remove numpy + matrix
[iramuteq] / aui / auibar.py
diff --git a/aui/auibar.py b/aui/auibar.py
new file mode 100644 (file)
index 0000000..88bb509
--- /dev/null
@@ -0,0 +1,3926 @@
+"""
+auibar contains an implementation of L{AuiToolBar}, which is a completely owner-drawn
+toolbar perfectly integrated with the AUI layout system. This allows drag and drop of
+toolbars, docking/floating behaviour and the possibility to define "overflow" items
+in the toolbar itself.
+
+The default theme that is used is L{AuiDefaultToolBarArt}, which provides a modern,
+glossy look and feel. The theme can be changed by calling L{AuiToolBar.SetArtProvider}.
+"""
+
+__author__ = "Andrea Gavana <andrea.gavana@gmail.com>"
+__date__ = "31 March 2009"
+
+
+import wx
+import types
+
+from aui_utilities import BitmapFromBits, StepColour, GetLabelSize
+from aui_utilities import GetBaseColour, MakeDisabledBitmap
+
+import framemanager
+from aui_constants import *
+
+# wxPython version string
+_VERSION_STRING = wx.VERSION_STRING
+
+# AuiToolBar events
+wxEVT_COMMAND_AUITOOLBAR_TOOL_DROPDOWN = wx.NewEventType()
+wxEVT_COMMAND_AUITOOLBAR_OVERFLOW_CLICK = wx.NewEventType()
+wxEVT_COMMAND_AUITOOLBAR_RIGHT_CLICK = wx.NewEventType()
+wxEVT_COMMAND_AUITOOLBAR_MIDDLE_CLICK = wx.NewEventType()
+wxEVT_COMMAND_AUITOOLBAR_BEGIN_DRAG = wx.NewEventType()
+
+EVT_AUITOOLBAR_TOOL_DROPDOWN = wx.PyEventBinder(wxEVT_COMMAND_AUITOOLBAR_TOOL_DROPDOWN, 1)
+""" A dropdown `AuiToolBarItem` is being shown. """
+EVT_AUITOOLBAR_OVERFLOW_CLICK = wx.PyEventBinder(wxEVT_COMMAND_AUITOOLBAR_OVERFLOW_CLICK, 1)
+""" The user left-clicked on the overflow button in `AuiToolBar`. """
+EVT_AUITOOLBAR_RIGHT_CLICK = wx.PyEventBinder(wxEVT_COMMAND_AUITOOLBAR_RIGHT_CLICK, 1)
+""" Fires an event when the user right-clicks on a `AuiToolBarItem`. """
+EVT_AUITOOLBAR_MIDDLE_CLICK = wx.PyEventBinder(wxEVT_COMMAND_AUITOOLBAR_MIDDLE_CLICK, 1)
+""" Fires an event when the user middle-clicks on a `AuiToolBarItem`. """
+EVT_AUITOOLBAR_BEGIN_DRAG = wx.PyEventBinder(wxEVT_COMMAND_AUITOOLBAR_BEGIN_DRAG, 1)
+""" A drag operation involving a toolbar item has started. """
+
+# ----------------------------------------------------------------------
+
+class CommandToolBarEvent(wx.PyCommandEvent):
+    """ A specialized command event class for events sent by L{AuiToolBar}. """
+    
+    def __init__(self, command_type, win_id):
+        """
+        Default class constructor.
+
+        :param `command_type`: the event kind or an instance of `wx.PyCommandEvent`.
+        :param `win_id`: the window identification number.
+        """
+        
+        if type(command_type) == types.IntType:    
+            wx.PyCommandEvent.__init__(self, command_type, win_id)
+        else:
+            wx.PyCommandEvent.__init__(self, command_type.GetEventType(), command_type.GetId())
+            
+        self.is_dropdown_clicked = False
+        self.click_pt = wx.Point(-1, -1)
+        self.rect = wx.Rect(-1, -1, 0, 0)
+        self.tool_id = -1
+
+
+    def IsDropDownClicked(self):
+        """ Returns whether the drop down menu has been clicked. """
+
+        return self.is_dropdown_clicked
+    
+
+    def SetDropDownClicked(self, c):
+        """
+        Sets whether the drop down menu has been clicked.
+
+        :param `c`: ``True`` to set the drop down as clicked, ``False`` otherwise.
+        """
+
+        self.is_dropdown_clicked = c    
+
+
+    def GetClickPoint(self):
+        """ Returns the point where the user clicked with the mouse. """
+
+        return self.click_pt
+
+    
+    def SetClickPoint(self, p):
+        """
+        Sets the clicking point.
+
+        :param `p`: a `wx.Point` object.
+        """
+        
+        self.click_pt = p    
+
+
+    def GetItemRect(self):
+        """ Returns the L{AuiToolBarItem} rectangle. """
+
+        return self.rect
+
+    
+    def SetItemRect(self, r):
+        """
+        Sets the L{AuiToolBarItem} rectangle.
+
+        :param `r`: an instance of `wx.Rect`.
+        """
+
+        self.rect = r    
+
+
+    def GetToolId(self):
+        """ Returns the L{AuiToolBarItem} identifier. """
+
+        return self.tool_id
+
+    
+    def SetToolId(self, id):
+        """
+        Sets the L{AuiToolBarItem} identifier.
+
+        :param `id`: the toolbar item identifier.
+        """
+
+        self.tool_id = id   
+
+
+# ----------------------------------------------------------------------
+
+class AuiToolBarEvent(CommandToolBarEvent):
+    """ A specialized command event class for events sent by L{AuiToolBar}. """
+    
+    def __init__(self, command_type=None, win_id=0):
+        """
+        Default class constructor.
+
+        :param `command_type`: the event kind or an instance of `wx.PyCommandEvent`.
+        :param `win_id`: the window identification number.
+        """
+
+        CommandToolBarEvent.__init__(self, command_type, win_id)
+
+        if type(command_type) == types.IntType:
+            self.notify = wx.NotifyEvent(command_type, win_id)
+        else:
+            self.notify = wx.NotifyEvent(command_type.GetEventType(), command_type.GetId())
+
+        
+    def GetNotifyEvent(self):
+        """ Returns the actual `wx.NotifyEvent`. """
+        
+        return self.notify
+
+
+    def IsAllowed(self):
+        """ Returns whether the event is allowed or not. """
+
+        return self.notify.IsAllowed()
+
+
+    def Veto(self):
+        """
+        Prevents the change announced by this event from happening.
+
+        It is in general a good idea to notify the user about the reasons for
+        vetoing the change because otherwise the applications behaviour (which
+        just refuses to do what the user wants) might be quite surprising.
+        """
+
+        self.notify.Veto()
+
+
+    def Allow(self):
+        """
+        This is the opposite of L{Veto}: it explicitly allows the event to be
+        processed. For most events it is not necessary to call this method as the
+        events are allowed anyhow but some are forbidden by default (this will
+        be mentioned in the corresponding event description).
+        """
+
+        self.notify.Allow()
+
+
+# ----------------------------------------------------------------------
+
+class ToolbarCommandCapture(wx.PyEvtHandler):
+    """ A class to handle the dropdown window menu. """
+    
+    def __init__(self):
+        """ Default class constructor. """
+        
+        wx.PyEvtHandler.__init__(self)
+        self._last_id = 0
+
+
+    def GetCommandId(self):
+        """ Returns the event command identifier. """
+        
+        return self._last_id 
+
+
+    def ProcessEvent(self, event):
+        """
+        Processes an event, searching event tables and calling zero or more suitable
+        event handler function(s).
+
+        :param `event`: the event to process.
+
+        :note: Normally, your application would not call this function: it is called
+         in the wxPython implementation to dispatch incoming user interface events
+         to the framework (and application).
+         However, you might need to call it if implementing new functionality (such as
+         a new control) where you define new event types, as opposed to allowing the
+         user to override functions.
+
+         An instance where you might actually override the L{ProcessEvent} function is where
+         you want to direct event processing to event handlers not normally noticed by
+         wxPython. For example, in the document/view architecture, documents and views
+         are potential event handlers. When an event reaches a frame, L{ProcessEvent} will
+         need to be called on the associated document and view in case event handler
+         functions are associated with these objects. 
+
+         The normal order of event table searching is as follows:
+
+         1. If the object is disabled (via a call to `SetEvtHandlerEnabled`) the function
+            skips to step (6).
+         2. If the object is a `wx.Window`, L{ProcessEvent} is recursively called on the window's 
+            `wx.Validator`. If this returns ``True``, the function exits.
+         3. wxWidgets `SearchEventTable` is called for this event handler. If this fails, the
+            base class table is tried, and so on until no more tables exist or an appropriate
+            function was found, in which case the function exits.
+         4. The search is applied down the entire chain of event handlers (usually the chain
+            has a length of one). If this succeeds, the function exits.
+         5. If the object is a `wx.Window` and the event is a `wx.CommandEvent`, L{ProcessEvent} is
+            recursively applied to the parent window's event handler. If this returns ``True``,
+            the function exits.
+         6. Finally, L{ProcessEvent} is called on the `wx.App` object.
+        """
+        
+        if event.GetEventType() == wx.wxEVT_COMMAND_MENU_SELECTED:
+            self._last_id = event.GetId()
+            return True
+        
+        if self.GetNextHandler():
+            return self.GetNextHandler().ProcessEvent(event)
+
+        return False
+
+
+# ----------------------------------------------------------------------
+
+class AuiToolBarItem(object):
+    """
+    AuiToolBarItem is a toolbar element.
+    
+    It has a unique id (except for the separators which always have id = -1), the
+    style (telling whether it is a normal button, separator or a control), the
+    state (toggled or not, enabled or not) and short and long help strings. The
+    default implementations use the short help string for the tooltip text which
+    is popped up when the mouse pointer enters the tool and the long help string
+    for the applications status bar.
+    """
+
+    def __init__(self, item=None):
+        """
+        Default class constructor.
+
+        :param `item`: another instance of L{AuiToolBarItem}.
+        """
+
+        if item:
+            self.Assign(item)
+            return
+        
+        self.window = None
+        self.clockwisebmp = wx.NullBitmap
+        self.counterclockwisebmp = wx.NullBitmap
+        self.clockwisedisbmp = wx.NullBitmap
+        self.counterclockwisedisbmp = wx.NullBitmap
+        self.sizer_item = None
+        self.spacer_pixels = 0
+        self.id = 0
+        self.kind = ITEM_NORMAL
+        self.state = 0   # normal, enabled
+        self.proportion = 0
+        self.active = True
+        self.dropdown = True
+        self.sticky = True
+        self.user_data = 0
+
+        self.label = ""
+        self.bitmap = wx.NullBitmap
+        self.disabled_bitmap = wx.NullBitmap
+        self.hover_bitmap = wx.NullBitmap
+        self.short_help = ""
+        self.long_help = ""
+        self.min_size = wx.Size(-1, -1)
+        self.alignment = wx.ALIGN_CENTER
+        self.orientation = AUI_TBTOOL_HORIZONTAL
+        
+
+    def Assign(self, c):
+        """
+        Assigns the properties of the L{AuiToolBarItem} `c` to `self`.
+
+        :param `c`: another instance of L{AuiToolBarItem}.
+        """
+
+        self.window = c.window
+        self.label = c.label
+        self.bitmap = c.bitmap
+        self.disabled_bitmap = c.disabled_bitmap
+        self.hover_bitmap = c.hover_bitmap
+        self.short_help = c.short_help
+        self.long_help = c.long_help
+        self.sizer_item = c.sizer_item
+        self.min_size = c.min_size
+        self.spacer_pixels = c.spacer_pixels
+        self.id = c.id
+        self.kind = c.kind
+        self.state = c.state
+        self.proportion = c.proportion
+        self.active = c.active
+        self.dropdown = c.dropdown
+        self.sticky = c.sticky
+        self.user_data = c.user_data
+        self.alignment = c.alignment
+        self.orientation = c.orientation
+
+
+    def SetWindow(self, w):
+        """
+        Assigns a window to the toolbar item.
+
+        :param `w`: an instance of `wx.Window`.
+        """
+
+        self.window = w
+
+        
+    def GetWindow(self):
+        """ Returns window associated to the toolbar item. """
+
+        return self.window        
+
+
+    def SetId(self, new_id):
+        """
+        Sets the toolbar item identifier.
+
+        :param `new_id`: the new tool id.
+        """
+
+        self.id = new_id
+
+        
+    def GetId(self):
+        """ Returns the toolbar item identifier. """
+
+        return self.id 
+
+
+    def SetKind(self, new_kind):
+        """
+        Sets the L{AuiToolBarItem} kind.
+
+        :param `new_kind`: can be one of the following items:
+
+         ========================  =============================
+         Item Kind                 Description
+         ========================  =============================
+         ``ITEM_CONTROL``          The item in the `AuiToolBar` is a control
+         ``ITEM_LABEL``            The item in the `AuiToolBar` is a text label
+         ``ITEM_SPACER``           The item in the `AuiToolBar` is a spacer
+         ``ITEM_SEPARATOR``        The item in the `AuiToolBar` is a separator
+         ``ITEM_CHECK``            The item in the `AuiToolBar` is a toolbar check item
+         ``ITEM_NORMAL``           The item in the `AuiToolBar` is a standard toolbar item
+         ``ITEM_RADIO``            The item in the `AuiToolBar` is a toolbar radio item
+         ========================  =============================
+        """
+
+        self.kind = new_kind
+
+
+    def GetKind(self):
+        """ Returns the toolbar item kind. See L{SetKind} for more details. """
+
+        return self.kind
+        
+
+    def SetState(self, new_state):
+        """
+        Sets the toolbar item state.
+
+        :param `new_state`: can be one of the following states:
+
+         ============================================  ======================================
+         Button State Constant                         Description     
+         ============================================  ======================================
+         ``AUI_BUTTON_STATE_NORMAL``                   Normal button state
+         ``AUI_BUTTON_STATE_HOVER``                    Hovered button state
+         ``AUI_BUTTON_STATE_PRESSED``                  Pressed button state
+         ``AUI_BUTTON_STATE_DISABLED``                 Disabled button state
+         ``AUI_BUTTON_STATE_HIDDEN``                   Hidden button state
+         ``AUI_BUTTON_STATE_CHECKED``                  Checked button state
+         ============================================  ======================================
+    
+        """
+
+        self.state = new_state
+
+        
+    def GetState(self):
+        """
+        Returns the toolbar item state. See L{SetState} for more details.
+
+        :see: L{SetState}
+        """
+        
+        return self.state 
+
+
+    def SetSizerItem(self, s):
+        """
+        Associates a sizer item to this toolbar item.
+
+        :param `s`: an instance of `wx.SizerItem`.
+        """
+
+        self.sizer_item = s
+
+        
+    def GetSizerItem(self):
+        """ Returns the associated sizer item. """
+
+        return self.sizer_item 
+
+
+    def SetLabel(self, s):
+        """
+        Sets the toolbar item label.
+
+        :param `s`: a string specifying the toolbar item label.
+        """
+
+        self.label = s
+
+        
+    def GetLabel(self):
+        """ Returns the toolbar item label. """
+
+        return self.label 
+
+
+    def SetBitmap(self, bmp):
+        """
+        Sets the toolbar item bitmap.
+
+        :param `bmp`: an instance of `wx.Bitmap`.
+        """
+        
+        self.bitmap = bmp
+
+        
+    def GetBitmap(self):
+        """ Returns the toolbar item bitmap. """
+
+        return self.GetRotatedBitmap(False)
+
+
+    def SetDisabledBitmap(self, bmp):
+        """
+        Sets the toolbar item disabled bitmap.
+
+        :param `bmp`: an instance of `wx.Bitmap`.
+        """
+        
+        self.disabled_bitmap = bmp
+
+        
+    def GetDisabledBitmap(self):
+        """ Returns the toolbar item disabled bitmap. """
+        
+        return self.GetRotatedBitmap(True)
+
+
+    def SetHoverBitmap(self, bmp):
+        """
+        Sets the toolbar item hover bitmap.
+
+        :param `bmp`: an instance of `wx.Bitmap`.
+        """
+        
+        self.hover_bitmap = bmp
+
+
+    def SetOrientation(self, a):
+        """
+        Sets the toolbar tool orientation.
+
+        :param `a`: one of ``AUI_TBTOOL_HORIZONTAL``, ``AUI_TBTOOL_VERT_CLOCKWISE`` or
+         ``AUI_TBTOOL_VERT_COUNTERCLOCKWISE``.
