-
-        self._custom_pane_bitmaps = False
-        
-        
-    def SetCustomPaneBitmap(self, bmp, button, active, maximize=False):
-        """
-        Sets a custom button bitmap for the pane button.
-
-        :param `bmp`: the actual bitmap to set;
-        :param `button`: the button identifier;
-        :param `active`: whether it is the bitmap for the active button or not;
-        :param `maximize`: used to distinguish between the maximize and restore bitmaps.
-        """
-
-        if bmp.GetWidth() > 16 or bmp.GetHeight() > 16:
-            raise Exception("The input bitmap is too big")
-
-        if button == AUI_BUTTON_CLOSE:
-            if active:
-                self._active_close_bitmap = bmp
-            else:
-                self._inactive_close_bitmap = bmp
-
-            if wx.Platform == "__WXMAC__":
-                self._custom_pane_bitmaps = True                
-
-        elif button == AUI_BUTTON_PIN:
-            if active:
-                self._active_pin_bitmap = bmp
-            else:
-                self._inactive_pin_bitmap = bmp
-
-        elif button == AUI_BUTTON_MAXIMIZE_RESTORE:
-            if maximize:
-                if active:
-                    self._active_maximize_bitmap = bmp
-                else:
-                    self._inactive_maximize_bitmap = bmp
-            else:
-                if active:
-                    self._active_restore_bitmap = bmp
-                else:
-                    self._inactive_restore_bitmap = bmp
-
-        elif button == AUI_BUTTON_MINIMIZE:
-            if active:
-                self._active_minimize_bitmap = bmp
-            else:
-                self._inactive_minimize_bitmap = bmp
-
-
-if _ctypes:
-    class RECT(ctypes.Structure):
-        """ Used to handle L{ModernDockArt} on Windows XP/Vista/7. """
-        _fields_ = [('left', ctypes.c_ulong),('top', ctypes.c_ulong),('right', ctypes.c_ulong),('bottom', ctypes.c_ulong)]
-
-        def dump(self):
-            """ Dumps `self` as a `wx.Rect`. """
-            return map(int, (self.left, self.top, self.right, self.bottom))
-
-
-    class SIZE(ctypes.Structure):
-        """ Used to handle L{ModernDockArt} on Windows XP/Vista/7. """
-        _fields_ = [('x', ctypes.c_long),('y', ctypes.c_long)]
-
-
-class ModernDockArt(AuiDefaultDockArt):
-    """
-    ModernDockArt is a custom `AuiDockArt` class, that implements a look similar to
-    Firefox and other recents applications. 
-
-    Is uses the `winxptheme` module and XP themes whenever possible, so it should
-    look good even if the user has a custom theme.
-
-    :note: This dock art is Windows only and will only work if you have installed
-     Mark Hammond's `pywin32` module (http://sourceforge.net/projects/pywin32/).
-    """
-
-    def __init__(self, win):
-        """
-        Default class constructor. 
-
-        :param `win`: the window managed by L{AuiManager}. 
-        """
-        
-        AuiDefaultDockArt.__init__(self)
-        
-        self.win = win
-
-        # Get the size of a small close button (themed)
-        hwnd = self.win.GetHandle()
-        
-        self.hTheme1 = winxptheme.OpenThemeData(hwnd, "Window")
-        
-        self.usingTheme = True
-        
-        if not self.hTheme1:
-            self.usingTheme = False
-
-        self._button_size = 13
-
-        self._button_border_size = 3
-        self._caption_text_indent = 6
-        self._caption_size = 22
-        
-        # We only highlight the active pane with the caption text being in bold.
-        # So we do not want a special colour for active elements.        
-        self._active_close_bitmap = self._inactive_close_bitmap
-
-        self.Init()
-        
-
-    def Init(self):
-        """ Initializes the dock art. """
-
-        AuiDefaultDockArt.Init(self)
-        
-        self._active_caption_colour = self._inactive_caption_colour
-        self._active_caption_text_colour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_CAPTIONTEXT)
-        self._inactive_caption_text_colour = self._active_caption_text_colour
-
-
-    def DrawCaption(self, dc, window, text, rect, pane):
-        """
-        Draws the text in the pane caption.