+        """
+
+        self.orientation = a
+
+
+    def GetOrientation(self):
+        """ Returns the toolbar tool orientation. """
+
+        return self.orientation
+    
+        
+    def GetHoverBitmap(self):
+        """ Returns the toolbar item hover bitmap. """
+        
+        return self.hover_bitmap 
+
+
+    def GetRotatedBitmap(self, disabled):
+        """
+        Returns the correct bitmap depending on the tool orientation.
+
+        :param `disabled`: whether to return the disabled bitmap or not.
+        """
+        
+        bitmap_to_rotate = (disabled and [self.disabled_bitmap] or [self.bitmap])[0]
+        if not bitmap_to_rotate.IsOk() or self.orientation == AUI_TBTOOL_HORIZONTAL:
+            return bitmap_to_rotate
+
+        rotated_bitmap = wx.NullBitmap
+        clockwise = True
+        if self.orientation == AUI_TBTOOL_VERT_CLOCKWISE:
+            rotated_bitmap = (disabled and [self.clockwisedisbmp] or [self.clockwisebmp])[0]
+
+        elif self.orientation == AUI_TBTOOL_VERT_COUNTERCLOCKWISE:
+            rotated_bitmap = (disabled and [self.counterclockwisedisbmp] or [self.counterclockwisebmp])[0]
+            clockwise = False
+
+        if not rotated_bitmap.IsOk():
+            rotated_bitmap = wx.BitmapFromImage(bitmap_to_rotate.ConvertToImage().Rotate90(clockwise))
+
+        return rotated_bitmap
+
+
+    def SetShortHelp(self, s):
+        """
+        Sets the short help string for the L{AuiToolBarItem}, to be displayed in a
+        `wx.ToolTip` when the mouse hover over the toolbar item.
+
+        :param `s`: the tool short help string.
+        """
+
+        self.short_help = s
+
+        
+    def GetShortHelp(self):
+        """ Returns the short help string for the L{AuiToolBarItem}. """
+
+        return self.short_help 
+
+
+    def SetLongHelp(self, s):
+        """
+        Sets the long help string for the toolbar item. This string is shown in the
+        statusbar (if any) of the parent frame when the mouse pointer is inside the
+        tool.
+
+        :param `s`: the tool long help string.
+        """
+
+        self.long_help = s
+
+        
+    def GetLongHelp(self):
+        """ Returns the long help string for the L{AuiToolBarItem}. """
+
+        return self.long_help 
+
+
+    def SetMinSize(self, s):
+        """
+        Sets the toolbar item minimum size.
+
+        :param `s`: an instance of `wx.Size`.
+        """
+
+        self.min_size = wx.Size(*s)
+
+        
+    def GetMinSize(self):
+        """ Returns the toolbar item minimum size. """
+
+        return self.min_size 
+
+
+    def SetSpacerPixels(self, s):
+        """
+        Sets the number of pixels for a toolbar item with kind = ``ITEM_SEPARATOR``.
+
+        :param `s`: number of pixels.
+        """
+
+        self.spacer_pixels = s
+
+        
+    def GetSpacerPixels(self):
+        """ Returns the number of pixels for a toolbar item with kind = ``ITEM_SEPARATOR``. """
+
+        return self.spacer_pixels 
+
+
+    def SetProportion(self, p):
+        """
+        Sets the L{AuiToolBarItem} proportion in the toolbar.
+
+        :param `p`: the item proportion.
+        """
+
+        self.proportion = p
+
+        
+    def GetProportion(self):
+        """ Returns the L{AuiToolBarItem} proportion in the toolbar. """
+
+        return self.proportion 
+
+
+    def SetActive(self, b):
+        """
+        Activates/deactivates the toolbar item.
+
+        :param `b`: ``True`` to activate the item, ``False`` to deactivate it.
+        """
+
+        self.active = b
+
+        
+    def IsActive(self):
+        """ Returns whether the toolbar item is active or not. """
+
+        return self.active
+    
+
+    def SetHasDropDown(self, b):
+        """
+        Sets whether the toolbar item has an associated dropdown menu.
+
+        :param `b`: ``True`` to set a dropdown menu, ``False`` otherwise.
+        """
+
+        self.dropdown = b
+
+        
+    def HasDropDown(self):
+        """ Returns whether the toolbar item has an associated dropdown menu or not. """
+
+        return self.dropdown 
+
+
+    def SetSticky(self, b):
+        """
+        Sets whether the toolbar item is sticky (permanent highlight after mouse enter)
+        or not.
+
+        :param `b`: ``True`` to set the item as sticky, ``False`` otherwise.
+        """
+
+        self.sticky = b
+
+        
+    def IsSticky(self):
+        """ Returns whether the toolbar item has a sticky behaviour or not. """
+
+        return self.sticky 
+
+
+    def SetUserData(self, l):
+        """
+        Associates some kind of user data to the toolbar item.
+        
+        :param `l`: a Python object.
+
+        :note: The user data can be any Python object.
+        """
+
+        self.user_data = l
+
+        
+    def GetUserData(self):
+        """ Returns the associated user data. """
+
+        return self.user_data
+    
+
+    def SetAlignment(self, l):
+        """
+        Sets the toolbar item alignment.
+
+        :param `l`: the item alignment, which can be one of the available `wx.Sizer`
+         alignments.
+        """
+
+        self.alignment = l
+
+        
+    def GetAlignment(self):
+        """ Returns the toolbar item alignment. """
+
+        return self.alignment        
+
+
+# ----------------------------------------------------------------------
+
+class AuiDefaultToolBarArt(object):
+    """
+    Toolbar art provider code - a tab provider provides all drawing functionality to
+    the L{AuiToolBar}. This allows the L{AuiToolBar} to have a plugable look-and-feel.
+
+    By default, a L{AuiToolBar} uses an instance of this class called L{AuiDefaultToolBarArt}
+    which provides bitmap art and a colour scheme that is adapted to the major platforms'
+    look. You can either derive from that class to alter its behaviour or write a
+    completely new tab art class. Call L{AuiToolBar.SetArtProvider} to make use this
+    new tab art.
+    """
+
+    def __init__(self):
+        """ Default class constructor. """
+        
+        self._base_colour = GetBaseColour()
+
+        self._agwFlags = 0
+        self._text_orientation = AUI_TBTOOL_TEXT_BOTTOM
+        self._highlight_colour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_HIGHLIGHT)
+
+        self._separator_size = 7
+        self._orientation = AUI_TBTOOL_HORIZONTAL
+        self._gripper_size = 7
+        self._overflow_size = 16
+
+        darker1_colour = StepColour(self._base_colour, 85)
+        darker2_colour = StepColour(self._base_colour, 75)
+        darker3_colour = StepColour(self._base_colour, 60)
+        darker4_colour = StepColour(self._base_colour, 50)
+        darker5_colour = StepColour(self._base_colour, 40)
+
+        self._gripper_pen1 = wx.Pen(darker5_colour)
+        self._gripper_pen2 = wx.Pen(darker3_colour)
+        self._gripper_pen3 = wx.WHITE_PEN
+
+        button_dropdown_bits = "\xe0\xf1\xfb"
+        overflow_bits = "\x80\xff\x80\xc1\xe3\xf7"
+
+        self._button_dropdown_bmp = BitmapFromBits(button_dropdown_bits, 5, 3, wx.BLACK)
+        self._disabled_button_dropdown_bmp = BitmapFromBits(button_dropdown_bits, 5, 3,
+                                                            wx.Colour(128, 128, 128))
+        self._overflow_bmp = BitmapFromBits(overflow_bits, 7, 6, wx.BLACK)
+        self._disabled_overflow_bmp = BitmapFromBits(overflow_bits, 7, 6, wx.Colour(128, 128, 128))
+
+        self._font = wx.SystemSettings.GetFont(wx.SYS_DEFAULT_GUI_FONT)
+
+
+    def Clone(self):
+        """ Clones the L{AuiToolBar} art. """
+
+        return AuiDefaultToolBarArt()
+
+
+    def SetAGWFlags(self, agwFlags):
+        """
+        Sets the toolbar art flags.
+
+        :param `agwFlags`: a combination of the following values:
+
+         ==================================== ==================================
+         Flag name                            Description
+         ==================================== ==================================
+         ``AUI_TB_TEXT``                      Shows the text in the toolbar buttons; by default only icons are shown
+         ``AUI_TB_NO_TOOLTIPS``               Don't show tooltips on `AuiToolBar` items
+         ``AUI_TB_NO_AUTORESIZE``             Do not auto-resize the `AuiToolBar`
+         ``AUI_TB_GRIPPER``                   Shows a gripper on the `AuiToolBar`
+         ``AUI_TB_OVERFLOW``                  The `AuiToolBar` can contain overflow items
+         ``AUI_TB_VERTICAL``                  The `AuiToolBar` is vertical
+         ``AUI_TB_HORZ_LAYOUT``               Shows the text and the icons alongside, not vertically stacked. This style must be used with ``AUI_TB_TEXT``
+         ``AUI_TB_PLAIN_BACKGROUND``          Don't draw a gradient background on the toolbar
+         ``AUI_TB_HORZ_TEXT``                 Combination of ``AUI_TB_HORZ_LAYOUT`` and ``AUI_TB_TEXT``
+         ==================================== ==================================
+        
+        """
+        
+        self._agwFlags = agwFlags
+
+
+    def GetAGWFlags(self):
+        """
+        Returns the L{AuiDefaultToolBarArt} flags. See L{SetAGWFlags} for more
+        details.
+
+        :see: L{SetAGWFlags}
+        """
+
+        return self._agwFlags
+
+
+    def SetFont(self, font):
+        """
+        Sets the L{AuiDefaultToolBarArt} font.
+
+        :param `font`: a `wx.Font` object.
+        """
+
+        self._font = font
+
+
+    def SetTextOrientation(self, orientation):
+        """
+        Sets the text orientation.
+
+        :param `orientation`: can be one of the following constants:
+
+         ==================================== ==================================
+         Orientation Switches                 Description
+         ==================================== ==================================
+         ``AUI_TBTOOL_TEXT_LEFT``             Text in `AuiToolBar` items is aligned left
+         ``AUI_TBTOOL_TEXT_RIGHT``            Text in `AuiToolBar` items is aligned right
+         ``AUI_TBTOOL_TEXT_TOP``              Text in `AuiToolBar` items is aligned top
+         ``AUI_TBTOOL_TEXT_BOTTOM``           Text in `AuiToolBar` items is aligned bottom
+         ==================================== ==================================
+        
+        """
+
+        self._text_orientation = orientation
+
+
+    def GetFont(self):
+        """ Returns the L{AuiDefaultToolBarArt} font. """
+
+        return self._font
+
+
+    def GetTextOrientation(self):
+        """
+        Returns the L{AuiDefaultToolBarArt} text orientation. See
+        L{SetTextOrientation} for more details.
+
+        :see: L{SetTextOrientation}
+        """
+
+        return self._text_orientation
+
+
+    def SetOrientation(self, orientation):
+        """
+        Sets the toolbar tool orientation.
+
+        :param `orientation`: one of ``AUI_TBTOOL_HORIZONTAL``, ``AUI_TBTOOL_VERT_CLOCKWISE`` or
+         ``AUI_TBTOOL_VERT_COUNTERCLOCKWISE``.
+        """
+
+        self._orientation = orientation
+
+
+    def GetOrientation(self):
+        """ Returns the toolbar orientation. """
+
+        return self._orientation        
+
+
+    def DrawBackground(self, dc, wnd, _rect, horizontal=True):
+        """
+        Draws a toolbar background with a gradient shading.
+
+        :param `dc`: a `wx.DC` device context;
+        :param `wnd`: a `wx.Window` derived window;
+        :param `_rect`: the L{AuiToolBar} rectangle;
+        :param `horizontal`: ``True`` if the toolbar is horizontal, ``False`` if it is vertical.
+        """
+
+        rect = wx.Rect(*_rect)
+
+        start_colour = StepColour(self._base_colour, 180)
+        end_colour = StepColour(self._base_colour, 85)
+        reflex_colour = StepColour(self._base_colour, 95)
+        
+        dc.GradientFillLinear(rect, start_colour, end_colour,
+                              (horizontal and [wx.SOUTH] or [wx.EAST])[0])
+
+        left = rect.GetLeft()
+        right = rect.GetRight()
+        top = rect.GetTop()
+        bottom = rect.GetBottom()
+
+        dc.SetPen(wx.Pen(reflex_colour))
+        if horizontal:
+            dc.DrawLine(left, bottom, right+1, bottom)
+        else:
+            dc.DrawLine(right, top, right, bottom+1)
+            
+
+    def DrawPlainBackground(self, dc, wnd, _rect):
+        """
+        Draws a toolbar background with a plain colour.
+
+        This method contrasts with the default behaviour of the L{AuiToolBar} that
+        draws a background gradient and this break the window design when putting
+        it within a control that has margin between the borders and the toolbar
+        (example: put L{AuiToolBar} within a `wx.StaticBoxSizer` that has a plain background).
+      
+        :param `dc`: a `wx.DC` device context;
+        :param `wnd`: a `wx.Window` derived window;
+        :param `_rect`: the L{AuiToolBar} rectangle.
+        """
+        
+        rect = wx.Rect(*_rect)
+        rect.height += 1
+
+        dc.SetBrush(wx.Brush(wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DFACE)))
+        dc.DrawRectangle(rect.x - 1, rect.y - 1, rect.width + 2, rect.height + 1)
+
+
+    def DrawLabel(self, dc, wnd, item, rect):
+        """
+        Draws a toolbar item label.
+        
+        :param `dc`: a `wx.DC` device context;
+        :param `wnd`: a `wx.Window` derived window;
+        :param `item`: an instance of L{AuiToolBarItem};
+        :param `rect`: the L{AuiToolBarItem} rectangle.
+        """
+        
+        dc.SetFont(self._font)
+        dc.SetTextForeground(wx.BLACK)
+        orient = item.GetOrientation()
+
+        horizontal = orient == AUI_TBTOOL_HORIZONTAL
+        # we only care about the text height here since the text
+        # will get cropped based on the width of the item
+        label_size = GetLabelSize(dc, item.GetLabel(), not horizontal)
+        text_width = label_size.GetWidth()
+        text_height = label_size.GetHeight()
+
+        if orient == AUI_TBTOOL_HORIZONTAL:
+            text_x = rect.x
+            text_y = rect.y + (rect.height-text_height)/2
+            dc.DrawText(item.GetLabel(), text_x, text_y)
+
+        elif orient == AUI_TBTOOL_VERT_CLOCKWISE:
+            text_x = rect.x + (rect.width+text_width)/2
+            text_y = rect.y
+            dc.DrawRotatedText(item.GetLabel(), text_x, text_y, 270)
+
+        elif AUI_TBTOOL_VERT_COUNTERCLOCKWISE:
+            text_x = rect.x + (rect.width-text_width)/2
+            text_y = rect.y + text_height
+            dc.DrawRotatedText(item.GetLabel(), text_x, text_y, 90)
+
+
+    def DrawButton(self, dc, wnd, item, rect):
+        """
+        Draws a toolbar item button.
+        
+        :param `dc`: a `wx.DC` device context;
+        :param `wnd`: a `wx.Window` derived window;
+        :param `item`: an instance of L{AuiToolBarItem};
+        :param `rect`: the L{AuiToolBarItem} rectangle.
+        """
+
+        bmp_rect, text_rect = self.GetToolsPosition(dc, item, rect)
+        
+        if not item.GetState() & AUI_BUTTON_STATE_DISABLED:
+        
+            if item.GetState() & AUI_BUTTON_STATE_PRESSED:
+            
+                dc.SetPen(wx.Pen(self._highlight_colour))
+                dc.SetBrush(wx.Brush(StepColour(self._highlight_colour, 150)))
+                dc.DrawRectangleRect(rect)
+            
+            elif item.GetState() & AUI_BUTTON_STATE_HOVER or item.IsSticky():
+            
+                dc.SetPen(wx.Pen(self._highlight_colour))
+                dc.SetBrush(wx.Brush(StepColour(self._highlight_colour, 170)))
+
+                # draw an even lighter background for checked item hovers (since
+                # the hover background is the same colour as the check background)
+                if item.GetState() & AUI_BUTTON_STATE_CHECKED:
+                    dc.SetBrush(wx.Brush(StepColour(self._highlight_colour, 180)))
+
+                dc.DrawRectangleRect(rect)
+            
+            elif item.GetState() & AUI_BUTTON_STATE_CHECKED:
+            
+                # it's important to put this code in an else statment after the
+                # hover, otherwise hovers won't draw properly for checked items
+                dc.SetPen(wx.Pen(self._highlight_colour))
+                dc.SetBrush(wx.Brush(StepColour(self._highlight_colour, 170)))
+                dc.DrawRectangleRect(rect)
+            
+        if item.GetState() & AUI_BUTTON_STATE_DISABLED:
+            bmp = item.GetDisabledBitmap()
+        else:
+            bmp = item.GetBitmap()
+
+        if bmp.IsOk():
+            dc.DrawBitmap(bmp, bmp_rect.x, bmp_rect.y, True)
+
+        # set the item's text colour based on if it is disabled
+        dc.SetTextForeground(wx.BLACK)
+        if item.GetState() & AUI_BUTTON_STATE_DISABLED:
+            dc.SetTextForeground(DISABLED_TEXT_COLOUR)
+
+        if self._agwFlags & AUI_TB_TEXT and item.GetLabel() != "":
+            self.DrawLabel(dc, wnd, item, text_rect)
+        
+
+    def DrawDropDownButton(self, dc, wnd, item, rect):
+        """
+        Draws a toolbar dropdown button.
+        
+        :param `dc`: a `wx.DC` device context;
+        :param `wnd`: a `wx.Window` derived window;
+        :param `item`: an instance of L{AuiToolBarItem};
+        :param `rect`: the L{AuiToolBarItem} rectangle.
+        """
+        
+        dropbmp_x = dropbmp_y = 0
+
+        button_rect = wx.Rect(rect.x, rect.y, rect.width-BUTTON_DROPDOWN_WIDTH, rect.height)
+        dropdown_rect = wx.Rect(rect.x+rect.width-BUTTON_DROPDOWN_WIDTH-1, rect.y, BUTTON_DROPDOWN_WIDTH+1, rect.height)
+
+        horizontal = item.GetOrientation() == AUI_TBTOOL_HORIZONTAL
+        
+        if horizontal:
+            button_rect = wx.Rect(rect.x, rect.y, rect.width-BUTTON_DROPDOWN_WIDTH, rect.height)
+            dropdown_rect = wx.Rect(rect.x+rect.width-BUTTON_DROPDOWN_WIDTH-1, rect.y, BUTTON_DROPDOWN_WIDTH+1, rect.height)
+        else:
+            button_rect = wx.Rect(rect.x, rect.y, rect.width, rect.height-BUTTON_DROPDOWN_WIDTH)
+            dropdown_rect = wx.Rect(rect.x, rect.y+rect.height-BUTTON_DROPDOWN_WIDTH-1, rect.width, BUTTON_DROPDOWN_WIDTH+1)
+
+        dropbmp_width = self._button_dropdown_bmp.GetWidth()
+        dropbmp_height = self._button_dropdown_bmp.GetHeight()
+        if not horizontal:
+            tmp = dropbmp_width
+            dropbmp_width = dropbmp_height
+            dropbmp_height = tmp
+
+        dropbmp_x = dropdown_rect.x + (dropdown_rect.width/2) - dropbmp_width/2
+        dropbmp_y = dropdown_rect.y + (dropdown_rect.height/2) - dropbmp_height/2
+
+        bmp_rect, text_rect = self.GetToolsPosition(dc, item, button_rect)
+        
+        if item.GetState() & AUI_BUTTON_STATE_PRESSED:
+        
+            dc.SetPen(wx.Pen(self._highlight_colour))
+            dc.SetBrush(wx.Brush(StepColour(self._highlight_colour, 140)))
+            dc.DrawRectangleRect(button_rect)
+            dc.DrawRectangleRect(dropdown_rect)
+        
+        elif item.GetState() & AUI_BUTTON_STATE_HOVER or item.IsSticky():
+        
+            dc.SetPen(wx.Pen(self._highlight_colour))
+            dc.SetBrush(wx.Brush(StepColour(self._highlight_colour, 170)))
+            dc.DrawRectangleRect(button_rect)
+            dc.DrawRectangleRect(dropdown_rect)
+
+        elif item.GetState() & AUI_BUTTON_STATE_CHECKED:
+            # it's important to put this code in an else statment after the 
+            # hover, otherwise hovers won't draw properly for checked items 
+            dc.SetPen(wx.Pen(self._highlight_colour))
+            dc.SetBrush(wx.Brush(StepColour(self._highlight_colour, 170)))
+            dc.DrawRectangle(button_rect)
+            dc.DrawRectangle(dropdown_rect)
+            
+        if item.GetState() & AUI_BUTTON_STATE_DISABLED:
+        
+            bmp = item.GetDisabledBitmap()
+            dropbmp = self._disabled_button_dropdown_bmp
+        
+        else:
+        
+            bmp = item.GetBitmap()
+            dropbmp = self._button_dropdown_bmp
+        
+        if not bmp.IsOk():
+            return
+
+        dc.DrawBitmap(bmp, bmp_rect.x, bmp_rect.y, True)
+        if horizontal:
+            dc.DrawBitmap(dropbmp, dropbmp_x, dropbmp_y, True)
+        else:
+            dc.DrawBitmap(wx.BitmapFromImage(dropbmp.ConvertToImage().Rotate90(item.GetOrientation() == AUI_TBTOOL_VERT_CLOCKWISE)),
+                          dropbmp_x, dropbmp_y, True)
+            
+        # set the item's text colour based on if it is disabled
+        dc.SetTextForeground(wx.BLACK)
+        if item.GetState() & AUI_BUTTON_STATE_DISABLED:
+            dc.SetTextForeground(DISABLED_TEXT_COLOUR)
+
+        if self._agwFlags & AUI_TB_TEXT and item.GetLabel() != "":  
+            self.DrawLabel(dc, wnd, item, text_rect)
+        
+
+    def DrawControlLabel(self, dc, wnd, item, rect):
+        """
+        Draws a label for a toolbar control.
+        
+        :param `dc`: a `wx.DC` device context;
+        :param `wnd`: a `wx.Window` derived window;
+        :param `item`: an instance of L{AuiToolBarItem};
+        :param `rect`: the L{AuiToolBarItem} rectangle.
+        """
+
+        label_size = GetLabelSize(dc, item.GetLabel(), item.GetOrientation() != AUI_TBTOOL_HORIZONTAL)
+        text_height = label_size.GetHeight()
+        text_width = label_size.GetWidth()
+
+        dc.SetFont(self._font)
+
+        if self._agwFlags & AUI_TB_TEXT:
+        
+            tx, text_height = dc.GetTextExtent("ABCDHgj")        
+
+        text_width, ty = dc.GetTextExtent(item.GetLabel())
+
+        # don't draw the label if it is wider than the item width
+        if text_width > rect.width:
+            return
+
+        # set the label's text colour
+        dc.SetTextForeground(wx.BLACK)
+
+        text_x = rect.x + (rect.width/2) - (text_width/2) + 1
+        text_y = rect.y + rect.height - text_height - 1
+
+        if self._agwFlags & AUI_TB_TEXT and item.GetLabel() != "": 
+            dc.DrawText(item.GetLabel(), text_x, text_y)
+    
+
+    def GetLabelSize(self, dc, wnd, item):
+        """
+        Returns the label size for a toolbar item.
+        
+        :param `dc`: a `wx.DC` device context;
+        :param `wnd`: a `wx.Window` derived window;
+        :param `item`: an instance of L{AuiToolBarItem}.
+        """
+
+        dc.SetFont(self._font)
+        label_size = GetLabelSize(dc, item.GetLabel(), self._orientation != AUI_TBTOOL_HORIZONTAL)
+
+        return wx.Size(item.GetMinSize().GetWidth(), label_size.GetHeight())
+
+
+    def GetToolSize(self, dc, wnd, item):
+        """
+        Returns the toolbar item size.
+        
+        :param `dc`: a `wx.DC` device context;
+        :param `wnd`: a `wx.Window` derived window;
+        :param `item`: an instance of L{AuiToolBarItem}.
+        """
+        
+        if not item.GetBitmap().IsOk() and not self._agwFlags & AUI_TB_TEXT:
+            return wx.Size(16, 16)
+
+        width = item.GetBitmap().GetWidth()
+        height = item.GetBitmap().GetHeight()
+
+        if self._agwFlags & AUI_TB_TEXT:
+        
+            dc.SetFont(self._font)
+            label_size = GetLabelSize(dc, item.GetLabel(), self.GetOrientation() != AUI_TBTOOL_HORIZONTAL)
+            padding = 6
+            
+            if self._text_orientation == AUI_TBTOOL_TEXT_BOTTOM:
+            
+                if self.GetOrientation() != AUI_TBTOOL_HORIZONTAL:
+                    height += 3   # space between top border and bitmap
+                    height += 3   # space between bitmap and text
+                    padding = 0
+
+                height += label_size.GetHeight()
+            
+                if item.GetLabel() != "":
+                    width = max(width, label_size.GetWidth()+padding)
+                
+            elif self._text_orientation == AUI_TBTOOL_TEXT_RIGHT and item.GetLabel() != "":
+            
+                if self.GetOrientation() == AUI_TBTOOL_HORIZONTAL:
+                    
+                    width += 3  # space between left border and bitmap
+                    width += 3  # space between bitmap and text
+                    padding = 0
+
+                width += label_size.GetWidth()
+                height = max(height, label_size.GetHeight()+padding)
+                
+        # if the tool has a dropdown button, add it to the width
+        if item.HasDropDown():
+            if item.GetOrientation() == AUI_TBTOOL_HORIZONTAL:
+                width += BUTTON_DROPDOWN_WIDTH+4
+            else:
+                height += BUTTON_DROPDOWN_WIDTH+4
+
+        return wx.Size(width, height)
+
+
+    def DrawSeparator(self, dc, wnd, _rect):
+        """
+        Draws a toolbar separator.
+        
+        :param `dc`: a `wx.DC` device context;
+        :param `wnd`: a `wx.Window` derived window;
+        :param `_rect`: the L{AuiToolBarItem} rectangle.
+        """
+        
+        horizontal = True
+        if self._agwFlags & AUI_TB_VERTICAL:
+            horizontal = False
+
+        rect = wx.Rect(*_rect)
+
+        if horizontal:
+        
+            rect.x += (rect.width/2)
+            rect.width = 1
+            new_height = (rect.height*3)/4
+            rect.y += (rect.height/2) - (new_height/2)
+            rect.height = new_height
+        
+        else:
+        
+            rect.y += (rect.height/2)
+            rect.height = 1
+            new_width = (rect.width*3)/4
+            rect.x += (rect.width/2) - (new_width/2)
+            rect.width = new_width
+        
+        start_colour = StepColour(self._base_colour, 80)
+        end_colour = StepColour(self._base_colour, 80)
+        dc.GradientFillLinear(rect, start_colour, end_colour, (horizontal and [wx.SOUTH] or [wx.EAST])[0])
+
+
+    def DrawGripper(self, dc, wnd, rect):
+        """
+        Draws the toolbar gripper.
+        
+        :param `dc`: a `wx.DC` device context;
+        :param `wnd`: a `wx.Window` derived window;
+        :param `rect`: the L{AuiToolBar} rectangle.
+        """
+        
+        i = 0
+        while 1:
+        
+            if self._agwFlags & AUI_TB_VERTICAL:
+            
+                x = rect.x + (i*4) + 4
+                y = rect.y + 3
+                if x > rect.GetWidth() - 4:
+                    break
+            
+            else:
+            
+                x = rect.x + 3
+                y = rect.y + (i*4) + 4
+                if y > rect.GetHeight() - 4:
+                    break
+            
+            dc.SetPen(self._gripper_pen1)
+            dc.DrawPoint(x, y)
+            dc.SetPen(self._gripper_pen2)
+            dc.DrawPoint(x, y+1)
+            dc.DrawPoint(x+1, y)
+            dc.SetPen(self._gripper_pen3)
+            dc.DrawPoint(x+2, y+1)
+            dc.DrawPoint(x+2, y+2)
+            dc.DrawPoint(x+1, y+2)
+
+            i += 1
+
+
+    def DrawOverflowButton(self, dc, wnd, rect, state):
+        """
+        Draws the overflow button for the L{AuiToolBar}.
+        
+        :param `dc`: a `wx.DC` device context;
+        :param `wnd`: a `wx.Window` derived window;
+        :param `rect`: the L{AuiToolBar} rectangle;
+        :param `state`: the overflow button state.
+        """
+        
+        if state & AUI_BUTTON_STATE_HOVER or  state & AUI_BUTTON_STATE_PRESSED:
+        
+            cli_rect = wnd.GetClientRect()
+            light_gray_bg = StepColour(self._highlight_colour, 170)
+
+            if self._agwFlags & AUI_TB_VERTICAL:
+            
+                dc.SetPen(wx.Pen(self._highlight_colour))
+                dc.DrawLine(rect.x, rect.y, rect.x+rect.width, rect.y)
+                dc.SetPen(wx.Pen(light_gray_bg))
+                dc.SetBrush(wx.Brush(light_gray_bg))
+                dc.DrawRectangle(rect.x, rect.y+1, rect.width, rect.height)
+            
+            else:
+            
+                dc.SetPen(wx.Pen(self._highlight_colour))
+                dc.DrawLine(rect.x, rect.y, rect.x, rect.y+rect.height)
+                dc.SetPen(wx.Pen(light_gray_bg))
+                dc.SetBrush(wx.Brush(light_gray_bg))
+                dc.DrawRectangle(rect.x+1, rect.y, rect.width, rect.height)
+            
+        x = rect.x + 1 + (rect.width-self._overflow_bmp.GetWidth())/2
+        y = rect.y + 1 + (rect.height-self._overflow_bmp.GetHeight())/2
+        dc.DrawBitmap(self._overflow_bmp, x, y, True)
+
+
+    def GetElementSize(self, element_id):
+        """
+        Returns the size of a UI element in the L{AuiToolBar}.
+
+        :param `element_id`: can be one of the following:
+
+         ==================================== ==================================
+         Element Identifier                   Description
+         ==================================== ==================================
+         ``AUI_TBART_SEPARATOR_SIZE``         Separator size in `AuiToolBar`
+         ``AUI_TBART_GRIPPER_SIZE``           Gripper size in `AuiToolBar`
+         ``AUI_TBART_OVERFLOW_SIZE``          Overflow button size in `AuiToolBar`
+         ==================================== ==================================        
+        """
+        
+        if element_id == AUI_TBART_SEPARATOR_SIZE:
+            return self._separator_size
+        elif element_id == AUI_TBART_GRIPPER_SIZE:
+            return self._gripper_size
+        elif element_id == AUI_TBART_OVERFLOW_SIZE:
+            return self._overflow_size
+
+        return 0
+
+
+    def SetElementSize(self, element_id, size):
+        """
+        Sets the size of a UI element in the L{AuiToolBar}.
+
+        :param `element_id`: can be one of the following:
+
+         ==================================== ==================================
+         Element Identifier                   Description
+         ==================================== ==================================
+         ``AUI_TBART_SEPARATOR_SIZE``         Separator size in `AuiToolBar`
+         ``AUI_TBART_GRIPPER_SIZE``           Gripper size in `AuiToolBar`
+         ``AUI_TBART_OVERFLOW_SIZE``          Overflow button size in `AuiToolBar`
+         ==================================== ==================================
+
+        :param `size`: the new size of the UI element.        
+        """
+        
+        if element_id == AUI_TBART_SEPARATOR_SIZE:
+            self._separator_size = size
+        elif element_id == AUI_TBART_GRIPPER_SIZE:
+            self._gripper_size = size
+        elif element_id == AUI_TBART_OVERFLOW_SIZE:
+            self._overflow_size = size
+
+
+    def ShowDropDown(self, wnd, items):
+        """
+        Shows the drop down window menu for overflow items.
+
+        :param `wnd`: an instance of `wx.Window`;
+        :param `items`: the overflow toolbar items (a Python list).
+        """
+
+        menuPopup = wx.Menu()
+        items_added = 0
+
+        for item in items:
+
+            if item.GetKind() not in [ITEM_SEPARATOR, ITEM_SPACER, ITEM_CONTROL]:
+            
+                text = item.GetShortHelp()
+                if text == "":
+                    text = item.GetLabel()
+                if text == "":
+                    text = " "
+
+                kind = item.GetKind()
+                m = wx.MenuItem(menuPopup, item.GetId(), text, item.GetShortHelp(), kind)
+                orientation = item.GetOrientation()
+                item.SetOrientation(AUI_TBTOOL_HORIZONTAL)
+                
+                if kind not in [ITEM_CHECK, ITEM_RADIO]:
+                    m.SetBitmap(item.GetBitmap())
+
+                item.SetOrientation(orientation)                    
+                    
+                menuPopup.AppendItem(m)
+                if kind in [ITEM_CHECK, ITEM_RADIO]:            
+                    state = (item.state & AUI_BUTTON_STATE_CHECKED and [True] or [False])[0]
+                    m.Check(state)
+
+                items_added += 1
+            
+            else:
+            
+                if items_added > 0 and item.GetKind() == ITEM_SEPARATOR:
+                    menuPopup.AppendSeparator()
+            
+        # find out where to put the popup menu of window items
+        pt = wx.GetMousePosition()
+        pt = wnd.ScreenToClient(pt)
+
+        # find out the screen coordinate at the bottom of the tab ctrl
+        cli_rect = wnd.GetClientRect()
+        pt.y = cli_rect.y + cli_rect.height
+
+        cc = ToolbarCommandCapture()
+        wnd.PushEventHandler(cc)
+
+        # Adjustments to get slightly better menu placement
+        if wx.Platform == "__WXMAC__":
+            pt.y += 5
+            pt.x -= 5
+
+        wnd.PopupMenu(menuPopup, pt)
+        command = cc.GetCommandId()
+        wnd.PopEventHandler(True)
+
+        return command
+
+
+    def GetToolsPosition(self, dc, item, rect):
+        """
+        Returns the bitmap and text rectangles for a toolbar item.