-
-        :param `dc`: a `wx.DC` device context;
-        :param `window`: an instance of `wx.Window`;
-        :param `text`: the text to be displayed;
-        :param `rect`: the pane caption rectangle;
-        :param `pane`: the pane for which the text is drawn.
-        """        
-
-        dc.SetPen(wx.TRANSPARENT_PEN)
-        self.DrawCaptionBackground(dc, rect, pane)
-
-        active = ((pane.state & optionActive) and [True] or [False])[0]
-
-        self._caption_font.SetWeight(wx.FONTWEIGHT_BOLD)
-        dc.SetFont(self._caption_font)
-        
-        if active:
-            dc.SetTextForeground(self._active_caption_text_colour)
-        else:
-            dc.SetTextForeground(self._inactive_caption_text_colour)
-
-        w, h = dc.GetTextExtent("ABCDEFHXfgkj")
-
-        clip_rect = wx.Rect(*rect)
-        btns = pane.CountButtons()
-
-        captionLeft = pane.HasCaptionLeft()
-        variable = (captionLeft and [rect.height] or [rect.width])[0]
-
-        variable -= 3      # text offset
-        variable -= 2      # button padding
-
-        caption_offset = 0
-        if pane.icon:
-            if captionLeft:
-                caption_offset += pane.icon.GetHeight() + 3
-            else:
-                caption_offset += pane.icon.GetWidth() + 3
-                
-            self.DrawIcon(dc, rect, pane)
-
-        diff = -2
-        if self.usingTheme:
-            diff = -1
-
-        variable -= caption_offset
-        variable -= btns*(self._button_size + self._button_border_size)
-        draw_text = ChopText(dc, text, variable)
-
-        if captionLeft:
-            dc.DrawRotatedText(draw_text, rect.x+(rect.width/2)-(h/2)-diff, rect.y+rect.height-3-caption_offset, 90)
-        else:
-            dc.DrawText(draw_text, rect.x+3+caption_offset, rect.y+(rect.height/2)-(h/2)-diff)
-
-
-    def DrawCaptionBackground(self, dc, rect, pane):
-        """
-        Draws the text caption background in the pane.
-
-        :param `dc`: a `wx.DC` device context;
-        :param `rect`: the text caption rectangle;
-        :param `pane`: the pane for which we are drawing the caption background.
-        """        
-
-        dc.SetBrush(self._background_brush)
-        dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height)
-
-        active = ((pane.state & optionActive) and [True] or [False])[0]
-
-        if self.usingTheme:
-            
-            rectangle = wx.Rect()
-
-            rc = RECT(rectangle.x, rectangle.y, rectangle.width, rectangle.height)
-
-            # If rect x/y values are negative rc.right/bottom values will overflow and winxptheme.DrawThemeBackground
-            # will raise a TypeError. Ensure they are never negative.
-            rect.x = max(0, rect.x)
-            rect.y = max(0, rect.y)
-
-            rc.top = rect.x
-            rc.left = rect.y
-            rc.right = rect.x + rect.width
-            rc.bottom = rect.y + rect.height
-
-            if active:
-                winxptheme.DrawThemeBackground(self.hTheme1, dc.GetHDC(), 5, 1, (rc.top, rc.left, rc.right, rc.bottom), None)
-            else:
-                winxptheme.DrawThemeBackground(self.hTheme1, dc.GetHDC(), 5, 2, (rc.top, rc.left, rc.right, rc.bottom), None)
-            
-        else:
-
-            AuiDefaultDockArt.DrawCaptionBackground(self, dc, rect, pane)
-
-
-    def RequestUserAttention(self, dc, window, text, rect, pane):
-        """
-        Requests the user attention by intermittently highlighting the pane caption.
-
-        :param `dc`: a `wx.DC` device context;
-        :param `window`: an instance of `wx.Window`;
-        :param `text`: the text to be displayed;
-        :param `rect`: the pane caption rectangle;
-        :param `pane`: the pane for which the text is drawn.
-        """        
-    
-        state = pane.state
-        pane.state &= ~optionActive
-        
-        for indx in xrange(6):
-            active = (indx%2 == 0 and [True] or [False])[0]
-            if active:
-                pane.state |= optionActive
-            else:
-                pane.state &= ~optionActive
-                
-            self.DrawCaptionBackground(dc, rect, pane)
-            self.DrawCaption(dc, window, text, rect, pane)
-            wx.SafeYield()
-            wx.MilliSleep(350)
-
-        pane.state = state
-
-
-    def DrawPaneButton(self, dc, window, button, button_state, rect, pane):
-        """
-        Draws a pane button in the pane caption area.
-
-        :param `dc`: a `wx.DC` device context;
-        :param `window`: an instance of `wx.Window`;
-        :param `button`: the button to be drawn;
-        :param `button_state`: the pane button state;
-        :param `rect`: the pane caption rectangle;
-        :param `pane`: the pane for which the button is drawn.
-        """        
-
-        if self.usingTheme:
-
-            hTheme = self.hTheme1            
-                    
-            # Get the real button position (compensating for borders)
-            drect = wx.Rect(rect.x, rect.y, self._button_size, self._button_size)
-            
-            # Draw the themed close button
-            rc = RECT(0, 0, 0, 0)
-            if pane.HasCaptionLeft():
-                rc.top = rect.x + self._button_border_size
-                rc.left = int(rect.y + 1.5*self._button_border_size)
-                rc.right = rect.x + self._button_size + self._button_border_size
-                rc.bottom = int(rect.y + self._button_size + 1.5*self._button_border_size)
-            else:
-                rc.top = rect.x - self._button_border_size
-                rc.left = int(rect.y + 1.5*self._button_border_size)
-                rc.right = rect.x + self._button_size- self._button_border_size
-                rc.bottom = int(rect.y + self._button_size + 1.5*self._button_border_size)
-
-            if button == AUI_BUTTON_CLOSE:
-                btntype = 19
-                
-            elif button == AUI_BUTTON_PIN:
-                btntype = 23
-
-            elif button == AUI_BUTTON_MAXIMIZE_RESTORE:
-                if not pane.IsMaximized():
-                    btntype = 17
-                else:
-                    btntype = 21
-            else:
-                btntype = 15
-
-            state = 4 # CBS_DISABLED
-            
-            if pane.state & optionActive:
-
-                if button_state == AUI_BUTTON_STATE_NORMAL:
-                    state = 1 # CBS_NORMAL
-
-                elif button_state == AUI_BUTTON_STATE_HOVER:
-                    state = 2 # CBS_HOT
-
-                elif button_state == AUI_BUTTON_STATE_PRESSED:
-                    state = 3 # CBS_PUSHED
-
-                else:
-                    raise Exception("ERROR: Unknown State.")
-
-            else: # inactive pane
-
-                if button_state == AUI_BUTTON_STATE_NORMAL:
-                    state = 5 # CBS_NORMAL
-
-                elif button_state == AUI_BUTTON_STATE_HOVER:
-                    state = 6 # CBS_HOT
-
-                elif button_state == AUI_BUTTON_STATE_PRESSED:
-                    state = 7 # CBS_PUSHED
-
-                else:
-                    raise Exception("ERROR: Unknown State.")
-
-            try:
-                winxptheme.DrawThemeBackground(hTheme, dc.GetHDC(), btntype, state, (rc.top, rc.left, rc.right, rc.bottom), None)
-            except TypeError:
-                return
-
-        else:
-
-            # Fallback to default closebutton if themes are not enabled
-            rect2 = wx.Rect(rect.x-4, rect.y+2, rect.width, rect.height)
-            AuiDefaultDockArt.DrawPaneButton(self, dc, window, button, button_state, rect2, pane)
-