+        
+        :param `dc`: a `wx.DC` device context;
+        :param `item`: an instance of L{AuiToolBarItem};
+        :param `rect`: the tool rect.
+        """
+        
+        text_width = text_height = 0
+        horizontal = self._orientation == AUI_TBTOOL_HORIZONTAL
+        text_bottom = self._text_orientation == AUI_TBTOOL_TEXT_BOTTOM
+        text_right = self._text_orientation == AUI_TBTOOL_TEXT_RIGHT
+        bmp_width = item.GetBitmap().GetWidth()
+        bmp_height = item.GetBitmap().GetHeight()
+     
+        if self._agwFlags & AUI_TB_TEXT:        
+            dc.SetFont(self._font)
+            label_size = GetLabelSize(dc, item.GetLabel(), not horizontal)
+            text_height = label_size.GetHeight()
+            text_width = label_size.GetWidth()
+        
+        bmp_x = bmp_y = text_x = text_y = 0
+
+        if horizontal and text_bottom:
+            bmp_x = rect.x + (rect.width/2) - (bmp_width/2)
+            bmp_y = rect.y + 3
+            text_x = rect.x + (rect.width/2) - (text_width/2)
+            text_y = rect.y + ((bmp_y - rect.y) * 2) + bmp_height
+        
+        elif horizontal and text_right:
+            bmp_x = rect.x + 3
+            bmp_y = rect.y + (rect.height/2) - (bmp_height / 2)
+            text_x = rect.x + ((bmp_x - rect.x) * 2) + bmp_width
+            text_y = rect.y + (rect.height/2) - (text_height/2)
+        
+        elif not horizontal and text_bottom:
+            bmp_x = rect.x + (rect.width / 2) - (bmp_width / 2)
+            bmp_y = rect.y + 3
+            text_x = rect.x + (rect.width / 2) - (text_width / 2)
+            text_y = rect.y + ((bmp_y - rect.y) * 2) + bmp_height
+        
+        bmp_rect = wx.Rect(bmp_x, bmp_y, bmp_width, bmp_height)
+        text_rect = wx.Rect(text_x, text_y, text_width, text_height)
+
+        return bmp_rect, text_rect
+
+    
+class AuiToolBar(wx.PyControl):
+    """
+    AuiToolBar is a completely owner-drawn toolbar perfectly integrated with the
+    AUI layout system. This allows drag and drop of toolbars, docking/floating
+    behaviour and the possibility to define "overflow" items in the toolbar itself.
+
+    The default theme that is used is L{AuiDefaultToolBarArt}, which provides a modern,
+    glossy look and feel. The theme can be changed by calling L{AuiToolBar.SetArtProvider}.
+    """
+
+    def __init__(self, parent, id=wx.ID_ANY, pos=wx.DefaultPosition,
+                 size=wx.DefaultSize, style=0, agwStyle=AUI_TB_DEFAULT_STYLE):
+        """
+        Default class constructor.
+
+        :param `parent`: the L{AuiToolBar} parent;
+        :param `id`: an identifier for the control: a value of -1 is taken to mean a default;
+        :param `pos`: the control position. A value of (-1, -1) indicates a default position,
+         chosen by either the windowing system or wxPython, depending on platform;
+        :param `size`: the control size. A value of (-1, -1) indicates a default size,
+         chosen by either the windowing system or wxPython, depending on platform;
+        :param `style`: the control window style;
+        :param `agwStyle`: the AGW-specific window style. This can be a combination of the
+         following bits:
+        
+         ==================================== ==================================
+         Flag name                            Description
+         ==================================== ==================================
+         ``AUI_TB_TEXT``                      Shows the text in the toolbar buttons; by default only icons are shown
+         ``AUI_TB_NO_TOOLTIPS``               Don't show tooltips on `AuiToolBar` items
+         ``AUI_TB_NO_AUTORESIZE``             Do not auto-resize the `AuiToolBar`
+         ``AUI_TB_GRIPPER``                   Shows a gripper on the `AuiToolBar`
+         ``AUI_TB_OVERFLOW``                  The `AuiToolBar` can contain overflow items
+         ``AUI_TB_VERTICAL``                  The `AuiToolBar` is vertical
+         ``AUI_TB_HORZ_LAYOUT``               Shows the text and the icons alongside, not vertically stacked. This style must be used with ``AUI_TB_TEXT``
+         ``AUI_TB_PLAIN_BACKGROUND``          Don't draw a gradient background on the toolbar
+         ``AUI_TB_HORZ_TEXT``                 Combination of ``AUI_TB_HORZ_LAYOUT`` and ``AUI_TB_TEXT``
+         ==================================== ==================================
+
+         The default value for `agwStyle` is: ``AUI_TB_DEFAULT_STYLE`` = 0
+
+        """
+        
+        wx.PyControl.__init__(self, parent, id, pos, size, style|wx.BORDER_NONE)
+
+        self._sizer = wx.BoxSizer(wx.HORIZONTAL)
+        self.SetSizer(self._sizer)
+        self._button_width = -1
+        self._button_height = -1
+        self._sizer_element_count = 0
+        self._action_pos = wx.Point(-1, -1)
+        self._action_item = None
+        self._tip_item = None
+        self._art = AuiDefaultToolBarArt()
+        self._tool_packing = 2
+        self._tool_border_padding = 3
+        self._tool_text_orientation = AUI_TBTOOL_TEXT_BOTTOM
+        self._tool_orientation = AUI_TBTOOL_HORIZONTAL
+        self._tool_alignment = wx.EXPAND
+        self._gripper_sizer_item = None
+        self._overflow_sizer_item = None
+        self._dragging = False
+
+        self._agwStyle = self._originalStyle = agwStyle
+
+        self._gripper_visible = (self._agwStyle & AUI_TB_GRIPPER and [True] or [False])[0]
+        self._overflow_visible = (self._agwStyle & AUI_TB_OVERFLOW and [True] or [False])[0]
+        self._overflow_state = 0
+        self._custom_overflow_prepend = []
+        self._custom_overflow_append = []
+
+        self._items = []
+        
+        self.SetMargins(5, 5, 2, 2)
+        self.SetFont(wx.NORMAL_FONT)
+        self._art.SetAGWFlags(self._agwStyle)
+        self.SetExtraStyle(wx.WS_EX_PROCESS_IDLE)
+        
+        if agwStyle & AUI_TB_HORZ_LAYOUT:
+            self.SetToolTextOrientation(AUI_TBTOOL_TEXT_RIGHT)
+        elif agwStyle & AUI_TB_VERTICAL:
+            if agwStyle & AUI_TB_CLOCKWISE:
+                self.SetToolOrientation(AUI_TBTOOL_VERT_CLOCKWISE)
+            elif agwStyle & AUI_TB_COUNTERCLOCKWISE:
+                self.SetToolOrientation(AUI_TBTOOL_VERT_COUNTERCLOCKWISE)
+        self.SetBackgroundStyle(wx.BG_STYLE_CUSTOM)
+        
+        self.Bind(wx.EVT_SIZE, self.OnSize)
+        self.Bind(wx.EVT_IDLE, self.OnIdle)
+        self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground)
+        self.Bind(wx.EVT_PAINT, self.OnPaint)
+        self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown)
+        self.Bind(wx.EVT_LEFT_DCLICK, self.OnLeftDown)
+        self.Bind(wx.EVT_LEFT_UP, self.OnLeftUp)
+        self.Bind(wx.EVT_RIGHT_DOWN, self.OnRightDown)
+        self.Bind(wx.EVT_RIGHT_DCLICK, self.OnRightDown)
+        self.Bind(wx.EVT_RIGHT_UP, self.OnRightUp)
+        self.Bind(wx.EVT_MIDDLE_DOWN, self.OnMiddleDown)
+        self.Bind(wx.EVT_MIDDLE_DCLICK, self.OnMiddleDown)
+        self.Bind(wx.EVT_MIDDLE_UP, self.OnMiddleUp)
+        self.Bind(wx.EVT_MOTION, self.OnMotion)
+        self.Bind(wx.EVT_LEAVE_WINDOW, self.OnLeaveWindow)
+        self.Bind(wx.EVT_SET_CURSOR, self.OnSetCursor)
+
+
+    def SetWindowStyleFlag(self, style):
+        """
+        Sets the style of the window.
+        
+        :param `style`: the new window style. 
+
+        :note: Please note that some styles cannot be changed after the window
+         creation and that `Refresh` might need to be be called after changing the
+         others for the change to take place immediately.
+
+        :note: Overridden from `wx.PyControl`.
+        """
+
+        wx.PyControl.SetWindowStyleFlag(self, style|wx.BORDER_NONE)
+        
+
+    def SetAGWWindowStyleFlag(self, agwStyle):
+        """
+        Sets the AGW-specific style of the window.
+        
+        :param `agwStyle`: the new window style. This can be a combination of the
+         following bits:
+        
+         ==================================== ==================================
+         Flag name                            Description
+         ==================================== ==================================
+         ``AUI_TB_TEXT``                      Shows the text in the toolbar buttons; by default only icons are shown
+         ``AUI_TB_NO_TOOLTIPS``               Don't show tooltips on `AuiToolBar` items
+         ``AUI_TB_NO_AUTORESIZE``             Do not auto-resize the `AuiToolBar`
+         ``AUI_TB_GRIPPER``                   Shows a gripper on the `AuiToolBar`
+         ``AUI_TB_OVERFLOW``                  The `AuiToolBar` can contain overflow items
+         ``AUI_TB_VERTICAL``                  The `AuiToolBar` is vertical
+         ``AUI_TB_HORZ_LAYOUT``               Shows the text and the icons alongside, not vertically stacked. This style must be used with ``AUI_TB_TEXT``
+         ``AUI_TB_PLAIN_BACKGROUND``          Don't draw a gradient background on the toolbar
+         ``AUI_TB_HORZ_TEXT``                 Combination of ``AUI_TB_HORZ_LAYOUT`` and ``AUI_TB_TEXT``
+         ==================================== ==================================
+
+        :note: Please note that some styles cannot be changed after the window
+         creation and that `Refresh` might need to be be called after changing the
+         others for the change to take place immediately.
+        """
+        
+        self._agwStyle = self._originalStyle = agwStyle
+
+        if self._art:
+            self._art.SetAGWFlags(self._agwStyle)
+        
+        if agwStyle & AUI_TB_GRIPPER:
+            self._gripper_visible = True
+        else:
+            self._gripper_visible = False
+
+        if agwStyle & AUI_TB_OVERFLOW:
+            self._overflow_visible = True
+        else:
+            self._overflow_visible = False
+
+        if agwStyle & AUI_TB_HORZ_LAYOUT:
+            self.SetToolTextOrientation(AUI_TBTOOL_TEXT_RIGHT)
+        else:
+            self.SetToolTextOrientation(AUI_TBTOOL_TEXT_BOTTOM)
+
+        if agwStyle & AUI_TB_VERTICAL:
+            if agwStyle & AUI_TB_CLOCKWISE:
+                self.SetToolOrientation(AUI_TBTOOL_VERT_CLOCKWISE)
+            elif agwStyle & AUI_TB_COUNTERCLOCKWISE:
+                self.SetToolOrientation(AUI_TBTOOL_VERT_COUNTERCLOCKWISE)
+
+                
+    def GetAGWWindowStyleFlag(self):
+        """
+        Returns the AGW-specific window style flag.
+
+        :see: L{SetAGWWindowStyleFlag} for an explanation of various AGW-specific style.
+        """
+
+        return self._agwStyle
+    
+
+    def SetArtProvider(self, art):
+        """
+        Instructs L{AuiToolBar} to use art provider specified by parameter `art`
+        for all drawing calls. This allows plugable look-and-feel features. 
+
+        :param `art`: an art provider.
+
+        :note: The previous art provider object, if any, will be deleted by L{AuiToolBar}.
+        """
+        
+        del self._art
+        self._art = art
+
+        if self._art:
+            self._art.SetAGWFlags(self._agwStyle)
+            self._art.SetTextOrientation(self._tool_text_orientation)
+            self._art.SetOrientation(self._tool_orientation)
+        
+
+    def GetArtProvider(self):
+        """ Returns the current art provider being used. """
+
+        return self._art
+
+
+    def AddSimpleTool(self, tool_id, label, bitmap, short_help_string="", kind=ITEM_NORMAL):
+        """
+        Adds a tool to the toolbar. This is the simplest method you can use to
+        ass an item to the L{AuiToolBar}.
+
+        :param `tool_id`: an integer by which the tool may be identified in subsequent operations;
+        :param `label`: the toolbar tool label;
+        :param `bitmap`: the primary tool bitmap;
+        :param `short_help_string`: this string is used for the tools tooltip;
+        :param `kind`: the item kind. Can be one of the following:
+
+         ========================  =============================
+         Item Kind                 Description
+         ========================  =============================
+         ``ITEM_CONTROL``          The item in the `AuiToolBar` is a control
+         ``ITEM_LABEL``            The item in the `AuiToolBar` is a text label
+         ``ITEM_SPACER``           The item in the `AuiToolBar` is a spacer
+         ``ITEM_SEPARATOR``        The item in the `AuiToolBar` is a separator
+         ``ITEM_CHECK``            The item in the `AuiToolBar` is a toolbar check item
+         ``ITEM_NORMAL``           The item in the `AuiToolBar` is a standard toolbar item
+         ``ITEM_RADIO``            The item in the `AuiToolBar` is a toolbar radio item
+         ========================  =============================
+        """
+        
+        return self.AddTool(tool_id, label, bitmap, wx.NullBitmap, kind, short_help_string, "", None)
+
+
+    def AddToggleTool(self, tool_id, bitmap, disabled_bitmap, toggle=False, client_data=None, short_help_string="", long_help_string=""):
+        """
+        Adds a toggle tool to the toolbar. 
+
+        :param `tool_id`: an integer by which the tool may be identified in subsequent operations;
+        :param `bitmap`: the primary tool bitmap;
+        :param `disabled_bitmap`: the bitmap to use when the tool is disabled. If it is equal to
+         `wx.NullBitmap`, the disabled bitmap is automatically generated by greing the normal one;
+        :param `client_data`: whatever Python object to associate with the toolbar item;
+        :param `short_help_string`: this string is used for the tools tooltip;
+        :param `long_help_string`: this string is shown in the statusbar (if any) of the parent
+         frame when the mouse pointer is inside the tool.
+        """
+
+        kind = (toggle and [ITEM_CHECK] or [ITEM_NORMAL])[0]
+        return self.AddTool(tool_id, "", bitmap, disabled_bitmap, kind, short_help_string, long_help_string, client_data)
+
+
+    def AddTool(self, tool_id, label, bitmap, disabled_bitmap, kind, short_help_string, long_help_string, client_data):
+        """
+        Adds a tool to the toolbar. This is the full feature version of L{AddTool}.
+
+        :param `tool_id`: an integer by which the tool may be identified in subsequent operations;
+        :param `label`: the toolbar tool label;
+        :param `bitmap`: the primary tool bitmap;
+        :param `disabled_bitmap`: the bitmap to use when the tool is disabled. If it is equal to
+         `wx.NullBitmap`, the disabled bitmap is automatically generated by greing the normal one;
+        :param `kind`: the item kind. Can be one of the following:
+
+         ========================  =============================
+         Item Kind                 Description
+         ========================  =============================
+         ``ITEM_CONTROL``          The item in the `AuiToolBar` is a control
+         ``ITEM_LABEL``            The item in the `AuiToolBar` is a text label
+         ``ITEM_SPACER``           The item in the `AuiToolBar` is a spacer
+         ``ITEM_SEPARATOR``        The item in the `AuiToolBar` is a separator
+         ``ITEM_CHECK``            The item in the `AuiToolBar` is a toolbar check item
+         ``ITEM_NORMAL``           The item in the `AuiToolBar` is a standard toolbar item
+         ``ITEM_RADIO``            The item in the `AuiToolBar` is a toolbar radio item
+         ========================  =============================
+
+        :param `short_help_string`: this string is used for the tools tooltip;
+        :param `long_help_string`: this string is shown in the statusbar (if any) of the parent
+         frame when the mouse pointer is inside the tool.
+        :param `client_data`: whatever Python object to associate with the toolbar item.
+        """
+        
+        item = AuiToolBarItem()
+        item.window = None
+        item.label = label
+        item.bitmap = bitmap
+        item.disabled_bitmap = disabled_bitmap
+        item.short_help = short_help_string
+        item.long_help = long_help_string
+        item.active = True
+        item.dropdown = False
+        item.spacer_pixels = 0
+
+        if tool_id == wx.ID_ANY:
+            tool_id = wx.NewId()
+            
+        item.id = tool_id
+        item.state = 0
+        item.proportion = 0
+        item.kind = kind
+        item.sizer_item = None
+        item.min_size = wx.Size(-1, -1)
+        item.user_data = 0
+        item.sticky = False
+        item.orientation = self._tool_orientation
+
+        if not item.disabled_bitmap.IsOk():
+            # no disabled bitmap specified, we need to make one
+            if item.bitmap.IsOk():
+                item.disabled_bitmap = MakeDisabledBitmap(item.bitmap)
+        
+        self._items.append(item)
+        return self._items[-1]
+
+
+    def AddCheckTool(self, tool_id, label, bitmap, disabled_bitmap, short_help_string="", long_help_string="", client_data=None):
+        """
+        Adds a new check (or toggle) tool to the L{AuiToolBar}.
+        
+        :see: L{AddTool}.
+        """
+
+        return self.AddTool(tool_id, label, bitmap, disabled_bitmap, ITEM_CHECK, short_help_string, long_help_string, client_data) 
+
+
+    def AddRadioTool(self, tool_id, label, bitmap, disabled_bitmap, short_help_string="", long_help_string="", client_data=None):
+        """
+        Adds a new radio tool to the toolbar.
+
+        Consecutive radio tools form a radio group such that exactly one button
+        in the group is pressed at any moment, in other words whenever a button
+        in the group is pressed the previously pressed button is automatically
+        released. You should avoid having the radio groups of only one element
+        as it would be impossible for the user to use such button.
+
+        :note: By default, the first button in the radio group is initially pressed,
+         the others are not.
+
+        :see: L{AddTool}.
+        """
+
+        return self.AddTool(tool_id, label, bitmap, disabled_bitmap, ITEM_RADIO, short_help_string, long_help_string, client_data)
+
+    
+    def AddControl(self, control, label=""):
+        """
+        Adds any control to the toolbar, typically e.g. a combobox.
+
+        :param `control`: the control to be added;
+        :param `label`: the label which appears if the control goes into the
+         overflow items in the toolbar.
+        """
+
+        item = AuiToolBarItem()
+        item.window = control
+        item.label = label
+        item.bitmap = wx.NullBitmap
+        item.disabled_bitmap = wx.NullBitmap
+        item.active = True
+        item.dropdown = False
+        item.spacer_pixels = 0
+        item.id = control.GetId()
+        item.state = 0
+        item.proportion = 0
+        item.kind = ITEM_CONTROL
+        item.sizer_item = None
+        item.min_size = control.GetEffectiveMinSize()
+        item.user_data = 0
+        item.sticky = False
+        item.orientation = self._tool_orientation
+
+        self._items.append(item)
+        return self._items[-1]
+
+
+    def AddLabel(self, tool_id, label="", width=0):
+        """
+        Adds a label tool to the L{AuiToolBar}.
+
+        :param `tool_id`: an integer by which the tool may be identified in subsequent operations;
+        :param `label`: the toolbar tool label;
+        :param `width`: the tool width.
+        """
+
+        min_size = wx.Size(-1, -1)
+        
+        if width != -1:
+            min_size.x = width
+
+        item = AuiToolBarItem()
+        item.window = None
+        item.label = label
+        item.bitmap = wx.NullBitmap
+        item.disabled_bitmap = wx.NullBitmap
+        item.active = True
+        item.dropdown = False
+        item.spacer_pixels = 0
+
+        if tool_id == wx.ID_ANY:
+            tool_id = wx.NewId()
+        
+        item.id = tool_id
+        item.state = 0
+        item.proportion = 0
+        item.kind = ITEM_LABEL
+        item.sizer_item = None
+        item.min_size = min_size
+        item.user_data = 0
+        item.sticky = False
+        item.orientation = self._tool_orientation
+
+        self._items.append(item)
+        return self._items[-1]
+
+
+    def AddSeparator(self):
+        """ Adds a separator for spacing groups of tools. """
+        
+        item = AuiToolBarItem()
+        item.window = None
+        item.label = ""
+        item.bitmap = wx.NullBitmap
+        item.disabled_bitmap = wx.NullBitmap
+        item.active = True
+        item.dropdown = False
+        item.id = -1
+        item.state = 0
+        item.proportion = 0
+        item.kind = ITEM_SEPARATOR
+        item.sizer_item = None
+        item.min_size = wx.Size(-1, -1)
+        item.user_data = 0
+        item.sticky = False
+        item.orientation = self._tool_orientation
+
+        self._items.append(item)
+        return self._items[-1]
+
+
+    def AddSpacer(self, pixels):
+        """
+        Adds a spacer for spacing groups of tools.
+
+        :param `pixels`: the width of the spacer.
+        """
+
+        item = AuiToolBarItem()
+        item.window = None
+        item.label = ""
+        item.bitmap = wx.NullBitmap
+        item.disabled_bitmap = wx.NullBitmap
+        item.active = True
+        item.dropdown = False
+        item.spacer_pixels = pixels
+        item.id = -1
+        item.state = 0
+        item.proportion = 0
+        item.kind = ITEM_SPACER
+        item.sizer_item = None
+        item.min_size = wx.Size(-1, -1)
+        item.user_data = 0
+        item.sticky = False
+        item.orientation = self._tool_orientation
+
+        self._items.append(item)
+        return self._items[-1]
+
+
+    def AddStretchSpacer(self, proportion=1):
+        """
+        Adds a stretchable spacer for spacing groups of tools.
+
+        :param `proportion`: the stretchable spacer proportion.
+        """
+        
+        item = AuiToolBarItem()
+        item.window = None
+        item.label = ""
+        item.bitmap = wx.NullBitmap
+        item.disabled_bitmap = wx.NullBitmap
+        item.active = True
+        item.dropdown = False
+        item.spacer_pixels = 0
+        item.id = -1
+        item.state = 0
+        item.proportion = proportion
+        item.kind = ITEM_SPACER
+        item.sizer_item = None
+        item.min_size = wx.Size(-1, -1)
+        item.user_data = 0
+        item.sticky = False
+        item.orientation = self._tool_orientation
+
+        self._items.append(item)
+        return self._items[-1]
+
+
+    def Clear(self):
+        """ Deletes all the tools in the L{AuiToolBar}. """
+
+        self._items = []
+        self._sizer_element_count = 0
+
+
+    def ClearTools(self):
+        """ Deletes all the tools in the L{AuiToolBar}. """
+
+        self.Clear()
+        
+
+    def DeleteTool(self, tool_id):
+        """
+        Removes the specified tool from the toolbar and deletes it.
+
+        :param `tool_id`: the L{AuiToolBarItem} identifier.
+
+        :returns: ``True`` if the tool was deleted, ``False`` otherwise.
+        
+        :note: Note that it is unnecessary to call L{Realize} for the change to
+         take place, it will happen immediately.
+        """
+
+        idx = self.GetToolIndex(tool_id)
+        
+        if idx >= 0 and idx < len(self._items):
+            self._items.pop(idx)
+            self.Realize()
+            return True
+        
+        return False
+
+
+    def DeleteToolByPos(self, pos):
+        """
+        This function behaves like L{DeleteTool} but it deletes the tool at the
+        specified position and not the one with the given id.
+
+        :param `pos`: the tool position.
+
+        :see: L{DeleteTool}        
+        """
+        
+        if pos >= 0 and pos < len(self._items):
+            
+            self._items.pop(pos)
+            self.Realize()
+            return True
+
+        return False
+
+
+    def FindControl(self, id):
+        """
+        Returns a pointer to the control identified by `id` or ``None`` if no corresponding
+        control is found.
+
+        :param `id`: the control identifier.        
+        """
+        
+        wnd = self.FindWindow(id)
+        return wnd
+
+
+    def FindTool(self, tool_id):
+        """
+        Finds a tool for the given tool id.
+
+        :param `tool_id`: the L{AuiToolBarItem} identifier.
+        """
+        
+        for item in self._items:
+            if item.id == tool_id:
+                return item
+    
+        return None
+
+
+    def FindToolForPosition(self, x, y):
+        """
+        Finds a tool for the given mouse position.
+
+        :param `x`: mouse `x` position;
+        :param `y`: mouse `y` position.
+
+        :returns: a pointer to a L{AuiToolBarItem} if a tool is found, or ``None`` otherwise.
+        """
+
+        for i, item in enumerate(self._items):
+            if not item.sizer_item:
+                continue
+
+            rect = item.sizer_item.GetRect()
+            if rect.Contains((x,y)):
+            
+                # if the item doesn't fit on the toolbar, return None
+                if not self.GetToolFitsByIndex(i):
+                    return None
+
+                return item
+            
+        return None
+
+
+    def FindToolForPositionWithPacking(self, x, y):
+        """
+        Finds a tool for the given mouse position, taking into account also the
+        tool packing.
+
+        :param `x`: mouse `x` position;
+        :param `y`: mouse `y` position.
+
+        :returns: a pointer to a L{AuiToolBarItem} if a tool is found, or ``None`` otherwise.
+        """
+        
+        count = len(self._items)
+        
+        for i, item in enumerate(self._items):
+            if not item.sizer_item:
+                continue
+
+            rect = item.sizer_item.GetRect()
+
+            # apply tool packing
+            if i+1 < count:
+                rect.width += self._tool_packing
+
+            if rect.Contains((x,y)):
+            
+                # if the item doesn't fit on the toolbar, return None
+                if not self.GetToolFitsByIndex(i):
+                    return None
+
+                return item
+
+        return None
+
+
+    def FindToolByIndex(self, pos):
+        """
+        Finds a tool for the given tool position in the L{AuiToolBar}.
+
+        :param `pos`: the tool position in the toolbar.
+
+        :returns: a pointer to a L{AuiToolBarItem} if a tool is found, or ``None`` otherwise.        
+        """
+        
+        if pos < 0 or pos >= len(self._items):
+            return None
+
+        return self._items[pos]
+
+
+    def SetToolBitmapSize(self, size):
+        """
+        Sets the default size of each tool bitmap. The default bitmap size is
+        16 by 15 pixels.
+
+        :param `size`: the size of the bitmaps in the toolbar.
+
+        :note: This should be called to tell the toolbar what the tool bitmap
+         size is. Call it before you add tools.
+
+        :note: Note that this is the size of the bitmap you pass to L{AddTool},
+         and not the eventual size of the tool button.
+
+        :todo: Add `wx.ToolBar` compatibility, actually implementing this method.
+        """
+
+        # TODO: wx.ToolBar compatibility
+        pass
+
+
+    def GetToolBitmapSize(self):
+        """
+        Returns the size of bitmap that the toolbar expects to have. The default
+        bitmap size is 16 by 15 pixels.
+
+        :note: Note that this is the size of the bitmap you pass to L{AddTool},
+         and not the eventual size of the tool button.
+
+        :todo: Add `wx.ToolBar` compatibility, actually implementing this method.
+        """
+        
+        # TODO: wx.ToolBar compatibility
+        return wx.Size(16, 15)
+
+
+    def SetToolProportion(self, tool_id, proportion):
+        """
+        Sets the tool proportion in the toolbar.
+
+        :param `tool_id`: the L{AuiToolBarItem} identifier;
+        :param `proportion`: the tool proportion in the toolbar.
+        """
+
+        item = self.FindTool(tool_id)
+        if not item:
+            return
+
+        item.proportion = proportion
+
+
+    def GetToolProportion(self, tool_id):
+        """
+        Returns the tool proportion in the toolbar.
+
+        :param `tool_id`: the L{AuiToolBarItem} identifier.
+        """
+
+        item = self.FindTool(tool_id)
+        if not item:
+            return
+
+        return item.proportion
+
+
+    def SetToolSeparation(self, separation):
+        """
+        Sets the separator size for the toolbar.
+
+        :param `separation`: the separator size in pixels.
+        """
+
+        if self._art:
+            self._art.SetElementSize(AUI_TBART_SEPARATOR_SIZE, separation)
+
+
+    def GetToolSeparation(self):
+        """ Returns the separator size for the toolbar, in pixels. """
+        
+        if self._art:
+            return self._art.GetElementSize(AUI_TBART_SEPARATOR_SIZE)
+
+        return 5
+
+
+    def SetToolDropDown(self, tool_id, dropdown):
+        """
+        Assigns a drop down window menu to the toolbar item.
+
+        :param `tool_id`: the L{AuiToolBarItem} identifier;
+        :param `dropdown`: whether to assign a drop down menu or not.
+        """
+
+        item = self.FindTool(tool_id)
+        if not item:
+            return
+
+        item.dropdown = dropdown
+
+
+    def GetToolDropDown(self, tool_id):
+        """
+        Returns whether the toolbar item identified by `tool_id` has an associated
+        drop down window menu or not.
+
+        :param `tool_id`: the L{AuiToolBarItem} identifier.
+        """
+
+        item = self.FindTool(tool_id)
+        if not item:
+            return
+
+        return item.dropdown
+
+
+    def SetToolSticky(self, tool_id, sticky):
+        """
+        Sets the toolbar item as sticky or non-sticky.
+
+        :param `tool_id`: the L{AuiToolBarItem} identifier;
+        :param `sticky`: whether the tool should be sticky or not.
+        """
+
+        # ignore separators
+        if tool_id == -1:
+            return
+
+        item = self.FindTool(tool_id)
+        if not item:
+            return
+
+        if item.sticky == sticky:
+            return
+
+        item.sticky = sticky
+
+        self.Refresh(False)
+        self.Update()
+
+
+    def GetToolSticky(self, tool_id):
+        """
+        Returns whether the toolbar item identified by `tool_id` has a sticky
+        behaviour or not.
+
+        :param `tool_id`: the L{AuiToolBarItem} identifier.
+        """
+
+        item = self.FindTool(tool_id)
+        if not item:
+            return
+
+        return item.sticky
+
+
+    def SetToolBorderPadding(self, padding):
+        """
+        Sets the padding between the tool border and the label.
+
+        :param `padding`: the padding in pixels.
+        """
+
+        self._tool_border_padding = padding
+
+
+    def GetToolBorderPadding(self):
+        """ Returns the padding between the tool border and the label, in pixels. """
+
+        return self._tool_border_padding
+
+
+    def SetToolTextOrientation(self, orientation):
+        """
+        Sets the label orientation for the toolbar items.
+
+        :param `orientation`: the L{AuiToolBarItem} label orientation.
+        """
+
+        self._tool_text_orientation = orientation
+
+        if self._art:
+            self._art.SetTextOrientation(orientation)
+    
+
+    def GetToolTextOrientation(self):
+        """ Returns the label orientation for the toolbar items. """
+
+        return self._tool_text_orientation
+
+
+    def SetToolOrientation(self, orientation):
+        """
+        Sets the tool orientation for the toolbar items.
+
+        :param `orientation`: the L{AuiToolBarItem} orientation.
+        """
+
+        self._tool_orientation = orientation
+        if self._art:
+            self._art.SetOrientation(orientation)
+
+
+    def GetToolOrientation(self):
+        """ Returns the orientation for the toolbar items. """
+
+        return self._tool_orientation        
+
+
+    def SetToolPacking(self, packing):
+        """
+        Sets the value used for spacing tools. The default value is 1 pixel.
+
+        :param `packing`: the value for packing.
+        """
+
+        self._tool_packing = packing
+
+
+    def GetToolPacking(self):
+        """ Returns the value used for spacing tools. The default value is 1 pixel. """
+
+        return self._tool_packing
+
+
+    def SetOrientation(self, orientation):
+        """
+        Sets the toolbar orientation.
+
+        :param `orientation`: either ``wx.VERTICAL`` or ``wx.HORIZONTAL``.
+
+        :note: This can be temporarily overridden by L{AuiManager} when floating and
+         docking a L{AuiToolBar}.
+        """
+
+        pass
+    
+
+    def SetMargins(self, left=-1, right=-1, top=-1, bottom=-1):
+        """
+        Set the values to be used as margins for the toolbar.
+
+        :param `left`: the left toolbar margin;
+        :param `right`: the right toolbar margin;
+        :param `top`: the top toolbar margin;
+        :param `bottom`: the bottom toolbar margin.
+        """
+
+        if left != -1:
+            self._left_padding = left
+        if right != -1:
+            self._right_padding = right
+        if top != -1:
+            self._top_padding = top
+        if bottom != -1:
+            self._bottom_padding = bottom
+
+
+    def SetMarginsSize(self, size):
+        """
+        Set the values to be used as margins for the toolbar.
+
+        :param `size`: the margin size (an instance of `wx.Size`).
+        """
+        
+        self.SetMargins(size.x, size.x, size.y, size.y)
+
+
+    def SetMarginsXY(self, x, y):
+        """
+        Set the values to be used as margins for the toolbar.
+        
+        :param `x`: left margin, right margin and inter-tool separation value;
+        :param `y`: top margin, bottom margin and inter-tool separation value.
+        """
+        
+        self.SetMargins(x, x, y, y)        
+
+            
+    def GetGripperVisible(self):
+        """ Returns whether the toolbar gripper is visible or not. """
+
+        return self._gripper_visible
+
+
+    def SetGripperVisible(self, visible):
+        """
+        Sets whether the toolbar gripper is visible or not.
+
+        :param `visible`: ``True`` for a visible gripper, ``False`` otherwise.
+        """
+
+        self._gripper_visible = visible
+        if visible:
+            self._agwStyle |= AUI_TB_GRIPPER
+        else:
+            self._agwStyle &= ~AUI_TB_GRIPPER
+            
+        self.Realize()
+        self.Refresh(False)
+
+
+    def GetOverflowVisible(self):
+        """ Returns whether the overflow button is visible or not. """
+
+        return self._overflow_visible
+
+
+    def SetOverflowVisible(self, visible):
+        """
+        Sets whether the overflow button is visible or not.
+
+        :param `visible`: ``True`` for a visible overflow button, ``False`` otherwise.
+        """
+
+        self._overflow_visible = visible
+        if visible:
+            self._agwStyle |= AUI_TB_OVERFLOW
+        else:
+            self._agwStyle &= ~AUI_TB_OVERFLOW
+
+        self.Refresh(False)
+
+
+    def SetFont(self, font):
+        """
+        Sets the L{AuiToolBar} font.
+
+        :param `font`: a `wx.Font` object.
+
+        :note: Overridden from `wx.PyControl`.
+        """        
+
+        res = wx.PyControl.SetFont(self, font)
+
+        if self._art:
+            self._art.SetFont(font)
+    
+        return res
+
+
+    def SetHoverItem(self, pitem):
+        """
+        Sets a toolbar item to be currently hovered by the mouse.
+
+        :param `pitem`: an instance of L{AuiToolBarItem}.
+        """
+
+        former_hover = None
+
+        for item in self._items:
+        
+            if item.state & AUI_BUTTON_STATE_HOVER:
+                former_hover = item
+                
+            item.state &= ~AUI_BUTTON_STATE_HOVER
+
+        if pitem:
+            pitem.state |= AUI_BUTTON_STATE_HOVER
+        
+        if former_hover != pitem:
+            self.Refresh(False)
+            self.Update()
+        
+
+    def SetPressedItem(self, pitem):
+        """
+        Sets a toolbar item to be currently in a "pressed" state.
+
+        :param `pitem`: an instance of L{AuiToolBarItem}.
+        """
+
+        former_item = None
+
+        for item in self._items:
+        
+            if item.state & AUI_BUTTON_STATE_PRESSED:
+                former_item = item
+                
+            item.state &= ~AUI_BUTTON_STATE_PRESSED
+        
+        if pitem:
+            pitem.state &= ~AUI_BUTTON_STATE_HOVER
+            pitem.state |= AUI_BUTTON_STATE_PRESSED
+        
+        if former_item != pitem:
+            self.Refresh(False)
+            self.Update()
+    
+
+    def RefreshOverflowState(self):
+        """ Refreshes the overflow button. """
+
+        if not self._overflow_sizer_item:
+            self._overflow_state = 0
+            return
+        
+        overflow_state = 0
+        overflow_rect = self.GetOverflowRect()
+
+        # find out the mouse's current position
+        pt = wx.GetMousePosition()
+        pt = self.ScreenToClient(pt)
+
+        # find out if the mouse cursor is inside the dropdown rectangle
+        if overflow_rect.Contains((pt.x, pt.y)):
+
+            if _VERSION_STRING < "2.9":
+                leftDown = wx.GetMouseState().LeftDown()
+            else:
+                leftDown = wx.GetMouseState().LeftIsDown()
+        
+            if leftDown:
+                overflow_state = AUI_BUTTON_STATE_PRESSED
+            else:
+                overflow_state = AUI_BUTTON_STATE_HOVER
+        
+        if overflow_state != self._overflow_state:
+            self._overflow_state = overflow_state
+            self.Refresh(False)
+            self.Update()
+        
+        self._overflow_state = overflow_state
+
+
+    def ToggleTool(self, tool_id, state):
+        """
+        Toggles a tool on or off. This does not cause any event to get emitted.
+
+        :param `tool_id`: tool in question.
+        :param `state`: if ``True``, toggles the tool on, otherwise toggles it off.
+
+        :note: This only applies to a tool that has been specified as a toggle tool.
+        """
+        
+        tool = self.FindTool(tool_id)
+
+        if tool:
+            if tool.kind not in [ITEM_CHECK, ITEM_RADIO]:
+                return
+
+            if tool.kind == ITEM_RADIO:
+                idx = self.GetToolIndex(tool_id)
+                if idx >= 0 and idx < len(self._items):
+                    for i in xrange(idx, len(self._items)):
+                        tool = self.FindToolByIndex(i)
+                        if tool.kind != ITEM_RADIO:
+                            break
+                        tool.state &= ~AUI_BUTTON_STATE_CHECKED
+
+                    for i in xrange(idx, -1, -1):
+                        tool = self.FindToolByIndex(i)
+                        if tool.kind != ITEM_RADIO:
+                            break
+                        tool.state &= ~AUI_BUTTON_STATE_CHECKED 
+
+                    tool = self.FindTool(tool_id)
+                    tool.state |= AUI_BUTTON_STATE_CHECKED
+            else:
+                if state == True:
+                    tool.state |= AUI_BUTTON_STATE_CHECKED
+                else:
+                    tool.state &= ~AUI_BUTTON_STATE_CHECKED 
+
+
+    def GetToolToggled(self, tool_id):
+        """
+        Returns whether a tool is toggled or not.
+
+        :param `tool_id`: the toolbar item identifier.
+
+        :note: This only applies to a tool that has been specified as a toggle tool.
+        """        
+
+        tool = self.FindTool(tool_id)
+
+        if tool:
+            if tool.kind not in [ITEM_CHECK, ITEM_RADIO]:
+                return False
+
+            return (tool.state & AUI_BUTTON_STATE_CHECKED and [True] or [False])[0]
+        
+        return False
+
+
+    def EnableTool(self, tool_id, state):
+        """
+        Enables or disables the tool.
+
+        :param `tool_id`: identifier for the tool to enable or disable.
+        :param `state`: if ``True``, enables the tool, otherwise disables it.
+        """
+
+        tool = self.FindTool(tool_id)
+
+        if tool:
+        
+            if state == True:
+                tool.state &= ~AUI_BUTTON_STATE_DISABLED
+            else:
+                tool.state |= AUI_BUTTON_STATE_DISABLED
+        
+
+    def GetToolEnabled(self, tool_id):
+        """
+        Returns whether the tool identified by `tool_id` is enabled or not.
+
+        :param `tool_id`: the tool identifier.
+        """
+
+        tool = self.FindTool(tool_id)
+
+        if tool:
+            return (tool.state & AUI_BUTTON_STATE_DISABLED and [False] or [True])[0]
+
+        return False
+
+
+    def GetToolLabel(self, tool_id):
+        """
+        Returns the tool label for the tool identified by `tool_id`.
+
+        :param `tool_id`: the tool identifier.
+        """
+
+        tool = self.FindTool(tool_id)
+        if not tool:
+            return ""
+        
+        return tool.label
+
+
+    def SetToolLabel(self, tool_id, label):
+        """
+        Sets the tool label for the tool identified by `tool_id`.
+
+        :param `tool_id`: the tool identifier;
+        :param `label`: the new toolbar item label.
+        """
+        
+        tool = self.FindTool(tool_id)
+        if tool:    
+            tool.label = label
+    
+
+    def GetToolBitmap(self, tool_id):
+        """
+        Returns the tool bitmap for the tool identified by `tool_id`.
+
+        :param `tool_id`: the tool identifier.
+        """
+        
+        tool = self.FindTool(tool_id)
+        if not tool:
+            return wx.NullBitmap
+
+        return tool.bitmap
+
+
+    def SetToolBitmap(self, tool_id, bitmap):
+        """
+        Sets the tool bitmap for the tool identified by `tool_id`.
+
+        :param `tool_id`: the tool identifier;
+        :param `bitmap`: the new bitmap for the toolbar item (an instance of `wx.Bitmap`).
+        """
+        
+        tool = self.FindTool(tool_id)
+        if tool:
+            tool.bitmap = bitmap
+
+
+    def SetToolNormalBitmap(self, tool_id, bitmap):
+        """
+        Sets the tool bitmap for the tool identified by `tool_id`.
+
+        :param `tool_id`: the tool identifier;
+        :param `bitmap`: the new bitmap for the toolbar item (an instance of `wx.Bitmap`).
+        """
+        
+        self.SetToolBitmap(tool_id, bitmap)
+
+
+    def SetToolDisabledBitmap(self, tool_id, bitmap):
+        """
+        Sets the tool disabled bitmap for the tool identified by `tool_id`.
+
+        :param `tool_id`: the tool identifier;
+        :param `bitmap`: the new disabled bitmap for the toolbar item (an instance of `wx.Bitmap`).
+        """
+        
+        tool = self.FindTool(tool_id)
+        if tool:
+            tool.disabled_bitmap = bitmap
+
+
+    def GetToolShortHelp(self, tool_id):
+        """
+        Returns the short help for the given tool.
+
+        :param `tool_id`: the tool identifier.
+        """
+
+        tool = self.FindTool(tool_id)
+        if not tool:
+            return ""
+
+        return tool.short_help
+
+
+    def SetToolShortHelp(self, tool_id, help_string):
+        """
+        Sets the short help for the given tool.
+
+        :param `tool_id`: the tool identifier;
+        :param `help_string`: the string for the short help.
+        """
+        
+        tool = self.FindTool(tool_id)
+        if tool:
+            tool.short_help = help_string
+
+
+    def GetToolLongHelp(self, tool_id):
+        """
+        Returns the long help for the given tool.
+
+        :param `tool_id`: the tool identifier.
+        """
+
+        tool = self.FindTool(tool_id)
+        if not tool:
+            return ""
+
+        return tool.long_help
+
+
+    def SetToolAlignment(self, alignment=wx.EXPAND):
+        """
+        This sets the alignment for all of the tools within the
+        toolbar (only has an effect when the toolbar is expanded).
+
+        :param `alignment`: `wx.Sizer` alignment value
+         (``wx.ALIGN_CENTER_HORIZONTAL`` or ``wx.ALIGN_CENTER_VERTICAL``).
+        """
+
+        self._tool_alignment = alignment
+
+
+
+    def SetToolLongHelp(self, tool_id, help_string):
+        """
+        Sets the long help for the given tool.
+
+        :param `tool_id`: the tool identifier;
+        :param `help_string`: the string for the long help.
+        """
+        
+        tool = self.FindTool(tool_id)
+        if tool:
+            tool.long_help = help_string
+    
+
+    def SetCustomOverflowItems(self, prepend, append):
+        """
+        Sets the two lists `prepend` and `append` as custom overflow items.
+
+        :param `prepend`: a list of L{AuiToolBarItem} to be prepended;
+        :param `append`: a list of L{AuiToolBarItem} to be appended.
+        """
+
+        self._custom_overflow_prepend = prepend
+        self._custom_overflow_append = append
+
+
+    def GetToolCount(self):
+        """ Returns the number of tools in the L{AuiToolBar}. """
+
+        return len(self._items)
+
+
+    def GetToolIndex(self, tool_id):
+        """
+        Returns the position of the tool in the toolbar given its identifier.
+
+        :param `tool_id`: the toolbar item identifier.
+        """
+
+        # this will prevent us from returning the index of the
+        # first separator in the toolbar since its id is equal to -1
+        if tool_id == -1:
+            return wx.NOT_FOUND
+
+        for i, item in enumerate(self._items):
+            if item.id == tool_id:
+                return i
+        
+        return wx.NOT_FOUND
+
+
+    def GetToolPos(self, tool_id):
+        """
+        Returns the position of the tool in the toolbar given its identifier.
+
+        :param `tool_id`: the toolbar item identifier.
+        """
+        
+        return self.GetToolIndex(tool_id)
+                                
+
+    def GetToolFitsByIndex(self, tool_id):
+        """
+        Returns whether the tool identified by `tool_id` fits into the toolbar or not.
+
+        :param `tool_id`: the toolbar item identifier.
+        """
+        
+        if tool_id < 0 or tool_id >= len(self._items):
+            return False
+
+        if not self._items[tool_id].sizer_item:
+            return False
+
+        cli_w, cli_h = self.GetClientSize()
+        rect = self._items[tool_id].sizer_item.GetRect()
+
+        if self._agwStyle & AUI_TB_VERTICAL:
+            # take the dropdown size into account
+            if self._overflow_visible:
+                cli_h -= self._overflow_sizer_item.GetSize().y
+
+            if rect.y+rect.height < cli_h:
+                return True
+        
+        else:
+        
+            # take the dropdown size into account
+            if self._overflow_visible:
+                cli_w -= self._overflow_sizer_item.GetSize().x
+
+            if rect.x+rect.width < cli_w:
+                return True
+        
+        return False
+
+
+    def GetToolFits(self, tool_id):
+        """
+        Returns whether the tool identified by `tool_id` fits into the toolbar or not.
+
+        :param `tool_id`: the toolbar item identifier.
+        """
+        
+        return self.GetToolFitsByIndex(self.GetToolIndex(tool_id))
+
+
+    def GetToolRect(self, tool_id):
+        """
+        Returns the toolbar item rectangle
+
+        :param `tool_id`: the toolbar item identifier.
+        """
+
+        tool = self.FindTool(tool_id)
+        if tool and tool.sizer_item:
+            return tool.sizer_item.GetRect()
+
+        return wx.Rect()
+
+
+    def GetToolBarFits(self):
+        """ Returns whether the L{AuiToolBar} size fits in a specified size. """
+
+        if len(self._items) == 0:
+            # empty toolbar always 'fits'
+            return True
+        
+        # entire toolbar content fits if the last tool fits
+        return self.GetToolFitsByIndex(len(self._items) - 1)
+
+
+    def Realize(self):
+        """ Realizes the toolbar. This function should be called after you have added tools. """
+
+        dc = wx.ClientDC(self)
+        
+        if not dc.IsOk():
+            return False
+
+        horizontal = True
+        if self._agwStyle & AUI_TB_VERTICAL:
+            horizontal = False
+
+        # create the new sizer to add toolbar elements to
+        sizer = wx.BoxSizer((horizontal and [wx.HORIZONTAL] or [wx.VERTICAL])[0])
+
+        # add gripper area
+        separator_size = self._art.GetElementSize(AUI_TBART_SEPARATOR_SIZE)
+        gripper_size = self._art.GetElementSize(AUI_TBART_GRIPPER_SIZE)
+        
+        if gripper_size > 0 and self._gripper_visible:        
+            if horizontal:
+                self._gripper_sizer_item = sizer.Add((gripper_size, 1), 0, wx.EXPAND)
+            else:
+                self._gripper_sizer_item = sizer.Add((1, gripper_size), 0, wx.EXPAND)
+        else:
+            self._gripper_sizer_item = None
+        
+        # add "left" padding
+        if self._left_padding > 0:
+            if horizontal:
+                sizer.Add((self._left_padding, 1))
+            else:
+                sizer.Add((1, self._left_padding))
+        
+        count = len(self._items)
+        for i, item in enumerate(self._items):
+        
+            sizer_item = None
+            kind = item.kind
+
+            if kind == ITEM_LABEL:
+                
+                size = self._art.GetLabelSize(dc, self, item)
+                sizer_item = sizer.Add((size.x + (self._tool_border_padding*2),
+                                        size.y + (self._tool_border_padding*2)),
+                                       item.proportion,
+                                       item.alignment)
+                if i+1 < count:
+                    sizer.AddSpacer(self._tool_packing)
+                
+
+            elif kind in [ITEM_CHECK, ITEM_NORMAL, ITEM_RADIO]:
+                
+                size = self._art.GetToolSize(dc, self, item)
+                sizer_item = sizer.Add((size.x + (self._tool_border_padding*2),
+                                        size.y + (self._tool_border_padding*2)),
+                                       0,
+                                       item.alignment)
+                # add tool packing
+                if i+1 < count:
+                    sizer.AddSpacer(self._tool_packing)
+
+            elif kind == ITEM_SEPARATOR:
+                
+                if horizontal:
+                    sizer_item = sizer.Add((separator_size, 1), 0, wx.EXPAND)
+                else:
+                    sizer_item = sizer.Add((1, separator_size), 0, wx.EXPAND)
+
+                # add tool packing
+                if i+1 < count:
+                    sizer.AddSpacer(self._tool_packing)
+
+            elif kind == ITEM_SPACER:
+                
+                if item.proportion > 0:
+                    sizer_item = sizer.AddStretchSpacer(item.proportion)
+                else:
+                    sizer_item = sizer.Add((item.spacer_pixels, 1))
+                    
+            elif kind == ITEM_CONTROL:
+                
+                vert_sizer = wx.BoxSizer(wx.VERTICAL)
+                vert_sizer.AddStretchSpacer(1)
+                ctrl_sizer_item = vert_sizer.Add(item.window, 0, wx.EXPAND)
+                vert_sizer.AddStretchSpacer(1)
+                
+                if self._agwStyle & AUI_TB_TEXT and \
+                    self._tool_text_orientation == AUI_TBTOOL_TEXT_BOTTOM and \
+                    item.GetLabel() != "":
+                
+                    s = self.GetLabelSize(item.GetLabel())
+                    vert_sizer.Add((1, s.y))
+
+                sizer_item = sizer.Add(vert_sizer, item.proportion, wx.EXPAND)
+                min_size = item.min_size
+
+                # proportional items will disappear from the toolbar if
+                # their min width is not set to something really small
+                if item.proportion != 0:
+                    min_size.x = 1
+                
+                if min_size.IsFullySpecified():
+                    sizer.SetItemMinSize(vert_sizer, min_size)
+                    vert_sizer.SetItemMinSize(item.window, min_size)
+                
+                # add tool packing
+                if i+1 < count:
+                    sizer.AddSpacer(self._tool_packing)
+                
+            item.sizer_item = sizer_item
+        
+
+        # add "right" padding
+        if self._right_padding > 0:
+            if horizontal:
+                sizer.Add((self._right_padding, 1))
+            else:
+                sizer.Add((1, self._right_padding))
+        
+        # add drop down area
+        self._overflow_sizer_item = None
+
+        if self._agwStyle & AUI_TB_OVERFLOW:
+        
+            overflow_size = self._art.GetElementSize(AUI_TBART_OVERFLOW_SIZE)
+            if overflow_size > 0 and self._overflow_visible:
+            
+                if horizontal:
+                    self._overflow_sizer_item = sizer.Add((overflow_size, 1), 0, wx.EXPAND)
+                else:
+                    self._overflow_sizer_item = sizer.Add((1, overflow_size), 0, wx.EXPAND)
+            
+            else:
+            
+                self._overflow_sizer_item = None
+            
+        # the outside sizer helps us apply the "top" and "bottom" padding
+        outside_sizer = wx.BoxSizer((horizontal and [wx.VERTICAL] or [wx.HORIZONTAL])[0])
+
+        # add "top" padding
+        if self._top_padding > 0:
+        
+            if horizontal:
+                outside_sizer.Add((1, self._top_padding))
+            else:
+                outside_sizer.Add((self._top_padding, 1))
+        
+        # add the sizer that contains all of the toolbar elements
+        outside_sizer.Add(sizer, 1, self._tool_alignment)
+
+        # add "bottom" padding
+        if self._bottom_padding > 0:
+        
+            if horizontal:
+                outside_sizer.Add((1, self._bottom_padding))
+            else:
+                outside_sizer.Add((self._bottom_padding, 1))
+
+        del self._sizer # remove old sizer
+        self._sizer = outside_sizer
+        self.SetSizer(outside_sizer)
+
+        # calculate the rock-bottom minimum size
+        for item in self._items:
+        
+            if item.sizer_item and item.proportion > 0 and item.min_size.IsFullySpecified():
+                item.sizer_item.SetMinSize((0, 0))
+        
+        self._absolute_min_size = self._sizer.GetMinSize()
+
+        # reset the min sizes to what they were
+        for item in self._items:
+        
+            if item.sizer_item and item.proportion > 0 and item.min_size.IsFullySpecified():
+                item.sizer_item.SetMinSize(item.min_size)
+        
+        # set control size
+        size = self._sizer.GetMinSize()
+        self.SetMinSize(size)
+        self._minWidth = size.x
+        self._minHeight = size.y
+
+        if self._agwStyle & AUI_TB_NO_AUTORESIZE == 0:
+        
+            cur_size = self.GetClientSize()
+            new_size = self.GetMinSize()
+
+            if new_size != cur_size:
+            
+                self.SetClientSize(new_size)
+            
+            else:
+            
+                self._sizer.SetDimension(0, 0, cur_size.x, cur_size.y)
+            
+        else:
+        
+            cur_size = self.GetClientSize()
+            self._sizer.SetDimension(0, 0, cur_size.x, cur_size.y)
+                    
+        self.Refresh(False)
+        return True
+
+
+    def GetOverflowState(self):
+        """ Returns the state of the overflow button. """
+
+        return self._overflow_state
+
+
+    def GetOverflowRect(self):
+        """ Returns the rectangle of the overflow button. """
+
+        cli_rect = wx.RectPS(wx.Point(0, 0), self.GetClientSize())
+        overflow_rect = wx.Rect(*self._overflow_sizer_item.GetRect())
+        overflow_size = self._art.GetElementSize(AUI_TBART_OVERFLOW_SIZE)
+
+        if self._agwStyle & AUI_TB_VERTICAL:
+        
+            overflow_rect.y = cli_rect.height - overflow_size
+            overflow_rect.x = 0
+            overflow_rect.width = cli_rect.width
+            overflow_rect.height = overflow_size
+        
+        else:
+        
+            overflow_rect.x = cli_rect.width - overflow_size
+            overflow_rect.y = 0
+            overflow_rect.width = overflow_size
+            overflow_rect.height = cli_rect.height
+        
+        return overflow_rect
+
+
+    def GetLabelSize(self, label):
+        """
+        Returns the standard size of a toolbar item.
+
+        :param `label`: a test label.
+        """
+
+        dc = wx.ClientDC(self)
+        dc.SetFont(self._font)
+
+        return GetLabelSize(dc, label, self._tool_orientation != AUI_TBTOOL_HORIZONTAL)
+
+
+    def GetAuiManager(self):
+        """ Returns the L{AuiManager} which manages the toolbar. """
+
+        try:
+            return self._auiManager
+        except AttributeError:
+            return False
+
+
+    def SetAuiManager(self, auiManager):
+        """ Sets the L{AuiManager} which manages the toolbar. """
+        
+        self._auiManager = auiManager        
+
+        
+    def DoIdleUpdate(self):
+        """ Updates the toolbar during idle times. """
+
+        handler = self.GetEventHandler()
+        if not handler:
+            return
+        
+        need_refresh = False
+
+        for item in self._items:
+                
+            if item.id == -1:
+                continue
+
+            evt = wx.UpdateUIEvent(item.id)
+            evt.SetEventObject(self)
+
+            if handler.ProcessEvent(evt):
+            
+                if evt.GetSetEnabled():
+                
+                    if item.window:
+                        is_enabled = item.window.IsEnabled()
+                    else:
+                        is_enabled = (item.state & AUI_BUTTON_STATE_DISABLED and [False] or [True])[0]
+
+                    new_enabled = evt.GetEnabled()
+                    if new_enabled != is_enabled:
+                    
+                        if item.window:
+                            item.window.Enable(new_enabled)
+                        else:
+                            if new_enabled:
+                                item.state &= ~AUI_BUTTON_STATE_DISABLED
+                            else:
+                                item.state |= AUI_BUTTON_STATE_DISABLED
+                        
+                        need_refresh = True
+                    
+                if evt.GetSetChecked():
+                
+                    # make sure we aren't checking an item that can't be
+                    if item.kind != ITEM_CHECK and item.kind != ITEM_RADIO:
+                        continue
+
+                    is_checked = (item.state & AUI_BUTTON_STATE_CHECKED and [True] or [False])[0]
+                    new_checked = evt.GetChecked()
+
+                    if new_checked != is_checked:
+                    
+                        if new_checked:
+                            item.state |= AUI_BUTTON_STATE_CHECKED
+                        else:
+                            item.state &= ~AUI_BUTTON_STATE_CHECKED
+
+                        need_refresh = True
+                    
+        if need_refresh:
+            self.Refresh(False)
+
+        
+    def OnSize(self, event):
+        """
+        Handles the ``wx.EVT_SIZE`` event for L{AuiToolBar}.
+
+        :param `event`: a `wx.SizeEvent` event to be processed.        
+        """
+        
+        x, y = self.GetClientSize()
+        realize = False
+
+        if x > y:
+            self.SetOrientation(wx.HORIZONTAL)
+        else:
+            self.SetOrientation(wx.VERTICAL)
+
+        if (x >= y and self._absolute_min_size.x > x) or (y > x and self._absolute_min_size.y > y):
+        
+            # hide all flexible items
+            for item in self._items:
+                if item.sizer_item and item.proportion > 0 and item.sizer_item.IsShown():
+                    item.sizer_item.Show(False)
+                    item.sizer_item.SetProportion(0)
+
+            if self._originalStyle & AUI_TB_OVERFLOW:
+                if not self.GetOverflowVisible():
+                    self.SetOverflowVisible(True)
+                    realize = True
+                       
+        else:
+
+            if self._originalStyle & AUI_TB_OVERFLOW and not self._custom_overflow_append and \
+               not self._custom_overflow_prepend:
+                if self.GetOverflowVisible():
+                    self.SetOverflowVisible(False)
+                    realize = True
+
+            # show all flexible items
+            for item in self._items:
+                if item.sizer_item and item.proportion > 0 and not item.sizer_item.IsShown():
+                    item.sizer_item.Show(True)
+                    item.sizer_item.SetProportion(item.proportion)
+                
+        self._sizer.SetDimension(0, 0, x, y)
+
+        if realize:
+            self.Realize()
+        else:
+            self.Refresh(False)
+            
+        self.Update()
+
+        
+    def DoSetSize(self, x, y, width, height, sizeFlags=wx.SIZE_AUTO):
+        """        
+        Sets the position and size of the window in pixels. The `sizeFlags`
+        parameter indicates the interpretation of the other params if they are
+        equal to -1.
+
+        :param `x`: the window `x` position;
+        :param `y`: the window `y` position;
+        :param `width`: the window width;
+        :param `height`: the window height;
+        :param `sizeFlags`: may have one of this bit set:
+   
+         ===================================  ======================================
+         Size Flags                           Description
+         ===================================  ======================================
+         ``wx.SIZE_AUTO``                     A -1 indicates that a class-specific default should be used.
+         ``wx.SIZE_AUTO_WIDTH``               A -1 indicates that a class-specific default should be used for the width.
+         ``wx.SIZE_AUTO_HEIGHT``              A -1 indicates that a class-specific default should be used for the height.
+         ``wx.SIZE_USE_EXISTING``             Existing dimensions should be used if -1 values are supplied.
+         ``wx.SIZE_ALLOW_MINUS_ONE``          Allow dimensions of -1 and less to be interpreted as real dimensions, not default values.
+         ``wx.SIZE_FORCE``                    Normally, if the position and the size of the window are already the same as the parameters of this function, nothing is done. but with this flag a window resize may be forced even in this case (supported in wx 2.6.2 and later and only implemented for MSW and ignored elsewhere currently) 
+         ===================================  ======================================
+
+        :note: Overridden from `wx.PyControl`.
+        """
+        
+        parent_size = self.GetParent().GetClientSize()
+        if x + width > parent_size.x:
+            width = max(0, parent_size.x - x)
+        if y + height > parent_size.y:
+            height = max(0, parent_size.y - y)
+
+        wx.PyControl.DoSetSize(self, x, y, width, height, sizeFlags)
+
+
+    def OnIdle(self, event):
+        """
+        Handles the ``wx.EVT_IDLE`` event for L{AuiToolBar}.
+
+        :param `event`: a `wx.IdleEvent` event to be processed.        
+        """
+        
+        self.DoIdleUpdate()
+        event.Skip()
+
+
+    def DoGetBestSize(self):
+        """
+        Gets the size which best suits the window: for a control, it would be the
+        minimal size which doesn't truncate the control, for a panel - the same
+        size as it would have after a call to `Fit()`.
+        
+        :note: Overridden from `wx.PyControl`.
+        """
+
+        return self._absolute_min_size
+    
+
+    def OnPaint(self, event):
+        """
+        Handles the ``wx.EVT_PAINT`` event for L{AuiToolBar}.
+
+        :param `event`: a `wx.PaintEvent` event to be processed.        
+        """
+
+        dc = wx.AutoBufferedPaintDC(self)
+        cli_rect = wx.RectPS(wx.Point(0, 0), self.GetClientSize())
+
+        horizontal = True
+        if self._agwStyle & AUI_TB_VERTICAL:
+            horizontal = False
+
+        if self._agwStyle & AUI_TB_PLAIN_BACKGROUND:
+            self._art.DrawPlainBackground(dc, self, cli_rect)
+        else:
+            self._art.DrawBackground(dc, self, cli_rect, horizontal)
+
+        gripper_size = self._art.GetElementSize(AUI_TBART_GRIPPER_SIZE)
+        dropdown_size = self._art.GetElementSize(AUI_TBART_OVERFLOW_SIZE)
+
+        # paint the gripper
+        if gripper_size > 0 and self._gripper_sizer_item:
+            gripper_rect = wx.Rect(*self._gripper_sizer_item.GetRect())
+            if horizontal:
+                gripper_rect.width = gripper_size
+            else:
+                gripper_rect.height = gripper_size
+                
+            self._art.DrawGripper(dc, self, gripper_rect)
+        
+        # calculated how far we can draw items
+        if horizontal:
+            last_extent = cli_rect.width
+        else:
+            last_extent = cli_rect.height
+            
+        if self._overflow_visible:
+            last_extent -= dropdown_size
+
+        # paint each individual tool
+        for item in self._items:
+
+            if not item.sizer_item:
+                continue
+
+            item_rect = wx.Rect(*item.sizer_item.GetRect())
+
+            if (horizontal and item_rect.x + item_rect.width >= last_extent) or \
+               (not horizontal and item_rect.y + item_rect.height >= last_extent):
+
+                break
+            
+            if item.kind == ITEM_SEPARATOR:
+                # draw a separator
+                self._art.DrawSeparator(dc, self, item_rect)
+            
+            elif item.kind == ITEM_LABEL:
+                # draw a text label only
+                self._art.DrawLabel(dc, self, item, item_rect)
+            
+            elif item.kind == ITEM_NORMAL:
+                # draw a regular button or dropdown button
+                if not item.dropdown:
+                    self._art.DrawButton(dc, self, item, item_rect)
+                else:
+                    self._art.DrawDropDownButton(dc, self, item, item_rect)
+            
+            elif item.kind == ITEM_CHECK:
+                # draw a regular toggle button or a dropdown one
+                if not item.dropdown:
+                    self._art.DrawButton(dc, self, item, item_rect)
+                else:
+                    self._art.DrawDropDownButton(dc, self, item, item_rect)
+
+            elif item.kind == ITEM_RADIO:
+                # draw a toggle button
+                self._art.DrawButton(dc, self, item, item_rect)
+            
+            elif item.kind == ITEM_CONTROL:
+                # draw the control's label
+                self._art.DrawControlLabel(dc, self, item, item_rect)
+            
+            # fire a signal to see if the item wants to be custom-rendered
+            self.OnCustomRender(dc, item, item_rect)
+        
+        # paint the overflow button
+        if dropdown_size > 0 and self._overflow_sizer_item:
+            dropdown_rect = self.GetOverflowRect()
+            self._art.DrawOverflowButton(dc, self, dropdown_rect, self._overflow_state)
+
+        
+    def OnEraseBackground(self, event):
+        """
+        Handles the ``wx.EVT_ERASE_BACKGROUND`` event for L{AuiToolBar}.
+
+        :param `event`: a `wx.EraseEvent` event to be processed.
+
+        :note: This is intentionally empty, to reduce flicker.
+        """
+
+        pass
+    
+
+    def OnLeftDown(self, event):
+        """
+        Handles the ``wx.EVT_LEFT_DOWN`` event for L{AuiToolBar}.
+
+        :param `event`: a `wx.MouseEvent` event to be processed.        
+        """
+        
+        cli_rect = wx.RectPS(wx.Point(0, 0), self.GetClientSize())
+        self.StopPreviewTimer()
+
+        if self._gripper_sizer_item:
+        
+            gripper_rect = wx.Rect(*self._gripper_sizer_item.GetRect())
+            if gripper_rect.Contains(event.GetPosition()):
+            
+                # find aui manager
+                manager = self.GetAuiManager()
+                if not manager:
+                    return
+
+                x_drag_offset = event.GetX() - gripper_rect.GetX()
+                y_drag_offset = event.GetY() - gripper_rect.GetY()
+
+                clientPt = wx.Point(*event.GetPosition())
+                screenPt = self.ClientToScreen(clientPt)
+                managedWindow = manager.GetManagedWindow()
+                managerClientPt = managedWindow.ScreenToClient(screenPt)
+
+                # gripper was clicked
+                manager.OnGripperClicked(self, managerClientPt, wx.Point(x_drag_offset, y_drag_offset))            
+                return
+
+        if self._overflow_sizer_item:
+            overflow_rect = self.GetOverflowRect()
+
+            if self._art and self._overflow_visible and overflow_rect.Contains(event.GetPosition()):
+            
+                e = AuiToolBarEvent(wxEVT_COMMAND_AUITOOLBAR_OVERFLOW_CLICK, -1)
+                e.SetEventObject(self)
+                e.SetToolId(-1)
+                e.SetClickPoint(event.GetPosition())
+                processed = self.ProcessEvent(e)
+
+                if processed:
+                    self.DoIdleUpdate()
+                else:                
+                    overflow_items = []
+
+                    # add custom overflow prepend items, if any
+                    count = len(self._custom_overflow_prepend)
+                    for i in xrange(count):
+                        overflow_items.append(self._custom_overflow_prepend[i])
+
+                    # only show items that don't fit in the dropdown
+                    count = len(self._items)
+                    for i in xrange(count):
+                    
+                        if not self.GetToolFitsByIndex(i):
+                            overflow_items.append(self._items[i])
+                    
+                    # add custom overflow append items, if any
+                    count = len(self._custom_overflow_append)
+                    for i in xrange(count):
+                        overflow_items.append(self._custom_overflow_append[i])
+
+                    res = self._art.ShowDropDown(self, overflow_items)
+                    self._overflow_state = 0
+                    self.Refresh(False)
+                    if res != -1:
+                        e = wx.CommandEvent(wx.wxEVT_COMMAND_MENU_SELECTED, res)
+                        e.SetEventObject(self)
+                        if not self.GetParent().ProcessEvent(e):
+                            tool = self.FindTool(res)
+                            if tool:
+                                state = (tool.state & AUI_BUTTON_STATE_CHECKED and [True] or [False])[0]
+                                self.ToggleTool(res, not state)
+                    
+                return
+            
+        self._dragging = False
+        self._action_pos = wx.Point(*event.GetPosition())
+        self._action_item = self.FindToolForPosition(*event.GetPosition())
+
+        if self._action_item:
+        
+            if self._action_item.state & AUI_BUTTON_STATE_DISABLED:
+            
+                self._action_pos = wx.Point(-1, -1)
+                self._action_item = None
+                return
+            
+            self.SetPressedItem(self._action_item)
+
+            # fire the tool dropdown event
+            e = AuiToolBarEvent(wxEVT_COMMAND_AUITOOLBAR_TOOL_DROPDOWN, self._action_item.id)
+            e.SetEventObject(self)
+            e.SetToolId(self._action_item.id)
+            e.SetDropDownClicked(False)
+
+            mouse_x, mouse_y = event.GetX(), event.GetY()
+            rect = wx.Rect(*self._action_item.sizer_item.GetRect())
+
+            if self._action_item.dropdown:
+                if (self._action_item.orientation == AUI_TBTOOL_HORIZONTAL and \
+                    mouse_x >= (rect.x+rect.width-BUTTON_DROPDOWN_WIDTH-1) and \
+                    mouse_x < (rect.x+rect.width)) or \
+                    (self._action_item.orientation != AUI_TBTOOL_HORIZONTAL and \
+                     mouse_y >= (rect.y+rect.height-BUTTON_DROPDOWN_WIDTH-1) and \
+                     mouse_y < (rect.y+rect.height)):
+                    
+                    e.SetDropDownClicked(True)            
+            
+            e.SetClickPoint(event.GetPosition())
+            e.SetItemRect(rect)
+            self.ProcessEvent(e)
+            self.DoIdleUpdate()
+        
+
+    def OnLeftUp(self, event):
+        """
+        Handles the ``wx.EVT_LEFT_UP`` event for L{AuiToolBar}.
+
+        :param `event`: a `wx.MouseEvent` event to be processed.        
+        """
+        
+        self.SetPressedItem(None)
+
+        hit_item = self.FindToolForPosition(*event.GetPosition())
+        
+        if hit_item and not hit_item.state & AUI_BUTTON_STATE_DISABLED:
+            self.SetHoverItem(hit_item)
+
+        if self._dragging:
+            # reset drag and drop member variables
+            self._dragging = False
+            self._action_pos = wx.Point(-1, -1)
+            self._action_item = None
+        
+        else:
+
+            if self._action_item and hit_item == self._action_item:
+                self.SetToolTipString("")
+
+                if hit_item.kind in [ITEM_CHECK, ITEM_RADIO]:
+                    toggle = not (self._action_item.state & AUI_BUTTON_STATE_CHECKED)
+                    self.ToggleTool(self._action_item.id, toggle)
+
+                    # repaint immediately
+                    self.Refresh(False)
+                    self.Update()
+                    
+                    e = wx.CommandEvent(wx.wxEVT_COMMAND_MENU_SELECTED, self._action_item.id)
+                    e.SetEventObject(self)
+                    e.SetInt(toggle)
+                    self._action_pos = wx.Point(-1, -1)
+                    self._action_item = None
+                    
+                    self.ProcessEvent(e)
+                    self.DoIdleUpdate()
+                    
+                else:
+
+                    if self._action_item.id == ID_RESTORE_FRAME:
+                        # find aui manager
+                        manager = self.GetAuiManager()
+
+                        if not manager:
+                            return
+
+                        pane = manager.GetPane(self)
+                        e = framemanager.AuiManagerEvent(framemanager.wxEVT_AUI_PANE_MIN_RESTORE)
+
+                        e.SetManager(manager)
+                        e.SetPane(pane)
+
+                        manager.ProcessEvent(e)
+                        self.DoIdleUpdate()
+
+                    else:
+
+                        e = wx.CommandEvent(wx.wxEVT_COMMAND_MENU_SELECTED, self._action_item.id)
+                        e.SetEventObject(self)
+                        self.ProcessEvent(e)
+                        self.DoIdleUpdate()
+                
+        # reset drag and drop member variables
+        self._dragging = False
+        self._action_pos = wx.Point(-1, -1)
+        self._action_item = None
+
+
+    def OnRightDown(self, event):
+        """
+        Handles the ``wx.EVT_RIGHT_DOWN`` event for L{AuiToolBar}.
+
+        :param `event`: a `wx.MouseEvent` event to be processed.        
+        """
+        
+        cli_rect = wx.RectPS(wx.Point(0, 0), self.GetClientSize())
+
+        if self._gripper_sizer_item:
+            gripper_rect = self._gripper_sizer_item.GetRect()
+            if gripper_rect.Contains(event.GetPosition()):
+                return
+        
+        if self._overflow_sizer_item:
+        
+            dropdown_size = self._art.GetElementSize(AUI_TBART_OVERFLOW_SIZE)
+            if dropdown_size > 0 and event.GetX() > cli_rect.width - dropdown_size and \
+               event.GetY() >= 0 and event.GetY() < cli_rect.height and self._art:
+                return
+            
+        self._action_pos = wx.Point(*event.GetPosition())
+        self._action_item = self.FindToolForPosition(*event.GetPosition())
+
+        if self._action_item:
+            if self._action_item.state & AUI_BUTTON_STATE_DISABLED:
+            
+                self._action_pos = wx.Point(-1, -1)
+                self._action_item = None
+                return
+
+
+    def OnRightUp(self, event):
+        """
+        Handles the ``wx.EVT_RIGHT_UP`` event for L{AuiToolBar}.
+
+        :param `event`: a `wx.MouseEvent` event to be processed.        
+        """
+        
+        hit_item = self.FindToolForPosition(*event.GetPosition())
+
+        if self._action_item and hit_item == self._action_item:
+            
+            e = AuiToolBarEvent(wxEVT_COMMAND_AUITOOLBAR_RIGHT_CLICK, self._action_item.id)
+            e.SetEventObject(self)
+            e.SetToolId(self._action_item.id)
+            e.SetClickPoint(self._action_pos)
+            self.ProcessEvent(e)
+            self.DoIdleUpdate()
+            
+        else:
+        
+            # right-clicked on the invalid area of the toolbar
+            e = AuiToolBarEvent(wxEVT_COMMAND_AUITOOLBAR_RIGHT_CLICK, -1)
+            e.SetEventObject(self)
+            e.SetToolId(-1)
+            e.SetClickPoint(self._action_pos)
+            self.ProcessEvent(e)
+            self.DoIdleUpdate()
+        
+        # reset member variables
+        self._action_pos = wx.Point(-1, -1)
+        self._action_item = None
+
+
+    def OnMiddleDown(self, event):
+        """
+        Handles the ``wx.EVT_MIDDLE_DOWN`` event for L{AuiToolBar}.
+
+        :param `event`: a `wx.MouseEvent` event to be processed.        
+        """
+        
+        cli_rect = wx.RectPS(wx.Point(0, 0), self.GetClientSize())
+
+        if self._gripper_sizer_item:
+        
+            gripper_rect = self._gripper_sizer_item.GetRect()
+            if gripper_rect.Contains(event.GetPosition()):
+                return
+        
+        if self._overflow_sizer_item:
+        
+            dropdown_size = self._art.GetElementSize(AUI_TBART_OVERFLOW_SIZE)
+            if dropdown_size > 0 and event.GetX() > cli_rect.width - dropdown_size and \
+               event.GetY() >= 0 and event.GetY() < cli_rect.height and self._art:            
+                return
+            
+        self._action_pos = wx.Point(*event.GetPosition())
+        self._action_item = self.FindToolForPosition(*event.GetPosition())
+
+        if self._action_item:
+            if self._action_item.state & AUI_BUTTON_STATE_DISABLED:
+            
+                self._action_pos = wx.Point(-1, -1)
+                self._action_item = None
+                return
+
+
+    def OnMiddleUp(self, event):
+        """
+        Handles the ``wx.EVT_MIDDLE_UP`` event for L{AuiToolBar}.
+
+        :param `event`: a `wx.MouseEvent` event to be processed.        
+        """
+        
+        hit_item = self.FindToolForPosition(*event.GetPosition())
+
+        if self._action_item and hit_item == self._action_item:        
+            if hit_item.kind == ITEM_NORMAL:
+            
+                e = AuiToolBarEvent(wxEVT_COMMAND_AUITOOLBAR_MIDDLE_CLICK, self._action_item.id)
+                e.SetEventObject(self)
+                e.SetToolId(self._action_item.id)
+                e.SetClickPoint(self._action_pos)
+                self.ProcessEvent(e)
+                self.DoIdleUpdate()
+            
+        # reset member variables
+        self._action_pos = wx.Point(-1, -1)
+        self._action_item = None
+
+
+    def OnMotion(self, event):
+        """
+        Handles the ``wx.EVT_MOTION`` event for L{AuiToolBar}.
+
+        :param `event`: a `wx.MouseEvent` event to be processed.        
+        """
+        
+        # start a drag event
+        if not self._dragging and self._action_item != None and self._action_pos != wx.Point(-1, -1) and \
+           abs(event.GetX() - self._action_pos.x) + abs(event.GetY() - self._action_pos.y) > 5:
+        
+            self.SetToolTipString("")
+            self._dragging = True
+
+            e = AuiToolBarEvent(wxEVT_COMMAND_AUITOOLBAR_BEGIN_DRAG, self.GetId())
+            e.SetEventObject(self)
+            e.SetToolId(self._action_item.id)
+            self.ProcessEvent(e)
+            self.DoIdleUpdate()
+            return
+        
+        hit_item = self.FindToolForPosition(*event.GetPosition())
+        
+        if hit_item:        
+            if not hit_item.state & AUI_BUTTON_STATE_DISABLED:
+                self.SetHoverItem(hit_item)
+            else:
+                self.SetHoverItem(None)
+        
+        else:        
+            # no hit item, remove any hit item
+            self.SetHoverItem(hit_item)
+        
+        # figure out tooltips
+        packing_hit_item = self.FindToolForPositionWithPacking(*event.GetPosition())
+        
+        if packing_hit_item:
+        
+            if packing_hit_item != self._tip_item:
+                self._tip_item = packing_hit_item
+
+                if packing_hit_item.short_help != "":
+                    self.StartPreviewTimer()
+                    self.SetToolTipString(packing_hit_item.short_help)
+                else:
+                    self.SetToolTipString("")
+                    self.StopPreviewTimer()
+            
+        else:
+        
+            self.SetToolTipString("")
+            self._tip_item = None
+            self.StopPreviewTimer()
+        
+        # if we've pressed down an item and we're hovering
+        # over it, make sure it's state is set to pressed
+        if self._action_item:
+        
+            if self._action_item == hit_item:
+                self.SetPressedItem(self._action_item)
+            else:
+                self.SetPressedItem(None)
+        
+        # figure out the dropdown button state (are we hovering or pressing it?)
+        self.RefreshOverflowState()
+
+
+    def OnLeaveWindow(self, event):
+        """
+        Handles the ``wx.EVT_LEAVE_WINDOW`` event for L{AuiToolBar}.
+
+        :param `event`: a `wx.MouseEvent` event to be processed.        
+        """
+
+        self.RefreshOverflowState()
+        self.SetHoverItem(None)
+        self.SetPressedItem(None)
+
+        self._tip_item = None
+        self.StopPreviewTimer()
+
+
+    def OnSetCursor(self, event):
+        """
+        Handles the ``wx.EVT_SET_CURSOR`` event for L{AuiToolBar}.
+
+        :param `event`: a `wx.SetCursorEvent` event to be processed.        
+        """
+        
+        cursor = wx.NullCursor
+
+        if self._gripper_sizer_item:
+        
+            gripper_rect = self._gripper_sizer_item.GetRect()
+            if gripper_rect.Contains((event.GetX(), event.GetY())):
+                cursor = wx.StockCursor(wx.CURSOR_SIZING)
+            
+        event.SetCursor(cursor)
+
+
+    def OnCustomRender(self, dc, item, rect):
+        """
+        Handles custom render for single L{AuiToolBar} items.
+        
+        :param `dc`: a `wx.DC` device context;
+        :param `item`: an instance of L{AuiToolBarItem};
+        :param `rect`: the toolbar item rect.
+
+        :note: This method must be overridden to provide custom rendering of items.
+        """
+        
+        pass
+
+
+    def IsPaneMinimized(self):
+        """ Returns whether this L{AuiToolBar} contains a minimized pane tool. """
+        
+        manager = self.GetAuiManager()
+        if not manager:
+            return False
+        
+        if manager.GetAGWFlags() & AUI_MGR_PREVIEW_MINIMIZED_PANES == 0:
+            # No previews here
+            return False
+
+        self_name = manager.GetPane(self).name
+        
+        if not self_name.endswith("_min"):
+            # Wrong tool name
+            return False
+
+        return self_name[0:-4]
+    
+        
+    def StartPreviewTimer(self):
+        """ Starts a timer in L{AuiManager} to slide-in/slide-out the minimized pane. """
+
+        self_name = self.IsPaneMinimized()
+        if not self_name:
+            return
+
+        manager = self.GetAuiManager()        
+        manager.StartPreviewTimer(self)
+
+
+    def StopPreviewTimer(self):
+        """ Stops a timer in L{AuiManager} to slide-in/slide-out the minimized pane. """
+
+        self_name = self.IsPaneMinimized()
+        if not self_name:
+            return
+
+        manager = self.GetAuiManager()        
+        manager.StopPreviewTimer()
+